The demo was better - the entire opening setpiece would restart if you died. It's honestly what got me hooked on the game, it was punishing, almost like playing a roguelike. It helped that the music was great & you constantly improved on the combat until you make it through to the end. I was actually *disappointed* that in the full game, that sequence has a handful of checkpoints.
Lower the difficulty and then raise it after the tutorial. That's what I had to do to really enjoy higher difficulty because that chainsaw fucked my shit up like no tomorrow. On normal, it was baby shit.
Connor was me when I started Nier Automata, got really pissed when I died and had to restart. But I didn't quit. Ended up sobbing when I finished the game
Restarting the intro from the beginning is also narratively important because of 2Bs Intro monolog, as well as the games general themes. It's unfortunate that some people just don't get it when they die, restart, and then hear 2B talk about the never ending spiral of life and death. I mean I guess if you're new to the game that writing might go over your head a bit. Then when you finish it and understand just how good the writing is, then something like that intro monolog might click for the player like "ohhh now it makes sense"
@@trevorveillette8415 I had the same reaction as OP, I have kids so time is limited to game. Having to restart the tutorial after dying to Marx pissee me off a bit until I listen to the opening monologue and understood what the game was doing. Just finished ending C last night and I'm unintentionally going for 100%
I never got why people think that ending is so terrible. It’s just a basic anime ending, Evola and Popola’s poetry section was much more grueling for me.
To be fair level 1 A route fresh is kinda a bitch. You get bullet hell, then run into a boss fight in a totally new 3D combat Action JRPG style, then you have to clear like an entire Dungeon crawl afterwards.
@@barghest8763 Play it on hard mode, when I first started I was like man it cant be that hard, everything one shots at hard mode. SO i spent like 2 hours on tutorial and then gave up and played on normal lmao
The tutorial is probably the most difficult part of the game. I wouldn’t necessarily call it difficult, it’s just that you get more going for you later on, abilities weapons etc., whereas you have only the bare minimum for the tutorial. And dying isn’t as punishing later on.
Connor doesn't mind void stranger or jump king when it has a lot of repetitive replaying going on but blames nier automata for replaying a tutorial is crazy.
I don't mind getting tackled when playing rugby because it is a part of the game, but definitely minded it if I get tackled/bodied when playing basketball. It is just unnecessary and worsen the experience.
That's because Jump King is designed to be a difficult game, where climbing over and over is expected. Nier: Automata has no such excuse. The tutorial it has offers no expectations of such difficulty, making the need to replay it a greater inconvenience and annoyance.
The funniest thing about Nier is that the only reason it exists is because it’s a continuation of the alternate/secret ending of the Drakengard games. The creator really could make any ending canon at any time lol
@@itsgonnabeanaurfromme well duh but that’s not my point. My point is that it’s funny and silly that there’s so many endings and any of them can matter.
I was clicking thinking "I have lost all respect for connor" Then when I hear it's because he couldn't get passed the tutorial it became "oh he's just a stupid baby then". I lost some respect for him but in a different way.
@@dylancross1039 he's the least interesting of the 3 for me to listen to because he's less into both games and anime. The 1 thing I do agree with him on is that milf hentai is elite
Connor... Believe us. Yoko Taro is less of a Troll in the Nier endings than he is in Drakengard. Have him play the joke ending of Drakengard 1 and the True ending of Drakengard 3 to feel how much of a troll this mad man really is.😂
@@Exel3nce yoko taro is def a troll lmao he put quests in Nier 1 where you have to deliver packages which means you can’t run or dodge roll or get hit and you have to walk for like 30 min and if any of the above happens, you have to do it all over again. That’s just one troll example from that game lol
@@Ritsu362 not sure what I wanted to say myself but I think I was specifically meaning dragengard and how it is not troll like, especially the ending of dg1
Useles trivia, since you mentioned both Nier and Finland in the same sentence: during the Tokyo Olympics, the song that played during Finland's entrance was Song of the Ancients from the original Nier.
What a coincidence they did have a connection. I marked out when I heard that. I knew they were playing final fantasy songs but Nier I was NOT expecting.
I died three times in the tutorial, then I overcame my fucking gamer ego, switched to normal difficulty and experienced a game that's gonna stay in my top 5 for a while
The most basic explanation is you play 2B’s perspective and then you play 9S’s perspective, after that, you get the continuation of their perspective in A2’s perspective, thats it
Connor wouldve been the type of guy to buy a 1/4 pound burger over a 1/3 pound burger, thinking it was bigger because 4 is bigger than 3 Thats a real story btw, a&w sold a 1/3 pound burger in the 80s that flopped because of this reason It literally does not matter how many endings the game has when in reality theres really only 2 endings based on 1 decision at the end of the game, in reality reality though just 1 true ending that just requires you to play the game to the end Connor really is the type of guy to get confused when there's more than a handful of components to anything
Outer Wilds is *THE* ACTUAL BEST GAME I've ever played and everyone who's reading this should go and play it without looking up anything about it other than: - It's in space - It's a knowledge based puzzle game and will require you to think by yourself to progress - Everything and anything is a spoiler. Also the DLC is another masterpiece, somehow...
@@Exel3nce Nah dude Outer Wilds can get frustrating for sure. I absolutely love the game, but there were points where I was stuck and kind of annoyed. It is 10000% worth it though.
Nier Replicant/Gestalt and Nier Automata are such fucking good stories. Gameplay (at least in the remake of replicant) is very serviceable but both blew my mind and my nuts
@@Exel3nce this is your 3rd comment trying to disrespect Automata and now it's on story of all things???? The story is even better in Automata than in replicant/gestalt so what is there to complain about exactly? It's got all the sad, depressing, emotionally torturous and psycholically distressing aspects you could want in a yoko taro game.
@trevorveillette8415 People are allowed to disagree. I played Nier Replicant first and actually just beat Automata yesterday. I found Replicant to have a much better and more engaging story than Automata, I found myself not really caring about any of the characters in Automata as i found them kinda boring (outside of 9S becoming deranged which was kinda interesting), whilst Replicant i felt the characters had very good chemistry with one another and (more often than not) had interesting or entertaining dialogue. The gameplay is pretty dull in both games though, especially having to replay an almost indentical version of the game (which was especially horrible in Replicant) and i feel the story is overhyped and a bit convoluted, but still alright.
