Making Zelda: Breath of the Wild Stylised Grass in Unity URP

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  • Опубліковано 12 лип 2024
  • Breath of the Wild's grass is visually striking and helps to break up large areas of ground. In this tutorial, learn how to make stylised grass just like it in Unity URP using geometry and tessellation shaders!
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    👇 Download the project on GitHub: github.com/daniel-ilett/shade...
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    ✨ Roystan Grass Shader: roystan.net/articles/grass-sh...
    ✨ Cyanilux URP Shaders: cyangamedev.wordpress.com/202...
    ✨ Catlike Coding Tessellation Shader: catlikecoding.com/unity/tutor...
    ✨ Ben Golus Shadow Code: forum.unity.com/threads/water...
    ✨ Daniel Santalla Snow Shader: / 1391135820229222401
    ✨ MinionsArt Grass Painting Tool: • Unity | I made an Inte...
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    00:00 Introduction
    00:52 Ch. 1 - The URP Base Shader
    02:27 Ch. 2 - Geometry Shaders
    05:20 Ch. 3 - Color Gradients and UVs
    06:15 Ch. 4 - Rotation and Bend
    07:49 Ch. 5 - Shaping Up
    08:55 Ch. 6 - Grass Visibility Mapping
    10:34 Ch. 7 - Wind Zones
    12:34 Ch. 8 - Tessellation Shaders
    16:02 Ch. 9 - Receiving Shadows
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    🎮 This project uses Unity 2020.2.1f1 and URP 10.2.2, but it should work with other versions.
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    📚 Get a copy of my shader book here: www.dpbolvw.net/click-10074214...
    ✨ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages...
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    💬 Join the Discord: / discord
    💖 Support me on Patreon: www.patreon.com/danielilett?f...
    ☕ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett
    #zelda #unity #shaders
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