@@yungelplaga9538 It's actually what most players do after their throw gets broken. And most of the time, it's a long range knockdown or launching move, so just sit tight and block, because if it's a spammy opponent, they will 90% apply a long range move afterwards INSTANTLY. Get ready to punish or launch that shit.
Nice guide bro. I'm at red ranks and I still can't break throws at reaction. I can see them but always just end up guessing what to press. If 1+2 didn't work, I'd just use 1/2 next time and pray it works. Good opponents know how to mix them up though.
1. Most chars in the game only have generics and one command throw. Since generics are low reward and easy to break, people tend to do a command throw. Since most characters don't have "f,f" command throw input you can stay aware of the distance and easily escape a generic throw when you feel that you're out of range. 2. When facing a character with good command throws, such as Paul, Jin, Dragunov, Xiaoyu, Kings - keeping your range(preferable range depends on the matchup) might help. Also, high throws are launchpunishable if ducked. Don't miss that opportunity, make your opponent hesitant before applying throw pressure. The hesitation will result in worse neutral. Throws are an additional layer of mindgame not just for you, but also for your opponent. 3. Players have habits(usually based on some strategy) when it comes to throws, such as doing Kazumi's 1+2 to wallsplat, or when Kings do Giant Swing when their back is to the wall. Same goes for Paul's 1+4 (1 break). 4. You'll rarely find a player who wins by cleverly using throws(or chain throws) in neutral, especially at a pro level. More than 99% of players, even grapplers like Lil Majin stick to pokes and punishes. With King you can also go for some setups for throws, but throws in neutral are pretty rare.
Apparently in Korea they like to use 1+2 throws to blow up jab mashing, what theoretically would happen is that the throw would connect whilist the opponent is in the process of pressing 1/2, and therefore they would accidentally fail the break attempt even before they actually tried it
thank you for this! my homie and I just got into Tekken 7 and she chose King as her main and I became very tired of losing more than 50% health on a chain throw
My complaint is that newbies are always breaking throws on accident. Tho I understand everything this video shows, new players still seem to break them more often than I do.
its harder to read on arms on actual game with pressure. though im not on expert level on throw countering, what helped me the most is i look at waist/chest on grab. if it big twist, its a 2, if it twist a little its 1+2, if it doesnt its 1. it is also easier for me to break on Player 2 side, as it shows the front of the player rather than the back side.
@@gabbyllorico7091 only characters that you have to worry about are armor king, king , and dragov… you can break 70% of other players since most ppl but the top top which isn’t a lot (I play at a local bar and I’m undefeated but online im stuck at savior lol) so mostly you can seem like a tekken god against regulars
you see my problem is 1st-3rd dan enemies are trolling and mostly smurfs that spite people by using only 1-5 moves or just keeps spamming moves and one of it are throws
ideally, 1,2 breaks can be mashed either way but 1+2 throws would connect if they mash and vice versa if they mash 1+2 then 1,2 breaks would connect...
I clicked the video, then immediately clicked your description lol . Dang it so even seasoned players have trouble with this... while that’s reassuring to me, a newer player, it’s also frustrating to hear. I’ve come to understand how to break throws, but just HOW do you recognize on reaction if it was a 1, 2 or 1+2? From far away I can see the arms ... but when my opponent is super close to me, I can’t see which arm is extending out more. So I can’t even tell if I’m successfully reacting on time because I don’t break the throw (I guess this can be resolved if I familiarize myself with every single character’s generic throw and command throw to know which animation just occurred and which throw break it should’ve been). So any tips on how to tell what throw it is from a close range when I can’t see which arm extends first? Or how to guess more accurately? I hope you cover tackles too which have their own unique break commands if I recall
I break a lot better if I'm playing on P2 side, where the front of the opponent is shown to be rather than the back, making it easier for me to discern the hands. But tbh its just experience and a little bit of practice. I'm a lot better at breaking throws now than I was a few months ago. Before I basically wouldn't be able to break them unless they were regular throws. Nowadays my throw break rate is way higher than it used to be. I'd say if I have any tips, it would be to try to look at your opponent's character more than your own, this way you'll be more aware of what they're doing and might notice the hands better
Virtua fighter done it right with directional inputs instead. If you could input all directions quickly enough you were able to avoid every throw attempt...
