Bloodborne Cut Content Restored :: 5 Deleted Characters and Enemies :: Working In-game

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  • Опубліковано 25 чер 2024
  • Support my work on Patreon :: / lancemcdonald
    Here's a very special look at some cut content that was removed from Bloodborne prior to release, now restored and working in-game. Here are 5 enemies, or creatures, or bosses, who knows? Either way they're all pulled from unused data files and re-inserted into the game to be demonstrated here, for the first time, just for you!
    For a look at the process of capturing this footage, be sure to follow me on twitter:
    / manfightdragon
    For more info on Bloodborne's cut content, be sure to check out these awesome people:
    Sanadsk: / @omegafantasy
    ZullieTheWitch: / zulliethewitch
    RickGibbed: / gibbed
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КОМЕНТАРІ • 665

  • @WikiSorcerer
    @WikiSorcerer 6 років тому +290

    My guess was that the Slug Princess were supposed to be nuns of the Healing Church that were turned into monsters like the Slime students from the Lecture Building.

    • @creatorsfreedom6734
      @creatorsfreedom6734 6 місяців тому

      too much Culture for the retail'ed version

    • @MIAMI2DOIS
      @MIAMI2DOIS 4 місяці тому

      Me parece mais algum tipo de estágio de mutação dos pescadores da dlc ou é só a textura meio estranha por conta do desenvolvimento

  • @hmg9559
    @hmg9559 6 років тому +1029

    The animations for the bloated head doll/mannequin make it very Silent Hill esque.

    • @Odinsday
      @Odinsday 6 років тому +73

      The enemy looks like it was ripped straight out of Silent Hill 2. Makes me want to see Pyramid Head in Bloodborne's world.

    • @enobywei1357
      @enobywei1357 6 років тому +20

      they remind me of those giant buffalo creatures from Silent hill Origins. I forgot their name but the legs give it that similarity.

    • @DiddyBohlen
      @DiddyBohlen 6 років тому +41

      They were probably inspired by it. The Gold Ardeo is a reference to Pyramid Head from Silent Hill.

    • @BeatlesOasisFan
      @BeatlesOasisFan 6 років тому

      That's exactly what I thought.

    • @harryrambo4564
      @harryrambo4564 5 років тому +7

      DustyO'Rusty something very unsettling about it

  • @KageMinowara
    @KageMinowara 6 років тому +952

    Interesting about skeletons reaching upwards when they die. Gehrman and Maria both do the same thing when you kill them.

    • @tzuyd
      @tzuyd 5 років тому +129

      And both of those bosses harbour alien secrets, so it's undoubtedly a reference to Making Contact.

    • @naomit95
      @naomit95 5 років тому +13

      It’s interesting isn’t it! I wish there was more info on them

    • @JakeMakesMusic711
      @JakeMakesMusic711 4 роки тому +20

      That same death animation has been used all the way back since Demon's Souls actually. I hadn't noticed that Gehrman and Maria both use it when they die though, that is interesting.

    • @Newt0rz
      @Newt0rz 4 роки тому +14

      I always thought Gherman did it because of the Moon Presence above him. But if Maria does it, who knows? There are theories the Moon Presence would have held sway in the Hunter's Nightmare, but was cut, so that's possible.

    • @Newt0rz
      @Newt0rz 3 роки тому +1

      @Dick Biggles Nah, I agree. I mean the Hunter's 'Dream' is hardly a dream when you think about it, even though I think Gherman wanted it to be a reprieve for Hunters when he made the pact with the Moon Presence. Makes more sense as a part of the nightmare.

  • @mitchfletch
    @mitchfletch 6 років тому +538

    Lesser Demon looks like it could be a chalice dungeon boss

    • @GluttonousLmg
      @GluttonousLmg 6 років тому +28

      Mitch Fletcher notice it's face, reminds me of Roms or its just me

    • @Vegan_recipes_daily
      @Vegan_recipes_daily 6 років тому +1

      Agreed

    • @youwatch2muchtv
      @youwatch2muchtv 5 років тому +46

      Mitch Fletcher nope. Its waaaaay too dark souls. Lmao

    • @Alfreduss
      @Alfreduss 5 років тому +51

      I bet they were testing monsters for DS3 using the BB engine to advance faster.

    • @escalatingbarbarism5096
      @escalatingbarbarism5096 5 років тому +40

      youwatch2muchtv
      That could be said for a lot of the chalice-only enemies/bosses. But it didn't stop things like the pyromancer witches and and the watchdog from making it into the final game.
      And vice versa for a lot of the enemies in Dark Souls 3 being clear re-skinned Bloodborne stuff.

  • @milksyrup8447
    @milksyrup8447 5 років тому +631

    3:51 There's just something hilarious about hearing the choir in the cleric beast boss music, as this tiny little midget is just charging towards you.

  • @MisfortunaExo
    @MisfortunaExo 5 років тому +346

    Wait lesser demon? IS THERE A GREATER DEMON

    • @villelepoaho4105
      @villelepoaho4105 5 років тому +62

      A demon doesn't really fit into Bloodborne, since it's about beasts, hunters and alien-like creatures. There are no demons, however.

