Godot 4: Dot matrix effect (shader tutorial)

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  • Опубліковано 25 тра 2024
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    #godot #godot4 #godotengine #shaders
    Hi everybody! In this video, I would like to create a simple and effective shader that can significantly change the appearance of a selected sprite or even the entire screen. The effect you are seeing now can certainly have many uses, such as disabling a specific UI element or simulating an image in an old newspaper article. Let's do it.

КОМЕНТАРІ • 12

  • @FencerDevLog
    @FencerDevLog  Місяць тому

    Thank you for watching. 😎 Help support this channel:
    Patreon: www.patreon.com/FencerDevLog
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  • @RonInDune
    @RonInDune 2 місяці тому +1

    This was superbly useful! Smoothly changing the parameters you provided make this actually perfect for making a stylized transition screen between scenes. Thank you so much!

    • @FencerDevLog
      @FencerDevLog  2 місяці тому

      You are welcome. And thanks for sharing your experience. 😎

  • @Gambit-YT
    @Gambit-YT 2 місяці тому +2

    Thank you so much for what you do! Your shaders are always top notch. This channel deserves so much more attention!

    • @Gambit-YT
      @Gambit-YT 2 місяці тому

      a color halftone effect would be super cool by the way. It sounds difficult, but I'm also not good with shaders

    • @FencerDevLog
      @FencerDevLog  2 місяці тому +1

      OK, let's try a color halftone effect next time. 😎 We'll see.

  • @CrazySandtrooper
    @CrazySandtrooper 2 місяці тому +1

    Your tutorials have been a big help for me in learning Godot. Thanks for making these videos =)

    • @FencerDevLog
      @FencerDevLog  2 місяці тому +1

      It always makes me happy to read a comment like that. Thanks! 😎

  • @mystdreamy739
    @mystdreamy739 2 місяці тому

    That was fun! thank you so much for sharing.

  • @MaxstallfishDenton
    @MaxstallfishDenton 2 місяці тому

    Nice...can you make a tutorial about - how to create SONAR scanning effect for First Person Shooter game.
    So that when i pressed button, a wave emanates from the character, reflecting objects around, like sonar on submarines.

    • @FencerDevLog
      @FencerDevLog  2 місяці тому +1

      That would be a bit more advanced than simple 2D effects. 😀 But I'll think about it.