Ridiculous But Fun Character Builds - Builds Character
Вставка
- Опубліковано 14 лип 2024
- Lauren Urban and Todd Kenreck show off some of their favorite Ridiculous (but fun) Character Builds, including a face hugging Were-Grung, the ultimate skills master and a character who can hear the Dungeon Master!
0:00 Intro
1:16 Four Wings Aarakocra
2:54 The Grappling Grung
11:41 How many cantrips is too many?
16:16 Shadow Kobold & The Hound
20:26 Skills Master
22:37 Ridiculous Passive Skills
24:37 Questions from Chat
30:01 Dr Edge Lord
38:44 Fast Characters
48:39 Were-Apple Grapple
57:16 Outro
Lauren’s characters:
Sarah Fimm - ddb.ac/characters/35319777/sP...
High Trip - ddb.ac/characters/36600723/7b...
Level Twenty Cantrip Master - ddb.ac/characters/36601790/zN...
Observer - ddb.ac/characters/36604028/uC...
Gotta GO Fast - ddb.ac/characters/36604968/lp...
Todd’s characters:
Apple Grapple (Todd) - ddb.ac/characters/36635981/9P...
Apple Grapple Destroyer of Worlds - ddb.ac/characters/36643753/jV...
Dr. Edgelord - ddb.ac/characters/36640431/jc...
Shadow the Bold - ddb.ac/characters/36640126/1l...
Watch Builds Character live at 12pm PT on Thursdays / dndbeyond to join Todd and guests as they create new and unique characters.
Build your own D&D characters using the D&D Beyond Character Builder: www.dndbeyond.com/characters/...
Todd Kenreck is a host and Creative Manager for D&D Beyond, as well as the DM of Beyond Heroes and Avren in Silver & Steel. Follow him on Twitter: / toddkenreck
Lauren "Oboe" Urban is a professional oboist and community manager for D&D Beyond. She is the Dungeon Master of @DungeonDrunks, Orkira on Beyond Heroes, Cally on Silver & Steel, and Roc on Demonplague. Follower her on Twitter: / oboelauren
D&D Beyond is your official digital toolset for all things Dungeons & Dragons.
D&D Character Builder: www.dndbeyond.com/characters/...
D&D Monster Listing: www.dndbeyond.com/monsters
D&D Spell Listing: www.dndbeyond.com/spells
D&D Marketplace: www.dndbeyond.com/marketplace
D&D Beyond Original Articles: www.dndbeyond.com/articles
ORIGINAL CONTENT
Encounter of the Week: www.dndbeyond.com/tag/encount...
D&D Class Guides: www.dndbeyond.com/tag/class-g...
Running D&D Monsters: www.dndbeyond.com/tag/running...
D&D Spell Spotlights: www.dndbeyond.com/tag/spell-s...
Dungeons & Dragons Lore: www.dndbeyond.com/tag/d-d-lore
Todd Talks: • Todd Talks
Heroes of the Vale: • Heroes of the Vale
Dev Update: • D&D Beyond Dev Updates
#DungeonsAndDragons #BuildsCharacter #DnDBeyond - Ігри
What is the most Ridiculous (but fun) Character you have ever made?
Check out Lauren's and Todd's characters from this episode on D&D Beyond!
Lauren’s characters:
Sarah Fimm - ddb.ac/characters/35319777/sPwoQI
High Trip - ddb.ac/characters/36600723/7bZ149
Level Twenty Cantrip Master - ddb.ac/characters/36601790/zNNeiT
Observer - ddb.ac/characters/36604028/uCcAkN
Gotta GO Fast - ddb.ac/characters/36604968/lppp5b
Todd’s characters:
Apple Grapple (Todd) - ddb.ac/characters/36635981/9PSubm
Apple Grapple Destroyer of Worlds - ddb.ac/characters/36643753/jVrTcT
Dr. Edgelord - ddb.ac/characters/36640431/jcMAY8
Shadow the Bold - ddb.ac/characters/36640126/1la0V3
I have a character like "Too many cantrips", and he certainly is up there in being ridiculous. He was based on Galuf from Final Fantasy V. One of the things about FFV's Galuf is that he has amnesia, so while he once knew lots of powerful spells, he can't cast them.
