Mad respect for Kovarex and Wube. The identity he and team at Wube created for themselves is unbelievable in 2024. Not having shareholders that tell them what to do, being consumers of their own product, this is something extremely rare to see in 2024. It only appears in indie games where devs are not yet hit by the success, they are not yet attracting investors and haven't yet sold themselves. Well, Wube has been around for a long time and still haven't sold themselves to anyone. And because of this, coupled with the drive, passion and competence of the people who work to make this game great, Factorio is putting many AAA title games to shame. Games with dozens if not even hundreds of millions of dollars invested into them only to become empty shells of what they once were. Leveraging IP because the common consumer... will consume anything. Whatever these people decide to do, as long as they keep the same passion they have for Factorio, there is no way they will not have a successful game. Even if they make an average game; Wube is not owned by shareholders that tell them what to do for profits. So they can do what they want. And you know what is a big part of what they did for Factorio. They played their own game and they also closely communicated with the community. So if there were aspects to be improved, they improved them. If there were any kind of bugs, they fixed them. This is the result of their 10 years work. And if they do the same thing with a new game, even if it were average at start, I doubt it would be so for long. Because they will work on it and make something amazing in time. Good job Kovarex, good job Wube. Keep doing what you do and the community will always love and support you :)
Someone will buy them out eventually. Everyone has a price. Look at all of the companies in the 90's and early 2000's that got bought out, Bullfrog, Maxis etc.
@@glagidse If it does it does. There will be plenty of mods for factorio in the meantime! I'd rather see Wube attempt to make something new and different than to do endless sequels and lose their passion for game design.
Path of Exile is the first game I can think of that is the equivalent of factorio in space: A small quiet passionate team of nerds who slowly and passionately built a giant game from nothing, far away from all the corporate hell, and now unleash Massive updates and patch notes to their already amazing game.
Great to hear the wisdom words of Kovarex after playing this game for 6600 hours. Very nice to see him in person too. Great job done wishes to the whole Wube team for all their work they have put in the last 10 years. I am so grateful! Thanks!!
@@monad_tcp this process simply does not exist. I mean there are breeding reactors, but its reactors, not the centrifuges.
11 днів тому
@@monad_tcp there was an uranium mine after II WW in Lower Silesia (currently Poland but I think it used to be Czech, then Prussia). And the name of the place is Kowary (which probably would be Kovary if you were to use "proper" Czech spelling). So I like to think that's the origin of both the nickname and the process ;)
Hey Kovarex, I really like that you said that "the game is now big enough". As a player, my greatest wish is to see the game become ultra polished. At the moment (1 month after the release of space age), updates to the game are coming so fast, I'm scared to touch it or to start writing mods, because I fear breakage of saves and scripts. But at the same time, I'm very happy to see that you and the entire team are putting so much love into the game to make it shine. And I'm very excited to check it out in 6 to 12 months from now. :)
Nice honest interview. I am on countdown for the space age release it will give us many years of gameplay. Not even counting in all the mods. I played factorio from the beginning and it will always be on my computer. I hope wube can make another game which they love and are passionate about. It is what makes factorio such a brilliant game.
I love how my first playthrough I was very hesitant to cut down a single tree, and the nature scenes looked so pretty. And now I come up with obtuse justifications for throwing grenades at entire forests thinking "Technically it's less pollution in the long terml if I build an efficient factory even if it requires turning this woodlands into a parking lot."
While I really look forward to playing Space Age, I have been happiest so far with the devs to give modders the power to be able to change the game in so many ways giving us 1000's of additional hours of gameplay. I hope that even after they release a few polishing patches that they are able to find even more ways to support modders which I think will make Factorio one of the best games of all time!
It is one of the most sincerest interviews I've ever listened. You know when a person speaks from heart. His game introduces "the factory must grow" mentality, which he beautifully explained with examples, yet he is clear-minded enough to not fall for "Wube must grow" mentality himself.