    • @MisfortunaExo
      @MisfortunaExo 5 років тому +12

      @@villelepoaho4105 yes I know but I was thinking in dark Souls in that moment, maybe dark souls 4

    • @papaoso8340
      @papaoso8340 5 років тому +26

      Ville Lepoaho
      Well, the aliens are treated like gods so i think the demons will be another type of aliens. Maybe the enemies of the first aliens

    • @Zandyneer
      @Zandyneer 5 років тому +7

      Watch dog of The Old Lords is a thing + I would have like fighting this boss if it had a better name “Demon of Yharnam” and if it was really hard.

    • @putinmahcochin1636
      @putinmahcochin1636 5 років тому +22

      @@MisfortunaExo If I'm not mistaken, Bloodborne was originally going to be demons souls 2, so probably leftover from that.

  • @kurtrusselshat961
    @kurtrusselshat961 6 років тому +443

    That demon boss you showed at the end, reminds me a LOT of the same moveset that the demon you fight in dark souls 3 with siegward in the undead settlement has. the leaping attack, the general arc of its swings, and you mentioned it trying to do firebreath attacks. just something i noticed, would explain why it didn't make it into bloodborne.

    • @pidgeonscythe73
      @pidgeonscythe73 5 років тому +106

      Yeah they probably used Bloodborne as testing-grounds for DS3. The skeletons also have similar movesets as the Carthus Wardens

    • @benkai343434
      @benkai343434 4 роки тому +18

      the demon looks like it shares a lot of its moveset with the demon firesage from DS1 as well. It's probably meant to be a sort of mid-point between the two.

    • @grizzlyhamster
      @grizzlyhamster 4 роки тому +33

      My guess is that this demon boss and the Watchdog of the Old Lords are leftovers from when Bloodborne was going to be Demon's Souls 2. Whereas now we get a bait-and-switch from gothic-horror with werewolves into Lovecraftian-horror with eldritch abominations, the bait-and-switch was originally going to be into Demon's Souls 2 - possibly re-awakening the Old One when you get to Byrgenwerth, which is when Demons would start to appear. Maybe.

    • @lilshadow48
      @lilshadow48 4 роки тому +8

      It's like a fusion of the Gargoyles and Taurus Demon, I'm like 90% sure it's even the same sounds as the Taurus Demon.

    • @urieluriel715
      @urieluriel715 4 роки тому +11

      @@benkai343434 Its moveset is from the Taurus Demon from Dark Souls 1. Likely this may be from early development of Dark Souls 3 or a left over from Dark Souls 1 seeing as Bloodborne uses the same engine.

  • @darthwoody9917
    @darthwoody9917 6 років тому +230

    The witches robes look like the Wet Nurses robes.

    • @hopebringer2348
      @hopebringer2348 2 роки тому

      That’s the original Iosefka, who used to be the Wet Nurse

  • @rgkovach123
    @rgkovach123 6 років тому +422

    FYI, the segmented nature of the giant bag head creature is a common practice when rigging characters for animation. While a character is still be developed, the rough model will be chopped into pieces and hard-weighted to a skeleton to save iteration time.
    Only once the character model has been approved will it go to be smooth-skinned to a skeleton and the weighting polished for smooth deformations.
    It is pretty cool to see that content from all stages of development made it onto the disc.

    • @theblocksays
      @theblocksays 6 років тому +53

      Really gives it a Silent Hill enemy vibe from the unfinished texture though, actually rather creepy.

    • @Alfreduss
      @Alfreduss 5 років тому +7

      looks like a model for the living failures.

    • @yourlocalpunkposer8107
      @yourlocalpunkposer8107 5 років тому +9

      The mechanical animations of the leg bending back to push it forward definitely make it a doll like enemy on purpose, it would've been badass to see

    • @UndertakerU2ber
      @UndertakerU2ber 4 роки тому +6

      @rgkovach123
      These unfinished animations are a good educational experience. It really shows how much polish and work goes into creating fluid animations so that they don’t appear as jerky as what you see with this prototype.

  • @ZullietheWitch
    @ZullietheWitch 6 років тому +697

    Great work, it's really nice to see some of this stuff that couldn't be gotten to even with the save editor. One interesting detail worth mentioning is that the Demon's ID shows up in some of the developer test chalice dungeons, though the dungeons it's set to be in crash when you try to load them. The Demon does look out of place in the maingame for the most part, but paired up with the unused fiery archer and warrior seen in some of the other test dungeons, and put next to Keeper of the Old Lords and Watchdog of the Old Lords in the legitimate chalices, you can start to imagine how it was planned to be used. There seems to have been an initial emphasis on fire-themed enemies in the chalice dungeons that ran much deeper than what made it into the final version of the game, which fits a bit more with the more prominent fantasy elements shown in the early trailers, like the glowing sword being plunged in a gravestone or the fog gates made of messengers.

    • @DebugMenu
      @DebugMenu  6 років тому +40

      Zullie the Witch that’s so true. I sometimes wonder if there was like a depth once that had lava and fire themes.

    • @ZullietheWitch
      @ZullietheWitch 6 років тому +59

      I wouldn't be surprised if there had been an area of dungeons planned specifically for Fire the same way there's Loran for Bolt, Isz for Arcane, and Hintertomb for Poison. As of now, it feels like Pthumeru adopted Watchdog and Keeper because they had nowhere left to go.

