The game is bugged since the latest patch; AI harvs and orcas spawn out of nowhere. So I'll be playing missions with no refs or helipads for the time being. This was done before the patch.
In this mission, NOD was not the problem. The problem was the civilians who either shot at each other or attacked Möbius / hospital or ran into the Tiberian field. At least that's how it was in my runs. :D
Also, this mission infuriated me as a kid. It's like you're playing an online game with a useless stooge as your ally. One of the dumb civilians even attacked the hospital on my CD playthrough of this mission.
It fit some news channels decades ago as well, it just takes less time today for a lie to do the rounds thanks to the widespread availability of social media.
This is made even more poignant thanks to the fact that the first CNC canonically takes place this year in 2020, as revealed in the renegade manual. Check out here ua-cam.com/video/wVnJbMbRid8/v-deo.html
@@MetalKing1417 Yeah, that was an interesting video; I'd assumed Tib Dawn was set much earlier but he makes a good case for 2020 being canonical. Kind of makes sense too when you think of the Tiberium meteor hitting Italy in 1995 and spreading all over the world including southern Africa and South America... I know Tiberium may spread quickly but 25 years seems more reasonable than 10 or so. Only thing is that it makes the huge technological and stylistic gap between TD and TS even harder to grasp. Still, I suppose the state of total war and impending ecological catastrophe accelerated this progress and we can see at the end of TD they already had a prototype Wolverine. Once Tiberium was already spread across the earth, 10 years of growth made a huge difference etc.
Not just that, but I personally have been able to cheese certain missions by building sandbags in front of your enemy's base openings stopping them from sending units out of the base.
@@tylercolby1426 Fairly standard cheese. Then you start building obelisks inside their base, a barracks, then pump engineers. You can really cheese the AI with walls since it doesn't recognize them as your buildings.
i remember that mission. it was great scenario, however dumb civilians made it really annoying.on the other hand, Kane's threat that he knows where i live still make me more suspicious about knocking at the door :/
dang man, thanks for this! Totally getting good from the way you commanded and conquered that. Selling the yard blew my mind😱. Reminded me of the old saying, "...buying a silo is pointless, if your playing the right way."
Really glad it only took me two tries to realize the hospital is my own building and can be built off of as a kid... every single time, I always sandbagged those idiot civilians. Sometimes I had them bagged in before I had more than 4 buildings lol.
I was getting so pissed at this mission because those idiot civilians keep crossing the east bridge into the enemy. I closed off the bridge with a harvester but that actually messed with the AI script. It kept placing harvesters near the cliff above the bridge where you could easily safe spot them. Same deal with the units defending the harvester. Also, it doesn't try to attack the harvester. Took about 5 minutes before the AI had no money anymore. The funny thing is that there is a tiberium field directly to the right side of the bridge that the AI just ignores.
Always remembered this mission being a nightmare, but last time I did it I set up a base north of the village and harvested the Tiberium around it and it was quite easy then, as long as the MRLS's were protected
This mission is very difficult, even with the civilians no longer dying to Tiberium. The fact that the civilians wander randomly means that the longer you play the mission, the civs will be guaranteed to get father and farther from the town. Which puts them more and more in the path of Nod forces en route to your base (who are only too happy to slaughter them as they pass by). You basically need to sandbag + speedrun in order to have any hope of finishing this mission.
Yes. I literally could not figure out why I kept failing the mission, Mobeus was safe and the hospital was safe but I'd randomly fail it every time and had no idea why.
So.... Going years back, Kane has a way to hack the EVA unit that is why he was able to communicate with you.. And I think Burdette is about to be arrested because we hear sirens?
Sound effects, intended to foster increased suspension of disbelief in the news report's intended audience. "Aggressive manipulation of international mass media." as a full component of NOD strategy.
Ending movie looks like the start of the veinhole-weeds you see in Tiberian Sun. Too bad they cut these and other interesting Tiberian fauna and flora in Tiberium Wars.
No, I did a few runs of this mission and it turns out to be random, which is why you see the first wave moving properly at 7:39 and then the dance you mentioned. I sent two meds and a MLRS before 7:39 in case they move properly
For whatever reason, the Nod AI in this mission is absolutely fixated on destroying your rocket launchers. They'll even ignore being attacked by other units in their single-minded quest to destroy the rocket launchers.