He also had a background I earned at a convention called "Echo of the Past" which made him lost in time with white hair. To emphasize this being from another time and space, all his spells & cantrips were renamed to ones from Harry Potter or to ones that sound Potterish. I also wanted to play with the idea of the anti-barbarian. A typical min-max Barbarian is 15-15-15-8-8-8, so I made him 8-8-8-15-15-15.
His build: 4 cleric / 4 sorcerer / 4 wizard / 4 bard / 4 warlock. This gave him lots of spell slots for casting spells, but nothing above level 2, but he has access to a TON of level 1 & 2 spells. 24 cantrips, 37 prepared spells, and 18 ritual spells. That doesn't include the spells he got access to when he acquired a Staff of the Magi. He also had proficiency in 14 skills with 4 of those being expertise. With +4 Wis, +5 Cha, +6 Int, those 14 skills ranged from +9 to +18.
Imagine having a level 6, 7, and 8 spell slot and only being able to use it with an upcast level 1 or 2 spell. He also had a backpack filled with spell scrolls of spells that don't need upcasting, so he could use a spell scroll instead of preparing it. I was using spell cards, at near the end of the game, I had over 100 cards in my hands of spells & cantrips he had access to. It was insane.
The hardest part about this build was planning. Because I was playing him from level 1, everything was chosen when leveling up, and the rules don't allow changing many of those choices, I had to plan from the start which level up would be with which class and which cantrip I would take for that class. I also tried to pick cantrips with different damage types to have maximum flexibility (fire, lightning, force, poison, acid, cold, bludgeoning, radiance, necrotic were ones he had access to with cantrips). With Wisdom ending at +4, all his cleric spells are ones that don't require an attack roll or saving throw. Sacred Flame was acquired through Celestial Warlock so I could use Cha. I played him to level 20, with a lot of time spent in the dungeon of the Mad Mage. He was so much fun, and my party had fun playing with him.
I too had made an undead warlock fallen Aasimar (seemed perfect) but my only issue is that both the necrotic shroud and form of dread are transformations, so would they not cancel each other out?
I thought, "D&D changelings aren't the same thing as the original definition of a changeling." So I made a changeling. He's an elf that thinks he's human. He's a wizard rogue, which makes him really good at fighting wizards.
1: Misty step behind them
2: Take your bonus action to use fast hands and steal their spellbook
3: Next turn, as they try to get away from you, take your opportunity attack to cast booming blade thanks to the war caster feat, automatically dealing the extra damage as a movement penalty because it's an opportunity attack and they're running away. This attack does a lot of damage. Here's the formula:
3d6+3d8+2
Remember, this is a level 8 character doing an average of 35 damage on an opportunity attack.
Apple Grapple is basically a sentient weaponized hug and this makes me very happy.
I managed to roll 12 12 11 11 9 9 and while offered point buy, I said 'forget it, i'll go with it!'. I then proceeded to make Joe Average, a Normal Human who ended up going Shadow Sorc 3 Moon Druid 2 Life Cleric 1. I spent a lot of time (fairly) silently munching on a seemingly infinite supply of sausage rolls.
My fiancé made a character that was a draconic bloodline sorcerer when trying to make the most ridiculous thing possible. It was a centaur. It was a scale covered horse woman with dragon wings.
sounds pretty dope actually ^^"
Fr tho, mad Monster Rancher vibes
Did the wings come out of the horse part or human part?
This is Kampe and I am scared...
Holy moly that's great!
I built a Tortle Grave Cleric once. No gods involved, mainly because I couldn't find a Tortle Pantheon. I reasoned that Tortles would use their shells as their coffins, so therefore the sanctity of graves would be very important for them.
Mainly, I just loved the idea of using a giant spinning shell as a Spiritual Weapon...
I now just imaging you throwing a mario blue shell at enemies
Well, there is a reason you couldn't find one. Tortle's don't actually have any gods of their own, but have instead started to follow select gods from other pantheons as they mingle with other cultures. They basically follow whoever they want, regardless of who's pantheon the god belongs to. Eldath is popular among Tortles, but in theory anything goes.
