FFXIV DT Dungeons Are Too Hard
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- Опубліковано 5 вер 2024
- Pls nerf, I spent 30 hours on this boss, it's too hard for a story dungeon. This is coming from someone that has done savage in the past and has grown too old to play after 50 years of this game being out. Average players will never be able to do this.
How some people find this near impossible is beyond me. 🤣
they suck
Different people find things harder or easier, it's not something new
I admit I would not have expected this to work with RP walk but here we are. Nice work! :D
@@Sketchblopp lol I didn't RP walk the whole thing but yeah some of it you can hahaha
How tf is this even "too hard"? It's a dungeon! Isn't this what we wanted? We can't have it both ways. If you think this is hard, then don't even bother trying extreme or savage.
Man, Or that person can just play a dps and stay at -50% and let the 3 other people do the job to get the clear. It is even easier than doing it with npc, lol
honestly i think most cases of this (me included but i'm curbing the habit) are from ppl looking at their hotbars too long, i've noticed a night and day difference already and i still catch myself looking back down at my hotbars sometimes
Yep, looks familiar...
I did most leveling dungeons half alseep during early access and didn't die once. Then I got the level 95 dungeon in roulette as healer and saw my dps and tank struggle with the last boss, because they had no idea how to read boss tells or deal with knockbacks. The Endwalker patches really nuked people's ability to pay attention to their surroundings big time
shit is so busy he couldn't keep up his dps rotation
the people complaining about difficulty are likely the same people who tried to healer strike because all the content is too easy
These are the same people who WANTED harder difficulties.
Probably not? Why do you think those are the same people?
mfw Xs and Ohs are dodgeable.
How does he do it?! The world may never know! 😅😂
ok, rp walk the 1st boss of the carnival dungeon.....
actually the little adds that spawn in that boss target players and move towards their location, if your party stacks and moves like two or three steps to the side nothing will hit you. Of course nobody is going to do this unless you go in with a premade party but its a fun fact nonetheless, the only reason why that boss cannot be rp walked is because of the aoe that follow you around. Regardless you cannot rp walk this boss either without getting hit once or twice =P I ran a few times in that video
@@electroarray6226 WAIT THAT'S HOW THAT WORKS?!
@@electroarray6226 huh that's how that works.... I guess we've been taught tank is 180 off the rest of the group. Mage is back line. Melee is giving a free rectal examine .... The idea everyone to 1 place is a wild thought in non extreme/Savage content
@@ThomasAtlus Yep that first boss in that dungeon is just a group stack.
You can also just spread and get hit by one the guys running as long you get hit early on and in safe spot for the red ground AOe so stunned in the safe spot once you move to the 2nd ground AOE you are able to move and are protected by from guys running as you also got the hat debuff still on you.
Well you see... You arent worrying about your rotation and are just focusing on the mechanics. I assume the baby's out there whining about it are staring at the hotbar's the whole time which makes it much harder when they already have lower than usual brain activity.
yeah 100% this is true for some jobs more than others but my point is you dont even really need to try too hard to do your rotation, you could technically just hit the same button over and over to do "some" damage and still clear the fight. For those people they need to learn the fight first then worry about hitting buttons.
its a dungeon with no enrage or dps check. You can stall your rotation and focus on mechanics. we encourage people to resolve over anything. its a larger dps loss spiritbonding the floor.
SPIRITBONDING THE FLOOR.
Lmao, I'm gonna steal this line.
Actually pathetic.