Hope you've found these tutorials helpful so far, please consider becoming a Patron and joining the Discord www.patreon.com/Aggrotard discord.gg/0h1MC8ju8kqgAnP5
Finally decided to just work on my own avatars instead of paying others to and your tutorials have been an absolute lifesaver! Reeally appreciate you taking the time out of your day to make these vids
For people doing this in a newer Unity Version, make sure that the parameter at 6:11 is actually an Int, because if you click add Parameter it automatically sets the type of the parameter to whatever is above it
Very great series of tutorial. I go from not even have blender or unity install to my compter to an animated avatar in vrchat in less than a weekend. Thanks you very much
These video series of yours are amazing. I started in a frustrated state now I make huge stages with wild particles and dynamic clothes changes all thanks to you! It all starts in the basics. Concise, clear, awesome.
Your helping me out so much right now iv been playing VRC for quit a bit now and quit into it. So i really appreciate your helpful vids! Keep up the good work ☻︎
Great tutorial, really helpful. Just want to point out at 5:08 it's not an "Initiate" but rather "Integer" aka a whole number as opposed to Float and Boolean types from the same menu. Makes me wonder if not a Boolean is a "more proper" way for this two-state toggle.
Helpful video but I couldn't stop laughing at your avatar in the bottom left. The head shakes side to side a lot just a little like it's on crack or something, plus the eyes looking around in random directions. 😂
Been lookin' to make a toggle that swaps the short sleeve shirt on my model with a long sleeve shirt, to have different outfits without bogging the server down with doing an avatar change. If the beanie demonstration is an indicator, i presume I'll need to separate the current shirt i got from my mesh and make it it's own FBX? (Assuming that is the case i hope i can just make an alt save of my blender project and delete the other meshes while keeping my armature and the shirt, without issue.)
To make clothes toggleable you need to weight paint them on correctly in Blender and leave tje clothing as a separate mesh. You then create a toggle for that mesh in Unity
Your video was a huge help for my Flintlock prop however I must have done something wrong it only stays on if I hold down the toggle option. how can I fix this?
Awesome video! Quick questions: Instead of the clothing item being an object that can toggle on and off, can I do this with a shape key as well? As in, I made shapekeys that shrinks my goggles into my head, can I use that to turn them on and off using this same method?
Not sure about toggle's but you can certainly try, let me know if it works. Should wok the same way as for expressions. Make the animation, add in the blendshape and turn it to 100. The nmake another where it's back to 0
I have a minor issue, when i make my toggles, they work fine, however, everytime i change out of it, or into a new world, i have to reactivate the toggle, did i miss something that deactivates my toggles when my avatar is off? Many thanks
its been a while and nobody answered, im new to this as well but yes, there is a checkbox that you missed, i dont really remember what it was called but thats it
I had this same problem but i have found a solution. After making your animation, make sure you have added the Main Menu and Paramiters to your avatars "VRC Avatar Descriptor" otherwise it wont see that your default paramiter number is 0 meaning off.
heyo, I set up a material toggle just like you showed, and when I use it in VRC, it works, but doesn't show in mirrors. any thoughts on why that's happening?
this is a great tutorial! but i have one question, so im trying to be able to toggle on and off a hoodie so then i can change it to a shirt model as well, but when i have the outfit a sepret FBX and parent it to the model in Unity the sleeves dont follow the arms and its just stuck in place i dont know how to fix it >~
I follow the guide and everything worked in the cloned model but in the original nothing worked when I toggled. Is a step missing as to what to do to the original after you say "your done with toggles"? What do you do with the FX?
The Item toggle is not working for me. Whenever I upload the avatar for testing it either has the Item loaded by default (with no shaders for some reason) and I cant turn it on or it doesn't have the item and it just doesn't let me turn it on. Edit: I FIXED IT (not the shader). I tried remaking the animations separately instead of copying them and editing them and that worked for some reason.
Followed the first half for the purpose of toggling an item in-hand. The item seems to just constantly be "on", even though it is hidden within Unity and the toggle appears to be setup correctly. Any thoughts on this issue? Great videos by the way, extremely clear and helpful. This has unfortunately been the only issue I've ran into.
Make sure your Off animation is set up correctly and the transitions on the FX controller are right, also check the parameters on both FX and the Parameters controller.
