Today's correction: Apparently, the characters walking over the environments is not what's supposed to happen, if by some miracle you get the game running as intended, then that should not happen. This means the game is amazing and I retract the entirety of my review. Thank you for your time.
There's another one from a channel called 90sgamer something I believe. It's also pretty good and so is the channel, he just stopped uploading for some reason.
@@outerhousing Thank you for the suggestion! I originally looked up '90s gamer' only to find a channel with nothing but PUBG Mobile videos and I felt very...tricked. But then I realized you said "something" after that! My bad. After searching, I found '90sgamer92' but I couldn't find a review for Gorky 17. Did a little bit more snooping and found a video titled 'Forgotten and underrated SRPGs&Tactical RPGs' he talks about Gorky 17 around 5:50-7:42 Here's the link if anyone's interested! Also the audio is all over the place so be careful with your ears. ua-cam.com/video/4APaw5a-KJk/v-deo.html 🖤
You can actually keep Medusa as your team-mate all the way till you reach the secret labs, you don't have to go to the area where he loses his mind. It's optional, and a much better follower than Slawski.
Im only one from Poland here? About Witcher, that PS1 era footage is from prototype that never seen the light of day. That footage comes from movie about witcher game and it was shown by original authors, they found old files on theirs computers but they never share it for public because of copyright issue.
Gorky was pretty nice man, I loved the atmosphere and tactical combat, however I didn't have any reference back then. The story felt deep it really sparked my imagination but I was really young and not english so to me it was deep enough yet I could still grasp what it was about. The way you put it... kinda makes it sound the game is really wack. you might be right and I see your points but I never experienced it that way. never had any bugs though, mention like walking over environment or anything
Loved the review, I only have this to add: Medusa going crazy is a trap you can accidentally trigger and the cheeki breeki replacement can blow himself up, all within the space of about 20 mins of gameplay. GAME DESIGN
@@samz8691 Yeah, the trigger for Medusa is in an optional location. The replacement claims he's got a bomb and sure enough, if you try and talk to him again he blows himself up. You've got to throw a stun grenade in there and drag him out because fuck my life.
@@samz8691 If you igore that area you can get with Medusa to the entrance of the Lab. Sullivan will tell him to watch over the reporter and she's obviously not happy about being protected by a "monster".
21:30 I believe the crash happens because of the exploding orbs. If you kill the orb caster before all of his orbs have exploded, and then one explodes, the game crashes. I've had it happen a lot too, and the only way I got past the optional battle was to cc the boss until he had no orbs in the field, then go for the kill. Also, my favorite bug in this game is, if you spam spacebar while entering the battle where Joan dies, sometimes you will skip the dialogue part, meaning Joan won't get melee'd and will not get poisoned. But the invisible enemy stays in the screen, and you can't actually finish the battle. If you decide to attack the square where the invisible enemy is, the game crashed. I felt this game was quite difficult when I was like 8 years old, but now it's a cinch. One thing I still don't get why attacking with knives gives so much exp, I got all 3 MC to level 7 before even dropping down to the sewers, even though stats don't feel to make a big difference apart from getting accuracy to 100% for one, specific battle (the one where, if you miss with guns, it's game over lol)
it never changes the whole game. the game has no real story and then in the last 1% you get the answers you are looking for and they are really boring.
Teenagent appeared there for a second and I must say that it's a damn fine point&click, despite not looking like much. Also, thanks for the plot, at least now I know that I didn't lose much in "translation", meaning I only played a redone Russian version called Gorky 18 (lol). It was supposed to be funny, all of the characters and their dialogues were rewritten from scratch, beyond recognition. I found it pretty hilarious back then, but I'm not sure if I would now, 20 years later.
Holy shit bringing back the "Game good" joke in that way is the funniest thing I've ever seen you do so far (been working through each video from oldest to newest cus I am in love with your content)
Gorky 17 is perfect for anyone looking for a game that plays like a combination of Alone In the Dark, Street Fighter Alpha 2, Shrike Avenger, and Tomb Raider starring Angelina Jolie. 👍GooD Game
I'm pretty sure being an Eastern European child at the time was the only true path to enjoyment of this game. Such a small window of opportunity. It's ok. I love Blood 2: the Chosen, and that game is irredeemably broken and terrible.
I don't know Polish but I've worked with a lot of Polish devs, and I think you nailed those names. The amount of silent consonants in Polish is too damn high!
This effect with no-overlapping backgrounds is a bug it seems. I remember playing this game when it was released - it worked just fine. I guess this is a modern glitch...
I read Gorky17, I leave a comment about how freaking great the game is! Easy to exploit the combat mechanics if you pay attention, and it feels good to overpower and outsmart the ai. Game almost got a sequel.
I know I'm late to the party, but I'd like to share a "fun fact" about Gorky's 17 reception by Polish gaming press of that time: basically, they didn't like the stereotypical depiction of Poles (Ovitz and Slavsky). Other than that I do remember demo being fun enough for me, to make me come back to it almost 2 decades later! and finishing it this time. It was still fun enough and didn't overstay its welcome. Then again I'm a Pole myself so I might be biased.
Damn, forgot about this game, played it a few years back because I was searching for horror themed turn based games. Glad someone made a review of it and double glad it was you.
I love your channel because it brings attention to all the games i saw on the shelfs and read about in magazines as a kid but didn't have a computer Also your pronounciation of Chmielarz is better than the weirdly popular "Kamelash" version
I finished this game in a sunday afternoon and I honestly thought it was fantastic. I thought it was a bit too short and easy, but I enjoyed it's wacky story and atmosphere. It has a bucket load of problems and really wish leaving characters wouldn't take my weapons. It's the kind of game that really deserves a remake, because it's clear the devs had to rush it.