And having just said that, it just occurred to me how easy it would be to make Tortle's join cults to false gods, seeing as they don't have a lot of knowledge of the gods. And now I'm just imagining either a Tortle cleric who believes in a god that doesn't exist and is powered purely by faith alone, or a tortle warlock who believes with all his heart he is a cleric
My Tortle Druid's favorite gods are Deep Sashelas and Silvanus
I also have a tortle grave cleric! spirit guardians+hide inside the shell is dope, but i only pulled it off twice.
Grung is currently banned at my table because my Grung Monk named Grung-Fu was unhealthy for everyone at the table - but it was fun while it lasted least.
Please elaborate😭
@@deathnote4692 So Grungs have the ability to give the poison condition to a creature when it touches them, giving the enemy disadvantage on ability checks and attack roles. If you mix it with a Monk, who can hit opponents several times with their fists, it becomes really broken
Old post, but aren't "touch" based effects generally triggered off being grappled now?
I mean, if you were to do this at my table, I'd still allow it, begrudgingly, because it only makes sense, but a lot of these types of effects are off grapple now...
The name alone is platinum, LMAO!
@@ZypherOfShadows
Due to how it’s worded with the whole “In any physical contact” on the og Grung PC race book and monster manual it makes it seem like it is, specially because they can poison their weapons either way to similar effect; and fists/unarmed are considered weapons
One of my favorite characters to play was a grung cleric, with all touch spells. Including the healing ones.
Mine is a healing monk Grung. Punches and healing will all trigger poison saves.
Yes that is my current PC his name is Grung. Because no one can understand him.
You're evil. I love it.
So your healing them but also poisoning them
@@Koma4560 Indeed. It makes the whole process much more thrilling.
I get this image in my head of some random monster in a dungeon just chillin, then there's an innocent sounding "blap." The monster looks around, and there's Apple Grapple, quietly stuck to their head. Cartoonish panic ensues.
If we're talking bards pretending to be something they're not, have a changeling walk around looking like a kenku and sing about how you figured out how to end the kenku curse to get a bunch of normal kenku to worship you
thats amazing
@@seirbells9546 Except that until super recently, Changelings cannot turn small. Now, they have to be small themselves. Plus the curse thing is now a FR thing only.
Made a Goliath Bard. Had a massive lute he'd received from his church worshipping Dolor for playing in the band. Lute had distortion and amplification. I effectively made a metal guitarist. Ended up being the most fun I've had with any character I've made
We need to pair him with my Half-Ork Bard-Bearian who plays one of those flaming bagpipes!
I just wanna make that mentally-off warlock who bargained a deal with an extra-planar being that controls it and that being is me. Breaks the fourth wall all the time. Teammates think they were just driven half-mad by a great old one.
Oh yess! Like and using mask of many faces all the time like if it were an animation
I play that character. She is amazing.
I hadn't thought of that last part, before! Awesome!
It's Abed from Community
For the grung you can get a level in fighter to get the unarmed fighting style to do an extra 1d4 to a creature grappled by you for free every turn. No attack or action required
Hmm Aarakocra werebear.
would it look like an owlbear :D
That was my first thought.
Mechanically, no.
Would it be cool? YES!!
About the poisoner feat, Only 11 creatures across Monster Manual, Volos Guide, and Mordenkainens tome have resistance. There is 192 monsters with immunity against it. This is why poison is seen as the worst damage type.
Edit: Also remember that you can not jump further than you got movement left! Doesn't matter if you got +70 Jump distance if you can't move that far in a turn.
Good reminder
The flat DC 12 save is low for higher level play, I modified it to scale with the grung's CON
Yeah, poor Apple Grapple isn't viable. It's sad because the idea for the build is cool but DnD 5e doesn't really allow for many cool build ideas that are net useful or interesting. But this video is about ridiculous builds, not good builds!
@@jomon21 CON seems odd for a race where it'd be strange to have high CON, would 10 + proficiency not be better?
@@haravikk dragonborn's breath is based off their CON, but they don't get a bonus to CON. I extrabilated that because it wan't a spell and is fundemental to the fortitude of the creature it should scale with CON. Grung start with a +1 to CON so they are at an advantage in comparison.