Its so hard to see trows I can EZ identify them out in the open but has soon has they are close to me is so difficult cause the models hide the input I have no idea how ppl react to it
I wish tekken had an inverted mode because I don't find it intuitive we spend time learning limb notations only to now have to pay attention to the opponents limb. It messes with my mind. They grab me with a one break but they grab me by my right arm, intuition says break that with 2 you know what I mean? I don't like having to pay attention to my opponent's arms more than mine.
I still can't understand how people can react to throws. I feel mentally challenged when I've been watching out for throws but never manage to react to one before the initial animation is complete.
@@muhammadwaqas9610 someone found the last stage mod for me: galaxy's pit 2.2 by GODLIKE99KINGZ on deviantart i thought it was brimstone&fire, but this is even better since that stage has the forest mod and devil's pit doesn't have many other good ones
1 = upper left button (x in xbox, square in ps) 2 = upper right button (y in xbox, triangle in ps) 3 = lower left button (a in xbox, x in ps) 4 = lower right button (b in xbox, circle in ps)
I think you should have said that you dont have to guess between all 3 breaks on characters who dont have throws for all 3 breaks, and only need to guess between the ones they have. Also that characters with only a 1+2 break and still mix with their generic throws.
That logic doesn't work for a noob who's still new to breaking throws, so they won't likely know if their opponent has multiple command throws or not. Ultimately a guess is still a guess, and they have 3 options no matter what Chain throws were brought up alongside King/Armor King's crouch dash throws as being ambiguous. Watch again
well im newb , i mash 1-2 and i counter 55-60% of throws lmao , in some matchups i countered like 4-5 throws in a row and got my throw counter ranking up
Awesome video man. to Practice breaking throw just slow down the game (with cheat engine) and slowly increase the speed so your brain can get used to it.and like he said in the video ,make the computer throw the throws (preferably jack as his hands are more seeable).But remember to use command throws which are broken with 1, 2, and 1+2 so you get that randomness.Peace
generic left hand is broken with either 1 or 2 generic right hand is broken with either 1 or 2 command throw is broken with 1+2 therefore the guessing is a 50/50 not 33%
There are 1 and 2 command throws as well dude. Not every character has all 3, but they do exist in a good portion of the cast. The left/right hand throws you're referring to are just the generic 1+3/2+4 throws, which I even explained in the video. Maybe try paying attention
hmm so abusing generic throws make some players duck to avoid being thrown but ducking makes you vulnerable to mid launchers and some of kings grabs imma try this online -Im kinda new to the Tekken game btw so don’t mind commenting if im wrong about something my main is king,dragunov and lars
I have a habit of just using 1+3 throws Really need to incorporate 2+4, especially when I’m under pressure I hate switching sides but it’s necessary (prefer playing on the right)
Very good and helpful video but......are there real human beings that can break throws CASUALLY by looking at the character animation.....i feel like the dumbest tekken player ever existed
Something that always bothered me about fighting games is that when players are speaking on a technical level, they always use numbers instead of buttons or moves like left punch, low kick or some shit like that. Reasons like this are why I've never been able to commit legitimately to a fighting game in My whole career as a gamer, couldn't understand the online tutorials and don't have friends that could explain it to me. I know they speak like that to reach a more global audience, since fighting games tend to be in most if not all platforms and not control scheme is universal.
The goal of my T7 Concepts videos is to serve as an introduction for beginner players who are learning the game in the most concise and simple way possible to make it easy to digest, and this format of video is rarely seen, hence why I'm making them. I wouldn't be making such videos if I didn't think they brought something to the table. It would be so easy for me to do the typical lazy style of Tekken content where I just explain and babble for 15 minutes unedited and just uploading it. Condensing the general information into a short and simple video is my goal here for making these videos The game is basically 4 years old at this point, so trying to find new content to make on it, particularly about its concepts, is dead impossible. Because these videos are made to be simple and easily digestible, they were never made with the intention to be super elaborate or detailed. You wouldn't want a beginner/intermediate to look for a video, only to not understand the content of it. Why would I explain each and every King chain throw in a video that's supposed to be about general throws? In any case if you don't like the content, its up to you. To me if even a few people benefited and learned something from this video, it was worth making. Thanks for reading and fuck you
The more content creators, the better. I am a fairly newer player, and I appreciate anyone who takes their time to share knowledge with scrubs like me. I particularly enjoy smaller episodes like this, only touching the basics. I have watched tons of videos (be it on throws or anything else), but they are never 100% the same.
me: *breaks a throw*
king: *launches me afterwards*
ALLmasked me always get launched by u/f fking 4
Then block or wait your turn lol don't be s eager to get off a move after you break a throw
@@yungelplaga9538 It's actually what most players do after their throw gets broken. And most of the time, it's a long range knockdown or launching move, so just sit tight and block, because if it's a spammy opponent, they will 90% apply a long range move afterwards INSTANTLY. Get ready to punish or launch that shit.
