Watch as François Rembry, Benjamin Rieubland, and Robin Cugniet from Asobo talk about the work we have done on Gliders to prepare for the 40th Anniversary Edition!
Absolutely excited to integrate these new features into our Discus-2c Glider. Thank you for supporting the gliding experience and taking our feedback seriously.
Me and my girlfriend bought your glider and we are so happy that it is also supported by the YourControls Addon, because we love to fly together in the same plane and share the same view. With the YourControls Addon i was able to teach my girlfriend a lot about flying VFR and even some IFR techniques and now we soar silently above the Bavarian Alps.
@@berzerk1450 love hearing it! So happy to hear that it is bringing new experiences to you and your partner! Thank you for the kind words! Our team appreciates it!
Bugs or not bugs, hands down and overall we are extremely grateful to you at Microsoft and Asobo and your affiliates for the hard work and dedication you put into the sim! Its so nice to have real life affects on the aircraft as well as wind etc. The fact that we dont have to do Ortho is so sweeeeeet! A big thank you from all of us! PS: We need that damn MD500 helicopter next! 8) Oh, by the way, yes we will for sure have fun with these gliders! Awesome thank you!
We're so lucky for the quality of support and constant updates. Only a team that truly loves their work, which I hope is very well paid and looked after, could deliver such a work of art and beauty. Perfection is impossible, I'll take this as second best any day of the week. I had MSFS 1982, believe me, you don't wanna go back there.🤣
Have no madness royally of your nature boo ecologist work! We want real planes! A380!!!! A350!!! And the opening finally for developers on Xbox for more choice in planes!!! PMDG for when!? ???Not to mention the stability problems!!!🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨✈️
Have no madness royally of your nature boo ecologist work! We want real planes! A380!!!! A350!!! And the opening finally for developers on Xbox for more choice in planes!!! PMDG for when!? ???Not to mention the stability problems!!!
When the pandemic started we were blessed that mfs2020 was launched. I flew hours and days around this beautiful world while being stuck at home. Thanks so much, Asobo💕🙏
Thank you so much for your efforts - these gliders look truly great and it's really appreciated you spent as much time on the instruments and flight model as the 3D design. Please note at 5:45 the glider is shown climbing in a 'thermal' in clear air well above cloudbase which illustrates well a fundamental issue we are raising on the SU11 beta feedback - if there had been a thermal there rising to that height of course it would have formed a cloud as soon as it reached the same condensation altitude as the others. This lack of connection between clouds and thermals is a major issue for the thermals.
There is no doubt that there are connexion between thermals and clouds. At 6:20 for example. How realistic it is, I don't know. Also, I saw a lot or air going up and no air going down. I guess it has to go down at some point otherwise there would quickly be no air left at the surface and we would suffocate.
@@haltux lol we don't suffocate but it's a common misunderstanding to imagine the narrow column of warm air that rises up until it matches the temperature of the cooler air aloft has to somehow come back down. The 'volume' of a thermal is very small compared to the overall airmass (although the moving air in it can weigh 100,000 tonnes) so other air movements can easily backfill it. There IS sink around, of course, but this needs really careful modelling in the sim to be realistic. Also there is localised downward moving air in the region of the thermal as a result of the complex interaction of the rising air with the bulk airmass it's rising through, but again this would need careful custom programming to get right. Asobo are far more likely to fall into the rookie assumption that rising air in a thermal has to be 'balanced' by air coming down nearby which is completely wrong.
Boys, you are my heros! As far as I know only the old Condor-Sim offers a connection between clouds and thermals. Hope this works as good as it sounds. I'm glad you've taken care about all the wind sounds in a glider. Thank you so much!
I had been eagerly awaiting official support for gliders since they appeared on the roadmap. And when I started the glider tutorial today, I literally got goosebumps. Of all the glider airfields in the world you could have picked, you used Oerlinghausen, which is where I did most of my glider training and where I solo'd in a Schleicher ASK 13 at the age of 14 back in the late 1970s before moving on to single-seaters and more modern, higher performance gliders. Going through the tutorials, I had the opportunity to re-live and apply the lessons I learned there in real life, doing both tow and winch launches, getting surprised by my instructor who simulated a winch cable break by releasing the winch cable, and by looking for thermals. I was surprised that the ridge soaring lesson didn't take place at Oerlinghausen since the ridge just north of the airfield is suitable for that, too, but there are certainly better locations for ridge soaring. Regardless, Asobo did a fantastic job with the glider support and tutorials. Congratulations and many thanks!