I legit just don't watch any of his stream playthroughs since he played MGR and was complaining throughout it's entirety, didn't like any of the over the top cool action cut scenes and just called everything stupid but a lot of those moments got cut out of the UA-cam portion of the video, same for ff7 and 8
people talk about the endings.. the 5 endings you get are linear… admittedly the second ending is sort of a drag until the end, but after that, its just great all the way through.
you get thrown into a game with weird mechanics and a long boring boss. you can die and its not only on the tutorial. you get set back so many hours and it sucks
It's a really long tutorial section and you get sent back to the very beginning if you die. I'm kinda surprised people are just calling him a clown instead of realising how frustrating it can actually be
small correction to what garnt said: the same part you only play twice (A and B ending is the same part of the story from different povs) C, D (and the true ending E) are the "sequel" that starts where A and B end, with the difference being choices right before the end
I have never heard anyone describe Nier so poorly. It's a game that examines humanity through androids and machines who don't know humanity but try and learn it through and thus teaching its players the philosophy of being human. Its told in 3 acts with a special ending. There is no game like it there is nothing to compare it too.
@@Sephirothkingdom782 that's how tutorial should be. you failed a TUTORIAL. you should check your skills from 0 again! let me repeat it again. YOU FAILED A TUTORIAL! your GAMING skill should be questioned!!!!
@@randallrobertson6042 that’s not the problem. Sure you can do that but that’s assuming everyone is capable of doing that, so even if you fail once the game ends up suddenly becoming less interesting
one thing that stays consistant is that joey and garnt do a horrible fucking job at explaining shit, like with fate, it really isnt that complicate just watch ubw hf or zero, with gundam watch whatever the hell you want. They make it seem like it should be watched in a certain way.
I'm highly recommend to play outer wilds. It's hard to sell this game to someone, avoiding spoilers as much as possible, because you're progress in game is based on knowledge. It is si-fi. It is about space. It's about the fear of space.
I played it because a friend recommended me to without giving any context of why, but I couldn't get into it. I felt like there was too much dialogue and story which overwhelmed, plus the fact that most of that knowledge was kinda pointless on my first travel made me take a break and never play it again. Might give it a try again when I have nothing to play though.
He is currently playing FF14, if he finishes that game I'll give him a lifetime pass for skipping and story for other games. FF14 is 70% story and 25% game play.
@@lelelekop he's skipping all the dialogue in ff14 so I don't count that as him playing but him being forced to play also he said he would play it once a month which is really hard to believe 'cause bubi also said he would stream once a year and now whatever happened to that statement lmao
Same here but for me he lost all my respect when he said he hates games that have Voice acting in general lmao, which is like 90% of games,because "he is forced to listen to it", but he likes games that don't have it because he can voice the characters himself on stream and give them goofy voices which I really don't like
This and the chrono trigger discussion is a good advertisement to get Connor, the boys and the TT audience to just play in stars and time. Story and characters aside, the quality of life improvements in the gameplay alone make it worth it.
To be fair, it did take me like 4-5 tries to get past the tutorial at first. Once I figured it all out, it was a piece of cake. Still easily one of my favorite games, both gameplay and story wise.
@@Exel3nce it's actually really special gameplay. I think you're forgetting that gameplay is not just combat, but every way that the player interacts within the game. Even a sprinting animation or movement speed is part of the gameplay, and Automata has the best sprinting animation out there for any game. But big key aspects of gameplay in Automata are it's multiple changes in genre, and it's multiple changes in camera. There aren't really any games out there that you can play 3rd person hack n slash beat em ups, and LN/VN in the same game. There's also arcade shooters, top down and side scroller shmups, top down and side scroller hack n slash, platforming, lite puzzle solving. That is an incredibly unique gameplay variety and formula. The only other game I've seen do it is NieR replicant, but that just makes sense anyways because it's the same director. Then there's the dynamic camera system that's genuinely the best camera work done in a video game. Again, there's practically no other games out there that switch camera perspectives on the player, let alone frequently, fluidly, and dynamically. That's a huge aspect of gameplay, and while playing, it was a very charming part of the experience. And like I said the animations are part of the gameplay too, and NieR:Automata has some of the best animation work in the industry, combat or otherwise. The combat is also incredible. It's very easy to pick up but difficult to master, which is the perfect type of combat system. The only actual problem one could reasonably have with the combat is that while these amazing combos are possible, enemies just don't have the health a lot of the time to be able to withstand the damage you're doing. Otherwise it's an infallible combat system.
I feel like Connor is just the "newer" version of Arin Hanson whenever he talks about games. Then again, you could argue all of Trash Taste are this way since its technically their brand but even after all this time, I'm still genuinely baffled by the things they say. Funnily enough, I don't find them annoying or irritating just because they hold a different opinion but I do find the people they attract to be that way. It happens every time someone wants to agree with a contrarian opinion. Suddenly everybody has something to say about the thing that's called good but is actually bad or vice versa because the funny internet podcasters decided to share their unpopular opinion. I wouldn't mind it as much if people didn't come off as tools and pricks, acting like they've held the right opinion this whole time and that everyone else was just blinded by something or other. You can have a discussion about the quality of something without starting right out the gate with stupid arguments like "its for pseudo-intellectuals". The entire comment section is half people dunking on Connor and half calling Automata trash or just bad with no real room for discussion. Its asinine
I kinda get what he means about the beginning of Neir Automata tbf. First time I played on normal difficulty, I had no issues, but recently I wanted to replay on the hardest difficultly and give up pretty quickly. The opening sequence is like an hour long and if you die you have to restart - it got kind of annoying since parts of it are actually pretty hard.
not surprised monkeybrain can’t compute Nier:Automata. Man’s giving up one of the best stories written, for the hardest boss in the game ever.. the tutorial. Clearly, anything involving the game would go over their head with the amount of brain cells they have.
@@Trickstar117 it's undercooked and shallow on so many aspects, and pretty tame compared to his other games. Its his most known game and therefore his most praised one, but not really justified
Totally agree with Conner about Finnish games and I'd add Polish games as well. I remember playing Darkwood for the first time, picking up an item that was written in Polish and thinking "Oh fuck, this game is going to be bleak" 😂
I despise the saving system in Nier Automata, but it would ruin some of the themes and points the game is making (and their impact) so I wouldn’t change it, even if it means hating playing the game in the second half.
@@Sephirothkingdom782 he gave out points, yes, but they wouldn't matter at all cause noone really cares about that mechanic, meaning its impact is the same
@Exel3nce how are you guys having any saving issues in Automata. The only situation where it's potentially viewable as a negative is the intro. But the intro is like that for narrative and thematic reasons tied to 2Bs intro monolog. The rest of the game has no issues with saving. Not even once did I have issues saving my progress. Go to a save point, that's it. How hard can that be for you? Any issues with saving in NieR:Automata are because of player error.