It makes sense about the end of factorio. Mods are exactly the point if you want more content. Factorio provide gameplay, mods bring content (nullius), complexity in recipes (pyanodon) or niche concepts (ultracube)
When I first embarked on the journey of Factorio, I didn't anticipate the profound message it would weave through its gameplay. You begin as a solitary figure, as insignificant as a grain of sand upon an endless desert. Yet, once your fundamental needs-shelter, sustenance, energy, safety-are fulfilled, you don't halt; instead, you continue to expand relentlessly. "The factory must grow" becomes a mantra, familiar to all who've delved into the Factorio community. This echoes our human inclination to perpetually strive for more. The game subtly reveals that this trait can harbor a darker side, leading us to ravage the flora and fauna of an alien world. Though set in a distant universe, the underlying principle mirrors our own reality. As the Engineer, you personally experience this insatiable urge to expand and how addictive it can be. Many have spent hundreds of hours immersed in this ever-growing endeavor, finding deep enjoyment. It's not that such an experience should be shunned, but it highlights how gratifying and consuming this drive can be-a reflection of why so many in positions of power relentlessly pursue more authority and influence. I hope that those who've journeyed through this game become more aware of our innate nature to expand. If they ascend to positions of power, perhaps they'll recall how a game like Factorio captivated them for so long, leading to the destruction of virtual life forms. Maybe then, they might make wiser choices for our future. What a profound message, when you ponder it.
An RPG with Factorio’s visual aesthetics and unexpected ideas from this team will probably be interesting. Maybe it’ll take another 5-10 years but if they keep the same aesthethics there won’t be any problem like graphics becoming obsolete.
14:10 Just make a fun game and I'm going to buy it. Factorio is immensely fun to play. There's a real lack of fun games nowadays, ironically, specially because big companies only put boring geh corporate slop. So if a game comes from a smaller developer and its fun, I buy.
@@pingperfectnothing wrong. It didn’t feel like you were just reading some rote memorized scripts. It felt human. Loved that you asked about programming/coding hurdles. I always wanted to see what would be their biggest hurdle when developing this, and yes it is Multithreading…
@@Gurpreegill1962 No, he's right. While I wouldn't exactly say _wrong_, there were some silly mistakes; like saying "Good luck with the space exploration" after Kovarex displayed obvious anxiousness over the likely comparison people might make between the mod "space exploration" and this new dlc "space age". The interviewer gets the most out of their subjects if they're [the subject is] comfortable, and such mistakes are not conducive to that. Just to be clear: These mistakes were rather minor this time, but it's a good thing to keep in mind for future interviews.
One example of a studio who made a great first game, then has continued to release a brand new, successful IP every few years is Super Giant. They have not made a bad game. With that said, I think he was right in saying that people underestimate how much luck is involved in making even one successful game. I cannot imagine the pressure of following up a viral success like Factorio. But it’s awesome that they have the runway to experiment and afford to fail.
Thank you for building an amazing game. A masterpiece that will stand the test of time :) It’s a weird feeling when you have spent 1000+hours in a game, and is still eager to and looking forward to play it more :)
Thanks for the interview! Love the game and can't wait to play the extension. Can't exactly remember how much I paid for it, but it comes down to around 0.025€/h. I think I'll buy the extension for the full price to support the cool company - esp. since they put in the effort and released a native arm mac version which most games don't do.
If I remember it right, the only alternative to buying it full price would be pirating it. Factorio is prettty much the only game, which has never been on any sale. It always had the same price. (maybe with one or two rises over the years) There was a story, that someone sold illegimate Game-Keys for dicount prices. When big game companies tried to sue them, this person claimed, that the keys were from some discount programs the companies had. And he would pay back all the money he earned to anyone who could prove otherwise. Wube was the only developer to get money from him, because Factorio never is on sale.
Unfortunatly no, this was all done sort of spur of the moment so there was not much I could do with the sound, I did a lot of work on the subtitles though.