Very nice. I'd like to see more in-depth weather features. Realistic thermals that stop at cloudbase, ridge lift that doesnt go infinitely high and the addition of wave lift.
3 things I have noticed and I hope you will get this right. The wing flex looks very extreme for me. I have many hours in the ls8-18 and the wings flex a bit, but in a much more linear way along the whole wing (very different from longer wingspan gliders). I have to give it a look in vr. The next thing is the motion during winch launch. The ls8 has the tendency to nose up extremely just after leaving the ground if pulled quickly by the winch. You must not pull the stick to get airborne. Always push a little and trim nose down. In the Video the pilot pulls a little and it looks alright for me. So maybe you have nailed it already. The third thing is climbing along the clouds or next to them above the cloud base. Under normal cumulus conditions it is extremely difficult to climb higher than the cloudbase. The lift is much stronger in the center of the cloud (more ore less, depends on lots of things). You could only do this if you fly on the edge almost in the clouds and the lift will be very weak if there will be any lift at all.
Man it's a preview of upcomming things. If you checked everything in two weeks or so you can comment. Don't assume something you think you see in a presentation video.
@@ThePixelbuilder Lol you dont have to assume. The beta is out already. Which the third point is extremely valid because thermals in SU11 is no good for realistic gliding.
@@FrostbitexP lol right - showas you dont know what you are talking about - SU11 Beta does not include gliders ;) you have to wait for the final release. So everything is "assuming"
Keep up the great work. This simulator forced my hand to by the first decent desktop in over 15 years. I could not resist. I is amazing to see where we are since I first used Sublogic's Flight Simulator on my C64 back in the mid-80s.
Realky very nice. As a retired glider pilot I wait with pleasure their implementation. Sound is really realistic, we will see the flight model. Also hope to see more developers making 15 mt wingspan single seater gliders that are the most used. It would slso have been nice to see a typical training glider like the ASK21, the "workhorse" in every gliding club worldwide.
I'd love to see more weather simulation, thermals and ridge lift are important, but more important are convergences and energy lines. Easy to ask for, very hard to implement I bet!
Weather and lift simulation is absolutely key to a good gliding sim experience!! Definitely looks like a good base to start from, I'd love to see wave implemented properly. Not even Condor can really Scottish wave properly though.
Yes better atmosphere is essential for gliding. Thermals need to also generate reasonably realistically to be useful, which it sounds like they have done
@@adampoultney8737 I hope the visible updrift lines seen in the video literally EVERYWHERE around the glider were just for testing purposes and won't be in the game..
The model of the glider looks fantastic. One detail I would add though is wing tape. We usually tape over the joints after gliders are rigged to decrease drag from the seams. On the Twin II my club owns, if I’m taping it after rigging, I will add tape along the full upper and lower edge of the wing root, around the seam between the tail and horizontal stabiliser (leaving the gaps where you can inspect the connections in a DI), the base of the pitot tube, and the panel that covers the locking pin of the tail. It would be highly unusual to see a glider flying without taped wings.
The amount of work you guys put in creation is really impressive and amazing for us aviation enthusiasts, keep up the good work guys we are here to support the work
Thank you for putting your efforts in! This is really a beautiful piece of software, ever growing since its launch, a "game" that gets never boring or finished and is never being put away again since the time you first install it.
Never cease to amaze. Fabulous team. Would be amazing to get a tour of the Asobo studio and allow everyone to see and understand all the hard work that goes on into making MSFS.
Great JOB! As Jonx said, we from aircraft developers community are exited to integrate these new concepts and features into our projects! Best Regards from RPSimulations
As a glider pilot I must say that this looks very impressive, MSFS may even replace Condor II for our club. Thermals under clouds! Bravo Asobo! Pro tip: Thermal lift is not a constant feature under cumulous clouds, it generally rotates between lift and sink roughly every 20 minutes (at least over the flat Midwest).
i really hope the "condor club" leagues can some day manage to make the move to MFS someday, of course that would need race mechanics to be implemented in the sim
Very impressive how much detail and love you take in to implement gliders. Hope it would be possible to see the themic like in the video, to understand in first steps how thermic physics function in Game.
