It astonishes me what Sculptris is capable of. It's super intuitive and straightforward to understand and use its basic functions, but it has enough depth to allow a good artist to make something that good.
It's impressive how you get the most from simple tools and efficient strokes. I have learned a lot watching your models since lightwave 7. Good old days. Thank you for sharing this. Your work is always inspiring.
Thanks, C! Yeah, especially compared to Lightwave, Sculptris feels like magic to me for sure. But having to study form the way polygon modeling force you to has taught me a great deal. I think that's why I enjoy simplicity and don't even notice efficiency that much anymore.
I've spent the past year and a half learning traditional figure sculpture in wet clay. It's fascinating to watch this demo and see differences and similarities (many more similarities than differences) between how you went about doing a head and the additive technique that I'v learned. Definitely, I want to learn this program now, which I hope will free me to experiment. Thank you.
Above all, it makes me notice that it's been over 12 years since I made this one, haha... wow. Thanks, Manuel! Sculptris was quite wonderful. Now there are even some online takes on it, which are quite good. Anyway, if you have any questions, I'll happily try to answer them, but it's been a long time for me by now. Thanks again and Cheers! 😀🍻
I'm using an wacom intuos3 6x8 and it has always made me happy. I've used all generations of wacom, really, so I couldn't tell you about other brands or even sizes, although I dislike the tiny ones, which I've tried elsewhere from time to time.
I've been 3d sculpting for about 17 years by now, I think. So it took a while to get fluent in it and you can't expect to be on top of all that just becomes the App permits it. Take your time and study yourself, not just physically, but also how you understand form and translate that into the sculpture. Take your time, there's plenty of it, you know.
@Thurkensak GoldenFennek guessed correctly. MaCrea is a little material generator I wrote for Sculptris, actually, and it allows you to not only design lighting and substance properties, but also use and modification of reflection sphere images, for example, to create realistic material effects beyond pure computation. Loads of fun and fairly simple. You should find it on the sculptris related forums at ZbrushCentral or drpetter's own forum.
Alex: yes. It's the third button from the bottom on the right side. The icon is a double-headed arrow - it's on in this demo. Once you turn it off it's typically nonrecoverable, but it can certainly be done.
Sometimes it's tricky to figure out the difference between a "calling" and fascination, but fate often helps to recognize destiny. I've worked in the movie industry for over a decade and now create digital experiences for theme-park attractions. But I program as well, by the way, and also love writing little games on the side.
Thanks for the video. I am just getting started with Sculptris. I use Hexagon 2.5 most of the time for my modeling. Just did a tutorial the other day for retopology in Hexagon after importing a model from Sculptris.
@WARDISWARD I try to keep the "detail" parameter as low as it can be to still perform nicely. I also keep optimizing the mesh with the automatic reduction tool and sometimes even with the reduction brush at specific places. Since my gfx-board, too, is rather old, I like to avoid choking by keeping the polycount low. It's really helpful to activate the wire view frequently for various reasons. Spotting redundant densities and gaining some extra orientation, here and there.
Thanks, cimmik! I have recently made a set of beginner tutorials for 3Dartist magazine, also narrating in real time over it. Those were less about me doing my thing, but rather aiming at explaining features and techniques. But since then I've been thinking about making a few more youtube clips with my babbling as well, hehe. Thank you for encouraging me, too! Also, don't be in such a hurry. You should ignore time and focus completely on sculpting. It'll automatically get faster as side effect.
@WallflowerKo It exports .obj, so it works fine with Maya and most other 3d apps that offer .obj import. I frequently used it with Blender to generate ambient occlusion maps for use in the PAINT mode of Sculptris. That's fantastic fun!
Strap a BIG rocket to your back, climb a few hundred miles and hold your breath! 8) If you mean rotating around your sculpture, there are two naviation systems in Sculptris. Default now is Zbrush style, where you just click outside of your model, hold and drag .But I prefer "traditional Scultpris navigation". Go into [options] and toggle the feature called by that name! Then holding [alt]+Left Mouse rotates, [alt]+[shift] pans and [alt]+[ctrl] zooms. I hope that helped!?
Thank you for doing it in real time. I also like that you've found a simple way to sculpt a head. For a beginner like me a head that takes +30 minutes is just too much to understand. If you should make it even better, you could record yourself speaking about what you are doing and why you are doing it while you sculpt, so we get an even better idea of the process.
THANK YOU! Hm, I guess, I could at some point use the webcam again for a little glance into my tiny setup here, but that might require me cleaning it up a little, too, haha. Anyway, I can understand why this could be nice to see, thank you for the suggestion. If you work with Sculptris or the likes, a tablet is really something you'd want to get used to. Alone the pressure sensitivity makes it a near must, but the hand position and quick accuracy of it elevates it high above a mouse.