So dude that made SE also was hired to help with SA? Wow, that's 500IQ move right there. Can't wait to play SA, but will try to finish SE first, though its long AF. Congrats on big success after SA launch!
About names it makes sense it's pretty speaking to itself. Vulcanus, spitters, bitters... that's what you expect to call things when you just see it. I gives realism. "Careful, i got attacked by a spiting alien in this direction"
I hope he lets the new guys like Earendel and Raigard continue to make new crazy mechanics to Factorio there is a lot that is not possible to mod into the game
Oh. I hated them for relasing it on monday. Now i completely agree with them. It just make sense. You Sacrifice time of most hardcore players becouse they will not mind start over again and again,.. and again,.. like me
the next thing that would be interesting to see is other factories made by ai that slowly or quickly expands to compete with u cause right now if u got the defense up or high resources u dont have too expand but to have that other party to compete with or many other parties u could go and raid them for there resources
kinda sucks knowing this is going to be the end of the road for factorio but honestly its kinda reassuring me since we are working on a huge project for the game space exploration sized and new factorio updates would break it lol
Dangerous (but interesting) prospect. Though it'd probably highlight the deep flaws with the peer review process that we have. Not particular conducive to continued funding if laid bare.
I'm afraid that Kovarex has completely misunderstood what the biters _are._ They aren't a native species, but, instead, a Terran terraforming tool designed to process all atmospheric gases that aren't conducive to human health. (As MICROorganisms are all too readily mutated into something dangerous, MACROorganisms were designed, as they don't tend to mutate and are _infinitely_ easier to find and get rid of once the job is done.) The crash site was chosen because it is one of the original seeding sites and so has been active long enough that the biters in the area devolved and natually died out in that area. As pollution is produced, it reactivates the biter network, which starts re-evolving to achieve its original state of efficiency. The reason that biters are so easy to kill is because they are supposed to be; once terraforming is complete and the biters have natually devolved, aerial bombardment of the few remaining nests and tightly-packed mobs of biters with a potent-but-completely-biodegradable pesticide allows for easy cleanup. ...except terraforming *_isn't_* complete, most of the biters *_haven't_* devolved, and you *_don't_* have the pesticide available to you. Oops; sucks to be you!
Not terrible, but a small logical flaw there: Clean the atmosphere, then cover the planet with pesticides? Disregarding the sheer material cost of that operation, wouldn't it be more efficient to engineer the creatures to die out on their own once the air is clean?
in my opinion its the most reasonable approach with the turning complete game, since Factorio after 1.0 was turned complete, and Factorio space age added even more to it, there is barely any reason to add more to the game, instead the modding support makes the game infinitely replayable and age very well. The complete opposite of this awesome approach would probably be something like Minecraft, every new update cripples performance and game stability even more, while the modding support is just bad, were majority of the modding is hacks, instead of the official well made support. The updates are getting less and less interesting and really loosing to some well made mods
There have been a few devs over the years that decide that dropping a patch 5 minutes before everyone leaves is a great idea. Suffice to say it is not. I won't name anyone in particular though :D
PoE devs are goddamn legends for releasing on a Friday. It’s only a bad idea for the devs that have to work on patches during their weekend :) For the players, a new release dropping on Friday is a total win. Never change, Chris!
In a game I'm currently playing with a friend, that exact fact works as one of the main drivers to get us into space. Always remember that steady-progression types of games are supposed to be tedious (even annoying) in the early stages. That directly heightens the suspense as the upgrade inches to within reach, and turns a simple relief from acquiring it into a climax. Seems like very delicious game design to me. 🤷
@@Kenjuudo My main driver is just grow the factory. I'm over 40 hours in and am optimizing my layout so my factory can scale when I'm ready to even launch a rocket. A self rule I have is 12 car trains. I run 1 4 2 4 1. I don't use smaller than that anymore ever. So the rail system takes some planning and i've been spending too much time messing around with loading and unloading designs. I had a good advanced oil BP i made but I think I'll have to redesign it and all the balancing mechanisms because the new fluid system makes it easier. And my nuclear reactor.. i dont even know if it will work. So I probably wont even into space for a while. Nuke blow up cliffs, so I can do that. I just think it's sill to have cliff explosives locked off the initial planet. I don't like it, but the start area is cliff free now so it really hasn't been a problem yet.