Looks really cool! Surprised these big production teams continue to record and cut 4k video above 30fps. Thats why these types of videos look so choppy at times.
Actually think I'm really going to enjoy them as they add a new level. Doing line flights with commercial aircraft is fun, but this is a real challenge. Properly working with thermals to reach a certain destination is a new challenge every time. And at the same time you can enjoy the awesome visuals.
Simming with commercial airplanes can be boring. It's all about pretty long preparations before taking off, then monitoring altitude constraints and watching the airplane do it's thing, and then land. And we don't even get to use the cruise time to badmouth the company salary and schedule as is done in real life. I'm leaning more toward GA airplanes and helicopters. Gliders will be a very welcome addition.
Excellent!!! Bravo a toi François et ton équipe pour les détails que vous intégrez dans MSF! Bientôt on ne parlera plus de réalité virtuelle mais bien de réalité tout court!!!! ;) Au plaisir de se revoir :)
I am concerned that there is no downdrafts/sinking air indicated in the visual thermal indicators? Hopefully this is just to make the indicators easier to see on screen? I'm also hoping there's a way to turn them off, and thus be forced to find & follow the thermals via pilotage. In any case I'm super excited for this feature
In case someone from Asobo reads along and looks in the comments: The perspective in the cockpit is kind of weird. The panel seems too far away, at least I can barely read the instruments. The speedometer has a light gray pointer that is hard to read in this narrow/cramped display. Wind noise is an important acoustic feedback for the speed of a glider. In simulation, it is more of an acoustic feedback for thermals. So you have this wind noise even when the speed is low. That's really puzzling. On the other hand, the acoustic feedback could be a bit stronger when pulling the speedbrakes. Over all MSFS is on its way to the best gliding simulation on the market. :-)
Hell yeah! Question, will the thermal visualisation be adjustable? I think a version where the particles show their direction, but go the same speed as the air is moving would be super useful.
Looking forward to official gliders coming to MSFS2020. This is looking VERY promising! I am so excited which gliders will on arrive 11th November 2022
Nice job guys! Can you please add the polish standard gliders Bocian, Pirat and Puchacz to the simulator? All pilots in the east learned at these types and love them so much.
Two questions. 1. Thermals move with the wind, so you have to follow the wind to be inside the thermal while gaining potential energy. Does this happen in MSFS? 2. When entering a thermal, there is an surround area that is producing a downdraft. It is like absorving the wind to the ground to then pull up from the base of the cone of the thermal. Is this simulated aswel? 3. And sorry... another one. Does it have waves? This would be awesome to make huge distances. THanks!
1. You are within the same moving air mass, so theoretically it's the exact same as flying in still air from the pilot's reference frame. You'll be traveling across the ground with the wind but your stick movements shouldn't differ. 2. Agreed, hopefully it'll tip the wing like IRL. Always fight the tipping. It's either the thermal trying to push your one wing out or the sink trying to pull your other wing out. 3. Lenticular clouds and wave lift would be awesome!
Just look at 5:45 - the thermal air is rising more or less at random, unrelated to the clouds. You're clearly not a glider pilot and these requests for additional features creates noise that drowns out the priority of the key issue. Your point (2) is a common guess but not actually the way the air moves - there is a small area of turbulence around the thermal as it rises because of its interaction with the surrounding air but the air rising in the thermal is not sucked down to the ground first.
Looks really exciting, Flown gliders for years now and all I want is realistic flight and weather characteristics which include thermals, ridge, wave, convergence etc… I hope it’s becomes on par with condor 2 because it means we get the benefit of the much much better graphics of mfs2020
Although... was the video showing a convergence line ???? The system seems capable of detecting different air masses, so if the clouds are driven by airbags composition then we should be able to see simulated convergence.
There is a wonderful feeling of freedom flying above the clouds, but don't gliders usually fly below the clouds where thermals create lift that ends at cloud base?