The character models ain't supposed to be visible through obstacles - that's some kind of graphics bug. This game is notorious for not being friendly with new hardware and OS.
First game in my life where I had to reset my playthrough and use crowbar for first 1/4 or 1/3 even just to actually have enough ammo for later stages. Also I want to give my younger self some props for figuring the octopus boss that can be blocked with crates.
I love this game. Played through it so many times. It depends on whether or not you find combat system good. Personally, I think it's amazing. It is playing out more like elaborate battle puzzles. Every encounter unique, a lot of different enemy types with their own behaviors and attack patterns -- it never becomes boring. When you starting to understand how and what to do It is very satisfying to power through overwhelming number of enemies through cunning, tactic and clever positioning. And the exploration aspect I actually liked a lot too -- there are a lot of hidden stashes and secrets to find, which always contain something useful like equipment, meds or experimental weapon. And of course, bosses... they are freaking awesome - design-wise, gameplay-wise, introduction-wise. Incredible game, 10/10. And with so many tactical games having stupid miss/fail mechanics it's always nice to have few where you don't rely on chance so much to win.
It's crazy how different two people's experience can be with a video game. I remember it as one of the worst games I ever played. And as far as older games, I play it all.
Don't stop doing what your doing man your my fav youtuber by far. Too many underrated channels i loved end up dying. I sincerely hope your not one of them. Good work as always man you deserve way more subs.
"Gorky Zero 2: Aurora Watching is a third-person stealth action game, and a sequel to Gorky Zero. The game was published in North America by Dreamcatcher Interactive as Soldier Elite, and in Europe by Enlight Software as Aurora Watching. The English translation ignores all ties to the previous Gorky titles, for example changing the protagonist's name from Cole Sullivan to White Fox. The English language story concerns the protagonist infiltrating a secret Russian base where scientists are developing enhanced human soldiers called "Crazy Ivans"."
I bought it through a "sold-out" collection which was a budget range in the UK I was too young to understand but loved it anyways can remember always running out of ammo tho
love this review and you are correct about the music because it's been a few years since I played this for a bit and as soon as the combat music started here I was like 'AHHHHNOOO, I DON'T NEED TO HEAR THAT!!!'
Aaaah.. Gorky... A game that I got, somehow, bundled with a fucking newspaper (yes, NEWSPAPER) when I was a kid. Back then I remember the spooky atmosphere, that unlike Grim, I was able to get because I was too scared to walk forward, the weird monsters and the exploity/save scummy combat, I loved it! I tried it again like a year ago, only to get goofy stereotypes and a distinct Russo-phobia, its a Polish game alright. It will be forever in my nostalgia zone, but ain't the best game... I do enjoy some factors of the tactics gameplay, like blocking monsters in a way that they can't even move to attack you anymore. Btw, I'm pretty sure you can save the Medusa guy (the friendly monster) if you just don't pass the place were he goes crazy, in my first playtrough I did just that, kept him until the end of the game, but never found the tracksuit pole, kept wondering at the time who he was because he was in a screenshot in the back of the game...
game has neat secrets. If you figure them out, most of combat becomes much more manageable. When I figured the first puzzle as a kiddo, I felt like a boss. But yeah, the goal is to be able to stunlock everything while beating it up with melee. Though it does not work in all situations.
That (along with other small glitches) and freeze during boss fight (which is, funny enough, skippable) is caused by malware called every-fucking-Windows-after-XP.
I saw in your fallout video you had a game “Iron storm” I just bought it for my windows 98 I would love to see you do a video on it! I heard the PC version is garbage next to the PS2 port
Oh I remember this game with... very measured amounts of fondness, I should say? It was hyped up in my country in the day for having a Hungarian dub. However, as it was translated from an already somewhat dodgy English version by some dumdum who'd probably just failed their elementary English exam*, its plot (well, mostly the dialogue before the first combat round) was almost incomprehensible to Hungarian audiences. You couldn't just change the language. I later managed to get the English version and some years-old puzzle pieces fell into place. This game was followed by a similarly really awkward-to-play MGS-style prequel of sorts (Gorky 0), because they apparently felt they needed to explore Cole Sullivan's complex character further. You may wish to check that one out too if you indeed hate yourself as much as you keep implying. *One line I very clearly remember is "We can either sneak past it or we kill it" which ended up as "We can betray its past or kill it" in the translation. I sort of see how they tried to compensate for the lack of English knowledge, but damn, listening to the voice actors spout nonsensical bullshit all the way through just wore you down.
I recently discovered your channel and more recently binged on a decent percentage of it. I like your videos. They make me feel good. Thank you for existing. Please continue to do so.
I really liked it, the Monster Designe is pretty cool, the Atmosphäre is great, and i like the Combat System. Even the German Voiceover was good, even better then the Englisch one.
