Honestly I feel like they probably should’ve just made all the characters have fast paced like the old 2D classic sonic games so we wouldn’t have annoying sections that is the mech stages
I, myself, am a fan of these stages, but I understand that they're not for everyone. However, the controls for Gamma in SA1 are definitely superior to the ones for the mechs here, as they allow for a better flow state. I'm guessing you like flow in your Sonic games?
I never got the love for SA2, never. Of course it's 90% nostalgia, there isn't a single guy that played through SA2 treasure hunting and SA2 mech stages as an adult in the modern day with 0 prior experience and biases with the game and said "Yup, that stuff right there is 10/10 peak Sonic", it just objectively isn't. And while games like SA, 06 and Frontiers provide much better Sonic gameplay overall I can totally get behind the opinion people have of SA2 Sonic/Shadow gameplay being their favorite, there are things to love about it. But indeed 2/3rds of the game are objectively just not it, the fact that this game is regarded as the peak of Sonic is straight up laughable, it legitimately just isn't. SA gets 💩 for Big, Heroes gets 💩 for the team gameplay, ShtH gets 💩 for guns, 06 gets 💩 for Knuckles and Amy (it gets 💩 for all of them actually but that's just -IQ 🧠⚰️ behavior we don't even take those into account, only Knux and Amy are fundamentally problematic in 06), Unleashed gets 💩 for the Werehog, RoL gets 💩 for combat, Forces gets 💩 for Classic Sonic. They all get verbally Mortal Kombat finished for being bad and most of these gameplay styles straight up AREN'T bad. Why does SA2 get a pass on all of its faults when it DOES deserve it for 2 out of its 3 main playstyles? Its ludicrous, it's one of the games with the most nostalgia armor in all of gaming, it has such a loyal and well armed Fanboy Special Forces Protection Unit constantly on its watch it even makes the FromSoftware fanbase blush.
90% nostalgia is the dumbest argument why do people even use that as an argument? This game came out before I was even born, I literally only played it like 4 years ago and it's been my favorite game since. Also you're acting like Unleashed doesn't have it's fans despite the Werehog and many ppl that love SA2 shit on the mech and treasure hunting stages so this point completely falls apart. Also the 2/3rds argument is dumb because there is Speed Stages Mech Stages Treasure Stages Kart Racing Chao Garden Bosses 2 Player The Story all of those things make the game and even when they hate the mech and treasure stages they always atleast like 2 of them EX: (Wild Canyon and Dry Lagoon) (Prison Lane Iron Gate and even Cosmic Wall and Weapons Bed) that's definitely more than 1/3 of the game to enjoy.
@@Neo-Metal17 🎶 Someone didn't read my coooommeeeeeent 🎶 Yup, this game is nostalgia shielded, it absolutely is. Same way Sonic X is ridiculously nostalgia shielded as a show, Archie is ridiculously nostalgia shielded as a comic series. SA2 had peak lore, new characters and OST, great presentation, a good story, the overhyped Chao Garden which was fine and the Sonic/Shadow gameplay that was good but a downgrade compared to SA in controls, design philosophy and mechanics. The rest of the game's elements? Nope bro. In my original comment I called speedster, treasure hunting and mech gameplay the 3 main gameplay styles which obviously eludes to the existence of more, which are unfortunately not your friend in this argument. Amy and Knuckles' get their SA set-ups for their personal character arcs yeeted out the window almost entirely with Amy getting the worst of it, mech gameplay is just worse Gamma gameplay like the video here said, similarly SA2 treasure hunting is just SA treasure hunting but worse. The car racing in SA2 is embarrassingly bad, the multiplayer is unbalanced and mediocre, 100%ing by collecting all A Ranks and Emblems is genuinely just a bad experience. The bosses aren't their own gameplay style, not sure why you even tried to use that one but let's tackle it regardless. The bosses in this game aren't good, full stop. G.U.N.'s Hot Shot, Big Foot and Flying Dog are all great tutorial/introductory fights, King Boom Boo is a smart concept and the Egg Golem is a cool set piece. Aka, most original boss fights are cool, which is good. But unfortunately for SA2 that's only half the fights. EVERY rival fight is objectively bad, both POVs of both Sonic and Shadow fights (especially the second one here), both POVs of Knux VS Rouge, both POVs of both of Tails and Eggman's fights. "B-b-b-but t-t-the Biolizard 😡" brother, the Biolizard is a mid boss despite being peak in its story and lore implementation. The first phase is mechanically sound but not that well executed and the Super phase suffers from the same issue most Adventure Era Sonic games suffered from, it's just Sonic and *insert someone* headbutting the enemy while avoiding trivial setbacks, it's not hype. The only final bosses in the Adventure Era lineup that didn't suck were