If you could also reduce the tree size like you said was going to happen 5 updates ago, that would be awesome as well. Probably the same guy that programmed the runway lights.
Bordel de what in the hell! Asobo and Microsoft is at another level! WOW!!!! This is not the days of Sim update 1, 2, 3.... THIS IS EVOLUTION!! Thank youuuuuuuuuuuuuuuuuuuuu
It would be nice if y'all put in buzzards, hawks, eagles, seagulls, and even albatrosses as useful visual markers of thermals without needing the extra-sensory arrows of wind flow. When I flew gliders, we feared no birdstrikes because we weren't moving any faster than the birds and we were all going the same way around the thermals, so we just joined formation. And we spotted the thermal BECAIUSE the birds were already in it.
As a pilot of real full sized gliders what I look for in a Sim is accuracy in flight simulation. Does is fly like the real thing and does it look like the real view outside. MS Flight Sim is very good in graphics and looks real but I think they still need to work on the flying accuracy of the gliders.
This is all great but it won’t really matter unless air-masses behavior is simulated accurately (sea-breeze, downdrafts, leeward side sink rate and turbulence , thermals, waves, ridge lift and so in...)
The LS8 looks like one of those humanoid robots that are in the "uncanny valley". The yellow tow release handle is way too small, the operation of the water-ballast-lever is wrong, the battery gauges are weird, the seating position is too low and too far forward and the hand-written labels on the panel don't match the high-end instrumentation. Most importantly though, the wing-flex is all wrong. It looks like the inner one or two meters of the wing are very rigid and then it becomes soft all of a sudden. I really appreciate the work that went into this, but in the end you can't beat a sim that was made by actual glider pilots with actual experience in gliders (i.e. Condor).
Absolutely excited to integrate these new features into our Discus-2c Glider. Thank you for supporting the gliding experience and taking our feedback seriously.
Me and my girlfriend bought your glider and we are so happy that it is also supported by the YourControls Addon, because we love to fly together in the same plane and share the same view. With the YourControls Addon i was able to teach my girlfriend a lot about flying VFR and even some IFR techniques and now we soar silently above the Bavarian Alps.
@@berzerk1450 love hearing it! So happy to hear that it is bringing new experiences to you and your partner! Thank you for the kind words! Our team appreciates it!
great to hear I was just thinking about you guys
Love your glider. Looking forward to seeing it with this new changes.
Really love that mod. Thank you.
Bugs or not bugs, hands down and overall we are extremely grateful to you at Microsoft and Asobo and your affiliates for the hard work and dedication you put into the sim! Its so nice to have real life affects on the aircraft as well as wind etc. The fact that we dont have to do Ortho is so sweeeeeet! A big thank you from all of us! PS: We need that damn MD500 helicopter next! 8) Oh, by the way, yes we will for sure have fun with these gliders! Awesome thank you!
We're so lucky for the quality of support and constant updates. Only a team that truly loves their work, which I hope is very well paid and looked after, could deliver such a work of art and beauty. Perfection is impossible, I'll take this as second best any day of the week. I had MSFS 1982, believe me, you don't wanna go back there.🤣
I am enjoying the msfs glider experience very much! Thank you!
Note: This is episode 14, despite the title card you see in video 🥲
Have no madness royally of your nature boo ecologist work! We want real planes! A380!!!! A350!!! And the opening finally for developers on Xbox for more choice in planes!!! PMDG for when!? ???Not to mention the stability problems!!!🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨✈️
Have no madness royally of your nature boo ecologist work! We want real planes! A380!!!! A350!!! And the opening finally for developers on Xbox for more choice in planes!!! PMDG for when!? ???Not to mention the stability problems!!!
@@jeremiel22 Buy yourself a PC bro
Please make the diamond star da40
@@jeremiel22 Go back to X-Plane mate.
When the pandemic started we were blessed that mfs2020 was launched. I flew hours and days around this beautiful world while being stuck at home. Thanks so much, Asobo💕🙏
Impressive implementation, I love that you can make the thermals visible in real time
Thank you so much for your efforts - these gliders look truly great and it's really appreciated you spent as much time on the instruments and flight model as the 3D design. Please note at 5:45 the glider is shown climbing in a 'thermal' in clear air well above cloudbase which illustrates well a fundamental issue we are raising on the SU11 beta feedback - if there had been a thermal there rising to that height of course it would have formed a cloud as soon as it reached the same condensation altitude as the others. This lack of connection between clouds and thermals is a major issue for the thermals.