Awesome. This is just what I've needed now. Only coffee is missing, but I'll deal with that right away. Thanks, Grim! Much appreciated. p.s. - cheers from Poland btw
I wish I could treat your subscriber bar like universal paper clips and just mash that shit until there is no more metal left on planet Earth. Every vid is a gem my guy you inspire me and others
This def a late reply and I know people really appreciate your shout-out text to the patron names especially sammmmmmmyy but damn when you add music and just show the names it reminds me of end credits baby
It's one of my fav games from my childhood, i think it's kinda cemened my love for turn-based tactics. Specifically in a more adventure context, not just base-mission-base structure that alot of turn-based tactics has. Short reviews from steam are probably from people who played it when it's came out and bought on steam to support it
@@milkweedreflections Well, you can probably count just any big isometric RPG with tactic turn-based combat like Wasteland 2, Divinity OS 1-2, Pillars 2 added turnbased mode, Stygian. New Bard's Tale game have a very limited but still a tactical grid for it's battle mechanics. New Shadowrun games (Returns, Dragonfall, Hong-Kong), even thouth kinda has this mission-base structure, i would argue still have alot of adventure inside the mission, it's not just one battle like, say, in x-com, but more just a small rpg world with more then one battle, diologues and exploration. There's also wierd subgenre of "solo turn-based RPG" like old Fallout games and games inspired by them like UnderRail and ATOM RPG, but they're probably not satisfy someone mainly looking for tactics, there's not that many you can do with one person. If we talking about something less RPG'y i can remember recent Mutant Year Zero and Rabbids mario game. From the upcoming games i would keep an eye out for Wasteland 3, Dark Envoy and maybe King's Bounty 2.
Played and finished this game when I was a kid. The story wasn't so important but I appreciated the combat and graphics. The game was challenging and that made it fun for me.
Pretty sure I authored ONE of the TWO Odium / Gorky 17 walkthrus. At least on GameFAQS, wayyyy back when. Not to out my age, but I'd re edit it for grammar. I still (once/year avg) get emails about my guide.
Some misinterpreted/mistranslated and wrongly attributed facts about Sapkowski's licensing of his series are present in the video: he didn't pay a flat sum to the Metropolis developers (not by itself), but also wanted a % in royalties. Because the game never released, he never got paid for it, which made him skeptical towards any future projects. By the time CDPR rolled around with their version of the Witcher, Sapkowski already had licensed out the rights to a game that never released and a legendarily bad Witcher TV series (yes, there was one before Netflix, it's hilarious), thus expecting the same to happen for a 3rd time, he asked a flat fee from CD Projekt and thought that would be the end of it. However, as a few years back his son was terminally ill and he didn't have enough money at the time to fund his treatment, Sapkowski decided to ask for royalties from CDPR, which had legal precedence in polish copyright law. It didn't initially work out, and because his son passed away, he stopped caring that much about the issue and Sapkowsi settled cordially with CDPR, renewing his license for any future projects. He's also not as awful of a person as he is and the backhanded comments about video games being stupid were said during public panels at gaming/fantasy/etc related events, which when seen in person are obviously him being a sarcastic asshole (just like Geralt in the books) without really claiming it to actually be so. It's much easier, however, to paint him as this deluded idiot in writing and articles, and what fuels viewership more than controversy regarding the most popular novelist in Poland? All in all, these things aren't as black and white as internet mobs claim them to be and I encourage all of you to think twice before judging someone whose motives you do not realize - a lesson that's taught all throughout the Witcher series.
Yeah, I don't think I went out of my way to say that he was an awful person. I juat thought it a funny anecdote that he didn't have respect for games. The thing that, until the successful Netflix show, was the reason the majority of the west knew what The Witcher was. Anything from that segment I just gathered from the developers own words in interviews like this one: www.eurogamer.net/articles/2014-06-16-the-witcher-game-that-never-was But, also, that was an aside to the videos topic and I therefore did not research it thoroughly.
Not to undermine your backhanded point towards Grim and others here, but I think from his response maybe it would be wise for YOU yourself to think twice before judging others motives seeing as you interpreted his words as being out of malice instead of out of it being a sarcastic joke "(just like Geralt in the books)". I respect your attempt in clarifying but I think any attempt in doing so done in such a flippant assholish manner will undermine any point you was attempt to make which is how I see it, regardless of whatever genuine information you provide, how you say something is just as much if not more important then what you say.
Well he did shit on people who played video games in more recent interviews, without whom no one outside Poland would have read his books. Moreover, I wouldn't call threatening litigation until the other party just gets sick of the whole ordeal and relents a cordial settlement. Maybe part of it was misattributed, but I felt I got a pretty consistent picture of him from the translated interviews I read. I get that there's precedence in Polish law for retroactively changing the terms of a contract when it dawns on you years down the line that you could have gained more from sale percentages than a lump sum (which neither he nor CDPR could have foreseen, they pretty much rolled a natural twenty with the game becoming as successful as it did), but I personally think this law is stupid, not to mention the childish way Sapkowski allegedly acted.
The reliance on tranquilization really drags down the tactical depth of the game which otherwise has a lot of potential. I wonder if a no-tranq challenge run might be fun
oh man, grewing up in 90' in Poland I've played the shit out of this game. Granted, I did buy it few years ago on GOG and it didn't exactly hold up, but I still have some great memories. While I do agree with most of your criticism, I feel like you were a little harsh on the combat system - sure, it's heavily focused on status effects, but that's quite common in tactical RPGs (take Divinity: Original Sin as a modern example) and I don't feel like it makes the system less fun or feel particularly cheesy, especially still you still need your other resources to actually finish up fights
I actually would enjoy the game being more difficult. Maybe it's because of how easy the infinite ammo weapons and tranqs make it at some point. Then they give you plenty of options like exploding barrels and tactical nukes to deal with some of the long and/or difficult fights. You can also keep Medusa/Hybrid playable character alive by avoiding the rooftop battle with him. There's nothing too important past that point anyway.
