best gaming experience of all time, no amount killing sprees or head count or high scores can beat the soul satisfaction of this experience..... truly a journey worthy of being the ultimate hero's journey
And he was the villain all along, bringing misery to the planes since his original life/incarnation. Saving those you've wronged and strung along is the best outcome in this game, and I truly love it for that.
Same deal here. Was a bit sad the second half had little to no side quests or cool shit, but the total rollercoaster of emotions that was the Fortress of Regrets made up for everything.
The head nod of the nameless one as dieonerra says, "What can change the nature of a man." Is so powerful. He has truly changed as person. He has accepted who he was, learned from the past and embraced change as the true constant of life. He faces his punishment full on and accepts it without fear.
@@jorgemanuel7959 No, you are correct, because both women ask the same question. Ravel at the thorn labirynt and Deionara at the end of this journey. Ravel question is for the Nameless one, but Deionara question is directed at... US.
One of the only games which moves you no matter where you are throughout your life. We're all struggling against ourselves to do what we think is right.
For me, who could not feel more than another traveller with the Nameless One, this was the moment where everything came to the end. We had seen all in the planes, fought when we had to, and we had met... Something. For me, it was parting. The Nameless One found his answers, and hopefully, his peace. What can change the nature of a man?
I played this long time ago. This was one of the best gaming experiences story/atmosphere wise up to this day and from that time I play many other games. Well there was more others that generate similar... hmm, vibes? like secret world (don't play it as mmo, play it as single player game with focus on story and you will not (fortress of) regret, or longest journey etc.) Still this make me emotional, I remember my first step into the negative plane fortress like it was yesterday .
This is maybe the most powerful final dungeon I've ever seen in a game so far. How much more final can you get than a dungeon existing in a plane of absolute vacuum, literally formed from the sheer power of your regret over your past actions: a home for the people who have died for your sake, a gallery depicting every single mistake you've made and every act of evil your past selves have committed for it to either weigh you down or make you come to terms with your actions. Nobody comes out of the Fortress of Regrets the same person they were before.
@@maxischmidt8845 THEY TRY TO HARM ME HERE. *HERE* OF ALL PLACES. I DEFENDED MYSELF. IN DOING SO, MORTALITY CLAMED THEM. THEIR DEATHS WERE BY THEIR OWN HANDS.
I misread the greatest line in the greatest video game ever when I first played it, and it has stuck with me ever since. Even after replaying it, seeing it in its true form, I cannot help but think that my version is superior. “If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you *believe* can change the nature of a man."
@@r.kolemaistos7788 See, that's what I thought for the longest time until I replayed it. The actual quote in the game is "whatever you believe can change the nature of a man, can." which is just awkward.
Yes, after all its the main motif behind the Spheres and that universum as a whole. The beliefs can move the Spheres, the beliefs can shape the Gods, and as Holy Bible says; "beliefs can move the mountains" and finally beliefs can change the MAN.... Sadly, that era of Forgotten Realms passed long ago. Today we get only shallow adventures and pointless meta/rolls of stats and builds to the point, that Torment fallen to an obscurity and was almost forgotten, and Baldur's Gate ending was rewritten. It was changed, because the original one showed us that thanks to tenacity, hard work, and a lot of help, we CAN change our destiny/fate, but after the change.... Sorry, but nope, you are no one, you are NOTHING, so just stay put do nothing and OBEY.
SPOILERS (seriously go play the game) . "If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can. I’ve seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me." - The Nameless One
What bothers me most is that during the playthrough, you have the option to do the most good, to help people and to make things right with the people your past incarnation did wrong. Yet you are still doomed to Hell at the end, no matter what you did. That makes me sad. There was no "happy" ending for the Nameless one. He was always doomed to eternal suffering for what his past self did. Even if his nature had changed, his punishment didn't.
It's one of those things where it depends on how you look at it - your goal for the entire game once you understand what's going on is to end the cycle, and you do. You being taken bodily by the portal as well as the ending cutscene suggests that the Nameless One didn't just become some Petitioner either, since he retains his form - suggesting that he still remembers himself and everything he knows, meaning he's still a very powerful entity. Plus don't forget that pretty much all of your companions make comments that are some variation of 'we'll come and find you' (or at least imply it).
This scene was one of the most emotional game moments I ever experienced. Too bad I ruined it by accidentally reading about part of the ending. Also, this music is a modified version of "Deionarra's Theme", isn't it?
"A crawling sensation wells up in the back of your skull."
This track literally makes my skull tingle.
You don't come out of this Fortress the same person. Not in-game or in real life.
best gaming experience of all time, no amount killing sprees or head count or high scores can beat the soul satisfaction of this experience..... truly a journey worthy of being the ultimate hero's journey
And he was the villain all along, bringing misery to the planes since his original life/incarnation. Saving those you've wronged and strung along is the best outcome in this game, and I truly love it for that.
Just finished this game for the first time today.
Masterpiece.
Welcome to the club. Now do it again, you missed most of it :D
I know! the lady of pain maze, the modron maze, the silent king room..
so.. that game change the nature of a man.
it's really hard to play another game after Planescape Torment :(
Same deal here. Was a bit sad the second half had little to no side quests or cool shit, but the total rollercoaster of emotions that was the Fortress of Regrets made up for everything.
The head nod of the nameless one as dieonerra says, "What can change the nature of a man." Is so powerful. He has truly changed as person. He has accepted who he was, learned from the past and embraced change as the true constant of life. He faces his punishment full on and accepts it without fear.
