Microsoft Auto SR Tested: An AI Upscaler That Works On Every Game?

Поділитися
Вставка
  • Опубліковано 9 лип 2024
  • ► Watch the FULL Video: • DF Direct Weekly #170:...
    ► Support us on Patreon! bit.ly/3jEGjvx
    ► Digital Foundry UA-cam: / digitalfoundry
    ► Digital Foundry Merch: store.digitalfoundry.net
    ► Digital Foundry at Eurogamer: eurogamer.net/digitalfoundry
    ► Follow on X/Twitter: / digitalfoundry

КОМЕНТАРІ • 242

  • @SaintGGod
    @SaintGGod 14 днів тому +514

    The less NVIDIA exclusivity we have the better everything is

  • @nonnygb
    @nonnygb 14 днів тому +123

    Calling it now. Xbox handheld with dedicated NPU and this tech... I'm combination with an overhaul of how windows supports gaming in general

  • @casualtuna2914
    @casualtuna2914 14 днів тому +74

    I think this is why the surface team now leading xbox hardware team

  • @juanjosealmanzar6330
    @juanjosealmanzar6330 14 днів тому +28

    Gaming stopped being cool a long, long time ago. Now it is about selling you graphics

  • @ethanwelner1230
    @ethanwelner1230 14 днів тому +37

    this is probably the only real use of an NPU that windows has, everything else is a gimmick so im glad to see at least this works.

  • @thewacokidd06
    @thewacokidd06 14 днів тому +35

    I can see this tech being used by gamers with handheld or otherwise lower powered PC's (Steam deck, ROG Ally, etc) connected to higher res monitors to great effect.

  • @MaKTaiL
    @MaKTaiL День тому +1

    Lossless Scaling LS1 is much better.

  • @Theinvalidmusic
    @Theinvalidmusic 21 годину тому

    Fully agree with John's comments about nearest-neighbour / integer upscaling. 99/100 times I would take half-resolution integer scaling over a blurry / smeary upscaling postprocess.

  • @ktvx.94
    @ktvx.94 14 днів тому +16

    I love John's take, integer scaling is so underrated and 720p can actually look great. I noticed the effect accidentally years ago and once I properly learned about it, it became my go-to for non-DLSS games.

  • @Asterra2
    @Asterra2 14 днів тому +12

    DLSS has telltale shortcomings that everyone has known about for years, particularly having to do with two zones of vastly differing temporal vectors and the artifacts that can engender. None of the clips showcase such a circumstance and I can't help but feel tempted to suspect that this is by design.

  • @gudnikristinn
    @gudnikristinn 14 днів тому +52

    As a Tomb Raider snob that hates when Americans call Lara, Laura...at

  • @Alovon
    @Alovon 14 днів тому +9

    Very curious as to what something like 1440p Balanced/Quality -> 4K AutoSR would be like (As 1440p Balanced/Quality are 820p and 900p respectively, so higher than 4K Ultra Performance but a lower IR than 4K Performance).

  • @Doug-mu2ev
    @Doug-mu2ev 14 днів тому +2

    Very cool! Excited to check this out! How was the input latency hit? You mention it but do not really characterize/measure it…

  • @WigWoo1
    @WigWoo1 14 днів тому

    If you had to choose, would it be better if this becomes the new standard, or FSR? Which one would be the better upscaler if only 1 could win

  • @brtcobra
    @brtcobra 14 днів тому +2

    never heard Lara pronnounced Laira before 😂

  • @LethalTigerX
    @LethalTigerX 14 днів тому +3

    Hoping that this tech drops on Xbox Series, could be interesting to games that have not enhanced options on Backward compatibility games, or even in actual games

  • @samsoulee
    @samsoulee 14 днів тому +4

    Damn ... That + lossless scaling frame generation is gonna be lit ❤❤❤❤❤❤

  • @xenomorphlover
    @xenomorphlover 14 днів тому +12

    Can this work on Xbox? There are some of the best games which still run on 900p in Series S/X consoles.

  • @apimb1396
    @apimb1396 14 днів тому +1

    Oooo that handheld gonna be fire 🔥!

  • @schvyler
    @schvyler 14 днів тому +2

    Very few things in the world gets more use than that picture of Richard in DF's thumbnails.