Blender 4.1 Rig Any Car in MINUTES | Quick And Easy Rig A Car Tutorial (For Beginners!)
Вставка
- Опубліковано 1 жов 2024
- Hi Friends !!!!
Gumroad : 6534031943044....
Blender 4.1 Addon : bit.ly/3TKQsKe
FOLLOW FACEBOOK PAGE : bit.ly/3pRNM1X
Don't Forget to like and share the video ^-^
And, Don't Forget To Hit Subscribe !!!!
Click link down bellow :
Free Subscribe: bit.ly/3ocs7kG
____________________________________________________
Let's talk, and follow me guys :
Instagram : / aryapribadhi_
Facebook : / aryapribadhi
very use full. thank you
i download v3 of that version
it says Posebone object has no attribute 'bone_group' then it just spawns in more bones.
Can you please help?
me the same
@@trueedm8076 just download the latest fix version (V3)
hi thankyou for this update and i got fix my rig but i got another error when i tryed to do the bake car steering .
Report: Error
Python: Traceback (most recent call last):
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons
igacar\bake_operators.py", line 34, in wrapper return func(self, context, *args, **kwargs)
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons
igacar\bake_operators.py", line 382, in_bake_steering_rotation baked_action = self._bake_action(context, bone)
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons
igacar\bake_operators.py", line 212, in_bake_action baked_action = bpy_extras.anim_utils.bake_action(
TypeError: bake_action() got an unexpected keyword argument 'only_selected"
can you fit this too ??
I got it
It's my first time to perfectly ringing a car
But my brakes got separate from car
I joined them to car body
Do the brakes also get riged with the car or????
Yes, the brake pads and calipers are Joined with the car body..
@@AP3DStudio 🖖🖖
When I select the deformation rig. The bones are facing vertically downwards. I can't figure out how to put the rig in the right position. I named everything correct and the car self is facing in the right direction
When I try to parent the wheel to the bone it says no active bone
thanks you
You lost me at pose, It's unclear on what to actually do. Then my wheel disappears when I add the bone...
after you apply object rotation and scale, add the rig a car armature, then align the center of your wheel with the wheel bone, after that select your wheel and select your rig, press ctrl+tab then go to pose mode, select the bone which has the same location as your selected wheel, then press ctrl+p and select bone. repeat the process to all wheel and car body. select the car rig and go to properties menu on the right side search for rig a car on bone properties menu, and click generate rig.
Hope This explanation help you :)
@@AP3DStudio we cant go to pose mode even after pressing ctrl n tab cuz theres no option and i didnt understand how u did cuz even u didnt had option to switch thru menu
select the entire car model then right click :parent, clear parent( keep transformation) then now you can parent to bone without anything disappearing.
When I select the car deformation rig, my wheels get flipped. I also can't see the bones the same way you can in this video. I don't know what I'm doing wrong, but if you can help, I can provide screen recordings of my issue.
Hey, you can send it to my insta @Aryapribadhi_ and I'll help you👌🏻
@@AP3DStudio ok thank you!
How the wheels rotate automatically when car run on surface
Animate the wheel rotation manually with keyframe
theres no link in description
Hi, I Just Update the description. sorry to bother you