Connor will love Nier: Automata. Music: S tier. Combat mechanics: S tier. Visuals: S tier. Story: S tier. Atmosphere/Vibes: S tier. Sure, story and vibes are probably subjective, but the rest is just objectively great. And the key is how perfectly they all come together to serve the immersion and what the game's trying to say. It's my fave game of all time!
@@Exel3nce After re-reading my comment, I think I undersold it. By a lot. But I think selling it more would just take the intrigue outta it. But I do have two things that Connor MUST know before playing the game. 1. You NEED to install a few mods to make the game playable on PC. They are all on steam and I'm pretty sure they made an application to stream-line the process. It really is just not playable without them. The colors and shaders completely fuk up during the prologue itself, the graphics start to blur and shit. The controls, that in actuality are very engaging, feel out of place and just wrong without the mods. The mods basically take the game's compatibility with PC from basically unplayable to (imo) better than the PS. 2. You need good headphones/earphones. I'd also add high graphics settings but Connor shouldn't have any problems with that. The music of this game deserves to be experienced at the highest quality! So if you're a PC gamer - the barrier to entry is actually decently high (or it was like that before, idk how streamlined the modders have made this process) and not having the mods may be a reason people might drop this game.
@@astyutechick7980i dont mean the technical stuff, just everything else you said. Plus, no mods needed. It was fine and is still perfectly fine to play. Noone drops this game due to lack of mods . Headphones sure, everyone has them, but no need for ultra quality stuff
I played NieR Automata on hard mode for my playthrough and that tutorial mission was a pain in the ass, tring to get to the first save point. I finally did it in like 12 hours of constantly replaying the opening. However, the experiences that I had afterwards and the feeling of seeing each ending is irreplaceable. All the effort that I put into the game felt rewarded.
When Garnt started taking over explaining the different endings I was almost expecting him to start drawing comparisons to Fate and visual novels and how you have different routes...
To clarify the length of the game, to get all 5 of the main endings, it took me about 35 times the first time when I was running around doing side quests and all of that stuff. My second time I did a more straightforward playthrough without as much deviation, and it took me about 20 hours to get all 5 endings. The game is not that long at all, which I think is great if you're going to see the whole story, and it's one of the many reasons I can recommend the game anytime.
after seeing this, I wonder if Connor would ever try out La-Mulana. for having the inspiration of MSX games with Maze of Gallious, the game does not hold your hand at all with controls that take time getting used to, the dangers of exploring ruins filled with dangerous traps and the puzzles being very subtle and that you have to rely on the stuff you find to progress and learn about the story really make it a pretty unique Metroidvania that, despite the supernatural stuff; in terms of discovery and traversal, actually showcases the real life perils of archeology and exploration of the unknown very well.
I don't know anything about Void Stranger, but after finishing Zero Ranger by the same devs, I have full confidence it's gonna be cool as hell, and I'm also already done with its bullshit.
I died like 10+ times in the intro, but that's because I decided to play on Hard and had never played a game like it before (so skill issue). Still my favorite game of all time, all I have left of the series in Drakengard 1 & 2.
The best way to describe nier to me is the three endings are basically three different play throughs you play as three different characters for each endings and you play through their part of the story and they all make up one big story.
I have two issues with the game : - As much as replaying the game from a different perspective is interesting on paper, there was A LOT of unnecessary repetition with nothing different. - Many sidequests are tedious and there's a lot of backtracking involved and sometime there's not even anything interesting going on in those quests. Nier Automata has a lot of unnecessary padding that distracts me away from what the game is actually about.
while i like the game i think during Route B Conner would get a little annoyed by the repeating Storybeats. Imo would prob. not enjoy it bc of that and the storydriven elements like VN Noval parts ect. I would def. Watch thou.
I think people that would be irritated by Route B genuinely have a lower brain function. There are so many small details in the game that changes the way you understand its world (like they mention). Route B specifically humanizes robots such as Simone to completely change the way you perceive your actions.
I knew people would just resort to saying skill issue over having to redo a long tutorial over dying once Like even if it's not that hard, does that make it any less weird of a design choice to not have a checkpoint for that long when literally just starting the game? Honestly tho I wouldn't even mind it as much if I could just skip the cutscenes the second time around and play
People are too try hard these days. Just start off in normal like a normal person, you don't get cool points or impress women for being "gud" enough to play hard the first time through. Most of the times hard mode just equals bullet sponge enemies and squishier charnames anyway.
Got the first ending, started the "second run" but got bored quickly with the gameplay, and the story didn't carry the experience enough to stick with it.
I found void stranger through the vod of conner playing it. And dead ass it is my personal game of the year I literally sank my entire life into it for a few weeks
While I love Nier Automata, the save and checkpoint system can be extremely frustrating at times. There are sections where you just can't save, and if you die in those sections, you can easily lose 30-45 minutes of progress. The tutorial is one of those sections. The save system is the only thing keeping the game from being a 10/10 for me. I totally get where Connor is coming from on that.
i like playing the games on the hardest difficulty and playing the tutorial on hard has had to been one of the most frustrating experiences i’ve had ever had, the worst part is that i had no trouble for the rest of the game on the hardest difficulty
@@alanchung6843 I think the criticism Connor gets for this is entirely warranted. Being mad at a game because it's hard on the "hard" difficulty mode is the epitome of stupidity. It's harsh, but true. He could've lowered the difficulty if it was such an issue. I guess his ego got in the way, but that's his own personal issue - not the game's. It's like dropping Elden Ring because you kept bashing your head against the wall, trying to beat the Tree Sentinel right off the bat instead of exploring around. If you blame the game at that point, it just makes you look like an idiot, right?
This is the Nier filter, play in hard, get one shot, lose a shitload of time and switch to normal to learn the game like a smart person should. Now I'm cooking the hardest diff and it feels so good to slowly play the game and have no UI because lifebar is useless. You know the quests and what to do and the minimap just covers screen where a bullet might sneak in.
maybe he didnt know you can slash or shoot the balls, but the blackish ones cant, if he just keeps evading and not slashing/shooting the balls then completing the tutorial really would be hard
There is actually 27 endings. I was playing trying to get all the endings and theres an ending after z thats just the amazarashi symbol. I think it's from the dlc and idk if there's anymore endings tho
I agree its kinda brutal that considering there's so many gameplay styles IN the tutorial/prologue, that you cant save or be given an autosave or whatever. but I always thought it was cool, then again, I enjoy hard games and challenge modes and whatnot.