Isn't he circling at around cloud base? At least that's what I'm seeing?
All the arrows make me worried that the thermals are gonna be way to wide tho
@@Antennenwels1 if you're at/below cloudbase you can see the horizon...
good point, I just want to hop from cloud to cloud with no visualizations :(
There is no doubt that there are connexion between thermals and clouds. At 6:20 for example. How realistic it is, I don't know. Also, I saw a lot or air going up and no air going down. I guess it has to go down at some point otherwise there would quickly be no air left at the surface and we would suffocate.
@@haltux lol we don't suffocate but it's a common misunderstanding to imagine the narrow column of warm air that rises up until it matches the temperature of the cooler air aloft has to somehow come back down. The 'volume' of a thermal is very small compared to the overall airmass (although the moving air in it can weigh 100,000 tonnes) so other air movements can easily backfill it. There IS sink around, of course, but this needs really careful modelling in the sim to be realistic. Also there is localised downward moving air in the region of the thermal as a result of the complex interaction of the rising air with the bulk airmass it's rising through, but again this would need careful custom programming to get right. Asobo are far more likely to fall into the rookie assumption that rising air in a thermal has to be 'balanced' by air coming down nearby which is completely wrong.
Boys, you are my heros! As far as I know only the old Condor-Sim offers a connection between clouds and thermals. Hope this works as good as it sounds. I'm glad you've taken care about all the wind sounds in a glider. Thank you so much!
Hey - who are you calling Old? :D
I had been eagerly awaiting official support for gliders since they appeared on the roadmap.
And when I started the glider tutorial today, I literally got goosebumps. Of all the glider airfields in the world you could have picked, you used Oerlinghausen, which is where I did most of my glider training and where I solo'd in a Schleicher ASK 13 at the age of 14 back in the late 1970s before moving on to single-seaters and more modern, higher performance gliders.
Going through the tutorials, I had the opportunity to re-live and apply the lessons I learned there in real life, doing both tow and winch launches, getting surprised by my instructor who simulated a winch cable break by releasing the winch cable, and by looking for thermals. I was surprised that the ridge soaring lesson didn't take place at Oerlinghausen since the ridge just north of the airfield is suitable for that, too, but there are certainly better locations for ridge soaring.
Regardless, Asobo did a fantastic job with the glider support and tutorials. Congratulations and many thanks!
Feels almost nostalgic already watching the feature discoveries again. Awesome. What an amazing sim, it will only get better with age.
Amazing, yes, yes, totally impressive work! Super cool stuff... Great progress we're seeing with our simulator, great indeed.👍🏻
Very nice. I'd like to see more in-depth weather features. Realistic thermals that stop at cloudbase, ridge lift that doesnt go infinitely high and the addition of wave lift.
Merci beaucoup pour votre travail, vous nous offrez du rêve accessible au commun des mortels, soyez fiers et encore merci.
Great job on the level of detail, Asobo. These gliders are incredible to fly in VR.
3 things I have noticed and I hope you will get this right. The wing flex looks very extreme for me. I have many hours in the ls8-18 and the wings flex a bit, but in a much more linear way along the whole wing (very different from longer wingspan gliders). I have to give it a look in vr.
The next thing is the motion during winch launch. The ls8 has the tendency to nose up extremely just after leaving the ground if pulled quickly by the winch. You must not pull the stick to get airborne. Always push a little and trim nose down. In the Video the pilot pulls a little and it looks alright for me. So maybe you have nailed it already.
The third thing is climbing along the clouds or next to them above the cloud base. Under normal cumulus conditions it is extremely difficult to climb higher than the cloudbase. The lift is much stronger in the center of the cloud (more ore less, depends on lots of things). You could only do this if you fly on the edge almost in the clouds and the lift will be very weak if there will be any lift at all.
Man it's a preview of upcomming things. If you checked everything in two weeks or so you can comment. Don't assume something you think you see in a presentation video.
