they straight up forget that exist. Ngl, with the mechanic of mhrise, the gunlance and lance should and looks perfect to have some engage moves that lefts any defense and parry or engage moves full centered on defense like a truck.
As someone who plays as a Poker (get it?) since the PS2 game, this run was amazing, so nice to see someone speedrunning with a lance and a lot of skill!! Amazing!!
@@charlietr9815 There's 100% things you can leave out of the build for a little less damage, no matter the build. The general idea of max damage no health builds is easily done even without cheats, so unless you're copying 1-to-1 (which is a horrible idea in sunbreak) you can get pretty close.
@@woodpecker8116 Its more like a known secret. Instead of wasting time on save reseting or rolling loot tables, you mod your files on Pc. This was you have more time to invest in actual practise runs. I mean even the beast min maxed build is worthless if you cant handle the weapon/monster. Practise is all
@@SilverTwinkle nah man, there's one in 0:45 where he doesnt get chip damage, probably from guard 5 + embolden 3 + extra guard lvl from the guard dash - hence why he did the anchor rage at the second one. Edit: Also at 2:30 where he blocked them without any pushback nor chip damage
how do you transition from guarding to attacking so quickly? i always seem to be at the very tail-end of an attack animation and it's too late for me to block/instablock the monster's attack
@@inkyeo thanks, I also really like running shield tackle. I can just infinitely combo the monster and I find it easier to block attacks with, it works stupidly well with Offensive Guard and Guard skills, I love it
@@dylanj950 this is the dilemma of rise lance; both guard dash and shield tackle are so good you don't know which one to choose. in the end it comes down to preference.
i have shield tackle in my orange scroll, but when the monster is knocked down/stunned/etc i like to swap to the blue scroll and spam backstep-thrust-backstep-thrust like in the video
It isn't a switch skill so it's always available for use, you do it by pressing left trigger+Y/X/Triangle? (don't play on ps so just press the top face-plate button)+ a direction, this will make an jump with your shield raised, then you can press Y/X/Triangle again to do an advancing thrust that does 3 hits or press B/A/Circle to do a stationary shield bash.
1:27 how come that you didn't take damage here? is it iframing hops? I don't see any dodge/hop here? perhaps I'm blind or it's overshadowed by shagaru?
I swear some of these runs seem so odd, there were a couple spots where it looked like they took a hit but nothing happens. At 00:54 that shoulder slam looked like it hit well before the evade went off but nope. At 1:24 he literally just walks over them without actually triggering a hit box.
At 00:54 he used a back hop + shet and retreat, a lance wirebug skill to retreat. At 1:24 I think that was just a weird hit box, while using lance againts tigrex or barioth I had similar interactions while they did bite atacks or short charges, not usual but likely exploitable if I knew how to position.
Thanks for doing what TDS should have done ! The least they can do when using music than the one in the game is to give credit to the author and where it comes from...
@@fromhl7619because unlike any other weapon, in MHRSB every SnS move is highly risky but almost no positive feedback at the same time. While the most efficient way to deal damage in Sunbreak is pressing your light attack over and over again. None of the new added moves actually helps the fight
@@VaiWolfe Blocking an attack with the Anchor Rage wirebug skill gives you a temporary damage buff which is shown by that glow. The color shows how strong the buff is, with a gold glow being a bigger dmg increase than red. Which buff you get depends on how much knockback the attack you blocked does.
Well shit... this video just made me realise that you can stack embolden and guard to their max levels for even better block than guard 5. I wish I knew that before I started grinding this fight. Getting knocked back while blocking 90% of risen shaggies attacks definitely makes the fight take a lot longer.
The run as a whole meh. But the count at 3:30 was clean af. Beautifully timed. And before everyone flames me like "let's see you do better". Youre right. I cant. But that doesn't mean I can't have an opinion. Just isn't what I'd expect from a TDS member. I feel like lance isn't their main weapon here, and it just wasn't nearly as optimized as it could've been. Maybe I'm wrong. Probably am. I do use lance. But I've never gotten into the numbers of what's the most DPS on lance, I just poke and play.