    • @bond697
      @bond697 6 років тому +6

      Ok, another question for you. :) I've spent some time looking around in the BB filesystem and found some things that I haven't seen mentioned anywhere else:
      www.reddit.com/r/bloodborne/wiki/community/data-mining-mega-thread
      (The Map Data and Menu Textures) - check out the potential minimap they were working on for the chalices, and old Demon's Souls-type attribute symbols FROM was looking at using! Also there's a couple map lists in there you might find pretty interesting if you haven't seen it already.
      So what I'm really wondering is, which files did you look at to get that sort of information? I know there's a ton of test/chalice dungeons from the translated list of all of them I found in the filesystem, but I'm not 100% sure what exactly constitutes the actual files for the chalices? The .msbs? The .nvas? What file would I Actually be looking for for that?
      And second, Where did you find the names of these monsters being shown in this video? I've gone through the enUS and jpJP versions of the item and menu fmg files and there is all sorts of crazy stuff, especially on the Japanese side. Are the names taken from there and I just missed them? This guy mentions that they found the monster and the id for it, but was that just the monster and associated id that you can see in the fmg files? Or somewhere else?
      Anyway, I appreciate your answering more of my question. I have a very strong feeling there's still a LOT to find in BB, quite a lot. The people doing hyped stuff now are just the "first pass" getting the most obvious unused/old things. There will be cooler, more interesting stuff later.

    • @DebugMenu
      @DebugMenu  6 років тому +3

      bond697 hahaha oh wow that’s a lot of questions, we might have to take these questions off UA-cam. Can you maybe hit me up on twitter?

    • @phiengley
      @phiengley 6 років тому +11

      I don't know whether it's been confirmed at this point or not, but I always got the feeling the Chalice Dungeons were (partly?) conceived as a way for them to still make use of some content they would've cut entirely otherwise

  • @Phurzt
    @Phurzt 4 роки тому +25

    That demon's face looks incredibly similar to the Keeper's helm/face. The keeper is such an odd enemy type compared to every other enemy that it makes me wonder if there use to be a huge amount of lore to the chalice dungeons that got cut and/or never fully realised. The fact this demon boss exists lends itself to my theory about that.

  • @mitchfletch
    @mitchfletch 6 років тому +171

    Maybe the slug princess could have been an early idea for the thing exiting the Fishing Hamlet as you enter after Maria

    • @DebugMenu
      @DebugMenu  6 років тому +27

      That's true! That thing they ended up using is kind-of boring, really. Like they just reused an existing enemy, kind of. That's good thinking!

    • @Proctor_Conley
      @Proctor_Conley 6 років тому +21

      The game originally had you repeatedly jumping forward in time (see cut dialogues).
      Skipping most of the story; "Slug Princess" was captured an brought to Yarnam for the purposes of "natural philosophy" (if you get me); next time the player gets "ministered" (& jumps forward in time) the game "as we know it" begins an Yarnam is a "City cursed for its sins".
      Punished for its careless, discompassionate greed for scientific growth.
      It's Bloodbornes' plot, the fighting themes of Gothic Horror (fear of stagnation) & Lovecraftian Horror (Fear of Change).
      I was vague, for hastes' sake, but did I make sense?

  • @BoundaryBreak
    @BoundaryBreak 6 років тому +410

    way to get an article on kotaku!

    • @DebugMenu
      @DebugMenu  6 років тому +24

      Shesez omg it’s Shesez!

    • @Kabodanki
      @Kabodanki 6 років тому +47

      Fuck Kotaku, "Gamer is dead", some will remember

    • @Legalnamejeff
      @Legalnamejeff 6 років тому +2

      why does everyone hate kotaku? i dont watch him so i wouldnt know

    • @BrainlessMonke
      @BrainlessMonke 6 років тому +32

      SJW agenda and its a company not a "him"

    • @tek3576
      @tek3576 6 років тому +12

      >kotaku
      lmao

  • @DelayAndMentlegen
    @DelayAndMentlegen 6 років тому +123

    0:24 high five m8 !

  • @MrTakatschun
    @MrTakatschun 6 років тому +216

    The Slug Princess got the same blood like the Doll :O
    FCKING CALL VAATI!!!!

    • @DebugMenu
      @DebugMenu  6 років тому +49

      Takatschun banane hahaha I’m really sorry but it’s just because I used the doll’s AI script in this scene :)

    • @MrTakatschun
      @MrTakatschun 6 років тому +14

    • @ShadowMario96
      @ShadowMario96 5 років тому +1

      The Grin Reaper I just assumed that it was a precursor to the snail women in the fishing hamlet

  • @UltravioletNomad
    @UltravioletNomad 6 років тому +135

    Did anyone else notice that the lesser demon has stump where a second head should be? Maybe this was supposed to a version of Lawrence we would fight outside of the hunters Nightmare that was unused do to aesthetic reasons.

    • @youwatch2muchtv
      @youwatch2muchtv 5 років тому +17

      Naota Kenichi the lesser demon is simply too much of a dark souls enemy.

    • @landonrussell3276
      @landonrussell3276 5 років тому +4

      That’s a great catch, really interesting

  • @thehungrylittlenihilist
    @thehungrylittlenihilist 6 років тому +29

    The Young Witches look a lot like the Wet Nurse to me. They have similar shape and the same charms on their hood.

  • @TheMMObro
    @TheMMObro 6 років тому +37

    The skeletons with the curved swords and the big demon right after have essentially been copy pasted into ds3, sweet!

