Gotta say as a 29 year old guy who's last sonic videogame he completed was Generations. I was very disappointed when I didn't hear "It's like a roller coaster" in this vid.
I have never played a sonic game in my entire life but I have been so invested in these videos for years now. I could listen to radicalsoda talk about anything and have a blast, these videos are a treat and I appreciate them so much
The series has never sold very well in Japan, so since Japanese people can be very xenophobic and SEGA is run by old men, it's a "who cares the games will still sell and even if they suck no one who MATTERS will play them" situation. Until Frontiers which sold like crazy everywhere and is why the Sonic Generations remaster is getting a whole new Shadow chunk.
The sound effect at 7:11 is from Sonic Unleashed. It's the sound effect used for a Chaos Emerald being restored in the cutscenes where Sonic is in the Gaia temples after bosses.
I think they needed to work more on this game, the majority of the problems I'm seeing in the game is that it isn't polished enough. They really need to stop rushing the polishing stage of development
@@dawk7 yes, unfortunatelly its not a new problem, and it always screws the game over. I don't know why SEGA keeps rushing their developers. Its this attitude that made so many talented people leave SEGA for Nintendo
honestly, I think that's my biggest issue with a lot of Sonic games. The ideas themselves aren't bad, I'd say in most games they've made I can see how they could be really fun. But something about it usually turns out to be a huge letdown. I bought Frontiers a while after it came out and while I can see why people like it, I also think that game is missing a ton of polish. It also makes me feel so torn because I could see myself having some fun with Superstars but the lack of polish makes playing games like this boring and/or frustrating sometimes. I also notice that studios besides sega are rushing games and it sucks to wait and see if a game gets fixed or not, because not all of them get decent patches.
@@GwyndolinOwO yeah I have the same sentiment. Frontiers at launch was very unpolished, lucky for us, they added the updates to the game and it gave the game more polish, mainly in the movement, its one of my favorite sonic controls in 3d now. But, to reach this, it took 1 whole year to give us things that *should've* been there at launch. And even then, the last update was unpolished as well and its clear that it needs an update too (which is coming according to the steam page). Just because SEGA could get away with it before (with the classic era), doesn't mean that they can now, nor they should. I would gladly wait more for a more polished experience. If SEGA didn't rush their developers, and didn't made their lives so awful (Iizuka almost losing his job just to delay Frontiers comes to mind), they wouldn't have lost so many talented people as well
following you for so many years, ever since your Sonic Colors days, has been such a journey. As someone that also draws a lot, it has been so amazing to follow the development of yours artstyle. I love the thumbnail!
You can also use the right stick to select one assuming you remember which direction it is, with no need to press any other buttons aside from the activate button
Can we just take a moment and congratulate Rob on making a video that’s less than 2 hours long? I knew you could do it if you really put your mind to it!
I really like the rival dynamic they seem to be pushing for Fang and Trip. Really hope they expand on that in future titles. Or, you know, they could just drop it like they do most other interesting character dynamics they seem to be building up. Also, in all of my attempts I only saw Amy and Trip appear during the Black Dragon ONCE. They fly in on a mega flicky and drop entire ring containers for you.
I saw in a youtube comment that they appear only if you manage to avoid attacks, even though they don't hurt you it counts towards Amy and Trip appearing
One thing I noticed was that all of the reptile characters (at least in the classic games) have a special spinball animation, with Espio’s top spin and vector and trip’s donut spin, and they all also have some kind of wall climb ability, with only vector being locked to walls only. The wall climb thing is probably just a coincidence, but I could see the spinball idea possibly being intentional, or at least something that could be revisited later. If only the modern games didn’t lock everyone to the standard ball.
16:52 Amy and Trip can show up but only if you don't take damage for like a minute or two. They actually give alot of rings, 4 ring monitors to be exact.
Note: You don't actually have to wait for the menu to close when selecting a power if you do so via the right stick. The game doesn't tell you this. I found it out by accident, but it's there.
It told me it, so maybe you guys missed it? The L and R power switching I had no idea about, but it shows you that during the power demos and settings.
“Sonic fans, hating our favourite games for petty things more than Nintendo fans since Sonic ‘06 (we refuse to forget about a game made 17 years ago even though it was not that bad)”
@@TORXINYUEXAVIERSTUDENTIs this comment seriously trying to imply Sonic 06 "was not that bad"? Yeah, one of the worst games ever made is "not that bad". Sure.
Ah yes, I distinctly remember all those times Shadow summoned giant beanstalks with that damn green Chaos Emerald. He was all about those beanstalks. ... Seriously, they were that pressed for emerald power ideas, and they still didn't include teleportation? You know, basically the only power we've ever seen from an individual Chaos Emerald? Chaos Control?
