Things you may not know about Stations in Elite
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- Опубліковано 25 сер 2024
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The Coriolis Stations are iconic and have been established as a classic design for human colonization but no one on board liked the 5% chance of a critical failure every time one fully rotated.
Maybe 15%,5%,0.5%
With such a high chance for critical failure, considering how many times each station rotates every day, each and every station would be destroyed very, very soon :p
@@pitong1989 It was a joke made in reference to tabletop RPGs, where a d20 is often rolled with a 20 being a critical success and a 1 being a critical failure, but since each side of the die has equal probability of being rolled, a critical failure is 1/20 or 5%
It would be so great if frontier did more with stations besides being a place to open a menu.
Basically elite in a nutshell. “Why aren’t they doing more wth this.”
Bang on the money!
Um, because it's not easy? If you're such an amazing programmer, why don't you go get a job at frontier and show all those people with PhD's how it's really done?
WELLbethere Lol, other programmers already *have* been doing more. Look at other games with smaller sizes teams. A lot of them get stuff done. They figure it out, and eventually they deliver.
I agree with WELLbethere, however I do think that Elite Dangerous has a fantastic manga/anime adaptation potential.
A work of fiction is necessary to fully flesh out the possibilities presented by the lore of Elite.
@@WELLbethere "If you don't like content made by a full team of experienced developers that you paid for then why don't you make it yourself"
That is one of the laziest and stupidest arguments ive ever heard in my life.
Great video! I noticed most of those Coriolis stations with "arms" are in low light systems, often in orbit around a planet that orbits a brown dwarf. I always guessed the arms weren't habitats, but large magnets that spun through a planets magnetic field to generate electricity. That's just my theory, but it would be cool to know what Frontier had in mind.
That's actually a pretty cool theory. I too would be interested in hearing from "sound of silence" Fdev.
They’re docking masts
you would need constant torque on the station. i dont think that would be very efficient
Maybe they are the energy source itself. Voyager 1 has three radioisotope thermoelectric generators (RTGs) mounted on a boom.
@@lucabadue Yeah, they could be reactors. You would want to position them farther away for safety. Frontier has clearly considered station power sources, as we can see solar panels at many stations, so this isn't too far-fetched.
I really like the asteroid station, to me they look the best!
All Hail -- "The Den"!!! [ Wolves of Jonai ]
Nu Tauri has an awesome and beautiful station named simbad's refuge. Near hazres too! I just love it
Super rare, and cool to be in too!
Always makes me think of pirate bases from Freelancer lol.
I said this a year ago? Jesus
Good vid. My first death in the game was due to stopping to check the galactic map near one of the dual hammer stations. I switched off the map only to watch a God's hammer falling on my head and insta-killing the Type 6 I was flying. It still hurts.
F
You made it to a type 6 before dying? Pretty sure my first death was 3 minutes after the tutorial after i turned off flight assist during a dock without knowing how to turn it back on
My first death was trying to dock for the first time (didn't play the tutorial, figuring things out in game was slightly fun), getting stuck somewhere and having to self destruct
F
@@rzugehoer2466 yeaaaaaaaaaaah idk seems fishy to make it thaaat far without dying.
1:33 rip to whoever died in the background..
"The Coriolis station is build in a few months." After the recent community event, they had those, and one more size, five of each, up in about two weeks after the community event ended. Seems like getting the reward out was more important than lore. I wish they _had_ used the old method of "station under construction".
If they had those mobile stations to receive meterials for the new station under construction, that would have been awesome.
And there could have been different community goals for the several weeks long construction, including missions for specialised equipment.
But again, as always, in another world.
I guess this time Frontier wanted to move the story along, with the whole Liz Ryder arc.
Technically it still aligns with the lore.
A few months if a single company/faction/etc is working on it.
But if multiple companies/factions are all working on it at the same time, each with their own set project/piece, then 2 weeks isn’t impossible!
It’s like in Civilization, have a different city work on a different piece of a rocket, finish it at the same time, and launch it in a fraction of the production time!
Commanders like you are the only thing keeping this game afloat.
Frontier is not worth of its community
Rafa Druner you are absolutely correct👍
@@DrunerKajin - Absolutely! They are a bunch of incompetent twats! The way us LEP holders have been treated is a disgrace - that'll teach me to put tangible faith & passion into a cynical game company like Frontier. Meh, it's only £120...but it's the fucking principle!