So I went through this tutorial to add just a top hat to my avatar however I plan on adding way more things I just haven't made the models for them yet. I was wondering can you toggle multiple things at once like in your video could you have the beanie on and the hoodie change. I was also wondering if the toggles would be still on if I did a dance. The final thing is if I wanted to make the toggle a gesture is that do able or no?
You can toggle multiple things at once just add them to the same animation, yes they should stay on while doing dances and no you cant add toggles to gestures
@@Aggrotard I figured out how to add audio because of this tutorial btw. So for some reason adding an audio source doesn't work so I decided well what happens if I add audio to a hat which works the same way your beanie does I just dragged my audio to the hat in the hierarchy and made it Play on awake (i also made it loop for mines but you don't need to) I had priority on the highest and liner rolloff but I don't believe these settings matter its just in case anyone wanted to know. because it was play on awake whenever the hat appeared on my head or appeared/ was set active by the toggle the music would start playing. SO NATURALLY I decided to see if I can make it work without having an item to toggle but I couldn't so I decided to try to add an item with literally nothing inside it. So I did the create empty thing off my hip, added the audio same settings as before and it worked It spawned in the empty object (nothing) and played the music. To Add this into an animation I simply would go to the Add property and do the same steps you did to add the toggle thingies. Which was to find them inside the armature and the frame 1 stuff yadah yadah. Except since my audios were not that short and I added animations just see how long the audio is and put the final frame on the max timer thingy which Im sure if you make a video you can explain that better then me if not I would be happy to try and show you. I just figured it out and didn't know if anyone else had and I was struggling with audio for a long time which sorta stopped me from watching the next parts of the tutorials. I know its long and probably hard to read and stuff but I hope this helps someone. If Aggro doesn't make a video on it explaining it ill make a video showing it but im pretty sure if he tries it out and gets it he will explain it better :D
Greetings, thanks for this tutorial series! I've added 6 toggable accessories always Off, that I Togg On and use once at time, but in this way my total material count has increased to 16, and my rank avatar result Poor. My question is: If I use these accessories once at time, does my avatar result still poor in practice? If an object is not activated (togg off) does vrchat calculate it? So in theory my avatar could have 16 materials On at the same time, but if i use 11 of them does vrchat calculate just those 11? I don't want to have an heavy avatar for me and for others player. This system of customization is great and easy, but people must be aware to not exceed and produce avatars too heavy and don't optimized. Thank you
So I saw another comment about it, but the item I have is still visible in game. I checked the animation(they’re good) and I checked the parameters(they should be good because I followed your guide second by second and went back to check them so many times). The only difference I saw was that my parameter screen looked different than yours. Is there any other reason why the item is still appearing?
@@Aggrotard I managed to fix it. It turns out my dumbass managed to mix up frame 1 and 10 in the off animation even though I checked the animation multiple times. Sorry about that. That’s what I get though for staying up all night to do it. Anyway thanks for the help, your guides are pretty useful and I look forward to any more you make in the future.
hello i am making avatars, and i recently started but i am having trouble with the bones, when i go to create the avatar, the knees clip into each other, i make avatars on vroid and then transfer it to unity. can i have some help?
For the longest time, Ive never had any issues attaching objects to my model until now! Dont know if you have experienced the same issues but I tried attaching sandles to my avatars ankles. I tried atraching it with and without bones however, everytime I attach it to the model and test out the leg and knee movement with the object attached, the red, blue and green crosshairs are somehow stuck on the avatars ankle when i try to movent the leg or the knee and changes how my avatars bones move for some reason. HELP!!!!
Why does your FX layer have gesture, Gesture Left/right in it and all that by default? I feel like a whole step was skipped I made my FX layer manually but yours is premade somehow? My toggles arent working idk if thats why.
I'm curious if there's a way to specify a a spawning prop you click on those areas on a map that says sit. I want to put a bunch of books under me when i sit because I'm a shorty
hey uhh question for anybody who knows about outfits, if a model has a outfit that covers a large part of their body wouldn that need to eb a diffrent fbx? also how would the main model need to be for that?
ok so I don't know if this is supposed to happen but everytime I make a new animator controller all the layers just get shared between them, is that gonna effect anything?
What if you want to toggle something onto your hands, but you want your avatar to hold the object correctly instead of being able to change between hand gestures with the object on so its clipping through the object constantly.