@@Kenjuudo Nope just normal map this time. I've been spending a lot of time messing around with loading and unloading systems. A lot of rail books have the signals wrong and will let trains stop inside an intersection so I've had to spend time remodifying layouts bc I lost all my blueprints. For instance, if there is a standard rail signal before the intersection in a rail, it's already wrong. A Chain signal should be the first thing a train sees when it pulls up to an intersection.
Dude. Whats wrong with the Mic and Video Quality? Video looks like it got recorded in 2003 at my moms basement on my 10$ Microphone and my Webcam from 2003.
Imagine releasing the game early for scummy influencers, so they can do playtesting and advertising for basically free. This way community gets polished product on day 1. Legendary efficiency.
Imagine getting angry that other people that are doing far more for the producing company get early access to a non competitive game, with the same features you will get. Of all the things to get angry about, THIS is what gets your goat?
Mad respect for Kovarex and Wube. The identity he and team at Wube created for themselves is unbelievable in 2024. Not having shareholders that tell them what to do, being consumers of their own product, this is something extremely rare to see in 2024. It only appears in indie games where devs are not yet hit by the success, they are not yet attracting investors and haven't yet sold themselves.
Well, Wube has been around for a long time and still haven't sold themselves to anyone. And because of this, coupled with the drive, passion and competence of the people who work to make this game great, Factorio is putting many AAA title games to shame. Games with dozens if not even hundreds of millions of dollars invested into them only to become empty shells of what they once were. Leveraging IP because the common consumer... will consume anything.
Whatever these people decide to do, as long as they keep the same passion they have for Factorio, there is no way they will not have a successful game. Even if they make an average game; Wube is not owned by shareholders that tell them what to do for profits. So they can do what they want. And you know what is a big part of what they did for Factorio. They played their own game and they also closely communicated with the community. So if there were aspects to be improved, they improved them. If there were any kind of bugs, they fixed them. This is the result of their 10 years work. And if they do the same thing with a new game, even if it were average at start, I doubt it would be so for long. Because they will work on it and make something amazing in time.
Good job Kovarex, good job Wube. Keep doing what you do and the community will always love and support you :)
AMEN!
🎉
Someone will buy them out eventually. Everyone has a price. Look at all of the companies in the 90's and early 2000's that got bought out, Bullfrog, Maxis etc.
@@Bawitdabadabangdadang Not everyone has ;) There are still a handful of smart people out there who know that there are simply things you can't buy.
YES, exactly that +1111111
an RPG with a quality of Factorio ? Yes please.
I know right!
I mean, yeah, but it'll take 10 years
@@glagidse If it does it does. There will be plenty of mods for factorio in the meantime! I'd rather see Wube attempt to make something new and different than to do endless sequels and lose their passion for game design.
Hopefully some cool real time with pause combat like pillars of eternity, there's too few games like that
Path of Exile is the first game I can think of that is the equivalent of factorio in space: A small quiet passionate team of nerds who slowly and passionately built a giant game from nothing, far away from all the corporate hell, and now unleash Massive updates and patch notes to their already amazing game.
I always suspected that the goal of Factorio was in fact to turn the player into Walter White. Now it was is confirmed.
yeah, since I bought factorio I became bald and sick, and all my frends are addicts now, so true
jumped out of my chair when kovarex was trying to explain factorio progression and goes "do you know the series breaking bad?"
Some ppl make comparison to Sauron too.
The factory must grow.
Best of 2 worlds :D
Great to hear the wisdom words of Kovarex after playing this game for 6600 hours. Very nice to see him in person too. Great job done wishes to the whole Wube team for all their work they have put in the last 10 years. I am so grateful! Thanks!!