Use guard bash and guard dash the multi hit is rly good and the guard bash skill is basically a safer and guaranteed counter and time the monster hits u!
@Filip Borkowski it basically counters anything insta would but there's zero risk and u can ko with it good for raw Lance also great against multi hit moves that would get you if u use insta block
@@FifiDuLMB Not true. Guard Bash is extremely useful for keeping damage uptime with multi-hit attacks like Auroracanth's everything, Lucent's tail spins, and Anjanath's charge. Those are attacks where you can Insta-Block them with the proper timing, but you don't necessarily get an opening to use Cross Slash and retaliate. With Guard Bash, you can still do damage and have even greater blocking potential than Insta-Block. The tradeoff is less overall damage, but much more defens- and increased damage uptime because you're now dealing damage to monsters in your face even when you're blocking. Guard Bash is also a skill from Frontier, of course. Reflect Lance, I believe. There's videos of Lance absolutely shredding monsters in Frontier due to being able to "reflect" the damage from multi-hit attacks right back at them.
as a true main lance , it's not greatly played tbh , there were many occasions where she could slip some attacks and also occasions where she could parry for dps increase. Yet there was also the fear of losing that 1 hp while tanking. Overall AMAZING build!
@@akaimizu9780 Those augs aren't cheated, you can tell off the defense and elemental defense roll values. Those are natural, doesn't matter if you use a augment editor if the game wouldn't naturally roll it anyway it will break it.
Lance is rlly shit. It should be maybe like you poke the monster and after you did it sometimes you could make an actual good damaging move or maybe an skill that could protect multiple characters
Since the whole gimmick is just sticking to the monster like glue and not giving a single shit what they do to you; unfortunately everybody and their brother has a counter move now, lance has just kinda gotten buried and can't keep up as well. Especially because lance has no big "Oh the monster's locked down, I can do my giant 5k damage move!" In fact, we do WORSE damage the longer a monster is down/not attacking us.
@@Warcombine It's litterally the most aggressive and hyper offensive weapon in the game. The reason why it is often (but not always) worse than other weapons when it comes to speedruns is because of evryones dreaded nemisis....MATH Speedruners that main a weapon (which usally get the best times with that weapon) can keep a pretty much 100% uptime (time spend actually hitting the monster) on most runs with pretty much every weapon. Lance in average play has a higher uptime than other weapons. Lets say just as as an example (not the actual numbers just to make the point clear) avg. play Lance = 75% uptime avg. play GS = 50% uptime and in speed runs both have 100%. Ok so now how are the Devs gonna balance this? Lets say they balance around avg. Play so that in avg. Play the dps of both GS and LA is 100dps avg. play Lance = 75% uptime = 100dps avg. play GS = 50% uptime = 100 dps then on speedruns (SR) the DPS would look like this SR. LA = 100% uptime = 133.3 dps SR. GA = 100% uptime = 200 dps even if it isnt exactly 100% uptime on both the difference is there. The other option the Devs have is to balance around SR. Then th result would be: SR. LA = 100% uptime = 200 dps SR. GA = 100% uptime = 200 dps and avg. play Lance = 75% uptime = 150 dps avg. play GS = 50% uptime = 100 dps so either they balance it around avg. play and have it under perform in SR or they balance it around SR and have it over perform on avg. play. Ofcousre they could just make Lance's damage scaling with uptime none-linear but that requires a decent amount of testing and the devs dont care enough about balancing to do that. So Lance's main problem is actually that it is the most aggressive weapon in the game, which makes it hard to balance.
This is how this weapon is supposed to be played. 1000% aggression because your defense is impenetrable. Incredible skill on display here
Ok, when the speedrunner has to stop and block, you know it's serious
Bro literally poked the sh*t out of it 😂
as a dedicated lance main. I LIKE THIS ALOT
I thought u guys are myth hahaha
definitely gonna try to make guard 5 embolden 3 build after seeing this vid hahah
Kinda because it's better to play solo than having to chase the monster in online play...