@@ThePixelbuilder Lol you dont have to assume. The beta is out already. Which the third point is extremely valid because thermals in SU11 is no good for realistic gliding.
@@FrostbitexP lol right - showas you dont know what you are talking about - SU11 Beta does not include gliders ;) you have to wait for the final release. So everything is "assuming"
Audio = immersion. And they have done a fantastic job here.
Keep up the great work. This simulator forced my hand to by the first decent desktop in over 15 years. I could not resist. I is amazing to see where we are since I first used Sublogic's Flight Simulator on my C64 back in the mid-80s.
Realky very nice. As a retired glider pilot I wait with pleasure their implementation. Sound is really realistic, we will see the flight model. Also hope to see more developers making 15 mt wingspan single seater gliders that are the most used. It would slso have been nice to see a typical training glider like the ASK21, the "workhorse" in every gliding club worldwide.
I'd love to see more weather simulation, thermals and ridge lift are important, but more important are convergences and energy lines. Easy to ask for, very hard to implement I bet!
even more important is 'wave' - most of the world records are now set in wave........
Weather and lift simulation is absolutely key to a good gliding sim experience!! Definitely looks like a good base to start from, I'd love to see wave implemented properly. Not even Condor can really Scottish wave properly though.
Yes better atmosphere is essential for gliding. Thermals need to also generate reasonably realistically to be useful, which it sounds like they have done
@@adampoultney8737 I hope the visible updrift lines seen in the video literally EVERYWHERE around the glider were just for testing purposes and won't be in the game..
@@Giofear The thermal visibility feature will most likely be an option, an on/off thing.
Well done guys!
Can we choose the type of tow plane? Does the Tow plane fly back to the airfield when released?
Microsoft Flight Simulator 2020 is getting better and better, amazing work guys !
Cant wait to get my glider license next year. Thank you Asobo for this!
The model of the glider looks fantastic. One detail I would add though is wing tape.
We usually tape over the joints after gliders are rigged to decrease drag from the seams. On the Twin II my club owns, if I’m taping it after rigging, I will add tape along the full upper and lower edge of the wing root, around the seam between the tail and horizontal stabiliser (leaving the gaps where you can inspect the connections in a DI), the base of the pitot tube, and the panel that covers the locking pin of the tail. It would be highly unusual to see a glider flying without taped wings.
I love the sound of gliders, so very excited to check this out. Looking amazing.
The amount of work you guys put in creation is really impressive and amazing for us aviation enthusiasts, keep up the good work guys we are here to support the work
Thank you for putting your efforts in! This is really a beautiful piece of software, ever growing since its launch, a "game" that gets never boring or finished and is never being put away again since the time you first install it.
awesome. looking forward to some really exciting glider sessions. thank you so much
Never cease to amaze. Fabulous team. Would be amazing to get a tour of the Asobo studio and allow everyone to see and understand all the hard work that goes on into making MSFS.
I am super excited for this update! This allows me to experience soaring even during off season! Thank you already in advance for this!
I have been waiting all my life for this update ❤
Great JOB! As Jonx said, we from aircraft developers community are exited to integrate these new concepts and features into our projects! Best Regards from RPSimulations
We need to be able to be towed by a friend too, that'd be amazing!
As a glider pilot I must say that this looks very impressive, MSFS may even replace Condor II for our club. Thermals under clouds! Bravo Asobo! Pro tip: Thermal lift is not a constant feature under cumulous clouds, it generally rotates between lift and sink roughly every 20 minutes (at least over the flat Midwest).
i really hope the "condor club" leagues can some day manage to make the move to MFS someday, of course that would need race mechanics to be implemented in the sim
Midwest? Midwest Europe, Afiica,Australia,USA ????
@@leedove7255 I don't think it matters. Thermals behave the same over flat lands everywhere. Physics do not care about borders.
asobo really killing it right now, can't wait for more.
Very impressive how much detail and love you take in to implement gliders. Hope it would be possible to see the themic like in the video, to understand in first steps how thermic physics function in Game.
génial, quel jeu!! C'est vraiment mythique ce que vous faites!
This, helicopters, and old favorites will make this update the best iteration of a Flight Simulator title ever made, and you aren't even done yet!