Perfect Chaos, Devil Doom, Solaris and Dark Gaia. And again, no idea why you even mentioned story when trying to present more gameplay styles, no idea why that was even mentioned, that I'M NOT gonna get it, especially since the story of SA2 is fine. Guess I can comment on the Unleashed diss tho. Unleashed has fans despite the Werehog because the Werehog itself is objectively well produced. The combat is fully functional and hectic, the moveset is VERY expansive and offers a myriad of ways to tackle scenarios and a lot of depth in the design philosophy, the QTE execution system is a good way to spice up the already spiced up gameplay and the fact that the time you get for the QTEs depends on the damage dealt is an engaging feature. The platforming in the Werehog stages is stellar and so is the atmosphere and presentation. The only valid complains over the Werehog are it being an unnecessary pace breaker (which I personally disagree with but I can entertain the notion), how it's not contextualized properly why it even happened in-universe and that basically no rules are set for it and that to fully maximize his abilities there's a lot of boring grind. There's legitimately no other valid complain regarding the Werehog. Sonic Unleashed has as many fans as it has because the day stages are peak and the Werehog is great. The Werehog and mech/treasure hunting stages aren't comparable because of how fundamentally well made one is and how fundamentally yack made the other one is.
@@KOTSOSMC2002 There clearly seems to be a few things you missed about my comment too, nowhere did I mention that this game is perfect or even better than SA1 or Unleashed, you haven't made a proper argument for people who didn't grow up with the game, aka me. The reason I mention the gameplay styles and bosses is because they're still apart of the game, let's say the Pumpkin Hill was the only level in the entire game and King Boom Boo was the only boss in the game, sure they have the exact same gameplay style but since they are vastly different it changes because if Pumpkin Hill was the only part of this game the entire thing is bad, add King Boom Boo then only half the game is bad, I hope you see my point there. A point that I probably failed to make which is completely on me is that the game can't be completely nostalgia tinted since it's like the most divisive game in the series, many those points you made in the reply, many people including even me would agree with. But just because a lot about a game is worse than other parts does not mean it can't be fun, otherwise your opinion about the Werehog would be completely invalid even though I also like it. Again there are so many people that think SA1 did a lot better than SA2 but they like SA2 more because they just find the game to be more fun, some of your points have been made a million times, everyone agrees the treasure hunting stages are a downgrade, the radar is worse and the stage are larger, everyone agrees the mech stages are worse than Gamma, way clunkier controls and physics but again, it's about the fun of the game. I played both SA1 and SA2 at the same time and still liked SA2 more so again explain the nostalgia for the people that didn't play it back then, and ofc you just blow off the things SA2 did do better, saying the overrated Chao Garden like it's not miles better than the first, SA1's bosses weren't the best either, the character bosses were far inferior, Gamma's bosses were just the basics of a boss, Chaos 0 was a good introductory boss, 2 was pretty decent, 4 was a slog of a boss, and 6 was pretty good, Perfect Chaos while I did like it also wasn't the best, it's just as simple as the FinalHazard but atleast the FinalHazard doesn't have you clipping on clunky roads that halt a lot of progress. The overall point I'm trying to make is that. Also why do you think Knuckles as a character is worse in 2? He already had his "Why am I here" crisis in SA1 there would be no point in doing it again, also in SA2 he clearly learned from the first game like in the final cutscene when he stops the Chaos Emeralds, SA2 Knux is just a continuation. Also Amy isn't that different, still obsesses over Sonic but she actually contributes more in this game than the first, helping Sonic out of jail, and even persuading Shadow to help. Every character in SA2 is done way better Big, Amy and Gamma's stories were mostly inconsequential. And the first three characters are continued versions of their previous self. Overall the point I'm trying to make is that 1. You seemed to miss ALL the forums and videos of people saying they don't like this game 2. You seem to miss all the forums and videos of people who DO like this game having a lot of your same complaints, the flaws are acknowledged 3. A game can be worse and still be more loved because people had more fun with it, it's all a matter of perspective, while I agree that the mech and treasure hunting stages are designed worse, I'd rather play them because because they present more of a challenge which I like.
