Bloodborne: The Board Game is NOT Genius
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- Опубліковано 28 вер 2024
- #boardgames #review
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BGG Review list - boardgamegeek....
I was actually surprised at how good this game is. First play is like, ok, it's fine, but it almost feels bland. But then you start seeing how much depth there is in such a light, easy to setup system, and even things some reviewers complained (like the randomness of the tiles) is baked in as part of the mechanisms you have to learn to manipulate in order to win a scenario.
Same for me. And they always complained about the 4 players games, but way better at 3 and way way way better at 2
This is eric lang I feel, he's just a good designer and his ideas really shine at certain times in his games
@@technoartfest8708 Absolutely. The game is *COMPLETELY* random. Literally the entire game is random, and you can easily lose a game before you've started because the deck is in the wrong order, or the tiles are in the wrong order.
Played it twice with 3 friends, first we couldnt even beat part 1 and played wrong most of that time, it took us like 6 hours too lol. Then we got to the boss at part 2 and that also took like 6 hours. But damn it was fun even though we couldn't beat a single campaign yet. But just learning the mechanics, how to best way manipulate tiles like you said as well as enemies and optimize for best possible outcome is really fun. And then it does feel like you can do really good specific builds for each character too which makes progression fun and rewarding as well. Also the quests are interesting and well narrated without being overtold.
As a longtime fan/player of the video game, and a longtime boardgame player, I would say this is one of the finer adaptations of a videogame to boardgame that exists. What it does right is it's a boardgame first. The hunter track is the biggest difference to the actual videogame and while I hated it at first, it gave the game the needed pressure on the player that keeps this from being a terrible slog that is the dark souls board game. While I disagree with your review, you are entertaining to watch. Good job.
For anyone coming to this now or in the future and you really dislike the hunt track, I'll tell you what my group did to make it less of a pain, but still a challenge. The only thing you change is you do not advance the track at the end of a round. Going to the hunter's dream for whatever reason will still move it but we found that little change has made it significantly better. Try it out if you like.
Other option is to remove hunters dream from the game when it reaches the end. You cannot go back to heal/upgrade anymore and if you die, the death is permanent.
@@JAkob11Morastus Ooh, I like this suggestion. Makes it like a "sudden death/overtime" situation. If you've tried both house rules, which do you prefer?
I like this
I did a similar thing. Tracker only progresses when I die or enter the Hunter's dream, and can go backwards for every tile cleared, but cannot be moved back past a red circle on the tracker. It made the game easier, and then we put two mini-boss hunters in the mix and it was non-stop fun.
I'm still unclear, is this game officially licensed?
Yes it is
@@cutthr0atjake you da MVP
If it wasn't... pretty sure they would have been sued into oblivion lol
The combat in sleeping gods is very nice. Feels like an elegant system that (with some evolutions) could be used effectively in these IP games that are supposed to have difficult but rewarding combat encounters
Certainly remember Blood! "I live... again!"
Best game where you can kick zombie heads like soccer balls!
We must be the three people Efka mentioned who got the Blood reference hahaha
Anyway, just thinking now, if Efka was using Blood as bad compared to Bloodborne, he should have gone with Blood 2. Bloody mess that was indeed!
"I LIVE, AGAAAAAIN!" (Nice "blood"borne die, rinse, repeat crossover there)
I bought the core box and played the first 3 chapters with my girlfriend. it's our first English language board game and second kickstarter after Tainted grail. Mechanical tinkering is really fun, but don't play with more than 2 people - it's better to think together and treat each task as a cooperative solitaire, instead of scrolling social media waiting for your own turn.
I haven't played the original Bloodborn but compared to the previously mentioned tainted grail BBBG narratively disappoints expectations. Sure, an elaborate multithreaded storyline wasn't the designers' goal, but you could expect more. Finally, I would like to add that KS plastic is dusty on Kallax and it makes me sick just from the hassle of folding it. If you bought it, you probably will not regret it. If you are thinking about buying it, get the core box.
Is a good, competent game of its kind.
The gameplay footage in the credits was way more engaging than I expected. The review was good, too. :)
First play of this game was such a slog trying to figure out all the edge cases that weren't properly discussed in the manual.
A good game that takes up half of your Kallax and cost over $300. Think I will pass. Wish Kickstarter would stop with the endless expansions during the first run. Just do the core with maybe 1 expansion instead.