Wow, good job! And thanks for showing the whole process in real-time. I'm just starting to mess with Sculptris and it seems I used the drag tool too little so far...
OH, one more thing. "U" does not do undo, but in fact toggles the UNDO feature on/off. Hit it and you'll see a small message by the interface "Undo disabled for strokes". Hit "U" again and it will vanish, activating undo again. I'm not sure, if this has anything to do with what triggered your question, but there you have it...
Sculptris has only few tools that are easy to learn. On tools such as grab, scale and rotate you can switch between global and local operation. Local is within brush radius and global transforms the entire selection. As only the eyeballs were selected it would allow me to scale and move them whole. Mouth was crease and draw. Look at the active tool names above!
Ok, I'll have a look at it. I've done a bunch for 3d artist magazine. Not sure, if they have an archive section. But I was wanting to do that anyway. Luckily Sculptris is one of the easiest apps to learn, so that'll go quick. 8) Thanks for asking!
You can export your geometry as wavefront obj and then find means to convert it for either a 3d printer or what ever other tedious way you might care about doing manually. There are funny videos here on youtube for that, too. ;o)
Oh, if anything is freeing to experiment, it is Sculptris. I'm very happy for you and glad I could help you find out about it. 8) Thanks and all the Best to you!
Am really glad I watched this! Your approach to modelling the head is very different from what I've seen in other tutorials - definitely going to give it whirl...I'm hoping it will help me resolve some of the problems I've been running into....this head is awesome (and that ear really rocked!) :)
Thanks, I'm happy you liked it! 8) There are many different ways of approaching a head, of course. Sculptris, though, really makes it easy to try them all out, see what comes most natural to you. I've recorded a few tutorials for 3d Artist Magazine last year. I'll show a few other nice ways to work with it.
Taron Okay, quick report :)....YES!! Look, I have a big problem...I was born with an insatiable desire to make art, and zero talent to carry it out, lol. This really helped - your workflow helped so much, I actually have something that I like, and it shows real progress. Prior to this, it was like total * headdesk* over and over, lol. The sides of the face (from a frontal view) and the ears always give me extra problems - but after your tutorial, not so much any more (although my model's ears did look like she could flap them and cause a small windstorm - so I just pointed them and made her an alien :) ). There's one tut on YT where the person sculpted the ears on an imported sphere - well, 2 spheres, using symmetry - but that was a little unwieldy for me. Ah, 3D Artist Magazine...*hamster gets all wistful *....used to get that, back before Border's went out of business (and broke my heart). Back then, I was using Poser/Daz Studio...you have to be really good to make tuts for them, but I'm not surprised you did :) I have one question - which brush do you use the most, draw or inflate - especially doing negative sculpts?
***** Oh my, I totally missed that post, I'm sorry. Don't use Inflate! It's a tricky brush that requires more care than I'm usually willing to give, because it can easily corrupt your geometry by pushing polygons through each other, creating a mess. I most often use Draw in Clay mode and Crease along side Grab, too. It often feels like that's all you really need, but normal Draw often comes in handy, too, of course. Almost anything can be easily pulled out of your geometry, there's no need to import or add any new geometry, especially if it is connected so tightly to your model like the ears! Teeth may be a different thing, but even those I like to pull out of my model and carve them up neatly. I'm really glad, if I can help and keep doing it. That's the only way anyone becomes an artist anyway!
It's always my pleasure, thank you for showing such nice appreciation! 8) I'm not entirely sure, if part of your comment was actually a question, but once you experiment around with Sculptris, I'm very certain there won't be much questions left. It is very intuitive and simplistic. Nothing gave my modeling experiences a greater boost than this little app. 8)
Fantastic! Very interesting work, excellent video. Ialso enjoyed the sequel on painting the head. Thanks A question: where did you find the materials? The sculptris download came with 10 materials, but not the nice shiny metals ones that you have.
@XavierBefree it actually is - i just got it yesterday. At first was a little confusing but after litterally randomly clicking areas a came out with a model to impress myself with (I'm not an artist so not nearly as good as most people but it was good for me)
just using the smooth brush [Shift], but at full strength. I often use Smooth as a true sculpting tool and not just to smooth over stuff. Together with Crease it's my favorite set of tools. Thanks, of course! :o)
Don't think too much of it, it's really been just a quick doodle very early on...it's great, when you see things you'd know should be different. Just as educational, if not more, than a perfect sculpture. Do a perfect one in 10min, that would be nice, too! I'm sure you can. 8}
I am glad to know you can use a Graphics Tablet's I wanted to get one of these, BUT didn't wanna waste the money, is there a recommended size ? I seen some on Amazon, kinda iffy about them, however they were also Wacom.
Thanks, yeah and it is, I come from zbrush/blender and its so nice to be able to model in a program that doesn't give you a huge headache, i also dig that the stuff i learn from sculptris I can use in zbrush. Do you know if its possible to bake materials with textures in sculptris? I know you can do it in zbrush but i forgot how. it would make my job much easier.