  • @ThoseVideoGameMoments
    @ThoseVideoGameMoments 6 років тому +43

    The slug ladies seem like neat characters to include. The character design alone is interesting. But the enemy at 4:00 0_O Wtf

  • @yana5284
    @yana5284 6 років тому +26

    Amazing stuff, the lesser demon would've probably been involved in the ties bloodborne had to demons' souls originally, like with 'umbasa'

  • @DebugMenu
    @DebugMenu  6 років тому +80

    Let me know what other weird Bloodborne stuff you want to see up close, not just cut content, but hidden details in the distance you want a closer look at, areas you want explored in more detail, anything!

    • @pratti
      @pratti 6 років тому +3

      Lance McDonald Can you see if you can add collision to the bottom layers of the prop test Chalice Dungeon Zullie shared?
      We only have Pthumeru, and there's a ton of of assets that were unused including giant gates and locked treasure room doors with keyholes.
      But there's no way for us mortals to visit the other dungeon types because only the first layer has a working floor. :(

    • @ramantarasov715
      @ramantarasov715 6 років тому +4

      Lance McDonald it would awesome to see more of Yarnam city . We see a lot of areas of the city we never visit. For example, in the upper cathedral ward we see another giant clock tower being the one we see throughout the game . This second tower looks a lot like London tower , and we never go there. Would love to see this area up close.

    • @Scorched-Knight
      @Scorched-Knight 6 років тому

      Maybe more of the cut armor/weapons that can't be equiped via save editor?

    • @RooRuu96
      @RooRuu96 6 років тому +2

      What about that stupid statue floating in old Yarnam, you can see it right when you encounter the first beast on the bridge.

    • @moogle68
      @moogle68 6 років тому

      The giant gate is actually accessible in the normal Root chalices. The special treasure door I have yet to see, but you can see the gate for sure.

  • @vbun4662
    @vbun4662 6 років тому +26

    That last boss might not have really fit the game overall but it's skull was very Bloodborne. It was likely scrapped because it didn't fit in. This was pretty cool. I really want a Bloodborne sequel even though it's highly unlikely to happen any time soon.

  • @nicoblasss
    @nicoblasss 2 роки тому +2

    That large head enemy with the robotic movement is somewhat similar to the Burial Tree Watchdog mini boss own movement that we saw on Elden Ring's network test.
    It's pretty funny to see it now (kinda) realized. At least the same idea seems present.

  • @CthulhuianBunny
    @CthulhuianBunny 6 років тому +4

    The slug princess's blindfold reminds me of the veil-like structure that drapes over the upper part of Mother Kos's face and covers her eyes.
    And if I had to guess, I'd say that the "king of skeleton" enemies were meant for the Chalice Dungeons, since that's the only place (save for Yahar'gul) where undead entities are really prominent in the game.

  • @Tyrineal
    @Tyrineal 6 років тому +28

    that last one reminded me of a Taurus Demon from Dark Souls 1 but with wings

    • @phiengley
      @phiengley 6 років тому +5

      It's *really* similar to the demons in DS3 to the point where I'm wondering if they didn't recycle it?

    • @MegiddoFlare
      @MegiddoFlare 6 років тому +1

      was going to mention this as well, to me it felt like a literal reskin of taurus demon from ds1

    • @jahrfuhlnehm
      @jahrfuhlnehm 6 років тому +11

      Its grunting sounds are taken from the Taurus Demon too so there's also that.

    • @vyede51
      @vyede51 6 років тому

      That's what I was thinking, it seems almost finished but doesn't really fit in.

    • @janusztarczykowski9003
      @janusztarczykowski9003 4 роки тому

      Animations are reused from Taurus Demon for sure!

  • @SirVyre
    @SirVyre 6 років тому +18

    Slug Princess straight up looks like Maiden in Black from Demons Souls.

  • @toongrowner1
    @toongrowner1 6 років тому +2

    Find the giant-head doll pretty interesting. Kinda has a silent hill feeling to it, and how it moves, like it doesn't actually know how it's body is supposed to work. Sure creepy being followed by something like that.

  • @Maurrokh
    @Maurrokh 6 років тому +3

    Since the Winter Lanterns also had doll hands, my mind instantly jumped to those when you showed the doll enemy in this video. I can only imagine that some ghastly fermentation process is taking place under that sack ;D

  • @joeseyeuh3786
    @joeseyeuh3786 5 років тому +1

    I greatly appreciate all your work and the others who put time into this! BloodBorne is one of my favorite games of all time. So seeing all this extra stuff is so cool. Thanks!

  • @dsagent
    @dsagent 6 років тому +305

    The slug princess was partially used for the snail girls in the fishing hamlet.
    They make excellent waifus BTW.

    • @DGneoseeker1
      @DGneoseeker1 6 років тому +28

      What I find odd is the "slug princess" clearly has human legs..?

    • @PallyKalhi
      @PallyKalhi 6 років тому +31

      Couldn't agree more, love them snail girls. Got the whole weird/cute thing goin' on.

    • @AnimeisGarbage
      @AnimeisGarbage 6 років тому +44

      They can’t run away ;)

    • @cherrydragon3120
      @cherrydragon3120 6 років тому +69

      You guys are nasty AF

    • @ignisspiritustenebris7137
      @ignisspiritustenebris7137 6 років тому +6

      Yeah cant get behind this one. Who knows what the hell that slime contains

  • @iitsthreedog
    @iitsthreedog 6 років тому +2

    that boss demon is totally cut from the chalice dungeons. I think he actually fits really well given the decapitated second head which relates to a similarly decapitated boss there. very cool video!