Hard to drive the FOMO and sense of 'value' without piles and piles of "free" stuff.
yeah when you see reviews you are already too late. The retail versions just cant compare with the kickstarter cores (especially in this case with the too limited pool of hunters). i think kickstarter was 90$ + shipping and the half-content-retail i just saw for 95 euro...
Reminds me of a SU&SD vid where they say “Stop buying expansions for games you haven’t played! The most fun you’ll have is the moment you place your pledge”… since then I think of that more and more…!
@@DireMcCann in almost every case the corebox is by far the best deal anyways, often to such a degree that the dev even looses money on it (AW usually, Middara, i think Scythe also lost money on the corebox or maybe only the reprinting? cant remember).
You know you can just back the base game right? No one is forcing you to buy expansions.
Blood! Yes! "I live...agaaiiiiin...." Mad game.
With the POK expansion the Winnu are great to play in TI4 :)
Can I just say that "Blade Runner of Excel sheets" is what I want on my future business cards?
The nature of the bosses are their attacks are meant to be memorized and deal with later, i.e. you'll probably never win the first time you encounter a boss (because of the new sets of attack cards it brings with) except you are very lucky with the card draw. Personally I'm okay with that. However there is a big bummer: when you lose a scenario you have to repeat THE ENTIRE CAMPAIGN AND STARTING FROM THE VERY BEGINNING.
It’s depressing. There is so much potential here. Worst, because of the KS model, it is unlikely flaws will be corrected in further expansions. I have this massive mountain of cardboard and plastic, and I just wish I had a bit less and some post-production support and tweaking instead. .
Personally, the whole thing about you becoming stronger while the enemies stay the same was the biggest thing i noticed. They even had ways to fix this, but oddly were only used to make the early game harder. A few insight quests spawn enemies and have extra cards that give them extra moves and more hp. The NPC fights are also good at this, shame there's only 1 of them in long hunt chapter 3, and it's the objectively wrong choice to do
Well done, this video made me want to play this game and also never touch this game, at the same time. My head hurts now.
I’m glad I have Dark Souls: The Card Game, because it has similar goals as this game, but I know I actually like playing it.
I actually like playing this game so YMMV. I haven't played Dark Souls TCG so I can't compare. I think Efka might have made a rules mistake, which is why he found chapters 2 and 3 to be easy outside boss fights. Namely, you don't get to use the ability on your cards until the attack happens, so if you get staggered, you won't draw that extra card you needed or heal that extra bit you were hoping to heal.
@@andyscout Incorrect. If there is no timing (like After Attack), the effect happens immediately when you place the card into the slot. So Draw 1, you get it immediately during step 1 of combat, so you might just draw that Dodge you needed and be able to use the Dodge against the enemy attack, all in one attack sequence.
@@DamtheMan50 Double checked the rules and the step for playing a card makes no mention of resolving effects while the “resolve attacks” step does. However, this time I noticed the extra box that says you do those immediately. They really should have put that in the main bullet point and not off to the side... Guess I’ve been playing it wrong lol
I just got this for my birthday and played through the first chapter of the long hunt. SO MUCH FUN
You’ve clearly never had Winnu warsuns on Mecatol Rex
I'm curious if Efka played the Bloodborne card game? Also designed by Eric Lang.
Yeah, that one's a great tabletop game in its own right, going beyond just being a vehicle to remind you of the video game.
Shocked that Hbomb didn't make some kind of physical cameo. Lot of references to the video though.
My friends and I play the Bloodborne board game. We like it a lot. There are a few things we have house rules for, but only for us to make room for a 5th player.
One thing they did get right is that this board game is not for casual players. My board game group hates the hunter track with a passion because someone dies at least once every round and we always run out of track before we can finish a single mission. That combined with our terrible luck with drawing good tiles or upgrades means playing this game feels like pulling teeth. I just adapted the setting to a role playing game so I can use the minis but I don't think we'll ever play the base game again.
That sounds like a you problem honestly.
@@ChibiFlashify K
You aren't playing strategically if a hunter dies at least once every round. That should only happen at the beginning of the game, if that.