Graphics Tablet. (I use a wacom intuos 3, but as long as you have pressure sensitivity everything goes). Mouse is possible, but certainly more challenging.
This is brilliant. I really wasn't sure how it was going to look realistic in the first minute but it really came together. How did you learn to be so good? I'm getting into game design and the only experience of 3d modelling I have is 3d max from when I was studying architecture.
Thanks, Jeremy! "Realistic" is saying bit much, hehe, but for a caricature it probably has enough features to transcend the cartoon a little. I've been sculpting in 3d for about 20 years now, and if you study faces or forms long enough, even a quick sketch can work pretty quickly. It takes time to consciously encounter traits of certain details and time again to get away from them to find cohesion across all elements. I've never worked from details, but always from the whole to the small features, even during pure polygon (metanurb) modeling- or rather especially then. I could write pages on that, actually, how to develop understanding for the basic nature found in any element of a complex form, but at the end it takes practice and therefore experience to crawl into the crevices of a face without losing sight of the whole. This thing, however, is probably not a very good example, haha, but it's been fun like everything I doodle in Sculptris. Thanks again! Looking forward to what you'll create. 8)
Thanks, man, and it's really just a little Sculptris showcase. :o) You make me wish I had modeled more carefully, but caricature or not, it shows some fundamental ideas about facial features, so I'm not too ashamed. 8) Thanks again!
Excellent. I'm trying to make a female head model with Sculptris. It's a little hard to get everything exactly right but it's better than working with Blender 3D.
@aegisgfx ahahaha, retopo, yeah... well, this head wouldn't be worthy of any extra effort, especially not something as tedious as retopo. I still don't do that on general principle, because I go old-school at jobs that require low res geometry or if I have the desire to animate something. Sculptris is really a perfect doodle, practice and educational tool. This demo doesn't show it, as it's been a real-time demonstration of Sculptris and not my modeling skills. It's a fantastic study tool!
Bake materials with textures? Not sure what you mean, but I don't think so. You can export all uv maps from bump over color to even material alpha maps. But none of them would bake the material into them. Not sure what you want with it, but I can imagine there are healthy alternatives. I'm just not exactly sure what you're after with it.
Oh, ah, eh, hehe, I think I might just not have known what to say to that other than: THANKS! I'm just having a great deal of fun with this, really. What you'd hear would be mostly some awkward sounds I make, enjoying ups and downs of the process. When ever I start explaining, I have to wait for the words to catch up with the doodle, you know. ;o) ...thanks, though! I'll try at some point again.
Awesome vid. How do you smooth out the creases with out selecting the smooth tool? I notice you do that in 0:40 to 0:45. I tried making a model like that but it came out almost 1 million faces. Any tip on keeping the count low?
@RebelOfCarnage I use a wacom intuos 3. Love it. And planned obsolescence hasn't kicked in with it, yet. Seems like Wacom may somehow still have integrity. Kudos! :o)
I can bake the red material as a texture instead of just using polypaint in zbrush, i can do that with all the other materials as well (or at least could)- was just wondering if this was possible in sculptris
BakaGaij1n Thanks, Baka! 8) I'm using Tablet for Sculptris. When I do low resolution modeling, I use the mouse to create the low resolution geometry, though.
I am legally blind (yes I do art) so i was wondering how you got the interface so large for this. Is your resolution low or is there a setting i can change?
+Rita Geraghty Thanks, Rita. There are countless ways to approach this, of course. It's always good to feel your way forward and enjoy which ever order comes naturally to you at that time. It's sometimes good to allow variations in your method, recognizing that it's not a method that dictates your creative flow, but the other way around. :o)
Talon, I used to do the what most 3D artists do, starting from head to feet. I had experimented techniques and adopted whatever methods produce results and save time. When I pull out a stick-like neck first, I always stretch it longer, about 3 - 5 times the length of sphere. Then I go back to pull out a jaw and work on the face & skull. The ear bits are always the trickiest bits, especially the hardest for retropology.
+Rita Geraghty Lita, I personally would never retopo, I really hate the idea of it. If I want to work with a lowres geometry later on, I actually prefer starting with it, too. Might just be my old habits. However, there I usually have a whole body before the jaw comes out, haha, so it would likely be more similar to your order there. Anyway, it's really sweet that you're sharing your technique here, too. You should consider making some videos. I bet they'll be fun to watch! Cheers, Taron
Taron, I sometimes hate retropolgy which I usually do in Blender. I first sculpt models in Sculptris, then export them as obj and later import them into Blender for retropology. I have recently taken up learning Hexagon by Daz3D. It is an easier and smaller software than Blender. I can do smoother lowpoly modelling in Hexagon than in Blender. I am taking online tuition from EZhexagon's videos.