@warbossgegguz679 Aren't they trying to fix that as of late and did rescind that statement...that being said teleportation does kinda save the time just waiting for the vine to get you to a point.
@@zjzr08 I would LOVE if they stopped the whole "Classic sonic and modern sonic are 2 sperate universes" thing but idk. It's one of the many things Forces introduced that's extremely stupid, despite Generations making it clear it was a time travel thing. I figured they used vines because it would make the mechanic still involve platforming and not just totally break movement by giving you the ability to literally warp anywhere in any direction. I said what I said because even if you disagree with that, arguing about it on the basis of "canon" is extremely autistic.
@warbossgegguz679 I'm not sure what autism has to do with that idea, but adding what was already known abilities of the Chaos Emerald, does make it feel that it's more connected with the series a bit, adding a sense of continuity and consistency to build on, which many long franchise fans usually want.
The emerald power selection is much better if you use the right analog stick, it works like a weapon wheel in a modern FPS and it's so much faster. Personally I like all the emerald powers because of how much the levels open up with new routes when you go to replay them, it's like a better version of the Wisps.
kind of crazy they took their time with Frontiers and it turned out really good and then followed it up by not finishing a game before release. i mean its like 90% finished, but damn. this was supposed to be a real return to form to show they can make more than one good finished game within a decade...
Imagine if they made Frontiers into Knuckles Frontiers. Instead of going super for every boss, they gave Knuckles unique Chaos Emerald abilities like they do in this game to combat bosses. Then you could turn them into smaller versions to combat enemies / mini-bosses as a reward for playing with the story attempting to explain that using them as a massive boost for the Titans drained them and they need to recharge, or something. Would make more sense then Sonic just losing the emeralds every time the plot needed him too.
I find it weird that when it came to my playthrough of Superstars, I found none of the glitches on my own. It doesn't mean I think that anyone's glitchy experiences are invalid, just... Feels weird cuz it feels like when I want to try the glitches, I'm trying to force it at that point.
I was about to say this. I encountered *very* few glitches during my playthrough, outside of the average amount I'd find in any game nowadays. And I played on the switch, which some claim would likely be the buggiest port
@rcbmaverickhunterpolarity1544 Yes, but this was like the midnight release. I played it the moment it came out. They fixed it the next morning. Lagoon City Act A had atrocious graphical glitches with Amy and Trip's textures flickering like crazy before the patch, and the overworld would teleport me to the final zone where I would fall into a black void whenever you went to the shop when prompted to do so. The shop glitch still exists, but it happened everytime prepatch.
@@broom673 Yet again, so did I. I played through the midnight release, and yet I was still weirdly without extensive glitches. Kind of just played the game and didn't have any problems. I did admittedly replay the first stage, so I didn't get past Speed Jungle, so I imagine any patches would have fixed my experiences, since at that point the only glitches would be ones I invoke, like the Non-Drain Super.
while we have a lot of the same complaints, i found myself really enjoying the game. i didn’t encounter many bugs, mostly just small visual/audio ones. the bad boss fights are definitely my biggest complaint. i like what it does, and would recommend it-on sale of course-but i understand your complaints
7:10 I think that sound effect plays during the Time Eater fight in the 3DS version of Generations whenever the Time Eater would fire lasers at Classic Sonic during the 2D parts of the fight.
I want to like this game i really do. I genuinely think that a good chunk of the gimmicks are genuinely good. Yes they are older ideas, but they try to change up the core foundation of these gimmicks and while some of them i don't like some _i really like_ like egg station act 2, speed jungle act 3's dark level, people tend to hate but i love the aesthetically variant areas in the dark areas, cyber Station is just good, and golden capital act 2 is actually a fun challenge minus the automation. Which turn leads to.. the bosses. How do you somehow make a worse boss lineup than the original _sonic rush_
Ok so what happened at the very start shows I’m not the only one who encountered this. I quit out of a level once and it spawned me in the final boss area, I then proceeded to fall through the floor collision. It was so funny I filmed it lol
I just had to think about the second dicvision Manager of Sega wanting Sonic to "surpass Mario". Yeah, looking at this that's not going to happen soon I'd suppose.
Sega didn't treat Headcannon particularly well during Origins development it's said, so we're not getting any more Mania goodness any time soon. Not under a Sega IP, anyway (good luck, Penny’s Big Breakaway!) But let's not be too cruel Arzest, they're a co-dev at best, even on this one. Balan wasn't their brainchild.
i was legit on the patreon feed ten minutes ago wondering what the new poppy art was about and then WHHHHHAAAT new reticle video?!? so thats something i guess good jobb robb
Like most of the bad Sonic games. I also don't understand why they released this like a year after Frontiers. I know it was made by a different team, but couldn't they have released this in the next year? An extra year would allow for more polish.