I never played this game back in the day. I remember seeing it in a magazine and really wanting to play it, but never did. I bought this game on a steam sale a couple years back and it collected dust for a bunch of years after that because I couldn’t get it to run properly. Pretty much every time I got a new computer I would give it a shot and the last computer I got it seemed to work fine on software render mode It doesn’t look as smooth but you don’t get the clipping problems in software rendering so it looks way better. I will say this game is very niche. I think most of your criticism is fair, and you already pointed out this type of game was not in your wheel house. But I found this game very endearing. It’s not great by any stretch, but I played 2/3 through it and found out I missed the shotgun at the beginning and I couldn’t wait to play it all again. (that was really the only replay value it had) I guess in defense of this game. If you like tough turn based strategy games then give it a shot. Though you need a little bit of tech savvy to get it to run, so don’t pay too much.
Interesting. I played this when this came out and I had no idea they were even shooting for an RPG. I always thought of it as X-Com with slightly more character/story rather than of an RPG with very little of it.
I remember having played this when it was on some magazine cover disc. I also remember getting frustrated at the chess-like mechanics. They were getting in the way of enjoying the story or getting immersed. In my mind it was too much abstraction in a game that had a story and where its pieces were characters. Battle Isle: Incubation (try it out, @Grimbeard, game is good!) did small-scale puzzle-like tactics better. At least in that one a guy can shoot at what they're seeing.
When I played the demo that was bundled with PC Gamer's demo disks I was pretty interested in the game. Never did get around to playing it. I do wish competent people could remake and expand it.
That point about cheesing hits my main gripe with tons of JRPGs squarely on the head; whenever I hear people discussing the best strategies to just anihilate a boss in like two turns and completely bypass the intended experience of that specific encounter I just lose all interest in getting into the game. Like, why are you even playing games at that point? For the cheap and extremely temporary feeling of reward for having "beaten a boss"? Did you even really beat it? I get doing it just for fun, fucking around with the game, finding out speedrunning tricks, etc, but when the cheesy way of besting it becomes the established consensus among the fanbase than you have just killed any chance the game had of offering you the experience as the devs originally envisioned it. I'd rather frustrate myself through the intended way of playing through a game than completely break it just to "beat it".
Grimby, I couldn't be happier I found your channel. I love your content and I love your opinions. Like, not only dunking on the chud-o-sphere that gaming has become (I used to take my Diablo and Age of Empires manuals to school even in first grade, back in the 90s [before you could "get away" with reading shit like that in public amongst your peers]; I was "out" as a gamer cuz fuck people's opinions, but thanks to the psychos of today, I actively hide my hobby because now instead of being a "dork" or "loser", I run the risk of being misidentified as an incel/misogynist or school shooter, FFS), but even your game opinions are fucking flawless. My brother and I are total Fallout snobs (prefer 1, 2, and NV), ESPECIALLY him, and I sent him your FO vids, and all he sent back was "subbed". That's exceedingly rare for a rec from me to him, hahaha. You just do not fucking miss, my guy, and I'm really glad you're on here. I hope life is treating you well and you are more happy than not. Speaking as a goth on the specturm ("Gothtistic", if you will), I know that's no mean feat.
Today's correction: Apparently, the characters walking over the environments is not what's supposed to happen, if by some miracle you get the game running as intended, then that should not happen. This means the game is amazing and I retract the entirety of my review. Thank you for your time.
Grim Beard you are cool dude, love video. Thank
@@Nilnot Grim Good.
It happens my man no big deal
The game is good.
Grim is good. Grim good. Top ten.
Never did I imagine Gorky 17 getting a review in the UA-cam space, but you proved me wrong.
There's another one from a channel called 90sgamer something I believe. It's also pretty good and so is the channel, he just stopped uploading for some reason.
@@outerhousing Thank you for the suggestion! I originally looked up '90s gamer' only to find a channel with nothing but PUBG Mobile videos and I felt very...tricked.
But then I realized you said "something" after that! My bad. After searching, I found '90sgamer92' but I couldn't find a review for Gorky 17.
Did a little bit more snooping and found a video titled 'Forgotten and underrated SRPGs&Tactical RPGs' he talks about Gorky 17 around 5:50-7:42
Here's the link if anyone's interested! Also the audio is all over the place so be careful with your ears. ua-cam.com/video/4APaw5a-KJk/v-deo.html 🖤
and I am gonna do some Gorky17 remixes later on ^^
@@aubristreams what a hero!
27:18 One Thousand Six-Hundred Forty Hours in this game
I noticed that too. Odd game to spend two months of your life playing.
is good game.
Maybe just left it on and went on a two month holiday lol
True. I did vote for Gorky 17 as a joke. He's not lying, folks!!!!
Git gud
@@adamwest8711jeet kune do
You can actually keep Medusa as your team-mate all the way till you reach the secret labs, you don't have to go to the area where he loses his mind. It's optional, and a much better follower than Slawski.
yooo I never knew this!! I guess I should update my Gamefaqs guide to 1.1, its only been 24 years since I wrote it, lmaoooo
Its a crime that you don’t have more subs. One of my favourite game reviewers on the platform, don’t stop making videos you’ll blow up soon enough!
thats a bomb threat
Im only one from Poland here? About Witcher, that PS1 era footage is from prototype that never seen the light of day. That footage comes from movie about witcher game and it was shown by original authors, they found old files on theirs computers but they never share it for public because of copyright issue.
yr not only.
Sup.
Widze ze nie tylko mnie wzielo na wspominanie😊 pozdrowienia
Gorky was pretty nice man, I loved the atmosphere and tactical combat, however I didn't have any reference back then.
The story felt deep it really sparked my imagination but I was really young and not english so to me it was deep enough yet I could still grasp what it was about.
The way you put it... kinda makes it sound the game is really wack. you might be right and I see your points but I never experienced it that way.
never had any bugs though, mention like walking over environment or anything
Loved the review, I only have this to add: Medusa going crazy is a trap you can accidentally trigger and the cheeki breeki replacement can blow himself up, all within the space of about 20 mins of gameplay.