I was thinking of giving tutorials on sketching, 3D art and maybe other things, but I don't have a good listenable voice. I might try to do most timelapse videos. Moreover, I am currently taking tutorials on Screen-o-matic, a screencasting software, as I am not too well up on that.
I can't exactly understand that message. Cellphone auto-complete gone wild? However, this lets me assume that someone is still using Sculptris. That makes me very happy! I've always loved it. 🙂
@brianhaddad :D okay didnt know that your graphics card is made of...wood :D so why dont you buy one? doesn´t have to be a expensive watercooled monster =)
It takes a while to study not just lips, but form altogether. Just trying to replicate some moves can't really take anyone all the way there. Study different forms and the interplay of different forms. Think about volume, transitions of flat areas into elevations by volume from beneath, for example. Study yourself, most of all! First we only see coarse features, but as you study you see traits of each coarse element and then even deeper traits of those, features within features. Keep trying!
I use Sculptris on my old computer, Dell Slim Studio with 3GB RAM, 64-bit. I also have Sculptris on another computer, Fujitsu with 12 GB RAM, 64-bit. More space inside hard drive means more cooling for processer and motherboard, as overheating can cause your PC to crash. If you ever get a new computer, always go for 64-bit for your 2D & 3D art and videos. Get more than 4GB RAM, if you can afford. Shortage of RAM for your software and works will crash your PC. Crashing is often caused by overheating. If you are using laptop, use cake rack or stumps under laptop so to increase airspace for cooling.
My trusty computer, Dell Slim Studio with 3GB RAM, 64-bit is roughly 10 year old. It is in great shape. I have other free open-source softwares on that vintage computer: Sculptris, Blender, Hexagon, Krita, MyPaint, Opentoonz, Tupi 2D Magic, Inkscape, Gimp, etc. All work fine on that computer.
Do you mean the navigation, rotating around the whole model during sculpting? Hold (ALT) while dragging with the left mouse button and you can do that! :o)
Taron Indeed, it is. My father loves reading about history. And it is funny, i find the way you approach modeling and sculpting very much the way i like, i do not know how to describe it, perhaps it feels like drawing, which is what i really like to do. It did took me a long time to gain enough confidence to start polygonal modeling, watching your modeling tutorial did free me. I watched the city on google map, looks beautiful. I lived a couple of years in a part of Lisbon that looks similar.
Deocliciano Okssipin Vieira aka Ochyming I've said it so many times already, but Sculptris really is the first true 3d sketching tool, even if it isn't very sophisticated in terms of features and functionality, it just invites you to doodle to where no one could doodle before, haha. I have been very curious about Lisbon. One day I'd love to go see it, too.
It astonishes me what Sculptris is capable of. It's super intuitive and straightforward to understand and use its basic functions, but it has enough depth to allow a good artist to make something that good.
Vighnesh Sivakumar Thanks, Vig, and you're absolutely right! That's why I fell in love with Sculptris early on in its development.
It's impressive how you get the most from simple tools and efficient strokes.
I have learned a lot watching your models since lightwave 7. Good old days. Thank you for sharing this. Your work is always inspiring.
Thanks, C! Yeah, especially compared to Lightwave, Sculptris feels like magic to me for sure. But having to study form the way polygon modeling force you to has taught me a great deal. I think that's why I enjoy simplicity and don't even notice efficiency that much anymore.
I've spent the past year and a half learning traditional figure sculpture in wet clay. It's fascinating to watch this demo and see differences and similarities (many more similarities than differences) between how you went about doing a head and the additive technique that I'v learned. Definitely, I want to learn this program now, which I hope will free me to experiment. Thank you.
I really enjoy your channel and you are a good teacher. I might have missed sotNice tutorialng and I don't get friends with the setuper. I worked
Above all, it makes me notice that it's been over 12 years since I made this one, haha... wow. Thanks, Manuel! Sculptris was quite wonderful. Now there are even some online takes on it, which are quite good. Anyway, if you have any questions, I'll happily try to answer them, but it's been a long time for me by now. Thanks again and Cheers! 😀🍻
When you drew the lips it instantly became a human! :O
You do imagine it to be a much harsher process than what it really is.
very nice walkthrough, i really like how simple and innovative sculptris is
I'm using an wacom intuos3 6x8 and it has always made me happy. I've used all generations of wacom, really, so I couldn't tell you about other brands or even sizes, although I dislike the tiny ones, which I've tried elsewhere from time to time.
I've been 3d sculpting for about 17 years by now, I think. So it took a while to get fluent in it and you can't expect to be on top of all that just becomes the App permits it. Take your time and study yourself, not just physically, but also how you understand form and translate that into the sculpture. Take your time, there's plenty of it, you know.