Sadly Sonic Fans will still eat it up and say “SONIC IS IN A GREAT SPOT RIGHT NOW WITHIN THE PAST 15 YEARS!” When in reality the only real successes were the movies and Sonic Frontiers. I guess Murder of Sonic as well but that’s not a mainline game.
I dont think that there's ever a good time to rush a game out, but this has to be one of the worst times for them to rush a sonic release. Right next to mario wonder? Right before Spider-man? Like c'mon sega you are contractually obligated to at least PRETEND how your sonic games perform.
@@akiradkcn I don't really think so. Late October to mid-December is considered the holiday season and is the end of the fiscal year, so they probably rushed it to end on a high note. Also why they released Like a Dragon Gaiden within weeks of it. Gotta make as much bank as possible for the yearly reports. Not even being cynical, this is just a standard practice in the toy and video game industry. It's when you sacrifice the quality of said product for the sake of meeting that deadline (as was clearly done here with the patch that's 2/3 the size of the game itself) that I take issue.
Frontiers was amazing and then we have this. Oh well, the only *real* possitive of this entire mess of a game is that it finally revived RadicalSoda...once again.
I'm honestly surprised that he didn't make a bigger deal about the fact that classic Sonic was rendered in 3d given that in a prior Video he said "I never want to see classic Sonic rendered in 3d ever again"
Honestly Trip's "story" made me appreciate the emerald powers more, but the final boss for it is so infuriating between the wait and the OHKOs Water is such a weird one though, mostly because I managed to glitch it into working *out* of the water a couple of times, not to mention I realised the controls for the cyber jellyfish were the same I'll definitely be using that transformation glitch to cheese the final boss though, I still haven't finished it and don't feel like putting any more hours into it
The worst bug i had in SM2 was a crash and some models not loading (cube glitch) but compared to this game, in the words of radicalsoda it take the cake and shits on it
Soda, you've expressed the unforgivable..... an opinion (GASPPPP) Your punishment is eternal comments of Sonic stans at your throat god help your soul fr though, bruh it's his opinion yall need to calm tf down.
I think it is a good base for a Sonic series like New Super Mario Bros or Donkey Kong Country Returns. Sonic Team/Sega tend to jump from idea to idea without really allowing time for polish and improvement. If they take the time to make a sequel to this, it could be great. As it stands, it's a fun game. I had a good time with it.
@@sahaprocks7751I think the visuals of this SMOKE NSMB, but I would more so agree because I feel exactly the same about this as I do NSMB: It's not AMAZING or really equal to stuff like Mania or the GBA/DS games, but it's still solid enough and fun enough that I can't be like "NEVER TOUCH IT!" or say it's shit. The only real issue is the price tag and lack of polish technically, but those are more of a Sega thing than anything else.
It’s my theory that Tee Lopes was too busy with TMNT and it’s DLC to 100% work on the games soundtrack, so they had to bring Jun in to help pick up the slack
I was super unsure about this game for awhile but I am super glad a passionate Sonic fan like you informed me of your issues with it. Thank you for all you suffer through, Rad.
Played through this game seven times, I know for a fact that calling this game "a hot mess" is factually untrue. I'm not a "Sonic apologist", I don't have to be, it's just untrue. It's not perfect, obviously, nothing is - but claiming it's "a hot mess" is just absolutely crazy.
@@Jdudec367 Had two bugs in seven playthroughs. One crash, and one time the camera was stuck elsewhere on the hub. That's it. Playing since release day.
Played this game on release and didn't have a single issue with it, the amount of glitches showcased here really surprised me! That said, I don't get the hate for the soundtrack, even the Jun tracks. I love the genesis soundfont's character, and I think it's very "classic sonic" personally
The competition was never in Sonics favor if you look at sales figures TBH. Sonic got popular in the US, not so much in Japan, but nowhere near as popular as mario in either.
Legit I barely even *used* the emerald powers outside of when they were prompted, besides the avatar and bullet abilities (and sometimes the slow ability). They just felt *really* situational for the most part (funny how the only two that are really useful are the first two you get in the game). Also, it's a serious pet peeve of mine that SEGA's been trying to erase the existence of super forms from any character that isn't a male hedgehog (freaking *"super-powers"* are you kidding me?!). Like, i can live with other characters only having a lighter hue (honestly Super Amy's lighter pink actually looks kinda neat imo), but *why* are they just NOT allowed to have super forms, *period?*
I did not encounter any of these bugs. I don't know if they were patched post-release or if the switch version didn't have them to start with. The bosses were still annoying, and not in a fun way.