These two look like the most "Factorio players" ever; to be clear, i could be their son. I feel represented in this interview 😂
Thanks? :D Not sure how I feel about this
@@pingperfect They are trying to tell you owe child support.
@@pingperfect Already on a call with CMS. Better watch out!
Cool to finally see the guy.
At first I though Kovarex was the name of a real industrial process, but no, its the name of a person.
@@monad_tcp It is his game playing name, not actual name
@@monad_tcp this process simply does not exist. I mean there are breeding reactors, but its reactors, not the centrifuges.
@@monad_tcp there was an uranium mine after II WW in Lower Silesia (currently Poland but I think it used to be Czech, then Prussia). And the name of the place is Kowary (which probably would be Kovary if you were to use "proper" Czech spelling).
So I like to think that's the origin of both the nickname and the process ;)
Hey Kovarex, I really like that you said that "the game is now big enough".
As a player, my greatest wish is to see the game become ultra polished. At the moment (1 month after the release of space age), updates to the game are coming so fast, I'm scared to touch it or to start writing mods, because I fear breakage of saves and scripts. But at the same time, I'm very happy to see that you and the entire team are putting so much love into the game to make it shine. And I'm very excited to check it out in 6 to 12 months from now. :)
"good luck with space exploration" lol
he did it two times.
Nice honest interview. I am on countdown for the space age release it will give us many years of gameplay. Not even counting in all the mods. I played factorio from the beginning and it will always be on my computer. I hope wube can make another game which they love and are passionate about. It is what makes factorio such a brilliant game.
I love how my first playthrough I was very hesitant to cut down a single tree, and the nature scenes looked so pretty. And now I come up with obtuse justifications for throwing grenades at entire forests thinking "Technically it's less pollution in the long terml if I build an efficient factory even if it requires turning this woodlands into a parking lot."
Absolutely, the tree line was inviolable at first...now I carefully clear paths where needed...
@@hmbpnz Yes exactly, only small paths. Like when the forest gets in the way of my growing solar farm.
Deconstruct entire forrest… bots go BRRRRRRRTTT-!!!
I don’t even think about it. My only thought is “I need space for a factory here.”
While I really look forward to playing Space Age, I have been happiest so far with the devs to give modders the power to be able to change the game in so many ways giving us 1000's of additional hours of gameplay. I hope that even after they release a few polishing patches that they are able to find even more ways to support modders which I think will make Factorio one of the best games of all time!
It is already one of the best games of all time. Proof is that it spawned a whole new genre and it is inspiring many other games.
Factorio is absolutely fantastic. Michal and the team deliver 100% quality and I look forward to all future projects from Wube!
It is one of the most sincerest interviews I've ever listened. You know when a person speaks from heart. His game introduces "the factory must grow" mentality, which he beautifully explained with examples, yet he is clear-minded enough to not fall for "Wube must grow" mentality himself.
It makes sense about the end of factorio. Mods are exactly the point if you want more content. Factorio provide gameplay, mods bring content (nullius), complexity in recipes (pyanodon) or niche concepts (ultracube)
He and the team are absolute genious! I can only thank them all for such the masterpiece that is Factorio and Space Age.
When I first embarked on the journey of Factorio,
I didn't anticipate the profound message it would weave through its gameplay.
You begin as a solitary figure, as insignificant as a grain of sand upon an endless desert.
Yet, once your fundamental needs-shelter, sustenance, energy, safety-are fulfilled, you don't halt; instead, you continue to expand relentlessly.
"The factory must grow" becomes a mantra, familiar to all who've delved into the Factorio community.
This echoes our human inclination to perpetually strive for more.
The game subtly reveals that this trait can harbor a darker side, leading us to ravage the flora and fauna of an alien world.
Though set in a distant universe, the underlying principle mirrors our own reality.