@Thurkensak
GoldenFennek guessed correctly. MaCrea is a little material generator I wrote for Sculptris, actually, and it allows you to not only design lighting and substance properties, but also use and modification of reflection sphere images, for example, to create realistic material effects beyond pure computation. Loads of fun and fairly simple. You should find it on the sculptris related forums at ZbrushCentral or drpetter's own forum.
Alex: yes. It's the third button from the bottom on the right side. The icon is a double-headed arrow - it's on in this demo. Once you turn it off it's typically nonrecoverable, but it can certainly be done.
It is just mind-blowing and awesome 3D graphics! Excellent!
Sometimes it's tricky to figure out the difference between a "calling" and fascination, but fate often helps to recognize destiny. I've worked in the movie industry for over a decade and now create digital experiences for theme-park attractions. But I program as well, by the way, and also love writing little games on the side.
Thanks for the video.
I am just getting started with Sculptris.
I use Hexagon 2.5 most of the time for my modeling.
Just did a tutorial the other day for retopology in Hexagon after importing a model from Sculptris.
@WARDISWARD
I try to keep the "detail" parameter as low as it can be to still perform nicely. I also keep optimizing the mesh with the automatic reduction tool and sometimes even with the reduction brush at specific places. Since my gfx-board, too, is rather old, I like to avoid choking by keeping the polycount low. It's really helpful to activate the wire view frequently for various reasons. Spotting redundant densities and gaining some extra orientation, here and there.
Thanks, cimmik! I have recently made a set of beginner tutorials for 3Dartist magazine, also narrating in real time over it. Those were less about me doing my thing, but rather aiming at explaining features and techniques. But since then I've been thinking about making a few more youtube clips with my babbling as well, hehe. Thank you for encouraging me, too! Also, don't be in such a hurry. You should ignore time and focus completely on sculpting. It'll automatically get faster as side effect.
@WallflowerKo
It exports .obj, so it works fine with Maya and most other 3d apps that offer .obj import. I frequently used it with Blender to generate ambient occlusion maps for use in the PAINT mode of Sculptris. That's fantastic fun!
Strap a BIG rocket to your back, climb a few hundred miles and hold your breath! 8)
If you mean rotating around your sculpture, there are two naviation systems in Sculptris. Default now is Zbrush style, where you just click outside of your model, hold and drag .But I prefer "traditional Scultpris navigation". Go into [options] and toggle the feature called by that name! Then holding [alt]+Left Mouse rotates, [alt]+[shift] pans and [alt]+[ctrl] zooms. I hope that helped!?
Yes. And I'm in awe of your compliment even just thinking I could've done the above with a mouse. ;o)
Thank you for doing it in real time. I also like that you've found a simple way to sculpt a head. For a beginner like me a head that takes +30 minutes is just too much to understand.
If you should make it even better, you could record yourself speaking about what you are doing and why you are doing it while you sculpt, so we get an even better idea of the process.
THANK YOU! Hm, I guess, I could at some point use the webcam again for a little glance into my tiny setup here, but that might require me cleaning it up a little, too, haha. Anyway, I can understand why this could be nice to see, thank you for the suggestion.
If you work with Sculptris or the likes, a tablet is really something you'd want to get used to. Alone the pressure sensitivity makes it a near must, but the hand position and quick accuracy of it elevates it high above a mouse.
Wow, good job! And thanks for showing the whole process in real-time. I'm just starting to mess with Sculptris and it seems I used the drag tool too little so far...
OH, one more thing. "U" does not do undo, but in fact toggles the UNDO feature on/off. Hit it and you'll see a small message by the interface "Undo disabled for strokes". Hit "U" again and it will vanish, activating undo again.
I'm not sure, if this has anything to do with what triggered your question, but there you have it...
Thanks very much to dedicate your time to answer. Beautiful model.
Anderson
Sculptris has only few tools that are easy to learn. On tools such as grab, scale and rotate you can switch between global and local operation. Local is within brush radius and global transforms the entire selection. As only the eyeballs were selected it would allow me to scale and move them whole. Mouth was crease and draw. Look at the active tool names above!
Ok, I'll have a look at it. I've done a bunch for 3d artist magazine. Not sure, if they have an archive section. But I was wanting to do that anyway. Luckily Sculptris is one of the easiest apps to learn, so that'll go quick. 8)
Thanks for asking!
You can export your geometry as wavefront obj and then find means to convert it for either a 3d printer or what ever other tedious way you might care about doing manually. There are funny videos here on youtube for that, too. ;o)
Oh, if anything is freeing to experiment, it is Sculptris. I'm very happy for you and glad I could help you find out about it. 8)
Thanks and all the Best to you!
