Morte: So, fiendling, let me, uh, sit on your lap and hear a little story. Annah: Oh yeah, you trying to sit in my lap would make a grand tale.... and a short one. Morte: I'll just float over here and sulk then.
If you have not experienced this masterpiece of a game, you will have missed out on becoming a part of the legend that is Planescape : Torment. I am so glad I had the chance to experience this when it was first released. But remember, "Don't trust the skull.!"
Annah is rude, abrasive, temperamental... and yet her theme is so sweet and kinda sad. Shows how much she dreams about happiness and goodness under all that edgy demeanor.
No one should have an opinion on video games until he played this one. This is a work of art. A masterpiece for all ages. This is the same for pc games like the Maltese Falcon for movies.
I agree, this game is a must play. And I also wish I could play it again for the "first" time. It will always always hold a special place in my heart. Amazing game simply amazing.
No one talks more passionately about his rights than he who in the depths of his soul doubts whether he has any. By enlisting passion on his side he wants to stifle his reason and its doubts: thus he will acquire a good conscience and with it success among his fellow men. If you have hitherto believed that life was one of the highest value and now see yourselves disappointed, do you at once have to reduce it to the lowest possible price?
My theory is that the late 90s especially were a time when companies could take risks. Today, video games cost such an enormous amount of money to produce that no one's gonna fund it unless they can be reasonably sure of its success. And what's the closest thing you can get to certainty that a game will succeed? Emulating one that's already succeeded.
Well, we're both Swedish. But in a way, I'd say she DOES have the Swedish variant. Thick and hard stockholm slang, refreshened by some delicate northen sweden influences.
To elaborate further: Software alone is hard to make (a new OS actually requires more man hours of work than a lunar mission.) Games are nearly as hard to make as system software, given the optimizations required. A good story is extremely hard, given the combinatorial explosion of possibilities needed to allow for decent gameplay. The artwork, music, script, and voice acting require a separate, non technical cast about as large as a TV show. And it has to be done underbudget and on a deadline.
As someone who has played the game enough times that I've lost count, I do indeed feel a bit of envy here. It's my favorite game of all time and I'd kill to play it again for the first time. One thing: you've probably guessed it already, but give your intelligence and wisdom attributes a lot of love during level up. The game can be played as a brute thug bashing everything in your path, but to understand the depth of it all the Nameless One has to be smart enough to figure things out!
I liked Valen from the second addon of NWN: A Tiefling who wasn't based on Annah, and completely different to Haer'dalis. Still, I liked him - especially when playing a female main-char. Sometimes he said he would like to run through Sigil's streets again, and then I thought "That's a nice candy for the PT-players." Still, Planescape:Torment is my favorite game. I played it so many times I lost count. And I still have the feeling there is something I missed, I didn't have discovered yet..
"Even the most beautiful scenery is no longer assured of our love after we have lived in it for three months, and some distant coast attracts our avarice: possessions are generally diminished by possession." Nietzsche Da vinci is freshman tier.
It doesn't need a sequel, TNO's tale has ended brilliantly. Anything else would potentially ruin it. Now, a new game in the same setting would be very much welcome.
I love everything about this game - many people complain that its so much like a book, but such a rich and detailed story cant be made by multimedia dialog and animation for every action (that you read about), it will cost to much to make every thing in voice acting and i dont want 5 actors to read the text bored to dead (ala Oblivion).Planescape is perfect the way it is .When i read it i got my own imagination to do the voices and acting of the NPC the way i want them to be.
I loved this game. With Fallout and Fallout 2 Planescape was the only game i know, where it really mattered to have a high intelligence in your character. Not only to geht more experience, but the whole story developed differently. You had often completly different dialogs and would acknowledge things in the envirement. In todays rpgs it's just about a flat story and getting more accurate withe a gun or something like that.
So, even the worst games that get published are small miracles in themselves, something to be very proud of. To have all the aspects, music, artwork, story, etc...to be good on their own merits, as well as together, makes this game seem like an impossible fluke.
Back in 80's and 90's publishers used to let the developers make games with very little interference. The developers didn't really think about things like risk management, they just made the type of game they wanted to make. While some companies went bankrupt because of it, occasionally someone made a game that's considered a classic
I've just started playing the game through for the first time (I feel I'm going to be due some envious looks here) and it's truly incredible stuff so far, the levels of originality and depth it expresses simply aren't present in any modern RPG releases. If you haven't played it and you're wondering whether it's worth a shot, I urge you to grab the first copy you can get hold of, it more than deserves to stand shoulder-to-shoulder with all the other Black Isle classics.