  • @unnamedvisitor1649
    @unnamedvisitor1649 5 років тому +2

    I had this disturbing dream of some imaginary area in Bloodborne. In a lot of ways, it reminded me of Yaharguul, but things were wrong. For one thing, it was a claustrophobically small space, just consisting of a mostly blocked off road. Most things in the environment are covered in blood and there's a bright red tone from the moon. The lantern is just a few feet away from the clearing, sitting next to a blocked path. The only way to go is through a tall door. The door leads to a spacious place with something I can't really describe accurately. In ways, it reminded me of some of the bosses, like the blood starved beast, the cleric beast, and the moon presence, but none of its features were prominent enough to make me decide what it really was. If I recall, the method of getting to this place was similar to how you'd get to hypogean gaol, where a snatcher in the hypogean gaol will instead take you to this place rather than back to the cage. I don't know what would've happened if I did "kill" that thing that was there, but I have such prominent memories of it and it kinda freaks me out when I think about it

  • @DmasterHslam
    @DmasterHslam 5 років тому

    This is the kind of content I adore learning about and seeing, thank you so much for doing these videos and I know i'll be watching them all night now while I replay Bloodborne haha

  • @StateEnemy01
    @StateEnemy01 6 років тому +4

    The Lesser Demon looks like the first stages of what would be the Old Demon King in Dark Souls 3, or at least serve as an inspiration for that boss. Really interesting and cool video!

  • @SinclairLore
    @SinclairLore 6 років тому

    Amazing! Thank you so much for posting!

  • @ChroniusNightmare
    @ChroniusNightmare 5 років тому +4

    I think the Slug Princess could've been found near the entrance to Orphan of Kos' arena. It would sort of make some sense as to why all the slug creatures around there were so adament on bowing toward the arena. My theory is that she'd be waiting in that area, guarding it from any further intrusion. So if you were to visit the area, she'd have some sort of way of defending the area, perhaps by sounding some sort of alarm for the slug creatures to awaken and prevent the player from proceding. After having slain the entirety of the creatures in that area, she'd then attempt to push you away from the area herself, even though she's weak and not threatening at all.

  • @cruddddddddddddddd
    @cruddddddddddddddd 6 років тому

    This is excellent. Love these uploads. Bravo.

  • @michaelcostaphoto
    @michaelcostaphoto 6 років тому

    Wow dude, you’re a genius. This is so fun & interesting for fans

  • @MercMercury
    @MercMercury 6 років тому +10

    Cool stuff, great work!

  • @Smellsbad
    @Smellsbad 6 років тому +1

    That sack creature head slamming you; spat my beer out, it was so funny! It also looked like it was itching its butt by dragging it on the ground like dogs sometimes do.
    Last "boss" looks kinda like a Balrog.
    Great video! Keep them coming!

  • @gunnarhassing5875
    @gunnarhassing5875 4 роки тому

    Lance I appreciate your crediting people clearly and early on in your videos.

  • @trpl7
    @trpl7 6 років тому +14

    That big demon looks as if it were cut from DS3

    • @teamatfort444
      @teamatfort444 6 років тому +4

      Lothric Knight Sword it reminds me of the demon prince boss

  • @Rehvion
    @Rehvion 6 років тому +93

    Good job, really interesting!

  • @Bobdamilkman420
    @Bobdamilkman420 6 місяців тому

    Thanks for showing me this🙏

  • @kermitgenoside7731
    @kermitgenoside7731 4 роки тому +2

    I can just imagine From watching these videos and going on a trip down memory lane while looking at the cut content they made.

  • @moisemarcialjr6400
    @moisemarcialjr6400 5 років тому +1

    The bone ash armor set talks about lost magic(most likely pyromancy) that could hint that the demon was supposed to be a chalice boss.

  • @auch_im_winter
    @auch_im_winter 5 років тому +1

    I just discovered your channel and I love your content! It's so interesting to dive into the unseen mysteries of my fave game and also to see, which kind of design descisions were made. Probably someone has already suggested this, but I'd assume that the slug princess was an option to hail Kos in front of his boss room. Also I had the idea, that the doll-enemy could be the first design for living failures, and that would have been the one I've prefered. It's a pitty, the enemy didn't make it in the game. It is so cool! Keep up the good work!

  • @BlueAsterismSolstice
    @BlueAsterismSolstice 2 роки тому +4

    It's likely the slug princess one was going to be the one that falls by us all the suddenly. Would be a great conversation starter and way to catch our attention to send us off on a quick duty.
    Lesser Demon would imply there's a Greater Demon. I figure it was an early prototype boss for chalice dungeons trying to figure out the line to keep enemies in the game to feel more like they belong in the game. Alternatively it's possible it was going to be the fight instead of Laurence the First Vicar, and would have been something known to old hunters that would tie the Bloodborne universe to the Dark Souls universe to keep the fans at it by FromSoft. We have seen several scrapped features in Bloodborne that could tie it to the other games more. As is we have Patches.
    I like to think the messed up puppet would have been in the pit of the tower below the abandoned workshop instead of the demon thing, and maybe a couple others would be hidden around near the Cathedral Ward, and more messed up ones would be found elsewhere adopted by either someone lost on their way with the old hunters or a follower of Mensis.
    The Witches were probably going to be with the deranged villagers in the initial area we see them. Alternatively they were probably the before the removed veil version of the witches, like before we kill Rom.
    The skeletons to me remind me strongly a lot of the Carthus skeleton foes that use many underhanded tricks in Dark Souls 3, but they could have been a Chalice Dungeon boss or rare enemy. It's possible it was used also as an example of enemies seen as too Dark Souls for use in Bloodborne. But the next fun idea for what they're purpose could have been was tending the door you needed a password for, beyond the area with a brainsucker, but try to backdoor your way from it. Because of the weapon style, I'd think it's more likely a dungeon enemy or something that could have been locked away in Cainhurst Castle for special lore dating back Yharnam's connections to elsewhere before times of hunters and receive unique dialogue. It's possible the skeletons and even the puppet thing were ideas for around the Micolash area, and would instead become smaller puppets there, but imagine the otherwise there.