GAME DESIGN
So you can avoid Medusa going crazy?
Does the Slavic dude just not show up then?
@@samz8691 Yeah, the trigger for Medusa is in an optional location. The replacement claims he's got a bomb and sure enough, if you try and talk to him again he blows himself up. You've got to throw a stun grenade in there and drag him out because fuck my life.
@@samz8691 If you igore that area you can get with Medusa to the entrance of the Lab. Sullivan will tell him to watch over the reporter and she's obviously not happy about being protected by a "monster".
21:30 I believe the crash happens because of the exploding orbs. If you kill the orb caster before all of his orbs have exploded, and then one explodes, the game crashes. I've had it happen a lot too, and the only way I got past the optional battle was to cc the boss until he had no orbs in the field, then go for the kill.
Also, my favorite bug in this game is, if you spam spacebar while entering the battle where Joan dies, sometimes you will skip the dialogue part, meaning Joan won't get melee'd and will not get poisoned. But the invisible enemy stays in the screen, and you can't actually finish the battle. If you decide to attack the square where the invisible enemy is, the game crashed.
I felt this game was quite difficult when I was like 8 years old, but now it's a cinch. One thing I still don't get why attacking with knives gives so much exp, I got all 3 MC to level 7 before even dropping down to the sewers, even though stats don't feel to make a big difference apart from getting accuracy to 100% for one, specific battle (the one where, if you miss with guns, it's game over lol)
Yup, I had the same crash. Ended up finding a post saying the same thing after redoing the fight a bunch of times.
I remember playing the demo all those years ago and kept wondering why a bunch of commandos are sent in with only a handful of bullets.
it never changes the whole game. the game has no real story and then in the last 1% you get the answers you are looking for and they are really boring.
Teenagent appeared there for a second and I must say that it's a damn fine point&click, despite not looking like much. Also, thanks for the plot, at least now I know that I didn't lose much in "translation", meaning I only played a redone Russian version called Gorky 18 (lol). It was supposed to be funny, all of the characters and their dialogues were rewritten from scratch, beyond recognition. I found it pretty hilarious back then, but I'm not sure if I would now, 20 years later.
Holy shit bringing back the "Game good" joke in that way is the funniest thing I've ever seen you do so far (been working through each video from oldest to newest cus I am in love with your content)
Gorky 17 is perfect for anyone looking for a game that plays like a combination of Alone In the Dark, Street Fighter Alpha 2, Shrike Avenger, and Tomb Raider starring Angelina Jolie. 👍GooD Game
I have nostalgia glasses on for this game but I absolutely love it. As an 8 year old eastern european it was cool as fuck. (And I'm not even polish)
I'm pretty sure being an Eastern European child at the time was the only true path to enjoyment of this game. Such a small window of opportunity. It's ok. I love Blood 2: the Chosen, and that game is irredeemably broken and terrible.
I don't know Polish but I've worked with a lot of Polish devs, and I think you nailed those names. The amount of silent consonants in Polish is too damn high!
This effect with no-overlapping backgrounds is a bug it seems. I remember playing this game when it was released - it worked just fine. I guess this is a modern glitch...
Always hyped when my favorite bearded grim man uploads!
Grim I gotta say you are one of my favourite content creators. Next time I get money, I'm definitely buying your music on Bandcamp.
I read Gorky17, I leave a comment about how freaking great the game is!
Easy to exploit the combat mechanics if you pay attention, and it feels good to overpower and outsmart the ai. Game almost got a sequel.
I know I'm late to the party, but I'd like to share a "fun fact" about Gorky's 17 reception by Polish gaming press of that time: basically, they didn't like the stereotypical depiction of Poles (Ovitz and Slavsky).
Other than that I do remember demo being fun enough for me, to make me come back to it almost 2 decades later! and finishing it this time. It was still fun enough and didn't overstay its welcome. Then again I'm a Pole myself so I might be biased.
Damn, forgot about this game, played it a few years back because I was searching for horror themed turn based games. Glad someone made a review of it and double glad it was you.
Damn i remember when i used to play this game with my brother. It was one of the few games we had that was translated to hungarian.
I’ve been binge watching your reviews for days now.... it’s like a sickness and your the doctor, haha keep it up! You deserve so much more subs!!!
This may sound weird bro but somehow I actually find it easier to sleep with your videos playing in the background.
Same. Fall asleep to em regularly.
It's called being in love
Very relatable
I love your channel because it brings attention to all the games i saw on the shelfs and read about in magazines as a kid but didn't have a computer
Also your pronounciation of Chmielarz is better than the weirdly popular "Kamelash" version
You uploading a video has made my day 1000x better.
You're the only game reviewer I watch these days that consistently makes me laugh.
Love your work. Please don't stop! You're very talented. Thank your so much for your content
I finished this game in a sunday afternoon and I honestly thought it was fantastic.
I thought it was a bit too short and easy, but I enjoyed it's wacky story and atmosphere.
It has a bucket load of problems and really wish leaving characters wouldn't take my weapons.
It's the kind of game that really deserves a remake, because it's clear the devs had to rush it.
The character models ain't supposed to be visible through obstacles - that's some kind of graphics bug. This game is notorious for not being friendly with new hardware and OS.
First game in my life where I had to reset my playthrough and use crowbar for first 1/4 or 1/3 even just to actually have enough ammo for later stages. Also I want to give my younger self some props for figuring the octopus boss that can be blocked with crates.