All music from Torment is jsut so incredible..i cant stop listening to it. Perfect just PERFECT.This is the best game i ever played...and i am still playing it;p
@Frostiken ... because "good is best", or because, perhaps, I'm playing in a way that reflects my own moral compass. As odd as it sounds, Planescape actually managed to teach me things about myself. "A mind divided divides the man. The will and the hand must be as one. And in *knowing* the self, one becomes strong.”
+Ybrethar actually i feel more for Fall-From-Grace, maybe because we can only "love" each other through mind and not physically ..but Annah is also a good companion , she just quietly follow and protect Nameless till the end
They didn't make games like this back then, either. It's very rare that everything comes together so well. Not from a lack of trying, but because it's just so damn hard to make a game, period, let alone something like this.
She's the most normal of the characters there. She's basically a teenager in a horrible life who, because of what might just be a fickle infatuation, is sucked along in the wake of the Symbol of Torment. She always struck me as a bit out-of-place, but then, I'm not big on the power of love as a plot device. On the other hand, Deionarra stuck around for pretty much the same reason. Maybe all it takes for the Symbol to work is for the victims' demons to align with TNO. My interpretation, anyway.
@SonofBhaal true that, but IMHO it can be forgiven since both games have a very good cast of characters and regardless of generic plot both games you mention do a good job of immersing the player in it (EX: ME has a very detailed data log of everything in the game just like the older games). Don't forget you the plot can always be symbolic of a current event IRL which can add to the depth.
@SonofBhaal That's a Bioware plot. They all follow that structure. Don't forget the 3-4 sub-missions, followed by the penultimate planet, then the final fight.
I agree with you completely, if this were to be done from the stance of a major game producer. If there was going to be a sequel made, I believe it would be made within the (good spheres) of the Indie Game universe. A devoted caste of gamers would look at what could've been, unite around their fandom, work on an updated infinity-esque engine, and keep the integrity of what PlaneScape was alive, the only thing to gain, being the notoriety for doing so. Do I expect it, no, but I'd like to see it
My feelings on a sequel to this game would be this: It would have to be BRILLIANTLY written. It would have to contain just as much, if not more, of the greatness that was in PlaneScape: Torment for there to be a proper sequel. But, would I like to see a sequel perhaps? Yes. If it isn't up to stuff, then I can cast it off, and just remain true tot he first game. If it does its job brilliantly, and is worthy of being a sequel to this game, then it was well worth the wait.
It's one of my favourite RPGs, and perhaps the best example of what a heavy-duty roleplaying game is. I haven't really seen a game with that atmosphere recently... although Bloodlines and KotOR 2 came close, both were plagued by bugs and the lack of finish. PS:T is nothing less than a masterpiece.
This is easily one of the best beautiful soundtracks I've heard. The atmosphere in the game is fantastic, really adds to the soundtrack- it is so out of place.
Man, I hope project eternity is at least half as good as this game. This theme is so fitting for Annah. She's a calming presence in the game, despite acting tough. There's also sadness to her theme.
I myself have actually been trying my hand at, at least, trying to conjure up a story that could occur after the events of PlaneScape: Torment. I am in no way suggesting it would be a worthy sequel, but I would like to mention that if in the future I was in the position where I could at least attempt to create a sequel alongside some other projects perhaps, I would.
never got into fallout 1-2 that much untill alot later, dono why really, but planescape torment got a special place in my heart forever cuz of awsome experience and music, but ofc there are great games that i cherrish still, :P to name a few, homm series, doom,quake ofc baldurs gate games :) to name all my all time favo games it would be a long list :P
Actually I agree, although I'd say the story (for a game) was pretty outstanding. Look even the developers weren't happy with the gameplay - it plays like a book. Perhaps now games play too much like movies, but this one is far too script based. Compare it to say 'Journey' or 'Shadow of the Colossus'. Superb realization of the singularity, the uniqueness of the medium. PST is a neglected classic, but not because of the gameplay.
