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Rig and Animate Character in Blender 3.2 Using Bendy Bones
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- Опубліковано 13 сер 2024
- Learn how to rig and animate a character in Blender 3.2 using Bendy Bones. This is a beginner friendly tutorial on rigging and using bendy bones to pose and move the character. If you want to see more complex rigging tutorials, be sure to subscribe and comment below!
Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.
Watch my other Blender tutorials here
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If you have any video ideas, be sure to comment them below!
i love it
I like this technique! Thanks! LIKED & SUBSCRIBED!
May I please ask what laptop you are using? Thank you very much for this video. Trying to understand hardware people use for Blender. Thanks!
That commentary dude. You earned a sub❤️
Awesome and useful vid. Thanks! Get a mouse!
Thank you so much teacher🙏🙏
really fun, very interesting and useful.. Thanks...
Thank you!
Cool! Thanks dear.
Thanks for watching!
thanks! been wanting to do an octopus!
octopus!
This was very useful, thank you! :)
Glad it was helpful!
I press Ctrl Alt S but it show screenshoot. Do you know how to fix?
Good.
Thanks Bruno!
Thanks for the video! You should've stopped at frame 39 (one before the first frame you copied to the last). I'm an old Flash developer. :P
thanks for the tip!
Strange that when i try to parent a bone to another bone in edit mode, the menu is all greyed out. Also selecting one bone, and going in relations other bones doesn't appear there. So what m i missing here?
Any changes in bone can only be done in pose mode only, Else the bones just be selected and Nothing's gonna happens