Am really glad I watched this! Your approach to modelling the head is very different from what I've seen in other tutorials - definitely going to give it whirl...I'm hoping it will help me resolve some of the problems I've been running into....this head is awesome (and that ear really rocked!) :)
Thanks, I'm happy you liked it! 8)
There are many different ways of approaching a head, of course. Sculptris, though, really makes it easy to try them all out, see what comes most natural to you. I've recorded a few tutorials for 3d Artist Magazine last year. I'll show a few other nice ways to work with it.
Taron
Okay, quick report :)....YES!!
Look, I have a big problem...I was born with an insatiable desire to make art, and zero talent to carry it out, lol. This really helped - your workflow helped so much, I actually have something that I like, and it shows real progress. Prior to this, it was like total * headdesk* over and over, lol. The sides of the face (from a frontal view) and the ears always give me extra problems - but after your tutorial, not so much any more (although my model's ears did look like she could flap them and cause a small windstorm - so I just pointed them and made her an alien :) ).
There's one tut on YT where the person sculpted the ears on an imported sphere - well, 2 spheres, using symmetry - but that was a little unwieldy for me.
Ah, 3D Artist Magazine...*hamster gets all wistful *....used to get that, back before Border's went out of business (and broke my heart). Back then, I was using Poser/Daz Studio...you have to be really good to make tuts for them, but I'm not surprised you did :)
I have one question - which brush do you use the most, draw or inflate - especially doing negative sculpts?
*****
Oh my, I totally missed that post, I'm sorry. Don't use Inflate! It's a tricky brush that requires more care than I'm usually willing to give, because it can easily corrupt your geometry by pushing polygons through each other, creating a mess. I most often use Draw in Clay mode and Crease along side Grab, too. It often feels like that's all you really need, but normal Draw often comes in handy, too, of course.
Almost anything can be easily pulled out of your geometry, there's no need to import or add any new geometry, especially if it is connected so tightly to your model like the ears! Teeth may be a different thing, but even those I like to pull out of my model and carve them up neatly.
I'm really glad, if I can help and keep doing it. That's the only way anyone becomes an artist anyway!
You make it look so easy!
It's always my pleasure, thank you for showing such nice appreciation! 8)
I'm not entirely sure, if part of your comment was actually a question, but once you experiment around with Sculptris, I'm very certain there won't be much questions left. It is very intuitive and simplistic. Nothing gave my modeling experiences a greater boost than this little app. 8)
Really well done, I just found this AMAZING free software, I'm going to get stuck into it!
Fantastic! Very interesting work, excellent video. Ialso enjoyed the sequel on painting the head. Thanks
A question: where did you find the materials? The sculptris download came with 10 materials, but not the nice shiny metals ones that you have.
@XavierBefree it actually is - i just got it yesterday. At first was a little confusing but after litterally randomly clicking areas a came out with a model to impress myself with (I'm not an artist so not nearly as good as most people but it was good for me)
just using the smooth brush [Shift], but at full strength. I often use Smooth as a true sculpting tool and not just to smooth over stuff. Together with Crease it's my favorite set of tools. Thanks, of course! :o)
Don't think too much of it, it's really been just a quick doodle very early on...it's great, when you see things you'd know should be different. Just as educational, if not more, than a perfect sculpture. Do a perfect one in 10min, that would be nice, too! I'm sure you can. 8}
I may need to give this program a try.
I am glad to know you can use a Graphics Tablet's I wanted to get one of these, BUT didn't wanna waste the money, is there a recommended size ? I seen some on Amazon, kinda iffy about them, however they were also Wacom.
Thanks, yeah and it is, I come from zbrush/blender and its so nice to be able to model in a program that doesn't give you a huge headache, i also dig that the stuff i learn from sculptris I can use in zbrush. Do you know if its possible to bake materials with textures in sculptris? I know you can do it in zbrush but i forgot how. it would make my job much easier.
Graphics Tablet. (I use a wacom intuos 3, but as long as you have pressure sensitivity everything goes). Mouse is possible, but certainly more challenging.
This is brilliant. I really wasn't sure how it was going to look realistic in the first minute but it really came together. How did you learn to be so good? I'm getting into game design and the only experience of 3d modelling I have is 3d max from when I was studying architecture.
Thanks, Jeremy! "Realistic" is saying bit much, hehe, but for a caricature it probably has enough features to transcend the cartoon a little. I've been sculpting in 3d for about 20 years now, and if you study faces or forms long enough, even a quick sketch can work pretty quickly. It takes time to consciously encounter traits of certain details and time again to get away from them to find cohesion across all elements. I've never worked from details, but always from the whole to the small features, even during pure polygon (metanurb) modeling- or rather especially then. I could write pages on that, actually, how to develop understanding for the basic nature found in any element of a complex form, but at the end it takes practice and therefore experience to crawl into the crevices of a face without losing sight of the whole. This thing, however, is probably not a very good example, haha, but it's been fun like everything I doodle in Sculptris. Thanks again! Looking forward to what you'll create. 8)
Thanks, man, and it's really just a little Sculptris showcase. :o)
You make me wish I had modeled more carefully, but caricature or not, it shows some fundamental ideas about facial features, so I'm not too ashamed. 8)
Thanks again!