@@mixxyv2463lance main since 2004 here !!!!
Lyrics:
Back step, poke
Back step, poke
Back step, poke
Back step, poke
Back step, poke
Back step, poke
Lance is just SO satisfying. People hate this weapon so much but it has such great utility for defense AND offense. Great run.
People don't hate it.
@@mgsxmike more like they dont care
I’m gonna try lance after sns, currently I’m using hammer.
now lance is a A tier weapon from B
they straight up forget that exist.
Ngl, with the mechanic of mhrise, the gunlance and lance should and looks perfect to have some engage moves that lefts any defense and parry or engage moves full centered on defense like a truck.
Lance in monhun is a defence focus equipment.
TDS: Observe.
This fills my poke stick heart with joy
Poor shaggy. Only ever got to taste the shield.
I thought she was gonna pull out the gustcrab at first lol
afaik Vycery is actually a guy, but i dont think there is a gustcrab in that locale, so that exploit isnt possible on risen shagaru
Same
@@simsim4910 he got confused cause they always use female characters there's a chance they were gay.
What is tht dash three hit thrust he's doing called I've been wanting that move but don't know what it's called
Leaping Thrust. It's a base Switch Skill in Rise.
As someone who plays as a Poker (get it?) since the PS2 game, this run was amazing, so nice to see someone speedrunning with a lance and a lot of skill!! Amazing!!
Poker?....What does poker mean? I don't understand....this "poker"? What could it possibly be? ..... Poker? hmmmm.
Holy shit, if I'd been drinking when you hit more than 800 with a lance I'd have spat. Bravo
My good sir. I humbly request this type of video for Charge Blade. The beauty which is the art of CB should be celebrated whenever possible.
real title
How fast can Risen Shagaru runaway from a speedrunner?
CANT XD
Man how lucky did you get work those Qurious rolls? Just went through over 100 rerolls and never saw either of the skills on the helmet.
It’s manipulated cause it’s pc, so he used mods and got them first try, which is why you should never try to copy a speedrun build
It's doable even without mods, and over 100 rerolls is actually not that much, I spent 2k rolls just to get dragon conversion on my helmet
@@charlietr9815 There's 100% things you can leave out of the build for a little less damage, no matter the build.
The general idea of max damage no health builds is easily done even without cheats, so unless you're copying 1-to-1 (which is a horrible idea in sunbreak) you can get pretty close.
@@charlietr9815 is this just a random accusation or actual knowledge?
@@woodpecker8116
Its more like a known secret. Instead of wasting time on save reseting or rolling loot tables, you mod your files on Pc. This was you have more time to invest in actual practise runs. I mean even the beast min maxed build is worthless if you cant handle the weapon/monster. Practise is all
Let’s go another tds video
Speedrun with lance?? Without using gustcrab glitch?? With full guard?? What is this world????
Monster Hunter World!!11!1!!!1
even with full embolden, he didnt get any chip damage at all againts shag's attacks that usually deals a TON of chip damage
fr when i saw the title before clicking on the video i was like pls no gust crab pls no gust crab.
@@TheKZKAI He evaded the attacks that do deal chip. (beeing those where you need guard up)
@@SilverTwinkle nah man, there's one in 0:45 where he doesnt get chip damage, probably from guard 5 + embolden 3 + extra guard lvl from the guard dash - hence why he did the anchor rage at the second one.
Edit: Also at 2:30 where he blocked them without any pushback nor chip damage
how do you transition from guarding to attacking so quickly? i always seem to be at the very tail-end of an attack animation and it's too late for me to block/instablock the monster's attack
you can use guard dash immediately after most attacks and then combo into leaping thrust.