For me this is the hardest mission for gdi. I played it just some days ago and it is so annoying. I had to restart it multiple times, because even blocking the civilians with sand barriers and buildings, there were always some who sneaked through and died in the tiberium. Additionally you need a lot of tanks to get both bases down. 8a is far easier.
@@TheCNCChannel hmmm. Probably, but not sure, because i protected everything similar to your play. However taking both bases isn't easy, too. I hate this mission.
@@rb8365 Another plausible explanation was the civilians walked to the blossom tree which sprouted. This mission isn't as frustrating as GDI mission 5 imo.
@@TheCNCChannel 5 is annoying. I agree. But this one is far more annoying for me. You did 5 quite fast and 5a, 5b are doable if you capture enemy builings early. But every one has his own favourites ☺
Damn, I hate this mission so much. I really hope that the patch improves the experience as described. This is like herding a bunch of lemmings, while a lame boxer, that is usually not a threat, just waltzes in and uses the opportunity to land a bunch of cheap blows. Usually getting rid of the chinooks is easy, guard towers are probably the cheapest solution, just build to in each of the 3 places (starts with 2, then 1 at the hospital place to kill mobius, obviously)... unless there are lemmings blocking them. The normal attacks can be easily held at the chokepoints too, which can be used with the attack triggered by attacking NOD harvesters. But the lemmings... you just have to baby sit them all the time. And then they start blocking your harvesters and its just an endless frustration. I dont think you got blocked a single time in this speedrun, did you? The A variant of this mission is trivial in comparison.
kane was the original fake newser, you gotta love how the shit in their videos is how the media has been playing out in the last few years in real life.....
I think I never managed to win this mission without the lame sandbag strategy. And with that I don't mean the safety net that you put in place, but blocking the enemy base. I've never been able to keep the civilians safe and fight the NOD units at the same time on this map. So I blocked them off in the original game and I haven't done the mission in remastered yet.
I love watching ordinary gameplay with ordinary tactics like these. Getting really bored watching every mission owned in 3 minutes because engineering cheese rush and exploiting all the bugs what the game has. Is it possible to do speedrun campaign without engineers and showing all the details of the missions?
The game is bugged since the latest patch; AI harvs and orcas spawn out of nowhere. So I'll be playing missions with no refs or helipads for the time being. This was done before the patch.
Oh, god dammit. I just installed that patch yesterday... 😖
You can't install it, it automatically updates
@@TheCNCChannel Are we talking about the same data, because the one I'm talking about was through Steam.
@@tylercolby1426 yup, I don't recall selecting an install option, it just updated automatically
@@TheCNCChannel Ah, I have my options set to where an update to a game needs my approval before downloading.
In this mission, NOD was not the problem. The problem was the civilians who either shot at each other or attacked Möbius / hospital or ran into the Tiberian field. At least that's how it was in my runs. :D
2:20
Man, Kane's dialogue was way ahead of it's time. Seems to fit the media today. Always loved Kane as a character.
Also, this mission infuriated me as a kid. It's like you're playing an online game with a useless stooge as your ally. One of the dumb civilians even attacked the hospital on my CD playthrough of this mission.
It fit some news channels decades ago as well, it just takes less time today for a lie to do the rounds thanks to the widespread availability of social media.
This is made even more poignant thanks to the fact that the first CNC canonically takes place this year in 2020, as revealed in the renegade manual. Check out here ua-cam.com/video/wVnJbMbRid8/v-deo.html
@@MetalKing1417 Yeah, that was an interesting video; I'd assumed Tib Dawn was set much earlier but he makes a good case for 2020 being canonical. Kind of makes sense too when you think of the Tiberium meteor hitting Italy in 1995 and spreading all over the world including southern Africa and South America... I know Tiberium may spread quickly but 25 years seems more reasonable than 10 or so.
Only thing is that it makes the huge technological and stylistic gap between TD and TS even harder to grasp. Still, I suppose the state of total war and impending ecological catastrophe accelerated this progress and we can see at the end of TD they already had a prototype Wolverine. Once Tiberium was already spread across the earth, 10 years of growth made a huge difference etc.
Seeing ConYard being sold always give me anxiety.
Never knew you could build sandbags from the hospital...and here i thought i was the Parmesan Maestro.
Not just that, but I personally have been able to cheese certain missions by building sandbags in front of your enemy's base openings stopping them from sending units out of the base.