  • @InfectedNobody
    @InfectedNobody 6 років тому +54

    Nice job. I imagine the Lesser Demon was originally going to be a part of another area or possibly an early concept for a boss when the game was set to be tied to Demon's Souls

    • @DebugMenu
      @DebugMenu  6 років тому +11

      I also wonder if maybe the underground labyrinth was originally much more diverse with a fire/lava area. Hard to know, hey?

    • @Proctor_Conley
      @Proctor_Conley 6 років тому +2

      Why would the Lesser Demon be tied to Demons' Souls?
      If anything, it would be tied to the Lesser Demons (Bat Demons & Gargoyles) of Dark Souls 1. It even has a DS1 style multi-eyed, horned, skeletal head (like the Goat & Bull Demons of Izs/Izsalith).
      Nothing at all like the ManEaters of Demons' Souls.
      Bloodborne & Dark Souls 1 extensively reference each other, and not Demons Souls or DS 2 & 3; I've never understood why folks think otherwise.
      Umbasa, I guess, yes?

    • @DGneoseeker1
      @DGneoseeker1 6 років тому +3

      What references are you talking about between Bloodborne and DS1?

    • @Proctor_Conley
      @Proctor_Conley 6 років тому +4

      DG.
      Ignoring plot & thematic ties (for sake of brevity, even if they are the most important) you have things like the locations named Loran (Lordran) and Isz (Iszalith), the 3 human races of Pygme (Player size), Pthumerian (Kin of Gwyn), & Giant.
      The labyrinth has many Undead enemies (with no specific reason, nor is it treated as special), Pthumarian Watchers & Martyr Logarius (also Undead) use recreations of the Drake Sword, Keepers of the Old Lords (amoung many other direct refrences) use Pyromancy, Labyrinth Ritekeepers & Pthumerian Elders cast Fire Magic, Vicar Amilia casts healing Miracles via a Gold Pendant (*Pendant), and WAY MORE.
      Many enemies have abnormal eye quantities (6 eyed Channelers, Oolacile Residents, Iszalith Capra & Centipede Deamons; note *What they are), Gwyndolin covers his eyes, "Gwynever" never opens hers, Seath is blind, Animated Beast Skeletons dwell in the Tomb of the Giants, ect (I can keep going).
      You see what I'm writing, yes?
      I have shitty health, but I've been needing to make a Redit Essay or something. One for each game. My health, though... P:

    • @Proctor_Conley
      @Proctor_Conley 6 років тому +2

      Althane, you noticed that you layed out dots that aren't connected & projected your desires, yes?
      1 environmental suit of armor, that is a VERY clear homage (that also is in DS 1,2, & 3), does not connect the 2. Saying "Umbasa" (which doesn't happen) wouldn't connect the 2, just as puting a DS1 bonfire in (Witcher 3, For Honor, Fallout 4, ect.) doesn't connect them.
      I hope I clearly communicated my point.
      I feel my articulation was rude. I am sorry.

  • @AstaIsAMonster
    @AstaIsAMonster 6 років тому +1

    Great work man keep it up

  • @AmericanSpyFox
    @AmericanSpyFox 6 років тому

    found you in the comment section of a vaatividya vid. good to see fresh perspectives.

  • @caliklepto1316
    @caliklepto1316 6 років тому +13

    3:40 had me dying. Epic boss fight!!!!

  • @DavidStavis
    @DavidStavis 2 роки тому

    So cool to see this content. It would be amazing to play a version of Bloodborne with this stuff restored and placed into the game.

  • @grimdarkrising3767
    @grimdarkrising3767 6 років тому +2

    I think the Lesser Demon was a boss which they were working on before the lore of the game was fully realized. It was also probably a Chalice Dungeon Enemy given the similarity of their face with the watchdog which also has fire motifs. It was probably taken off because it is using a weapon, whereas none of the beasts are supposed to use weapons.

  • @giovannifederici673
    @giovannifederici673 6 років тому +2

    really cool stuff man, I get the feeling a lot of the enemy/boss concepts between Bloodborne and Dark Souls III overlapped, several enemies in DSIII have a Bloodborne-esque quality to them and these cut creatures have DSIII qualities about them

  • @Salsapomum
    @Salsapomum 6 років тому +2

    The fire boss seems so likely to be the Fire Demon from Dark Souls 3, the one who fight with Siegward up in the village. Even some animation are the likely same, for example the flying/jumping attack

  • @jober1905
    @jober1905 4 роки тому +2

    From 8:30 and onwards, the demon boss fits perfectly into the music! Did you edit the music in? If so great job!! And if not, then it’s definitely meant to fit the cleric beast’s theme

  • @VisionoftheChief
    @VisionoftheChief 6 років тому

    Cool content, subscribed.