Every SA2 fans response to this video: “skill issue, you suck at the game get good, the mech stages are fun this sonic game is still the best in the series, get a mod for SA2 to your experience will be better🤓🤓🤓” (finally someone has eyes and realises that this game is not actually perfect and is a flawed mess to an extent)
I mostly agree with you. In my opinion. The worst part of this game is Tails in the mech. I hated it. I loved playing as Eggman in a mech. It was the perfect way to play as Eggman, in the only Sonic game you can play as him. The treasure hunt levels were okay. The other thing that sucked was not having the other characters for the multiplayer race levels, minus Eggman, Chaos 0. The treasure hunt and battle in the multiplayer was okay, as in doing something more for multiplayer in Sonic Adventure 2. Decent video dude. 😎👍
I've had a conversation about Sonic gameplay styles recently where I talked about Mech Shooting and Treasure Hunting SA1 and SA2 are my 2 favorite Sonic games, literally top 2 one after the other, and I usually get indecise if I like more SA1 or SA2 (SA1 most of the times ends up the winner due to what I'll talk right now), I like the Speed Stages level design and gimmick wise more in SA2, and the Mech Shooting Stages and Treasure Hunting Stages, as deep, complex and fun as I think they are in SA2, there's much more problems with them in SA2 that there are in SA1, I think they are superior in SA1 by their speed, how they control and how they funcition As I said, Mech Shooting and ESPECIALLY Treasure Hunting go really deep and have a good depth into their gameplays, the way the hint system works, the Action Link and Action Combo (which adds so much depth to all the 3 playstyles), Ranking System, which adds with the Action Link mechanic and SA1 doesn't have at all even though it has score system (which doesn't incentivise you the same without a ranking), actual original stages for each character instead of just Sonic sections repurposed, etc. But in SA1 they just flow so much better, Gamma is faster than Eggman and Tails, especially with the mode change where he goes in wheels, the radar of Knuckles in Adventure 1 is easier and more fun (I actually always had the idea of a "SA3" having SA2 radar and SA1's radar as an upgrade lol), and some of the reused Sonic parts actually work like Knuckles' Lost World and Red Mountain, they flow a lot better and are closer to what I would like about Sonic gameplay, feeling like Sonic even though they control different That's why Sonic Frontiers and Sonic Dream Team are 2 of my favorite ways of different characters being handled (and they're 2 of my favorite games anyway, and play good so it adds even more on that), they work just like a 2D Sonic game but in 3D, every character follows Sonic philosophy and base gameplay, but they have their own unique moves ADDING to that gameplay, instead of making a totally different gameplay And don't get me wrong, I love the other play styles, the majority of them to be honest, I like Mech Shooting, Treasure Hunting, Werehog stages, etc. But I think the best way to make a SONIC game with multiple characters is making them or even the new gimmicks add to the game with the same base, like the 2D games, Sonic 3 & Knuckles, Sonic Mania, Sonic Superstars and if you want to have other gameplays they should be a side or small thing Sonic Frontiers did that pretty well, aside from the original The End, the whole game was just Sonic gameplay from start to finish with the side missions being other gameplay styles, and even the other playable characters were made to have Sonic gameplay in mind, as I said before, Frontiers alongside Dream Team is my favorite way to deal with multiple playable characters, Tails, Knuckles and Amy control like Sonic with their own charm and moves, they still fit in Sonic's gameplay
Tbh it’s like intricate mechanics are great and all but if the character does not control well and you can’t get into a flow state I really don’t care about the “depth”
I got as far as Cannon’s Core before I completely stopped playing the game. I have never hated a Sonic game THIS much since playing Big or Knuckles stages in SADX.
