Theoretically both works! But the main tricky part would be to time it such that you only want the node to be activated at the last few stages. (Ideally you would want the 15s to activate and last from Stage 38 to Stage 40.) This would depend on individual class and personal attack sequence and there is no one fixed rule/timing for all on when to equip or how many attacks you should have dealt on monsters outside e.g in SF Map before entering Mu Lung Dungeon, you would need to test it out for yourself! The node only activates for 15 seconds on the 50th attack hence there is a lot of variables involved. Hope this helps!
Thanks! I'm assuming you meant "Hyper Skills" Passive Points, if that's the case then it would be: 1. Dragon Breath - Cooldown Reduction 2. Dragon Breath - Reinforce Wind 3. Dragon Breath - Affix Earth 4. Dragon Dive - Cooldown Reduction 5. Dragon Dive - Enhance Earth If you meant "Hyper Stats" wise, then it would be: 1. Final Damage Increase (20 Points) 2. Max Damage Increase (20 Points) 3. Chance to deal additional damage on attack (20 Points) 4. Party EXP Increase (18 points as I'm Lvl 218 currently) --> Can opt to switch this to "Mag Dmg Increase" if you're going for offensive/DPS build!
Ied node should be equipped from beginning? Or at a certain floor equip it?
Theoretically both works! But the main tricky part would be to time it such that you only want the node to be activated at the last few stages. (Ideally you would want the 15s to activate and last from Stage 38 to Stage 40.)
This would depend on individual class and personal attack sequence and there is no one fixed rule/timing for all on when to equip or how many attacks you should have dealt on monsters outside e.g in SF Map before entering Mu Lung Dungeon, you would need to test it out for yourself!
The node only activates for 15 seconds on the 50th attack hence there is a lot of variables involved. Hope this helps!
Yes I see now thank you for the advice. Will test it out
Hello amazing 👏 how u put ur hyper passive points?
Thanks! I'm assuming you meant "Hyper Skills" Passive Points, if that's the case then it would be:
1. Dragon Breath - Cooldown Reduction
2. Dragon Breath - Reinforce Wind
3. Dragon Breath - Affix Earth
4. Dragon Dive - Cooldown Reduction
5. Dragon Dive - Enhance Earth
If you meant "Hyper Stats" wise, then it would be:
1. Final Damage Increase (20 Points)
2. Max Damage Increase (20 Points)
3. Chance to deal additional damage on attack (20 Points)
4. Party EXP Increase (18 points as I'm Lvl 218 currently) --> Can opt to switch this to "Mag Dmg Increase" if you're going for offensive/DPS build!
Wow!