  • @chrisnorman9562
    @chrisnorman9562 6 років тому

    Really loved this video, looks like the Fire Demon could have been an early concept that turned into the Watchdog of the Old Lords? And those 2 really cool looking Skelitons wouldn't look out of place alongside the Pthumarian Decendant, maybe they were supposed to fight alongside a weaker version of him? The Slug Princesses defiantly look like they should be in the Fishing Hamlet, perhaps an early concept for the things in the shells that appear in the final part of the Hamlet? Great video man 👍

  • @brokenhomebob34
    @brokenhomebob34 4 роки тому +3

    The slug princess might have been a reference to fire keepers in dark souls, because of the blindfold and stuff

  • @spuddy98
    @spuddy98 5 років тому +7

    The last 2 definitely looked like they were from Dark Souls.

  • @darthrizzen9349
    @darthrizzen9349 3 роки тому

    Thanks for these videos! I’m amazed by what you’re able to dig up and reintegrate in various games. 👍
    Probably late for the guessing game, but I’ll do it anyway!
    Slug Princess’ ragged looks, weak build, blindfold and what seems to be shackles around the ankles would make them former residents of the fishing hamlet and victims of Byrgenwerth’s insane quest for eyes.
    I can’t shake the feeling that King Skeleton and Lesser Demon were trial runs for Dark Souls 3. They’d look perfectly at home in the Catacombs of Carthus. In fact I wonder if the demon was a prototype for the similar mini bosses in Undead Settlement and near the entrance of Smoldering Lake (which do have a fire breath attack)
    Considering that Dark Souls Remastered has a rough attempt of Cathedral Ward in its files and DS3’s Irythill and Yharnam could be sister cities, I guess From Software just like to use in development games as testing grounds for other projects. Saves time and money probably.

  • @kevgmei
    @kevgmei 6 років тому +2

    Some of these enemies look like they could've been reimagined for DS3. Those slug princesses seem to move like man-grubs, those skellies look a lot like Carthus skeletons, and that demon looks like those big fire demons.

  • @phiengley
    @phiengley 6 років тому +29

    IIRC there's dialogue (either in Latin or backwards?) attributed to the Slug Princess, so she was probably an NPC? Also, was... was the demon boss basically 95% recycled in DS3? The proportions and animations are really similar to the demon's you fight in Undead Settlement and the entrance to the Catacombs!

    • @Proctor_Conley
      @Proctor_Conley 6 років тому +14

      DS3 is scrapped together from used & unused Bloodborne assets, going so far as to retcon & contort lore to justify it.

    • @jokerzwild00
      @jokerzwild00 6 років тому +12

      Proctor Conley I'm not saying I doubt you as that does sound plausable to an extent, but I am curious if you have a source for that? Even just a Dev blog or interview somewhere? Googling it I get some forum post hits from players speculating similar things but nothing from the developers or anyone connected to them. Maybe is there an interview in print somewhere that's not online? Or maybe buried in the middle of a video Dev interview?

    • @Noobymanfire
      @Noobymanfire 6 років тому

      hey yo you’re late.

  • @Dingus7696
    @Dingus7696 6 років тому

    Came here from Shesez' new Video.... You my friend have a new sub and a regular viewer now.

  • @LukasShyuda
    @LukasShyuda 6 років тому

    There's just so much depth and mystery in this game...

  • @connormashnouk1140
    @connormashnouk1140 5 років тому

    That lesser demon thing at the end reminded me a lot of the Taurus demon with the sounds and the moves looked really similar like one of the flying moves looked like the Taurus demon’s jumping attack minus the wings

  • @nickzettas5220
    @nickzettas5220 6 років тому +5

    Looks like Capra Demon had a baby with a Taurus Demon.

  • @Dramatic_Gaming
    @Dramatic_Gaming 6 років тому +1

    That slug lady I could see being used in one of two places: either it the Research Hall in the DLC, or in Upper Cathedral Ward somewhere. And I would put money on those skeleton warriors being the inspiration for the Carthus Knights in DS3.

  • @killlaqueen
    @killlaqueen 5 років тому

    I see in a lot of game developers tend to use some their unused concepts in their future titles, almost feels like you are giving us a taste of what blood borne ll might look like.

  • @jehutydark6658
    @jehutydark6658 6 років тому

    The demon's head reminds me a lot of the watchdog of the old lords. The fire theme does as well.

  • @InterEDGE
    @InterEDGE 6 років тому

    That shroud that the witch enemies wear is the same one as Mergo's Wet Nurse.

  • @ArcRay20
    @ArcRay20 6 років тому +1

    im reminded of the Old Demon King's moveset from Dark Souls 3 from that cut demon boss.

  • @hideyasumusha7211
    @hideyasumusha7211 6 років тому +3

    The lesser demon would fit perfectly on the challice dungeons specially the one with the infamous fire dog

  • @SoundwormBite
    @SoundwormBite 6 років тому

    So cool man. I Love this game so much. I wish it had more story DLC content.