@ihearpoo
It's a material he has chosen. But I'm pretty sure you have to download that one or something.
Excellent. I'm trying to make a female head model with Sculptris. It's a little hard to get everything exactly right but it's better than working with Blender 3D.
@aegisgfx
ahahaha, retopo, yeah... well, this head wouldn't be worthy of any extra effort, especially not something as tedious as retopo. I still don't do that on general principle, because I go old-school at jobs that require low res geometry or if I have the desire to animate something. Sculptris is really a perfect doodle, practice and educational tool. This demo doesn't show it, as it's been a real-time demonstration of Sculptris and not my modeling skills. It's a fantastic study tool!
Bake materials with textures? Not sure what you mean, but I don't think so. You can export all uv maps from bump over color to even material alpha maps. But none of them would bake the material into them. Not sure what you want with it, but I can imagine there are healthy alternatives. I'm just not exactly sure what you're after with it.
@DarkTripYT perhaps anatomically exaggerated, though not necessarily incorrect, is it?
Oh, ah, eh, hehe, I think I might just not have known what to say to that other than: THANKS! I'm just having a great deal of fun with this, really. What you'd hear would be mostly some awkward sounds I make, enjoying ups and downs of the process. When ever I start explaining, I have to wait for the words to catch up with the doodle, you know. ;o) ...thanks, though! I'll try at some point again.
Awesome vid. How do you smooth out the creases with out selecting the smooth tool? I notice you do that in 0:40 to 0:45. I tried making a model like that but it came out almost 1 million faces. Any tip on keeping the count low?
@RebelOfCarnage
I use a wacom intuos 3. Love it. And planned obsolescence hasn't kicked in with it, yet. Seems like Wacom may somehow still have integrity. Kudos! :o)
Damn you make it look so easy. XP
I just got started, trying to familiarize with the tools. :D
Muito bom mesmo! espero um dia criar algo tão bonito no sculptriz...
This face, in only 10 minutes.. Impressive.. Congrats!!!
u made it look so simple lol are you using a tablet setup ?
I can bake the red material as a texture instead of just using polypaint in zbrush, i can do that with all the other materials as well (or at least could)- was just wondering if this was possible in sculptris
wow, I thought I would never hear from you. I had given up. But thank you just the same.
TARON how did you pup the two ball things into the head of the model or what key did you press to do that?
Look at the interface: G for grab. But then check for Global to be active.
I wish this program was as easy as this video makes it look.
@cavecampalliance
DarkTrip ain't really worthy of a response, but thank you very much! :o)
Wow. I bet Michelangelo would be proud of you
@brianhaddad my grafics cards is about 6 years old and it works perfectly on my computer. sculptris doesnt require much performance ;)
at 4:54 what tool do he use to make it like dat?
Amazing work! Do you use mouse or tablet?
BakaGaij1n Thanks, Baka! 8)
I'm using Tablet for Sculptris. When I do low resolution modeling, I use the mouse to create the low resolution geometry, though.
At 8:20 you pulled out some circle with strength detail size brush mask, how did you do it
I am legally blind (yes I do art) so i was wondering how you got the interface so large for this. Is your resolution low or is there a setting i can change?
Did you use some sort of special pen/mouse?
what is CTRL+Y? If you're talking about "redo", I'd like to see that, haha! :o)
When I sculpt a head, I start by pulling out a neck from a clay sphere and then out a jaw. Quicker that way than pulling out a neck as last.
+Rita Geraghty Thanks, Rita. There are countless ways to approach this, of course. It's always good to feel your way forward and enjoy which ever order comes naturally to you at that time. It's sometimes good to allow variations in your method, recognizing that it's not a method that dictates your creative flow, but the other way around. :o)
Talon, I used to do the what most 3D artists do, starting from head to feet. I had experimented techniques and adopted whatever methods produce results and save time.
When I pull out a stick-like neck first, I always stretch it longer, about 3 - 5 times the length of sphere. Then I go back to pull out a jaw and work on the face & skull. The ear bits are always the trickiest bits, especially the hardest for retropology.
+Rita Geraghty
Lita, I personally would never retopo, I really hate the idea of it. If I want to work with a lowres geometry later on, I actually prefer starting with it, too. Might just be my old habits. However, there I usually have a whole body before the jaw comes out, haha, so it would likely be more similar to your order there. Anyway, it's really sweet that you're sharing your technique here, too. You should consider making some videos. I bet they'll be fun to watch!
Cheers,
Taron
Taron, I sometimes hate retropolgy which I usually do in Blender. I first sculpt models in Sculptris, then export them as obj and later import them into Blender for retropology.