If you want to for example have a gun with your finger on the trigger, you'll have to use the Gestures slot in your Avatar Descriptor and make a new hand gesture for the hand. for the item itself you can try spawning it with the hand gesture like i did with facial expressions in the previous video.
i'm having a little bit of a problem TwT, whenever i upload the avatar with the toggles my avatar gets stuck in the animation pose but when i get rid of it it's fine, i have no clue what i did wrong
Well I came back to another togglable objects tutorial because I couldn't figure it out. About 5 minutes in I remember the debug menu, so I open it. I look at the parameter false, as by default I look at the fx layer, look at what I named the thing, it matches I look at the current state, (object)_off, good Then I look at weight, its set to 0 NO FRICKING CRAP ITS NOT DOING ANYTHING
edit: turns out i did it wrong (suprizing i know XD) but i did the off animation wrong which is why it was default off and thats what i though the problem was but when i looked at it it was right turns out no it wasnt right. also great tutorial! so i dont know if this is just me but it just doesnt work i dont know why the menu works and i can select the toggle but when i do nothing happends and for some reason i am spawning in with the even though i made it so i dont i dont really know whats going on and i have tried doing everything twice and its still not working i think i probably did something wrong just dont know what i search up the problem and nothing comes up
It's okay but video could be alot shorter if you stopped going off topic and spoke at a normal pace, I kept having to skip parts just so I could get to the next stage
Hope you've found these tutorials helpful so far, please consider becoming a Patron and joining the Discord
www.patreon.com/Aggrotard
discord.gg/0h1MC8ju8kqgAnP5
If I figure this out, I'll sub, useful so far.
Finally decided to just work on my own avatars instead of paying others to and your tutorials have been an absolute lifesaver! Reeally appreciate you taking the time out of your day to make these vids
Got started with VR chat recently. It's a strange and terrifying place, and I've never felt more at home.
Your vids are so helpful!
You have a weird and wonderful journey ahead of you. Stay away from those pesky mirrors
@@Aggrotard I read that as minors, and honestly it could apply to both.
For people doing this in a newer Unity Version, make sure that the parameter at 6:11 is actually an Int, because if you click add Parameter it automatically sets the type of the parameter to whatever is above it
Very great series of tutorial. I go from not even have blender or unity install to my compter to an animated avatar in vrchat in less than a weekend. Thanks you very much
These video series of yours are amazing. I started in a frustrated state now I make huge stages with wild particles and dynamic clothes changes all thanks to you!
It all starts in the basics.
Concise, clear, awesome.
Your helping me out so much right now iv been playing VRC for quit a bit now and quit into it. So i really appreciate your helpful vids! Keep up the good work ☻︎
after a year i back to watch this.
this still so helpful. and i still love the way u talk😍 so chill
out of the many tutorials i watched, yours worked for me!!! thank you so much, ive had such a hard time learning 3.0
Im here for the material part but i actually use Bool for toggleable objects, it makes things work sooo much easier
Ty because of you I'm getting better and better with unity !!
Me to im gonna get it
Excellent tutorial! I learned a lot just from this one video. Thanks!
Great tutorial, really helpful. Just want to point out at 5:08 it's not an "Initiate" but rather "Integer" aka a whole number as opposed to Float and Boolean types from the same menu. Makes me wonder if not a Boolean is a "more proper" way for this two-state toggle.
Much appreciated, I actually got stuff working with this and I am very thankful.
this tutorial is actually bussin
You explained perfectly and it so easy thank you!!!
Thanks so much for these Tutorials!! Really helpful! Also quick tip to rename stuff u can just hit F2.
this helped quite a bit, just wanted to leave a comment to say thank you, cheers.
AHH THANK YOU, I'VE ONLY BEEN ABLE TO FIND ONES THAT GO WITH GESTURES!
Helpful video but I couldn't stop laughing at your avatar in the bottom left. The head shakes side to side a lot just a little like it's on crack or something, plus the eyes looking around in random directions. 😂
this helped me out alot was able to add toggles to avatars planning on making pub avatars soon
:)
16:00 reminding myself to do this on the quest avatar
These tutorials are a life saver cheers
That video was helping me ALOT! Thank you so much
Dude.... actually a god, straight to the point simple enough to understand and it works!
Been lookin' to make a toggle that swaps the short sleeve shirt on my model with a long sleeve shirt, to have different outfits without bogging the server down with doing an avatar change.
If the beanie demonstration is an indicator, i presume I'll need to separate the current shirt i got from my mesh and make it it's own FBX?