  • @ameliadavidson360
    @ameliadavidson360 5 років тому +1

    A year late to the party here, but great video! It's always fascinating to see what was cut/kept in the game.
    I can't help but feel the Lesser Demon and King of Skeletons were probably early on coded for the game, but then the director or someone said it didn't match the environment or aesthetic in the game, so they were sadly scrapped at that point. It's interesting though, because I feel like a demon based boss would not have been too far outside the realm of possibility for the world of Bloodborne, since it is dealing with cults and religion. If elemental magic would have been a thing in Bloodborne, the whole Lesser Demon could just be another experiment gone wrong.
    The slug princess is probably my favorite out of this batch of cut characters... Anyone else find it neat that she had the same "white blood" the Doll has?

  • @shmookins
    @shmookins 5 років тому

    Very interesting and good job on the digging.
    Did anyone do the same for Shadow of the Colossus? I'd like to see some of the cut bosses.

  • @P33b4Ugo5omwh3r3
    @P33b4Ugo5omwh3r3 4 роки тому

    0:47 Seeing it like this reminds me of a Nightmare Creatures 2 first encounter of similar looking monsters in the Asylum's medical room.

  • @deepwoodmotte4136
    @deepwoodmotte4136 6 років тому

    think about how much work that has been put in to bloodborne. It must have taken years!

  • @oneperson7795
    @oneperson7795 6 років тому

    Oh wow, this video's actually pretty good. I'm rather happy to see fellow Australians doing good videos on Bloodborne like this.

  • @leonardocontri8921
    @leonardocontri8921 4 роки тому

    Lesser Demon not only does it have a very similar moveset as the demon you fight with Siegward in DS3, but it has the same exact voicefiles as the Taurus Demon in DS1!!! How cool is that?😮

  • @StyledSnail
    @StyledSnail 5 років тому +1

    bloated head doll might be old version of the winter lanterns.

  • @ewanedwards6822
    @ewanedwards6822 5 років тому +1

    I would imagine the "king of skeleton" enemy was gonna be in the chalice dungeons, it does look a bit like it has the cloak the pthumerian descendants wear. I also notice that the "blessed demon" seems a suspicious lot like the gargoyles, namely in the fact it has the exact same sound too, anyone else noticing this?

  • @eriknorman1690
    @eriknorman1690 2 роки тому +1

    Just a thought I had, what if that scrapped doll enemy was developed for a possible scrapped area such as a doll factory/warehouse? Perhaps that could've offered more insight as to the dolls orgins from the abandoned workshop and hunters dream. An abandoned doll factory also sounds like such a creepy and cool area to explore.

  • @splunkmastah4609
    @splunkmastah4609 Рік тому

    3:58 WHY WAS THIS CUT?!
    IT FITS SO WELL!!!

  • @ArbitraryGravity
    @ArbitraryGravity 6 років тому +1

    That demon looks like a prototype for the fire demons that ended up in Dark Souls 3. Its appearance is similar and its animations look almost identical.

  • @drnobody1908
    @drnobody1908 2 роки тому

    The Lesser demon was supposed to be found the Chalice dungeons in the area very similar to the Ashen Lake meaning to tie both games together

  • @CrazyPangolinLady
    @CrazyPangolinLady 6 років тому

    That doll this is so creepy. Imagine that coming toward you in the dark. What a bummer that it was cut

  • @ironrose6
    @ironrose6 5 років тому

    Interesting how those witch enemies are holding out a hand as if begging for change or spare blood echoes.

  • @WolfGang2316
    @WolfGang2316 Рік тому

    2:39 I’m sorry that little run was terrifying

  • @christiangreene8158
    @christiangreene8158 6 років тому

    It looks like that fire demon looks like it got its own unfinished or completely undone area for its bossfight. They probably wanted a fire and brimstone kind of arena for it and its buildup. Itd be interesting to see if they fully cut out a section.

  • @rockstarfoxy654
    @rockstarfoxy654 5 років тому +1

    Slug princess probably would have been in upper cathedral ward, (vicar Amelia had a blindfold), she probably has something to do with being uplifted as a partial great one, by Ebrietas, daughter of the cosmos

  • @CNNBlackmailSupport
    @CNNBlackmailSupport 5 років тому

    The missing link witch monster has fingernails that arent your typical claws or unclipped version. Search "fingernail scene from Stir of Echoes" and you will see what I mean.
    They could have been dragged backwards over the floor while trying to grip something, or they could have been trying to scratch at something despite the damage it would cause.
    It's a neat touch that fits with the half transformed design, since the transformation would be physically painful, causing them to try and hold onto themselves by grasping at the ground, or they have been losing the battle for sanity and have tried to claw through a door or something.

  • @nyoom9814
    @nyoom9814 3 роки тому

    7:09 definitely heard that sound from glove and boots gorilla intro

  • @alexshearer9889
    @alexshearer9889 6 років тому

    Omg that demon thing is basically flying flaming Taurus demon, same sound and basically the same attacks lol.

  • @CursiveS
    @CursiveS 6 років тому

    The 2nd enemy you showed looks like a human version of Yoel of Londor and his people. Extremely hunched over and hooded up

  • @MarsMann6754
    @MarsMann6754 5 років тому +1

    these removed enemies give an idea of what bloodborne could have been

  • @Birdseed99
    @Birdseed99 6 років тому

    It looks like the "Lesser Demon" was supposed to have two head but one was severed completely? Fascinating.

  • @ziggymarley5424
    @ziggymarley5424 5 років тому +1

    It's like they took and swapped enemies between ds3 and BB

  • @raggingraven
    @raggingraven 3 роки тому +1

    Those skeletons seem like they belong in ailing loran chalice. Curved blades based on sand cultures. Seems fitting.