Great Video, Learned a lot from your video. Always create video on unique topics that anyone rarely talks about on UA-cam, like this video - The Level Designing. Btw Explanation is great.
bro neatly explained , i am also just starting learning godot, i used to use c++ sfml to create a game{created a nokia bounce game clone } , at 13:13 where u r trying to make player to be front of any object u can change the z position of player to number > 0 , since godot default z number is 0. this will make player to render over any object . I think u can find this in the inspector part on positioning part.
It doesn’t matter much which version you use; either is fine. I recommend the latest stable version. Using an unstable version may not let you fully appreciate the changes. Anyways, my tutorials work with anything at or above Godot 4.3. All the best!
@@games_by_senan thanks for the reply! will stick to 4.3 until 4.4 full release :) Also thanks for the impressive tutos! A usefull next one would be how to make multiple levels in such a 2d plateformer with saves... like when you finish level 1, the next day you can continue your journey from level 2 etc... :)
lots of good stuff for beginners to learn, but the actual level design is missing. Level deign is where you design you level, its where you plan what goes into you level and the layout, what is the story, does the level got a boss monster etc... Level design is not so much about hit boxes or monster behavior, that stuff is under Game Mechanics.
Great Video, Learned a lot from your video.
Always create video on unique topics that anyone rarely talks about on UA-cam, like this video - The Level Designing.
Btw Explanation is great.
Thanks a ton
good luck with channel!
Thank you!!
This is amazing
Just started playing around with godot!
this is very helpful. Cant wait for more videos from you!
Glad to hear!
bro neatly explained , i am also just starting learning godot, i used to use c++ sfml to create a game{created a nokia bounce game clone } , at 13:13 where u r trying to make player to be front of any object u can change the z position of player to number > 0 , since godot default z number is 0. this will make player to render over any object . I think u can find this in the inspector part on positioning part.
Cool vidéo ! Nice quality 👍
Thank a LOT!!!
Neatly explained !! loved it man
Glad you liked it!
thank you.
Bahut kam Indian hain jo Godot par video banaate hain. Nice tutorial bro looking more videos from you on professional Game U I Design
Sure, will work on that!!!
thank you❤
😁
as a brand new noob into game dev, should i continue with 4.3 or go with the 4.4 beta ?
It doesn’t matter much which version you use; either is fine. I recommend the latest stable version. Using an unstable version may not let you fully appreciate the changes. Anyways, my tutorials work with anything at or above Godot 4.3. All the best!
@@games_by_senan thanks for the reply! will stick to 4.3 until 4.4 full release :) Also thanks for the impressive tutos! A usefull next one would be how to make multiple levels in such a 2d plateformer with saves... like when you finish level 1, the next day you can continue your journey from level 2 etc... :)
lots of good stuff for beginners to learn, but the actual level design is missing.
Level deign is where you design you level, its where you plan what goes into you level and the layout, what is the story, does the level got a boss monster etc...
Level design is not so much about hit boxes or monster behavior, that stuff is under Game Mechanics.
Yo ( ╹▽╹ )