The Age of Blood | Millennia: Full Campaign #3
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- Опубліковано 27 бер 2024
- Thanks to Paradox for sponsoring this series! Check out Millennia here: millennia.paradoxinteractive....
Duncan is hungry for WAR as we enter the Age of Blood in Millennia!
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Check out everyone in the video:
Lewis: @yogscast
Duncan: @duncan
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Gameplay Overview:
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
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Buy Millennia here:
store.steampowered.com/app/12...
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*spawns Barbarian Warlords in **_each_** region for **_all_** nations*
Imagine playing on a completely different continent and constantly having barbs spawn in your territory because two jerks on the other side of the world are RPing as a chaos horde.
Rythian moment 😳
But yes, this system does seem to require at least some units for defense, unlike other 4xs that allow a player to turtle up.
@@svenrio8521Def and barbarians does massive damage you can even lose tiles from your city influence
I guess the upside would be that as a non-aggressive, economy focused player you're pretty well equipped to recruit a few units to sit on your lands and ride it out while focusing on your economy. You could also rush out an army when you see the blood age coming and swing to conquering neighbours for rapid expansion, then refocus on your economy once it ends.
But yeah, as a dedicated early game simmer, I'd shed some internal tears on seeing it.
They really are role-playing Sparta. Insane army, shit everything else, reliant on slaves to not implode.
Right? If only they picked greece lol
Lewis "I know we're supposed to be stopping, but I just want one more turn."
Duncan "I've got another 10 minutes"
*checks video at 30 minutes remaining*
It's good to see them enjoying a 4x game this much again.
I started playing at midnight and I looked at the clock and it was 4 pm the next day. Haven't had that happen since civ 5.
Here's the time stamp for you 1:07:22 , they were pretty spot on xD it was 10mins
Duncan is the devil on Lewis' shoulder telling him to keep warring further. Love the elements in this game!
Classic Duncan Wormtongue
Exactly my thought,
Lewis's *
It's written how it's pronounced.
@@EternamDoov Lewisessus' *
Obviously 😏
@EternamDoov
Lewis' is the grammatically correct spelling.
Any name that ends with a s and is used with a possessive only has the ' and not the 's.
"Spawn barbarians for everyone, everywhere."
I really want to see this in multiplayer yogs lmao.
"Look at how much of a game there is here... *that we're not playing*"
Man I love Lewis.
I love how even in this game with infinite possibilities, Birmingham can't stop being the absolute worst
love this
I love how the one time Duncan isnt all tech and culture is when his hands arent on the wheel xD
This just tells me that while Duncan is an encouraging War Councilor, Lewis needs other people to argue for Empire Stability or something, and not just have someone have him play as the Mongol Horde. Literally Lewis is wondering what they should do and Duncan is like "Well obviously, we need to triple the defense budget and have more Spartans!"
Historically accurate for Sparta, tho
1:02:27 That's what I was thinking to, Rythian who usually only builds 1 unit would just get wrecked by the Age of Blood.
What do you meeean!? Rythian always has *a ton* of units!
I was eagerly awaiting this... I know the game looks dated but for some reason I'm just really enjoying the way you're both playing the game by ear
Instantly I'm hooked. Definition of an effective ad right there, both of you wanted to just keep playing. Definitely looks like a great civ like game, and could even be better. Excited to try it out some time
Age of crab bucket 🪣 🦀
war is doable you just need economy for it. Civ 6 and civ beyond earth as well as other 4x do it decently well and it looks like millenia will too. Just don't ignore the other parts of the war economy. Main reason I find their civ 5 playthroughs wierd
I'm shocked they didn't get the on guard +1 xp thing cus I feel like with how they're playing that would've paid off already.
what makes this game so difference is in THIS game lewis wants to do science and duncan wants to war everything.
Been really really enjoying this, would love to see a mp game when its fixed! Plus this game seems way better than most other paradox releases in recent years so thats nice
Lewis & Duncan: "SEASONED barbarian"
Me, looking down at my heavily peppered spaghetti carbonara: "ooOOOooh!"
"It's not per turn"
It actually IS per turn, but once an event happens you lose all the temporary per turn bonuses
I'm loving watching this game. The whole age of blood they started kept me interested in the playthrough, since it was more along the lines of the stuff I normally watch
Hope they get Potato as Tutor.
E: "Spawn barbarians for all regions for all players" event reminds me of Civ 4's 'Here's a 5-stack of barbarian swordsmen, enjoy' event.
I love Duncan’s single piece of advice is let’s get more Spartans no matter the situation
I'm not very far into the video yet but I think they're going to be fighting the same issue I was in this era.
An absurd level of chaos and no idea where it's from or how to manage it.
Loving this age of blood, looks great fun
So today i found out this game you can have a "stemp punk world" or live under sea or do a load of outher stuff
This age of blood looks wildly fun and shakes up the gameplay to keep it from getting boring. But I worry these zany shifts in gameplay won't mesh will with multiplayer. I am having a ton of fun in singleplayer, but I doubt this will takeover and replace civ5 games on this channel... millenia is sort of even more civ6-y than civ6......