@@Pwwh0711 LEP holders? What? :o
Rafa Druner I believe they’ll come through. Can’t imagine how much effort is going into the next phase of the game.
It would be nice to get more interactions with factions, maybe like calling in AI allies into a battle since you’ve done so much to them. Kinda sad that factions are mainly there for either selling items or farming rep for empire,fed and alliance
Maybe that's why Elite Dangerous delay its game releases a little more than other games: Frontier works so hard in astonishing details and they expect we may appreciate them. I think there are much more good details we are missing.
They make should whatever they publish works. 👍
@Naters Remeber Elite is a game that charges you $70 and kept running on selling $5 skins. While some other game will sell you ships and keeps delaying. It might not be much but at least it's an honest business.
@Naters lets take a look at the only true "competitor" to elite, which is star citizen. That game has hundreds of millions more for budget than elite, a much larger development team, and it's absolutely laughable in terms of content. The planets in SC aren't even 1:1 like in elite. So please, tell me of a game that is as complex and expansive as elite, which has released more content than frontier have.
They should implement way more system targeted community events to bring the community closer together.
Frontier doesn't put effort into the updates, if they did we would have lots of more content.
I'm a long term PS4 commander, still in the bubble running cargo for credits, but these videos excite me to the point I've even done a 650LY run toward Colonia before turning back due to one of your vids.
The data made me 10mill and I've discovered a few unknown planets, and I've loved this game since 1984's original. Your videos make me want to uncover everything.
Well played and keep those videos coming as the help more people than you might think.
The asteroid stations remind me of like outlaw stations. Poor areas with less law enforcement. Or as like ocean oil refineries type of things.
Makes me think corporate mining outpost
Great information as usual form you. I always wondered what the g forces were on these stations was.
Has anyone tried to figure out how much real estate is in the habitat rings?
With the diameter we can work out the circumference to roughly 12.5 kilometers on the larger 1G rings ( 6.25km on the smaller) , but I don't know how "wide" the rings are?
They appear to be pretty thick at the edges and I would assume this would allow them to house some kind of transit systems, and some combination of offices, apartments, shopping malls, hospitals etc.
I love flying close to the orbis stations, and fly under some support structures. In my imperial eagle.
Stunning video! I love the backdrop to your webcam dude :-) Looks like you are in a station! Thank you for your awesome videos they really make being a part of this gaming community better.
Actually that's the cockpit of the Anaconda. I play in VR and that's what I see when I look behind me.
What I would like to know is what happened to the Dodecahedron stations you would find in High-Tech systems from Elite 1984?
They havent been implemented yet lol
Probably weren't good enough and got decommissioned en masse
@Starfall Gacha yes
It could be that they are the spherical stations (Orbis?), back in the eighties it wasn't possible for a game like Elite to draw a sphere (too many polygons) so a dodecahedron could have been a compromise. Just a theory though.
First of all, no other games or ficiton around the Elite franchise is canon for Elite Dangerous than Elite Dangerous, even if they have borrowed some things.
But the Elite game from 1984 did have the Coriolis star ports, and we know that the single pilot you flew back then were from a family line of Jamessons. (elite-dangerous.fandom.com/wiki/John_Jameson)
So they have incorporated some of the lore for continuite and nostalgia.
We may never get real space legs but having station legs would be nice. To actually be able to explore a structurally correct station and be able to perform certain tasks in it would be nice.
I wonder if docking at different station types and walking around will feel different due to different gravity in the next update
Nope
I always just assumed there was some form of artificial gravity technology in Elite
@@fishstix4209 interesting, thatd be such a pain!
@@fishstix4209 that be a pain but awsome in a way if that is how it wood work but it's probablie going to be closer to hollywood screen shake if actualy implemented
Yeah that's why all the big stations spin, to generate gravity. Outposts and our ship's require mag boots to move around in or just "flying" like on the ISS
@@fishstix4209 While there may not be canonically, I have to believe my ship has inertial dampening of some sort.
I always assumed it was practical in small spaces such as ships but prohibitively expensive on massive star ports.
I think the long arms on the coriolis type starports are actually reactors, and the long arms are to keep the reactors away from the habitats a safe distance.
