Downloading Blender 2.0 right now! :D I always use Blender for Architectural constructions for fun, but now Im gonna try rendering some animations as well with these improved 3D graphics and the controls becoming a little more easier to handle! :D
Its configurable, but changing the default left click option signals that the developer(s) are finally willing to think about UX instead of just ignoring people.
Same, even though it was configurable before, it wasn’t the same. I went to school for animation, learned maya, and blender seemed like a whole other species. I’m excited now :)
All the more reason to support them for their good work with $. They actually earned it for all they've done for talented people who couldn't foot the bill for such a program before blender existed.
I like how they progressed but honestly I'm kinda lost rn because I moved on to Maya and now when UI is changed I can't get used to it. I must though 'cause Maya educational version won't get me anywhere. Houdini is also a promising piece of software, paid yes, but gives a lot more features as a paid program than both Maya and 3ds Max for a lot lot less money.
It's the IBM fallacy: "Who would want a _personal_ computer? Mainframes are for big business." Fundamentally, they misjudged the potential quantity and thus the marginal cost of their product, making it completely inaccessible to most people and creating demand for an alternative. Whoops.
Makes sense for Ubisoft to donate as almost in all their 3d job offerings they list Blender knowledge as an advantage, which makes me believe they have an internal workflow based entirely on Blender. One more Blender artist means one less license to pay and that makes a lot of business sense.
[Verbose Bot] Yeah... But i think watch dogs legion is gonna be good because of every npc is now an apc (all playable character) i just dont know how the campaign is gonna work
Lets not get carried away, there are things other software has and does, that blender doesn't,or does't do as easily, I know as I've been using MeshMixer for 2 yrs and its incredible, so is blender2.8 as we've see while is incredible. Mudbox also does tons more things blender can only dream of right now. can't speak to maya or 3ds max, as so few can afford those,,we'llsee over time if they have a 'free' version ;o_0
blender can never reach maya's level for just few reasons one of them is accessing data like DG & DAG nodes..etc,maya's dependency graph is one of the most robust and powerful on the market while blender is the weakest .. just this reason will keep studios using maya no matter how many new features blender adds not only that blender devs are against exposing these to users or providing a C/C++ API to expand on it, so if u use blender and run into dependencies quickly u have no choice but to use what comes out of the box or bang your head that's why blender is not widely spread, maybe nice to use for basic tasks like modeling,layout..etc but further in the pipeline you'll suffer, it's a nice tool for small teams but not for big production with a large team, that's where maya excels.
@The Vader that is Darth bad analogy, unless blender devs are willing to dig deep into blender guts and do a whole re-write of it's core systems, it's unlikely to happen but will take them many many years and i know for sure they are not willing to change that because people like me have been asking them for years but they are even against exposing some dependency graph functionalities because they are afraid of instability at the cost of more power, which people who don't have time to waste won't wait for :)
This is a huge improvement too what blender used too be, I use maya and have used max too both paid but you can get student versions for free... learning isn't a problem, maya is really powerful and I doubt a free software would ever get too the level auto desk have got it too... it's one step in the right direction though. Another thing, industry standard is too use things maya, max.. you won't be in Naughty dog using blender lol.. freelance possibly or certain indi companies possible too..
@The Vader that is Darth and like i said " unless blender devs are willing to dig deep into blender guts and do a whole re-write of it's core systems, it's unlikely to happen" you have to understand this well to get my point....... blender is not even at the level of commercial softwares, people keep brining epic, ubisoft and tanget examples..etc and yet they don't know facts that it's not the whole ubisoft that using it but a new small departement who makes tV shows which are thiniking to use blender instead of their costly in-house software, epic gave a grant through their mega grant system nothing mentioned about using blender and the only valid example is tangent studio which they used other softwares like zbrush, substance, after affects,nukes..etc not just blender and struggled like hell to make it, my point is blender is not ready yet for heavy production something like what ILM,Weta,Disney,LucasFilm...etc are doing huge production scenes with complex shots, heavy sims, rigs and files. blender was built for small production in mind and still lack even basic tools for studios to use it properly also it's GPL prevents it from working well with other softwares or 3rd party plugins...maya was built for this exact reason and not only that Studios also built their pipelines around it and they are contributing directly to it's developement so i doubt blender will ever replace it in big studios maybe indie ones but autodesk is making the move with indie license and talking to studios to improve their tools...etc u can dream all you want about it but reality is reality even after many years from now.
I literally just downloaded it, never using blender in my life, opened a 2D file, and did some super basic animations with relative ease without looking at any resources. I just found a new hobby :D
Blender doing more new things for free in a single update than Maya and 3DS Max has done in years! Definitely will be looking into learning Blender now.
I would like to learn, and am very impressed about Blender, but - oh years over years of Maya learning and scripting reliable tools is enough effort for one life. I won't start again. But recommend everyone starting learning to try Blender
the amount of effort put in this software alone is way bigger than the whole autodesk have ever put on 3ds, it is unbelievable that blender is actually free.
Ive seen many people on social media and also personal friends switching to blender lately, mostly from 3ds Max. Respect to the devoted developers and artists that have vested interest in keeping it open source.
when I downloaded blender for the first time, I would open it and stare at the cube, view it from different prespectives, then close the app. I did this for about 2 years... THEN!!! I found the donut guy and boy did thing go fast from there, sound like I will be having even more fun now.
Who needs Maya, 3ds Max etc. when u got a free program better than that. Thamks Andrew ...without you many of us probably wouldn't be able to even get started in 3d. You are the BEST!! Keep makin theses awesome vids!!
To have access to V-ray and/or Corona. Also, to access lots of assets available mostly for Max. I use Blender 2.80 and it's great, but Cycles still has a long way to go. I'd love to have an option of using Corona with 2.80, even if it costs money. Yes, I know about a version that kinda works with 2.79, but it's experimental and the workflow isn't much fun.
Even versions before this, but Eevee just makes my life so much easier compared to other solutions, heck i even made an entire animation on it on my low end laptop.
@@TheEpicAB you pick the most infignificant thing and make a bigdeal that another (not free, not open source, not capable as blender) software has it as well. How dumb...
Ok, im actually crying now xD it's been 8 years since i dropped this soft and career for being "hard" to use (as other softs), an excuse i know, then i studied engineering and IT related careers... 1 month ago i started with 3D printing as hobby, now im about to quit my 7 year old IT job to start with 3D modeling and animation again, seeing how powerful and intuitive things are now, makes me both sad and happy (sad cuz i was too afraid and pussy to learn and i regret that). So, thanks for making such a beautiful video like this.
Andrew, it would be great if you created a new absolute beginners tutorial for Blender 2.80. The donuts need updating and now is the time. Many thanks for your continued contributions, you make learning about Blender fun!
After Autodesk killed Softimage, I was still reluctant to switch to something else as there was no substitue. After watching this mayor overhaul and looking forward for the newer additions. I am definitively moving to Blender. Now it really starts looking professional and serious for VFX film industry work.
I've been eyeing blender for quite a while. This hits the nail on the coffin. I'm gonna learn this program when I'm free. The fact it's free and not monopolised? It makes Blender extremely attractive to all sorts of artists. Beginners or veterans. It's for everyone. Look forward to those tutorials, Blender Guru 👀
@@ThePridevyanShow That's literally what they want, that's what any company wants. But no, companies won't just stop using specialised niche software and start using blender
Same here. Its been nothing but Maya from school to now. Doing a few tutorials with Katana and PRman to get more "standardized" with the industry. Now I see this and I'm like...OOHH NEW TOY...Man, I've always wanted to do like lookdev compositions using props like KitBash or something...If I could do that in new Blender? Damn hah
I actually thought blender was a paid software and because of that I kept myself away from learning 3D art. I just found out that it's free and it's 150mb or so in size. Are you fricking kidding me?! I just made my first donut. I'm so happy to be finally learning this. Kudos to Andrew for making such a brilliant and well informative tutorial series. I can't imagine learning without it. Thanks Guru!