I honestly really love the mech stages especially after learning about how the score system works, so if you hold X and target up to 10-11 enemies you get a perfect bonus or the 2nd best bonus, it elevates the gameplay for me as it helps me look out for groups of enemies and where I can get a bigger score. But yea replay ability is not it's strong suit smth you don't really wanna play again, also yea the movement is also slow too which hinders it a bit for me thank god for physic swap mods that give me Gamma's movement for these mech's. Another W vid dude
I do agree to a degree, the treasure hunting stages suck.. AHHHH- Although I feel like I'm pretty hit and miss with the mech stages, some of them I like. Tails in the desert hurts me on levels I can't explain, but I have fun with Prison Lane, Mission Street is alright I guess? So I do have fun with them, but SA2 would've been better off without them, and enough said for the treasure hunting stages.
The treasure hunting stages were just kinda boring. Secret hall is the only exception because it feels me with a LOT of anxiety. The mech stages are just NOT fun and bring out a lot of hatred inside me
YES! SOMEONE FINALLY AGREES WITH ME!!! Gamma is my second favorite campaign in SA1, and he was incredibly fun to control and get A levels on his stages. Yet, despite mechs being more fleshed out, they took away most of what made Gamma fun. It's that reason I never felt completing SA2.
SA2 is my faviorite game ever but I have to agree the tails levels are TRASH I prefer Gamma over Tails but Eggman no In fact i prefer most of eggmans levels over mostof shadows the only level thats better than any eggman level is Sky rail
I like all playstyles, yeah the mechs control like shit (specially when turning) but idk i have fun with them, if they were a little bit faster and turned well (or just played like gamma) i would love them. The treasure hunter levels for me are very good, i can see why almost everybody hates them but i just like exploring and chilling, i would love to see the frontiers knuckles in new treasure hunting stages with the sa1 radar in a new game but well, maybe is just me
@@noneofyourbeeswaxquintonHonestly I have no idea how you get annoyed by really good stages like lost colony ESPECIALLY when eggman has the better mech stages compared to tails I can get the treasure hunting but not the mech
Great video Mr GoatdubA
@@Supercon613 😧
BRO WHAT THE HECK THANK YOU!
supergoat613
Common Supercon W
Supercommon W
Heh heh get it
I’ll leave, I’m sorry
So what I've learned from this, is that Sonic fans just want to be able to move in a circle.
That and make fanart 🤣
You’re not even wrong
With a loop de loop
I can get used to the treasure hunting stages, but I swear if I hear the mechs beep one more time...
Real
I politely disagree. While i dont think they're peak, they honestly can be quite fun! Imo ofc lmfao.
Look who's FORCING their OPINION on me!!!!! 😡😡😡
@@GDubA Ah well cooked
the war gets worse
@@AL4IGH5 ngl the war reminds me of the war between AVGN and Nostalgia critic.
Counter point. You’re in a drippy, pimp out mech. Loaded up with all types of weapons that can go around and blow stuff up…what’s not to like?
Playing it
Honestly I feel like they probably should’ve just made all the characters have fast paced like the old 2D classic sonic games so we wouldn’t have annoying sections that is the mech stages
7:29 Bro is doing the exact opposite of Needlemouse 6 month-. Wait, HOW MANY MOTNHS
it's all a plot to make everyone hate adventure 2
@@GDubA Grrr, (it’s totally not working)
He copied me I should copyright strike him
GODDAMIT CHARGED
@@GDubAto be honest that game already isn’t really my cup of tea
just image me posting the GIF of the emo kid Clutching the switch
Image me 😭
🧥🔫🚫
As someone who loves SA2 I lowkey kinda agree.
I, myself, am a fan of these stages, but I understand that they're not for everyone. However, the controls for Gamma in SA1 are definitely superior to the ones for the mechs here, as they allow for a better flow state. I'm guessing you like flow in your Sonic games?
Movement is low key the most important thing to me in any game
@@GDubA Pink Face Guy likes to move it, move it.
Did I mention that I like to make unfunny jokes?
Honestly the worst part of the mech levels is the godawful sound mixing of these levels
Personally, I like every part of SA2 EXCEPT the Chao Garden.
you know what, fair enough
I always liked the emerald hunting stages a lot in both adventure games, but always hated the mech stages
The mech stages in my opinion are actually pretty good but I wouldn’t say that they are amazing.