8:50 The big idea from what i can remember, is that super forms got retconned so that only male hedgehogs can use them or something stupid like that, atleast canonically.
I played through the whole normal story mode as mainly Tails or Amy and the only major thing that I had a problem with was the bosses. I honestly don't know if it's a good thing you can't BS your way to victory like most of Sonic 2's bosses or bad that some of them overstay their welcome. Maybe a bit of both. Anyway, I don't think I encountered any gamebreaking glitches in my playthrough. I did play the Steam version and I have no idea how it stacks up to the other versions in terms of polish. Still better than Sonic Advance 2. Nothing can be more bullshit than that game.
I like Sonic Superstars, aside from visually the parts of the soundtrack credited to Jun Senoue and the final boss the game is exactly what I wanted out of a new classic sonic game. I see where people come from with their complaints but the game has just been fun for me. Now if only it wasn't $60 because the game doesn't have $60 worth of content. Also, how the heck do other people find more bugs in these games than I do
Yep! Biggest flaw BY FAR is just that this shouldn't be $60. Mania was $20 ffs. That said, I like the visuals personally. Idk maybe it's just the Sonic the Fighters fan in me but i like seeing the retro designs in 3d and NOT weird and desaturated like in forces. I love well done animated sprite work, but I don't think this game fails to capture the visual style of the Classics (at least personally).
it’s kind of weird how Superstars says “knuckles has super powers” which once again leads people down the road that everyone but Sonic’s super forms have been retconned away from canon. but Frontiers has Knuckles mention his super form, on Ares island…so obviously it does exist, but superstars (which only came out a year later) once again refuses to say super form when referring to knuckles and other characters…it’s so weird.
It's Alright. If you're looking for Mania 2, no. If you're looking for a decent 2D sonic, it's fine. Sort of like the Advance games imo. Like 7/10. above average, but not "amazing". Also WAY over priced. Didn't have the same amount of gliches when I played it on Ryujinx but idk. I think rob played the PS5 version so maybe avoid that one?
I didn't get the game and thinks it looks bad since launch date and had a feeling there was a catch. I don't think it's that good to be worth a 7 or more from just looking at the game since Rob already showed a lot of the same issues that I saw from other people even me strongly agreeing when he talked about the level themes.
@@nerodoesart5886 "I love going on message boards and complaining about games I've never played" I like how more than half of this comment section seems to be people that just assumed it was going to be trash and came here for confirmation bias. I'm not saying it's high art, it's not Mania 2 or even Advance 4/Rush 3 and I also emulated it, but the amount of people openly admitting they didn't play it before proceeding to say it's bad is honestly comical.
@@warbossgegguz679 Yeah, of course. I didn't get it since I didn't think it was worth getting and I watched some people that I actually trust playing the games and I didn't buy it. It's common sense and honestly it's the best way for me to know if the game is good. I barely even complain about any game that I never played. This was the first. I don't have to play the game to tell if it's bad or not... I just know. I thought frontiers wasn't going to be good, I then saw a lot of praise and bought it out of curiosity then I hated it and even the fandom more for giving it a pass and blocking any critique from anyone without them on there knees and saying "don't get me wrong the game is still good, but..." excuse. I saw Superstars thought it didn't look good and it feel into my predictions, concerns, what I possibly thought was going to happen then it HAPPENED. So, of course I didn't buy and I'm going to buy something that I believe is a bad game. I listened to many people's impressions and from my own observation to give myself a full thought about it. I then noticed that it fell into line of my concerns about it then I didn't buy it, it's simple.
am i the only one who hasn't encountered that many glitches in the game? heck i ran into two or 3 of them , and none of them killed or softlocked me. also i have to say this because i know for a fact it's wrong , to use the emerald powers , all you have to do is flick the right stick in the direction of the power u want , just flick and let go, at least that's how i did it. otherwise great video as usual radical soda
I haven't run into a single glitch, he's playing it up for the video lol Edit: Just remembered one, and it was a music glitch that happened when you went into a boss fight as super-it played the stage music instead of the super music. No other ones happened to me, though.
@@Kujaguy no i actually watched his stream , he ran into most of those glitches if not all . also what? how did that happen? cuz usually they take you out of your super form when enter a boss arena
@@fredtheboss7653 Yeah, if you get taken out of super while entering a boss arena, you lose your super form. But the regular zone music plays instead of the boss music. It's happened with every boss I've tried. IDK how RadicalSoda kept finding all these bugs, I'd have to be a bug tester to try and find HALF the stuff he's run into, lol.