Yes, besides losing the game engine, the radical change of the UI is a very questionable, in my view unwise, move. Blender is such a complex program to use that you really need those UA-cam tutorials. But with the 2.8 UI most of these are suddenly useless! This and the missing game engine in 2.8 make me (and many others) choose to continue using 2.7x.
Maya is the worst. At least, as a modelling program (it's fine for animation). I know five 3d packages (SoftImage, 3DS Max, Maya, Modo, and Blender). I've used each of them for a minimum of two years, and Maya is without doubt the slowest and most cumbersome package to model in. I hated it. Maybe if it is the only thing you've ever used you might think it is fantastic, but it is horrible. 3DS Max is the best package for sophisticated modelling tools, but Blender I find the fastest to use because of how much I can do with its well designed shortcut keys.
@@henrique-3d I'd agree with that. All the Autodesk packages are very mouse and menu driven (Maya being the worst with sub-menus inside sub-menus), so until you learn exactly where every option is you spend ages searching around for what you want, while Blender is very keyboard driven and intuitive. Max is a little cumbersome, agreed, but the individual tools which it has are very powerful, and i like the non-permanent modifier stack.
@@graemevaughey7432 I haven't tried those other ones yet, but I'm currently using Maya and I'm not a huge fan either. But I do have to say Maya is way better to model in then Cinema 4D lol.
Remember when Ton made fun of him at the Blender conference and everyone else laughed a long. Now Ton finally pull his head out of his ass and Blender finally starts getting supported by actual companies like Epic and Ubisoft.
@@dungofrungus7659 There are many much better software for animation and I want Blender to be the leader so I can run it all on my preferred OS. That's the next fight. Except someone else will have to pick that fight.
@@apraham0 I like it. All beautiful things grow from nasty stuff. Flowers and fruit from manure. Compassion from pain we have experienced. Happiness because we know what it is to suffer. Only in darkness, the light. Bright the hawk's flight across the open sky.
@@beskamir5977 I do hope that ordinary users can use Linux just out of the box in the future, development pace is very fast specially now on gaming side (Thanks Valve!).
@@_ianjms I know Purism has laptops with Linux out of the box. But yeah I really hope Linux becomes mainstream someday, so that my friends don't look at me all weird.
That doughnut recommendation is not perhaps the best idea as it's done in the old Blender, so not a very good start for people excited by what you've shown here and wanting to start now.
If you're new and starting out, you don't need to jump into a tutorial with all the new features, you need basic tutorials on modeling, lighting, etc. However, I agree, the interface has changed enough some beginners may get confused. New tutorials will be coming out in time.
He said “future blender 2.8 tutorials” Andrew knows that it’s different, but it’s also not THAT different. Maybe he recommended it because he’s showing off this fantastic software, and he knows that people wanna jump in, but he hasn’t updated his beginner stuff. Maybe a slight disclaimer like this woulda been nice though. If you run into an issue, like how do use collections(the new layer feature), google is really helpful. It’s nice in a basic tutorial, but in the future when people are on their own, they gotta google ANYWAY to do what you want. Until he updates(seems like he may) then if people wanna taste the software, it just takes a LITTLE more work to see where the tools have moved(they haven’t moved too far from their original places!)
This makes me so happy, and I don't even use Blender (I plan on learning it in the future, but now is not the time for me). I love seeing industry standards being outdone by communities of do-gooders. Cheers Blender Guru!
Max user since 1997. I stopped upgrading at 3ds Max 2016 once the subscription bullshit started. Tried Blender in the past but couldn't take it. I will be giving 2.8 a closer look now. Autodesk is cancer on anything they touch.
@@muhdiversity7409 - I've spent my entire Sunday today learning Blender, and trust me, I was the same as you (re not taking to it previously), but what I've learned today my friend, is that we've become too used to AD launching new version numbers with next to no difference. 2.80 is almost like a new version with a very MUCH improved interface, compared to 2.79. In just one day, I'm now totally comfortable with Blender (whereas before I was just like you, I couldn't take to it). Heck, I don't even think I'm going to bother buying an alternative render engine (eg VRay) - I'll just stick with Envee. It's all FRIGGING fast man and complete !
I've gotten back into Blender roughly a month or two ago. I remember the previous version of Blender being so hard to use when learning on my own, and os I gave up. Thanks to your tutorial for 2.8, and this new Blender being way more user friendly. I've started my path.
I've always wanted to get into 3D modeling and graphics. I always told myself I should use Blender because it's free, and if I really put the effort in, the results can be just as pro-looking as anything else. I could never get past that user interface hurdle though. The right-click selecting, constantly dragging open new tabs by mistake, inconsistent units, getting lost in texture and shader menus... This is the best news I've heard in months. Excited to give Blender another go.
Thanks for redoing this series! I watched the entire 'old' donut tutorial and was completely frustrated due to the UI being nowhere close to what was shown. I will be trying again.
I have been piggy back on Autodesk's student license for a while, learning how to 3d model and such but knowing I'll be going no where. But now seeing Blender 2.80's most awesome update and over hall truly feels just as easy dive in as Maya! And beautifully functional as it, really bites Autodesk's head given Blender is free to use! I always disliked the subscription system just to keep using but a few days of hiatus you lose the use of Maya or Photoshop...then you got a choke some cash. Blender is the sweetest cake to have!
Holy smokes! This looks great! I tried Blender many years ago, but I just didn't get it. Not that I had any training whatsoever in 3D modeling at the time. (Or now, even.) But I might actually understand how to do something in Blender with all these UI changes, and the real time rendering engine. Now if only I had a computer these days…
@@mirnim yep haha. I never finished making those doughnuts though. Since you mentioned JNB, thought I'd let you know that I'm going live tomorrow to show and tell about the making of Jazzy Note Blocks :)
Yes I was a Max user 1998-2006 and changed to Maya in 2006 ... I tried Blender 1.xx and later 2.1 .... I always wondered why is this software not use any of the basic industry standard on UI. This is why any pro left this software after a try. Now time to check again and hope this time I can dive into this beauty.
I love this channel. Blender Guru single handedly gave me the skills I needed to complete multiple quality 3D projects for my research group. Fantastic content. Glad to see Blender is getting even more amazing.
@@ZenoDovahkiin Well, I'm not personally a fan of epic but people don't know how much has epic been investing in things like this, these money came from a $100 mil budget which is meant for anyone (you don't even neccessarily need to use their product in some cases) making games or anything around it. Before that they had a smaller one but again any indie and well anyone could put together a proposal and ask for some little financing and there was a chance to get it - with the $100 chances are quite reasonable I think. They also have a basically open source unreal engine which is quite something too. Now whether it can also be used as a marketing move or not is someting I think quite alright - like no company is going to give so much many away just for nothing. But yeah they make a lot of other decision a lot of people are not happy about no doubt about it xD. Well I learnt about this because of getting into game dev so I didn't know before too - and I'm kinda hoping they will renew this into a new project again ;).
@@blenderguru Yeah.. I think the rationale behind not including it in Cycles is trying to keep it mainly for realistic work.. It makes sense, to be fair, although I would have loved to have it in both of them.. Guess I am greedy :D
@@hsk2978 It is one of the great things about EEVEE for me.. you know, in addition to all the other great stuff :D But, I always hoped I can use the realistic lighting from Cycles as a mask, and now we have that in EEVEE.