For those that don’t know. You can looked up the poisoned condition on the character sheet under the condition tab.
"You transform into this undead horror then wings pop out your back and now no one can out goth you." LMFAO
Sadly there are a bunch of issues with the proposed Apple Grapple build, as much as I love the idea (and I think it'd still be fun):
1. You can't jump further than you can move, so while it's funny to be able to jump that full distance, it's only 35 feet maximum (though you could dash to get it up to 70 feet).
2. Hex applies to ability checks (and skills), not to saves, so you can't use it to poison targets more easily as that uses saving throws. You could however use Hex to give the target disadvantage for the initial grapple, before the poison kicks in, but you'd need to guess which of Strength or Dexterity they'll try to use to escape.
3. Allies don't get advantage against grappled targets; grappling only reduces the target to a speed of 0. Being knocked prone however would give advantage on attacks, and if you then grappled the target, they wouldn't be able to get back up (can't get up with zero movement), but you need someone else to knock them down for you.
I still love the idea of a hopping, hyper-poisonous Grung grappler, but it's not nearly as powerful as you think sadly.
More generally, a few of these builds have super low AC; for Apple Grapple for example, grappling a target is funny, but with AC 13 on Apple Grapple the enemy is going to hit you a lot before your poison brings them down.
Yup, and the build doesn't even have proficiency in Athletics, what you need to start your grapple. UA Variant features Ranger, Can pick up Expertise in Athletics at level 1and at level 4 Shield bash feat. This lets him grapple, BA knock prone. At level 5 oh boy, Grapple, jump into the air, let go. They fall go prone take 2d6 dmg from falling 20ft. You then grapple them again. Small with 1/2 carry weight might not be able to lift much though. Take the unarmed fighting style for +1d4 dmg when you grapple them. Hmmm, this with Adventure league 10 rules to move stat mods around would make a nice strength based Grung Ranger.
Here for a good time, not a long time.
@@Lvl4Henchman People can't help but point out the rules and say "yeah that doesn't work because the rules book says so". The truth is it all depends on what your DM allows...not what the book dictates.
@@snazzyfeathers True you get a lot of "rules lawyers" in character build reviews, but with a game as intricate and potentially complex as D&D, you have to start with a rules valid character, and THEN modify to what your DM allows. Besides, when your DM allows checks and saves to be interchangeable or allows other nit-picky rules to slide, the game usually starts to slide as well, then you're just careening down the mountain trying to beat the avalanche
@@Fallout2008 I've been thinking about this one but with Air Genasi and their inborn levitation.
If you make a half-elf who goes Prodigy and Skilled with his first two ASIs, you can have proficiency in every skill (and six or seven expertises) by level 8 if you go Scout Rogue 4/Lore Bard 4. And that was before Tasha's added Skill Master or whatever the new feat is called.
My favorite character was a tabaxi drunken master monk who drinks catnip tea.
Played an Artificer(artillerist)/Bard(eloquence) named him BOOMBOX
Sorlock
Casting Catapult on the Pact Weapon, and Eldritch Smiting once the weapon hits the target.
With regards to the Grappling Grung, I felt it pertinent to mention that jumping distance is determined by movement speed. If you can jump 45ft but only have a speed of 25ft, your jump only gets you as far as 25ft unless you use the dash action, which will get you to the 45ft. I've been working on a character similar to this, but my chosen classes are barbarian/rogue.
Cheers
Was gonna say this
Kind of. It gets you 25 feet on your turn then the rest on the next turn, using some of that turn's movement. But I think the main utility of this is not in combat where such divisions are needed, but in exploration situations where there is no reason to divide it up.
I took a Dragonborn and made a character with the express purpose of becoming godzilla and fighting monsters as their size. 3 levels of fighter to get the rune knight. Then barbarian the rest. If a wizard has enlarge or you get an item that lets you get that effect you can hit huge and use path of the beast and the grappling feats to brawl any monsters you come across.
I love the vampiric touch idea never thought of that, love that.
I love the cantrip character!!! I'm totally going to make a slightly more optimised version of that for my next game. Still. How great is that! Thank you for that!