I love this game. Played through it so many times. It depends on whether or not you find combat system good. Personally, I think it's amazing. It is playing out more like elaborate battle puzzles. Every encounter unique, a lot of different enemy types with their own behaviors and attack patterns -- it never becomes boring. When you starting to understand how and what to do It is very satisfying to power through overwhelming number of enemies through cunning, tactic and clever positioning. And the exploration aspect I actually liked a lot too -- there are a lot of hidden stashes and secrets to find, which always contain something useful like equipment, meds or experimental weapon. And of course, bosses... they are freaking awesome - design-wise, gameplay-wise, introduction-wise. Incredible game, 10/10.
And with so many tactical games having stupid miss/fail mechanics it's always nice to have few where you don't rely on chance so much to win.
It's crazy how different two people's experience can be with a video game. I remember it as one of the worst games I ever played. And as far as older games, I play it all.
Love this game too and I think "elaborate battle puzzles" is the good way to sum this thing up
Thank you for be so consistently entertaining and informative.
Don't stop doing what your doing man your my fav youtuber by far. Too many underrated channels i loved end up dying. I sincerely hope your not one of them. Good work as always man you deserve way more subs.
i had a long day... thank you for uploading, made my night.
also, as always: quality content!
the kmfdm sticker was the cherry on top of the retro nostalgia
An upload from Grimbeard helps keep the sense of impending doom away
"Gorky Zero 2: Aurora Watching is a third-person stealth action game, and a sequel to Gorky Zero. The game was published in North America by Dreamcatcher Interactive as Soldier Elite, and in Europe by Enlight Software as Aurora Watching. The English translation ignores all ties to the previous Gorky titles, for example changing the protagonist's name from Cole Sullivan to White Fox. The English language story concerns the protagonist infiltrating a secret Russian base where scientists are developing enhanced human soldiers called "Crazy Ivans"."
man love the music in the background
Wow pure Nostalgia...I used to own this cause of a "Play the Games" collection I think....Scared the heck outta me as a kid.
I bought it through a "sold-out" collection which was a budget range in the UK I was too young to understand but loved it anyways can remember always running out of ammo tho
Dark Earth and Take No Prisoners are pc games I remember fondly and may be suitable for your style of review.
love this review and you are correct about the music because it's been a few years since I played this for a bit and as soon as the combat music started here I was like 'AHHHHNOOO, I DON'T NEED TO HEAR THAT!!!'
Aaaah.. Gorky...
A game that I got, somehow, bundled with a fucking newspaper (yes, NEWSPAPER) when I was a kid.
Back then I remember the spooky atmosphere, that unlike Grim, I was able to get because I was too scared to walk forward, the weird monsters and the exploity/save scummy combat, I loved it!
I tried it again like a year ago, only to get goofy stereotypes and a distinct Russo-phobia, its a Polish game alright.
It will be forever in my nostalgia zone, but ain't the best game... I do enjoy some factors of the tactics gameplay, like blocking monsters in a way that they can't even move to attack you anymore.
Btw, I'm pretty sure you can save the Medusa guy (the friendly monster) if you just don't pass the place were he goes crazy, in my first playtrough I did just that, kept him until the end of the game, but never found the tracksuit pole, kept wondering at the time who he was because he was in a screenshot in the back of the game...
Ah yes, more beautiful Euro-Jank! Ya LOVE to see it!!
Love your content man! You got one of the most unique voices on youtube! Keep it up man!
"coining the term witcher"
*TOSSING INTENSIFIES*
Yooo. I literally just started playing this like 3 days ago. Got it on GOG.
MAN I LOVE YOUR REVIEWS FROM THIS OLD HIDDEN GEMS.. I AND LOVE ALSO THAT MOST OF THEM ARE RESCUED BY GOG
I replayed the demo for this game dozens of times, need to pick it up at some point
game has neat secrets. If you figure them out, most of combat becomes much more manageable. When I figured the first puzzle as a kiddo, I felt like a boss. But yeah, the goal is to be able to stunlock everything while beating it up with melee. Though it does not work in all situations.
The game is good.
.
Not perfect. Good.
btw. this crap at 22:22 is a glitch caused by 3rd party software, happened to me too.
That (along with other small glitches) and freeze during boss fight (which is, funny enough, skippable) is caused by malware called every-fucking-Windows-after-XP.
Me, one hour ago: man I wonder when grim is gonna upload again, I just finished the Silent Hills video
Grim: I gotcha fam
YEa I feel you man, same thing happened yesterday for me :)
Grim Beard? Talking about some obscure game I've never heard of?
Yes Please.
I saw in your fallout video you had a game “Iron storm” I just bought it for my windows 98 I would love to see you do a video on it! I heard the PC version is garbage next to the PS2 port
You, Mandalore and Sseth make best game reviews. Thx for this
Ross and civvie too
If you're looking for someone who reviews weird unheard of games like this, try ThorHighHeels.
excellent list of youtubers in this thread
Oh I remember this game with... very measured amounts of fondness, I should say? It was hyped up in my country in the day for having a Hungarian dub. However, as it was translated from an already somewhat dodgy English version by some dumdum who'd probably just failed their elementary English exam*, its plot (well, mostly the dialogue before the first combat round) was almost incomprehensible to Hungarian audiences. You couldn't just change the language. I later managed to get the English version and some years-old puzzle pieces fell into place.
This game was followed by a similarly really awkward-to-play MGS-style prequel of sorts (Gorky 0), because they apparently felt they needed to explore Cole Sullivan's complex character further. You may wish to check that one out too if you indeed hate yourself as much as you keep implying.
*One line I very clearly remember is "We can either sneak past it or we kill it" which ended up as "We can betray its past or kill it" in the translation. I sort of see how they tried to compensate for the lack of English knowledge, but damn, listening to the voice actors spout nonsensical bullshit all the way through just wore you down.