As the Engineer, you personally experience this insatiable urge to expand and how addictive it can be.
Many have spent hundreds of hours immersed in this ever-growing endeavor, finding deep enjoyment.
It's not that such an experience should be shunned, but it highlights how gratifying and consuming this drive can be-a reflection of why so many in positions of power relentlessly pursue more authority and influence.
I hope that those who've journeyed through this game become more aware of our innate nature to expand.
If they ascend to positions of power, perhaps they'll recall how a game like Factorio captivated them for so long, leading to the destruction of virtual life forms.
Maybe then, they might make wiser choices for our future.
What a profound message, when you ponder it.
An RPG with Factorio’s visual aesthetics and unexpected ideas from this team will probably be interesting. Maybe it’ll take another 5-10 years but if they keep the same aesthethics there won’t be any problem like graphics becoming obsolete.
14:10 Just make a fun game and I'm going to buy it. Factorio is immensely fun to play. There's a real lack of fun games nowadays, ironically, specially because big companies only put boring geh corporate slop. So if a game comes from a smaller developer and its fun, I buy.
@pingperfect that was a great first interview, well done.
❤ there are many things wrong but at least it's done now
@@pingperfectnothing wrong. It didn’t feel like you were just reading some rote memorized scripts. It felt human. Loved that you asked about programming/coding hurdles. I always wanted to see what would be their biggest hurdle when developing this, and yes it is Multithreading…
@@Gurpreegill1962 No, he's right. While I wouldn't exactly say _wrong_, there were some silly mistakes; like saying "Good luck with the space exploration" after Kovarex displayed obvious anxiousness over the likely comparison people might make between the mod "space exploration" and this new dlc "space age". The interviewer gets the most out of their subjects if they're [the subject is] comfortable, and such mistakes are not conducive to that.
Just to be clear: These mistakes were rather minor this time, but it's a good thing to keep in mind for future interviews.
One example of a studio who made a great first game, then has continued to release a brand new, successful IP every few years is Super Giant. They have not made a bad game. With that said, I think he was right in saying that people underestimate how much luck is involved in making even one successful game.
I cannot imagine the pressure of following up a viral success like Factorio. But it’s awesome that they have the runway to experiment and afford to fail.
Thank you for building an amazing game. A masterpiece that will stand the test of time :)
It’s a weird feeling when you have spent 1000+hours in a game, and is still eager to and looking forward to play it more :)
Cool to see the founder guy, I love this game for years - from an Indian.
Agree - From an American
Wube RPG now that's something I'd like to see!
Space age would be the perfect end for factorio, what else can they do? more planets? another dimension? factorio is very good where it is right now
Building a second game is the hardest. They put their heart and soul into Factorio and it shows. Good luck with their new project
Jesse, we need to build factory.
Thanks for the interview! Love the game and can't wait to play the extension. Can't exactly remember how much I paid for it, but it comes down to around 0.025€/h. I think I'll buy the extension for the full price to support the cool company - esp. since they put in the effort and released a native arm mac version which most games don't do.
If I remember it right, the only alternative to buying it full price would be pirating it. Factorio is prettty much the only game, which has never been on any sale. It always had the same price. (maybe with one or two rises over the years)
There was a story, that someone sold illegimate Game-Keys for dicount prices. When big game companies tried to sue them, this person claimed, that the keys were from some discount programs the companies had. And he would pay back all the money he earned to anyone who could prove otherwise. Wube was the only developer to get money from him, because Factorio never is on sale.
@@yetischwein"No. The price we ask is what we consider a fair price for the game."
I appreciate the fact that we get to know a bit about the background....but the sound quality is really not good. any chance you can remaster it?
Unfortunatly no, this was all done sort of spur of the moment so there was not much I could do with the sound, I did a lot of work on the subtitles though.
@@pingperfect The subtitles helped out a lot. Thanks for that.
I think the first part before the interview was annoying but I personally hate stereo voiceover.
