Looking forward to more of these videos, I decided not to back this and am regretting it a little so I will have to live vicariously through your playthroughs.
Another thing. ManBat is a giant character so he stands in the crosshairs of 4 squares, and occupies all 4. When moving he travels from one crosshairs to the next
Thanks for the video! I'm still waiting on my game to be delivered, so I'm grateful for the chance to live vicariously through your efforts here. But I wanted to point out you made a couple pretty big errors concerning the AI villains' targeting priority. First off, ranged villains attack UP TO the number of spaces indicated, so the Hired Gun doesn't have to burn one of their actions to move to a position 4 spaces away from a target. It doesn't matter whether the Hired Gun is 1, 2, 3, or 4 spaces away. It only matters if they are >4 spaces away. Unlike player-controlled characters, AI characters can always strike adjacent figures, even if that AI character is a range character like the Hired Gun. (Rulebook page 28) Second, if an AI villain can attack a figure at full strength without moving, they will always do that rather than burn an action to move to their preferred target. You use priority targeting to choose where they go when all else is equal. So if Man-Bat can attack either Batgirl or Nightwing without moving and Nightwing has higher health, he attacks Nightwing. He doesn't spend 2 move actions going to the other side of the board to attack Batman just because Bats has higher health than Nightwing. If Batman, Nightwing, and Batgirl are all the same distance away and he can't strike any of them without moving, then and only then would he burn an action or two to move towards Batman. (Rulebook page 29) If you're thinking this makes the game a lot harder for the heroes, keep in mind players can always go on the defensive. Any time a player-controlled character suffers at least 1 wound, they can turn 1 (or more!) of their action dice to a side with a shield icon, even if they've already exhausted that die. This will be really useful in defending against AI villain figures that are now regularly attacking 2 or 3 times a turn, rather than only once. Strategically, you'll also want to think about moving away from AI villains after attacking so they have to burn at least one action to get to you and implementing gadgets like Smoke Bomb (which in your playthrough would not have expired until the beginning of Nightwing's next turn, not the beginning of the next round like you had in the video). (Rulebook page 25) I know there's a lot to absorb in the rules, so I hope this helps clarify a few details for you. I'm really looking forward to future videos.
I just subscribed to your channel. I just got this game. I will watch all your videos on the play through. Please make more; my wife loves watching the videos.
Nice to see what the game will look like once it shows up at my house. The problem with not going All In, being lower on the shipping pecking order. Looks like a fun game though, thanks for the play through.
Very first turn. Makes way more sense to wait until you finish rolling all the dice before you decide what to turn all your Wilds into - part if the teamwork and strategy that makes the game so fun.
I’m stuck in the joker episode so looking forward to what you do different. I’m just using the boxed characters right now so Batman, Robin, batgirl, and Catwoman. Loving Catwoman’s melee power but hate that she has to get most of those from Batman and batgirl.
For Jokers Favour, depending on what Act ur on, put Gordon in over Catwoman. Gordon brings extra characters, either Beat Cops or Montoya and Bullock, and his “Point Blank” skill card is very useful.
@@lukestone2725 I’m on act II and haven’t tried since this comment but I’ll definitely try that! Also I don’t know why I’m just now getting notified if your reply lol UA-cam notifications must be acting up
Did anyone notice any rulings about the round tracker? We are wondering if it was only as a convenience, or if there is a round limit to the game. Thanks!
Note: I was using the wrong dice for Tim he should have had a double ranged icon on each not a double melee. I think those were Etrigan's dice my bad!
I would like to see more of this. It is enjoyable to watch the batfamily beat up “innocent” hired goons.
I would like to see more of this played for sure!
Looking forward to more of these videos, I decided not to back this and am regretting it a little so I will have to live vicariously through your playthroughs.
Another thing. ManBat is a giant character so he stands in the crosshairs of 4 squares, and occupies all 4. When moving he travels from one crosshairs to the next
I laughed at the camera being at a "Batman angle"
Thanks for the video! I'm still waiting on my game to be delivered, so I'm grateful for the chance to live vicariously through your efforts here. But I wanted to point out you made a couple pretty big errors concerning the AI villains' targeting priority.