@@Kujaguy i know right? the guy's a bug magnet . your bug never happened to me before, i had a similar bug where the music stooped playing after i got hit while i had a power active but then i activated another power and it fixed it
if for you this game is already expensive for it's content, imagine here on brazil were the game costs 289 reais ("real or reais" in plural is the money from here)
@@antonn.mp4 Well, when I say 289, it's 289 reais (the money from here isn't valorized like It was before for some reason, and now SEGA made the prices of the games on Brazilian Steam go with 3 times the original price, EVEN SONIC ADVENTURE DX now it's more expensive than It was before
Even As somone who really does love this game and has put many hours into replaying it this video was still a super fun watch and I absolutely agree on the bosses dear god the bosses
7:12 it's from sonic generations. iirc, it's a sound effect that plays when you start to load into a stage. the loading screen for stages is what i mean.
Unrelated to the video (only about to start as of writing this comment) but it's kinda crazy thinking how long I've actually been watching your channel for I was here back when people were mistaking your old avatar as a girl, before you ended up making Poppy, and I've been watching (almost) every video you've made since then I was still in my early highschool years when I started watching you and this year I'll be graduating, wouldn't be surprised if I'm still watching you when I'm in uni lmao Thanks for the great videos over these past years, they're always a treat to watch ❤🦐
In Sonic Adventure/SADX, Chaos would drastically change form whenever it absorbed Chaos Emeralds Meaning, Trip's the second one to have a different appearance in her super form
Gotta say as a 29 year old guy who's last sonic videogame he completed was Generations. I was very disappointed when I didn't hear "It's like a roller coaster" in this vid.
:(
"First time we've seen the chaos emeralds change someone so drastically"
Perfect Chaos: Forgetting someone?
Are the other characters malleable water beasts, though?
@@justafan9399That malleable water beast used to be _a Chao._ I think that counts. 🤯
@@autobotstarscream765 and chao's used to be the acinets from frontiers
The water power will also let you survive getting crushed by flat objects. Spiked objects still kill you though.
Real?
@@NinetailsNinetales5TimesFast yeah, I found that out by accident.
its probably unintencional
@@Zero-ontheleft no, they have a unique animation for it that shows you getting crushed and then reforming.
@@shyguygaming5397 That is weirdly polished for this game
I have never played a sonic game in my entire life but I have been so invested in these videos for years now. I could listen to radicalsoda talk about anything and have a blast, these videos are a treat and I appreciate them so much
You and me both lmao
Same here.
same
You are loosing on a banger of a franchise lol
With each day that goes by i start wishing more and more that that were me
I’m amazed Arzest still gets hired for anything.
Arzest, should be Arrest as in they should be arrested for crimes against gaming.
Apparently they have a good rep within the industry for not going over time or budget.
@@SalnaxThe reason Sega probably hired them
@@Salnax Apparently they accomplish this by not doing any bugfixing whatsoever...
They made Blinx, don't shit on that!
This channel is how I find out about 90% of Sonic games.
Better than playing them!
@@MrSpartan993wrong
@@MrSpartan993 not wrong, some are hella expensive but don’t tell me you actually think that ALL games are bad, or WRONG
Who's right? A *spartan* or a dice block ?
@@MrSpartan993 wrong, but actually correct if you think about it...
Its so weird to think that SEGA manages to look at Sonic, their most famous series, and just not really give a shit about it all that much.
The series has never sold very well in Japan, so since Japanese people can be very xenophobic and SEGA is run by old men, it's a "who cares the games will still sell and even if they suck no one who MATTERS will play them" situation. Until Frontiers which sold like crazy everywhere and is why the Sonic Generations remaster is getting a whole new Shadow chunk.
The sound effect at 7:11 is from Sonic Unleashed. It's the sound effect used for a Chaos Emerald being restored in the cutscenes where Sonic is in the Gaia temples after bosses.
Yeah, I’m pretty sure it’s in Forces too
THANK YOU! It was driving me nuts not remembering where that was from.
Might be wrong but isn't it also used for the menus in generations?
Isn't it also in Colors?
This effect has been used in someway in every 3d game past 06
I think they needed to work more on this game, the majority of the problems I'm seeing in the game is that it isn't polished enough. They really need to stop rushing the polishing stage of development
I feel like I've heard this about a Sonic game before... a thousand times. orz
@@dawk7 yes, unfortunatelly its not a new problem, and it always screws the game over. I don't know why SEGA keeps rushing their developers. Its this attitude that made so many talented people leave SEGA for Nintendo
honestly, I think that's my biggest issue with a lot of Sonic games. The ideas themselves aren't bad, I'd say in most games they've made I can see how they could be really fun. But something about it usually turns out to be a huge letdown. I bought Frontiers a while after it came out and while I can see why people like it, I also think that game is missing a ton of polish.
