Open World - Landscape Texture Tiling Unreal Engine 5.1

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  • Опубліковано 10 тра 2024
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    -----------------------------------------------------------------------------------------------------
    Timestamps:
    00:00 - Intro
    00:16 - Landscape Tiling Problems
    00:45 - Create the Basic Landscape Material
    05:13 - Textures to avoid for primary landscape textures
    06:13 - Primary landscape texture that works
    07:12 - Final Result
    07:39- Outro

КОМЕНТАРІ • 55

  • @ModelWhatYouSee
    @ModelWhatYouSee 7 місяців тому +9

    You can find this setup in the Starter Content Gold material. Can just cut and paste from there. It's good that you are showing how to build it though. Always helps with understanding what the setup is doing.

  • @tunayalcn9669
    @tunayalcn9669 Місяць тому +2

    I've been exploring and taking so much advantage with your channel. Completed Landscape AutoMaterial course also. Thanks for being so much great like this!

    • @CGDealers
      @CGDealers  Місяць тому +1

      Thank you very much for your kind words!

  • @XojanazarTursinbayev
    @XojanazarTursinbayev 4 місяці тому

    Thank you! That's helped me.

  • @woiow_1
    @woiow_1 Рік тому +1

    감사합니다. 이 동영상은 저에게 큰 도움이 됐습니다

    • @CGDealers
      @CGDealers  Рік тому

      I’m glad it helped! Subscribe for more videos like this :)

  • @ChillieGaming
    @ChillieGaming Рік тому +1

    What if i have my own texture ?
    How do I make it tileable and seamless?

  • @sebastiannagel8003
    @sebastiannagel8003 7 місяців тому +4

    One stupid question: shouldn't the normal map also be tiled according to the randomization? Otherwise the normal map will not match the tiled texture sample?

  • @RAVIOLIdS
    @RAVIOLIdS Рік тому +4

    Can you make a video on the texture layer and blending? I would really appreciate it

    • @CGDealers
      @CGDealers  Рік тому +1

      In the making right now!

    • @RAVIOLIdS
      @RAVIOLIdS Рік тому +1

      @@CGDealers wow thats awesome i literally found gold

  • @MrShadow-ol1eo
    @MrShadow-ol1eo Рік тому +1

    I just started watching this video after completing the Create Massive World in 30 min video in order to add a landscape texture. where did you get the megascans folder and assets from?

    • @CGDealers
      @CGDealers  Рік тому

      Megascans are from Quixel bridge. It is included with unreal 5

  • @elganzandere
    @elganzandere Рік тому +3

    What's the hotkey for 'Auto Align Nodes' within the material-graph ?

    • @KIRKS
      @KIRKS Рік тому +3

      Shift A

    • @CGDealers
      @CGDealers  Рік тому +1

      And “Q” to align them vertical.

  • @RomanWaves
    @RomanWaves 6 місяців тому

    amazing ! thanks a looot !
    would you mind to explain how i can then blend different layers? Is it possible to create different layers with this technique and paint them in landscape mode ? that would be awesome :)

    • @CGDealers
      @CGDealers  6 місяців тому

      You could ask in our discord. But it's possible yes.
      discord.gg/wEvGPsGzyk

  • @user-hw3fk4vf3w
    @user-hw3fk4vf3w 8 місяців тому

    Dear author, I wanted to ask. I work with the creation of a landscape, according to the world composition system. Engine, version 4.72 but I do not see any difference with the 5 engine for my work. And I have a question. I imported an elevation map and divided it into 8 honors of 1 kilometer. Now I need to import 2 more height maps of 1 kilometer each. The reason I want to make a gorge and go to the second level through the script at the end of the map. How to do all this work in 1 layer and 1 level? When I load more heightmaps, they automatically make a new layer. I need 1 layer and 1 level.

    • @CGDealers
      @CGDealers  8 місяців тому +1

      Join our discord channel and the community will help you out there.
      discord.gg/NbV9ZUwnx6

  • @riotechmod
    @riotechmod Рік тому +2

    Nice

  • @dimkp1939
    @dimkp1939 Рік тому

    Does this method work for material instances as well ?

    • @CGDealers
      @CGDealers  Рік тому

      Ye, you need to set it up.