Bro this is so good, I love it, so informative. I can't wait to see more station types. I would also love to see more vibrant & varied exterior & Interior lighting. The first big update we got that gave new station interiors was amazing. I sure do hope we can be expecting to see more of that as well. Its so nice to fly up to & into stations that have features you weren't expecting or have never seen before.
4:05 A 1.7G environment in the smaller sphere, and a 1G environment in the habitation ring? That can't be right!
1G in the full ring, .5 in the smaller one.
Might have meant to say 0.7G
Yea, noticed that as well. I believe @Down to Earth Astronomy meant 0.7G in the sphere, just as in the corners of the cubic station.
When you can't play with your fleet carrier cause once again update comes broken and with connection issues so you are here watching old videos to learn some things about Elite Dangeorus.
I like to think that ships and small stations like outposts have artificial gravity generators but it would be too expensive for it to be implemented into starports
So much thought goes into every lived in detail of elite. I love the game but I wish more thought went into the game as well as its world
I had no idea why stations were spinning in the first place. I thought pulling g forces by spinning was something that only happened on planets with gravity, but that it had no effect in space. Interesting.
You ever spin something on a string? Like keys on a lanyard or something? Same principle.
I love that video of the Anaconda getting smacked by the boom arm. They're called "Noob Hammers" for a reason.
2:50 fun fact: docking computers sometimes forgot that these arms exist and ram you against them if your unlucky
Fly to the mail slot on your own then throttle down
I remember my first attempts at docking in a Coriolis station. Probably everybody does. It seemed almost imposslble at first. But a few days later you can do it in your sleep.
I hate the Coriolis because its the reason im using a docking computer. to find the damn entrance
2:27 "The exact purpose of these is unknown" Well on my outpost we call em noob hammers. Good way of training new pilots to give the station some room and enter the flight pattern for docking properly.
4:07 impossible. Same rotation speed, smaller diameter than the rings = smaller artificial gravity.
I think he meant "0.7 G" instead of "1.7 G"
My favorite are the service Coriolis stations with the creamish interior and palm trees
i like the Occelus-Station because they kinda remind me of Babylon 5...
It's time we get Down to Earth Terminal with you narrating the Hangar PA messages :D
Shane omg yes
I really enjoyed this video. Thank you, sir!
Titus station, HIP 8396, 5656ls, asteroid base on inner ring of as giant. also sirius corp. can be a bit of a hassle to get into because of the planet and is extraction based. first one of these i've seen, they're pretty neat.
In realistically though stations are bigger than any of the stations on Star Citizen, and if you can enter the station you would have to drive to different areas of the station, not walk, but they feel small because Elite Dangerous don't allow you to walk or drive around the station, the only part of the station that is playable is the docking area, with only one mail slot I think is kinda silly. Also it takes too long to change any system from one fraction state to another with its specially thing I don't know what it is called at the moment. Plus jumping into a star is kinda a silly way to travel around the galaxy.
4:05 these Ocellus numbers (1.7g at the sphere, 1g in the ring) sound a bit odd to me... the ring *definitely* looks a bit wider than the sphere and should get stronger gravity... is the sphere maybe meant to have 0.7g?
Yes it is 0.7G I think it was just a speaking error
Space Outposts were not discussed.
And it would be nice to have more station variety would be cool to have O'Neill cylinders.
Just something I noticed if anyone reads this. Archias Port must be corrupt. You get loads of pirate take down quests from neighbouring star system Aldrich station in Otegine, but none in Archias port. Looks like they're bought off to look the other way by the Raven Corsairs 😂
The real question here is the engineering nightmare that would be the connections among the different areas. I am referring to that long spiky thing inside the stations, which seems to be a building, but the people would be oriented 90 degrees from the people on the spinning "floor". They would need magnetic boots because the fake gravity at the center would be almost zero, but they would be spinning around constantly, so that would be weird and inhabitable. Let alone that gradually sized base at the "bottom" of that structure. To me, that thing makes no sense.
You just can't make a spinning facility to generate fake gravity, with other buildings inside in a complete different orientation and spinning with the rest of the thing.
I don't think they are building or work places at all. That would just make people in ther nauseus, while in almost 0G
4:02 , this station is a lot more human friendly... *burst laser in background* lol
I would say the outer rings would be where you live and working would be in the lower g by stations
I feel like the technology to create simulated gravity likely exists in the Elite universe.
Maybe. Elite is (kinda) hooked to actual physics, and as far as we know there is no practical way to simulate gravity.