It also makes me feel so torn because I could see myself having some fun with Superstars but the lack of polish makes playing games like this boring and/or frustrating sometimes. I also notice that studios besides sega are rushing games and it sucks to wait and see if a game gets fixed or not, because not all of them get decent patches.
@@GwyndolinOwO yeah I have the same sentiment. Frontiers at launch was very unpolished, lucky for us, they added the updates to the game and it gave the game more polish, mainly in the movement, its one of my favorite sonic controls in 3d now. But, to reach this, it took 1 whole year to give us things that *should've* been there at launch. And even then, the last update was unpolished as well and its clear that it needs an update too (which is coming according to the steam page). Just because SEGA could get away with it before (with the classic era), doesn't mean that they can now, nor they should. I would gladly wait more for a more polished experience. If SEGA didn't rush their developers, and didn't made their lives so awful (Iizuka almost losing his job just to delay Frontiers comes to mind), they wouldn't have lost so many talented people as well
Consumers and Developers alike have been asking SEGA to stop rushing things for 30 years, it's a fool's errand at this point.
following you for so many years, ever since your Sonic Colors days, has been such a journey.
As someone that also draws a lot, it has been so amazing to follow the development of yours artstyle. I love the thumbnail!
Hey, Rad, i found out wayyyy too late, but you can use L and R to rotate through your emerald powers wheel.
Game doesn't teach you that, or if it does we didn't notice it
@@Hackstr_ true, but if it’s there, it’s worth mentioning.
@@Hackstr_ but that's intuitive, why wouldn't you try that
@@vazazell5967the first thing i do in a game is try all the buttons, gamers today seem to not do anything unless the game tells them so
You can also use the right stick to select one assuming you remember which direction it is, with no need to press any other buttons aside from the activate button
Really disappointing that the super forms for Tails and Knuckles are gone. :( Everyone should be allowed to turn Super!
They are able to transform wdym
@@TORXINYUEXAVIERSTUDENTWhere's Tail's flicky army of death though?
Yup... Do I need to even bring up Sonic Heroes and those bubble things?
@@thecubeman381 Oh god, I love Sonic Heroes but that decision... 😓
B-but, isn’t it “if everyone’s super... no one is”
Jk jk this game is filled with weird choices
By contract of the Sonic brand they have to make a game as fast as possible.
Took the quote "Gotta go fast!" a _little_ too literally...
I almost wouldn't be surprised if that's actually what they were doing, how else do they still release games in these terrible states.
Royal Harmonica from newgrounds? DrunkGecko has found you lol
Can we just take a moment and congratulate Rob on making a video that’s less than 2 hours long? I knew you could do it if you really put your mind to it!
Who's Rob? Is she related to RadicalSoda?
@@HOTD108_ "Rob" is RadicalSoda's real name.
Seeing Sonic super stars release RIGHT AT THE SAME TIME as Super Mario Wonder was hilarious
Mario wonder is universes ahead of sonic superstars in terms of being a good game.
As a sonic fan, Mario wonder is wayyyyy better than superstars
I really like the rival dynamic they seem to be pushing for Fang and Trip. Really hope they expand on that in future titles.
Or, you know, they could just drop it like they do most other interesting character dynamics they seem to be building up.
Also, in all of my attempts I only saw Amy and Trip appear during the Black Dragon ONCE. They fly in on a mega flicky and drop entire ring containers for you.
I saw in a youtube comment that they appear only if you manage to avoid attacks, even though they don't hurt you it counts towards Amy and Trip appearing
This guy I love how he critisises Sonic and points out his flaws in such a funny way I love it.
“first time we have seen the chaos emeralds change a character quite so drastically “
poor Chaos, he is crying in the background
One thing I noticed was that all of the reptile characters (at least in the classic games) have a special spinball animation, with Espio’s top spin and vector and trip’s donut spin, and they all also have some kind of wall climb ability, with only vector being locked to walls only. The wall climb thing is probably just a coincidence, but I could see the spinball idea possibly being intentional, or at least something that could be revisited later. If only the modern games didn’t lock everyone to the standard ball.
16:52
Amy and Trip can show up but only if you don't take damage for like a minute or two.
They actually give alot of rings, 4 ring monitors to be exact.
THANK YOU 🙏 I NEEDED THIS INFO FOR SO LONG (well, I have already beaten it so it's useless but still)
Note: You don't actually have to wait for the menu to close when selecting a power if you do so via the right stick. The game doesn't tell you this. I found it out by accident, but it's there.
It told me it, so maybe you guys missed it? The L and R power switching I had no idea about, but it shows you that during the power demos and settings.
I didn’t even know about the L and R switching, just the joystick thing
Every SonicHater67 video is a blessing.