@@Ψυχήμίασμα That's what I was getting at with my original comment. The moves you can do each turn are randomized by drawing from a deck, the upgrades you can buy are random, the tiles you draw are random. You can really only strategize with what the game randomly gives you and if you have bad luck (like my group) it becomes very difficult. I'm not trying to say the game can't be enjoyed, simply warning that it isn't for people looking to just play a gothic horror board game. Cthulu: Death may die has the same track but it's not random and a lot more fun.
@@CrabCrow I wouldn't say Bloodborne is random. It seems so because early on, you don't know what the enemies will do and what you can do. But once you pick your hunters carefully, plan on where to move, etc. it becomes a great deal less random, and more like a game that rewards trying. There is a bit of a gambling aspect to it, sure, but like the videogame, you never know if facing a new type of enemy will just get you killed. The first time the Cleric Beast just jumped in front of me on that Great Bridge, and I turned and ran, only to realize the road back is blocked...... Never played Cthulhu death may die. What's it like?
I love Blood! I just played it again recently after raising the difficulty slightly higher! Still not that far up yet, it's not an easy game.
Hello to one of the two other people who remember Blood!
I live… again! I flew to Monolith like 2 weeks before the game came out to pull some all nighters with a coworker and add TCP/IP (internet) support for it, which was still a new thing in games at the time. So we binged way too much of it in testing and it’s forever scarred on my brain. But despite it’s poor reviews and forgotten status it was pretty fun anyway!
Now this is a nice video, the pacing, the delivery, holy. And i am not familiar with the sous franchise, just knowing then by watching the essays. Also the blood reference is the cherry on top. I dont know why, but this is my favorite new video of yours. Excelent job.
PS: Mathew Lee made a essay on dark souls? Where? I Need it
Here you go: ua-cam.com/video/a7T_1HemrR4/v-deo.html
Great fair review. I feel you. It's so much stuff and it really could have used some more fine tuning. I feel like I take a bit of a cop out justifying my silly all in pledge, but I enjoy painting minis and getting 200+ minis of fairly good quality it's worth it. I also understand you guys review board games and not minis. Excellent review as always. Thanks!
Great analysis. This video summed up why this game was played every weekend for a month and then has been sitting on my shelf untouched for the last year. Love the theme and nostalgia of it all the same. Would kickstart again.
Am i the only one exited about the Blood reference??
It was a amazing wacky FPS.
You should try Dark Souls, the Card Game. The systems mirror those in the game really clever. And it avoids the plastic mini trap. Everything is captured in your card deck. From health, to attacks, to blocking etc. Very good adaptation imo.
That said, the Knight character in this game is also by far the most boring, in contrast with the other 3.
I will never really forgive the board game for taking known predictable set things in the video game and making them random. The solution would have been complicated but more faithful. I just now this instant thought of it. But if the boss had three decks and you pulled from the one that relates to the speed of your attack. That would be more true to form. And you'd very quickly learn how they play. And just having more information on the backs of the boss cards. Because so much of the game is watching the boss to see what telegraphed attack they're about to take. The video game is basically never actually random. It's just complex enough to seem random. And this board game removed so much of that complexity
Gloomhaven?
A 10 card puzzle game with a 45min setup and a Dc skin...
I don't play the video game. I don't care about lavish kickstarters. But I always love to hear your thoughts and watch your visuals. Thank you, Efka and Elaine, for another great video.
And since you mentioned getting into art a bit, and I've started my art journey several years ago, also from nothing, I will share fun tips in my comments.
Have you discovered Drawfee yet? They do amazing videos where they combine drawing and improv comedy. I think you'd like them.
Not only are they very funny and talented, but they're also a great bunch of sweet people. Good places to start are their playlists Most Popular and Speed Draws.
Never played that old doom looking game. But I played every thing back then?! How?! What kind of sorcery is this?!
Efka, ačiū.
I always enjoyed your reviews for not only evaluating the game's design, but also considering the context of its production and cultural impact (especially looking at the Colonialism video). Thank you for constantly offering an insight into the process of designing and producing board games and how they impact the final version, consumer behaviour, and the industry as a whole. It helps me appreciate this medium even more.
On a personal note: How did you stick to making board game reviews over all those years? Did you always had a community backing you up? I'm trying to slowly steer my career into something that is worth the struggle and stress of being self-employed. However, staying motivated and believing it will turn out fine in the end and one will find a supporting community, while trying to juggle the expectations of people in one's current job and everyday human issues, is extremely exhausting. Sometimes to the point, where one just slips into auto-pilot mode and doesn't progress for weeks.