(Assuming that is the case i hope i can just make an alt save of my blender project and delete the other meshes while keeping my armature and the shirt, without issue.)
So I'm on the step of adding the off animation and instead the item is blurred and i cannot disable it. HELP!
If I want to make toggleable clothes, what would I have to parent them too? The sleeves don't move with the model's arms
To make clothes toggleable you need to weight paint them on correctly in Blender and leave tje clothing as a separate mesh. You then create a toggle for that mesh in Unity
Your video was a huge help for my Flintlock prop however I must have done something wrong it only stays on if I hold down the toggle option. how can I fix this?
Awesome video! Quick questions: Instead of the clothing item being an object that can toggle on and off, can I do this with a shape key as well? As in, I made shapekeys that shrinks my goggles into my head, can I use that to turn them on and off using this same method?
Not sure about toggle's but you can certainly try, let me know if it works. Should wok the same way as for expressions. Make the animation, add in the blendshape and turn it to 100. The nmake another where it's back to 0
Thanks for the video homie helped alot!
Wait why exactly am I supposed to copy handslayer into animations then replace my current avi FX in discriptor for?
Works for me lol, great tutorial
I have a minor issue, when i make my toggles, they work fine, however, everytime i change out of it, or into a new world, i have to reactivate the toggle, did i miss something that deactivates my toggles when my avatar is off?
Many thanks
its been a while and nobody answered, im new to this as well but yes, there is a checkbox that you missed, i dont really remember what it was called but thats it
Hey I got a question, so if you add on a material toggle, how do you make it so it isn't automatically toggled when switching into the avatar?
I had this same problem but i have found a solution. After making your animation, make sure you have added the Main Menu and Paramiters to your avatars "VRC Avatar Descriptor" otherwise it wont see that your default paramiter number is 0 meaning off.
heyo, I set up a material toggle just like you showed, and when I use it in VRC, it works, but doesn't show in mirrors. any thoughts on why that's happening?
I have the same problem, if you managed to fix it, or do so in the future, I'd be very happy if you could share the solution! 😅
@@Demon0no yeah still no fix. I even went to aggrotard’s discord and asked him directly, and he didn’t have an answer
Id douple check which layer the animation is in. The documentation for the sdk mentioned animaions from any layer other than fx dont show in mirrors.
this is a great tutorial! but i have one question, so im trying to be able to toggle on and off a hoodie so then i can change it to a shirt model as well, but when i have the outfit a sepret FBX and parent it to the model in Unity the sleeves dont follow the arms and its just stuck in place i dont know how to fix it >~
For clothing you need to leave them as separate meshes in Blender, unfortunately there's no simple way to parent clothing to multiple bones in Unity
@@Aggrotard so when I go to parent the outfit to line the spine or something do I also try to parent it to the shoulders too?
this!! is!! so!!! HELPFUL!!!!!!!!!!!! THANK YOU SO MUCHHH!!!!!!!!🤩🤩🤩😭😭😭
I follow the guide and everything worked in the cloned model but in the original nothing worked when I toggled. Is a step missing as to what to do to the original after you say "your done with toggles"? What do you do with the FX?
Can you make a tutorial on how to avatar toggle, because i have an avatar that i want to be able to transform into another one
How do I change the model completely because the model I wanna make has two different versions
As in default and then a recolor
Hey I don’t know if anyone is seeing this but when I add the Avatar descriptor it doesn’t show all that advanced stuff
Make sure you have the 3.0 SDK imported, not 2.0
@@Aggrotard I do, is it the version of unity bc I’m using 2018.4.20f1
The Item toggle is not working for me. Whenever I upload the avatar for testing it either has the Item loaded by default (with no shaders for some reason) and I cant turn it on or it doesn't have the item and it just doesn't let me turn it on.
Edit: I FIXED IT (not the shader). I tried remaking the animations separately instead of copying them and editing them and that worked for some reason.
Followed the first half for the purpose of toggling an item in-hand. The item seems to just constantly be "on", even though it is hidden within Unity and the toggle appears to be setup correctly. Any thoughts on this issue?
Great videos by the way, extremely clear and helpful. This has unfortunately been the only issue I've ran into.
Make sure your Off animation is set up correctly and the transitions on the FX controller are right, also check the parameters on both FX and the Parameters controller.