@@marmelade5118 fair enough haha! But it's more of a metonymy for all the awesome things going on and the optimization. From a professional perspective it's also a real game changer.
@@shalokshalom plus every time you swap your computer and forgot to export your settings, here you go again. That's why I ended up keeping the inbuilt ones.
About the 2d animation capabilities of Blender, from a point of view of an animator: It won't be the first choice for 2d animation studios, not yet. Why? The brush engine of Blender is just not on the par of any other option out there at the moment. Programs like Krita, which is also free, or something like Clip Studio Paint or Photoshop, which both are in the price range of affordable, have far superior brush engines. And not to even getting started on the Pro range 2d animation programs. These programs, even Photoshop, have also far superior 2d-animation workflow. Why does this matter? It is the feel of drawing, it's just so damn important, when you draw a LOT of frames. You want to have the tools that are able to produce exactly the result you want as it is a lot of work already. That all said, I think Greace Pencil is an awesome tool. It has its place already. The way you're able to seamlessly draw on top of 3d scene is just super awesome. But they just need to put a hefty amount of work on the brush (and workflow) side of things. And I truly hope they'll get there sooner than later.
@@SpiderMan-ni8ek Won't amount to anything if 4.0 don't use it in the end or if the other Japanese studios aren't interested. Especially for such a conservative country.
@@SpiderMan-ni8ek are you sure you read all that right? idk, but a studio doing preliminary work is far from 1.) the industry in general 2.) making committed moves. I just stumbled through here, not familiar with any of this, but that's how I read the conversation.
Blender 2.83 (which is still on alpha) rewrote the whole Grease Pencil engine, making it about 200% better regarding performance. At 2.82, part of the grease pencil mechanism relied on 2.7x tech, and so, as of 2.83, at least according to the developers, it is not the case anymore.
Its kind of simple - Grease Pencil is a full vector graphics tool. It's a 2D in 3D space, that mean you can draw lines in any direction then convert GPencil object to curve and that curve to mesh finally.
Maya power was only animation other any part of tool has a better competition but overall you got an average good software (with high price thx Autodesk) - but after Alias this software went unstable and got lots of bug.
@@KugleeKuglee not for long animation code 2020 will develop new tools for animation and rigging and UDIMs support in the next update .... at that point the UVs is the only thing maya is better at than blender unless they make something up for us not to switch to maya for that
@@Userdoesnotexit You are talking about future. I compared in the present. Maya UV is not as strong as 3DCoat UV tool and retopo is better in Topogun (maybe in Blender too - I need to check this too) / even old free FroRetopo script has better magnet function than Maya inbuilt retopo tool......
Autodesk really needs to be worried about this release and the recent support shown from some large studios. The overheads from running Autodesk products on a large scale are insane.
Heard they are trying to make "indie" versions of Maya and 3DMax for hobbies/students and young artists, I go to check them and I'm greeted with "this version isn't avaliable in your region"! Thanks a lot Autodesk for reaffirming that my choice to use Blender was the correct one.
You are totally correct. Autodesk is a behemoth and the artist tools aren’t even their main focus 🤣. The overhead just for marketing alone could be “insane.” Duncan used to do these awesome tutorials back in the day, and when you see him later on, after the Autodesk buyout, it seems his morale, at least on his face, seems to wane. I know SideFX picked up some devs from XSI when Autodesk killed that awesome package. I honestly like seeing the competition from Blender here, but it will still get money from Studios that have pipelines built on their software. 😀
They won't be worried one bit. Because big studios will continue using their products. Big studios will never use blender as they've been using Autodesk softwares especially when they invested years and millions of dollars on R&D departments to develop their own tools for 3ds Max and Maya.
Edward Bruce-Radcliffe I know! I taught it for 2 years at the college level and loved it. Their trade show team was awesome too. Marc and Hannah were so nice.
For someone that used blender as a hobby, stopped using it for a year & now plan on making games in unity, your new tutorials are going to help me so much because I sorta feel intimidated since I no longer know where everything is. I was having trouble inserting an image into the scene. kept trying to look for the background Image in the N toolbar menu. instead just inserted it straight into the scene having to forget to remove them I now have 2 big rectangles on my model haha(I hidden the images but never removed them completely since I didn't think they'd appear in my animation)
This looks SO much better than the Blender I used back in the day. I was using Blender back around 2006ish and it was a mess to get used to. Granted I was self taught and a teenager, and this was back before the internet was literally filled to the brim with proper "how-to" videos. But the version I'm looking at here seems WAY more powerful and intuitive by comparison. I'm interested in 3D modeling for purposes of developing indie game assets, but between Visual C#, Photoshop, and Blender, the workload is just abysmal. So I'll just admire from afar.
I tried learning Blender a few years ago after I found your channel. I couldn't really draw and found it pretty hard and gave up. Now I've been drawing for a year and I'm looking into 2D animation and I just found out that Blender now does 2D so I'm excited to start again!
@@one-stopkilling2236 I got the first Beta. I used it a few time, and the changes annoyed me. Eevee was producing crap results. The denoiser was smearing everything and generally I hated it. I walked away for weeks. About 3 major releases later I tried again. 1 Project. Simple particle animation. I sculpted shapes for my particles. I used collections. Lots of different interactions. At the end of the evening I was hooked.
@@SoloLevellor >i have Samsung galaxy s20 ultra. Better than most of your computer more expensive maybe. have a better camera maybe. but probably not better in terms of performance
@fayssal benhebba I don't consider myself related to Prophet Muhammad in any way. Nor does anybody else here, as far as I know. :) We're his followers, we follow his teachings.
Aspiring works in the making 💛☺️Hell, makes me appreciate the long hours in my chair face to face with my monitor. In all honesty, I hope anyone who thinks about animating or anything along the lines considers trying it. The beauty is the experience
Super stoked to come across your channel again! I think I bought a Blender hard cover manual etc from you probably a decade or more ago. It's great to see you're still aligned, teaching and spruiking / supporting Blender! Keep on keeping on, thanks for all the training content and all the best! Legend :-)
Industry: "No No, Only Maya-" "But But- ; ; Look at this-" Industry: "No No, It's open source, Pixar doesn't use it- therefore we wont either-" "...Get Bent-"
SOOOO excited for this update! As a 2D artist (Anime Studio/Moho) who has been wanting to get into 3D, I really liked that Blender was so powerful. BUT, I had a REALLY hard time navigating and just learning the basics. (Right click to select?) It was so frustrating, that I gave up trying to learn. With this new update, thanks to your video, I believe I’m going g to be able to learn this software MUCH faster! OH, the things I’m going to produce!
3 years ago I stopped doing 3D stuff and I remember when I first used Blender it was not very easy to use if you will not watch tutorials from UA-cam or browse documentation of the engine but now it's very different, the UI, the tools logo, everything it all changed. When I came back I was able to create an object in a minute without watching anything or reading any materials from Blender. Very amazing!
i was using blender for the past few months.. by using mean opening it see a box close..download a tutorial try to follow through and say will do the next one by-myself and try and fail and close blender.. but with this new 2.8 version im sure i can do real blender this time..
Colin aka BornCG has a great beginner blender series where he explains everything from UI through box modeling, texturing, animation or particles. Right now it's just for 2.79 but with the official release he started again for 2.80. I learned everything from his videos. I very much recommend his channel.
WOW, I only just realised you now have a million subscribers! Well done! And yes, I did make a comment on some other video (on another channel) stating I will be resuming blender next year, since I have one more 2D animation to finish off first!
