Animated .fbx into Particles | TouchDesigner Tutorial

Поділитися
Вставка
  • Опубліковано 18 гру 2024

КОМЕНТАРІ • 36

  • @rnsfebay1
    @rnsfebay1 6 днів тому

    Beautiful tutorial! Thank you very much for sharing this. You are awesome! I love this!!!

  • @giphyyy
    @giphyyy 5 місяців тому +2

    Amazing tutorial, thank you!!

  • @JonahHache
    @JonahHache 3 місяці тому

    when you started changing the colors in particles gpu, I think I said wow out loud 10 times hahaha

  • @mrelad.
    @mrelad. 4 місяці тому +12

    Great tutorial! i would suggest using a pop filter for the mic next time as its really poppy

    • @ailens.c
      @ailens.c 4 місяці тому +1

      haha yes please

  • @ClintRobison
    @ClintRobison 4 місяці тому

    I love this! Thank you so much. You have a great voice, very ASMR.

    • @lou5181
      @lou5181 19 днів тому +1

      Ayooooo

  • @chaenull3563
    @chaenull3563 3 місяці тому

    crazy . so fantastic . thank u for making this tutorial ! .

  • @RealWizardVHS
    @RealWizardVHS 4 місяці тому

    whoa awesome. going to go try this right now lol

  • @alisuleymanov_media
    @alisuleymanov_media 4 місяці тому

    Great tutorial, thanks! I'll even try to connect this idea with the kinect )

  • @auratyk
    @auratyk 5 місяців тому

    Was trying to figure this out for a while! Thank you :)

  • @srproductionTH
    @srproductionTH 3 місяці тому +3

    I don't see the .FBX file in the download from your link.

    • @VORxpLogin
      @VORxpLogin Місяць тому +1

      it doens't have one, she opened it up in blender to export as fbx

    • @WHI_w
      @WHI_w 15 днів тому

      @@VORxpLogin how can I? TT

  • @kerennjosabedpm6392
    @kerennjosabedpm6392 2 місяці тому

    How can I add more than one butterfly ? great tutorial! thanks!

  • @白梦秋-e7i
    @白梦秋-e7i Місяць тому

    The tutorial is great. Where can I get a butterfly model?

  • @sohyunmoon9153
    @sohyunmoon9153 Місяць тому

    This is a really good tutorial.I want to render a butterfly by rotating its angle. Is there any way to do this?

    • @anyamaryina
      @anyamaryina  28 днів тому

      Hi, thank you! You can find how to rotate the model at 09:53 (if you need another angle - tweak another rotation parameters). To make custom animation you may want to use Animation COMP, I recommend to read a documentation or watch some tutorial on how to use it first. It's easy to work with, but may be not clear for the first time. To render the butterfly use Movie File Out TOP, you should connect it to the the output ('null1' operator in the tutorial). Good luck:)

  • @DISTINCT_IF
    @DISTINCT_IF 26 днів тому

    Hi, I came across your tutorial on animation in Particles. I’m having an issue: I’m following your steps, but in this module, the particles just line up, and the "Interpolate Sourced Point" option can’t be disabled. Could you please tell me what I’m doing wrong? Thank you so much in advance! (I just started working with this, so I apologize if the question seems silly.)

    • @anyamaryina1430
      @anyamaryina1430 24 дні тому

      Hi, if the parameter you can't edit is yellow, it means that it is in the read-only mode. You can uncheck it by clicking mouse right button on the parameter name -> Toggle Read Only mode. As for the particles lining up, make sure your model was imported properly and looks the same way as mine on previous steps, also you may need to increase the size of the model (Fbx COMP -> Xform tab -> Uniform Scale parameter).

  • @09Redline
    @09Redline 20 днів тому

    it doesnt have a fbx file, would you mind sharing it with us >?

  • @gogreyhoundmusic
    @gogreyhoundmusic 2 місяці тому +4

    Anya - there's TOO much compression on your mix. i cant hear what you're saying through the sound of your other mouth sounds.

    • @anyamaryina
      @anyamaryina  2 місяці тому

      @@gogreyhoundmusic Haha, I’ve already fixed it in the recent videos:)

  • @jongo8535
    @jongo8535 Місяць тому

    Hum thanks for the tutorial but can't import the .fbx to TD

  • @praesupap8208
    @praesupap8208 3 місяці тому

    I have used sop to chop and connected to particlesGpu and the particle part is not as the butterfly moves😢, it becomes a single line instead. I noticed that the chot to image is just a black line, not like in the clip, so I think the cause may start there. Do you have a way to fix it please?

    • @anyamaryina
      @anyamaryina  3 місяці тому +1

      It may happen when your model is too small, try to significantly increase its size in the Fbx COMP (Xform tab, Uniform Scale parameter)

    • @praesupap8208
      @praesupap8208 3 місяці тому +1

      @@anyamaryina it’s work!! Thank you so much 😻👍🏻

    • @Mr.Nobody2077-u1u
      @Mr.Nobody2077-u1u Місяць тому

      @@anyamaryina i was having the same problem, you saved me!!

  • @TamTam-mv3gm
    @TamTam-mv3gm 5 місяців тому

    Hey, I can't access to the link to the 3D model you put on the description. It's kind of shorten form as it has "...." instead of the full link

    • @anyamaryina
      @anyamaryina  5 місяців тому

      Hi, thanks for letting me know. Fixed this!

  • @느루그림
    @느루그림 28 днів тому

    Can I make it separately and use it commercially?

    • @anyamaryina
      @anyamaryina  28 днів тому

      Sure :) But the butterfly model isn't mine and it requires attribution, you can find more info via the link in the description.

  • @nicoletaivan5520
    @nicoletaivan5520 3 місяці тому

    what version of touchdesigner are you using ?

  • @diesproject
    @diesproject 3 місяці тому

    Sorry, in my case doesn't work. When I apply the deform, it says "no capture attribute exist".

    • @anyamaryina
      @anyamaryina  3 місяці тому

      Hi, to be workable, your file should have capture attributes. You can verify it has them by middle-clicking the ImportSelect SOP (with already assigned Geo Path) and looking for Point Attribute pCapt, Detail Attributes pCaptStr and pCaptData in the bottom of the window.
      As far as I know, TouchDesigner supports only animations on the root transforms of geometry, blend shapes and skeleton animation, so if you're importing the model done with, let's say, C4D modifiers, I have no idea how to make it work without going back to C4D and remaking the animations. But I'd clarify this on TD forum, maybe I miss something: transferring geometry between softwares is a tricky thing.
      Also this can happen when you're using .fbx that contains multiple meshes. In this case you want to create multiple Import Select SOPs assigned to each mesh, then connect each Import Select SOP to its own Deform SOP and then combine Deform SOP's outputs to a Merge SOP. Then add a Sprinkle SOP and follow the tutorial!

    • @diesproject
      @diesproject 3 місяці тому

      @@anyamaryina thank you for the quick answer, I'll do my best to make it work.