Fr. Sonic fans hate sonic
"Don't fuck with us Sonic fans, we hate Sonic just as much as you do."
- Some guy in the comment section, 2018
“Sonic fans, hating our favourite games for petty things more than Nintendo fans since Sonic ‘06 (we refuse to forget about a game made 17 years ago even though it was not that bad)”
@@TORXINYUEXAVIERSTUDENT real
@@TORXINYUEXAVIERSTUDENTIs this comment seriously trying to imply Sonic 06 "was not that bad"? Yeah, one of the worst games ever made is "not that bad". Sure.
"This game cost me 100 dollars" is the most relatable thing when playing sonic superstars
So much regret
Definitely true if you're buying the game at launch on two different platforms. I was lucky enough to get it for £38, and even then I feel robbed.
@@NintendanGX The $100+ on launch BS is why I never buy games on launch anymore, I wait for a discount before I even consider looking at a game
That very beginning moment... I've never seen a subocean in a 2d platformer
The farther we go down the Sonic game timeline, the hornier the thumbnails become
This is inevitable
I can't believe it's possible for Epic Games to shoehorn itself into Steam.
You know what’s hilarious, during the first phase of the cyber world boss fight, eggman’s laser doesn’t even hurt you.
Ah yes, I distinctly remember all those times Shadow summoned giant beanstalks with that damn green Chaos Emerald. He was all about those beanstalks.
... Seriously, they were that pressed for emerald power ideas, and they still didn't include teleportation? You know, basically the only power we've ever seen from an individual Chaos Emerald? Chaos Control?
This is an extremely "Chrischan-eque" complaint about this. Also, this is the Classic continuity, Shadow doesn't exist (that we know of).
@warbossgegguz679 Aren't they trying to fix that as of late and did rescind that statement...that being said teleportation does kinda save the time just waiting for the vine to get you to a point.
@@zjzr08 I would LOVE if they stopped the whole "Classic sonic and modern sonic are 2 sperate universes" thing but idk. It's one of the many things Forces introduced that's extremely stupid, despite Generations making it clear it was a time travel thing.
I figured they used vines because it would make the mechanic still involve platforming and not just totally break movement by giving you the ability to literally warp anywhere in any direction.
I said what I said because even if you disagree with that, arguing about it on the basis of "canon" is extremely autistic.
@@warbossgegguz679 how in the fuck is this "chrischan-esque" complaint and also what the fuck does that even mean
@warbossgegguz679 I'm not sure what autism has to do with that idea, but adding what was already known abilities of the Chaos Emerald, does make it feel that it's more connected with the series a bit, adding a sense of continuity and consistency to build on, which many long franchise fans usually want.
I didn't know it was possible to make a Sonic boss fight feel like purgatory, but here we are.
Someone clearly hasn't fought the Iblis worm in Sonic '06.
The emerald power selection is much better if you use the right analog stick, it works like a weapon wheel in a modern FPS and it's so much faster.
Personally I like all the emerald powers because of how much the levels open up with new routes when you go to replay them, it's like a better version of the Wisps.
kind of crazy they took their time with Frontiers and it turned out really good and then followed it up by not finishing a game before release. i mean its like 90% finished, but damn. this was supposed to be a real return to form to show they can make more than one
good finished game within a decade...
The whole "No one hates X more than the fans" is especially true of Sonic.
Imagine if they made Frontiers into Knuckles Frontiers. Instead of going super for every boss, they gave Knuckles unique Chaos Emerald abilities like they do in this game to combat bosses.
Then you could turn them into smaller versions to combat enemies / mini-bosses as a reward for playing with the story attempting to explain that using them as a massive boost for the Titans drained them and they need to recharge, or something.
Would make more sense then Sonic just losing the emeralds every time the plot needed him too.
Sonic Frontiers, & Knuckles
I'm honestly impressed that sonic fans have been abused so badly for so long, but are still hopeful each and every time a new game comes out.
I find it weird that when it came to my playthrough of Superstars, I found none of the glitches on my own. It doesn't mean I think that anyone's glitchy experiences are invalid, just... Feels weird cuz it feels like when I want to try the glitches, I'm trying to force it at that point.
I was about to say this. I encountered *very* few glitches during my playthrough, outside of the average amount I'd find in any game nowadays. And I played on the switch, which some claim would likely be the buggiest port
The game was a glitchy disaster if you played before the day one patch.
@@broom673 Bro, I was a Day One Adopter
@rcbmaverickhunterpolarity1544 Yes, but this was like the midnight release. I played it the moment it came out. They fixed it the next morning. Lagoon City Act A had atrocious graphical glitches with Amy and Trip's textures flickering like crazy before the patch, and the overworld would teleport me to the final zone where I would fall into a black void whenever you went to the shop when prompted to do so. The shop glitch still exists, but it happened everytime prepatch.