If you're making the switch from Max/Maya/C4D to Blender, here's a tutorial I recommend: ua-cam.com/video/4aAg6X0bDd0/v-deo.html
Thanks so much!!!! :)
What about 3Ds max
it's great that you recommended FlippedNormals, those guys are great, they taught me everything I know about Zbrush.
AAAAH!!!!, In future it might be the alternative to Adobe Illustrator When it comes to sketch with grease pencil
Downloading Blender 2.0 right now! :D I always use Blender for Architectural constructions for fun, but now Im gonna try rendering some animations as well with these improved 3D graphics and the controls becoming a little more easier to handle! :D
I always said "I'll Learn Blender when they fix the UI, Let me left click to select, and navigate like Maya."
Time to learn Blender.
it was configurable all this time
you could always do that lol just change the settings
Its configurable, but changing the default left click option signals that the developer(s) are finally willing to think about UX instead of just ignoring people.
Same, even though it was configurable before, it wasn’t the same. I went to school for animation, learned maya, and blender seemed like a whole other species. I’m excited now :)
@Juicefulll lol.
Fun fact: Andrew isn't actually a real person. His face cam is simply a rendered animation that was made in Blender.
Anxiously waiting for the face reveal :)
that explains why he looks so much like tom cruise! sounds like some stolen assets to me
Priceless, that would be cool though, a Andrew making a series with his own face animated
He licenced his fake face to the corridor digital guys for that video
Can we have a tutoriol on that !!!
I just can't believe this software is free.
I know, right. I'm looking at all the features and wondering if they decided to slap a $600 price tag on it, lol!
@@arthurlee91 NOOOO. Please don't jinx it. :)
@@hyacinthdibley2420 This is Free/Libre software(and free as in free lunch), it will remain so..
hyacinthdibley2 hopefully it does go $600 I need to feel good for purchasing good software
Lucien what it’s true it’s deserved to be hella costly
"Stay tuned, because I've got just the UA-cam tutorial for you"
Donut 2: Electric Boogaloo
this time with extra radioactivity
loooooooooooool
Doughnut 2 baby!
@@cetaceancookies4671 Donutorbyl 2: Pink Frosted Sprinkled Matter
Still wonder how eill the donut look like
It's amazing that software like this exists that is free to use. 2.8 looks beautiful and logical.
Yes and not only free of cost. Owned by it's users.
All the more reason to support them for their good work with $. They actually earned it for all they've done for talented people who couldn't foot the bill for such a program before blender existed.
I know right. They deserve an award or something
I like how they progressed but honestly I'm kinda lost rn because I moved on to Maya and now when UI is changed I can't get used to it. I must though 'cause Maya educational version won't get me anywhere. Houdini is also a promising piece of software, paid yes, but gives a lot more features as a paid program than both Maya and 3ds Max for a lot lot less money.
I'll have to relearn this think, but Im ok with that. My understanding is the workflow is still fluid with the keyboard so were good to go
I have a feeling the whole Blender project started out as defiance towards paid software.
Bragging rights are truly glorious in a landslide.
someone should follow suit in music
It is actually.
open source is the best
It's the IBM fallacy: "Who would want a _personal_ computer? Mainframes are for big business." Fundamentally, they misjudged the potential quantity and thus the marginal cost of their product, making it completely inaccessible to most people and creating demand for an alternative. Whoops.
@@comforth3898 hahahahahh agreed
Blender guru: Lists 6 features
Me: very cool
Blender guru: Number 2
Hahaha, that's literally me! When he said Number 2, I was like - Whhaatttt!!!
@ PogU
Lol
" Its like a 'Make Anime' button "
-Andrew Price, 2019.
Great video man. Hyped about this since the beta was released!!.
Makes sense for Ubisoft to donate as almost in all their 3d job offerings they list Blender knowledge as an advantage, which makes me believe they have an internal workflow based entirely on Blender. One more Blender artist means one less license to pay and that makes a lot of business sense.
I freaking love Ubisoft!
Except when they make a battlepass for Rainbow six siege
@@movieshake4945 And when they stopped making good games
[Verbose Bot]
Yeah... But i think watch dogs legion is gonna be good because of every npc is now an apc (all playable character) i just dont know how the campaign is gonna work
@@scav3167 well at least they, not like the worst one *cough* EA
@@loxyrusea bad
It says "You are breathtaking!" when you download the software. I think that alone is a good enough reason.
yeah, just got that..
Might it be a reference to Keanu Reeves at the E3 2019?
Yeah, most probably.
That's cringe
@@polyfoxgames9006 your cringe
Maya: I'm provide the best 3D software for you, and you should pay for it
Blender 3D: Hold my cube
Lets not get carried away, there are things other software has and does, that blender doesn't,or does't do as easily, I know as I've been using MeshMixer for 2 yrs and its incredible, so is blender2.8 as we've see while is incredible. Mudbox also does tons more things blender can only dream of right now. can't speak to maya or 3ds max, as so few can afford those,,we'llsee over time if they have a 'free' version ;o_0
blender can never reach maya's level for just few reasons one of them is accessing data like DG & DAG nodes..etc,maya's dependency graph is one of the most robust and powerful on the market while blender is the weakest .. just this reason will keep studios using maya no matter how many new features blender adds not only that blender devs are against exposing these to users or providing a C/C++ API to expand on it, so if u use blender and run into dependencies quickly u have no choice but to use what comes out of the box or bang your head that's why blender is not widely spread, maybe nice to use for basic tasks like modeling,layout..etc but further in the pipeline you'll suffer, it's a nice tool for small teams but not for big production with a large team, that's where maya excels.
@The Vader that is Darth bad analogy, unless blender devs are willing to dig deep into blender guts and do a whole re-write of it's core systems, it's unlikely to happen but will take them many many years and i know for sure they are not willing to change that because people like me have been asking them for years but they are even against exposing some dependency graph functionalities because they are afraid of instability at the cost of more power, which people who don't have time to waste won't wait for :)
This is a huge improvement too what blender used too be, I use maya and have used max too both paid but you can get student versions for free... learning isn't a problem, maya is really powerful and I doubt a free software would ever get too the level auto desk have got it too... it's one step in the right direction though.
Another thing, industry standard is too use things maya, max.. you won't be in Naughty dog using blender lol.. freelance possibly or certain indi companies possible too..
@The Vader that is Darth and like i said " unless blender devs are willing to dig deep into blender guts and do a whole re-write of it's core systems, it's unlikely to happen"
you have to understand this well to get my point....... blender is not even at the level of
commercial softwares, people keep brining epic, ubisoft and tanget examples..etc and yet they don't know facts that it's not the whole ubisoft that using it but a new small departement who makes tV shows which are thiniking to use blender instead of their costly in-house software, epic gave a grant through their mega grant system nothing mentioned about using blender and the only valid example is tangent studio which they used other softwares like zbrush, substance, after affects,nukes..etc not just blender and struggled like hell to make it, my point is blender is not ready yet for heavy production something like what ILM,Weta,Disney,LucasFilm...etc are doing
huge production scenes with complex shots, heavy sims, rigs and files.
blender was built for small production in mind and still lack even basic tools for studios to use it properly also it's GPL prevents it from working well with other softwares or 3rd party plugins...maya was built for this exact reason and not only that Studios also built their pipelines around it and they are contributing directly to it's developement so i doubt blender will ever replace it in big studios maybe indie ones but autodesk is making the move with indie license and talking to studios to improve their tools...etc u can dream all you want about it but reality is reality even after many years from now.
I literally just downloaded it, never using blender in my life, opened a 2D file, and did some super basic animations with relative ease without looking at any resources.
I just found a new hobby :D
Nice :)
I downloaded blender today and made the pink donut with sprinkles and love it !!