I have recently taken up learning Hexagon by Daz3D. It is an easier and smaller software than Blender. I can do smoother lowpoly modelling in Hexagon than in Blender. I am taking online tuition from EZhexagon's videos.
I was thinking of giving tutorials on sketching, 3D art and maybe other things, but I don't have a good listenable voice. I might try to do most timelapse videos.
Moreover, I am currently taking tutorials on Screen-o-matic, a screencasting software, as I am not too well up on that.
How do you drag out like that? to make the chin and neck area?
+Nathaniel Moore (Xorru) grab tool
Thanks, Bublerkin! My confidence aside, I'd be scared to find out, hehe. 8}
how u flatten or smooth at 01:13 ?! ^^ very nice
ikr too. i clicked on sotNice tutorialng and now i cant find any tracks and everytNice tutorialng is blank idk what to do
I can't exactly understand that message. Cellphone auto-complete gone wild? However, this lets me assume that someone is still using Sculptris. That makes me very happy! I've always loved it. 🙂
By "free" do they mean you can use it for commercial stuff without a licence?
Sculptris, yes, it's a free software, you can use it which ever way you like. ;o)
Could you create another video that teach us how to create such sculpture? am first user on this software and eager but slow learner
@brianhaddad :D okay didnt know that your graphics card is made of...wood :D so why dont you buy one? doesn´t have to be a expensive watercooled monster =)
Does everything made in this program have to be symmetrical?
amazingly good :)
I rly need to know how you scale the eyes? plz
Can you please upload tutorials for sculptris? unfortunately there aren't a lot of them :(
CTRL+Z
The better question would be: How do you REdo stuff? Because that's not possible... :o{
How did you take away stuff that you made? I havent figured that out yet
please do more sculptris
It takes a while to study not just lips, but form altogether. Just trying to replicate some moves can't really take anyone all the way there. Study different forms and the interplay of different forms. Think about volume, transitions of flat areas into elevations by volume from beneath, for example. Study yourself, most of all! First we only see coarse features, but as you study you see traits of each coarse element and then even deeper traits of those, features within features. Keep trying!
Impressive skills :O
i am getting a drawing tablet. will it work with sculptris?
This guy sculpts better than me than I do with zbrush
oh my friend exellent, superexellent
i downloaded and when i click on the shortcut the program pops up but it shuts down and the error report thng keeps coimng out can you help me
Another question: What computer are you using on this?
This must've been my old mac pro 8core/ winXP.
I use Sculptris on my old computer, Dell Slim Studio with 3GB RAM, 64-bit. I also have Sculptris on another computer, Fujitsu with 12 GB RAM, 64-bit. More space inside hard drive means more cooling for processer and motherboard, as overheating can cause your PC to crash. If you ever get a new computer, always go for 64-bit for your 2D & 3D art and videos. Get more than 4GB RAM, if you can afford. Shortage of RAM for your software and works will crash your PC. Crashing is often caused by overheating. If you are using laptop, use cake rack or stumps under laptop so to increase airspace for cooling.
My trusty computer, Dell Slim Studio with 3GB RAM, 64-bit is roughly 10 year old. It is in great shape. I have other free open-source softwares on that vintage computer: Sculptris, Blender, Hexagon, Krita, MyPaint, Opentoonz, Tupi 2D Magic, Inkscape, Gimp, etc. All work fine on that computer.
hey, how did u make it so shiny?
Muito obrigado, se você quiser você vai conseguir
will do!
how to rotate the sphere in the same time ur sculpting !??
Do you mean the navigation, rotating around the whole model during sculpting? Hold (ALT) while dragging with the left mouse button and you can do that! :o)
how do you keep your polygon (triangle ) level so low ?
Beautiful.
Thanks, Deo! You know that I live near the Diocletian palace? Thought that's interesting... 8)
Taron
Indeed, it is. My father loves reading about history.
And it is funny, i find the way you approach modeling and sculpting very much the way i like, i do not know how to describe it, perhaps it feels like drawing, which is what i really like to do.
It did took me a long time to gain enough confidence to start polygonal modeling, watching your modeling tutorial did free me.
I watched the city on google map, looks beautiful. I lived a couple of years in a part of Lisbon that looks similar.
Deocliciano Okssipin Vieira aka Ochyming
I've said it so many times already, but Sculptris really is the first true 3d sketching tool, even if it isn't very sophisticated in terms of features and functionality, it just invites you to doodle to where no one could doodle before, haha.
I have been very curious about Lisbon. One day I'd love to go see it, too.
Taron
Well, Sculptris is free, one cannot ask for much.
Regarding Lisbon, i think it is OK.
AMAZING!!!
where do u get the material "BASIC_03"?
behold the silver surfer!!
yes, and I got telephone, too. Doesn't mean I'll publicize my number. I prefer some peace. ;o)
Is this video suppose to have sound?
very cool, thanks