@@inkyeo thanks, I also really like running shield tackle. I can just infinitely combo the monster and I find it easier to block attacks with, it works stupidly well with Offensive Guard and Guard skills, I love it
@@dylanj950 this is the dilemma of rise lance; both guard dash and shield tackle are so good you don't know which one to choose. in the end it comes down to preference.
i have shield tackle in my orange scroll, but when the monster is knocked down/stunned/etc i like to swap to the blue scroll and spam backstep-thrust-backstep-thrust like in the video
ランスからガンランスに変えて使ってた私は
ランスに戻る事を決意しました
俺も決めました。ランスと妹さんはスゴイね
I only played lance a bit in iceborne, what is that step back multi poke attack is it a switch skill or just a base lance move in rise?
It's a base lance move that is actually also in Iceborne, but for some reason they made it a multi hit in Rise.
It isn't a switch skill so it's always available for use, you do it by pressing left trigger+Y/X/Triangle? (don't play on ps so just press the top face-plate button)+ a direction, this will make an jump with your shield raised, then you can press Y/X/Triangle again to do an advancing thrust that does 3 hits or press B/A/Circle to do a stationary shield bash.
@@miguelguerrero8763 it's a switch skill in sunbreak. It's the default one yeah but you can swap it out.
Oh ok, and thanks for the explanation on how to do it too, I think I'll check out the lance again on sunbreak after seeing this speedrun lol
@@kmon9911 its the attack after guard dodging thingy, its in Iceborn but they buffed it in Rise to the point its meta move now
How are you doing that forward hop attack?
Shield tackle switch skill, then you can follow up with the X button on the Switch. Idk what the button would be on PC
1:27 how come that you didn't take damage here? is it iframing hops?
I don't see any dodge/hop here? perhaps I'm blind or it's overshadowed by shagaru?
Could just be silly hit box. Happens very often where monsters just miss you if you between their arms.
Glad to see the lance getting some love!
I swear some of these runs seem so odd, there were a couple spots where it looked like they took a hit but nothing happens. At 00:54 that shoulder slam looked like it hit well before the evade went off but nope. At 1:24 he literally just walks over them without actually triggering a hit box.
At 00:54 he used a back hop + shet and retreat, a lance wirebug skill to retreat.
At 1:24 I think that was just a weird hit box, while using lance againts tigrex or barioth I had similar interactions while they did bite atacks or short charges, not usual but likely exploitable if I knew how to position.
The shield has become the spear
Music : Yu-Gi-Oh master duel climax theme 12
Thanks for doing what TDS should have done !
The least they can do when using music than the one in the game is to give credit to the author and where it comes from...
Anyone knows the song in the background?
Really hope the next MH comes out soon 😢
your wishes are granted sir
You;re fighting Against the wall
AND I AM THE WALL
Wait, Dango Slugger 4? Besides Hellfire knockdown and Thunderblight, didn't see any stuns the whole vid.
whats the weapon tier list now, is lance on top? or range weps?
the song in the bg is so good, i wonder what its called
As an SnS main, i'm already crying, even lance beats it faster than SnS
Why is that a surprise to you?
@@fromhl7619because unlike any other weapon, in MHRSB every SnS move is highly risky but almost no positive feedback at the same time. While the most efficient way to deal damage in Sunbreak is pressing your light attack over and over again. None of the new added moves actually helps the fight
@@EndiCarrotwdym, there's already sns with so much faster time than this
how to make hp like that? like all the hp is a red bar is that skill or something else?
So smooth my video quality was bumped up
1:24
All of the Magala instant charges get me too lmao
Somebody get this man a gustcrab
what is the difference between the red glow and the golden/yellow glow on the lance?
Offensive Guard 1/2/3
@@SnazzyBeard care to um elaborate?
@@VaiWolfe Blocking an attack with the Anchor Rage wirebug skill gives you a temporary damage buff which is shown by that glow. The color shows how strong the buff is, with a gold glow being a bigger dmg increase than red. Which buff you get depends on how much knockback the attack you blocked does.