Where can I download from please
@@WAECLiterature go to the official blender website
Free on steam valve, pc only, no mobile support.
Blender doing more new things for free in a single update than Maya and 3DS Max has done in years! Definitely will be looking into learning Blender now.
Same, jsut got it today
well he said in the beginning this update was being worked on for years so
I would like to learn, and am very impressed about Blender, but - oh years over years of Maya learning and scripting reliable tools is enough effort for one life. I won't start again. But recommend everyone starting learning to try Blender
the amount of effort put in this software alone is way bigger than the whole autodesk have ever put on 3ds, it is unbelievable that blender is actually free.
Is it okay to install blender 2.8 in a pc that have blender 2.8 beta and 2.79?
Blender 2.8 is basically everything Andrew Price wanted in his "Blender new UI - The proposal"-video lol.
We have William Reynish to thank for that. He led the UI overhaul, and put in a lot of hard work. I'm eternally grateful for what he did :)
Blender Guru: This probably looks like a minor release
Me trying to learn blender ui with all the old tutorials: *dies*
Autodesk, step your game up! Y'all update Max/Maya every year and it just gets slower!
I want those viewport features so badly...
I had to learn blender all over, when they released 2.8,but I'm happy about the changes!
Is 2.8 so different from old versions?
@@gendalfgray7889 Yeah it is. At least UI wise.
@@Zsofika te magyar vagy?
Ive seen many people on social media and also personal friends switching to blender lately, mostly from 3ds Max. Respect to the devoted developers and artists that have vested interest in keeping it open source.
Wow so cool now it's easier for me to do something with the cube instead of staring it for 4 hours.
I find that imagery funnier than it should be
when I downloaded blender for the first time, I would open it and stare at the cube, view it from different prespectives, then close the app. I did this for about 2 years... THEN!!! I found the donut guy and boy did thing go fast from there, sound like I will be having even more fun now.
One of the truest, most funny comments i have ever heard...
3ds Max: We provide the best 3d modelling so it's a paid app
Blender: Hold my 🍩
They are both fine software in my opinion.
@@Herr.P but blender it is free, that is the big difference
@@podcastbranchYEah but that wasent the discussion.
Blender just won me over with the 3D paint tool...
@@jakubgrzybek6181Yeah I love blender too but nothjing wrong with maya or 3DS.
Who needs Maya, 3ds Max etc. when u got a free program better than that. Thamks Andrew ...without you many of us probably wouldn't be able to even get started in 3d. You are the BEST!! Keep makin theses awesome vids!!
Yeah 3DS Max, Maya etc really needs a boot up the arse and stop charging so much for inferior products that run like hot garbage.
@@Valk-Kilmer 😂😂🤣🤣 Absolutely right!!
Tell me about it, I've used both and Blender is 100x better than the buggy mess that is Maya.
@Jacob Austin OMG!!...Maya doesn't have those hotkeys........good that i chabged my mind about downloading it over Blender...😂😊
To have access to V-ray and/or Corona. Also, to access lots of assets available mostly for Max. I use Blender 2.80 and it's great, but Cycles still has a long way to go.
I'd love to have an option of using Corona with 2.80, even if it costs money. Yes, I know about a version that kinda works with 2.79, but it's experimental and the workflow isn't much fun.
This is an unusually direct, concise and well-produced informational demo that 99% of demos suck at, and everyone should take notes from.
Delete your old cracked 3D programs and start creating things in Blender, because now we got great reasons to use Blender👍
Even versions before this, but Eevee just makes my life so much easier compared to other solutions, heck i even made an entire animation on it on my low end laptop.
"And blender now has the ability to turn your 3d renders into a 2d style"
Me, a grown adult male: childish squealing
You can already do that in cinema 4d hahaha
@@TheEpicAB you pick the most infignificant thing and make a bigdeal that another (not free, not open source, not capable as blender) software has it as well. How dumb...
postrock
THANK You.
I got really excited too, it’s so cool
Jackson Thorns exactly
Ok, im actually crying now xD it's been 8 years since i dropped this soft and career for being "hard" to use (as other softs), an excuse i know, then i studied engineering and IT related careers... 1 month ago i started with 3D printing as hobby, now im about to quit my 7 year old IT job to start with 3D modeling and animation again, seeing how powerful and intuitive things are now, makes me both sad and happy (sad cuz i was too afraid and pussy to learn and i regret that). So, thanks for making such a beautiful video like this.
Never too late to start.
Holy shit m8, this update looks amazing
Been away from 3D for a while, gotta get back into Blender
Let's link up! Show me your content.
@Daniel Beaudry i love it but do you ever get angry when blenders tools does something else that you didnt want it to do?
Same here
Andrew, it would be great if you created a new absolute beginners tutorial for Blender 2.80. The donuts need updating and now is the time. Many thanks for your continued contributions, you make learning about Blender fun!
Yep, it's coming!
Im excited for that.want to start learning blender again.
After Autodesk killed Softimage, I was still reluctant to switch to something else as there was no substitue. After watching this mayor overhaul and looking forward for the newer additions. I am definitively moving to Blender. Now it really starts looking professional and serious for VFX film industry work.
I've been eyeing blender for quite a while. This hits the nail on the coffin. I'm gonna learn this program when I'm free.
The fact it's free and not monopolised? It makes Blender extremely attractive to all sorts of artists. Beginners or veterans. It's for everyone.
Look forward to those tutorials, Blender Guru 👀
why would it be a monopoly if there are other professional softwares out there?
Coniver Divide If Blender wanted, they could be one of the biggest software industries in film.
@@ThePridevyanShow That's literally what they want, that's what any company wants. But no, companies won't just stop using specialised niche software and start using blender
4 everyone can pay for work with this update. (isn´t my case).
Same here. Its been nothing but Maya from school to now. Doing a few tutorials with Katana and PRman to get more "standardized" with the industry.
Now I see this and I'm like...OOHH NEW TOY...Man, I've always wanted to do like lookdev compositions using props like KitBash or something...If I could do that in new Blender? Damn hah
Oh boy, we need new tutorials! I want to start again! :D
I actually thought blender was a paid software and because of that I kept myself away from learning 3D art. I just found out that it's free and it's 150mb or so in size. Are you fricking kidding me?! I just made my first donut. I'm so happy to be finally learning this. Kudos to Andrew for making such a brilliant and well informative tutorial series. I can't imagine learning without it. Thanks Guru!
**Coming from 2.79 to 2.80**
**Look at UI**
"Where am I?"
going from 2.63 to 2.8, like going from living in mad max to Suddenly, star trek TNG.
last time i used blender seriously was on 2.5 >_
I think I had 2.71 before *never going back*
A better place.
Yes, besides losing the game engine, the radical change of the UI is a very questionable, in my view unwise, move. Blender is such a complex program to use that you really need those UA-cam tutorials. But with the 2.8 UI most of these are suddenly useless! This and the missing game engine in 2.8 make me (and many others) choose to continue using 2.7x.
Maya: I'm the best
Blender: Hold my eevee rendered beer
Lmao 😂😂
Maya is the worst. At least, as a modelling program (it's fine for animation). I know five 3d packages (SoftImage, 3DS Max, Maya, Modo, and Blender). I've used each of them for a minimum of two years, and Maya is without doubt the slowest and most cumbersome package to model in. I hated it. Maybe if it is the only thing you've ever used you might think it is fantastic, but it is horrible. 3DS Max is the best package for sophisticated modelling tools, but Blender I find the fastest to use because of how much I can do with its well designed shortcut keys.