Wtf...even most "non gamer" Vtubers I watched made it past the tutorial on the first try. If anything he should be mad at himself to not be the true gamer he claims to be. 😅
Jackasses being jackasses aside, if you die most of the way through the tutorial of NieR, that is so immensely frustrating. When I first picked it up, I lost a lot of health in the opening shooting section, and hadn’t clicked with the timing for dodging, so I died to the gauntlet just before the final boss of the tutorial, and I rage quit the game for a couple of days. Now, I’ve gotten all endings twice (had to say yes to the pods first time) and it’s one of my top two most played games. I get how frustrating going through that opening again is.
I had to grind the tutorial for multiple hours because I wanted to play on what I think was the second hardest difficulty. The whole rest of the game, while not easy, never compared to how hard I found that beginning part. You just don't have many tools at that point.
The demo was better - the entire opening setpiece would restart if you died. It's honestly what got me hooked on the game, it was punishing, almost like playing a roguelike. It helped that the music was great & you constantly improved on the combat until you make it through to the end. I was actually *disappointed* that in the full game, that sequence has a handful of checkpoints.
I stopped playing about 3 hours in. Just got lost and didn't know what to do or where to go. I liked the self-destruct skirt delete trick though, lmao.
If you think dying 30 minutes into the tutorial and having to replay the entire tutorial is bad, just wait till you beat the game and have to play through the entire game again before you can keep playing the game.. Trust me, it makes sense..
I never beat Neir Automata because after dying three times far into the prologue I decided I didn’t want to restart a fourth time and I’ve been putting off playing it ever since. I know I can get past it, it just kinda feels tedious replaying it again at this point.
Ultrakill, Noita, fear and hunger, cruelty squad. Someone check on finland lately? I mean they cookin' but... For real though if connor wants to share an experience with viewers in games they likely havent played then hes gotta try Lunacid. Maybe Dread Delusion (released today)
wait he says there's either a c or d ending but the TRUE ending you have to do is ending "E" Plz for the love of all that is good please get to ending E. Best ending to any game ever
I'm pretty sure when you start Nier:Automata, it says, " This game does not support auto-save. Play the game to find out how to save."
And if you're dying in the tutorial, that's a different problem
@@GeneralGroggySounds like a skill issue to me
@@lawrence8015 I personally just felt bored during it and only died at the very beginning when I underestimated how much damage the balls would do.
Ngl I find it funny that some people felt that beginning of nier was hard
I also died in the tutorial and got annoyed when I restarted (picked hard difficulty).
So, I understand Connor's experience very well.
Connor dying in the turorial? Skill issue
The demo was better - the entire opening setpiece would restart if you died. It's honestly what got me hooked on the game, it was punishing, almost like playing a roguelike. It helped that the music was great & you constantly improved on the combat until you make it through to the end.
I was actually *disappointed* that in the full game, that sequence has a handful of checkpoints.
Fr it's so easy if you can't beat it lower the difficulty because that's the easiest part
Lower the difficulty and then raise it after the tutorial. That's what I had to do to really enjoy higher difficulty because that chainsaw fucked my shit up like no tomorrow. On normal, it was baby shit.
Skill issue is such a redundant phrase
@@darth_hylian why
Connor was me when I started Nier Automata, got really pissed when I died and had to restart. But I didn't quit. Ended up sobbing when I finished the game
Restarting the intro from the beginning is also narratively important because of 2Bs Intro monolog, as well as the games general themes.
It's unfortunate that some people just don't get it when they die, restart, and then hear 2B talk about the never ending spiral of life and death.
I mean I guess if you're new to the game that writing might go over your head a bit. Then when you finish it and understand just how good the writing is, then something like that intro monolog might click for the player like "ohhh now it makes sense"
Just finished all 26 endings and the dlc ending today morning I feel you man
@@trevorveillette8415 I had the same reaction as OP, I have kids so time is limited to game. Having to restart the tutorial after dying to Marx pissee me off a bit until I listen to the opening monologue and understood what the game was doing. Just finished ending C last night and I'm unintentionally going for 100%
I never got why people think that ending is so terrible. It’s just a basic anime ending, Evola and Popola’s poetry section was much more grueling for me.
Bro couldn’t get past the tutorial…
To be fair level 1 A route fresh is kinda a bitch. You get bullet hell, then run into a boss fight in a totally new 3D combat Action JRPG style, then you have to clear like an entire Dungeon crawl afterwards.
Connor: "The Gamer" of the group
Also Connor: gave up instantly after failing the tutorial
@@charlesacker9174i played this game on 25fps on 480p resolution on shit laptop.
the tutorial isnt hard at all lol
@@barghest8763 Play it on hard mode, when I first started I was like man it cant be that hard, everything one shots at hard mode. SO i spent like 2 hours on tutorial and then gave up and played on normal lmao
The tutorial is probably the most difficult part of the game.
I wouldn’t necessarily call it difficult, it’s just that you get more going for you later on, abilities weapons etc., whereas you have only the bare minimum for the tutorial.
And dying isn’t as punishing later on.
Connor doesn't mind void stranger or jump king when it has a lot of repetitive replaying going on but blames nier automata for replaying a tutorial is crazy.
I don't mind getting tackled when playing rugby because it is a part of the game, but definitely minded it if I get tackled/bodied when playing basketball. It is just unnecessary and worsen the experience.
That's because Jump King is designed to be a difficult game, where climbing over and over is expected. Nier: Automata has no such excuse. The tutorial it has offers no expectations of such difficulty, making the need to replay it a greater inconvenience and annoyance.
@@Dragonpit All I hear are excuses. Unironically a skill issue.
@@dylancross1039 Your mom is a skill issue. 😜
@@Dragonpitnot being able to get past the tutorial is a major skill issue.
The funniest thing about Nier is that the only reason it exists is because it’s a continuation of the alternate/secret ending of the Drakengard games. The creator really could make any ending canon at any time lol
I think I read somewhere yoko taro mentioned that any 2B collab appearance is also canon
@@hijiriyukari that’s also true, which is also funny because she’s in the game Rainbow Six Siege as a skin lol
That's how things work? Creators can make any ending canon.
@@itsgonnabeanaurfromme That's why it's called "word of god", since there's nothing we mortal fans can do to oppose them.
@@itsgonnabeanaurfromme well duh but that’s not my point. My point is that it’s funny and silly that there’s so many endings and any of them can matter.
Me seeing the title: YOURE WRONG CONNOR!
But actually!
