Regarding the MODE 0 secret macro (7:09) to allow you to select the same character: In the original Street Fighter II for SNES, you had to enter a code at the CAPCOM logo screen before the main title would appear. This controller enters that code for you, changing the background from black to blue and allows for two players to select the same character in VS. mode.
I'll never know why they locked mirror matches behind a code lmao. That's just how powerful word of mouth was in gaming back then. They knew everyone was going to jump on that code and think the game better for it. While it being an actual pain in the ass. That said I got so good at it I'd input the code even when I was playing by myself XD
Makes me wonder if they swapped that for ABACABB or the cheat menu code (or both) in MK on the Sega version since the packaging seems to be more MK-centric.
That reminds me of an old college joke I made. There was a command we had to use on a processor sometimes, called "subtract from accumulator D, or 'STD." ...so I had to give instructions not to input HIV. While the entire class and the instructor thought it was pretty funny, one guy, the brightest of our class didn't. "Please tell me you're not trying to hide something."
I had this controller as a kid! I thought that it was cool that you could see the PCB through the clear back. Pretty novel aesthetic at the time. I convinced my parents to get this controller for me for Street Fighter, but I ended up only using it for its turbo function. I tried programming macros once or twice, but I was too young to understand and take full advantage of that kind of feature. It's been funny watching Bob's other videos complaining about macro functions on modern 3rd party controllers when this Program Pad had been around for so long before now. I actually remember accidentally bumping into the macro buttons and the controller having a mind of its own in other games and me getting killed as a result. Good times.
SAME! It did, however, have a nice little thumb divot which allowed me to learn to enter it manually as well tho. After that, it was mostly used for the luxury of not having to type in the turbo code
I can imagine that thing being pretty sweet for Link's Awakening with a Super Gameboy. You could easily switch between commonly used items. Make a macro for switching A with like the first item in your inventory, and a macro for switching B with the second item. Then, if you're grinding for some rupees or something, you can just hit a button and it swaps your shovel for the Roc feather, and you can hop over a hole. Then swap back.
Someone I know had this controller. Pretty sure the fighting game modes explains why we could never figure out how to use it, so it was just the player 2 controller for us.
I literally just bought this controller from Germany, it arrived today, and then I see that this video was made 2 days ago... awesome! I used to use this one as a child. I love this controller!!!
@@drakebell6784 Yeah, that's the point. He never said he would hallucinate, some people just enjoy being high and watching things. Who would've thought, right? It's almost like being high makes things a little more enjoyable for some people.
@@drakebell6784 I don't think he's acting like it's LSD, I also think it would be chill as fuck smoking a blunt and watching this play Yoshi's island, which is what I think he's saying
there was a jrpg in which you had to feed beasts to get a rare item. It was insanely difficult, but I made a macro with my 3rd party PS1 controller and got the item. It felt good because sure, I "cheated", but I also solved a puzzle in an interesting way.
I still have this controller. My friends Would hate to play me when I pulled out that controller!! I have all the Dragon Ball Z games and I would program all the meteor attacks in the controller and if you ever played any of the Super Famicom DBZ games, the meteor attacks are crazy to pull off!
I still have mine too... I assume, it should be in one of the boxes in my closet. My major problem with the controller is that you have to input the move once... _why do you think I bought this stupid thing?_ When I'm play [Fighting Game X] I can do the standard ⬇️↘️➡️ combos pretty consistently, you just sort of roll the D-pad. It was always the ⬇️➡️↘️... or something that confused me. Why wouldn't it just let us "type" in our inputs and play them at full speed? I now know it's because everything's much more complicated than that, but it really pissed me off at the time.
@@Wendy_O._Koopa yeah seriously who in the right mind would make a auto input controller have to program the hard button presses? thats the entire god damn other point you would think of buying it in the first place so i don't blame you
Btw, when programming std is used as an abbreviation for "standard", as in the standard library of a language. So yeah, STD Entertainment does not refer to... uh... ya know. Stds.
Lol, yeah, that made my niece go "WHAT" when I was talking about some of the stuff I've been learning in class and I had to tell her "IT'S NOT WHAT YOU THINK"
I actually used to own one of these! Dragon Warrior for the NES had menu options for "DOOR" and "STAIRS", requiring you to select them every time you encounter a door/stairs. If there are any obnoxious menu items like that in any SNES RPGs, this controller would be fantastic at reducing those inputs. You could also program it to succeed at mini-games, assuming you record 1 success, and the mini-game doesn't change.
I remember seeing this controller at my local supermarket when I was young and never being able to convince my parents to buy it for me. It looked incredibly cool and 90s to me back then and it still does now.
I had this controller as a kid and thought it was the most amazing thing ever. I've judged every controller I've owned since then against the Programpad. No controller has ever equalled or surpassed it. But I'm also absolutely positive mine saved macros after you turned the SNES off. There's gotta be a battery in there or something. Either that or they had a different model that did have a battery.
