The Palette Swaps of Shin Megami Tensei NINE

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 13

  • @tomatopawah6877
    @tomatopawah6877 2 місяці тому +10

    16:24 Ogre hits the Griddy

  • @rem7019
    @rem7019 2 місяці тому +8

    very thoroughly researched and well presented. this kinda thing scratches my brain so hard, having my formative megatens be 4/4a/sj made seeing stuff like thor as titan or ananta as orochi or all the divines so weird but fascinating, and the rabbit hole of art/asset reuse can even exist across the past 3 decades of the series as potential/possibly unintentional comparative mythology really is part of what makes megaten so special as a video game drawing from culture and theology

  • @nullasenzanome9553
    @nullasenzanome9553 2 місяці тому +7

    Of course you used the Demon Haunt theme for the Unicorn segment, since its return is the most significant addition in Vengeance

  • @BynineStudio
    @BynineStudio 2 місяці тому +5

    super interesting! i really like when RPG devs get clever with palette swapping/reusing rigs. of course, something like just changing the color and associated element is pretty lame, but the limitations can make for some creative solutions while still saving resources

  • @alter_3g0
    @alter_3g0 2 місяці тому +4

    Small note on Coatlique - her palleteswap history technically goes even further back, as she was an Echidna palleteswap in Megami Tensei II before her SMT1 appearance. I would assume because of them both being associated with serpents and being viewed as "mother deities" in megaten's context.
    As for the Furies being split into three separate entities - they are in persona 1, alongside the harpy sisters and, I think, an extra harpy edit (Siren I think?). Giten Megami Tensei bloats the harpy recolors even further, as the Moirae are harpy recolors in that game as well (and part of the raptor race for some reason)

  • @StreetTaco
    @StreetTaco 19 днів тому +1

    20:47 More than likely, they went with Erthys because he was the easiest to model. The rest required effects that they didn't quite have down yet, clearly shown with Tezcatlipoca. From a dev standpoint, that would be an easy compromise.

  • @chrishunter9185
    @chrishunter9185 2 місяці тому +3

    I love your videos on SMT NINE. They're always fun and informative to watch.
    (Also I really liked your choice of music throughout. Very fitting).

  • @Eduardodominguez-ramirez
    @Eduardodominguez-ramirez 2 місяці тому +1

    Very well made and researched!

  • @Jurarigo
    @Jurarigo 2 місяці тому

    A designer: So... how many bird demons you want? We only have a few models...
    NINE's director: *YES. ALL OF THEM. AT ONCE.*

  • @Kurzov
    @Kurzov Місяць тому

    Damn

  • @egghamilton7205
    @egghamilton7205 2 місяці тому

    Unrelated (I am halfway through the video) but does anyone know why Virtue’s Devil Summoner design hasn’t reappeared in a modern Megaten game besides Persona 3 Reload?? Why do they cut out one of the nine orders of angels in most 3D games?

    • @neondoublez
      @neondoublez Місяць тому

      I assume it's just because they didn't have a modern 3d model. It probably will show up much more often now.