I recently discovered your channel and more recently binged on a decent percentage of it. I like your videos. They make me feel good. Thank you for existing. Please continue to do so.
Thanks for being you, and another great upload!
The music at the end is dope af
I keep finding myself moving to the beat that happens during the beginning. It's like instinctual.
Oh shit Bois! Game Good is back!
I really liked it, the Monster Designe is pretty cool, the Atmosphäre is great, and i like the Combat System.
Even the German Voiceover was good, even better then the Englisch one.
Love the nails! As a fellow brightly colored finger painter, black nails went out in 2001
another great video by our beloved god gamer beard \o/
man i remember this one. i think i have my copy still flying around somewhere :D
Awesome. This is just what I've needed now. Only coffee is missing, but I'll deal with that right away.
Thanks, Grim! Much appreciated.
p.s. - cheers from Poland btw
That background/model visual glitch is hilarious to watch
I wish I could treat your subscriber bar like universal paper clips and just mash that shit until there is no more metal left on planet Earth. Every vid is a gem my guy you inspire me and others
This def a late reply and I know people really appreciate your shout-out text to the patron names especially sammmmmmmyy but damn when you add music and just show the names it reminds me of end credits baby
Thank you for the blip of Nitzer Ebb
I streamed this a couple of years back.
Ended up enjoying it when I stopped trying to have fun.
This channel is a hidden gem of the internet.
4:07 Was where I click Liked and Subscribe. Learning the origins of CD Project Red was all it took.
Ooh boy a good day to sleep early, *Grimbeard uploads*
It's one of my fav games from my childhood, i think it's kinda cemened my love for turn-based tactics. Specifically in a more adventure context, not just base-mission-base structure that alot of turn-based tactics has. Short reviews from steam are probably from people who played it when it's came out and bought on steam to support it
I'm a massive Tactics fan. But have only seen a few Tactics games with adventure elements. Could you suggest a few?
@@milkweedreflections Well, you can probably count just any big isometric RPG with tactic turn-based combat like Wasteland 2, Divinity OS 1-2, Pillars 2 added turnbased mode, Stygian. New Bard's Tale game have a very limited but still a tactical grid for it's battle mechanics.
New Shadowrun games (Returns, Dragonfall, Hong-Kong), even thouth kinda has this mission-base structure, i would argue still have alot of adventure inside the mission, it's not just one battle like, say, in x-com, but more just a small rpg world with more then one battle, diologues and exploration.
There's also wierd subgenre of "solo turn-based RPG" like old Fallout games and games inspired by them like UnderRail and ATOM RPG, but they're probably not satisfy someone mainly looking for tactics, there's not that many you can do with one person.
If we talking about something less RPG'y i can remember recent Mutant Year Zero and Rabbids mario game.
From the upcoming games i would keep an eye out for Wasteland 3, Dark Envoy and maybe King's Bounty 2.
Played and finished this game when I was a kid. The story wasn't so important but I appreciated the combat and graphics. The game was challenging and that made it fun for me.
Pretty sure I authored ONE of the TWO Odium / Gorky 17 walkthrus. At least on GameFAQS, wayyyy back when. Not to out my age, but I'd re edit it for grammar. I still (once/year avg) get emails about my guide.
Those lavender nails, I did not see that coming!
Some misinterpreted/mistranslated and wrongly attributed facts about Sapkowski's licensing of his series are present in the video: he didn't pay a flat sum to the Metropolis developers (not by itself), but also wanted a % in royalties. Because the game never released, he never got paid for it, which made him skeptical towards any future projects.
By the time CDPR rolled around with their version of the Witcher, Sapkowski already had licensed out the rights to a game that never released and a legendarily bad Witcher TV series (yes, there was one before Netflix, it's hilarious), thus expecting the same to happen for a 3rd time, he asked a flat fee from CD Projekt and thought that would be the end of it.
However, as a few years back his son was terminally ill and he didn't have enough money at the time to fund his treatment, Sapkowski decided to ask for royalties from CDPR, which had legal precedence in polish copyright law. It didn't initially work out, and because his son passed away, he stopped caring that much about the issue and Sapkowsi settled cordially with CDPR, renewing his license for any future projects.
He's also not as awful of a person as he is and the backhanded comments about video games being stupid were said during public panels at gaming/fantasy/etc related events, which when seen in person are obviously him being a sarcastic asshole (just like Geralt in the books) without really claiming it to actually be so. It's much easier, however, to paint him as this deluded idiot in writing and articles, and what fuels viewership more than controversy regarding the most popular novelist in Poland?
All in all, these things aren't as black and white as internet mobs claim them to be and I encourage all of you to think twice before judging someone whose motives you do not realize - a lesson that's taught all throughout the Witcher series.
Yeah, I don't think I went out of my way to say that he was an awful person. I juat thought it a funny anecdote that he didn't have respect for games. The thing that, until the successful Netflix show, was the reason the majority of the west knew what The Witcher was. Anything from that segment I just gathered from the developers own words in interviews like this one:
www.eurogamer.net/articles/2014-06-16-the-witcher-game-that-never-was
But, also, that was an aside to the videos topic and I therefore did not research it thoroughly.
Not to undermine your backhanded point towards Grim and others here, but I think from his response maybe it would be wise for YOU yourself to think twice before judging others motives seeing as you interpreted his words as being out of malice instead of out of it being a sarcastic joke "(just like Geralt in the books)". I respect your attempt in clarifying but I think any attempt in doing so done in such a flippant assholish manner will undermine any point you was attempt to make which is how I see it, regardless of whatever genuine information you provide, how you say something is just as much if not more important then what you say.
