Simple Day Night Cycle for 3D Open World Games
Вставка
- Опубліковано 20 вер 2024
- In this video we make a simple day and night cycle for 3D open world style games. Using shader graph, we blend two skyboxes together seamlessly. This is a beginner friendly tutorial so even if you haven't used shader graph or Unity, you can port this straight into your project!
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Shader files: www.patreon.co...
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Chapters
0:00: Intro
0:25: Importing Day and Night Skyboxes
1:59: Making a Simple Blend Shader
4:40: Secret Society
5:03: Polishing Skybox Shader
6:57: Final Shader Properties
7:35: Final Demo
7:44: Outro
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Music from #Uppbeat (free for Creators!):
uppbeat.io/t/y...
License code: TOGPRJN0CIVHVCDN
As someone just starting from 0 info i am loving your videos! Wanting to make a banjo kazoooie style collectathon game and your tutorials are great, quick, to the point and easy to understand- my favorite unity tutorials so far without question
Haven't even watched it yet and I'm already happy!
DUDE, you are making the same game as me! What gives??? (I'm following all of your tutorials, thank you
So glad you're back making amazing tutorials! Thanks!
thank you so much for your work!! you're an inspiration to me! respect from INDONESIA!
Awesome tutorial!
Awesome!!! Thanks man!!!
Amazing tutorial, as always!
Hello! Could you please show us how to interact with the environment? Like leaving a trail in grass behind you for a short duration, destroying trees etc. ? Thank you!
Is there any way to stop looping the cycle, its constantly changing which is not realistic😪
Thanks for these tutorials. How do we make the environment go darker when it's night time ?
If you want that it’s important that your environment materials are lit materials and receive light. Additionally, u gotta make sure your lighting source is set to the skybox. I’m hoping to make a more detailed version of this to show those types of things in the future :)
How can I control the brightness? My daytime skybox lights up like a nuke dropped when it's peak daytime.
How to make the sun/moon move on the sky?
The tutorial is awesome! But i got an minor issue, the skybox is amazing in the editor but when I deploy it to my android the skybox changes to cubes with nothing in it... is the shader graph not compatible with android devices?
That's interesting to hear, I never tried deploying to android. Does the build work if you just use the individual skyboxes instead of the shadergraph material?
@@spaderdabomb Yes it does, without using the new material and only use the premade static ones, I get an "normal", nice skybox. By using the shader i get the skybox spliced into the cubes that creates the skybox..
Hey, just curious, have you installed the URP correctly? In your assets folder you need to create > Render>URP>URP forward render. This should create 2 assets. (UniversalRenderPipelineAsset & Forward Renderer)
Then you need to assign this inside Edit>Project settings >Graphics, you should see a field Scriptable Render Pipeline Settings. Insert the UniversalRenderPipelineAsset in the field to assign it.
Also note, Edit>project settings>quality, you can assign the URPAsset into the low, medium, high, etc.. Render pipeline field.
One last thing you can try is Edit>Render Pipeline >Universal Render Pipeline> Upgrade Project Materials to URP Materials.
Hope it helps 😊
Hey I have been having some troubles with unity i cant sign into unity at all please can you help?
Did you create an account on their website?"
I have a problem with the shader! My negate function doesnt work. It is just black. Pls help!
Edit: I connected the boxes wront xd