@@tylercolby1426 Fairly standard cheese. Then you start building obelisks inside their base, a barracks, then pump engineers. You can really cheese the AI with walls since it doesn't recognize them as your buildings.
Whereas in Red Alert if you try to fix the enemy's wall their tanks start shooting it right away.
The ending cut scene on this mission gave me the creeps when I first saw it as a kid. Up to this point, Tiberium wasn't scary.
i remember that mission. it was great scenario, however dumb civilians made it really annoying.on the other hand, Kane's threat that he knows where i live still make me more suspicious about knocking at the door :/
04:45 such a creepy intro, i love it. Almost a zombie like vibe to it... so rare for cnc
6:38 Wait, he kill innocent civil! Kane was right!
dang man, thanks for this! Totally getting good from the way you commanded and conquered that. Selling the yard blew my mind😱. Reminded me of the old saying, "...buying a silo is pointless, if your playing the right way."
Really glad it only took me two tries to realize the hospital is my own building and can be built off of as a kid... every single time, I always sandbagged those idiot civilians. Sometimes I had them bagged in before I had more than 4 buildings lol.
I was getting so pissed at this mission because those idiot civilians keep crossing the east bridge into the enemy. I closed off the bridge with a harvester but that actually messed with the AI script. It kept placing harvesters near the cliff above the bridge where you could easily safe spot them. Same deal with the units defending the harvester. Also, it doesn't try to attack the harvester. Took about 5 minutes before the AI had no money anymore.
The funny thing is that there is a tiberium field directly to the right side of the bridge that the AI just ignores.
6:38 you gotta do what you gotta do
Best comment
Always remembered this mission being a nightmare, but last time I did it I set up a base north of the village and harvested the Tiberium around it and it was quite easy then, as long as the MRLS's were protected
"That was left handed!"
*BANG BANG* "Give it to me!"
"COME ON!"
Bro that one moron going through the tib. GOD DAMN IT ERIC! NO MIKE DON'T GO UP I'M SANDBAGGING THE AREA FOR A REASON!
This mission is very difficult, even with the civilians no longer dying to Tiberium. The fact that the civilians wander randomly means that the longer you play the mission, the civs will be guaranteed to get father and farther from the town. Which puts them more and more in the path of Nod forces en route to your base (who are only too happy to slaughter them as they pass by). You basically need to sandbag + speedrun in order to have any hope of finishing this mission.
Most annoying mission.
Yes. I literally could not figure out why I kept failing the mission, Mobeus was safe and the hospital was safe but I'd randomly fail it every time and had no idea why.
thx I was stuck in this mission and your strategy helped me a lot, I was too passive and eventually run out of money. beign aggresive did the trick
I dont know why they cut hospital healing capacity of the final version ...one question ¿Can You still selling infantry with sandbags?
No, wished it had stayed
If you hit 10k subscribers I think you should play MP with pence as your partner 2v2s and livestream it.. 🤣 Would be comedy gold
IT'S MOEBIN' TIME
Well look like GDI commander did kill civilian 6:38
So.... Going years back, Kane has a way to hack the EVA unit that is why he was able to communicate with you.. And I think Burdette is about to be arrested because we hear sirens?
Sound effects, intended to foster increased suspension of disbelief in the news report's intended audience. "Aggressive manipulation of international mass media." as a full component of NOD strategy.
@@110100111000 well that can be, but i'd rather put Burdette in jail..... Just to be rescued by the Black Hand
@@jinroh516 Rescued with a rope, you mean. Failure is not tolerated in Nod.
Ending movie looks like the start of the veinhole-weeds you see in Tiberian Sun. Too bad they cut these and other interesting Tiberian fauna and flora in Tiberium Wars.
does anyone else mission 8 option b not pop unless they replayed it?
I cannot recall the ending scene
at 240p the remastered graphics look almost like original lmao
Very true, that;s why I appreciate the zoom function
Mission: Protect the civilians
6:36: Public execution
>Killing the civilian bloacking the refinery
Shit Kane was right about GDI
I Presume the Nod Dance Party around 11:00 is due to them trying to target Mobius but getting pathfinding glitching out due to the sandbags
No, I did a few runs of this mission and it turns out to be random, which is why you see the first wave moving properly at 7:39 and then the dance you mentioned. I sent two meds and a MLRS before 7:39 in case they move properly
For whatever reason, the Nod AI in this mission is absolutely fixated on destroying your rocket launchers. They'll even ignore being attacked by other units in their single-minded quest to destroy the rocket launchers.