I dunno, I actually begin to think I've found a very special person, who I really like despite her faults. :) ah we'll see^^ But she certainly is a mix of hostility and tenderness as you suggest
Hey, now that's just pushing it. BG was no boring at all. It was epic as hell, I really don't get people how argue over which is better: planescape or baldur's gate. Both games are the pinnacle of fantasy rpg's in many ways. After those two no other game could come close when it comes to story, music and atmosphere which was phenomenal. They both deserve to share number 1 spot.
The game played perfectly fine. It wasn't the best example of Infinity Engine "real-time pause" combat, but it did the job and was a fine vessel for the story. Perhaps I'm biased because I enjoyed the combat in all of the Infinity Engine games (though I enjoyed PS:T's combat the least out of the bunch).
@UnwillingOrigins Now on the issue of the story being your own..ME and Dragon Age surely let you have that feeling with the varied choices you make throughout the story... And back to your initial arguement "Here's an example: An ancient force returns to the land and your character is recruited into an elite squadron to fight them off." You can say thats generic but I can count many games that have the main protagonist have amnesia and try to recover from it (Lost Odyssey, Witcher, etc..)
@Frostiken Oh? Then you might wanna point that out to every high school/ college out there cause I'm pretty dang sure AP english classes would not be making students write essays about certain books like Animal Farm (just for example there are other books out there obviously) which was symbolic of what was happening at the time. Anyways that being said, a plot ceasing to be relevant has nothing to do with being symbolic of a current event. Like ME2, which was just a filler story. [end P1..]
It depends, I liked the Kotor2 atmosphere a lot - it had some of that dark ambience part 1 lacked, and some parts of the plot were even more awesome than part 1 (Kreia's gambit makes Palpatine look like a naive farmboy, for crying out loud). I may get flamed, but I enjoyed playing it more than I did playing Kotor 1.
Indeed, but I don't think all the Hells of Bhaator could stand between The Nameless One, with his memories reclaimed, his name, his skills (Bronze Sphere was perhaps the best plot device used in an RPG ever), and his determinatino set to a goal. Death could not stop him, UNDEATH could not stop him; I believe that my TNO would continue to fight, however long it took, to reach Annah again. He would combat the hells in their entirety to preserve his life, and her's.
That's Dragon Age: Origins because Mass Effect deals with the galaxy. I don't mind Bioware making new universes and experimenting epics, although I do miss their take on the Forgotten Realms. Happy memories.
Only sequel i could imagine for pst would be something like an earlier incarnate, so its wont mess up the story. But i would rather have a new but with the same "feeling" to it game. :3 I loved the dialogs that unlike bg1/2 its was much more detailed. I want that too. Nah i have to wake up, and face reality.
My theory is that nowadays, because of the monstruous processing power we have, we can achieve extremely high quality graphics, but that comes at a cost - it's infinitely harder to make them, so it requires both more money and time to finish a gorgeous-looking game. So, in my opinion, they end up cutting some corners on other departments in favor of graphics.
With the advent of crowd funding, that's a-ok with me. Go give your support to Torment: Tides of Numenera if you want to see another game like Planescape ^_^
Seeing as Planescape is only a campaign-setting for Dungeons and Dragons, your comment makes little sense. Still, the game was truly incredible. I am glad it stood the test of time and will be remembered for its ingenuity.
@Max RV what changes the nature of a *man* , its sort of like Dr. Faustus, actually its a lot like Dr.Faustus considering how it ends as for the rest of it on a literary level its almost perfect, in fact Sigil is set up as if it exists in every game, before and after its release its where npcs go after they die, the game never lets you play around too much with different concepts but for the time, tech and writing its easily the top 3 ever made - literally. The witch is an example, she literally shows up in Star Wars, Baldurs Gate, Neverwinter nightswith the same characteristics, asserting that she can be in any universe. Thats huge dude
Morte: So, fiendling, let me, uh, sit on your lap and hear a little story.
Annah: Oh yeah, you trying to sit in my lap would make a grand tale.... and a short one.
Morte: I'll just float over here and sulk then.
Who would have known that little $10 jewel case from walmart would have given me one of the greatest gaming experiences of my life.
Looks like the Dusties lost one of their deaders!
If you have not experienced this masterpiece of a game, you will have missed out on becoming a part of the legend that is Planescape : Torment.
I am so glad I had the chance to experience this when it was first released.
But remember, "Don't trust the skull.!"
Great comment
Ah, I remember "don't trust the skull" now. Haha, I haven't finished the game, but I plan on getting back to it.