STD as "Sexually Transmitted Disease" is a pretty bad acronym hash collision, though VD (Venereal Disease) predates it in the common parlance of similar maladies. Meanwhile, STD has fallen out of widespread use replaced instead by STI (Sexually Transmitted Infection) in more recent years.
I had one of these macro controllers for the Genesis. My favorite thing to do was use it on fighting games, like this MMPR game. I'd record the macro which was literally button mashing, set it to C, and then just hold C to win as it would randomly move and do special moves. No idea what it was called, nor if it was pre- or post- the one you talk about. But it was pretty awesome for other games too.
I had and still have the “smaller“ version of it: the SN ProPad. I always preferred that over the standard controller because the beefy case gives you a much better grip.
Oh hey that's the one I had... commented elsewhere in this thread about having a really similar looking controller as a kid, and welp apparently it was the SN ProPad.
My bro and I had this controller as a kid. My brother still has it and it works perfectly. I was more than a bit surprised to see a video about this controller lol
I had that controller as a kid, it was great! It helped me in Super Metroid for the wall jump section where you had to wall jump like 20 times up a narrow shaft to get to the next level.
I got this thing for Christmas along with Fatal Fury back in 94 or so. I remember the only thing i really used it for was to program Sabin's blitz commands in from Final Fantasy III
I still have those moves memorized. This is from memory... ⬅➡⬅ Pummel (Atatatat) ⬇↙⬅ A Aura Bolt (Hadoken) XY⬇⬆A Suplex (Rock Lee) ⬅↙⬇↘➡ A (Lower Half Circle Left to Right) Fire Dance (You're going to do this a lot) RLRLXY Mantra (That good shit) ⬆↗➡↘⬇↙⬅A (⬆↩) Air Blade (This is simple starting from Up and just rolling along the edge Down to the Left. No jumping, so up isn't an issue.) ⬅↖⬆↗➡↘⬇↙⬅A (⬅↖⬆↩ or🔁) Bum Rush Easiest of them all as long as you remember to start from the Left and end on Left, and not flip em like I did lol) Think they all had really cheesy shortcuts too I didn't bother to learn because they were slower. (Like ⬅⬅⬆⬆➡➡⬇⬇⬅⬅ for Bumrush. But that's just awkward lol)
Great work once again, Bob-a great trip back down memory lane. In watching this video, I remember the ads for this device in Game Pro magazine (and lusting after the controller for its SF2 functionality). Love seeing the Mario 3 play through, nicely done!
I totally had this when I was a lad around '93. I don't know where I got it or if I even asked for it (for my b-day or Christmas) but I spent more time trying to program the damn thing than I did actually playing any games with it. I was the kid with no friends who owned MK and SF2: Turbo because I liked seeing/trying to perfect the special moves in 2 player. One character that would just stand there so I could practice on them. Yes- I was a real hit at parties.
If each macro can be programmed to have 7 sequential inputs, and there are 3 macros per mode, then that means each mode can have up to 21 sequential inputs. If that were the case, then with 2 programmable modes, that means you can program up to 42 sequential inputs on this controller.
Omg I had that controller! I legit never thought about it until now, thanks for this! So many good memories (no pun intended) I used to program Street Fighter and Primal Rage moves to impress my friends haha. I'll try to find it in my old boxes.
While I didn't have the SN Program Pad, I did love my SN Pro Pad. I played almost exclusively with it, and didn't realized the size was different until one day when I switched back to my bone stock SNES controller and kept banging into walls in Star Fox, because I would hit over as well as up and down. It is also very clicky, which is why I switched that day. It's hard to get late night gaming sessions in as a kid when your controller is so noisy that it gives you away.
I had this exact controller when I was a kid. I seem to remember buying it for Street Fighter. It was a decent controller but I rarely used the macro functionality.
The code for playing against the same character is used in the first SFII, wherein you could not select more than one of each character. The code is input during the CAPCOM logo splash. All subsequent versions of SF allowed you to play as the same character by default.
This just showed up in my feed, what a nostalgia trip. I had one of these way back in the day. Novelty wore off fast but it was fun to mess around with for a bit. It didn't hold up well to use and I can't even remember what happened to it. Probably tossed in the trash after my little brother threw it in frustration, like so many others. RIP controllers used for fighting games and Mario Kart.
I have a controller that looks very similar called the SN Pro Pad. But it was made by a different company and instead of letting you automatically play games it just has turbo switches and a slow motion switch.
I don't remember the name of it (but it did get a Nintendo Power ad) but there was a programmable NES controller. It was advertised as being able to "save passwords"... but all it did was save button presses (maybe they ment cheat codes). It also had an unlockable game you could play on its LCD screen.
I still have mine from my OG SNES days and it still works great! I think the Mode 0 code is for the original SF2 so that both players (in a 2-player battle) can choose the same character.
My older brother had this controller for his system, and I ended up getting it as he passed it down to me. Then the plastic started to break from dropping it, then pretty soon the jagged shards would dig painfully into my hands and snag and jab my fingers. It was great!