Really interesting thanks for bringing the interview :)
So dude that made SE also was hired to help with SA? Wow, that's 500IQ move right there. Can't wait to play SA, but will try to finish SE first, though its long AF. Congrats on big success after SA launch!
About names it makes sense it's pretty speaking to itself. Vulcanus, spitters, bitters... that's what you expect to call things when you just see it. I gives realism. "Careful, i got attacked by a spiting alien in this direction"
I hope he lets the new guys like Earendel and Raigard continue to make new crazy mechanics to Factorio there is a lot that is not possible to mod into the game
my internet commenter side of my brain really just wants to say "They made space exploration that didn't ruin the base game"
We really could use a highly modable and almost bug-free 3D RPG engine. So Wube doing an RPG would actually be great.
Oh. I hated them for relasing it on monday. Now i completely agree with them. It just make sense. You Sacrifice time of most hardcore players becouse they will not mind start over again and again,.. and again,.. like me
Thanks for the video! The audio sounded a bit muffled and hard to hear though.
the next thing that would be interesting to see is other factories made by ai that slowly or quickly expands to compete with u
cause right now if u got the defense up or high resources u dont have too expand but to have that other party to compete with or many other parties u could go and raid them for there resources
An rpg from them? That would be awesome, my favorite genre :)
love it how it was just called space exploration from some point on. yeah, the naming is confusing...
kinda sucks knowing this is going to be the end of the road for factorio but honestly its kinda reassuring me since we are working on a huge project for the game space exploration sized and new factorio updates would break it lol
I would have loved to see a complex game like this that illustrates the scientific publication and research process on earth.
Dangerous (but interesting) prospect. Though it'd probably highlight the deep flaws with the peer review process that we have. Not particular conducive to continued funding if laid bare.
Oh please be an ARPG the next game, please ! Imagine something complex like path of exile from wube...
I'm afraid that Kovarex has completely misunderstood what the biters _are._ They aren't a native species, but, instead, a Terran terraforming tool designed to process all atmospheric gases that aren't conducive to human health. (As MICROorganisms are all too readily mutated into something dangerous, MACROorganisms were designed, as they don't tend to mutate and are _infinitely_ easier to find and get rid of once the job is done.)
The crash site was chosen because it is one of the original seeding sites and so has been active long enough that the biters in the area devolved and natually died out in that area.
As pollution is produced, it reactivates the biter network, which starts re-evolving to achieve its original state of efficiency.
The reason that biters are so easy to kill is because they are supposed to be; once terraforming is complete and the biters have natually devolved, aerial bombardment of the few remaining nests and tightly-packed mobs of biters with a potent-but-completely-biodegradable pesticide allows for easy cleanup.
...except terraforming *_isn't_* complete, most of the biters *_haven't_* devolved, and you *_don't_* have the pesticide available to you. Oops; sucks to be you!
Not terrible, but a small logical flaw there: Clean the atmosphere, then cover the planet with pesticides? Disregarding the sheer material cost of that operation, wouldn't it be more efficient to engineer the creatures to die out on their own once the air is clean?
“As of this video being published is now available” have I missed something???
It's available to purchase, it unlocks on the 21st. I should have made that much clearer
@@pingperfect On Steam the DLC still does not have a price.
yeah for me the moment i realized that i am actuall the bad guy was when i drove with a artillery train through the landscape nuking bugs.
in my opinion its the most reasonable approach with the turning complete game, since Factorio after 1.0 was turned complete, and Factorio space age added even more to it, there is barely any reason to add more to the game, instead the modding support makes the game infinitely replayable and age very well.
The complete opposite of this awesome approach would probably be something like Minecraft, every new update cripples performance and game stability even more, while the modding support is just bad, were majority of the modding is hacks, instead of the official well made support. The updates are getting less and less interesting and really loosing to some well made mods
Really wish the audio quality was better. Always nice to listen to Kovarex but this is painful.
Something different is good!