@@graemevaughey7432 I find max horrible to poly modeling, Blender feels so fluid and smooth to me I can't model on other softwares anymore lol
@@henrique-3d I'd agree with that. All the Autodesk packages are very mouse and menu driven (Maya being the worst with sub-menus inside sub-menus), so until you learn exactly where every option is you spend ages searching around for what you want, while Blender is very keyboard driven and intuitive.
Max is a little cumbersome, agreed, but the individual tools which it has are very powerful, and i like the non-permanent modifier stack.
@@graemevaughey7432 I haven't tried those other ones yet, but I'm currently using Maya and I'm not a huge fan either. But I do have to say Maya is way better to model in then Cinema 4D lol.
I know I'm late, but I'm almost in tears!! Can't wait to binge-watch all the Donut videos and learn the ropes since 2.79!!
I remember way back some aussie sounding guy was complaining on how Blender needed to be greatly improved. That guy must be happy. :P
Eh, he'll be back.
Remember when Ton made fun of him at the Blender conference and everyone else laughed a long. Now Ton finally pull his head out of his ass and Blender finally starts getting supported by actual companies like Epic and Ubisoft.
@@dungofrungus7659 There are many much better software for animation and I want Blender to be the leader so I can run it all on my preferred OS. That's the next fight. Except someone else will have to pick that fight.
@@dragonskunkstudio7582 Well, exciting times ahead, mate! Animation 2020 is the next big development project for Blender next year!
Been here since 2.5, it's simply amazing how much improvement blender had the last decade! Simply love that program!
As of this comment, Studio Khara (Evangelion films) are adopting Blender and becoming a sponsor.
Noob
@@henrybottomsworth Been an extra long minute since I've heard anyone use that word.
@._. that's interesting. But their name is based on the Greek word "χαρά" which means "joy".
@@dragonstone6594 does that MEAN SHIT = JOY
@@apraham0 I like it. All beautiful things grow from nasty stuff. Flowers and fruit from manure. Compassion from pain we have experienced. Happiness because we know what it is to suffer. Only in darkness, the light. Bright the hawk's flight across the open sky.
Blender is the FUTURE of Industry.
Let's hope!
@@alexsilbermann4030 In future, it wiil be........and its major reason is its PRICE which is FREE.
Yeah it's awesome how in the end FOSS managed to win out. Now if only the same could happen with other FOSS projects such as Linux.
@@beskamir5977 I do hope that ordinary users can use Linux just out of the box in the future, development pace is very fast specially now on gaming side (Thanks Valve!).
@@_ianjms I know Purism has laptops with Linux out of the box. But yeah I really hope Linux becomes mainstream someday, so that my friends don't look at me all weird.
That doughnut recommendation is not perhaps the best idea as it's done in the old Blender, so not a very good start for people excited by what you've shown here and wanting to start now.
If you're new and starting out, you don't need to jump into a tutorial with all the new features, you need basic tutorials on modeling, lighting, etc. However, I agree, the interface has changed enough some beginners may get confused. New tutorials will be coming out in time.
@@JedioftheRose 2.8 is very much released. Very recently (like two or three days or so since release)
He said “future blender 2.8 tutorials”
Andrew knows that it’s different, but it’s also not THAT different. Maybe he recommended it because he’s showing off this fantastic software, and he knows that people wanna jump in, but he hasn’t updated his beginner stuff.
Maybe a slight disclaimer like this woulda been nice though. If you run into an issue, like how do use collections(the new layer feature), google is really helpful.
It’s nice in a basic tutorial, but in the future when people are on their own, they gotta google ANYWAY to do what you want. Until he updates(seems like he may) then if people wanna taste the software, it just takes a LITTLE more work to see where the tools have moved(they haven’t moved too far from their original places!)
@@JedioftheRose I see you're up to date with things.
Yeah weird - I guess he'll update that link soon.
This makes me so happy, and I don't even use Blender (I plan on learning it in the future, but now is not the time for me). I love seeing industry standards being outdone by communities of do-gooders. Cheers Blender Guru!
My 23 years of MAX may be coming to an end. Everything about this is so far ahead. It looks to be the 3D graphics app I've always wanted.
Me too (3D Studio R3 Dos) :) There are so many of us now, jumping. AutoDesk have been greedy pigs for too long. PS Have you seen 3DS Max Indie ?
UncleFeedle best part is, it seems it is only gonna get better, i can see this becoming as popular as unreal engine someday
Max user since 1997. I stopped upgrading at 3ds Max 2016 once the subscription bullshit started. Tried Blender in the past but couldn't take it. I will be giving 2.8 a closer look now.
Autodesk is cancer on anything they touch.
@@muhdiversity7409 - I've spent my entire Sunday today learning Blender, and trust me, I was the same as you (re not taking to it previously), but what I've learned today my friend, is that we've become too used to AD launching new version numbers with next to no difference. 2.80 is almost like a new version with a very MUCH improved interface, compared to 2.79. In just one day, I'm now totally comfortable with Blender (whereas before I was just like you, I couldn't take to it). Heck, I don't even think I'm going to bother buying an alternative render engine (eg VRay) - I'll just stick with Envee. It's all FRIGGING fast man and complete !
I think I'm leaving my Maya comfort as well... Yikes!
Does it mean we can get a brand new tutorial for begginers from Guru? :)
New Donut tut coming soon!
I hope because currently I can't even find the exit button in the new version...
@@dragonaether4762 same here. since im used to the old 2.79's UI im having a very difficult time getting use to 2.80
I've gotten back into Blender roughly a month or two ago. I remember the previous version of Blender being so hard to use when learning on my own, and os I gave up.
Thanks to your tutorial for 2.8, and this new Blender being way more user friendly. I've started my path.
This is unfair! I'm a Motion designer who's uses C4D. Blender 2.8 looks so much faster!
well because it is.
Get Blender my friend. ;)
Blender has barely any Motion Graphic tools, C4D is vastly superior in this area...Clearly you are just pimpin for likes kid.
@@theintrancer1910 how?
You just said, you don't know how to use C4D, and you are not a proper motion designer. Say that to kids, my friend.
I've always wanted to get into 3D modeling and graphics. I always told myself I should use Blender because it's free, and if I really put the effort in, the results can be just as pro-looking as anything else. I could never get past that user interface hurdle though. The right-click selecting, constantly dragging open new tabs by mistake, inconsistent units, getting lost in texture and shader menus... This is the best news I've heard in months. Excited to give Blender another go.
Thanks for redoing this series! I watched the entire 'old' donut tutorial and was completely frustrated due to the UI being nowhere close to what was shown. I will be trying again.
I have been piggy back on Autodesk's student license for a while, learning how to 3d model and such but knowing I'll be going no where.
But now seeing Blender 2.80's most awesome update and over hall truly feels just as easy dive in as Maya! And beautifully functional as it, really bites Autodesk's head given Blender is free to use! I always disliked the subscription system just to keep using but a few days of hiatus you lose the use of Maya or Photoshop...then you got a choke some cash.
Blender is the sweetest cake to have!
I made the switch to Blender from Maya years ago for my work and still dont regret it :)
Use Blender. It is extremely rewarding. You have no idea.
Holy smokes! This looks great! I tried Blender many years ago, but I just didn't get it. Not that I had any training whatsoever in 3D modeling at the time. (Or now, even.) But I might actually understand how to do something in Blender with all these UI changes, and the real time rendering engine.
Now if only I had a computer these days…
I just like and subscribed. I haven't visited your channel in a while, and watching this video is so inspiring. Thanks! Now to make some doughnuts!
wait what AaronGrooves you watch Blender Guru????
I really like the Jazzy Note Blocks and Note Block Battles
I can't believe this...
@@mirnim yep haha. I never finished making those doughnuts though.