@@lunarazure9969 that's so easy to understand, thankyou very much👌
Well shit... this video just made me realise that you can stack embolden and guard to their max levels for even better block than guard 5. I wish I knew that before I started grinding this fight. Getting knocked back while blocking 90% of risen shaggies attacks definitely makes the fight take a lot longer.
you out here making me feel bad for playing gunlance, haha
no way we could ever get that level of dps gosh damn
What hairstyle is that i cant find it
Why is shigaru so small?
Bruh... It take me 24 minute with Hunting horn xD
Now use gustcrab and see how much power is gained
Sadly Capcom have issue a patch today that correct the use of that crab
I like the part where TDS_Boot Shine helped with the hunt!
can use mods in mhrise or they are a little sassy with them? the devs i mean.
hello what is the voice of the character?
good god that is one small shagaru magala.
I've fallen in love with the lance, its become my main
Tell how to make this build
The run as a whole meh. But the count at 3:30 was clean af. Beautifully timed.
And before everyone flames me like "let's see you do better". Youre right. I cant. But that doesn't mean I can't have an opinion.
Just isn't what I'd expect from a TDS member. I feel like lance isn't their main weapon here, and it just wasn't nearly as optimized as it could've been.
Maybe I'm wrong. Probably am. I do use lance. But I've never gotten into the numbers of what's the most DPS on lance, I just poke and play.
Dont bé affraid ! Lance community IS not toxic ! Just Real hunters my Friend!
Who the hell are you shadowboxing with..?
Song?
Why is the hunter taking hits and not taking damage?
turns out embolden skill stacks with guard 5 making the chip damage go away.
also , there is the sheathing retreat switch skill which gives I-frames too when using it
@@Kysen10 having 10 lvl of guard is so good 😏
its like playing a rhythm game
Seeing all the poke whiffs in this video suddenly makes me not feel so bad anymore
Song name?
Dont know whats going on, but it sure looks cool.
404 error: Shagaru not found
“Wisdom Talisman” ?
The music for lance speed runs should suit the foot movement in my opinion .
I also use G5 but i still get knockback with the blasts, what am i missing?
Embolden
Lance IS now AT full power!
How is this man not running out of stam?
LANCE GANG RISE UP!
hup! hip! ahh! hup! hip! aaaaaaahhhhh!
I guess this move wasn't added to MH Rise
Float like a Lance main, sting like a Lance main.
This is what i am waiting for ....
Truns out, pretty fast xD
This is brilliant Lance propaganda
As the same lancer, I respect you
Damn 3:31 could almost ruin the run
Using lance is so sexy
Ah man looks so fun😊
ランスのバクが修正されてしまう
悲しい
クソバグだったからね
みんなランスを使おう。協力プレイでも安定する。
少しランス人を見ました、俺初めから使いますけどみんなはランスの事知りません😔
Clean
Hunter suffer no damage. I think I still have long way to go cause I more on spamming spiral thrust instead
Very fast.
Nice lance ...
your health depleted to 0 but didn't die....how?
All health-draining (aside from Berserk) skills will not cause you to faint once green health is depleted
Dereliction eats your health but buffs your damage. it wont kill you at 1 HP
like a dance )))
Jesus Loves all of you guys
Could have fit 2 more ranks of resentment
Jump lance 😂
teach meeeeee
😐
OMG
Lance runs in Sunbreak are all basically the hunter spamming the same move over and over again
As if other weapons not doing that.
That’s every weapon lol
That's most weapons in every Monster hunter bro, where have u been
not fast
I refuse to use this strats because how goofy it looks like. I keep feeling "this is not how you supposed to use lance". I'll stick to insta block.
Use guard bash and guard dash the multi hit is rly good and the guard bash skill is basically a safer and guaranteed counter and time the monster hits u!
Your stance seems to be how most non rise hunters feel about our move sets for all weapons in general. Im not mad at it.
@@jujumann7643 guard bash is kinda useless ngl 😔
@Filip Borkowski it basically counters anything insta would but there's zero risk and u can ko with it good for raw Lance also great against multi hit moves that would get you if u use insta block
@@FifiDuLMB Not true.
