@@MegWayne I have the program but i haven't used it much. I will try and make a substantial creation w the program. Goxel is a interesting software as well and might be an interesting point for another video.
sure, so Meg, can you like make a small tutorial designing something simple with voxels, like a small building, city or anything for that matter. just want to see the workflow using Majcavoxel. it doesn't have to be something complex, will progress later hopefully :)
I'm kinda showing this in the Neon City one. I don't have a specific workflow, although the world aspect to move objects around is draaaastically easier, it's the first time I build something since the release. But it's very much like going in there and just start making things. I'll think about being more progress based in the next one, if I have another project coming with MagicaVoxel.
I probably won’t :( It was fun to play around with but the fact that it’s more of a playground tool rather than a professional one makes it a bit wasteful to spend any more time on. (Yet obviously super impressive coming from one single developer) I’m more likely to cover C4D in the future.
Great video. I would love to have a "hide selected voxels" feature in MagicaVoxel as I like to model the outside of a building and then go back and do the inside (at least, this is what I would do if I was using something like 3DS Max) but, like your tip on when to texture, in MagicaVoxel you would have to delete voxels to reach the inside again. Right now I am getting around it by using CTRL-X to remove them and hoping I don't need to copy anything inside the building because I then bring the voxels back with CTRL-V :D from now on, though I am going to have to model the insides before doing the full outside of the buildings.
I know that's definitely missing. At the same time, it's one developer so I feel like it's massively amazing already. It might come out in future releases though. I guess it can be hacked by having a part of the building being a different object, so that you can move it and "so back inside". Or even better, if the building is symmetrical, only build half and duplicate rotate. #thelazycrew
@@MegWayne I agree that the developer has done an amazing job so far. Currently I am creating a load of duplicate objects on different layers, hollowing out some buildings to concentrate on the inside, leaving the outside on different objects. I'm very new to the software so a little confused by the world editor interface, though. Finding it a little fiddly but I should really just watch a load of tutorial videos rather than trying to work it all out through messing around :)
I don't think there's an app for iOS/iPadOS so unless you used it as a secondary screen for a macOS device (not sure how/if it would work well though) I think it's better to stick with a computer.
@@MegWayne Thank you for reply, there are a couple of iOS apps there but not sure if they are worth buying. I am looking to do simply things. Btw can you export the things you create in MagicalVoxel to obj or stl? I am looking to do voxel for 3D print.
Hello! i stumbled into your your channel, this video was quite helpful, i was wondering if you could do a similar video about textures, lightning, and emission materials, i'm struggling to get a good metalic textures/ emission materials.
I don't really have tips on that honestly, it's really trial and error :/ It's unlikely that I'll be doing more MagicaVoxel work in the future since it's not really work appropriate. So C4D is more likely. It's a great tool for illustrative work though.
@@MegWayne a beard would be an intense turn-off; it looks ugly and prehistoric even on males. It is someones own fault, if he gets easily distracted... Do not bother about the audience - make your video as you wish.
I just use magicavoxel casually but these tips helped a lot!
Team casual! I'm glad!
Thanks a lot for the tips Meg !
This was extremely eye-opening and useful, thank you!
You have incredible media skills, these videos have excellent production. Thanks alot for your advice and the video.
Thank you so much!!! I'm glad it helps!
@@MegWayne I have the program but i haven't used it much. I will try and make a substantial creation w the program. Goxel is a interesting software as well and might be an interesting point for another video.
Please make more Videos. I love all your Illustration Videos
Thank you! It's not what I do the most right now but I'll try to remember to record!
Do what you want. I love them all. But i like the Illustration videos the most
thanks a lot for sharing, really nice tips
Thank you for commenting! Can't wait to catch'em all
sure, so Meg, can you like make a small tutorial designing something simple with voxels, like a small building, city or anything for that matter. just want to see the workflow using Majcavoxel. it doesn't have to be something complex, will progress later hopefully :)
I'm kinda showing this in the Neon City one. I don't have a specific workflow, although the world aspect to move objects around is draaaastically easier, it's the first time I build something since the release. But it's very much like going in there and just start making things. I'll think about being more progress based in the next one, if I have another project coming with MagicaVoxel.
please make more magicavoxel videos, really love your works
I probably won’t :(
It was fun to play around with but the fact that it’s more of a playground tool rather than a professional one makes it a bit wasteful to spend any more time on. (Yet obviously super impressive coming from one single developer)
I’m more likely to cover C4D in the future.