So a level 11 rogue, level 3 fey wanderer ranger can have 10+2*proficiency+cha+wis as a minimum for all cha skill checks. This comes out to a minimum of 30 with 20 wis and 20 cha, forcing your DM to rescale charisma skill DCs.
The world shall fall to Diplomancers!
At that point, it's not even worth a skill check anymore. You have the skill, we already checked.
How is that fun
@@Clarity_Control Use your imagination.
Deception especially could be crazy fun if you get it that high. Convince a whole kingdom you're actually a god "Road to Eldorado" style. Trick your enemies into fighting each other. Sell trash pretending it's an item of legend
@@nessesaryschoolthing
I meant minmaxing
I feel like I need to incorporate "What's ridiculous about this character? What absurd things do they do? What's wrong with them? Why is that awesome?" lines of questioning more heavily when talking about characters.
This was a great idea. I'd love to see more of this.
I am sure this has been brought up already, but the Dr. Edge Lord build does not gain the total damage as described. You need to have Spirit Projection and Vampiric Touch active and they both require your concentration.
Omg I absolutely have to play a character like Apple Grapple. I love this so much.
Speaking of fast characters, I designed a character who, with a magic item and a couple spells, has a top speed of 3,200 feet in a single round. Which comes out at 533 feet per second, or 363 miles per hour. Still refining it; there might be even faster combos.
I have one in store with 4800 feet.
Reply if you want to kow more
@@derigel9783 just...how...and why?
Lmafo, they could run away from any combat.
@@derigel9783 yes please explain. I think I've seen esper do one with 5,000 a round. Maybe nerdarchy?
Tell me you named it "Barry Pietro"...
the druid panther build does remind me of a Dire SnowLeopard character I played. [yeah I get away with a lot in my games.] I did my best to focus on mobility but also AC. I guess I couldn't decide if Iwanted to have top zoomies, or just be impervious CHONK.
Throw Circle of Spores Druid on that Grung!
I like your thinking!
Building that right now :P
Sarah Fimm is some quality word play right there
I once played a feral wood elf ranger named Florida Mann for a one-shot and it was probably the most fun I've had while playing other than my current character which is a shifter warlock who is literally just a polymorphed dog
Ive always Loved the idea of an owl flavored aarococra. A player of mine has one, a snow owl "blizzard wizard". Gotta give them proficiency with stealth and perception cause owls obviously.
They were onto something
WotC probably saw this comment and was like "let's make it a thing"
This whole thing is so odd because they're like "OMG I do XYZ?!" But they're like level 20 so honestly it's not that powerful and seriously isn't any more crazy that what a lvl 20 wizard can do with standard wizard spells.
If only so many monsters weren't immune to poison damage in general.
Now I want to RP as a grung character that loves EVERYTHING and just wants to hug everything it sees.
Halfling Warlock (deep lurker), Rogue (arcane trickster) plumber in Eberron, named Piper. Squeezing through pipes and casting charm person from inside a sink lol
Honestly “size-wizards” are far too often just collateral effects from doppelgänger builds
DR edge lord is amazing. I’m definitely looking into this more
Oh neat, my ridiculous build has been mentioned! I'm currently playing a drow celestial tome warlock in a campaign, and it's incredibly fun, in all honesty.
Todd forgetting that hex is for checks and saves are for poison
It's such a common mistake it's kinda amusing at this point.
You spoke briefly about the mobility of a conjuration wizard and that reminded my of my beloved Abjuration Wizard who specialized in spells like thunderstep, misty step, fly, featherfall, shield and if I did finally get caught, I'd polymorph into a Giant Ape, so with warcaster it was just so tough to bring me down. I Once had an epic mini boss battle that I had to solo because I kited the boss around the city as the rest of the party fought off the invasion. And when we went to heaven to petition the gods, we ran through an Arena where he was the last man standing for the final boss there too. Obviously there are counters to that, but such a fun character to play.
shoutout to every wise-ass bugbear with a glaive, polearm master and/or sentinel that becomes a thirty foot diameter of cruelty
I made on of those. Named him Radar. Brace combat maneuver is great.
One of my favorite concept builds is Totem Barbarian whose entire gimmick is grappling and then using the lvl 14 Eagle ability to yeet yourself hundreds of feet into the air and primary lotus some pour dude into a paste (As well as yourself probably)
You could grab magic initiate for feather fall to help with mitigating splat syndrome.