I want to love these bussin controllers so much, but no cap, It do be hard to come up with a reason to use them… if the macro sequence was longer I’d absolutely try this on link to the past 😂😂
Putting the 'L' button on the 1 dot macro button (by Y and B) for Earthbound was an absolute game changed for me. It made that game so much more comfortable to play. I had this controller back when I'd spend hours with my SNES and it's still my favourite hands. My hands adapted to the larger size and now any standard SNES controller feels small and dinky.
I had this controller as a kid. It was pretty epic. The fight against yourself thing that it’s talking about is for the original SNES Street Fighter II. The original SFII didn’t allow for two players to be the same character. That didn’t happen until champion edition. But there was a point in booting up the SNES cartridge where you can input down R up L Y B and access a mode that was like champion edition except you could not play as the bosses
There was also the SG ProPad 2 and 6 for Genesis (and likely SNES variants too) which had a simpler function - instead of full macro recording/playback, it merely allowed you to assign multiple buttons at once to either of two shoulder buttons.
This was my favotire controller. The programmable stuff became a novelty, and most of the time didn't work really well, but the actual controller itself was amazing.
That Tomodachi Life music at the start brought back some memories from when I played the game all the time, filling my apartment block with the help of my cousin.
Haha I used to have one of these. The little posts holding the shoulder buttons snapped off which caused the shoulder button itself to constantly slide into the body of the controller and get stuck. It's only that post that keeps the button attached to the controller. I loved it though.
0:30 I've got 3 (1 broken, 2 working) SG ProgramPads from Interact/QJ for the Sega MegaDrive/Geneis. Used them with my Amiga computer... was a blast for games like Mortal Kombat or other fighting games... or shooters as it has Autofire. The difference is that the SG version only has 3 buttons (so not suitable for 6 button games), while still having the shoulder buttons for A and B IIRC.
I had one of this exact controller as a kid. My older brothers programmed it to be able to execute some of the special moves in Street Fighter 2 for them. It literally fell apart in my hands after about fifteen years of use, having gradually cracked its transparent shell; the shoulder buttons were the first to fall out, within the first five or six years. EDIT: Those came installed by default? I know they fiddled with them somewhat, regardless.
I owned this controller when the SNES StreetFighter 2 just got launched to pull off the impossible button sequences. And it was next level hardware for the time. Still missing those amazing moments when the SNES was the Playstation of its time.
In the fist version of Street fighter II for the SNES you have to input a sequence in the title screen to unlock the option for 2 players to be able to chose the same character. That's is what macro 0 is for.
It have a use for this. The pokemon games on OG gameboy do not quit from a wild battle when you press B, not even highlight the "run" option. This controller can easily do that. And yes, it obviously will require the Super Gameboy Accessory.
I had these little boxes SNES controllers plugged into. It let you program something like 20 button macros as well as an adjustable turbo setting. Was probably around '97, I used it to grind Chrono Trigger a lot. I can't for the life of me remember what they were called.
I actually had that controller growing up! For me, I only really used it to farm items in Yoshi's Island because I'd just input the code to get to the bonus games. One major knock against the one I had is the hinges on the shoulder buttons weren't very sturdy. The back one on the R button ended up coming off after about a year or so of light use, so I ended up going back to the original SNES controller and throwing mine in the trash.
I had an SN Programpad back when it was new. I loved it. And I used it as my main controller, sort of main, after my Capcom fighter power stick which was the actual main.
Could you upload a PDF of the instruction manual? I wanted to buy one of these monstrosities earlier, but wasn't sure that I'd be able to use the crazy thing, and didn't take the plunge.
Still have mine in a box with my SNES. I tried several non-standard controllers out since I am a gadget lover. There is another one that has a blue metal sheet instead of a control pad. It was supposed to allow faster inputs because the electric connection was made by pressing the sheet down onto the area below so the connection of circuits would be faster. Just ended up with a lot of bad inputs or lost inputs though. It didn't really work. What I did enjoy was the NES Max controller with the control plate instead of a D pad. I used it a lot for Mega Man 2. It was because of the double set of A/B buttons. One for single shot and one for turbo. That way I could pump lemons into Robot Masters but not waste my metal blades if I didn't want to.
I use this company's turbo pad as it feels nice in the hands and really enjoy it's overall feel. Always been curious about this one and was just talking to a buddy about it the other day. Good stuff!
Something like this could be handy for long RPG grinding sessions. You could program one button to just walk up and down, and another one to have your characters do a preassigned set of attacks...
I used to have the Sega Genesis version of this controller. I just asked my mom for a 6 button controller and she came back with this pad. I used it to program in fatalities. Good times. I had the handy boy too lol
I had one of those. Always thought it was kind of useless for fighting games since if you switch sides the macros wouldn't be good anymore, but was amazing for Sabin's blitzes in FF3.
Thanks for the info! 👍 Lliterally just put this exact controller away for safer keeping yesterday. It was sitting in a box of random wrapped up wires with different console controllers attached, lol. Noticed it sitting here and was surprised how cool it looked. It just didn’t quite look like anything I’ve seen before, for the time. Thanks again! ✌️ cool to know what it did and that was around back when!