Guard Bash is extremely useful for keeping damage uptime with multi-hit attacks like Auroracanth's everything, Lucent's tail spins, and Anjanath's charge. Those are attacks where you can Insta-Block them with the proper timing, but you don't necessarily get an opening to use Cross Slash and retaliate.
With Guard Bash, you can still do damage and have even greater blocking potential than Insta-Block. The tradeoff is less overall damage, but much more defens- and increased damage uptime because you're now dealing damage to monsters in your face even when you're blocking.
Guard Bash is also a skill from Frontier, of course. Reflect Lance, I believe. There's videos of Lance absolutely shredding monsters in Frontier due to being able to "reflect" the damage from multi-hit attacks right back at them.
as a true main lance , it's not greatly played tbh , there were many occasions where she could slip some attacks and also occasions where she could parry for dps increase.
Yet there was also the fear of losing that 1 hp while tanking.
Overall AMAZING build!
"True" lance main?
Lmao the condescending nature of your comment, Since you're such a "True" lance main why dont you beat Vycery's run then?
@@willtolivex maybe he doesn't have cheat augs
@@akaimizu9780 Those augs aren't cheated, you can tell off the defense and elemental defense roll values. Those are natural, doesn't matter if you use a augment editor if the game wouldn't naturally roll it anyway it will break it.
@@willtolivex ??? By cheat augs i meant he modded them in, and not everyone wants to do that, there is practically no chance to get that legit
I love Lance.
But this is not real Lance : (
Lance is rlly shit. It should be maybe like you poke the monster and after you did it sometimes you could make an actual good damaging move or maybe an skill that could protect multiple characters
Bro. lance looks super boring
Damn. That was slow lol. Shame lance sucks 😢
Twice as long as most weapons lol
Lance isn't really designated for speedruns, it's a tank weapon after all.
Tho if you play it well you're unkillable no matter what.
Ignorance
Since the whole gimmick is just sticking to the monster like glue and not giving a single shit what they do to you; unfortunately everybody and their brother has a counter move now, lance has just kinda gotten buried and can't keep up as well.
Especially because lance has no big "Oh the monster's locked down, I can do my giant 5k damage move!" In fact, we do WORSE damage the longer a monster is down/not attacking us.
@@Warcombine It's litterally the most aggressive and hyper offensive weapon in the game. The reason why it is often (but not always) worse than other weapons when it comes to speedruns is because of evryones dreaded nemisis....MATH
Speedruners that main a weapon (which usally get the best times with that weapon) can keep a pretty much 100% uptime (time spend actually hitting the monster) on most runs with pretty much every weapon. Lance in average play has a higher uptime than other weapons. Lets say just as as an example (not the actual numbers just to make the point clear)
avg. play Lance = 75% uptime
avg. play GS = 50% uptime
and in speed runs both have 100%.
Ok so now how are the Devs gonna balance this? Lets say they balance around avg. Play so that in avg. Play the dps of both GS and LA is 100dps
avg. play Lance = 75% uptime = 100dps
avg. play GS = 50% uptime = 100 dps
then on speedruns (SR) the DPS would look like this
SR. LA = 100% uptime = 133.3 dps
SR. GA = 100% uptime = 200 dps
even if it isnt exactly 100% uptime on both the difference is there. The other option the Devs have is to balance around SR. Then th result would be:
SR. LA = 100% uptime = 200 dps
SR. GA = 100% uptime = 200 dps
and
avg. play Lance = 75% uptime = 150 dps
avg. play GS = 50% uptime = 100 dps
so either they balance it around avg. play and have it under perform in SR or they balance it around SR and have it over perform on avg. play.
Ofcousre they could just make Lance's damage scaling with uptime none-linear but that requires a decent amount of testing and the devs dont care enough about balancing to do that.
So Lance's main problem is actually that it is the most aggressive weapon in the game, which makes it hard to balance.
Yah that's why i hate lance
Thats a tiny Magala
RED HAIR LET'S GOOOOOOOOOOOOOOOOOOOOOOOOO