  • @jtretschok
    @jtretschok Рік тому +3

    Really love what you are doing. I am a supporter and would double support you, if you could tell us "why" you are doing each of the steps. I dont get why you only use the red channel and why you Lerp them with grey. Enlighten me please.

    • @CGDealers
      @CGDealers  Рік тому +3

      Using one channel from RGB texture is common technique just to isolate black & whites.
      When you don't have colorful texture you don't need to use the full RGB spectrum.
      For example, when you have Ambient Occlusion, Roughness, Metallic, Height map. All of those are in White&Black gamma which can be easily used in one single R / G or B channel.
      This saves memory and performance and from one Node you can hook up 3 different textures.
      Lerp or Linearly interpolates between A and B based on Alpha (100% of A when Alpha=0 and 100% of B when Alpha=1)
      You simply interpolate between those textures based on the Alpha value.

    • @jtretschok
      @jtretschok Рік тому

      @@CGDealers Top, thank you.

  • @MyFpZ
    @MyFpZ 2 місяці тому +1

    I think it should be another way to solve that. Which could be some textures random rotate with own tiles ans blend each other. İs it some thing posible ?

    • @CGDealers
      @CGDealers  2 місяці тому +1

      Yes, your suggestion is also viable and could work. There are many ways that you can do that :)

  • @jackdolezal9742
    @jackdolezal9742 Рік тому +4

    How could this be combined with an auto material?

    • @KIRKS
      @KIRKS Рік тому +2

      Macro Variation happens at the "Material Layer" level. You can add this logic to any type of landscape material (inc auto material).

    • @CGDealers
      @CGDealers  Рік тому +2

      Just like KIRK said.
      Btw KIRK hit me with a dm at my discord server or send me an email. We could collab. I saw u have some good videos!

    • @KIRKS
      @KIRKS Рік тому +2

      @@CGDealers No problem mate.
      Il DM you in the week. Was checking your channel last night. Pretty decent videos 👍

    • @CGDealers
      @CGDealers  Рік тому +3

      @@KIRKS thx mate. I’m one of your subs and checking all your videos 🤙👏

  • @oddysy1880
    @oddysy1880 4 місяці тому

    When i place a player start and run the program the whole world is blue. not sure if my character is falling through floor somehow?

    • @CGDealers
      @CGDealers  4 місяці тому

      Your player start should be above the ground also if you are placing the player itself go to it's settings and search for possess -> choose player 0

  • @Castroo
    @Castroo Рік тому +1

    شكرا حبيبي

  • @pamparam3495
    @pamparam3495 9 місяців тому

    By some reason it crashes editor if I apply it to landscape

    • @CGDealers
      @CGDealers  9 місяців тому

      Maybe PC issues? I'm using UE 5.2

    • @pamparam3495
      @pamparam3495 9 місяців тому

      @@CGDealers it was connected with landscape itself, after some experiments it works well, thank you

  • @YTmingle
    @YTmingle Рік тому +5

    Nice video BUT misleading thumbnail 😢

  • @Grigga
    @Grigga Місяць тому +1

    I can't find a single tutorial with how to fix tiling and place displacement......

    • @CGDealers
      @CGDealers  Місяць тому

      Control the displacement texture with the same UV coordinates as the Albedo, Spec/Rough/Metallic and it's done :)

  • @GaneshXPlayz
    @GaneshXPlayz Рік тому +1

    I am taking ryzen 3 3200g and 8gb ram and Vega 8 graphics , unreal engine will run plzz tell to make games

    • @CGDealers
      @CGDealers  Рік тому +1

      You could try.

    • @GaneshXPlayz
      @GaneshXPlayz Рік тому +1

      @@CGDealers but for game developer needs two monitors

    • @pro.giciel9084
      @pro.giciel9084 Рік тому +2

      yes you can run Unreal Engine 1 from 1998 with your computer but don't expect much more

  • @ZorlacSkater
    @ZorlacSkater 4 місяці тому

    Wow, why is such a trivial thing so complicated? Why is there not a single node which can do this??

    • @CGDealers
      @CGDealers  4 місяці тому

      Well its not complicated at all :)

    • @ZorlacSkater
      @ZorlacSkater 4 місяці тому

      @@CGDealers it is actually. It could be a single node