Looks really cool! Surprised these big production teams continue to record and cut 4k video above 30fps. Thats why these types of videos look so choppy at times.
Looks really good. Excellent work guys.
Love the yaw string animation during the take off roll.
Actually think I'm really going to enjoy them as they add a new level. Doing line flights with commercial aircraft is fun, but this is a real challenge. Properly working with thermals to reach a certain destination is a new challenge every time. And at the same time you can enjoy the awesome visuals.
Simming with commercial airplanes can be boring. It's all about pretty long preparations before taking off, then monitoring altitude constraints and watching the airplane do it's thing, and then land. And we don't even get to use the cruise time to badmouth the company salary and schedule as is done in real life. I'm leaning more toward GA airplanes and helicopters.
Gliders will be a very welcome addition.
Excellent!!! Bravo a toi François et ton équipe pour les détails que vous intégrez dans MSF! Bientôt on ne parlera plus de réalité virtuelle mais bien de réalité tout court!!!! ;) Au plaisir de se revoir :)
Now THIS is why I bought MSFS! Looks great. 😀
Next stop; rudder pedals..
I've basically waited for Gliders since this version came out.
I am concerned that there is no downdrafts/sinking air indicated in the visual thermal indicators? Hopefully this is just to make the indicators easier to see on screen? I'm also hoping there's a way to turn them off, and thus be forced to find & follow the thermals via pilotage. In any case I'm super excited for this feature
These additions seem really cool, looking forward to them.
Amazing work MSFS Team!
Awesome work :) Can’t wait!
Thank you for this update!
In case someone from Asobo reads along and looks in the comments: The perspective in the cockpit is kind of weird. The panel seems too far away, at least I can barely read the instruments. The speedometer has a light gray pointer that is hard to read in this narrow/cramped display. Wind noise is an important acoustic feedback for the speed of a glider. In simulation, it is more of an acoustic feedback for thermals. So you have this wind noise even when the speed is low. That's really puzzling. On the other hand, the acoustic feedback could be a bit stronger when pulling the speedbrakes. Over all MSFS is on its way to the best gliding simulation on the market. :-)
great works team ASOBO!
Bro out here on the thumbnail looking like he getting interviewed by GQ not MSFS
Hell yeah!
Question, will the thermal visualisation be adjustable? I think a version where the particles show their direction, but go the same speed as the air is moving would be super useful.
with all the world updates, flying gliders will become a whole new experience
This is amazing seeing the season's coming to a close :D
Very exciting! Will wing flutter be simulated? If so, will the IAS of its onset vary with altitude (atmospheric density)? Also, wave lift?
Wow, this looks great!
Looking forward to official gliders coming to MSFS2020. This is looking VERY promising! I am so excited which gliders will on arrive 11th November 2022
Kudos to the team of presenters for bringing us these great improvements! Enjoying MSFS more each day
This is awesome, i've been soaring with mods more than flying powered aircrafts and i cant wait to try a native glider
Looks very promising! 😃
This is awesome! Thank you for this work! ...look out Condor! 😬
Very exciting to fly the Gliders but I absolutely no knowledge about it, hope there will be some In-game tutorials to show me around
04:25 It´s Kirchheim Flugplatz in Germany :D
The winch simulation looks super cool. Hopefully they fix the thermals and associate them with clouds
You guys are awesome!
Awesome!
Nice job guys! Can you please add the polish standard gliders Bocian, Pirat and Puchacz to the simulator? All pilots in the east learned at these types and love them so much.
Two questions.
1. Thermals move with the wind, so you have to follow the wind to be inside the thermal while gaining potential energy. Does this happen in MSFS?
2. When entering a thermal, there is an surround area that is producing a downdraft. It is like absorving the wind to the ground to then pull up from the base of the cone of the thermal. Is this simulated aswel?
3. And sorry... another one. Does it have waves? This would be awesome to make huge distances.
THanks!
1. You are within the same moving air mass, so theoretically it's the exact same as flying in still air from the pilot's reference frame. You'll be traveling across the ground with the wind but your stick movements shouldn't differ.
2. Agreed, hopefully it'll tip the wing like IRL. Always fight the tipping. It's either the thermal trying to push your one wing out or the sink trying to pull your other wing out.
