Simple Day Night Cycle for 3D Open World Games

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  • Опубліковано 20 вер 2024
  • In this video we make a simple day and night cycle for 3D open world style games. Using shader graph, we blend two skyboxes together seamlessly. This is a beginner friendly tutorial so even if you haven't used shader graph or Unity, you can port this straight into your project!
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    Shader files: www.patreon.co...
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    Chapters
    0:00: Intro
    0:25: Importing Day and Night Skyboxes
    1:59: Making a Simple Blend Shader
    4:40: Secret Society
    5:03: Polishing Skybox Shader
    6:57: Final Shader Properties
    7:35: Final Demo
    7:44: Outro
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    Music from #Uppbeat (free for Creators!):
    uppbeat.io/t/y...
    License code: TOGPRJN0CIVHVCDN

КОМЕНТАРІ • 21

  • @Kyle-cg5ul
    @Kyle-cg5ul 7 місяців тому +5

    As someone just starting from 0 info i am loving your videos! Wanting to make a banjo kazoooie style collectathon game and your tutorials are great, quick, to the point and easy to understand- my favorite unity tutorials so far without question

  • @CaineGlover-ee6nq
    @CaineGlover-ee6nq 8 місяців тому +3

    Haven't even watched it yet and I'm already happy!

  • @Invectivellc
    @Invectivellc 5 місяців тому +3

    DUDE, you are making the same game as me! What gives??? (I'm following all of your tutorials, thank you

  • @davidtourangeau
    @davidtourangeau 8 місяців тому +1

    So glad you're back making amazing tutorials! Thanks!

  • @vevedngeved8614
    @vevedngeved8614 8 місяців тому +1

    thank you so much for your work!! you're an inspiration to me! respect from INDONESIA!

  • @pricemedlin5651
    @pricemedlin5651 8 місяців тому +3

    Awesome tutorial!

  • @aiyenurooluwaseun2280
    @aiyenurooluwaseun2280 18 днів тому

    Awesome!!! Thanks man!!!

  • @yaboidabid
    @yaboidabid 8 місяців тому +1

    Amazing tutorial, as always!

  • @cotirtaedy6842
    @cotirtaedy6842 8 місяців тому +1

    Hello! Could you please show us how to interact with the environment? Like leaving a trail in grass behind you for a short duration, destroying trees etc. ? Thank you!

  • @apurbaacharjee5466
    @apurbaacharjee5466 День тому

    Is there any way to stop looping the cycle, its constantly changing which is not realistic😪

  • @peterjohnson806
    @peterjohnson806 5 місяців тому

    Thanks for these tutorials. How do we make the environment go darker when it's night time ?

    • @spaderdabomb
      @spaderdabomb  5 місяців тому +1

      If you want that it’s important that your environment materials are lit materials and receive light. Additionally, u gotta make sure your lighting source is set to the skybox. I’m hoping to make a more detailed version of this to show those types of things in the future :)

  • @ThatLoserTyler
    @ThatLoserTyler 2 місяці тому

    How can I control the brightness? My daytime skybox lights up like a nuke dropped when it's peak daytime.

  • @ondrejjandos
    @ondrejjandos 6 місяців тому

    How to make the sun/moon move on the sky?

  • @Zangir100
    @Zangir100 8 місяців тому

    The tutorial is awesome! But i got an minor issue, the skybox is amazing in the editor but when I deploy it to my android the skybox changes to cubes with nothing in it... is the shader graph not compatible with android devices?

    • @spaderdabomb
      @spaderdabomb  8 місяців тому

      That's interesting to hear, I never tried deploying to android. Does the build work if you just use the individual skyboxes instead of the shadergraph material?

    • @Zangir100
      @Zangir100 8 місяців тому

      @@spaderdabomb Yes it does, without using the new material and only use the premade static ones, I get an "normal", nice skybox. By using the shader i get the skybox spliced into the cubes that creates the skybox..

    • @grandmasterskitz748
      @grandmasterskitz748 3 місяці тому

      Hey, just curious, have you installed the URP correctly? In your assets folder you need to create > Render>URP>URP forward render. This should create 2 assets. (UniversalRenderPipelineAsset & Forward Renderer)
      Then you need to assign this inside Edit>Project settings >Graphics, you should see a field Scriptable Render Pipeline Settings. Insert the UniversalRenderPipelineAsset in the field to assign it.
      Also note, Edit>project settings>quality, you can assign the URPAsset into the low, medium, high, etc.. Render pipeline field.
      One last thing you can try is Edit>Render Pipeline >Universal Render Pipeline> Upgrade Project Materials to URP Materials.
      Hope it helps 😊

  • @zuzuappw
    @zuzuappw 5 місяців тому

    Hey I have been having some troubles with unity i cant sign into unity at all please can you help?

    • @spaderdabomb
      @spaderdabomb  5 місяців тому

      Did you create an account on their website?"

  • @finalkill
    @finalkill 18 днів тому +1

    I have a problem with the shader! My negate function doesnt work. It is just black. Pls help!
    Edit: I connected the boxes wront xd