@@n543576 What are you on about?...
Well he did shit on people who played video games in more recent interviews, without whom no one outside Poland would have read his books. Moreover, I wouldn't call threatening litigation until the other party just gets sick of the whole ordeal and relents a cordial settlement. Maybe part of it was misattributed, but I felt I got a pretty consistent picture of him from the translated interviews I read.
I get that there's precedence in Polish law for retroactively changing the terms of a contract when it dawns on you years down the line that you could have gained more from sale percentages than a lump sum (which neither he nor CDPR could have foreseen, they pretty much rolled a natural twenty with the game becoming as successful as it did), but I personally think this law is stupid, not to mention the childish way Sapkowski allegedly acted.
cant belive how many years passed since i played this
The reliance on tranquilization really drags down the tactical depth of the game which otherwise has a lot of potential. I wonder if a no-tranq challenge run might be fun
one of the games i enjoyed the most
watching this on my break. thanks for making my day a little better.
Great review of one of my favorite games.
I had a demo for this game in a PCmania and could never found it to buy it, i really liked that demo, played it many many many times.
oh man, grewing up in 90' in Poland I've played the shit out of this game. Granted, I did buy it few years ago on GOG and it didn't exactly hold up, but I still have some great memories.
While I do agree with most of your criticism, I feel like you were a little harsh on the combat system - sure, it's heavily focused on status effects, but that's quite common in tactical RPGs (take Divinity: Original Sin as a modern example) and I don't feel like it makes the system less fun or feel particularly cheesy, especially still you still need your other resources to actually finish up fights
Thanks for giving me a new video to watch in this pathetic anemic life.
I actually would enjoy the game being more difficult. Maybe it's because of how easy the infinite ammo weapons and tranqs make it at some point. Then they give you plenty of options like exploding barrels and tactical nukes to deal with some of the long and/or difficult fights.
You can also keep Medusa/Hybrid playable character alive by avoiding the rooftop battle with him. There's nothing too important past that point anyway.
I never played this game back in the day. I remember seeing it in a magazine and really wanting to play it, but never did. I bought this game on a steam sale a couple years back and it collected dust for a bunch of years after that because I couldn’t get it to run properly. Pretty much every time I got a new computer I would give it a shot and the last computer I got it seemed to work fine on software render mode It doesn’t look as smooth but you don’t get the clipping problems in software rendering so it looks way better.
I will say this game is very niche. I think most of your criticism is fair, and you already pointed out this type of game was not in your wheel house. But I found this game very endearing. It’s not great by any stretch, but I played 2/3 through it and found out I missed the shotgun at the beginning and I couldn’t wait to play it all again. (that was really the only replay value it had) I guess in defense of this game. If you like tough turn based strategy games then give it a shot. Though you need a little bit of tech savvy to get it to run, so don’t pay too much.
Yours is the only channel I still get excited for. Maybe you and Nakey Jakey.
Interesting. I played this when this came out and I had no idea they were even shooting for an RPG. I always thought of it as X-Com with slightly more character/story rather than of an RPG with very little of it.
Just feeding a comment to the algorithm gods. Amazing work!
I remember having played this when it was on some magazine cover disc. I also remember getting frustrated at the chess-like mechanics. They were getting in the way of enjoying the story or getting immersed. In my mind it was too much abstraction in a game that had a story and where its pieces were characters.
Battle Isle: Incubation (try it out, @Grimbeard, game is good!) did small-scale puzzle-like tactics better. At least in that one a guy can shoot at what they're seeing.
Awesome, this was a great view into a game I saw, but never engaged. Plus, GB videos are just awesome. Ever considered reviewing Koudelka for the ps1?
When I played the demo that was bundled with PC Gamer's demo disks I was pretty interested in the game. Never did get around to playing it. I do wish competent people could remake and expand it.
I remember when I had a dad. Those were good times.😊
I liked this game a lot. Also, you can save Medusa by just not going over that trigger.
That point about cheesing hits my main gripe with tons of JRPGs squarely on the head; whenever I hear people discussing the best strategies to just anihilate a boss in like two turns and completely bypass the intended experience of that specific encounter I just lose all interest in getting into the game. Like, why are you even playing games at that point? For the cheap and extremely temporary feeling of reward for having "beaten a boss"? Did you even really beat it?
I get doing it just for fun, fucking around with the game, finding out speedrunning tricks, etc, but when the cheesy way of besting it becomes the established consensus among the fanbase than you have just killed any chance the game had of offering you the experience as the devs originally envisioned it. I'd rather frustrate myself through the intended way of playing through a game than completely break it just to "beat it".
Grimby, I couldn't be happier I found your channel. I love your content and I love your opinions. Like, not only dunking on the chud-o-sphere that gaming has become (I used to take my Diablo and Age of Empires manuals to school even in first grade, back in the 90s [before you could "get away" with reading shit like that in public amongst your peers]; I was "out" as a gamer cuz fuck people's opinions, but thanks to the psychos of today, I actively hide my hobby because now instead of being a "dork" or "loser", I run the risk of being misidentified as an incel/misogynist or school shooter, FFS), but even your game opinions are fucking flawless. My brother and I are total Fallout snobs (prefer 1, 2, and NV), ESPECIALLY him, and I sent him your FO vids, and all he sent back was "subbed". That's exceedingly rare for a rec from me to him, hahaha.
You just do not fucking miss, my guy, and I'm really glad you're on here. I hope life is treating you well and you are more happy than not. Speaking as a goth on the specturm ("Gothtistic", if you will), I know that's no mean feat.
WHAT"S UP, GOTH GAMER NATION
*cue nervous breakdown*