3. Lenticular clouds and wave lift would be awesome!
In regards to your second point, sadly no. The SU11 beta is out and you can clearly see thermals dont function as they would irl. No downdrafts.
Just look at 5:45 - the thermal air is rising more or less at random, unrelated to the clouds. You're clearly not a glider pilot and these requests for additional features creates noise that drowns out the priority of the key issue. Your point (2) is a common guess but not actually the way the air moves - there is a small area of turbulence around the thermal as it rises because of its interaction with the surrounding air but the air rising in the thermal is not sucked down to the ground first.
Looks really exciting, Flown gliders for years now and all I want is realistic flight and weather characteristics which include thermals, ridge, wave, convergence etc… I hope it’s becomes on par with condor 2 because it means we get the benefit of the much much better graphics of mfs2020
Although... was the video showing a convergence line ???? The system seems capable of detecting different air masses, so if the clouds are driven by airbags composition then we should be able to see simulated convergence.
Very nice!
You guys are amazing 👏
There is a wonderful feeling of freedom flying above the clouds, but don't gliders usually fly below the clouds where thermals create lift that ends at cloud base?
If you could also reduce the tree size like you said was going to happen 5 updates ago, that would be awesome as well. Probably the same guy that programmed the runway lights.
Asobo, you’re the best !
Bordel de what in the hell! Asobo and Microsoft is at another level! WOW!!!! This is not the days of Sim update 1, 2, 3.... THIS IS EVOLUTION!! Thank youuuuuuuuuuuuuuuuuuuuu
It would be nice if y'all put in buzzards, hawks, eagles, seagulls, and even albatrosses as useful visual markers of thermals without needing the extra-sensory arrows of wind flow. When I flew gliders, we feared no birdstrikes because we weren't moving any faster than the birds and we were all going the same way around the thermals, so we just joined formation. And we spotted the thermal BECAIUSE the birds were already in it.
Awesome, any aerobatic gliders planned aswell?, can help you on detailled photos of a MDM-1 fox, scanning is also a option
"wawaweewa very nice"
- Borat
Any plans on a shared cockpit
Vr passenger would be nice
Where cumulus clouds are, there should be thermals. Does this happen in FS????
Don't rely on that............
Came to like gliders from visual novel If My Heart Had Wings.
This will be tested in beta before release right.....................................................? /s.
Can't wait for helicopters 😄
It looks like the thermals system will be available on the XBox series X console version as well? Thanks Laurie NZ
What about slope lift, from wind going up the face of mountains and ridges? Will that also be modeled?
This was allready modelled before the sim update🙂
As a pilot of real full sized gliders what I look for in a Sim is accuracy in flight simulation. Does is fly like the real thing and does it look like the real view outside. MS Flight Sim is very good in graphics and looks real but I think they still need to work on the flying accuracy of the gliders.
When I'm flying the glider, I'm just waiting to crash. It's strange flying without an engine.
Beautiful! Now you just need to improve the weather model to be better than Condor2, and you’ve got me.
Bravo Team!
magnifique!
Fix the runway lights. Oh right, you had the unfathomable reason to hard code the lights to being on 24/7. Great job!
When ever I try to launch the glider it flips backwards. Cannot fly it at all a real bummer 😢
How do I delete this game? I deleted it from Steam, but it only had to increase by 200GB but it only increased by 1 GB
I never knew Borat's family were the ones making this game. VERY NICE!
This is all great but it won’t really matter unless air-masses behavior is simulated accurately (sea-breeze, downdrafts, leeward side sink rate and turbulence , thermals, waves, ridge lift and so in...)
The LS8 looks like one of those humanoid robots that are in the "uncanny valley". The yellow tow release handle is way too small, the operation of the water-ballast-lever is wrong, the battery gauges are weird, the seating position is too low and too far forward and the hand-written labels on the panel don't match the high-end instrumentation. Most importantly though, the wing-flex is all wrong. It looks like the inner one or two meters of the wing are very rigid and then it becomes soft all of a sudden. I really appreciate the work that went into this, but in the end you can't beat a sim that was made by actual glider pilots with actual experience in gliders (i.e. Condor).
When will Asobo realease a Weather API for aircraft developers to make weather radars?
thank you !!!