Annah was great.... I don't imagine this game without her ;)
Annah is rude, abrasive, temperamental... and yet her theme is so sweet and kinda sad. Shows how much she dreams about happiness and goodness under all that edgy demeanor.
her theme contains a variation on the main theme, because of the [spoiler]
Best single RPG ever made..sadly we will never see an rpg this good again.
PST is a masterpiec forever.
This comment, very sadly, aged like a fine wine. ;_; and I have yet to play PT
Man this brings back memories. Planescape Torment was one of the best RPG's ever made.
Was? It still IS THE.
No one should have an opinion on video games until he played this one. This is a work of art. A masterpiece for all ages. This is the same for pc games like the Maltese Falcon for movies.
I agree, this game is a must play. And I also wish I could play it again for the "first" time. It will always always hold a special place in my heart. Amazing game simply amazing.
How do you feel a whole 12 years later? I have yet to play PT...
@@seronymus i think he is dead ...
@@knapenmael4937 whaaaa at noooo T_T Lord have mercy
No one talks more passionately about his rights than he who in the depths of his soul doubts whether he has any. By enlisting passion on his side he wants to stifle his reason and its doubts: thus he will acquire a good conscience and with it success among his fellow men.
If you have hitherto believed that life was one of the highest value and now see yourselves disappointed, do you at once have to reduce it to the lowest possible price?
My theory is that the late 90s especially were a time when companies could take risks. Today, video games cost such an enormous amount of money to produce that no one's gonna fund it unless they can be reasonably sure of its success. And what's the closest thing you can get to certainty that a game will succeed? Emulating one that's already succeeded.
and unfortunately, over the years, what is most likely to sell is produced.
I can't think of any other game where I can rip my intestines out and carry them in my pocket.
"Crack... crack my skull open, will you?"
Well, we're both Swedish. But in a way, I'd say she DOES have the Swedish variant. Thick and hard stockholm slang, refreshened by some delicate northen sweden influences.
I remember the first time I played this game and I made it to the part where Annah has her fateful encounter with the Transcendent One. I cried.
"TELL ME, FIENDLING. DOES THE ONE YOU TRAVEL WITH *MATTER* TO YOU?"
"He means more t'me than m'life."
"THEN *DIEEEEEEE* "
Allow me to bring you back here, friend.
To elaborate further: Software alone is hard to make (a new OS actually requires more man hours of work than a lunar mission.) Games are nearly as hard to make as system software, given the optimizations required. A good story is extremely hard, given the combinatorial explosion of possibilities needed to allow for decent gameplay. The artwork, music, script, and voice acting require a separate, non technical cast about as large as a TV show. And it has to be done underbudget and on a deadline.
I never noticed how awesome Annah's theme was. Thanks for putting it up.
Me neither, not til just right now..
Najpiękniejsza gra w jaka w życiu grałem.
"Co może zmienić naturę człowieka?"
As someone who has played the game enough times that I've lost count, I do indeed feel a bit of envy here. It's my favorite game of all time and I'd kill to play it again for the first time.
One thing: you've probably guessed it already, but give your intelligence and wisdom attributes a lot of love during level up. The game can be played as a brute thug bashing everything in your path, but to understand the depth of it all the Nameless One has to be smart enough to figure things out!
I liked Valen from the second addon of NWN: A Tiefling who wasn't based on Annah, and completely different to Haer'dalis. Still, I liked him - especially when playing a female main-char. Sometimes he said he would like to run through Sigil's streets again, and then I thought "That's a nice candy for the PT-players."
Still, Planescape:Torment is my favorite game. I played it so many times I lost count. And I still have the feeling there is something I missed, I didn't have discovered yet..
"Even the most beautiful scenery is no longer assured of our love after we have lived in it for three months, and some distant coast attracts our avarice: possessions are generally diminished by possession." Nietzsche
Da vinci is freshman tier.
I passed today. The same thoughts, man. Good luck
I used to complete the game every year or so from my 13 y o to my 25. It's been a while now, I should redo it again
Literally me, been playing it for the first time at 13 in 2011, now i am 26, almost every year i come back home. My soul resides into this opera.
It doesn't need a sequel, TNO's tale has ended brilliantly. Anything else would potentially ruin it.
Now, a new game in the same setting would be very much welcome.