Wasn't it Ravel's voice? Maybe I'm remembering this wrong...
@@jorgemanuel7959 No, you are correct, because both women ask the same question. Ravel at the thorn labirynt and Deionara at the end of this journey. Ravel question is for the Nameless one, but Deionara question is directed at... US.
All those years later, it still sends shivers down my spine.
One of the only games which moves you no matter where you are throughout your life. We're all struggling against ourselves to do what we think is right.
Great comment. This is so true. What a masterpiece this game is
@@codyvandal2860 Torment and KotOR II both are. Both shows philosophy and human nature, but from different viewpoints.
The first time I beat this, my entire body was literally trembling as I walked away from the computer.
For me, who could not feel more than another traveller with the Nameless One, this was the moment where everything came to the end. We had seen all in the planes, fought when we had to, and we had met... Something. For me, it was parting. The Nameless One found his answers, and hopefully, his peace.
What can change the nature of a man?
this song has always made me feel Victory at Unspeakable Cost
Notice how the Fortress of Regrets theme is so similar to Deionarra's theme. I guess she was truly his greatest regret in a long list of regrets.
Starting the Blood War was his greatest regret.
Majority of the soundtrack is basically a leitmotif of the main theme. I wish there was a bit more variation, but it's not a big deal.
I played this long time ago. This was one of the best gaming experiences story/atmosphere wise up to this day and from that time I play many other games.
Well there was more others that generate similar... hmm, vibes? like secret world (don't play it as mmo, play it as single player game with focus on story and you will not (fortress of) regret, or longest journey etc.)
Still this make me emotional, I remember my first step into the negative plane fortress like it was yesterday .
This is maybe the most powerful final dungeon I've ever seen in a game so far. How much more final can you get than a dungeon existing in a plane of absolute vacuum, literally formed from the sheer power of your regret over your past actions: a home for the people who have died for your sake, a gallery depicting every single mistake you've made and every act of evil your past selves have committed for it to either weigh you down or make you come to terms with your actions. Nobody comes out of the Fortress of Regrets the same person they were before.
Dieonerra. This lady followed you on your adventures. Now she is a ghost, waiting for you to come save her.
YOU ARE UNWELCOME HERE BROKEN ONE
ARE THEY DEAD? YES. UNLIKE YOU THEY HAD BUT ONE LIFE, AND THEY WASTED IT FOR YOUR SAKE.
@@JT-ho6rp WHY DID YOU KILL THEM?
@@maxischmidt8845 THEY TRY TO HARM ME HERE. *HERE* OF ALL PLACES. I DEFENDED MYSELF. IN DOING SO, MORTALITY CLAMED THEM. THEIR DEATHS WERE BY THEIR OWN HANDS.
I CAN UNMAKE YOU.
YOU ARE NOTHING
@@MakotoComeMiojo SO YOU *KILLED* THEM?
I misread the greatest line in the greatest video game ever when I first played it, and it has stuck with me ever since. Even after replaying it, seeing it in its true form, I cannot help but think that my version is superior.
“If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you *believe* can change the nature of a man."
Wait, that's the quote in the game though?
@@r.kolemaistos7788 See, that's what I thought for the longest time until I replayed it.
The actual quote in the game is "whatever you believe can change the nature of a man, can." which is just awkward.
Oh, I see. Same meaning though.
Yes, after all its the main motif behind the Spheres and that universum as a whole. The beliefs can move the Spheres, the beliefs can shape the Gods, and as Holy Bible says; "beliefs can move the mountains" and finally beliefs can change the MAN....
Sadly, that era of Forgotten Realms passed long ago. Today we get only shallow adventures and pointless meta/rolls of stats and builds to the point, that Torment fallen to an obscurity and was almost forgotten, and Baldur's Gate ending was rewritten. It was changed, because the original one showed us that thanks to tenacity, hard work, and a lot of help, we CAN change our destiny/fate, but after the change.... Sorry, but nope, you are no one, you are NOTHING, so just stay put do nothing and OBEY.
@@rohenthar8449 BG 3 really did spit in my face with all retcons
All hail Chris Avellone and Dave Cook!
SPOILERS (seriously go play the game)
.
"If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can. I’ve seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me." - The Nameless One
The last part of this quote is a truly badass line.
@@AzraelSoulHunter I legitimately lost my head over that part. THAT'S how you write an argument for the antagonist that mentally demolishes him.
What bothers me most is that during the playthrough, you have the option to do the most good, to help people and to make things right with the people your past incarnation did wrong. Yet you are still doomed to Hell at the end, no matter what you did. That makes me sad. There was no "happy" ending for the Nameless one. He was always doomed to eternal suffering for what his past self did. Even if his nature had changed, his punishment didn't.
It's one of those things where it depends on how you look at it - your goal for the entire game once you understand what's going on is to end the cycle, and you do. You being taken bodily by the portal as well as the ending cutscene suggests that the Nameless One didn't just become some Petitioner either, since he retains his form - suggesting that he still remembers himself and everything he knows, meaning he's still a very powerful entity. Plus don't forget that pretty much all of your companions make comments that are some variation of 'we'll come and find you' (or at least imply it).
This scene was one of the most emotional game moments I ever experienced. Too bad I ruined it by accidentally reading about part of the ending.
Also, this music is a modified version of "Deionarra's Theme", isn't it?
All character themes, this theme, and the main theme are variants with the same "Nameless One" melody
@@joeymitchell2862 Yeah, it's called a leitmotif or motto-theme.