I got that thing as a kid with my Super Nintendo, and still have it in a box somewhere. I'm pretty sure it's my only working SNES controller left. It's a shockingly competent controller, although I was never super good at programming it. Really cool you got it to beat a level in SMB3.
I legit loved this pad with my SNES, along with my ASCIIpad. Comfortable Dpad, turbo/macro, responsible buttons. Along with Tyco's Power Plug (that's another device worth checking out for Genesis & SNES, adds these macros & turbo to standard pads, like today's CronusMax, Cronus Zen and Titan One & Two series of devices.), were fun devices to dork around in games.
Had the SG Propad 2 for the Genesis. Got it bundled with a GameGear from Fingerhut. Because, why wouldn't they know you couldn't plug a second controller into a GameGear. I used the controller for fatalities in Mortal Kombat. It was a novelty and it wore off quickly but it was a solid 6 button controller and, at the time, the best feeling 3rd party controller for the Genesis. So my friends didn't get screwed over too bad when they came over.
I remember could never pull of Ken or Ryus uppercut when i was a kid. This controller fixed that problem easily. It was also useful for pulling of fatalities in MK2
Thanks Bob I remember the pro pad from back in the day My parents bought me it instead of another og controller cause it was cheap haha. I went on ebay and found a nice pro pad in good condition and bought it thanks again for letting me remember the fun days of the Snes on my 20 inch tube tv lol.
I love how Bob talks about himself when he doesn’t have a sponsor
No, he actually have a sponsor every single vid, himself! Right?
It’s because he knows we come for the ads
@@Chibichief honestly, he's literally the only UA-camr who's ad reads I watch haha. they're so funny and always entertaining.
In one of his vids he said come over here lets talk about your pen!$
Well as mama told us as kids. "Bob is alway best".
Finally Bob’s dream come true. He never has to play a video game again
I'm retiring
Regarding the MODE 0 secret macro (7:09) to allow you to select the same character: In the original Street Fighter II for SNES, you had to enter a code at the CAPCOM logo screen before the main title would appear. This controller enters that code for you, changing the background from black to blue and allows for two players to select the same character in VS. mode.
I remember that code. Didn't it change the selection icon to that of another icon, like the one from GunSmoke or something like that?
I'll never know why they locked mirror matches behind a code lmao. That's just how powerful word of mouth was in gaming back then. They knew everyone was going to jump on that code and think the game better for it. While it being an actual pain in the ass. That said I got so good at it I'd input the code even when I was playing by myself XD
Down, R, Up, L, Y, B.
Makes me wonder if they swapped that for ABACABB or the cheat menu code (or both) in MK on the Sega version since the packaging seems to be more MK-centric.
To quote the AVGN, “WHO IN THERE RIGHT MIND WOULD NAME THEIR GAME COMPANY STD”
Std 69
I WANNA BE SEDATED WITH A GAMEBOYYYY
@@codo8584 I WANNA BE SEDATED WITH A GAMEBOYYYY!!!!
@@codo8584 Twenty twenty twenty twenty four hours to go... I wanna be sedated...
That reminds me of an old college joke I made. There was a command we had to use on a processor sometimes, called "subtract from accumulator D, or 'STD." ...so I had to give instructions not to input HIV. While the entire class and the instructor thought it was pretty funny, one guy, the brightest of our class didn't. "Please tell me you're not trying to hide something."
I had this controller as a kid! I thought that it was cool that you could see the PCB through the clear back. Pretty novel aesthetic at the time.
I convinced my parents to get this controller for me for Street Fighter, but I ended up only using it for its turbo function.
I tried programming macros once or twice, but I was too young to understand and take full advantage of that kind of feature. It's been funny watching Bob's other videos complaining about macro functions on modern 3rd party controllers when this Program Pad had been around for so long before now.
I actually remember accidentally bumping into the macro buttons and the controller having a mind of its own in other games and me getting killed as a result. Good times.
"Handyboy by STD Entertainment" is just pure gold
I am pretty sure I REALLY don't want a STD HandyBoy. Thanks though. LOL
Oh my god, I had this controller. I thought it was amazing because I could finally do Zangeif's spinning piledriver.
This thing was fucking intense. Maybe I was just a dumbass or too young (11) and it took some trial and error.
That damn 360 imput...
same!
SAME! It did, however, have a nice little thumb divot which allowed me to learn to enter it manually as well tho. After that, it was mostly used for the luxury of not having to type in the turbo code
This was my use, SF2 moves all day.
This would be great for grinding in rpgs
Grinding is how you get STDs to begin with.
@@HyperBlueWolf fucking lmao
@@JumpyKaput litealy
Or every Kojima game
That's probably the most use that PS5 has seen.
somebody's not a souls boy
Lol
@@HighguyMcfly That games been out a long time, how long are we supposed to play a game we already beat on PS3?
If only I had a ps5 to not play.