I never got the love for SA2, never. Of course it's 90% nostalgia, there isn't a single guy that played through SA2 treasure hunting and SA2 mech stages as an adult in the modern day with 0 prior experience and biases with the game and said "Yup, that stuff right there is 10/10 peak Sonic", it just objectively isn't. And while games like SA, 06 and Frontiers provide much better Sonic gameplay overall I can totally get behind the opinion people have of SA2 Sonic/Shadow gameplay being their favorite, there are things to love about it. But indeed 2/3rds of the game are objectively just not it, the fact that this game is regarded as the peak of Sonic is straight up laughable, it legitimately just isn't. SA gets 💩 for Big, Heroes gets 💩 for the team gameplay, ShtH gets 💩 for guns, 06 gets 💩 for Knuckles and Amy (it gets 💩 for all of them actually but that's just -IQ 🧠⚰️ behavior we don't even take those into account, only Knux and Amy are fundamentally problematic in 06), Unleashed gets 💩 for the Werehog, RoL gets 💩 for combat, Forces gets 💩 for Classic Sonic. They all get verbally Mortal Kombat finished for being bad and most of these gameplay styles straight up AREN'T bad. Why does SA2 get a pass on all of its faults when it DOES deserve it for 2 out of its 3 main playstyles? Its ludicrous, it's one of the games with the most nostalgia armor in all of gaming, it has such a loyal and well armed Fanboy Special Forces Protection Unit constantly on its watch it even makes the FromSoftware fanbase blush.
YESSS, THANK YOU FINALLY SOMEBODY HAS EYES, SORRY BUT THIS GAME IS CRIMINALLY OVERRATED😭🙏
90% nostalgia is the dumbest argument why do people even use that as an argument? This game came out before I was even born, I literally only played it like 4 years ago and it's been my favorite game since. Also you're acting like Unleashed doesn't have it's fans despite the Werehog and many ppl that love SA2 shit on the mech and treasure hunting stages so this point completely falls apart.
Also the 2/3rds argument is dumb because there is
Speed Stages
Mech Stages
Treasure Stages
Kart Racing
Chao Garden
Bosses
2 Player
The Story
all of those things make the game and even when they hate the mech and treasure stages they always atleast like 2 of them EX: (Wild Canyon and Dry Lagoon) (Prison Lane Iron Gate and even Cosmic Wall and Weapons Bed) that's definitely more than 1/3 of the game to enjoy.
@@Neo-Metal17 🎶 Someone didn't read my coooommeeeeeent 🎶
Yup, this game is nostalgia shielded, it absolutely is. Same way Sonic X is ridiculously nostalgia shielded as a show, Archie is ridiculously nostalgia shielded as a comic series. SA2 had peak lore, new characters and OST, great presentation, a good story, the overhyped Chao Garden which was fine and the Sonic/Shadow gameplay that was good but a downgrade compared to SA in controls, design philosophy and mechanics. The rest of the game's elements? Nope bro. In my original comment I called speedster, treasure hunting and mech gameplay the 3 main gameplay styles which obviously eludes to the existence of more, which are unfortunately not your friend in this argument. Amy and Knuckles' get their SA set-ups for their personal character arcs yeeted out the window almost entirely with Amy getting the worst of it, mech gameplay is just worse Gamma gameplay like the video here said, similarly SA2 treasure hunting is just SA treasure hunting but worse. The car racing in SA2 is embarrassingly bad, the multiplayer is unbalanced and mediocre, 100%ing by collecting all A Ranks and Emblems is genuinely just a bad experience. The bosses aren't their own gameplay style, not sure why you even tried to use that one but let's tackle it regardless. The bosses in this game aren't good, full stop. G.U.N.'s Hot Shot, Big Foot and Flying Dog are all great tutorial/introductory fights, King Boom Boo is a smart concept and the Egg Golem is a cool set piece. Aka, most original boss fights are cool, which is good. But unfortunately for SA2 that's only half the fights. EVERY rival fight is objectively bad, both POVs of both Sonic and Shadow fights (especially the second one here), both POVs of Knux VS Rouge, both POVs of both of Tails and Eggman's fights. "B-b-b-but t-t-the Biolizard 😡" brother, the Biolizard is a mid boss despite being peak in its story and lore implementation. The first phase is mechanically sound but not that well executed and the Super phase suffers from the same issue most Adventure Era Sonic games suffered from, it's just Sonic and *insert someone* headbutting the enemy while avoiding trivial setbacks, it's not hype. The only final bosses in the Adventure Era lineup that didn't suck were Perfect Chaos, Devil Doom, Solaris and Dark Gaia.