First off, ranged villains attack UP TO the number of spaces indicated, so the Hired Gun doesn't have to burn one of their actions to move to a position 4 spaces away from a target. It doesn't matter whether the Hired Gun is 1, 2, 3, or 4 spaces away. It only matters if they are >4 spaces away. Unlike player-controlled characters, AI characters can always strike adjacent figures, even if that AI character is a range character like the Hired Gun. (Rulebook page 28)
Second, if an AI villain can attack a figure at full strength without moving, they will always do that rather than burn an action to move to their preferred target. You use priority targeting to choose where they go when all else is equal. So if Man-Bat can attack either Batgirl or Nightwing without moving and Nightwing has higher health, he attacks Nightwing. He doesn't spend 2 move actions going to the other side of the board to attack Batman just because Bats has higher health than Nightwing. If Batman, Nightwing, and Batgirl are all the same distance away and he can't strike any of them without moving, then and only then would he burn an action or two to move towards Batman. (Rulebook page 29)
If you're thinking this makes the game a lot harder for the heroes, keep in mind players can always go on the defensive. Any time a player-controlled character suffers at least 1 wound, they can turn 1 (or more!) of their action dice to a side with a shield icon, even if they've already exhausted that die. This will be really useful in defending against AI villain figures that are now regularly attacking 2 or 3 times a turn, rather than only once. Strategically, you'll also want to think about moving away from AI villains after attacking so they have to burn at least one action to get to you and implementing gadgets like Smoke Bomb (which in your playthrough would not have expired until the beginning of Nightwing's next turn, not the beginning of the next round like you had in the video). (Rulebook page 25)
I know there's a lot to absorb in the rules, so I hope this helps clarify a few details for you. I'm really looking forward to future videos.
And third, each AI villain figure may only make one move action per activation.
Ah I missed going on defensive myself. That would have probably stopped 4 of my loses 😂
Thank you for this post, helping me understand why I just lost my first solo game
Really like this. I'd love to see more.
MOAR please. I enjoyed playing this on TTS with you and Valarnar. So I am looking forwards to more of these episodes, if you decide to make more.
I would very much like to see more of this. I really like the playstyle.
I just subscribed to your channel. I just got this game. I will watch all your videos on the play through.
Please make more; my wife loves watching the videos.
More please, I really enjoyed this one!
Nice to see what the game will look like once it shows up at my house. The problem with not going All In, being lower on the shipping pecking order. Looks like a fun game though, thanks for the play through.
Subscribed. Hope to see more of this played.
Please play again. This was very helpful for a buying decision.
Very first turn. Makes way more sense to wait until you finish rolling all the dice before you decide what to turn all your Wilds into - part if the teamwork and strategy that makes the game so fun.
Really entertaining, and liking this game
This game looks fun, but it takes up so much space and tons of rules. Would be awesome if this could somehow get a real digital release
More more so good
With or without paint, bring it back to the table
I’m stuck in the joker episode so looking forward to what you do different. I’m just using the boxed characters right now so Batman, Robin, batgirl, and Catwoman. Loving Catwoman’s melee power but hate that she has to get most of those from Batman and batgirl.
For Jokers Favour, depending on what Act ur on, put Gordon in over Catwoman. Gordon brings extra characters, either Beat Cops or Montoya and Bullock, and his “Point Blank” skill card is very useful.
@@lukestone2725 I’m on act II and haven’t tried since this comment but I’ll definitely try that! Also I don’t know why I’m just now getting notified if your reply lol UA-cam notifications must be acting up
Did anyone notice any rulings about the round tracker? We are wondering if it was only as a convenience, or if there is a round limit to the game. Thanks!
I think the biggest thing you missed is that a flying figure has no breakaway cost.
Hi! Just started playing this, it's awesome! Does the AI not roll for defense?