So I went through this tutorial to add just a top hat to my avatar however I plan on adding way more things I just haven't made the models for them yet. I was wondering can you toggle multiple things at once like in your video could you have the beanie on and the hoodie change. I was also wondering if the toggles would be still on if I did a dance. The final thing is if I wanted to make the toggle a gesture is that do able or no?
You can toggle multiple things at once just add them to the same animation, yes they should stay on while doing dances and no you cant add toggles to gestures
@@Aggrotard I figured out how to add audio because of this tutorial btw. So for some reason adding an audio source doesn't work so I decided well what happens if I add audio to a hat which works the same way your beanie does I just dragged my audio to the hat in the hierarchy and made it Play on awake (i also made it loop for mines but you don't need to) I had priority on the highest and liner rolloff but I don't believe these settings matter its just in case anyone wanted to know. because it was play on awake whenever the hat appeared on my head or appeared/ was set active by the toggle the music would start playing. SO NATURALLY I decided to see if I can make it work without having an item to toggle but I couldn't so I decided to try to add an item with literally nothing inside it. So I did the create empty thing off my hip, added the audio same settings as before and it worked It spawned in the empty object (nothing) and played the music. To Add this into an animation I simply would go to the Add property and do the same steps you did to add the toggle thingies. Which was to find them inside the armature and the frame 1 stuff yadah yadah. Except since my audios were not that short and I added animations just see how long the audio is and put the final frame on the max timer thingy which Im sure if you make a video you can explain that better then me if not I would be happy to try and show you. I just figured it out and didn't know if anyone else had and I was struggling with audio for a long time which sorta stopped me from watching the next parts of the tutorials. I know its long and probably hard to read and stuff but I hope this helps someone. If Aggro doesn't make a video on it explaining it ill make a video showing it but im pretty sure if he tries it out and gets it he will explain it better :D
Any chance on a video about adding audio to FX gestures? No one on here explains it well and i cant figure it out.
Perhaps, the devs keep changing it every update and it never works properly
THX A LOT BRO !!!
Looking for how to create an object to set down and leave it there and place more, how to achieve this?
lo sai?
Greetings, thanks for this tutorial series!
I've added 6 toggable accessories always Off, that I Togg On and use once at time, but in this way my total material count has increased to 16, and my rank avatar result Poor.
My question is: If I use these accessories once at time, does my avatar result still poor in practice? If an object is not activated (togg off) does vrchat calculate it? So in theory my avatar could have 16 materials On at the same time, but if i use 11 of them does vrchat calculate just those 11?
I don't want to have an heavy avatar for me and for others player.
This system of customization is great and easy, but people must be aware to not exceed and produce avatars too heavy and don't optimized.
Thank you
The meshes and materials are still there even if they are toggled off, my advice is keep it simple
Ook Thank you!
Just to make sure, so I don't do it all for nothing, do all the 3.0 tutorials make the avatar quest compatible?
What would one do if they wanted multiple material changes on an object?
On a single mesh? You probably need to do separate toggles for each with the Off toggle going back to the original
how would you add a toggle for an alternate texture (not emissive)?
You make a new material for the texture
@@Aggrotard ah i see
i already have the material but not sure how to proceed from there
i followed this and only one of my material toggles works i click the others and they dont work
The description says part 4, but the the title says part 5
So I saw another comment about it, but the item I have is still visible in game. I checked the animation(they’re good) and I checked the parameters(they should be good because I followed your guide second by second and went back to check them so many times). The only difference I saw was that my parameter screen looked different than yours. Is there any other reason why the item is still appearing?
Check the transitions, make sure the Off to One is parametername Equals 1 and the On to Off one is parametername NotEquals 1
@@Aggrotard I managed to fix it. It turns out my dumbass managed to mix up frame 1 and 10 in the off animation even though I checked the animation multiple times. Sorry about that. That’s what I get though for staying up all night to do it. Anyway thanks for the help, your guides are pretty useful and I look forward to any more you make in the future.
hello i am making avatars, and i recently started but i am having trouble with the bones, when i go to create the avatar, the knees clip into each other, i make avatars on vroid and then transfer it to unity. can i have some help?
Is the fx.controller something set up in a previous video? I don't have one in my assets folder.
For the longest time, Ive never had any issues attaching objects to my model until now! Dont know if you have experienced the same issues but I tried attaching sandles to my avatars ankles. I tried atraching it with and without bones however, everytime I attach it to the model and test out the leg and knee movement with the object attached, the red, blue and green crosshairs are somehow stuck on the avatars ankle when i try to movent the leg or the knee and changes how my avatars bones move for some reason. HELP!!!!