Hex only gives disadvantage on skill checks!
Hex applies to ability checks, which is what skill checks are. I think you mean it doesn't apply to saves, which is what poison is testing against?
@@haravikk yes. He specifically said to put it onto constitution and make them fail the poison saves
I made a lvl 3 shadow sorcerer lvl 6 shadow monk lvl 3 echo knight fighter character. You get advantage on your attacks, move around the shadows, weave your magic with your punches with quicken spell, and you have an echo buddy you can fight with or do it all at range.
as an aarakocra ranger of the swarm, I would go with birds as my swarm. bust up in a house and have these little birds just getting in your face being nasty, try to hit me and I disappear into a flock of birds/take half damage/teleport 30 feet... love it, getting huge "The Crow" vibes! :D
I really like the great club but it's the most slept on weapon in the game so I made a mountain dwarf war magic wizard who frontlines for the party with the dreaded "bonking stck"
The gimmick behind this is that he would cast things like enlarge/reduce on the club to maximize bonking potential
I love Todd's face whenever the word aarakocra is said
such a fun video! but also reveals a bit of a flaw in ddb when they tried to search! the engine is super useful but doesn't always work to find things you know are in the game.
I had made a circus strong man who was a halfling totem barbarian who just hit up all the bear level ups. He kinda looked like a bald Mario with his handlebar mustache. Reckless attacks with halfling luck? ::chef’s kiss::
Heh. owls are cool, they can do 270~ degrees don't think they can do 360. also the "twilight hours" when talking about animal activity is Crepuscular. *adjusts glasses*
Tiefling that takes infernal constitution feat and 6 levels of storm sorcerer. It gets resistance to fire, cold, poison, lightning and thunder.
So I decided to build Apple Grapple using the parasite patron from the grim hollow 3rd party expansion. I got to say having another x3 jump due to a class features, made my little frog more as a bullet.
My family we are playing a game with three grunges and it's so much fun being able to just jump and then do something so our Ranger jumps from tree to tree our Rouge jumps and sneak attacks enemies. And I the wizard stay in the front casting spells that keep them at bay, and things that will knock them prone giving a Rouge a sneak attack.
I once made a lvl 20 character who knows 39 different cantrips. It’s a
Artificer, Bard, Cleric, Druid, Fighter, Rogue, Sorcerer, Warlock and Wizard
I have an Izzet, Dragonblood, Elven sorcerer with a german accent who is more than happy to make experimental, unstable and likely explosive magic items that he has not done either focus-testing or stress-testing beforehand. It's going to be the Best. Campaign. Ever!
16:03 Can Rip, master of Cantrip
bird drop bear lol! love it!
Currently playing a grung assassin rogue with the poisoner feat, can confirm poison on poison is incredibly fun
I ran a 1 shot with Teenage mutant ninja tortles. Was pretty epic, had them do a car chase on their rocket powered skateboards. Ended up killing the shreader while battling on top of a rocket powered Tarrasque. Was a blast to play, characters were level 6 and i threw hoards of foot ninja at them as well.
Kobold Draconic Bloodline Sorcerer. He uses all the spells and class features to imitate a dragon the best he can. I love it
For the Apple Grapple dip 3 levels assassin rogue and get bonus action disengage so you can jump onto one person and then onto another, poisoning both, and get sneak attack damage that adds with poison if you use a piercing weapon thanks to poisoner!
I am gonna make my own apple grapple. I want it as a golden grung but that is super cute!
I’m glad the grung is getting the attention it deserves! Lol. Apple grapple is actually pretty similar to a character I’m playing now for Baldur’s Gate (I love water dependency while in hell, btw. I knew what I was getting into.) I’m actually going to be getting the UA fighting style for unarmed combat, and I’m a monk. While the punch damage doesn’t change, it has a second feature that makes your attacks deal an extra d4 when you hit a creature you are grappling. Adding hunters mark that I’ll be getting from multiclassing into ranger, plus grappler for advantage, and I might get tavern brawler to grapple as a bonus action, then I’ll be crit fishing for days with all them tasty dice to throw when I hit! And if they’re poisoned, they’ll have disadvantage to break out!