People: *casually break throws*
Me, an intellectual: *Gets thrown*
The mix-up
Nice guide bro. I'm at red ranks and I still can't break throws at reaction. I can see them but always just end up guessing what to press. If 1+2 didn't work, I'd just use 1/2 next time and pray it works. Good opponents know how to mix them up though.
1. Most chars in the game only have generics and one command throw. Since generics are low reward and easy to break, people tend to do a command throw. Since most characters don't have "f,f" command throw input you can stay aware of the distance and easily escape a generic throw when you feel that you're out of range.
2. When facing a character with good command throws, such as Paul, Jin, Dragunov, Xiaoyu, Kings - keeping your range(preferable range depends on the matchup) might help. Also, high throws are launchpunishable if ducked. Don't miss that opportunity, make your opponent hesitant before applying throw pressure. The hesitation will result in worse neutral. Throws are an additional layer of mindgame not just for you, but also for your opponent.
3. Players have habits(usually based on some strategy) when it comes to throws, such as doing Kazumi's 1+2 to wallsplat, or when Kings do Giant Swing when their back is to the wall. Same goes for Paul's 1+4 (1 break).
4. You'll rarely find a player who wins by cleverly using throws(or chain throws) in neutral, especially at a pro level. More than 99% of players, even grapplers like Lil Majin stick to pokes and punishes. With King you can also go for some setups for throws, but throws in neutral are pretty rare.
Me: hopkick to counter throws
me: King player
@@jerichofarinas6825 lmao death cradle throw 😂
Apparently in Korea they like to use 1+2 throws to blow up jab mashing, what theoretically would happen is that the throw would connect whilist the opponent is in the process of pressing 1/2, and therefore they would accidentally fail the break attempt even before they actually tried it
1+2 is generally harder to accidentally break than 1 or 2 so yeah it does make sense
Generic throws tracks when you input F with the throw.
But can we talk about how cool/funny the throw break animations. Especially that ones when they get picked up but flip out of it.
Theres one where alisa gives you her exploding head and the break is them placing it back politely
@@Pikachu-qr4yb break animations involving her are so silly as she keeps losing her arms.
thank you for this! my homie and I just got into Tekken 7 and she chose King as her main and I became very tired of losing more than 50% health on a chain throw
Been playing since tekken 2 and never knew i could identify they throw by which hand they grab you with
I really appreciate these videos. Just started again and this is really helpful tysm
Thank you for this informative video! I was struggling with throws (king.....) so this really helps!
My complaint is that newbies are always breaking throws on accident. Tho I understand everything this video shows, new players still seem to break them more often than I do.
its harder to read on arms on actual game with pressure. though im not on expert level on throw countering, what helped me the most is i look at waist/chest on grab. if it big twist, its a 2, if it twist a little its 1+2, if it doesnt its 1. it is also easier for me to break on Player 2 side, as it shows the front of the player rather than the back side.
@@gabbyllorico7091 only characters that you have to worry about are armor king, king , and dragov… you can break 70% of other players since most ppl but the top top which isn’t a lot (I play at a local bar and I’m undefeated but online im stuck at savior lol) so mostly you can seem like a tekken god against regulars
Ty so much im in hell rank i dont even know how to cancel throw
you see my problem is 1st-3rd dan enemies are trolling and mostly smurfs that spite people by using only 1-5 moves or just keeps spamming moves and one of it are throws
ideally, 1,2 breaks can be mashed either way but 1+2 throws would connect if they mash and vice versa if they mash 1+2 then 1,2 breaks would connect...
in short generic throws can mash 1,2 but 1+2 throws must be predicted...
3:08 your characters look like opaque or with more res up.... are you using a mod or is it just me?
Watch this because got spamthrow at arcade, and now I know how to break it, ty
I clicked the video, then immediately clicked your description lol . Dang it so even seasoned players have trouble with this... while that’s reassuring to me, a newer player, it’s also frustrating to hear.