TL;DR: How did you continue following your path while the rest of the world tries to swallow your time and energy?
I'm looking forward to many years of your work, thank you again.
I remember Blood! You're welcome Eflka.
Lol! I was just thinking of this game a couple days ago. Remembering the good ol' classic FPS days
Love the splitscreen
I am one of the three people that remembers Blood the video game. Along with many of it's build engine cousins.
Y'all know how licensed video games based on movies are like 99% kinda pretty bad? I feel like we have something similar going on with licensed board games based on video games.
it's like a licensed bad trend based on another licensed bad trend. Meta.
The Resident Evil 2 game is great. Component quality is pretty poor, but the gameplay works well
@@ohtheforlanity3205 hey that's why I said 99%. Every now and again a good one comes along, which is great.
A good board game idea, with a lot of time invested on how many plastic toys can we they fit on the KS campaing.
Should be painfull to fell a good game mechanic be unecesary expanded until it feels repetitive.
Since I'm not very creative almost every game I've started was based on a video-game (and one was based on star trek, which has video-games)... but that's the thing, while playing about with a system you start to see it's flaws and strengths until you realise that it doesn't match whatever you started with... yeah, I may have made a race game with items and drifting, but ultimately projectiles are less fun for this game than traps, and mario really only has banana peels and the timed bob-omb, so I need to change the game to have more and more interesting traps (which to be fair with Mario is a bit easier because there's a lot of games to pull from, so this is a bad example, but I'm sticking with it!). I know these people have contracts, but if they could take something as a jumping off point and then re-themed it to their own world it would have almost certainly made a game that's more cohesive and plays into the strengths of the system better.
And yes, I know it's rich coming from someone who hasn't finished a game, and only has four he even thinks are good enough to continue working on, but 1. time and trust that it's ready for play testing are hard to come by, and 2. I can tell when most of my games aren't going to work out, and know not to make it and 20 expansions for a kick starter campaign as a result.
That watchmen analogy is absolutely spot on lol
Great video ! Myazaki and all the people at From Software created those franchises...just clarifying ;)
I missed backing it, but I am buying some of them as I find them because... I really want to paint those minis! The game is also good, so, that's a bonus for me. I am glad I didn't go all in, but I do wish I had supported the base game and at least Hunter's Dream and Upper Cathedral. Because. Minis!
Im looking at bgg for schollomhaven, im really interested now...
15:58 did I just trip balls?
I am so glad I canceled my Kickstarter before it concluded. It was getting seriously ridiculous and expensive and really played on my FOMO. "Oh, you want Byrgenwyrth? We just added that! Add another $60 to your pledge". As much as I love Bloodborne the video game, the kickstarter for the boardgame was a classic case of Kickstarter board game syndrom and everything terrible about it.
How tf did I get a notification for this *while watching* Bloodborne is Genius and Here's Why???
Brilliant thoughtful review.
I just don't know if this is for me. I loved dark souls tomb of giants, but this doesn't have a rhythm I'm into. Shame
I am still wondering whether i am more grateful that you made me get into jotl, or that you made me save time and money I would have wasted on etherfields and bloodborne.
In any case, thank you!
I was on board until you smack talked the Winnu. Its a fun exercise in role playing a penguin where the penguin is an alien race and their egg is Mecatol Rex and flying is scoring more than 5 points. Maybe you have a point.
22:03 Ron Perlman.
A really good one also rimes with ‘Shellboy: The Moard Mame’
The problem with Hellboy is that the content distrubution is whacky
What specifically was it you were not impressed about in the first scenario?
I wish they had the Dark Souls licence as well.
The game is ok. So glad I played a friends copy and did not buy it.
Glad I went with the card game instead, MUCH cheaper, quick setup, quick gameplay. With the expansion it's a really solid fun experience for any Bloodborne and tabletop fan
Entered wondering what this game was. Left with wanting to play Blood
Where is the 2 part of the arkham games?
Just found your channel because I was interested in getting Bloodborne and was looking through some reviews. It's informative, entertaining, definitely gave me a lot of things to think about. Now, getting back to our Schloomhaven campaign.
To smyome wstching who plays ti4, who are the winnu and why are they boring?
Notoriously unwinnable faction.