I love everything about this game - many people complain that its so much like a book, but such a rich and detailed story cant be made by multimedia dialog and animation for every action (that you read about), it will cost to much to make every thing in voice acting and i dont want 5 actors to read the text bored to dead (ala Oblivion).Planescape is perfect the way it is .When i read it i got my own imagination to do the voices and acting of the NPC the way i want them to be.
I loved this game. With Fallout and Fallout 2 Planescape was the only game i know, where it really mattered to have a high intelligence in your character. Not only to geht more experience, but the whole story developed differently. You had often completly different dialogs and would acknowledge things in the envirement.
In todays rpgs it's just about a flat story and getting more accurate withe a gun or something like that.
I fucking love this tune! Argh!!
So, even the worst games that get published are small miracles in themselves, something to be very proud of. To have all the aspects, music, artwork, story, etc...to be good on their own merits, as well as together, makes this game seem like an impossible fluke.
Stop starin' at me tail, ya skull!
Back in 80's and 90's publishers used to let the developers make games with very little interference. The developers didn't really think about things like risk management, they just made the type of game they wanted to make. While some companies went bankrupt because of it, occasionally someone made a game that's considered a classic
Development costs are so huge these days, devs can't take risks, the golden era of gaming has passed unfortunatley.
The risk for future. Thanks to them, This games will be forever to play.
Its necessary to do it. Sacrifice for good games. Today companies don't know what it is, to create a games.
Without risk you never create a masterpiece.
I love Annah!
Me too :)
I've just started playing the game through for the first time (I feel I'm going to be due some envious looks here) and it's truly incredible stuff so far, the levels of originality and depth it expresses simply aren't present in any modern RPG releases.
If you haven't played it and you're wondering whether it's worth a shot, I urge you to grab the first copy you can get hold of, it more than deserves to stand shoulder-to-shoulder with all the other Black Isle classics.
So... how was it?
The song has a divine sound to it... fit's well considering it's a thiefling
So true.
Release it again someone! The new generation has to appreciate goodness!
This game has been on my hard disk for the past 8 years... and still is.
You know, this is the theme I associate the most with Planescape: Torment.
All music from Torment is jsut so incredible..i cant stop listening to it. Perfect just PERFECT.This is the best game i ever played...and i am still playing it;p
@Frostiken ... because "good is best", or because, perhaps, I'm playing in a way that reflects my own moral compass. As odd as it sounds, Planescape actually managed to teach me things about myself.
"A mind divided divides the man. The will and the hand must be as one. And in *knowing* the self, one becomes strong.”
100,000 views, not a single dislike.
I think we all romanced Annah on our first playthrough...
+Ybrethar actually i feel more for Fall-From-Grace, maybe because we can only "love" each other through mind and not physically ..but Annah is also a good companion , she just quietly follow and protect Nameless till the end
+Ybrethar I removed her from party XD only Morte/Nordom/Ignus/vhailor
Only Fall-from-grace
@Micah Altenhofer uhh what when does that even possibly happen?
@Micah Altenhofer I mean, I had them both for the whole game. What I was asking is, when does that happen specifically? What triggers it?
Wow you're right. That's also the plot for Neverwinter Nights (Ancient Lizard People), NWN-Shadows Of Undrentide (Ancient Netheril City), & NWN2 (Ancient Guardian turned evil)
thanks =] now I don't feel so alone
but the story to this game is amazing
sad,funny,and very entertaining
one of my favorite games
this RPG is immense... such a nice soundtrack, so fitting to the whole atmosphere.. game is genius..
They didn't make games like this back then, either. It's very rare that everything comes together so well. Not from a lack of trying, but because it's just so damn hard to make a game, period, let alone something like this.
She's the most normal of the characters there. She's basically a teenager in a horrible life who, because of what might just be a fickle infatuation, is sucked along in the wake of the Symbol of Torment. She always struck me as a bit out-of-place, but then, I'm not big on the power of love as a plot device. On the other hand, Deionarra stuck around for pretty much the same reason. Maybe all it takes for the Symbol to work is for the victims' demons to align with TNO.
My interpretation, anyway.
@SonofBhaal true that, but IMHO it can be forgiven since both games have a very good cast of characters and regardless of generic plot both games you mention do a good job of immersing the player in it (EX: ME has a very detailed data log of everything in the game just like the older games).
Don't forget you the plot can always be symbolic of a current event IRL which can add to the depth.
@SonofBhaal
That's a Bioware plot. They all follow that structure. Don't forget the 3-4 sub-missions, followed by the penultimate planet, then the final fight.