Literally 😭😭
I was clicking thinking "I have lost all respect for connor"
Then when I hear it's because he couldn't get passed the tutorial it became "oh he's just a stupid baby then".
I lost some respect for him but in a different way.
@@trevorveillette8415 He's the type of guy to play on game journalist difficulty
@@dylancross1039 he's the least interesting of the 3 for me to listen to because he's less into both games and anime. The 1 thing I do agree with him on is that milf hentai is elite
Connor is just making sure that the podcasts name is taken seriously
Me clicking a new video telling myself
“*sigh* that’s why they’re called trash taste”
Connor... Believe us. Yoko Taro is less of a Troll in the Nier endings than he is in Drakengard. Have him play the joke ending of Drakengard 1 and the True ending of Drakengard 3 to feel how much of a troll this mad man really is.😂
I don't think troll is a good word for it
Anyway, I wish yoko taro would get back to his drakengard roots cause most stuff he does is just childs play
@@Exel3nce yoko taro is def a troll lmao he put quests in Nier 1 where you have to deliver packages which means you can’t run or dodge roll or get hit and you have to walk for like 30 min and if any of the above happens, you have to do it all over again. That’s just one troll example from that game lol
@@Ritsu362 not sure what I wanted to say myself but I think I was specifically meaning dragengard and how it is not troll like, especially the ending of dg1
Never forget Nier only exists because of one of the meme endings to Drakengard.
Everything is (potentially) important.
I won’t call that a meme ending - it’s too hurtful.
Useles trivia, since you mentioned both Nier and Finland in the same sentence: during the Tokyo Olympics, the song that played during Finland's entrance was Song of the Ancients from the original Nier.
Thats fuckin sick
I've been trying to find the moment but couldn't do you have a video/link where I can see it?
@@Khalil_B Just search for Tokyo Olympics 2020 Opening Ceremony and there was a comment thread of time stamps.
I REMEMBER THAT
What a coincidence they did have a connection. I marked out when I heard that. I knew they were playing final fantasy songs but Nier I was NOT expecting.
I died three times in the tutorial, then I overcame my fucking gamer ego, switched to normal difficulty and experienced a game that's gonna stay in my top 5 for a while
The most basic explanation is you play 2B’s perspective and then you play 9S’s perspective, after that, you get the continuation of their perspective in A2’s perspective, thats it
C and D (and E) are after A and B
Not really since a2’s perspective is after everyone is dead lmao
Connor wouldve been the type of guy to buy a 1/4 pound burger over a 1/3 pound burger, thinking it was bigger because 4 is bigger than 3
Thats a real story btw, a&w sold a 1/3 pound burger in the 80s that flopped because of this reason
It literally does not matter how many endings the game has when in reality theres really only 2 endings based on 1 decision at the end of the game, in reality reality though just 1 true ending that just requires you to play the game to the end
Connor really is the type of guy to get confused when there's more than a handful of components to anything
?. why are you angry that there are many joke endings. he litteraly said that.
@@Thy_cockroach_crusader that's not what they're saying. Read the comment again
@@gratiaseia I read it. I think he needs to watch the video again.
@@Thy_cockroach_crusadernier fans screeching when someone doesn't like the game they built an entire personality around
Outer Wilds is another great example of knowledge-based games rather than levels
Why "another"? Is that the topic?
Ps. It's the best game
Dying over and over again in outer wilds is so frustrating tho, but I like the game concept
@@jodanjo4295 nothing about is frustrating, cause it's implemented into story and game loop
Outer Wilds is *THE* ACTUAL BEST GAME I've ever played and everyone who's reading this should go and play it without looking up anything about it other than:
- It's in space
- It's a knowledge based puzzle game and will require you to think by yourself to progress
- Everything and anything is a spoiler.
Also the DLC is another masterpiece, somehow...
@@Exel3nce Nah dude Outer Wilds can get frustrating for sure. I absolutely love the game, but there were points where I was stuck and kind of annoyed.
It is 10000% worth it though.
Nier Replicant/Gestalt and Nier Automata are such fucking good stories. Gameplay (at least in the remake of replicant) is very serviceable but both blew my mind and my nuts
Not automata, sadly
@@Exel3nce this is your 3rd comment trying to disrespect Automata and now it's on story of all things????
The story is even better in Automata than in replicant/gestalt so what is there to complain about exactly? It's got all the sad, depressing, emotionally torturous and psycholically distressing aspects you could want in a yoko taro game.
@trevorveillette8415 People are allowed to disagree. I played Nier Replicant first and actually just beat Automata yesterday. I found Replicant to have a much better and more engaging story than Automata, I found myself not really caring about any of the characters in Automata as i found them kinda boring (outside of 9S becoming deranged which was kinda interesting), whilst Replicant i felt the characters had very good chemistry with one another and (more often than not) had interesting or entertaining dialogue. The gameplay is pretty dull in both games though, especially having to replay an almost indentical version of the game (which was especially horrible in Replicant) and i feel the story is overhyped and a bit convoluted, but still alright.
I have a feeling connor would just skip the cutscenes. I don't want him to play it
I legit just don't watch any of his stream playthroughs since he played MGR and was complaining throughout it's entirety, didn't like any of the over the top cool action cut scenes and just called everything stupid but a lot of those moments got cut out of the UA-cam portion of the video, same for ff7 and 8
people talk about the endings.. the 5 endings you get are linear… admittedly the second ending is sort of a drag until the end, but after that, its just great all the way through.
Speaking of NieR Automata? I can't wait for the anime adaptation 2nd part (hopefully) still coming this year.
The “gamer” can’t make it past the tutorial 😂😂😂 certified clown award this year as well
Tbf he did beat fear and hunger which most people in the comments could never beat. So its weird this is where he draws the line
you get thrown into a game with weird mechanics and a long boring boss. you can die and its not only on the tutorial. you get set back so many hours and it sucks
It's a really long tutorial section and you get sent back to the very beginning if you die. I'm kinda surprised people are just calling him a clown instead of realising how frustrating it can actually be
Nier Automata is my favorite game.
Nier Replicant is my favourite. Both amazing!
@@driedupgoliathan Replicant is so fucking good
@@masl2kas much as i love Automata Replicant is better
@@DecimatedSoul it obviously is
small correction to what garnt said: the same part you only play twice (A and B ending is the same part of the story from different povs)
C, D (and the true ending E) are the "sequel" that starts where A and B end, with the difference being choices right before the end
I have never heard anyone describe Nier so poorly. It's a game that examines humanity through androids and machines who don't know humanity but try and learn it through and thus teaching its players the philosophy of being human. Its told in 3 acts with a special ending. There is no game like it there is nothing to compare it too.