Wow, your thoughts almost completely mirrored my own when I finally got this game. It's a good game, but that just makes it so frustrating for how close it was to being a phenomenal game. Remove the randomized maps in favor or preset layouts; make the bosses run on the same deck as the monsters, or maybe a special boss deck that applies to all of them; give debs more time tweak some of the hunters and monsters; split the content over multiple Kickstarters to flesh out each campaign/game segment more and balance it better, and my god, this would have been a game I could hardly stop playing. I have had a great time with this game, especially after we house ruled to give each player one free death using the extraneous dolls from the extras box so we don't have to play the same campaign over and over if there are slip ups, but it just hurts inside knowing this game was so close to being something even better if only CMON had not been slavering at the scent of money and had narrowed the scope and given it another year of development. Really just reminded me all of Reichbusters again, another decent game with good moments that really needed another year of refinement, and slimming down. Such a shame how these big box games are treated by these companies despite no lack of resources or talent.
They don't need preset maps; that would be arguably worse. What they *DID* need was a mechanism to stack the decks to ensure that players had a chance to progress before being locked out of a win.
They took the combat system from Magic Realm. Actually a great combat system.
The farthest I'm going with Shloomhaven is JOTL.
Why? Just satisfied with the amount of content?
Damn blood. It was fun game to play lol
Iosefka?
Efka: But everyone knows, I'm a PC-Boy.
Pfffffhahahaha. Get outta here!!
Saying than Gloomhaven it's a better Dungeon Crawl it's like saying than Uno it's a better Deck Builder than Dominion
Cmon quaity standard. Cmon assembly line has delivered some many games in such short time and your only realisation is that, there is no much contents in them.
Souls game = Sisyphus analogy. Brilliant.
Y harnam nooooo it was painful
"I bought all of these".
Me: my games collection is probably smaller than "this". :(.....
Having a small tight collection is a *good* thing
Where's Arkham Horror pt.2!?
Fantastic review Ekfa. I'm not even interested in the game, but your review writing is so great, I can't help but watch. :)
Love your videos!
We need more of these reviews to expose CMON for the cow milking machine they became because this business model needs to change so that they can start pushing out high quality games instead of beefed up decent games. Master of the Universe is coming on KS "soon" from CMON and thats my childhood most loved series / toys and I know I will want to get most of it if not all of it (never backed a game from CMON before because I can see through how badly they abuse fomo and impulsive purchase and its gross to me) but I know it will be another disappointing game. So maybe I should skip it and try to hunt down minis online. Its just a shame.
Everyone knows what they're getting with a CMON product. They know that the business model is about squeezing as much money from backers as possible, and then likely having little-to-no support for the game post release. The backers don't care. And, it's obviously wildly successful, so why would CMON change?
Everyone is already voting with their dollar. Don't like bloated games that are a mish-mash of quality? Then, there's plenty of other alternatives.
CMON is publishing an IP you're excited about? Then figure out how much you're willing to pay for that IP and decide whether you actually care about the layers of bloat they'll serve up as add-ons. Most of the add-ons are fanservice at best, so from a gameplay perspective they're often best skipped anyways.
@@VaultBoy13 I disagree that everyone knows what they are getting. There are new backers each campaign, not every backer is a repeat superbacker. Lots go by reviews so if they hear how the game is a bit half baked then they may think twice about investing a ps4 worth of money on the game. The other thing people need to start speaking out about, is how those "stretch goals" are not adding a ton of value to the product as people somehow still continue to believe. They pay every penny for those stretch goals. CMON is not just giving away a bunch of free content to people. Anyways, as their reputation start preceding them, the success of their campaigns will hopefully start suffering and that's when they will change their model. But that starts with these types of discussions and videos.
I also disagree about the "layers of bloat". They are getting better and better at incorporating key characters in expansions making you feel bad if you take them or bad if you dont. Its basically the record industry all over again with a singer selling an album based on one hit song and 13 so so song, or the boxing industry with one main event and a card full of trash matches.
@@rb4551 Let me rephrase it then. Everyone that watches an NPI video is aware of CMON and their practices without needing videos like these. If you're a hobby gamer, you're aware of what you're getting with a CMON Kickstarter.
Gamers new to the hobby are a different problem, but they're also not going to be watching an NPI video. Looking at the latest NPI video for a CMON game may not even be useful. It's not like this is a bad review, and wasn't Project: Elite something they even liked?