What no - your not allowed to build off of the hospital - CHEATER!!!!!!
For me this is the hardest mission for gdi. I played it just some days ago and it is so annoying. I had to restart it multiple times, because even blocking the civilians with sand barriers and buildings, there were always some who sneaked through and died in the tiberium. Additionally you need a lot of tanks to get both bases down. 8a is far easier.
The patch should've fixed the civilians from stepping on tiberium so they probably were killed by Nod
@@TheCNCChannel hmmm. Probably, but not sure, because i protected everything similar to your play. However taking both bases isn't easy, too. I hate this mission.
@@rb8365 Another plausible explanation was the civilians walked to the blossom tree which sprouted. This mission isn't as frustrating as GDI mission 5 imo.
@@TheCNCChannel 5 is annoying. I agree. But this one is far more annoying for me. You did 5 quite fast and 5a, 5b are doable if you capture enemy builings early. But every one has his own favourites ☺
Annihilation starts at 13:23 🔥🌋🎇
Cool and all but did you do mission 8-A too? That's the one I'm stuck on haha
I always build the base at the Hospital back then, beacuse i thought it would be easier that way and there isnt really much space...
Anyone know song name
6:35 GDI don't kill civilians
:d
I think in mission 9 (Hungary), they will auto attack civilians, as well as mission 10A (Slovenia). I guess it depends on which country GDI is in.
This mission took me forever to complete on hard, civvies kept running off right at the start getting themselves killed
They fixed that in the second patch, so you have to worry only about Nod
@@TheCNCChannel I got an out of nowhere mission fail on this. Do you have to babysit Moebius on this one, is he a mission critical unit?
If you played this after the patch then either möbius got killed or too many civilians were killed by nod
@@TheCNCChannel Thought that might be it. how many does the game consider too many?
11O1OO111OOO didn’t count
fuck this level the civillians love running around in the tiberium
The patch already fixed that
@@TheCNCChannel i beat it awhile ago T_T
Mission Objective: Protect Civilians. RC1985 at 6:37: Capitalism, Bitch!
Damn, I hate this mission so much. I really hope that the patch improves the experience as described. This is like herding a bunch of lemmings, while a lame boxer, that is usually not a threat, just waltzes in and uses the opportunity to land a bunch of cheap blows. Usually getting rid of the chinooks is easy, guard towers are probably the cheapest solution, just build to in each of the 3 places (starts with 2, then 1 at the hospital place to kill mobius, obviously)... unless there are lemmings blocking them. The normal attacks can be easily held at the chokepoints too, which can be used with the attack triggered by attacking NOD harvesters. But the lemmings... you just have to baby sit them all the time. And then they start blocking your harvesters and its just an endless frustration. I dont think you got blocked a single time in this speedrun, did you? The A variant of this mission is trivial in comparison.
The patch fixed their behaviour. They don't step on tiberium and will move away when in contact with your vehicles.
kane was the original fake newser, you gotta love how the shit in their videos is how the media has been playing out in the last few years in real life.....
How many civilians have to die to fail the mission?
Didn’t count
I think I never managed to win this mission without the lame sandbag strategy. And with that I don't mean the safety net that you put in place, but blocking the enemy base. I've never been able to keep the civilians safe and fight the NOD units at the same time on this map. So I blocked them off in the original game and I haven't done the mission in remastered yet.
In the second patch they fixed the civilians' AI so that they won;t step on the tiberium
I love watching ordinary gameplay with ordinary tactics like these. Getting really bored watching every mission owned in 3 minutes because engineering cheese rush and exploiting all the bugs what the game has. Is it possible to do speedrun campaign without engineers and showing all the details of the missions?
I'd really like to grab a pack of beer and watch GDI battling against NOD this way. The way it's meant to be. Kinda...
2 sandbag noobs disliked this video.
I also couldn't find any particular trick to complete this one easier; I too had to rely on pure firepower.
I thought you could squash infantry with tanks. No?
On original hard mode they often run away
@@TheCNCChannel Ah I see :)
lol
Pretty long for a speedrun.
Why didn't you try the APC kamikaze? Are the defenses too solid for that?
@@syockit Good question. This is pretty much what I would have expected - unceasing destruction from minute 1.
Doesn't work, the base entrance is too narrow and it's clogged with units. Plus on original hard mode, your APCs die very fast.