Apparently your Cmdr uses mag boots in your ship
@@mikem8857 my commander is glued to the chair
The reason you would build an astroid station is the asteroid material provides free shielding
As a new player, i wonder : Can we gather ressources to produce parts of thoses stations and then build our own Orbital home base in a farther part of the galaxy?
A realistic asteroid station would have the insides rotating inside a non-rotating rock (like a washing machine or dryer). The rock gives you tons of shielding from radiation and meteors, but lacks the tensile strength to be spun up very fast without breaking.
But you do introduce all the friction and other mechanical stressors of building a giant washing machine
I actually found this very interesting. Well Done!
Am I the only one who thinks wistfully upon the old Dodecahedral stations...?
No! I'd love to see some of those.
I'd love to see what an internal layout on these station looks like.
I'd have to imagine that the landing areas are either directly adjacent or very close to where all the materials are stored and the waiting areas for the passengers.
Now i'm wondering what the max storage capacity those stations would really have vs what we see in the game. Is there ever any limit to how many commodities you can stuff into a station?
DEFkon001 considering what carriers can hold-a max of 25k without additional services-Id guess at least 30k tonnes
@@Spartan086 Somehow that seems incredibly underwhelming. Large cargo ships today commonly carry about 150K ~ 400K of dead weight tonnage.. which means that if those smaller numbers are accurate it starts to make us really question the logistics of interstellar cargo in 3300.
We never really see any type of space elevators in use in ED which means that these stations would likely be solely responsible for helping get the goods planet side. I mean sure we commanders may take jobs shipping goods to relatively small planetary or lunar bases like some kind of futuristic bush pilot, but for those massive population centers on Earth-like worlds there has to be some other.. MASSIVE logistics operation in getting millions of tonnage to the surface everyday..
Either that or the Earth-likes and similar terrestrial based populations and their economies are almost entirely self contained and the demands and shipping of space based goods and commodities are based solely on the demand of other "spacers" .
I think I need to pay more attention when playing elite, since I started out been trying to get the space cheddar, now that I have my anaconda I want to explore and figure out the lore and find some awesome things
00:15 the advertisement, great work.
A very informative film. Thanks a lot! :)
Amazing stations. If only one could do more other than docking there to get into menus...
Excellent vid!!
0.7G ?? Sign me up!
I really don't understand the lore of the ED or the Expanse, that in their reality they literally reached the other star systems, but still have wars and theocracy. That would only mean that we messed up the education badly. But if so, how on Earth are those people supposed to achieve anything.
I've never seen an Oscillus station in over a 100 hours of gameplay
I still think the Jameson Memorial station should have been a Coriolis station. Even maybe as a wireframe one would be even better.
You've got your station categories backwards. Coriolis are the ringed stations, orbis stations are spheroid stations.
I always thought Coriolis were bigger and better than both the Orbis and Ocellus ports and now that I think about it I’m not really sure why
Pretty cool...
Crossing my fingers for a tip on how to predict where your landing pad will be inside a station even if only between front and back.
@RadEd
As you enter the slot, glance at your compass...the dot will guide you.
If there's no dot, you got denied...or you forgot.
look at the pad number it kind of works like hotel room numbers
RadicalxEdward elitepve.com/viewtopic.php?t=7532# there’s a pic on this site that might help you out
Interesting stuff!
It's a real shame they didn't add a dodecahedron station.
The Coriolis design is awful because it looks like it does not have a round inner drum surface, meaning that you are always climbing up or downhill.
You gave the Coriolis' and Oscillus' rotational speed as the same, and both have sections with 2 km radius but different g-forces? By my calculations, a 90 second rotation with 2 km radius would be 0.99 g.
You’re right, his math is off plus why would they make such a large station if it had such poor gravity.. pretty obvious that it would be closer to 1g honestly
That's the sim aspect of ED. Braben's special math. Works like a charm if you put a F1 spoiler on your calculator and limit the CPU speed to 200 m/s (+50 when boosted).
nice, clean info. thanks man
I do hope we see a new design with the next update?
What about megaships?
What do you mean then you say the spherical stations are designed to be mobile? Like how far are they meant to go? I can't see them making jumps from system to system
In space, they don't need to be aerodynamic... all they need is engines and a nav system.