my biggest concerns for multiplayer is when you get later on the amount of micromanaging you need to do to make everything efficient is insane. For example in my current single player playthrough at the end of age 5 I have 5 size 25+ cities. At size 25 there are 5 different needs you to manage for each city or everything goes to shit. Additionally you have a million different tile improvements that often times have 3 to 4 steps. For example you can mine metal and then you have to have forges to turn metal into ingots. Then you get a tool workshop that turns 2 ingots into 2 tools. Then something like 3 tools at a tinkershop can be turned into improvement points and engineering exp. So you need to have the exact right ratios of everything over multiple steps to optimize efficiency. Additionally you can send goods to other cities in your empire to make up deficits which makes things even more complicated since you need to make sure half the production chain is working for that city to produce that good to send it to another one. THEN later on you get upgrades to buildings that change the efficient ratio of things from lets say 3 to 4. Now your whole production line is out of wack and to make it efficient again you need to restructure the whole thing. Also certain improvements can only be built on certain tiles so you have to keep that in mind when planning production chains into the future. This combined with having to maintain large armies to protect against barbarians as well as managing these armies every turn to prevent them from pillaging and destroying outlying improvements and towns makes turns take so long. Additionally you have like 8 different things you are gaining experience for each turn at this point and using multiple powers per turn. Each turn even when not trying to do everything efficiently can easily take 5+ minutes at this point or even 10 if you are really trying to optimize things. 10 minutes for one turn and the number of turns in this game for a standard game is probably something close to 300.
wooo, Age of blood!
Duncun being the voice of reason as always.
I picked up this game after watching yall play. Very fun!
Funnily enough, i kinda game ruined myself by unlocking the age of heroes XD. I have 8 cotton in my capital, and the age of heroes doesnt have the technology required to turn cotton into cloth XD
Even so, i ended up winning more or less by age 3, raiders are so strong!
Lewis: I can't play this game now because I have to go on vacation. I can play games when I return.
It almost sounds like his vacation is more work than his job!
According to Boba Lewis is an intense vacationer.
Fun time. Really looking forward to the continuation.
Quote Duncan: "I Like to see the whole world burn, that was kind of fun." 🤣
Endlessly engaging in foreign wars that have few returns while the homeland burns, spending most of their army half the time on suppressing constant revolts, relying entirely on the cultural influence of a dwindling elite (due to shrinking manpower/population), having an economy built on the backs of slaves, and being absolutely confident that nothing could be possibly be better than them right up until some modicum of resistance is presented and they turn panicked.
Yup, this is a Sparta run alright.
Do you mean "due to"...? Hahahah. It's not pronounced like "do".
@@EternamDoov Good catch, thanks
I love this series, awesome
Yes you do have more unique ages later on. I had a nasty one happen in my game at age 5. Think it has the possibility to happen every other age up.
According to the wiki, only ages 1-2 are always Standard Ages.
Ages 3-9 all have the possibility of being a Crisis Age.
Then there are also Variant Ages and Victory Ages.
It does look like maybe Crisis can only come after a Standard (i.e. no consecutive crises), so it may have a tendency to alternate.
You're always put back onto a normal age after an alt-history one, so that the timeline can be railroaded. If they had gone into the normal iron age, there would be multiple age 4's to pick from.
blood for the blood god skulls for the skull throne!!
Skull tower* in this context
God Duncan I thing you mean
one things clear don't put duncan in charge of the army
Unrest doesnt do anything to growth...you were losing pops cause you didnt have enough food in birmingham and york....Havent done an age of blood this was pretty awesome :D
Loving this
Dunacn suggesting to pay for the least impactful chaos events, and letting it absolutlely rip with the 2 warlods per region is hilarious
This game is definitely a lot more easy to fuck up than Civ. But you also snowball really hard when you do well. Not sure if i like that tbh.
Honestly I like the feeling that things can go disastrously wrong for your empire; in Civ it always feels like the only way to lose is to get all the way to the end of the game and find out you've been outpaced on tech and culture. Potentially much more satisfying to lose in a big way at the mid game, IMO.
The dogs barking every time they go into a city menu makes me think it’s in real life
Duncan! *shakes head* Duncan....
Request to editor: can you add Baba Yetu to the start and end of these videos
"who'd have thought war was so bad" - Lewis 2024
Lol, it’s really too bad they didn’t pick Raiders for Warmonger Duncan because it would just be objectively better. Hey a new 4x is all about learning. Looking forward to more and maybe a multiplayer game when simultaneous turns comes out.
1:04:35 No, you did it to make sure the AI suffered barb attacks with you.
Fine I’ve been convinced time to buy
The UK conquering India, historically accurate
If multiplayer, ensure rythian can build salt mines
They were not ready for the Age of Blood lol
Production isnt saved if you switch out what your building btw so they lost all the progress on the monument
you're*
Is there a god damn dog barking in the background of this video? Or am I going completely loopy.
I have been invaded by aliens and than ai.
I do wish the flag colors were more varied.
:3
Comment algorithm
This game does seem to have some major balance and ramping issues the more I see of it. The Steam reviews are pretty mixed for that reason. I really want to love Paradox games but every subsequent release is more half baked than the last. Visually they always look good but mechanically they are always in a beta state at release.
After watching Spiff this feels not as satisfying^^
Sad the game released and as it turns out, it's crap. Typical paradox though.
It's really not though. I'm having a ton of fun playing it. My only major issue with it is the inability to raze cities, which tbf I really don't know how it's missing. Most of the complaints are about the graphics and the lack of simultaneous (or good) multiplayer at release. I think the game would have been received so much better if paradox wasn't the publisher, but maybe the devs needed the money to get the game made in the first place.
@@EotechSniperStudios yea razing cities in 4x games are essential for warfare economy if a city is in a bad spot to keep or to just stop unhappiness. How fast it is done can depend on game but atleast have it....
civ 6 do it in one turn.....civ 5 is 1 per population but taking cities drops pop and civ beyond earth had something similar to per pop. Endless legend uses a you took town it stabilize in 2-4 turns then you can raze it ( unless certain faction who only have one town and auto raze others taken)
also fun to see lewis pushed to war by duncan and actually forced to handle it rather than sit still like they often do...especially rythian unfortunately.