And again, no idea why you even mentioned story when trying to present more gameplay styles, no idea why that was even mentioned, that I'M NOT gonna get it, especially since the story of SA2 is fine.
Guess I can comment on the Unleashed diss tho. Unleashed has fans despite the Werehog because the Werehog itself is objectively well produced. The combat is fully functional and hectic, the moveset is VERY expansive and offers a myriad of ways to tackle scenarios and a lot of depth in the design philosophy, the QTE execution system is a good way to spice up the already spiced up gameplay and the fact that the time you get for the QTEs depends on the damage dealt is an engaging feature. The platforming in the Werehog stages is stellar and so is the atmosphere and presentation. The only valid complains over the Werehog are it being an unnecessary pace breaker (which I personally disagree with but I can entertain the notion), how it's not contextualized properly why it even happened in-universe and that basically no rules are set for it and that to fully maximize his abilities there's a lot of boring grind. There's legitimately no other valid complain regarding the Werehog. Sonic Unleashed has as many fans as it has because the day stages are peak and the Werehog is great. The Werehog and mech/treasure hunting stages aren't comparable because of how fundamentally well made one is and how fundamentally yack made the other one is.
@@KOTSOSMC2002 There clearly seems to be a few things you missed about my comment too, nowhere did I mention that this game is perfect or even better than SA1 or Unleashed, you haven't made a proper argument for people who didn't grow up with the game, aka me. The reason I mention the gameplay styles and bosses is because they're still apart of the game, let's say the Pumpkin Hill was the only level in the entire game and King Boom Boo was the only boss in the game, sure they have the exact same gameplay style but since they are vastly different it changes because if Pumpkin Hill was the only part of this game the entire thing is bad, add King Boom Boo then only half the game is bad, I hope you see my point there. A point that I probably failed to make which is completely on me is that the game can't be completely nostalgia tinted since it's like the most divisive game in the series, many those points you made in the reply, many people including even me would agree with. But just because a lot about a game is worse than other parts does not mean it can't be fun, otherwise your opinion about the Werehog would be completely invalid even though I also like it. Again there are so many people that think SA1 did a lot better than SA2 but they like SA2 more because they just find the game to be more fun, some of your points have been made a million times, everyone agrees the treasure hunting stages are a downgrade, the radar is worse and the stage are larger, everyone agrees the mech stages are worse than Gamma, way clunkier controls and physics but again, it's about the fun of the game. I played both SA1 and SA2 at the same time and still liked SA2 more so again explain the nostalgia for the people that didn't play it back then, and ofc you just blow off the things SA2 did do better, saying the overrated Chao Garden like it's not miles better than the first, SA1's bosses weren't the best either, the character bosses were far inferior, Gamma's bosses were just the basics of a boss, Chaos 0 was a good introductory boss, 2 was pretty decent, 4 was a slog of a boss, and 6 was pretty good, Perfect Chaos while I did like it also wasn't the best, it's just as simple as the FinalHazard but atleast the FinalHazard doesn't have you clipping on clunky roads that halt a lot of progress. The overall point I'm trying to make is that. Also why do you think Knuckles as a character is worse in 2? He already had his "Why am I here" crisis in SA1 there would be no point in doing it again, also in SA2 he clearly learned from the first game like in the final cutscene when he stops the Chaos Emeralds, SA2 Knux is just a continuation. Also Amy isn't that different, still obsesses over Sonic but she actually contributes more in this game than the first, helping Sonic out of jail, and even persuading Shadow to help. Every character in SA2 is done way better Big, Amy and Gamma's stories were mostly inconsequential. And the first three characters are continued versions of their previous self. Overall the point I'm trying to make is that
1. You seemed to miss ALL the forums and videos of people saying they don't like this game
2. You seem to miss all the forums and videos of people who DO like this game having a lot of your same complaints, the flaws are acknowledged
3. A game can be worse and still be more loved because people had more fun with it, it's all a matter of perspective, while I agree that the mech and treasure hunting stages are designed worse, I'd rather play them because because they present more of a challenge which I like.