Great video. I would love to have a "hide selected voxels" feature in MagicaVoxel as I like to model the outside of a building and then go back and do the inside (at least, this is what I would do if I was using something like 3DS Max) but, like your tip on when to texture, in MagicaVoxel you would have to delete voxels to reach the inside again.
Right now I am getting around it by using CTRL-X to remove them and hoping I don't need to copy anything inside the building because I then bring the voxels back with CTRL-V :D from now on, though I am going to have to model the insides before doing the full outside of the buildings.
I know that's definitely missing. At the same time, it's one developer so I feel like it's massively amazing already. It might come out in future releases though.
I guess it can be hacked by having a part of the building being a different object, so that you can move it and "so back inside".
Or even better, if the building is symmetrical, only build half and duplicate rotate. #thelazycrew
@@MegWayne I agree that the developer has done an amazing job so far. Currently I am creating a load of duplicate objects on different layers, hollowing out some buildings to concentrate on the inside, leaving the outside on different objects.
I'm very new to the software so a little confused by the world editor interface, though. Finding it a little fiddly but I should really just watch a load of tutorial videos rather than trying to work it all out through messing around :)
You can use a separate layer for interiors and then you can hide the building walls and work on the interior without risking losing the walls.
hey there, always enjoy your stuff thanks for posting :)
Thank you Scott!
Good tips but how do you create such a big working area? How do you go beyond those 126x126x126???
Try typing in a bigger number by double clicking on it. I haven’t used MV in a year or two so it may have changed in newer versions. Hope this helps!
The newer versions allow upto 256 256 256 but you can have multiple objects
Hey meg, great video! Could you maybe release a color palette? Keep it up.
What would that look like? Just a vox file?
@@MegWayne I think it would be a (png) or (pal) file.
@@sync5492 check out coolers.co for easy palettes
Amazing art, really blown away, starting with Magicavoxel, any recommendation for learning resources/courses etc to jumpstart my voxel love?
I'd say just start building, that's all I did personally. It's pretty straightforward :)
@@MegWayne Yeah, now playing with it for a couple of hours, I see what you mean haha, amazing though.
This is a beautiful piece!
May I ask how you did the glowing "cars"?
Thank you! So it's a bloc of glass material with some magenta at the bottom set on emission in the render panel!
Hello, thanks for the tips, I want to start doing vocal art, do you recommend an iPad app for it? Thank you
I don't think there's an app for iOS/iPadOS so unless you used it as a secondary screen for a macOS device (not sure how/if it would work well though) I think it's better to stick with a computer.
@@MegWayne Thank you for reply, there are a couple of iOS apps there but not sure if they are worth buying. I am looking to do simply things.
Btw can you export the things you create in MagicalVoxel to obj or stl? I am looking to do voxel for 3D print.
@@andreojuegosyestrategia1266 yeah you can export to obj but not stl
very usefull :D
Thank you!! I'm glad!
Hello! i stumbled into your your channel, this video was quite helpful, i was wondering if you could do a similar video about textures, lightning, and emission materials, i'm struggling to get a good metalic textures/ emission materials.
I don't really have tips on that honestly, it's really trial and error :/ It's unlikely that I'll be doing more MagicaVoxel work in the future since it's not really work appropriate. So C4D is more likely. It's a great tool for illustrative work though.
I wondered that you have relations with batman, do it right>? Ms. Wayne
Wow
thanks
how do i install this apps on mac?
You can download it from Ephtracy's website :)
nice work and fine explanation... but I am just barely monitoring what
is going on w/ the program, because you are such a lovely distraction.
I'll make sure to cover up and grow a beard in the future so people can learn.
@@MegWayne a beard would be an intense turn-off; it looks ugly and prehistoric even on males.
It is someones own fault, if he gets easily distracted... Do not bother about the audience - make your video as you wish.
:)
Nice tutorial but whats the point of this music?, its actually quite distracting
the music is fine there is worse then this