Since you mentioned JNB, thought I'd let you know that I'm going live tomorrow to show and tell about the making of Jazzy Note Blocks :)
OH MY AARONGROOVES REPLIED! I'm shaking right now...
sorry I got a little over-excited there 😅😅
I would go to the livestream if i can! and thanks for checking out my channel!
so epic and ubisoft support the blender? than our old school free 3d model software became sector standard. I am crying right now
You and me both. So happy to see Blender getting the recognition it so greatly deserves.
Yes
I was a Max user 1998-2006 and changed to Maya in 2006 ... I tried Blender 1.xx and later 2.1 .... I always wondered why is this software not use any of the basic industry standard on UI. This is why any pro left this software after a try. Now time to check again and hope this time I can dive into this beauty.
Evil Ubi is probably expecting something in return....
@@postmortem4954 zero cost software... that's enough
I like Blender 2.80 more, than any other software, but i hate blender 2.79 and less. New blender is a masterpiece
This update brought me back to blender from Maya and it's really good
when you said “it’s going pro” I was just like: pay?
you made my day
The lovable buggy blender we all know and love has grown up
Be careful who you make fun of in middleschool!
Learned Blender when you dropped your donut tutorial and didn’t stop using it since then...
2.8 is truly astonishing, and the future... is NOW 🔥
I love this channel. Blender Guru single handedly gave me the skills I needed to complete multiple quality 3D projects for my research group. Fantastic content. Glad to see Blender is getting even more amazing.
>Ubisoft
wow, they actually did something good for once.
Let alone Epic.
@@ZenoDovahkiin Well, I'm not personally a fan of epic but people don't know how much has epic been investing in things like this, these money came from a $100 mil budget which is meant for anyone (you don't even neccessarily need to use their product in some cases) making games or anything around it. Before that they had a smaller one but again any indie and well anyone could put together a proposal and ask for some little financing and there was a chance to get it - with the $100 chances are quite reasonable I think. They also have a basically open source unreal engine which is quite something too.
Now whether it can also be used as a marketing move or not is someting I think quite alright - like no company is going to give so much many away just for nothing. But yeah they make a lot of other decision a lot of people are not happy about no doubt about it xD.
Well I learnt about this because of getting into game dev so I didn't know before too - and I'm kinda hoping they will renew this into a new project again ;).
"Blender 2.8 probably looks like a minor release on the surface" bro it barely looks like the same program (but in a good way).
One minor correction... The Shader to RGB node works only in EEVEE.. you said it works in Cycles, but it actually doesn't
Oh great, I need it in EEVEE
Ah crap, you're right! I actually thought it was Cycles only. Being Eevee only makes even more sense :)
@@blenderguru Yeah.. I think the rationale behind not including it in Cycles is trying to keep it mainly for realistic work.. It makes sense, to be fair, although I would have loved to have it in both of them.. Guess I am greedy :D
@@hsk2978 It is one of the great things about EEVEE for me.. you know, in addition to all the other great stuff :D
But, I always hoped I can use the realistic lighting from Cycles as a mask, and now we have that in EEVEE.
@@abdoo89 They dropped the old internal renderer and claimed that Eevee can do everything it can... and more!
I almost cried when I saw we could stop animations with the spacebar.
@@marmelade5118 fair enough haha! But it's more of a metonymy for all the awesome things going on and the optimization. From a professional perspective it's also a real game changer.
@@juliekerndonck9502 Sane default settings are sooo much worth it..
@@shalokshalom plus every time you swap your computer and forgot to export your settings, here you go again. That's why I ended up keeping the inbuilt ones.
About the 2d animation capabilities of Blender, from a point of view of an animator:
It won't be the first choice for 2d animation studios, not yet. Why? The brush engine of Blender is just not on the par of any other option out there at the moment. Programs like Krita, which is also free, or something like Clip Studio Paint or Photoshop, which both are in the price range of affordable, have far superior brush engines. And not to even getting started on the Pro range 2d animation programs. These programs, even Photoshop, have also far superior 2d-animation workflow.
Why does this matter? It is the feel of drawing, it's just so damn important, when you draw a LOT of frames. You want to have the tools that are able to produce exactly the result you want as it is a lot of work already.
That all said, I think Greace Pencil is an awesome tool. It has its place already. The way you're able to seamlessly draw on top of 3d scene is just super awesome. But they just need to put a hefty amount of work on the brush (and workflow) side of things. And I truly hope they'll get there sooner than later.
Evangelion Films is already trying to adapt it so there goes your theory. Lmao.
@@SpiderMan-ni8ek Won't amount to anything if 4.0 don't use it in the end or if the other Japanese studios aren't interested. Especially for such a conservative country.
@@SpiderMan-ni8ek are you sure you read all that right? idk, but a studio doing preliminary work is far from 1.) the industry in general 2.) making committed moves.
I just stumbled through here, not familiar with any of this, but that's how I read the conversation.
Blender 2.83 (which is still on alpha) rewrote the whole Grease Pencil engine, making it about 200% better regarding performance. At 2.82, part of the grease pencil mechanism relied on 2.7x tech, and so, as of 2.83, at least according to the developers, it is not the case anymore.
Could you please do a tutorial on the grease-pencil to mesh technique, shown in 00:18 and 11:48?
We definitely need need it!
Start in 2d mode, choose brush tool, change settings of draw mode in property window: tool settings
Its kind of simple - Grease Pencil is a full vector graphics tool. It's a 2D in 3D space, that mean you can draw lines in any direction then convert GPencil object to curve and that curve to mesh finally.
Maya : I am the best 3d software ever
Blender : Hold my 2.8
Maya power was only animation other any part of tool has a better competition but overall you got an average good software (with high price thx Autodesk) - but after Alias this software went unstable and got lots of bug.
@@KugleeKuglee not for long animation code 2020 will develop new tools for animation and rigging and UDIMs support in the next update .... at that point the UVs is the only thing maya is better at than blender unless they make something up for us not to switch to maya for that
@@Userdoesnotexit You are talking about future. I compared in the present.
Maya UV is not as strong as 3DCoat UV tool and retopo is better in Topogun (maybe in Blender too - I need to check this too) / even old free FroRetopo script has better magnet function than Maya inbuilt retopo tool......
You can believe whatever you want to believe but the Industry and professionals says otherwise :)
My reaction when the video ended:
sudo apt install blender -y
This is awesome news.
*My* reaction:
snap install blender
sudo pacman -S blender
I've managed to delete the cube once or twice before. Maybe I will finally actually learn blender now, SUBBED
What!? Delete the cube? You never delete the cube. You mold it into awesome!
@@impero101 i mold other cube i create into awesome, after i delete the first cube
Autodesk really needs to be worried about this release and the recent support shown from some large studios. The overheads from running Autodesk products on a large scale are insane.
Heard they are trying to make "indie" versions of Maya and 3DMax for hobbies/students and young artists, I go to check them and I'm greeted with "this version isn't avaliable in your region"!
Thanks a lot Autodesk for reaffirming that my choice to use Blender was the correct one.
You are totally correct. Autodesk is a behemoth and the artist tools aren’t even their main focus 🤣. The overhead just for marketing alone could be “insane.”
Duncan used to do these awesome tutorials back in the day, and when you see him later on, after the Autodesk buyout, it seems his morale, at least on his face, seems to wane. I know SideFX picked up some devs from XSI when Autodesk killed that awesome package. I honestly like seeing the competition from Blender here, but it will still get money from Studios that have pipelines built on their software. 😀
@@KevBinge RIP XSI
They won't be worried one bit. Because big studios will continue using their products. Big studios will never use blender as they've been using Autodesk softwares especially when they invested years and millions of dollars on R&D departments to develop their own tools for 3ds Max and Maya.