@@rb4551 And, while I agree that CMON aren't giving away stretch goals for free, their core pledge is usually more value than you get at retail.
The Bloodborne Kickstarter was $90/100 + S/H for the core game ($88), a retail expansion ($64), plus KSE content that's a bit more content than the $64 expansion. It's hard to argue that these people got a bad deal.
@@rb4551 I suppose "layer of bloat" is going to be based around your FOMO. Do you really want/need everything? When I look at their games, I see core games that look pretty complete surrounded by a lot of extra content.
Even when an IP is involved like Marvel or Bloodborne, the issue is more an overabundance of content than anything. But, it's hard to argue that backers don't want that extra content.
Outside of people that simply have an addiction or money management issues, no one is being harmed by being sold an OK game with a ridiculous amount of content. And, even with $300 Kickstarter campaigns, board gaming is still a cheap hobby.
I also wouldn't call the add-ons one-hit songs on a 13 track album. They're more like when a band's album sounds almost exactly like the previous album. Then, with CMON, they do that 7 more times. It's formulaic content.
07:11 Not that you're still bitter or anything...
And here I thought that "conservatives in UA-cam comments" and "grotesque beasts" were the same.
Some grotesque beasts can be skinned for hides; conservatives not so much.
Hey a lot of grotesque beasts are lovely
oh no,beast have a purpose!
The H is silent
When i read the designers Diaries (i was Allin the campaign until the end. Then i cancelled because of CMON overplayed my FOMO... and made me promise never to touch a CMON campaign again. And i am fine with that forever. Glad i cancelled.) I THOUGHT about exactly those things and wondered. And now you tell exactly that... puh... ;)))
Btw... did you really interrupt that brick guy and didnt do a visceral attack... ;) ?
Great stuff, that top shelf NPI continues!
Never, ever go all in on a KSer.
that's a ridiculous generalization. There are lots of KS projects where "all in" is objectively reasonable.
Solid agree. ESPECIALLY a CMON kickstarter.
I really, really, REALLY love Bloodborne the video game (licensed product). That is EXACTLY the reason why I would never in my life be interested in this kind of board game. It can never capture what I love about the video game, other than give me some nice looking minis to paint and put on a shelf...
SCHLOOMHAVEN?!
Bwaahahahaha 🤣
It's a fun game. I like the way it handles the missions. Yeah the map is random but that's never caused me to lose. I feel the same, it could of used a little more fine tuning and proof reading. It's not genius, nonetheless it's a good game.
If you've never lost a game due to the map, you need to shuffle your tiles better.
@@RvLeshrac I can assure you, I shuffle them with extreme thoroughness. The map being random is more of a road block and a time sink than an actual detriment. You can get around it, might take you an extra turn, but I haven't been totally screwed over tile placement.
Looks boring.
This is why political discourse is so fucking toxic: the constant and deliberate use of language designed manupulative people into unnecessary conflict. It's all bullshit, no matter where someone is on the spectrum; an exchange of ideas does not need to be inherently adversarial.
Besides that, good video, sounds like an interesting game. I might consider getting this to play with my friend who's into Bloodborne if it's ever sold for an sain price.
Blood was good but Hexen was so much better. I guess some parallels can be drawn here :)
Why
"Conservatives in the comments"
Where did you find that photo of me and my friends? >:(
Trying to insult some of your viewers is not a great look.
Being a conservative in the UA-cam comments is not a great look.
It's a good look when they're THOSE types of people.
@@auraLAZAH You don't even know what I am or where i'm from but still decide to be snarky and condescending. Typical westerner.
@@anthonyg6517 My bad, what comment did Efka make that would insult his viewers then?
I loved the video game, but was not impressed by the board game. We just went back to playing tainted grail again instead.
@@Jezza_One yeah I know. We don't though
As soon as there is a comparison to Zack Snyder, I know I can save my money
"...conservatives in my youtube comments." Bwaahaaaahaaa. As one those evilish enemies I do love your humor. Actually laughed loudly at that.
I'd played the bejesus out of Blood The Board Game.
Surprised by the praise of a combat system here. For me it was extremely dull, gravely calculate-able, and the risk within it was complete deprived of investment. It was an apotheosis of what "dice hating" people hate in a dice games. "You just roll a die (flip a card) and see if you win or lose". Even in the granted example it was yelling the same stuff.