I’ve come to understand how to break throws, but just HOW do you recognize on reaction if it was a 1, 2 or 1+2? From far away I can see the arms ... but when my opponent is super close to me, I can’t see which arm is extending out more. So I can’t even tell if I’m successfully reacting on time because I don’t break the throw (I guess this can be resolved if I familiarize myself with every single character’s generic throw and command throw to know which animation just occurred and which throw break it should’ve been).
So any tips on how to tell what throw it is from a close range when I can’t see which arm extends first? Or how to guess more accurately? I hope you cover tackles too which have their own unique break commands if I recall
I break a lot better if I'm playing on P2 side, where the front of the opponent is shown to be rather than the back, making it easier for me to discern the hands. But tbh its just experience and a little bit of practice. I'm a lot better at breaking throws now than I was a few months ago. Before I basically wouldn't be able to break them unless they were regular throws. Nowadays my throw break rate is way higher than it used to be. I'd say if I have any tips, it would be to try to look at your opponent's character more than your own, this way you'll be more aware of what they're doing and might notice the hands better
good worl man waiting for more updates
Virtua fighter done it right with directional inputs instead. If you could input all directions quickly enough you were able to avoid every throw attempt...
How to break crouch and ground throw as in that case both hand extend
Qie pasa cuando King da una vuelta y te cae con las 2 piernas y tr agarra la cabeza??
Yoshimitsu be using feet to grab while on "manji dragonfly"..
.
Hahah
Its so hard to see trows I can EZ identify them out in the open but has soon has they are close to me is so difficult cause the models hide the input I have no idea how ppl react to it
You are pumping these out man and doing a damn good job! 👌
I know how to break throws
But i still watched the hole video
I think tackle should have been included,
To break marduks tackle you either have to hop kick him or jump over it. Kazuya's though I'm not sure.
@@tommymoodie2157 I mean I know these things I've been playing tekken for 14 years now but for the beginners, it should've been included
@@TK_TheFURY unless he himself doesn't know. Maybe he just forgot.
Dude, you make videos like that blasted salami and it's so good 😂
Hey, does anyone have a guide for the animations for the music title? It's so smooth and appealing.
I wish tekken had an inverted mode because I don't find it intuitive we spend time learning limb notations only to now have to pay attention to the opponents limb. It messes with my mind. They grab me with a one break but they grab me by my right arm, intuition says break that with 2 you know what I mean? I don't like having to pay attention to my opponent's arms more than mine.
Short and sweet! Thank you for this and the advice with practicing
I still can't understand how people can react to throws. I feel mentally challenged when I've been watching out for throws but never manage to react to one before the initial animation is complete.
Thank u so much to many "king lovers" out chere
anyone know what the stage mod at the end is? best volcano stage mod i've seen yet
Throw breaking is the only aspect of tekken that I hate with a passion, practice for hours still get thrown, but I love this game so much XD
From what stage dat background music?
Also give link for the mods you are using for maps
yeah i'm trying to find out about that brimstone & fire mod
Do mention the link here if you found one
@@muhammadwaqas9610 someone found the last stage mod for me:
galaxy's pit 2.2 by GODLIKE99KINGZ on deviantart
i thought it was brimstone&fire, but this is even better since that stage has the forest mod and devil's pit doesn't have many other good ones
Just in time when I needed to work on this.
I needed this.
WHAT I had no idea generic throws could be broken with either button in this game
Excellent tutorial!
Thanks a lot for the tutorials man, they are so simple to understand yet so informative, keep it up! :D
Is 1+2 a,b? (Xbox controller)
1 = upper left button (x in xbox, square in ps)
2 = upper right button (y in xbox, triangle in ps)
3 = lower left button (a in xbox, x in ps)
4 = lower right button (b in xbox, circle in ps)
one about getting up would be nice
Very helpful. Thanks a lot!
dude where can i get good stage mods?
I think you should have said that you dont have to guess between all 3 breaks on characters who dont have throws for all 3 breaks, and only need to guess between the ones they have. Also that characters with only a 1+2 break and still mix with their generic throws.
Also just realized that the intro showed multi throws but the video didnt mention them
That logic doesn't work for a noob who's still new to breaking throws, so they won't likely know if their opponent has multiple command throws or not. Ultimately a guess is still a guess, and they have 3 options no matter what
Chain throws were brought up alongside King/Armor King's crouch dash throws as being ambiguous. Watch again
well im newb , i mash 1-2 and i counter 55-60% of throws lmao , in some matchups i countered like 4-5 throws in a row and got my throw counter ranking up
*Gets Grabbed out of nowhere
*Gives up on life
Another great installment to the Concepts series!