Damn, this is the worst case of "Skill issue" I've heard in this year.
Honestly it just gets boring having to replay a whole tutorial again, it’s more so the gameplay
@jaswanthvardireddy2243 if you learn the intuitive gameplay it's no issue
@@Sephirothkingdom782 that's how tutorial should be. you failed a TUTORIAL. you should check your skills from 0 again!
let me repeat it again. YOU FAILED A TUTORIAL! your GAMING skill should be questioned!!!!
@@randallrobertson6042 that’s not the problem. Sure you can do that but that’s assuming everyone is capable of doing that, so even if you fail once the game ends up suddenly becoming less interesting
@@Sephirothkingdom782 I mean for you but think the games popular enough that most would disagree
This video should be renamed "Connor keeps chasing that high for Finnish games"
since they spent 3/4 of the video talking about that instead of Nier
one thing that stays consistant is that joey and garnt do a horrible fucking job at explaining shit, like with fate, it really isnt that complicate just watch ubw hf or zero, with gundam watch whatever the hell you want. They make it seem like it should be watched in a certain way.
They still got it wrong, the story continues when you play as the character called A2, it’s not about replaying it again.
Those are potential spoilers, but yeah they could've worded that part differently
I'm highly recommend to play outer wilds.
It's hard to sell this game to someone, avoiding spoilers as much as possible, because you're progress in game is based on knowledge.
It is si-fi. It is about space. It's about the fear of space.
Dont waste your energy. None of the people will touch it
I played it because a friend recommended me to without giving any context of why, but I couldn't get into it. I felt like there was too much dialogue and story which overwhelmed, plus the fact that most of that knowledge was kinda pointless on my first travel made me take a break and never play it again.
Might give it a try again when I have nothing to play though.
It is on my wishlist and on the backburner. Those sorts of games never interested me but I'm warming up to them.
I stopped taking Connor seriously as a gamer the moment I heard him complain about stories in games for the first time.
He is currently playing FF14, if he finishes that game I'll give him a lifetime pass for skipping and story for other games. FF14 is 70% story and 25% game play.
@@lelelekop What's the remaining 5%?
@@lelelekop he's skipping all the dialogue in ff14 so I don't count that as him playing but him being forced to play also he said he would play it once a month which is really hard to believe 'cause bubi also said he would stream once a year and now whatever happened to that statement lmao
Same here but for me he lost all my respect when he said he hates games that have Voice acting in general lmao, which is like 90% of games,because "he is forced to listen to it", but he likes games that don't have it because he can voice the characters himself on stream and give them goofy voices which I really don't like
@@closetBK1350 I think he probably joked about that, but yeah, it's a bit of a dick thing to say. 😅
This and the chrono trigger discussion is a good advertisement to get Connor, the boys and the TT audience to just play in stars and time. Story and characters aside, the quality of life improvements in the gameplay alone make it worth it.
To be fair, it did take me like 4-5 tries to get past the tutorial at first. Once I figured it all out, it was a piece of cake. Still easily one of my favorite games, both gameplay and story wise.
Gameplay is relatively ok, nothing special
@@Exel3nce it's actually really special gameplay.
I think you're forgetting that gameplay is not just combat, but every way that the player interacts within the game. Even a sprinting animation or movement speed is part of the gameplay, and Automata has the best sprinting animation out there for any game.
But big key aspects of gameplay in Automata are it's multiple changes in genre, and it's multiple changes in camera.
There aren't really any games out there that you can play 3rd person hack n slash beat em ups, and LN/VN in the same game. There's also arcade shooters, top down and side scroller shmups, top down and side scroller hack n slash, platforming, lite puzzle solving.
That is an incredibly unique gameplay variety and formula. The only other game I've seen do it is NieR replicant, but that just makes sense anyways because it's the same director.
Then there's the dynamic camera system that's genuinely the best camera work done in a video game. Again, there's practically no other games out there that switch camera perspectives on the player, let alone frequently, fluidly, and dynamically. That's a huge aspect of gameplay, and while playing, it was a very charming part of the experience.
And like I said the animations are part of the gameplay too, and NieR:Automata has some of the best animation work in the industry, combat or otherwise.
The combat is also incredible. It's very easy to pick up but difficult to master, which is the perfect type of combat system.
The only actual problem one could reasonably have with the combat is that while these amazing combos are possible, enemies just don't have the health a lot of the time to be able to withstand the damage you're doing. Otherwise it's an infallible combat system.
Them referring to Finland as a Scandinavian country was like a needle stabbing my ear.
Connor could be a gaming journalist.
Damn bro. Why you just wanna watch the world burn?
I feel like Connor is just the "newer" version of Arin Hanson whenever he talks about games. Then again, you could argue all of Trash Taste are this way since its technically their brand but even after all this time, I'm still genuinely baffled by the things they say. Funnily enough, I don't find them annoying or irritating just because they hold a different opinion but I do find the people they attract to be that way. It happens every time someone wants to agree with a contrarian opinion. Suddenly everybody has something to say about the thing that's called good but is actually bad or vice versa because the funny internet podcasters decided to share their unpopular opinion. I wouldn't mind it as much if people didn't come off as tools and pricks, acting like they've held the right opinion this whole time and that everyone else was just blinded by something or other. You can have a discussion about the quality of something without starting right out the gate with stupid arguments like "its for pseudo-intellectuals". The entire comment section is half people dunking on Connor and half calling Automata trash or just bad with no real room for discussion. Its asinine
I kinda get what he means about the beginning of Neir Automata tbf. First time I played on normal difficulty, I had no issues, but recently I wanted to replay on the hardest difficultly and give up pretty quickly. The opening sequence is like an hour long and if you die you have to restart - it got kind of annoying since parts of it are actually pretty hard.
not surprised monkeybrain can’t compute Nier:Automata. Man’s giving up one of the best stories written, for the hardest boss in the game ever.. the tutorial. Clearly, anything involving the game would go over their head with the amount of brain cells they have.
This and one of thr best stories? That is silly, friend
@@Exel3nce have a right to be wrong. Game is much more than 2B existing.
@@Trickstar117 it's undercooked and shallow on so many aspects, and pretty tame compared to his other games.
Its his most known game and therefore his most praised one, but not really justified
@@Exel3nce imagine a combat system that actually worked vs.
Previous games where the warning is.. you play it for the story. Not the jank combat.
@@Trickstar117 Combat is perfectly fine, despite being the weakest platinum games combat.