I agree with you completely, if this were to be done from the stance of a major game producer.
If there was going to be a sequel made, I believe it would be made within the (good spheres) of the Indie Game universe. A devoted caste of gamers would look at what could've been, unite around their fandom, work on an updated infinity-esque engine, and keep the integrity of what PlaneScape was alive, the only thing to gain, being the notoriety for doing so.
Do I expect it, no, but I'd like to see it
It is great; Planescape Torment is right up there with Baldur's Gate II as far as incredible themes go.
BG saga is my favourite all time but have never been able to find this game, alas, one day..
Indeed. Which is why new Torment game on Kickstarter has been funded in few hours :)
beautiful
If you put a ring into Annah's inventory (when she's in your party) she starts a dialogue saying "Oh, does this mean you're proposing to me?", cute
Not Annah. It is Fall-From-Grace
My feelings on a sequel to this game would be this: It would have to be BRILLIANTLY written. It would have to contain just as much, if not more, of the greatness that was in PlaneScape: Torment for there to be a proper sequel.
But, would I like to see a sequel perhaps? Yes. If it isn't up to stuff, then I can cast it off, and just remain true tot he first game. If it does its job brilliantly, and is worthy of being a sequel to this game, then it was well worth the wait.
"Looks like the Dusties lost one of their deaders."
@SonofBhaal
Massive touche
It's one of my favourite RPGs, and perhaps the best example of what a heavy-duty roleplaying game is. I haven't really seen a game with that atmosphere recently... although Bloodlines and KotOR 2 came close, both were plagued by bugs and the lack of finish.
PS:T is nothing less than a masterpiece.
This is easily one of the best beautiful soundtracks I've heard. The atmosphere in the game is fantastic, really adds to the soundtrack- it is so out of place.
In other words - you found yourself a tsundere.
It's just so sad nobody makes games like this any more...
You know, it wouldn't kill you to show a little civility, fiendling. Or hug me...or kiss me.
Bashing a lock: Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail Fail F-f-FORCED IT!
"Hmmm, thought I'd lost ye that time. Not that I care, mind you."
You can, beautiful Ravel.
Man, I hope project eternity is at least half as good as this game.
This theme is so fitting for Annah. She's a calming presence in the game, despite acting tough. There's also sadness to her theme.
I myself have actually been trying my hand at, at least, trying to conjure up a story that could occur after the events of PlaneScape: Torment. I am in no way suggesting it would be a worthy sequel, but I would like to mention that if in the future I was in the position where I could at least attempt to create a sequel alongside some other projects perhaps, I would.
"I see the dusties left one of their deaders!"
never got into fallout 1-2 that much untill alot later, dono why really, but planescape torment got a special place in my heart forever cuz of awsome experience and music, but ofc there are great games that i cherrish still, :P to name a few, homm series, doom,quake ofc baldurs gate games :) to name all my all time favo games it would be a long list :P
Fabulous song & game!
Best. Video. Game. Speach. EVER.
Game developers used to make games as great as this one, but then they took an arrow to the knee.
Why does this game not have a sequel?
"A true work of art is never finished... but abandoned at some point in time."
It doesn't need one.
Actually I agree, although I'd say the story (for a game) was pretty outstanding. Look even the developers weren't happy with the gameplay - it plays like a book. Perhaps now games play too much like movies, but this one is far too script based. Compare it to say 'Journey' or 'Shadow of the Colossus'. Superb realization of the singularity, the uniqueness of the medium. PST is a neglected classic, but not because of the gameplay.
I dunno, I actually begin to think I've found a very special person, who I really like despite her faults. :) ah we'll see^^
But she certainly is a mix of hostility and tenderness as you suggest
yup...i agree that this music should be more appropriate for Fall From Grace, a succubus who had "risen" with such calming nature
I dunno, I think Fall-From-Grace's theme is pretty fitting for Fall-From-Grace :p
Hey, now that's just pushing it. BG was no boring at all. It was epic as hell, I really don't get people how argue over which is better: planescape or baldur's gate. Both games are the pinnacle of fantasy rpg's in many ways. After those two no other game could come close when it comes to story, music and atmosphere which was phenomenal. They both deserve to share number 1 spot.