Generic throws breaks 1 or 2 button. dont care right hand or left hand this start ) just mash jab buton ) to break comand you need chose one(
King Rolling death, Breaks throw: me 😵
Its a 1 break.
You deserve more subs sir
Very useful. Thank you!
Very helpful thanks man 🔥🎯
Awesome video man. to Practice breaking throw just slow down the game (with cheat engine) and slowly increase the speed so your brain can get used to it.and like he said in the video ,make the computer throw the throws (preferably jack as his hands are more seeable).But remember to use command throws which are broken with 1, 2, and 1+2 so you get that randomness.Peace
Wow this is nice!
Fourth.
Great video!
Thanks for including this in the playlist!
how to break king throw when i on grounded?
"the nut crusher"
1
generic left hand is broken with either 1 or 2
generic right hand is broken with either 1 or 2
command throw is broken with 1+2
therefore the guessing is a 50/50 not 33%
There are 1 and 2 command throws as well dude. Not every character has all 3, but they do exist in a good portion of the cast. The left/right hand throws you're referring to are just the generic 1+3/2+4 throws, which I even explained in the video. Maybe try paying attention
i watched it again and now understand what you mean, my bad.
Thanks!
Great video, very informative.
Super helpful, thanks a lot \m/
who else got destroyed by king grabs and watching this now
hmm so abusing generic throws make some players duck to avoid being thrown but ducking makes you vulnerable to mid launchers and some of kings grabs imma try this online
-Im kinda new to the Tekken game btw so don’t mind commenting if im wrong about something my main is king,dragunov and lars
U sound like Leffen I swear!!
I love you man!
I have a habit of just using 1+3 throws
Really need to incorporate 2+4, especially when I’m under pressure
I hate switching sides but it’s necessary (prefer playing on the right)
thanks
Ayyyy!
back throws are breakable
They are not lmfao go check again
throw breaking is too easy now
and in this video i break 46 straight grabs HERE ua-cam.com/video/HgxZfTsY9XI/v-deo.html
Very good and helpful video but......are there real human beings that can break throws CASUALLY by looking at the character animation.....i feel like the dumbest tekken player ever existed
skipping two intros just to get to the info....
Pc is Tekken is Thousand time better then ps4
Lol you are copyng The Blasted Salami
That's a compliment yes?
I love you.
No homo
Something that always bothered me about fighting games is that when players are speaking on a technical level, they always use numbers instead of buttons or moves like left punch, low kick or some shit like that. Reasons like this are why I've never been able to commit legitimately to a fighting game in My whole career as a gamer, couldn't understand the online tutorials and don't have friends that could explain it to me. I know they speak like that to reach a more global audience, since fighting games tend to be in most if not all platforms and not control scheme is universal.
1 = left punch
2 = right punch
3 = left kick
4 = right kick
You said nothing new, videos with the same script and content exist already on you tube. They also talk about more stuff when it comes to throws.
The goal of my T7 Concepts videos is to serve as an introduction for beginner players who are learning the game in the most concise and simple way possible to make it easy to digest, and this format of video is rarely seen, hence why I'm making them. I wouldn't be making such videos if I didn't think they brought something to the table. It would be so easy for me to do the typical lazy style of Tekken content where I just explain and babble for 15 minutes unedited and just uploading it. Condensing the general information into a short and simple video is my goal here for making these videos
The game is basically 4 years old at this point, so trying to find new content to make on it, particularly about its concepts, is dead impossible.
Because these videos are made to be simple and easily digestible, they were never made with the intention to be super elaborate or detailed. You wouldn't want a beginner/intermediate to look for a video, only to not understand the content of it. Why would I explain each and every King chain throw in a video that's supposed to be about general throws?
In any case if you don't like the content, its up to you. To me if even a few people benefited and learned something from this video, it was worth making. Thanks for reading and fuck you
The more content creators, the better. I am a fairly newer player, and I appreciate anyone who takes their time to share knowledge with scrubs like me.
I particularly enjoy smaller episodes like this, only touching the basics. I have watched tons of videos (be it on throws or anything else), but they are never 100% the same.
It's kinda advance what i'll suggest but another concept within throws like chicken might be usefull