But also not talking about gameplay
Totally agree with Conner about Finnish games and I'd add Polish games as well. I remember playing Darkwood for the first time, picking up an item that was written in Polish and thinking "Oh fuck, this game is going to be bleak" 😂
Finland devs do create some fucked up but great games.
Clash of Clans has truly ruined so many lives
Sauna 2000 changed me forever indeed.
Max Payne 1 and 2, Alan Wake and Control. All brought to us by those lovable weirdos at Remedy Entertainment.
Ultrakill, Fear and hunger, Cruelty squad, Lakeview cabin/ valley series...
My summer car 💀
I despise the saving system in Nier Automata, but it would ruin some of the themes and points the game is making (and their impact) so I wouldn’t change it, even if it means hating playing the game in the second half.
It wouldn't impact anything, really
@@Exel3ncehe explained why this is wrong and u still disagree
@@Sephirothkingdom782 he gave out points, yes, but they wouldn't matter at all cause noone really cares about that mechanic, meaning its impact is the same
@Exel3nce how are you guys having any saving issues in Automata.
The only situation where it's potentially viewable as a negative is the intro. But the intro is like that for narrative and thematic reasons tied to 2Bs intro monolog.
The rest of the game has no issues with saving. Not even once did I have issues saving my progress. Go to a save point, that's it. How hard can that be for you?
Any issues with saving in NieR:Automata are because of player error.
@@Exel3nce if “no one” is referring to yourself, you’d be right
Connor will love Nier: Automata.
Music: S tier. Combat mechanics: S tier. Visuals: S tier. Story: S tier. Atmosphere/Vibes: S tier.
Sure, story and vibes are probably subjective, but the rest is just objectively great. And the key is how perfectly they all come together to serve the immersion and what the game's trying to say.
It's my fave game of all time!
No need to exaggerate, despite it being your fav ( for whatever reason)
@@Exel3nce After re-reading my comment, I think I undersold it. By a lot. But I think selling it more would just take the intrigue outta it.
But I do have two things that Connor MUST know before playing the game.
1. You NEED to install a few mods to make the game playable on PC. They are all on steam and I'm pretty sure they made an application to stream-line the process.
It really is just not playable without them. The colors and shaders completely fuk up during the prologue itself, the graphics start to blur and shit. The controls, that in actuality are very engaging, feel out of place and just wrong without the mods. The mods basically take the game's compatibility with PC from basically unplayable to (imo) better than the PS.
2. You need good headphones/earphones. I'd also add high graphics settings but Connor shouldn't have any problems with that. The music of this game deserves to be experienced at the highest quality!
So if you're a PC gamer - the barrier to entry is actually decently high (or it was like that before, idk how streamlined the modders have made this process) and not having the mods may be a reason people might drop this game.
Visuals: S?? Maybe you could argue art direction but you've gotta be blind if you think automata looks good lmao
@@astyutechick7980i dont mean the technical stuff, just everything else you said.
Plus, no mods needed. It was fine and is still perfectly fine to play. Noone drops this game due to lack of mods .
Headphones sure, everyone has them, but no need for ultra quality stuff
@@astyutechick7980my brother in christ you forgot to mention the characters are S tier. Shame on your entire lineage! You shall not become as gods!
2:53 wdym? Unless I'm missing something there are actual 3 different endings you can choose A2 or 9S or get ending E
Skill issue Connor. Skill Issue
I played NieR Automata on hard mode for my playthrough and that tutorial mission was a pain in the ass, tring to get to the first save point. I finally did it in like 12 hours of constantly replaying the opening. However, the experiences that I had afterwards and the feeling of seeing each ending is irreplaceable. All the effort that I put into the game felt rewarded.
When Garnt started taking over explaining the different endings I was almost expecting him to start drawing comparisons to Fate and visual novels and how you have different routes...
To clarify the length of the game, to get all 5 of the main endings, it took me about 35 times the first time when I was running around doing side quests and all of that stuff. My second time I did a more straightforward playthrough without as much deviation, and it took me about 20 hours to get all 5 endings. The game is not that long at all, which I think is great if you're going to see the whole story, and it's one of the many reasons I can recommend the game anytime.
It took me around 60hrs to complete all endings.
after seeing this, I wonder if Connor would ever try out La-Mulana. for having the inspiration of MSX games with Maze of Gallious, the game does not hold your hand at all with controls that take time getting used to, the dangers of exploring ruins filled with dangerous traps and the puzzles being very subtle and that you have to rely on the stuff you find to progress and learn about the story really make it a pretty unique Metroidvania that, despite the supernatural stuff; in terms of discovery and traversal, actually showcases the real life perils of archeology and exploration of the unknown very well.
The biggest L i seen for Connor
Everything Connor is saying about Void Stranger, Fear and Hunger, and crazy Finnish game devs makes me think he would really enjoy Noita.
I don't know anything about Void Stranger, but after finishing Zero Ranger by the same devs, I have full confidence it's gonna be cool as hell, and I'm also already done with its bullshit.
Thank god Garnt jump in and explain the endings part. Joey is making it sound like the most boring shit ever
Nier Automata is a masterpiece , what a beautiful game, the anime is good too
Its just good
Yall praise it too much for being labeled as a "masterpiece" when it's great at best.
I died like 10+ times in the intro, but that's because I decided to play on Hard and had never played a game like it before (so skill issue). Still my favorite game of all time, all I have left of the series in Drakengard 1 & 2.
The first drakengard is an absolute bitch to play, just like persona 1.. yet it's still worth it in the end
The best way to describe nier to me is the three endings are basically three different play throughs you play as three different characters for each endings and you play through their part of the story and they all make up one big story.
i would watch a 3 hour stream of just connor dying in the tutorial
Connor will play braindead stuff like jump king but wont do niers 3 or 4 main endings. Kinda baffles me. Pretty short too.
I have two issues with the game :
- As much as replaying the game from a different perspective is interesting on paper, there was A LOT of unnecessary repetition with nothing different.
- Many sidequests are tedious and there's a lot of backtracking involved and sometime there's not even anything interesting going on in those quests.
Nier Automata has a lot of unnecessary padding that distracts me away from what the game is actually about.
while i like the game i think during Route B Conner would get a little annoyed by the repeating Storybeats. Imo would prob. not enjoy it bc of that and the storydriven elements like VN Noval parts ect. I would def. Watch thou.
I think people that would be irritated by Route B genuinely have a lower brain function. There are so many small details in the game that changes the way you understand its world (like they mention). Route B specifically humanizes robots such as Simone to completely change the way you perceive your actions.