@@ehvaandal Forever? I hope DeS come out on the PC, so ai could mod the old music and the old voices in the remastered.
Holy crap I had this as a kid and completely forgot about it. I felt the macros were too slow for MK2 and that was what I got it for.
Same same same, instant back in time moment when I saw the thumb nail for this video.
I used it for fatalities in MK2.
I think I used this for Zangief’s 360 piledriver. Without a joystick that move pretty difficult.
The SG Propad for the Genesis was spot on for MK & MK2 fatalities. Never had the SNES version.
Me too! Bought it for MK2. It wasn't as helpful as I thought it would be. I still have my SNES and this controller and now my 5yo son is enjoying it.
I can imagine that thing being pretty sweet for Link's Awakening with a Super Gameboy. You could easily switch between commonly used items. Make a macro for switching A with like the first item in your inventory, and a macro for switching B with the second item. Then, if you're grinding for some rupees or something, you can just hit a button and it swaps your shovel for the Roc feather, and you can hop over a hole. Then swap back.
Brilliant, always thought item management for LA was unnecessarily cumbersome
Although nothing compared to borderlands years later. Eish.
Someone I know had this controller. Pretty sure the fighting game modes explains why we could never figure out how to use it, so it was just the player 2 controller for us.
I literally just bought this controller from Germany, it arrived today, and then I see that this video was made 2 days ago... awesome! I used to use this one as a child. I love this controller!!!
That legitimately was my favorite 3rd party pad for the snes, I even preferred the feel of it to the official snes controller
The controller has a screen on it, it’s the Switch, Wii U, and Dreamcast prototype
Dreamcast and Wii U, but the Switch doesn't have a screen on the controller
i could totally smoke a joint while watching my controller play yoshis island
someone definitely needs to introduce this controller to snoop dogg
Why do people act like weed is LSD? You'd just be high and watching a game play itself. It'd be moderately interesting at best.
Touch fuzzy get dizzy
@@drakebell6784 Yeah, that's the point. He never said he would hallucinate, some people just enjoy being high and watching things. Who would've thought, right? It's almost like being high makes things a little more enjoyable for some people.
@@drakebell6784 I don't think he's acting like it's LSD, I also think it would be chill as fuck smoking a blunt and watching this play Yoshi's island, which is what I think he's saying
there was a jrpg in which you had to feed beasts to get a rare item. It was insanely difficult, but I made a macro with my 3rd party PS1 controller and got the item. It felt good because sure, I "cheated", but I also solved a puzzle in an interesting way.
Sounds like Chrono Cross.
I still have this controller. My friends Would hate to play me when I pulled out that controller!! I have all the Dragon Ball Z games and I would program all the meteor attacks in the controller and if you ever played any of the Super Famicom DBZ games, the meteor attacks are crazy to pull off!
I still have mine too... I assume, it should be in one of the boxes in my closet. My major problem with the controller is that you have to input the move once... _why do you think I bought this stupid thing?_ When I'm play [Fighting Game X] I can do the standard ⬇️↘️➡️ combos pretty consistently, you just sort of roll the D-pad. It was always the ⬇️➡️↘️... or something that confused me. Why wouldn't it just let us "type" in our inputs and play them at full speed? I now know it's because everything's much more complicated than that, but it really pissed me off at the time.
@@Wendy_O._Koopa yeah seriously who in the right mind would make a auto input controller have to program the hard button presses? thats the entire god damn other point you would think of buying it in the first place so i don't blame you
Btw, when programming std is used as an abbreviation for "standard", as in the standard library of a language. So yeah, STD Entertainment does not refer to... uh... ya know. Stds.
*C# has entered chat*
Lol, yeah, that made my niece go "WHAT" when I was talking about some of the stuff I've been learning in class and I had to tell her "IT'S NOT WHAT YOU THINK"
not much better, "standard" entertainment. tagline mayaswell be "a completely average level of excitement awaits"
I didn't know STDs were so common in the field of programming.
“STD is the abbreviation for standard”
-Schaffer the Darklord
I actually used to own one of these!
Dragon Warrior for the NES had menu options for "DOOR" and "STAIRS", requiring you to select them every time you encounter a door/stairs.
If there are any obnoxious menu items like that in any SNES RPGs, this controller would be fantastic at reducing those inputs.
You could also program it to succeed at mini-games, assuming you record 1 success, and the mini-game doesn't change.
I remember seeing this controller at my local supermarket when I was young and never being able to convince my parents to buy it for me. It looked incredibly cool and 90s to me back then and it still does now.
I had this controller as a kid and thought it was the most amazing thing ever. I've judged every controller I've owned since then against the Programpad. No controller has ever equalled or surpassed it. But I'm also absolutely positive mine saved macros after you turned the SNES off. There's gotta be a battery in there or something. Either that or they had a different model that did have a battery.
"WHO IN THEIR RIGHT MIND WOULD NAME THEIR GAME COMPANY, STD?!?!"