Honestly you guys are just being delusional now like I heard someone say spinball was better than sa2 you just hating to be hating man
can there be a bad part if its ALL bad??? 🤔🤔
you speak words of wisdom
Completely agree, I dont enjoy any mech stages but the treasure hunting ones are okay
I got stuck on the last story and never finished the game.
Every SA2 fans response to this video: “skill issue, you suck at the game get good, the mech stages are fun this sonic game is still the best in the series, get a mod for SA2 to your experience will be better🤓🤓🤓” (finally someone has eyes and realises that this game is not actually perfect and is a flawed mess to an extent)
I mostly agree with you. In my opinion. The worst part of this game is Tails in the mech. I hated it. I loved playing as Eggman in a mech. It was the perfect way to play as Eggman, in the only Sonic game you can play as him. The treasure hunt levels were okay. The other thing that sucked was not having the other characters for the multiplayer race levels, minus Eggman, Chaos 0. The treasure hunt and battle in the multiplayer was okay, as in doing something more for multiplayer in Sonic Adventure 2. Decent video dude. 😎👍
I hate the mech stages because of my deep hatred for Tails.
I expected much meaner comments
Finally somebody agrees with me I hate the mech stages
fr they are CRAZY over hyped
I've had a conversation about Sonic gameplay styles recently where I talked about Mech Shooting and Treasure Hunting
SA1 and SA2 are my 2 favorite Sonic games, literally top 2 one after the other, and I usually get indecise if I like more SA1 or SA2 (SA1 most of the times ends up the winner due to what I'll talk right now), I like the Speed Stages level design and gimmick wise more in SA2, and the Mech Shooting Stages and Treasure Hunting Stages, as deep, complex and fun as I think they are in SA2, there's much more problems with them in SA2 that there are in SA1, I think they are superior in SA1 by their speed, how they control and how they funcition
As I said, Mech Shooting and ESPECIALLY Treasure Hunting go really deep and have a good depth into their gameplays, the way the hint system works, the Action Link and Action Combo (which adds so much depth to all the 3 playstyles), Ranking System, which adds with the Action Link mechanic and SA1 doesn't have at all even though it has score system (which doesn't incentivise you the same without a ranking), actual original stages for each character instead of just Sonic sections repurposed, etc.
But in SA1 they just flow so much better, Gamma is faster than Eggman and Tails, especially with the mode change where he goes in wheels, the radar of Knuckles in Adventure 1 is easier and more fun (I actually always had the idea of a "SA3" having SA2 radar and SA1's radar as an upgrade lol), and some of the reused Sonic parts actually work like Knuckles' Lost World and Red Mountain, they flow a lot better and are closer to what I would like about Sonic gameplay, feeling like Sonic even though they control different
That's why Sonic Frontiers and Sonic Dream Team are 2 of my favorite ways of different characters being handled (and they're 2 of my favorite games anyway, and play good so it adds even more on that), they work just like a 2D Sonic game but in 3D, every character follows Sonic philosophy and base gameplay, but they have their own unique moves ADDING to that gameplay, instead of making a totally different gameplay
And don't get me wrong, I love the other play styles, the majority of them to be honest, I like Mech Shooting, Treasure Hunting, Werehog stages, etc. But I think the best way to make a SONIC game with multiple characters is making them or even the new gimmicks add to the game with the same base, like the 2D games, Sonic 3 & Knuckles, Sonic Mania, Sonic Superstars and if you want to have other gameplays they should be a side or small thing
Sonic Frontiers did that pretty well, aside from the original The End, the whole game was just Sonic gameplay from start to finish with the side missions being other gameplay styles, and even the other playable characters were made to have Sonic gameplay in mind, as I said before, Frontiers alongside Dream Team is my favorite way to deal with multiple playable characters, Tails, Knuckles and Amy control like Sonic with their own charm and moves, they still fit in Sonic's gameplay
Tbh it’s like intricate mechanics are great and all but if the character does not control well and you can’t get into a flow state I really don’t care about the “depth”
Playing as gammahh is fun
Wise words, also "gammahh" goes hard
The treasure hunting levels? Sounds like a skill issue to me.
Just you wait till that video
I got as far as Cannon’s Core before I completely stopped playing the game. I have never hated a Sonic game THIS much since playing Big or Knuckles stages in SADX.
WHY SADX IS SO MUCH MORE WORSE?!?!
