Hello, friend. That was a rather good episode, as you managed to get Balorn and secure your flank from Isenguard - though they still hold Tharangrondost and Cirith Iaur, which are to fall in due time. Karbazir has a great force, which can go towards Gynd and secure even further Carras, so that a new army with two new generals can march southwards into Gondor to eliminate the Isenguard presence there. Otherwise, Dunland will keep on pressing and steadily you amass an army to run them down. Archers are your best friends here. I agree that heorot is a great claim, as it actually shields all of your regions at the back. Morlond is to also receive pressure, because it's the only way for Dunland to come around Gwathlo - and at this time, if you have a spy in the area, you can transport an army through the river with your ships and hit Argond, if possible. In the East, Mornedhel is a great claim and after the big battle with Gimilkhad, you'll be able to hit towards the western Rhovannion and complete the circle around them, in order to destroythe faction and go further forth. Your economy will rise again, since you continue with economic investments, but you should also give some military infrastructure to your borders with Dunland, so that you can train something there. Finally, the mercenary units in Zadan Belegaer should go to Bhaille, as I don't think you have threat there, and also bolster the garrison in Bhaille, which will be under pressure. Have a nice time.
If you can spare a general from the eastern kingdom where there's not as much fighting, maybe you could send one down to the Anduin to meet with Admiral Sakalthor and sail him over to the west to help in the war against the wildmen and Isengard - from a story perspective you could say a member of the merchant Castamite's personal bodyguard (assuming he wouldn't just walk all that way with no protection) quickly rode back to the east to request greater support upon witnessing the western kingdom's situation as they passed through. Could sail over a few extra units from the east with the general too as like a small expeditionary force
I might potentially be wrong but i do not believe any ships can get past the Osgiliath/Cair Andros part of the Anduin neither northward nor southward... since those are bridges that block ships, at least from my experience which was several months ago tbf. As a sidenote, there is also the fact that when Pelargir gets a proper port... that port can rather easily block fleet movements from the Area of control/zone of control it generates. This aside, the alternative solution would be for said general to walk all the way to Osgiliath/Cair Andros or even Pelargir (or northern/western Harondor) where Sakalthor can take him the rest of the way. Even with the route i have in mind (Rhovanion > Amon Hen > Minas Tirith > Pelargir > join up with Sakalthor > Final Destination) it would take 10-20 (maybe 30 or more in some cases such as him getting constantly attacked by Dorwinion before reaching the dead marches) turns for the general to arrive in the west (depending on where specifically ofc) and this is just one of the shorter routes, if i'm not mistaken. Now, in the hopes i did not go too far in this, i actually think that it's a really good idea personally but it will take at least 10 turns for the general to get anywhere near the western kingdom so i suppose it could be a long term investment so to speak where the end goal is the story itself rather than the efficiency of moving the general to the west (without getting ambushed and killed on the way).
@@classical4872 that's true, guess to save time and to make sure he actually gets there he could just move him to the mouth of the Anduin using the classic show_cursorstat/move_character console commands, which I'm sure nobody would actually mind about if it makes for more interesting story so to speak
@@hugoturner2718 I do believe very few would mind that a general (with a small 'expeditionary force' perhaps even) is moved to the west in such a manner. Especially since it means the story of the campaign is thus expanded upon and in fairness those reinforcements are also likely needed since Ligizd has quite a few cities/fronts to cover especially in the west.
Faltering courage trait is happening because you keep attacking and pulling out just to see what they have in the army Someone cirrect me if im mistaken
I think that happens in Stainless Steel. In Dac, a general has a chance at getting it when they do not participate in melee combat. Naturally archer generals are extremely prone to it.
Oh noooo :( not that flippin glitch again. It's the recording program that flipps out, has happend before but it's been a long time since it did happen :(
11 days bro, we are getting worried.
What happen? i need more videos
Hope u r okay, bro!
Miss this campaign a lot hope your back soon
Hope all is well mate, looking forward to your return when you’re ready.
After all, a wizard arrives precisely when he means too.
Thinking of the quality of this campain and the other one today, hope to see it coming back, but take the time you need :)
Come back to us 😢❤
Remember to release Dalian prisoners if you want the lakemen to like you
Hello, friend. That was a rather good episode, as you managed to get Balorn and secure your flank from Isenguard - though they still hold Tharangrondost and Cirith Iaur, which are to fall in due time. Karbazir has a great force, which can go towards Gynd and secure even further Carras, so that a new army with two new generals can march southwards into Gondor to eliminate the Isenguard presence there. Otherwise, Dunland will keep on pressing and steadily you amass an army to run them down. Archers are your best friends here. I agree that heorot is a great claim, as it actually shields all of your regions at the back. Morlond is to also receive pressure, because it's the only way for Dunland to come around Gwathlo - and at this time, if you have a spy in the area, you can transport an army through the river with your ships and hit Argond, if possible. In the East, Mornedhel is a great claim and after the big battle with Gimilkhad, you'll be able to hit towards the western Rhovannion and complete the circle around them, in order to destroythe faction and go further forth. Your economy will rise again, since you continue with economic investments, but you should also give some military infrastructure to your borders with Dunland, so that you can train something there. Finally, the mercenary units in Zadan Belegaer should go to Bhaille, as I don't think you have threat there, and also bolster the garrison in Bhaille, which will be under pressure. Have a nice time.