STD as "Sexually Transmitted Disease" is a pretty bad acronym hash collision, though VD (Venereal Disease) predates it in the common parlance of similar maladies. Meanwhile, STD has fallen out of widespread use replaced instead by STI (Sexually Transmitted Infection) in more recent years.
@@grey5626 r/woooosh
@@WeDoALittleTrolling9679 He's right though, nobody used the term STD back when this came out.
@@neoasura true
I had one of these macro controllers for the Genesis. My favorite thing to do was use it on fighting games, like this MMPR game. I'd record the macro which was literally button mashing, set it to C, and then just hold C to win as it would randomly move and do special moves. No idea what it was called, nor if it was pre- or post- the one you talk about. But it was pretty awesome for other games too.
I had and still have the “smaller“ version of it: the SN ProPad. I always preferred that over the standard controller because the beefy case gives you a much better grip.
Oh hey that's the one I had... commented elsewhere in this thread about having a really similar looking controller as a kid, and welp apparently it was the SN ProPad.
We're different in a lot of ways but your passion for input devices.. it warms my heart.
My bro and I had this controller as a kid. My brother still has it and it works perfectly. I was more than a bit surprised to see a video about this controller lol
I had that controller as a kid, it was great! It helped me in Super Metroid for the wall jump section where you had to wall jump like 20 times up a narrow shaft to get to the next level.
I got this thing for Christmas along with Fatal Fury back in 94 or so. I remember the only thing i really used it for was to program Sabin's blitz commands in from Final Fantasy III
I still have those moves memorized. This is from memory...
⬅➡⬅ Pummel (Atatatat)
⬇↙⬅ A Aura Bolt (Hadoken)
XY⬇⬆A Suplex (Rock Lee)
⬅↙⬇↘➡ A (Lower Half Circle Left to Right) Fire Dance (You're going to do this a lot)
RLRLXY Mantra (That good shit)
⬆↗➡↘⬇↙⬅A (⬆↩) Air Blade (This is simple starting from Up and just rolling along the edge Down to the Left. No jumping, so up isn't an issue.)
⬅↖⬆↗➡↘⬇↙⬅A (⬅↖⬆↩ or🔁) Bum Rush Easiest of them all as long as you remember to start from the Left and end on Left, and not flip em like I did lol)
Think they all had really cheesy shortcuts too I didn't bother to learn because they were slower. (Like ⬅⬅⬆⬆➡➡⬇⬇⬅⬅ for Bumrush. But that's just awkward lol)
Great work once again, Bob-a great trip back down memory lane. In watching this video, I remember the ads for this device in Game Pro magazine (and lusting after the controller for its SF2 functionality). Love seeing the Mario 3 play through, nicely done!
There’s gonna be one person who doesn’t know that an STD is and is gonna be so confused.
wtf is an STD
@@TeriosSonic2440 The pp disease
I totally had this when I was a lad around '93. I don't know where I got it or if I even asked for it (for my b-day or Christmas) but I spent more time trying to program the damn thing than I did actually playing any games with it. I was the kid with no friends who owned MK and SF2: Turbo because I liked seeing/trying to perfect the special moves in 2 player. One character that would just stand there so I could practice on them. Yes- I was a real hit at parties.
I had one of those growing up. Just thought it was a weird looking controller and didn’t understand the functionality.
If each macro can be programmed to have 7 sequential inputs, and there are 3 macros per mode, then that means each mode can have up to 21 sequential inputs. If that were the case, then with 2 programmable modes, that means you can program up to 42 sequential inputs on this controller.
You gonna pdf-ify the instruction manual?
Omg I had that controller! I legit never thought about it until now, thanks for this! So many good memories (no pun intended) I used to program Street Fighter and Primal Rage moves to impress my friends haha. I'll try to find it in my old boxes.
Bob "There's a lot going on here" Wulff
While I didn't have the SN Program Pad, I did love my SN Pro Pad. I played almost exclusively with it, and didn't realized the size was different until one day when I switched back to my bone stock SNES controller and kept banging into walls in Star Fox, because I would hit over as well as up and down.
It is also very clicky, which is why I switched that day. It's hard to get late night gaming sessions in as a kid when your controller is so noisy that it gives you away.
I bought one of these from a second hand randomly 5 years ago. Absolutely fascinating controller
I had this exact controller when I was a kid. I seem to remember buying it for Street Fighter. It was a decent controller but I rarely used the macro functionality.
After hearing bob talk about how he syncs cuts to the 1st beat in a bar, I don’t think I can watch these videos the same again 😂
The code for playing against the same character is used in the first SFII, wherein you could not select more than one of each character. The code is input during the CAPCOM logo splash. All subsequent versions of SF allowed you to play as the same character by default.
Air Fry to recrunchify some Chiken Nuggies
This was five hours ago, the video was posted 51 minutes ago.
Witchcraft
Oh man, this is a trip back, I had this controller as a kid, playing Street Fighter II with it, it was the only way I could see Dhalsim's Yoga Fire.