As someone who enjoys the Mech Stages in SA2, I can understand where you are coming from, and tbh, fair 😅
These stages are alright imo. Yeah I think I agree gamma is better but I haven’t played either of these games in a while
Fair enough
I honestly really love the mech stages especially after learning about how the score system works, so if you hold X and target up to 10-11 enemies you get a perfect bonus or the 2nd best bonus, it elevates the gameplay for me as it helps me look out for groups of enemies and where I can get a bigger score. But yea replay ability is not it's strong suit smth you don't really wanna play again, also yea the movement is also slow too which hinders it a bit for me thank god for physic swap mods that give me Gamma's movement for these mech's. Another W vid dude
Glad you enjoyed dude!
I do agree to a degree, the treasure hunting stages suck.. AHHHH-
Although I feel like I'm pretty hit and miss with the mech stages, some of them I like. Tails in the desert hurts me on levels I can't explain, but I have fun with Prison Lane, Mission Street is alright I guess?
So I do have fun with them, but SA2 would've been better off without them, and enough said for the treasure hunting stages.
The treasure hunting stages were just kinda boring. Secret hall is the only exception because it feels me with a LOT of anxiety. The mech stages are just NOT fun and bring out a lot of hatred inside me
YES! SOMEONE FINALLY AGREES WITH ME!!! Gamma is my second favorite campaign in SA1, and he was incredibly fun to control and get A levels on his stages. Yet, despite mechs being more fleshed out, they took away most of what made Gamma fun. It's that reason I never felt completing SA2.
Bro the camera sucks 😞
The Eggman mech stages I enjoy! IDK why, but I enjoy the mech stages of Eggman, just not Tails for some reason.
Nah you’re right the tails stages are WAY worse
Bro Mech Stages are bops. But Treasure Hunting..... oh boy.
they are pretty mid can't lie
Personally, I thought the Treasure Hunting stages were pretty good. The mech ones weren't terrible, but I never revisit them when I replay SA2.
I love u so much (Treasure hunt rocks tho)
Nah the cyclone stages are fun, treasure hunting is the least fun out the three
SA2 is my faviorite game ever but I have to agree the tails levels are TRASH I prefer Gamma over Tails but Eggman no In fact i prefer most of eggmans levels over mostof shadows the only level thats better than any eggman level is Sky rail
Yeah even though I don’t like either, the tails stages are MUCH worse
I like all playstyles, yeah the mechs control like shit (specially when turning) but idk i have fun with them, if they were a little bit faster and turned well (or just played like gamma) i would love them. The treasure hunter levels for me are very good, i can see why almost everybody hates them but i just like exploring and chilling, i would love to see the frontiers knuckles in new treasure hunting stages with the sa1 radar in a new game but well, maybe is just me
(sorry if you dont understand something i said in that comment im not very fluent when writing in english)
@@HfjOneESP nah no worries I get what you're saying. While I still don't find it very fun, I can see *some* of the appeal.
I prefer the werehog over this to be honest...
I do too for sure
Only in GameCube which shadow dies also
what does this even mean
@@GDubA because shadow did die in the Dreamcast he will die again here on the GameCube port until sonic heroes
I never liked any of the shooting stages in the Adventure games. Gamma, Tails, and Eggman were all not that good at all...
Totally get that
Why are there so many Eggman levels? Shadow only has 4 levels.
good question
Wdym so many eggman only has 1 more than shadow?
@GDubA It's one or more too many, then. I recently did a replay through, and I was actively annoyed by the frequency Eggman levels/bosses
@@noneofyourbeeswaxquintonHonestly I have no idea how you get annoyed by really good stages like lost colony ESPECIALLY when eggman has the better mech stages compared to tails I can get the treasure hunting but not the mech
@@Crysis36 I consider the mech stages the primary weakness in the game. Plenty agree, that's not unique.
shut
Bro has nothing else to say
@@GDubA pretty much
@@AccelerateHedge Nah, I agree with Accel
@@kevinkong64 Based, the mech stages are cool
@@AccelerateHedge Mech Stages are on equal grounds as Speed Stages imo
Ngl it’s a clout-chasing video. Just cope with the levels lol
Skill issue scrub
:(
womp womp
I hate the mech stages because of my deep hatred for Tails.