Of course you won't risk dying if it isn't necessary. Of course you won't run from monster cuz it'll run after you and attack anyway. Of course you won't go and heal until it's necessary. Of course you won't attack a boss before it's "resetted".
We played two games of one campaign and there were no decision making at all. When good options were available - they were obvious, and when they weren't it was just flipping a coin.
I adore overblown kickstarter games. They are the reason I'm in a hobby as deep as I am. But damn that was extremely disappointing one.
I found your point of view a bit surprising.
The fact that there is a good options is made apparent by the fact that it's not a dice. (If it was really random, the whole game would fall down). Except making everything sequential, I don't know how you can get something less random (And a sequential thing would be kinda bad as it would have been, I can deal with that, or I can't)
Maybe its the fact that, when you know what you are doing, he game is kinda "easy" (If you think about it, you will only have serious problems when you are out of ressources/time/knowledge). Ressources accumulate pretty fast during the three mission and a hunter fully equiped is a monster in his own right.
If that the case, you should try the chalice dungeon. I thought it would be kinda dull without the story bits, but in fact it makes the game far harder and grant me first losses, and first win on the rope with a lot of tactical decisions that werent easy to get. (Queen Yharnam was a worthy opponent...)
Loved it. Played ~10 times and want more of it.
@@Michael-gs3lw Well I didn't say anything about game being random. By making thing so much sequential I was robbed of investment. Most of the time I *know* the result of my attack. And that makes "fight" into admin.
And those times when I don't know the result (as in example of the video) - chances are so apparent and decisions obvious, so the game can't surprise me. It was't easy but it was emotionless.
Dice games own their randomness, you play around this randomness and you very rarely find yourself in situation when fights decided by 50% chance roll. You do though often roll dice with a hope that you'll get 10-25% chance result. That makes lucky rolls feel fantastic and unlucky - terrible. You count your chances, position yourself to boost them and think about contingency plans. In the end the act of a "dice rolling", an "attack", a "shot" - is fast and clear. It's the product of your decisions that will influence your next decisions.
In Bloodborne it never felt like it. It was a game-in-a-game. If it was standalone card game about fights - I can imaging them to doubledown in its fight mechanics and different decks for monsters. In the dungeon crawl it felt like something that demand much more work with very little emotion impact.
I never bought it, my friend did. We played two evenings with 4 and 2 players. He sold it soon after, never was as salty. I just comparing with other stuff like Gloomhaven (which is okay imo), Sword and Sorcery (is great) and even Dark Souls Boardgame (is great but it was long ago, dunno how I'll feel about it now).
@@PapaKarloHimSelf Ah, gotcha.
It was this line in your ocmment : "an apotheosis of what "dice hating" people hate in a dice games" that made me respond.
I like this puzzle aspect of the fight and to know that, usually, I'm the architect of my fate. It's not something usual in a dungeon crawler like this
But it's what is is. A puzzle. With his logics and sometimes a bit of luck, but mostly logic and risk anticipation.
So I understand it was not for you and your friend if you prefer more emotions. Perfectly valid take!
P.S: just to give a bit on context, I play also wargame so heavy dice rolling, luck, emotions and cie are also something that I like. I don't think it would work as well on this adaptation (And thats one of the reasons people don't like Dark Souls, in general...Plus the grind... No grind please. I value my time.).
Yaaaay, FIRST!
I found the video game incredibly repetitive and dull so it sounds like they kept those elements for the board game.
This guy is quickly becoming my nr1 reviewer. Probably already is.
This is just a reskin of the dark souls boardgame. I guess that makes it more like the videogame🤷♂️
sorry, but you sound reaaaaaally biased. this game is straight up amazing. its my first bigger boardgame and i am totally in love with it
i dont always agree with him either, but i appreciate that he puts in the hours with these games before reviewing them. his reviews are always knowledgeable, concise, and his criticisms are generally play-tested and well thought out.
that's really all you can ask for.
I like the way you present your feelings on it, but my game group loves it. We've already played 42 scenarios and are still actively enjoying it. We are about to start the last campaign box this Saturday.
I was half expecting for boss music to kick in and Hbomber guy entering through a wall... but death by rats also is a fitting ending