Why does your FX layer have gesture, Gesture Left/right in it and all that by default?
I feel like a whole step was skipped I made my FX layer manually
but yours is premade somehow? My toggles arent working idk if thats why.
I'm curious if there's a way to specify a a spawning prop you click on those areas on a map that says sit. I want to put a bunch of books under me when i sit because I'm a shorty
I’m nervous to do this
hey uhh question for anybody who knows about outfits, if a model has a outfit that covers a large part of their body wouldn that need to eb a diffrent fbx? also how would the main model need to be for that?
Where does the FX animation controller go tho? the one thing ive been stuck on for ages
Oh so many things to try. I've got a question for you, if you've tried it before. Is it possible to create a third person camera with toggles?
I haven't done this myself but there was an "addon" floating around that let you do third person view.
Cant find my main menu controller in unity :(
I got the app up I just don’t know how to go on to make the avatar
does this work with clothing or do you have to add that through blender?
Works the same way but you need to leave your clothes as separate meshes in Blender
@@Aggrotard what abt the parenting for clothes? Like I know you parented the beanie to the head but what about clothes? where do you parent that!~?
ok so I don't know if this is supposed to happen but everytime I make a new animator controller all the layers just get shared between them, is that gonna effect anything?
What if you want to toggle something onto your hands, but you want your avatar to hold the object correctly instead of being able to change between hand gestures with the object on so its clipping through the object constantly.
If you want to for example have a gun with your finger on the trigger, you'll have to use the Gestures slot in your Avatar Descriptor and make a new hand gesture for the hand. for the item itself you can try spawning it with the hand gesture like i did with facial expressions in the previous video.
For some reason the toggles and the menu are there but the toggle themselves wont work
how did you get the main menu asset?? it kinda just popped out of no where like some of the other assets in the video.. how do i obtain the main menu?
(14:25) equal and not equal is not showing on conditions pls help.
Make sure you have the right SDK imported (SDK3) and youre using the right controller
How would you make it so that it plays a sound when you toggle it on?
For some reason it doesnt let me duplicate stuff.
i'm having a little bit of a problem TwT, whenever i upload the avatar with the toggles my avatar gets stuck in the animation pose but when i get rid of it it's fine, i have no clue what i did wrong
I don't know for sure, but it sounds like you are not deleting the animation controller from the vrc avatar descriptor
how do i make a new fxcontroller?
For some reason my FX controller isn’t in your assets
can't find it either
I want to export a model from unity to fbx, how do I do it?
Does the clothing have to have its own rig?
No but it makes it a lot easier to line up with your base
@@Aggrotard oh thank you
its not working for me and i followed everything you did step by step
Dude fucking excellent tutorial
My parameter and menu isnt the same as yours?
i believe it looks a little different now. Works the same way though
how do i get optimizer how Blender V2.91.2?
Well I came back to another togglable objects tutorial because I couldn't figure it out. About 5 minutes in I remember the debug menu, so I open it.
I look at the parameter false, as by default
I look at the fx layer, look at what I named the thing, it matches
I look at the current state, (object)_off, good
Then I look at weight, its set to 0
NO FRICKING CRAP ITS NOT DOING ANYTHING
int means interger.
i need help uploading an avatar to blender.
im gonna start making an avatar with a phone you can toggle on and actually use soo this is gonna be fun
odd that this video was made solely on my birthday, Jan 10, 2003
edit: turns out i did it wrong (suprizing i know XD) but i did the off animation wrong which is why it was default off and thats what i though the problem was but when i looked at it it was right turns out no it wasnt right. also great tutorial!
so i dont know if this is just me but it just doesnt work i dont know why the menu works and i can select the toggle but when i do nothing happends and for some reason i am spawning in with the even though i made it so i dont i dont really know whats going on and i have tried doing everything twice and its still not working i think i probably did something wrong just dont know what i search up the problem and nothing comes up
Why do guys always be anime girls?
bro this gave me so much stress
It's okay but video could be alot shorter if you stopped going off topic and spoke at a normal pace, I kept having to skip parts just so I could get to the next stage
vocal fry is aids. info was good tho, used subtitles
no
ITS INTIGER DUM***
Integer**
VRchat is OK... Idk why people like it soo much. Don't get me wrong, I don't hate it...just can't understand why SO many people LOVE it. Loneliness?
lo sai?