Edward Bruce-Radcliffe I know! I taught it for 2 years at the college level and loved it. Their trade show team was awesome too. Marc and Hannah were so nice.
For someone that used blender as a hobby, stopped using it for a year & now plan on making games in unity, your new tutorials are going to help me so much because I sorta feel intimidated since I no longer know where everything is. I was having trouble inserting an image into the scene. kept trying to look for the background Image in the N toolbar menu. instead just inserted it straight into the scene having to forget to remove them I now have 2 big rectangles on my model haha(I hidden the images but never removed them completely since I didn't think they'd appear in my animation)
Blender is becoming stronger, which I am sincerely glad =)
Amazing!!! and your tutorials are so helpful and so encouraging!!!
This looks SO much better than the Blender I used back in the day. I was using Blender back around 2006ish and it was a mess to get used to. Granted I was self taught and a teenager, and this was back before the internet was literally filled to the brim with proper "how-to" videos. But the version I'm looking at here seems WAY more powerful and intuitive by comparison.
I'm interested in 3D modeling for purposes of developing indie game assets, but between Visual C#, Photoshop, and Blender, the workload is just abysmal. So I'll just admire from afar.
I’m trying to do all three as well, blender is the last thing on my list.
Whose excited for the sculpting overhaul, everything nodes, and texture painting overhaul?! wooo
Me!
If it can replace my workflow in 3d coat AND zbrush. . . . .. . . . Ive got no words.
@@nightwalkerj that's what I'm hoping for
Press "F" to pay respects to the Blender Game Engine (2.37a-2.80) ;)
F
F
It wasn't very good to begin with. They should stray away from the Jack of all Trades mentality anyways.
Checkout Armory3D
Big F
I tried learning Blender a few years ago after I found your channel. I couldn't really draw and found it pretty hard and gave up. Now I've been drawing for a year and I'm looking into 2D animation and I just found out that Blender now does 2D so I'm excited to start again!
Finally 2.8 has made me switch
Never watched or used Blender before, but watched the whole video
Same here bro😂😂😂
wait they fixed the controls for blender? I'm actually really hyped about that
A lot has changed with 2.80, but verticee is still not a thing, Andrew. :)
Great overview!
I thought I would stay with 2.79. BUT a few hours in 2.8 and I was hooked.
I know right!!!!!
I've used blender 2.8 even when it was in beta and yea it was great and its greater now that it wont crash anymore
@@one-stopkilling2236 I got the first Beta. I used it a few time, and the changes annoyed me. Eevee was producing crap results. The denoiser was smearing everything and generally I hated it. I walked away for weeks. About 3 major releases later I tried again. 1 Project. Simple particle animation. I sculpted shapes for my particles. I used collections. Lots of different interactions. At the end of the evening I was hooked.
I use a lot of custom hotkeys so I wonder how badly making the switch to 2.8 would affect things
@@nightwalkerj a lot of hot key commands are now right click. and with the q button you can group faves.
When I get a computer I'm definitely getting Blender.
Do it is a great software
@@SoloLevellor >i have Samsung galaxy s20 ultra. Better than most of your computer
more expensive maybe. have a better camera maybe. but probably not better in terms of performance
Quite the nifty feature set! Little Blender is growing up.
The downside, of course, being it no longer fits on a 3 1/2" floppy.
OK, I'm moving to blender, I've been using it but not as my main 3D software
welcome :)
this got me so hype, hope the pandemic hasn't stopped this series from going on. so much love to you, keep up the good work
You better make a new series for learning blender, that teaches blender 2.8 version.
@Random Affairs Nothing wrong in saying shutup, but you specified his race.
I know, but how did you assume he is Arabian? By looking at his profile picture and name...
@fayssal benhebba I guess but I don't even know tbh.
@fayssal benhebba I don't consider myself related to Prophet Muhammad in any way. Nor does anybody else here, as far as I know. :) We're his followers, we follow his teachings.
Can you make a character modelling and animation tutorial, your videos really help and I would like to understand the basics of those more.
If there’s so much new, is it possible that you create a new “reducing render time” video using all the new features and things.
Aspiring works in the making 💛☺️Hell, makes me appreciate the long hours in my chair face to face with my monitor.
In all honesty, I hope anyone who thinks about animating or anything along the lines considers trying it. The beauty is the experience
Finally!!
we have been waiting for this for so long
and it happened
Andrews new hair cut :D
You guys actually like this one? 🤓
@@blenderguru Yes.
Super stoked to come across your channel again! I think I bought a Blender hard cover manual etc from you probably a decade or more ago. It's great to see you're still aligned, teaching and spruiking / supporting Blender! Keep on keeping on, thanks for all the training content and all the best! Legend :-)
Industry: "No No, Only Maya-"
"But But- ; ; Look at this-"
Industry: "No No, It's open source, Pixar doesn't use it- therefore we wont either-"
"...Get Bent-"
The thing is, Pixar has made several open source technologies, like Opentimeline and USD.
this triggers me cause its true....we need change.
Vector displacement node. Displacing with both direction, and magnitude. OH YEAH!
It's so nice to see that your thorough feedback with the 3 part usability series seems to have definitely made a difference!
Alright, here we go, the thing we all are most anticipated on, Blender guru aka andrew's view on blender 2.80, Appreciate it
As a Maya user I'm very interested in trying blender for the first time
I made the switch to Blender from Maya years ago. The modeling tools alone are second to none.
SOOOO excited for this update! As a 2D artist (Anime Studio/Moho) who has been wanting to get into 3D, I really liked that Blender was so powerful. BUT, I had a REALLY hard time navigating and just learning the basics. (Right click to select?) It was so frustrating, that I gave up trying to learn.
With this new update, thanks to your video, I believe I’m going g to be able to learn this software MUCH faster! OH, the things I’m going to produce!
Could you remake your donut tutorial in 2.8 version?
Kamiiru Classic
he said he will
I've started with 2.79 and it was great. Now.. wow.. just amazing.
3 years ago I stopped doing 3D stuff and I remember when I first used Blender it was not very easy to use if you will not watch tutorials from UA-cam or browse documentation of the engine but now it's very different, the UI, the tools logo, everything it all changed. When I came back I was able to create an object in a minute without watching anything or reading any materials from Blender. Very amazing!
Looks like I can finally ditch 3DMax!
lol!!
When you ditch your modelling software the option is always either go for Blender or the more costly one would be to go for Maya
i was using blender for the past few months.. by using mean opening it see a box close..download a tutorial try to follow through and say will do the next one by-myself and try and fail and close blender.. but with this new 2.8 version im sure i can do real blender this time..
Good luck on your 3d adventure. I hope you make it this time.
Colin aka BornCG has a great beginner blender series where he explains everything from UI through box modeling, texturing, animation or particles. Right now it's just for 2.79 but with the official release he started again for 2.80. I learned everything from his videos. I very much recommend his channel.
WOW, I only just realised you now have a million subscribers! Well done!
And yes, I did make a comment on some other video (on another channel) stating I will be resuming blender next year, since I have one more 2D animation to finish off first!
Looking back at the older versions of blender, it has come a long way.
Blender is awesome! I feel bad for not donating. But I will :D
Thank all of you for your great work!
No worries, I'm sure it will be mandatory soon. Now that big corps are turning their heads. Money will be the demise of Blender.
@@ejlogos How will it be the demise ? I mean, it's open source and can not be bought.
@@Jez1963UK Does OpenSource mean that it MUST be free forever? I don't know, it's a sincere question. I hope that's true, Thanks!