Might want to google what happened to Jacques Station and how Colonia came about
@@DrzBa Trying to use fiction to "prove" a point, is nonsensical.
Out of interest, is there any info on the credit value of a station?
04:01 look the shooting ships at the right corner lol
I'm saving up in hopes of purchasing an asteroid base next year for my 1,500LY from bubble system.
How does one actually determine where they live in a station. I've docked all my ship's at Jameson Memorial for well over 6,000 hour's of game play. And with the exception of now having Odyssey and it's various location's. Never been anywhere else but below or on the landing pad.
In the meantime, there is a year left for a major (or whatever) game update...
How is it one can "live" inside a station? Ive never been able to leave my ship even IF I wanted to.....
Last time a station did a jump it didn't end well
asteroid stations could generate gravity by rotating inside the asteroid
I love this game. But the question is: assuming that ships do have gravity plates, or at least, there is the technology for gravity plates, then why do they build stations that use rotational velocity to maintain a certain degree of acceleration of gravity in the first place? Or are the ships a no-gravity environment? Or maybe gravity plates are too expensive?
Just looked at the elite dangerous wiki. Humanity never learnt how to create true artifiical gravity in 3300s which I have to call bull on personally since I'm pretty sure if you have mastered ftl travel there is much higher chance you understand gravity enough to generate it. Any hard sci-fi fans who come to contradict. Think for a sec. The setting isn't early space faring humanity. ED depicts a humanity that has had FTL augmented space travel for well over a 1000 years.
PS - Like Mauro talked about. Centrifugal spin based gravity could still be much cheaper than artificial gravity so this is more a lore gripe that doens't game play.
theres a Coriolis station in the Pleiades with 4 arms, i dont recall where off the top of my head.
also man, asteroid stations are neat and all but those support struts neat the entry have caught me off guard more times than i like
if only the different stations mattered or affected gameplay in any way shape or form
Gabriel Soyka If the leaks are true, this may soon be the case.
Sorry about the accidental thumbs down, wasn't paying attention while letting my dog back inside. Idk if that affects your viewing metrics, but I put it back to a thumbs up.
Anybody here miss the old "dodo" stations?
How could ya mention the rotation speed and relative G of a Coriolis station, but not how the rotation causes things to fall oddly within the station due to the coriolis effect!
Now do planetary bases :)
Fascinating
How many people usually live in these stations?
0:04 Let me stop you there, try three shapes and 1 size...
So i'm relatively new to the game. Are you saying that you have the ability to build these stations? If so, how does one go about doing that?
Sort of... but not really. Keep your eyes open for Community Goals, (CGs) Pirate King Deliane just had one to build 5 or so new station in his turf and beyond. Stuck one out in Colonia on my doorstep, the bastard...
Anyway, fly well out there, CMDR. o7
Well, you can buy one, but it costs thousands of bucks. Real bucks.
Very informative! Thanks CMDR o7
0.5G and 1.5G are good enough or short to medium term living a.k.a up to few years and unsuitable for children due to risk of muscle loss, bone density loss and in case of the children badly developed bones and spines or in case of a 1.5G joint problems, spinal discs problems and heart problems. Thus we can conclude that all stations with the only livable space being anything but 1G or close enough are serving a certain purpose like present day oil rigs or arctic research stations or possibly navy carries while 1G stations are basically colonies in space, possibly precursor to terraforming effort on nearby suitable planets or moons in near future :)
Lets assume that they have got some genetic solutions for all those problems. If you are instantly cloned after you die...
is it really a station if it moves?
So wait how do ibuild a station again?
new to Elite Dangerous, how do stations come to exist in a system? For example if I discover a new system, can I bump in to an undiscovered station, or does someone need to build/buy... it?
There's a large region of space that's been colonized by people already called "The bubble" which is basically all the expansion humanity did in lore before E:D started, outside the bubble you don't find any stations that haven't been constructed by players.
Ossylus? It's Oculus , like Eyeballs. Ock You Luss!
also I hate Coriolis stations, it's hard to tell which side has the docking port.
It's Ocellus, not Oculus.
And target a coriolis station. Arrows will show on the side pointing at the direction of the mail slot
how do they manage the rotation of the asteroid? what happens when they collide?
In sci fi novels, they place thrusters on the surface and control the asteroid's rotation, transport it instead of mining it, or even use it as a space ship.
What are the populations of these stations?