I once played an Fallen Asimaar Death Cleric because i found the Combination interresting. It took me until now to realise how stupidly Strong this Combo is. With the Vampiric Touch as mentioned in the Video, I would deal (at lvl 20) 95 Necro DMG per Hit. 95 = 45(Death Cleric) + 20(Fallen Asimaar) + 30 (Average lvl 9 Vampiric Touch).
Note that this can only be done 3 times per Short Rest because of the Death Clerics Channel Divinity.
I made a Tabaxi Scout that didn't take any ASI's, only feats. Took feats that added skills, level 11 class feature 'reliable talent' means that there's nearly nothing he can't succeed on by default. Throw in the mobile feat with the Scout mobility and he could run so fast! Take observant as well and you just run, stealthily, through a dungeon.
I’ve heard of this: A zealot barbarian with an acolyte background…and a tattoo that gives instructions of where to mail him in case of death, so his order can revive him again and again.
You can coat a weapon with no more than one (1) poison. If you coat it with one poison before attacking, then coat it with another poison as part of the attack, the latter cancels the former.
Also, Hex gives disadvantage to ability checks, not saves, so con save vs poison will not be affected.
I currently have a water genasi armorer articifer/rune fighter and its tradition for him to use a vaccine gun to cast cure wounds, and he is always damp and dripping everywhere does not use weapons instead uses improvised weapons to use everything from a dead dragon to beat his brother to death or use a sloop to crush an assassin. He's also made a 150ft tall ice pilon to scewer 3 giants in a row.
The cantrip character also needs to be played super clumsy, always tripping on things. 😂
I laughed way tooo hard at this shitty joke
@@kjaylacey7845 mission accompflushed.
I have played a TMNT.. I used a tortal shadow monk for the build and it was a lot of fun. The mini looked more like oogwai (sp?), so it seems more like a mix of the two.
Something I did one time was theorycraft a character where I would get a buttload of skill proficiencies as I could WITHOUT multiclassing.
This was all pre-race erratas.
I chose Lizardfolk, sailor background, rogue, then the subclass scout. I think I had 11 out of 18 proficiencies at level three. The best part was that as a character for a sea/ship based campaign, he’d be amazing, and decent anywhere else.
The funny thing is he had a charisma of 8, and had zero proficiencies in any of his charisma skills.
Grung hexblade warlock with crossbow with a constitution save for extra poison damage added to every shot and with the sharpshooter feat. Yes!
Love the cantrip master. (Love a lot of these, but cantrip master stands out for me). Very new player, and I'm finding I'm under using my spell slots because I don't feel I have enough, and am afraid of using them up, then needing them for healing, or to get away with like dimension door or such. All the cantrips is amazing to me!!
Currently going to level my 5 charecters (I play 1 on 1 with my son so I'm so charecters he's DM this time) to level 6. They don't really gain much at level 6, and that's the last level in this game. I'm looking at multi classing most of them as clerics for the cantrips, and subclass bonuses. 1 of those means 5 more cantrips! Plus extra spells known, and I'm like hell yeah!
Warforged lycanthropy is just them transformer style morphing into a machanical creature making the noise while doing it
One of my players is a grung rogue who is obsessed with body modification. (As is piercings, tattoos, and even prosthetics)
I love the Grung build, except poison damage immunity on many enemies. It would be really cool if after you grappled you could jump the 45 feet and drop them
Apple Grapple seems like so much fun
I made a Grung Monk after watching this. Draconic Disciple, for ability to change my attacks to Poison type, poisoner feat, and slow fall and movement improvements.
You never get away from aaaaappple graaaaappple.
I was in a game with 2 Bards. I had a +15 on char and the other bard always used to drop inspiration on me before conversations. I regularly dropped rolls over 40
I’d rule it that you should use fall damage mechanic with some sort of volume mechanic when rapidly expanding inside someone, you both take the damage, maybe use force damage cause it’s a magically enabled event.
Grung
Red: The poisoned creature must use its action to eat if food is within reach.
"What do you consider food?"