You forgot to destroy some buildings at Balorn :)
Hi ligizd, loving the series so far. Really missing the uploads, hope everything is going OK. Hoping for a swift return to the campaign
Anyone else still waiting one month later? Wondering if everything is ok hope you’re doing well.
When living for cavalry charges makes me sad at 52:40 all the enemy was stuck in the gateway was a perfect condition
Where you at?
The Faction Heir defo was in the settelment idk how he got out while under siege at 1:20:13
Another great video, loving the series so far!
My bro, where are you? Are you alive?
Loving the campaign so far bro!
I TOTALLY LOVE THIS SERIES AFTER WORK ITS REALLY GREAT WATHCHING THIS FOR AR ADUNAI,M!
If you can spare a general from the eastern kingdom where there's not as much fighting, maybe you could send one down to the Anduin to meet with Admiral Sakalthor and sail him over to the west to help in the war against the wildmen and Isengard - from a story perspective you could say a member of the merchant Castamite's personal bodyguard (assuming he wouldn't just walk all that way with no protection) quickly rode back to the east to request greater support upon witnessing the western kingdom's situation as they passed through. Could sail over a few extra units from the east with the general too as like a small expeditionary force
I might potentially be wrong but i do not believe any ships can get past the Osgiliath/Cair Andros part of the Anduin neither northward nor southward... since those are bridges that block ships, at least from my experience which was several months ago tbf.
As a sidenote, there is also the fact that when Pelargir gets a proper port... that port can rather easily block fleet movements from the Area of control/zone of control it generates.
This aside, the alternative solution would be for said general to walk all the way to Osgiliath/Cair Andros or even Pelargir (or northern/western Harondor) where Sakalthor can take him the rest of the way.
Even with the route i have in mind (Rhovanion > Amon Hen > Minas Tirith > Pelargir > join up with Sakalthor > Final Destination) it would take 10-20 (maybe 30 or more in some cases such as him getting constantly attacked by Dorwinion before reaching the dead marches) turns for the general to arrive in the west (depending on where specifically ofc) and this is just one of the shorter routes, if i'm not mistaken.
Now, in the hopes i did not go too far in this, i actually think that it's a really good idea personally but it will take at least 10 turns for the general to get anywhere near the western kingdom so i suppose it could be a long term investment so to speak where the end goal is the story itself rather than the efficiency of moving the general to the west (without getting ambushed and killed on the way).
@@classical4872 that's true, guess to save time and to make sure he actually gets there he could just move him to the mouth of the Anduin using the classic show_cursorstat/move_character console commands, which I'm sure nobody would actually mind about if it makes for more interesting story so to speak
@@hugoturner2718 I do believe very few would mind that a general (with a small 'expeditionary force' perhaps even) is moved to the west in such a manner. Especially since it means the story of the campaign is thus expanded upon and in fairness those reinforcements are also likely needed since Ligizd has quite a few cities/fronts to cover especially in the west.
Do someone know if something happen to him?
I'm fine man, needed to focus on some other irl things for a while. I'll be back soon ❤
Good to hear from you @@Ligizd hope all remains well irl.
@@Ligizd No rush. IRL comes first.
Faltering courage trait is happening because you keep attacking and pulling out just to see what they have in the army
Someone cirrect me if im mistaken
I think that happens in Stainless Steel. In Dac, a general has a chance at getting it when they do not participate in melee combat. Naturally archer generals are extremely prone to it.
@@IILeao67II ok then im wrong
Thanks!! 🙏🏻
Hope you're alright, friend
I'm fine bro :)
@@Ligizd come back brother, when all is good
Something ist wrong with sound at 36:00.
Was waiting for this
is it me or is your audio out of sync with the video? around the 30min it feels like the audio is 10seconds ahead of the video
yes it is but seems to fix itself roughly 10 minutes later
Oh noooo :( not that flippin glitch again. It's the recording program that flipps out, has happend before but it's been a long time since it did happen :(
@@Ligizd it fixed itself when the battle starts at the 42 minute mark though
A question, do i have to install eur over dac v5 or it is standalone?
It's standalone