I'd 100% watch Connor stream NieR. I fully believe he'd love the story by the end of his playthrough.
I knew people would just resort to saying skill issue over having to redo a long tutorial over dying once
Like even if it's not that hard, does that make it any less weird of a design choice to not have a checkpoint for that long when literally just starting the game?
Honestly tho I wouldn't even mind it as much if I could just skip the cutscenes the second time around and play
People are too try hard these days. Just start off in normal like a normal person, you don't get cool points or impress women for being "gud" enough to play hard the first time through. Most of the times hard mode just equals bullet sponge enemies and squishier charnames anyway.
I see a Connor opinion on a game in the thumbnail and I already know it’s gonna be bad.
Got the first ending, started the "second run" but got bored quickly with the gameplay, and the story didn't carry the experience enough to stick with it.
I found void stranger through the vod of conner playing it. And dead ass it is my personal game of the year I literally sank my entire life into it for a few weeks
While I love Nier Automata, the save and checkpoint system can be extremely frustrating at times. There are sections where you just can't save, and if you die in those sections, you can easily lose 30-45 minutes of progress. The tutorial is one of those sections. The save system is the only thing keeping the game from being a 10/10 for me. I totally get where Connor is coming from on that.
Wait. The way they’re talking about it makes me think they only did endings A B and C and not D and E which are like…. The real endings
Yeah but C D E are packaged together at the end. Once you hit C you practically crossed the finish line
They should play Tunic.
Zelda like exploration. Soulslike boss fights.
It came out in 2022 but relatively few people have played it
Tunic was everywhere. Many people played it
i like playing the games on the hardest difficulty and playing the tutorial on hard has had to been one of the most frustrating experiences i’ve had ever had, the worst part is that i had no trouble for the rest of the game on the hardest difficulty
@@alanchung6843 I think the criticism Connor gets for this is entirely warranted. Being mad at a game because it's hard on the "hard" difficulty mode is the epitome of stupidity. It's harsh, but true. He could've lowered the difficulty if it was such an issue. I guess his ego got in the way, but that's his own personal issue - not the game's.
It's like dropping Elden Ring because you kept bashing your head against the wall, trying to beat the Tree Sentinel right off the bat instead of exploring around. If you blame the game at that point, it just makes you look like an idiot, right?
This is the Nier filter, play in hard, get one shot, lose a shitload of time and switch to normal to learn the game like a smart person should.
Now I'm cooking the hardest diff and it feels so good to slowly play the game and have no UI because lifebar is useless. You know the quests and what to do and the minimap just covers screen where a bullet might sneak in.
tbf all of Connor's takes are trash, so this isn't out of character
If he likes weird games, then Death stranding is up there
"Its so tedious" said the Jump King guy...
maybe he didnt know you can slash or shoot the balls, but the blackish ones cant, if he just keeps evading and not slashing/shooting the balls then completing the tutorial really would be hard
He should really play it i would watch it
The Finnish version of Nier may offer extra two hours of playtime... it takes that much longer to finish all the dialogue.
There is actually 27 endings. I was playing trying to get all the endings and theres an ending after z thats just the amazarashi symbol. I think it's from the dlc and idk if there's anymore endings tho
how do you die in the tutorial when you auto heal
I agree its kinda brutal that considering there's so many gameplay styles IN the tutorial/prologue, that you cant save or be given an autosave or whatever. but I always thought it was cool, then again, I enjoy hard games and challenge modes and whatnot.
Connor is the type of person to get filtered by the heli in AC6.
The true ending of automata is something every gamer should experience. To bad lil bro couldn't get past the tutorial
Man, sheepbots really think Conner has the most valid opinion
You died in Automata? Bro...
Wtf...even most "non gamer" Vtubers I watched made it past the tutorial on the first try. If anything he should be mad at himself to not be the true gamer he claims to be. 😅
Jackasses being jackasses aside, if you die most of the way through the tutorial of NieR, that is so immensely frustrating. When I first picked it up, I lost a lot of health in the opening shooting section, and hadn’t clicked with the timing for dodging, so I died to the gauntlet just before the final boss of the tutorial, and I rage quit the game for a couple of days. Now, I’ve gotten all endings twice (had to say yes to the pods first time) and it’s one of my top two most played games. I get how frustrating going through that opening again is.
Yeah what jackasses people are to expect you to get past the tutorial
Idk what you did in the thumbnail but Connor looks like he's 50
I had to grind the tutorial for multiple hours because I wanted to play on what I think was the second hardest difficulty. The whole rest of the game, while not easy, never compared to how hard I found that beginning part. You just don't have many tools at that point.
Okay, but Nier Automata is only JRPG where game plus, and next endings have actuall sense
The demo was better - the entire opening setpiece would restart if you died. It's honestly what got me hooked on the game, it was punishing, almost like playing a roguelike. It helped that the music was great & you constantly improved on the combat until you make it through to the end.
I was actually *disappointed* that in the full game, that sequence has a handful of checkpoints.
I stopped playing about 3 hours in. Just got lost and didn't know what to do or where to go. I liked the self-destruct skirt delete trick though, lmao.
How did you get lost with a mini-map marker telling you where to go at all times?
If you think dying 30 minutes into the tutorial and having to replay the entire tutorial is bad, just wait till you beat the game and have to play through the entire game again before you can keep playing the game..
Trust me, it makes sense..
I never beat Neir Automata because after dying three times far into the prologue I decided I didn’t want to restart a fourth time and I’ve been putting off playing it ever since. I know I can get past it, it just kinda feels tedious replaying it again at this point.
I love Nier:automata but still think the difficulty setting is absolute shit. The gap between normal and hard is so incredibly wide it makes no sense
Supereyepatchwolf mentioned
"They made it that way to make sure that only the REAL gaming journalists play the game"
wtf are they yapping about just call them chapters
Ultrakill, Noita, fear and hunger, cruelty squad. Someone check on finland lately? I mean they cookin' but...
For real though if connor wants to share an experience with viewers in games they likely havent played then hes gotta try Lunacid. Maybe Dread Delusion (released today)
Control, Alan Wake
wait he says there's either a c or d ending but the TRUE ending you have to do is ending "E" Plz for the love of all that is good please get to ending E. Best ending to any game ever
the difficulty is pretty messed up, the tutorial is probably the hardest part since you don't have upgrades yet
DAMN SHOUT OUT TO VOID STRANGER!!
Just started the game, and really Connor? Really? I didn't die one time playing the tutorial on normal with about half my healing items left. Really?