Lizard folk: eats the grung.
fun character is a Grung Healer :D
a lot of healing is touch and if they touch your skin they must make the con save or get poisoned :D
One issue about the Dr Edge Lord build is that the lvl 14 feature is a concentration effect so you would not be able to use that feature with Vampiric Touch since both are concentration
Personal favorite Multiclass that I've yet to try Astral Self Monk 3/ Battle Master 3/ Rogue 1. Take expertise in Athletics and for manuevers grappling Strike and maybe tripping attack too. Fighting Style: Unarmed fighting. Your DM may or may not let you use DEX for the d8 damage since it specifies STR but you still get an extra d4 damage at the beginning of your turn. Astral Arms let you use Wisdom in place of strength for Athletic Checks (including grapples) so you have a Grappler who doesn't rely on Strength. Since you're grappling with your astral Arms, your normal arms are still open to attack normally
Race I'd say either Grung (poison damage just like your grapple frog) or Scourge Aasimar for Radiant Consumption
I had a very similar idea to apple grapple as soon as I realized Grung were poisonous on contact
Started Variant Human Wizard Necromancer with healer feat. Added 1 level of Artificer, then added 1 level of Cleric (Grave Domain). Custom Mortician background. Primary role party healer. Never raised undead. Looks like a very heavy set character (FB) from Austin Powers. Never walked further than 20' on my turn and MO was to sit down and launch spells from where ever I may be. Oswald Greycastle(True Name: Caldum Mox). Favorite character to date.
I have seen several people deem that if you try going full size while inside somone or something else you get magically shunted outside of them before enlarging. Personally I think there should be some comparrison between yours and your targets resistence to physical damage and then either they explode or you get crushed within or some variation between in order to nix the idea as a possibility of taking out a bbeg above your abilities. Seems like a similar situation to the bag of holding/ portable hole problem where you need to address the possibility right away once its existence is made known.
I wanna do a 1shot game with lvl 20 versions of these characters as the party 😆
I made an eldritch knight fighter lvl 3/ artillerist artificer lvl 2 with a chainmail crusader vibe who was a fallen aaisimar with high int, str, and cha. He waltzed around with his magic trident throwing it and teleporting it back to his hand while holding or placing a tiny or small wooden magical cannon that shoots flames or heals or does a balista shot.
I went with Barbarian Path of the Battle Rager Grung. That way, other characters with high strength can pick me up and throw me at enemies. That way, when it's time to roll initiative, we throw a rager.
I played a little skeleton bard necromancer, it was fun
Had a high level Tabaxi Monk/Barbarian with a ridiculous speed of something like 210 ft every other turn. Theory crafted a 20th level 6 lev Paladin/14 lev monk, that will pretty much auto succeed ANY save. Also had a theory crafted High Elf Trickery Domain Cleric/ Faye pact Warlock, aka the Pinball Eldrich Blaster (1. Cast duplicitous image, then cast mirror image 2. Proceed to blast enemies with Eldritch Blast from your different “images” all the while giving yourself advantage. Skill monkey build of Half Elf 2 lev Rogue/2 lev Bard/2 Knowledge Cleric (for skill maximizing) or Druid (for flavor), with the Skilled trait at level 4.
A Goblin barbarian (any subclass but beast or berserker work well) . When they rage their form shifts into that of a Bugbear and they attack with speed and anger!
that apple grapple can go 75+30ft=105 ft to catch up with an hexed enemy from standing still.
"they are 30 meters away, I'm finOHMYGODGETTHISOFFMYHEAD"
I once made a 14/6 Bugbear Barbarian Bard that was basically a rockstar. And a master of stealth to escape the fans. O and a 10ft reach with the storm hearld lightning aura
If you have a variant Dragonborn, you can temporarily get wings.
The rune fighter can make your character become huge. Have a friend cast enlarge, and you can increase to gargantuan. You can then become a gargantuan flying fire breathing Dragonborn that can crush the enemy and fly into a city. You take up a 20x20 space on the board.
Todd inadvertently illustrated my biggest frustration with 5e - you'll work to create something cool that plays differently, only to realize your grung build isn't viable because hex doesn't impact saving throws and that DC is never going to increase 😮💨 there's very little room in 5e for mechanically diverse play styles, especially in the late game