30 years old? damn std is pretty epic, ahead of it's time for sure
Im a huge STD fan
@@heathc148 Cool, just don't give me any
This just showed up in my feed, what a nostalgia trip. I had one of these way back in the day. Novelty wore off fast but it was fun to mess around with for a bit. It didn't hold up well to use and I can't even remember what happened to it. Probably tossed in the trash after my little brother threw it in frustration, like so many others. RIP controllers used for fighting games and Mario Kart.
"There was a Sega version too for us dirty scumbags" 😂
I have a controller that looks very similar called the SN Pro Pad. But it was made by a different company and instead of letting you automatically play games it just has turbo switches and a slow motion switch.
Shouldve gotten an adapter for switch so you could get that switch tag😂
I don't remember the name of it (but it did get a Nintendo Power ad) but there was a programmable NES controller.
It was advertised as being able to "save passwords"... but all it did was save button presses (maybe they ment cheat codes).
It also had an unlockable game you could play on its LCD screen.
Wait a minute…. *checks closet* holy shit I have this controller
I still have mine from my OG SNES days and it still works great!
I think the Mode 0 code is for the original SF2 so that both players (in a 2-player battle) can choose the same character.
Giving the like just for the frame meister
My older brother had this controller for his system, and I ended up getting it as he passed it down to me. Then the plastic started to break from dropping it, then pretty soon the jagged shards would dig painfully into my hands and snag and jab my fingers. It was great!
I want to love these bussin controllers so much, but no cap, It do be hard to come up with a reason to use them… if the macro sequence was longer I’d absolutely try this on link to the past 😂😂
Putting the 'L' button on the 1 dot macro button (by Y and B) for Earthbound was an absolute game changed for me. It made that game so much more comfortable to play.
I had this controller back when I'd spend hours with my SNES and it's still my favourite hands. My hands adapted to the larger size and now any standard SNES controller feels small and dinky.
I had this controller as a kid. It was pretty epic. The fight against yourself thing that it’s talking about is for the original SNES Street Fighter II. The original SFII didn’t allow for two players to be the same character. That didn’t happen until champion edition. But there was a point in booting up the SNES cartridge where you can input down R up L Y B and access a mode that was like champion edition except you could not play as the bosses
There was also the SG ProPad 2 and 6 for Genesis (and likely SNES variants too) which had a simpler function - instead of full macro recording/playback, it merely allowed you to assign multiple buttons at once to either of two shoulder buttons.
This was my favotire controller. The programmable stuff became a novelty, and most of the time didn't work really well, but the actual controller itself was amazing.
That Tomodachi Life music at the start brought back some memories from when I played the game all the time, filling my apartment block with the help of my cousin.
Haha I used to have one of these. The little posts holding the shoulder buttons snapped off which caused the shoulder button itself to constantly slide into the body of the controller and get stuck. It's only that post that keeps the button attached to the controller. I loved it though.
I’ve had this controller for years and had no idea what it was supposed to do until now lol
Wow I remember using this controller as a kid, I was always surprised how nice the acrylic case felt in your hands for a third party controller.
0:30 I've got 3 (1 broken, 2 working) SG ProgramPads from Interact/QJ for the Sega MegaDrive/Geneis. Used them with my Amiga computer... was a blast for games like Mortal Kombat or other fighting games... or shooters as it has Autofire. The difference is that the SG version only has 3 buttons (so not suitable for 6 button games), while still having the shoulder buttons for A and B IIRC.
I had one of this exact controller as a kid. My older brothers programmed it to be able to execute some of the special moves in Street Fighter 2 for them. It literally fell apart in my hands after about fifteen years of use, having gradually cracked its transparent shell; the shoulder buttons were the first to fall out, within the first five or six years.
EDIT: Those came installed by default? I know they fiddled with them somewhat, regardless.
dude you brought back my childhood I wanted that controller back in the day and never could.... memories good memories
I owned this controller when the SNES StreetFighter 2 just got launched to pull off the impossible button sequences. And it was next level hardware for the time.
Still missing those amazing moments when the SNES was the Playstation of its time.
Make a PDF of the instruction manual for preservation, that way others don't have to suffer through tracking down a physical copy as you did.
This was my favorite SNES controller when it came out. It actually felt great in your hands, and the large D pad was amazing.
I remember owning a similar, simpler controller, and also seeing this one in magazines. The color pallete brings back good feels.
I had a version of this without the macros, it just had switches for rapid/auto fire
In the fist version of Street fighter II for the SNES you have to input a sequence in the title screen to unlock the option for 2 players to be able to chose the same character. That's is what macro 0 is for.
A friend of mine used to have one. I liked it because it is larger than the stock SNES controller! But then the Ascii pad was way better!
It have a use for this. The pokemon games on OG gameboy do not quit from a wild battle when you press B, not even highlight the "run" option. This controller can easily do that.
And yes, it obviously will require the Super Gameboy Accessory.
I had these little boxes SNES controllers plugged into. It let you program something like 20 button macros as well as an adjustable turbo setting. Was probably around '97, I used it to grind Chrono Trigger a lot. I can't for the life of me remember what they were called.