Factorio 3 coooould be after, if there are some true cool ideas for it
Best joke "what i realsed same as this video"😂😂
wonder full
full of wonder
Is that a PoE reference about Friday releases? :D
There have been a few devs over the years that decide that dropping a patch 5 minutes before everyone leaves is a great idea. Suffice to say it is not. I won't name anyone in particular though :D
PoE devs are goddamn legends for releasing on a Friday. It’s only a bad idea for the devs that have to work on patches during their weekend :) For the players, a new release dropping on Friday is a total win. Never change, Chris!
When I want to do something, I don't make mods, I build them into the game 🤣
I know the cliffs in the starting area aren't a real problem anymore, but WHAT KIND OF SADIST TIES CLIFF EXPLOSIVES TO ANOTHER PLANET?
In a game I'm currently playing with a friend, that exact fact works as one of the main drivers to get us into space. Always remember that steady-progression types of games are supposed to be tedious (even annoying) in the early stages. That directly heightens the suspense as the upgrade inches to within reach, and turns a simple relief from acquiring it into a climax. Seems like very delicious game design to me. 🤷
@@Kenjuudo My main driver is just grow the factory. I'm over 40 hours in and am optimizing my layout so my factory can scale when I'm ready to even launch a rocket. A self rule I have is 12 car trains. I run 1 4 2 4 1. I don't use smaller than that anymore ever. So the rail system takes some planning and i've been spending too much time messing around with loading and unloading designs. I had a good advanced oil BP i made but I think I'll have to redesign it and all the balancing mechanisms because the new fluid system makes it easier. And my nuclear reactor.. i dont even know if it will work. So I probably wont even into space for a while. Nuke blow up cliffs, so I can do that. I just think it's sill to have cliff explosives locked off the initial planet. I don't like it, but the start area is cliff free now so it really hasn't been a problem yet.
@@nocturnalverse5739 Playing on a railworld map? A tiny bit too slow for my tastes, but then I get your stance.
@@Kenjuudo Nope just normal map this time. I've been spending a lot of time messing around with loading and unloading systems. A lot of rail books have the signals wrong and will let trains stop inside an intersection so I've had to spend time remodifying layouts bc I lost all my blueprints. For instance, if there is a standard rail signal before the intersection in a rail, it's already wrong. A Chain signal should be the first thing a train sees when it pulls up to an intersection.
the game is so good
Im just waiting for Bobs mods to be updated to 2.0 besides some other mods
Is space age coming to nintendo switch?
I left the planet as soon as I could! Now I'm playing pYanodon. Not everyone has to be an evil industrialist!
Dude. Whats wrong with the Mic and Video Quality? Video looks like it got recorded in 2003 at my moms basement on my 10$ Microphone and my Webcam from 2003.
Because it probably was
Yes pleas make a great rpg
15s in, thats a fat one
space age still needs a lot of work. i hope it wasn't a cashing out of all the good will they generated.
Seems pretty perfect to me, if a little bit "whack a mole"-y
damn Kovarex looking kinda chunky 👀
rpg factorio???
idk why this guy i never heard of gets the only english interview i can find with factorio devs. and the sound is terrible.
imagine shitting at the community of paying customers and releasing the game early for scummy influencers instead
Imagine releasing the game early for scummy influencers, so they can do playtesting and advertising for basically free. This way community gets polished product on day 1. Legendary efficiency.
Imagine getting angry that other people that are doing far more for the producing company get early access to a non competitive game, with the same features you will get. Of all the things to get angry about, THIS is what gets your goat?
Imagine having no life and being unable to wait for a game
@@Obbliteration imagine you imagine
Wait a week you impatient child.
I'll just take the copy of an 8 year old game I bought last year add add the space mod to it.
The guy who made the space exploration mod is one of the developers for this, so I see no problem
Well, at least you will get all the QoL-Updates of version 2.0 for free!
you said as of this video being published its available so i got my hopes up but steam says in 6 hours /cry lol