The game played perfectly fine. It wasn't the best example of Infinity Engine "real-time pause" combat, but it did the job and was a fine vessel for the story. Perhaps I'm biased because I enjoyed the combat in all of the Infinity Engine games (though I enjoyed PS:T's combat the least out of the bunch).
@UnwillingOrigins Now on the issue of the story being your own..ME and Dragon Age surely let you have that feeling with the varied choices you make throughout the story...
And back to your initial arguement "Here's an example: An ancient force returns to the land and your character is recruited into an elite squadron to fight them off."
You can say thats generic but I can count many games that have the main protagonist have amnesia and try to recover from it (Lost Odyssey, Witcher, etc..)
@SonofBhaal The Persona series is fairly original.
@Frostiken Oh? Then you might wanna point that out to every high school/ college out there cause I'm pretty dang sure AP english classes would not be making students write essays about certain books like Animal Farm (just for example there are other books out there obviously) which was symbolic of what was happening at the time.
Anyways that being said, a plot ceasing to be relevant has nothing to do with being symbolic of a current event. Like ME2, which was just a filler story. [end P1..]
i am struggling not to shed manly tears....
Ole stutter crutch 'll be countin' his coppers about now!
It depends, I liked the Kotor2 atmosphere a lot - it had some of that dark ambience part 1 lacked, and some parts of the plot were even more awesome than part 1 (Kreia's gambit makes Palpatine look like a naive farmboy, for crying out loud). I may get flamed, but I enjoyed playing it more than I did playing Kotor 1.
You probably already know but yeah, it's Mark Morgan, the same composer :)
Indeed, but I don't think all the Hells of Bhaator could stand between The Nameless One, with his memories reclaimed, his name, his skills (Bronze Sphere was perhaps the best plot device used in an RPG ever), and his determinatino set to a goal.
Death could not stop him, UNDEATH could not stop him; I believe that my TNO would continue to fight, however long it took, to reach Annah again. He would combat the hells in their entirety to preserve his life, and her's.
@SonofBhaal
:O holy shit giving me a choice of two has helped so much... trick question both and more!
This theme was Mark Morgan's favorite apparently
That's Dragon Age: Origins because Mass Effect deals with the galaxy.
I don't mind Bioware making new universes and experimenting epics, although I do miss their take on the Forgotten Realms. Happy memories.
18 cha 18 int and 15 wis. do i miss out on much? i realize now i should have gone easier on cha and put more in wis.
updated my journal
Only sequel i could imagine for pst would be something like an earlier incarnate, so its wont mess up the story. But i would rather have a new but with the same "feeling" to it game. :3 I loved the dialogs that unlike bg1/2 its was much more detailed. I want that too. Nah i have to wake up, and face reality.
Agreed on game and theme.
...And who wouldn't hit it?
@juggep80
Now that technology development accelerates with every month, then it changes everything.
It's a game of one's life.
My theory is that nowadays, because of the monstruous processing power we have, we can achieve extremely high quality graphics, but that comes at a cost - it's infinitely harder to make them, so it requires both more money and time to finish a gorgeous-looking game. So, in my opinion, they end up cutting some corners on other departments in favor of graphics.
i feel stronger
IMO Neverwinter Nights was the last great D&D RPG. Nothing has ever topped it in terms of pure content and story.
I just got to the lower wards
i forgot about arcanum. i never finished that game
With the advent of crowd funding, that's a-ok with me. Go give your support to Torment: Tides of Numenera if you want to see another game like Planescape ^_^
Planescape is not so much a "game" as a "philosophical exposition".
some folks call planescape a Thinking Mans dungeons and Dragons
Seeing as Planescape is only a campaign-setting for Dungeons and Dragons, your comment makes little sense. Still, the game was truly incredible. I am glad it stood the test of time and will be remembered for its ingenuity.
They called it "avant-garde rpg" in design documents and it probably is.
@Max RV what changes the nature of a *man* , its sort of like Dr. Faustus, actually its a lot like Dr.Faustus considering how it ends
as for the rest of it on a literary level its almost perfect, in fact Sigil is set up as if it exists in every game, before and after its release its where npcs go after they die, the game never lets you play around too much with different concepts but for the time, tech and writing its easily the top 3 ever made - literally.
The witch is an example, she literally shows up in Star Wars, Baldurs Gate, Neverwinter nightswith the same characteristics, asserting that she can be in any universe. Thats huge dude
It is. Before dark times.
Ah, but she probably got a lot better because of it in the process, despite the ending! :)