I actually had that controller growing up! For me, I only really used it to farm items in Yoshi's Island because I'd just input the code to get to the bonus games. One major knock against the one I had is the hinges on the shoulder buttons weren't very sturdy. The back one on the R button ended up coming off after about a year or so of light use, so I ended up going back to the original SNES controller and throwing mine in the trash.
Nobody makes UA-cam videos as good as you do.
Love the good work, Keep it up.
I had an SN Programpad back when it was new. I loved it. And I used it as my main controller, sort of main, after my Capcom fighter power stick which was the actual main.
I love the idea that a dad was playing mario bros, but the controller is doing it so when he walks away the kids mind explodes.
Could you upload a PDF of the instruction manual? I wanted to buy one of these monstrosities earlier, but wasn't sure that I'd be able to use the crazy thing, and didn't take the plunge.
Still have mine in a box with my SNES. I tried several non-standard controllers out since I am a gadget lover. There is another one that has a blue metal sheet instead of a control pad. It was supposed to allow faster inputs because the electric connection was made by pressing the sheet down onto the area below so the connection of circuits would be faster. Just ended up with a lot of bad inputs or lost inputs though. It didn't really work. What I did enjoy was the NES Max controller with the control plate instead of a D pad. I used it a lot for Mega Man 2. It was because of the double set of A/B buttons. One for single shot and one for turbo. That way I could pump lemons into Robot Masters but not waste my metal blades if I didn't want to.
"Billy Mitchell could probably do it, so I'm gonna take a page from his book.
That's right, I'm gonna cheat."
I use this company's turbo pad as it feels nice in the hands and really enjoy it's overall feel. Always been curious about this one and was just talking to a buddy about it the other day. Good stuff!
Something like this could be handy for long RPG grinding sessions. You could program one button to just walk up and down, and another one to have your characters do a preassigned set of attacks...
I used to have the Sega Genesis version of this controller. I just asked my mom for a 6 button controller and she came back with this pad. I used it to program in fatalities. Good times. I had the handy boy too lol
I think I had the Genesis one as well, and later got something similar for PS1.
I had one of those. Always thought it was kind of useless for fighting games since if you switch sides the macros wouldn't be good anymore, but was amazing for Sabin's blitzes in FF3.
What if it had 2 buttons: one on the left, one on the right, and it's just a mirrored version of the inputs
I had this controller and I remember using it to grind for experience for me in FFIII while I slept, lol.
i had an SN Propad which is similar but with turbo fire and no macros. i really liked it. Decent for 3rd party. especially for back then
Thanks for the info! 👍 Lliterally just put this exact controller away for safer keeping yesterday. It was sitting in a box of random wrapped up wires with different console controllers attached, lol. Noticed it sitting here and was surprised how cool it looked. It just didn’t quite look like anything I’ve seen before, for the time. Thanks again! ✌️ cool to know what it did and that was around back when!
I still own this controller. Loved it, it was my main controller for years until I stopped playing SNES on the console
I had one of these as a kid. Had to go to Grand Forks just to get it. Used it to pull off insane ultra combos for Killer Instinct back in the day
I got that thing as a kid with my Super Nintendo, and still have it in a box somewhere. I'm pretty sure it's my only working SNES controller left. It's a shockingly competent controller, although I was never super good at programming it. Really cool you got it to beat a level in SMB3.
It's useful for any games with item farming or grinding. I remember hearing similar method used in Pokemon for breeding or finding shiny pokemon
I legit loved this pad with my SNES, along with my ASCIIpad. Comfortable Dpad, turbo/macro, responsible buttons.
Along with Tyco's Power Plug (that's another device worth checking out for Genesis & SNES, adds these macros & turbo to standard pads, like today's CronusMax, Cronus Zen and Titan One & Two series of devices.), were fun devices to dork around in games.
Had the SG Propad 2 for the Genesis. Got it bundled with a GameGear from Fingerhut. Because, why wouldn't they know you couldn't plug a second controller into a GameGear. I used the controller for fatalities in Mortal Kombat. It was a novelty and it wore off quickly but it was a solid 6 button controller and, at the time, the best feeling 3rd party controller for the Genesis. So my friends didn't get screwed over too bad when they came over.
Best genesis pad for Mortal Kombat 2. Also try to macro the d-pad portion then you press the action button for the super move.
I remember could never pull of Ken or Ryus uppercut when i was a kid. This controller fixed that problem easily. It was also useful for pulling of fatalities in MK2
I totally had this controller. The re-dizzy Blanka combo was God tier.
Yes , I had one of these. Mostly got t for the auto & slow-mo modes. It worked well for SF& Sf 2 !!!
Thanks Bob I remember the pro pad from back in the day My parents bought me it instead of another og controller cause it was cheap haha. I went on ebay and found a nice pro pad in good condition and bought it thanks again for letting me remember the fun days of the Snes on my 20 inch tube tv lol.
I owned this back then. Completely wore it out. Fantastic. Used it for Mortal Kombat fatalities. Used the slow mo to kill bosses.