@@broom673 Yet again, so did I. I played through the midnight release, and yet I was still weirdly without extensive glitches. Kind of just played the game and didn't have any problems. I did admittedly replay the first stage, so I didn't get past Speed Jungle, so I imagine any patches would have fixed my experiences, since at that point the only glitches would be ones I invoke, like the Non-Drain Super.
while we have a lot of the same complaints, i found myself really enjoying the game. i didn’t encounter many bugs, mostly just small visual/audio ones. the bad boss fights are definitely my biggest complaint. i like what it does, and would recommend it-on sale of course-but i understand your complaints
Super Knuckles with a hat was probably the most needed thing ive never thought of
7:10 I think that sound effect plays during the Time Eater fight in the 3DS version of Generations whenever the Time Eater would fire lasers at Classic Sonic during the 2D parts of the fight.
I swear, Sonic Superstars is probably THE MOST divisive game I’ve ever seen. Seems like you either love it or hate it, with no in-between.
I want to like this game i really do.
I genuinely think that a good chunk of the gimmicks are genuinely good. Yes they are older ideas, but they try to change up the core foundation of these gimmicks and while some of them i don't like some _i really like_ like egg station act 2, speed jungle act 3's dark level, people tend to hate but i love the aesthetically variant areas in the dark areas, cyber Station is just good, and golden capital act 2 is actually a fun challenge minus the automation.
Which turn leads to.. the bosses.
How do you somehow make a worse boss lineup than the original _sonic rush_
Ok so what happened at the very start shows I’m not the only one who encountered this. I quit out of a level once and it spawned me in the final boss area, I then proceeded to fall through the floor collision. It was so funny I filmed it lol
Being Soft locked makes this game a true Sonic game.
I just had to think about the second dicvision Manager of Sega wanting Sonic to "surpass Mario". Yeah, looking at this that's not going to happen soon I'd suppose.
Sega wants Sonic to surpass Mario, but refuses to give any of the games the time and resources they need to accomplish that.
@@LordArikadoMario games are usually in development for YEARS so they have all the time in the world to make their games immaculate.
With how much RadicalSoda likes Sonic, it makes me wanna see what he thinks of the Spark The Electric Jester series.
Sega didn't treat Headcannon particularly well during Origins development it's said, so we're not getting any more Mania goodness any time soon. Not under a Sega IP, anyway (good luck, Penny’s Big Breakaway!)
But let's not be too cruel Arzest, they're a co-dev at best, even on this one. Balan wasn't their brainchild.
feels like getting gaslit seeing all these glitches and running into literally not a single one in my playthru
18:43 Funnily enough, I did the same thing with RadicalSoda's VODs for Sonic Superstars... and skipped to him standing on water.
i was legit on the patreon feed ten minutes ago wondering what the new poppy art was about and then WHHHHHAAAT new reticle video?!? so thats something i guess good jobb robb
I genuinely had no idea this type of donation exists as an option
Your drawing of Poppy cosplaying as Trip is rather cute.
I like the thumbnail, really cool looking. It's always fun sittjng down, relaxing and then watching Radical soda.
Man, this game had so much potential
Like most of the bad Sonic games.
I also don't understand why they released this like a year after Frontiers. I know it was made by a different team, but couldn't they have released this in the next year? An extra year would allow for more polish.
Sadly Sonic Fans will still eat it up and say “SONIC IS IN A GREAT SPOT RIGHT NOW WITHIN THE PAST 15 YEARS!” When in reality the only real successes were the movies and Sonic Frontiers. I guess Murder of Sonic as well but that’s not a mainline game.
At least it controls pretty well. If only we could have the 3D games control well.
@@okagronsonic team loves releasing yearly games
@@Butwhythough881We're Sonic fans, we hold onto any victory no matter how small and hold it up like Simba at the beginning of The Lion King.
I dont think that there's ever a good time to rush a game out, but this has to be one of the worst times for them to rush a sonic release. Right next to mario wonder? Right before Spider-man? Like c'mon sega you are contractually obligated to at least PRETEND how your sonic games perform.
It was a coincidence
@@akiradkcn I don't really think so. Late October to mid-December is considered the holiday season and is the end of the fiscal year, so they probably rushed it to end on a high note. Also why they released Like a Dragon Gaiden within weeks of it. Gotta make as much bank as possible for the yearly reports.
Not even being cynical, this is just a standard practice in the toy and video game industry. It's when you sacrifice the quality of said product for the sake of meeting that deadline (as was clearly done here with the patch that's 2/3 the size of the game itself) that I take issue.
cant say the bugs are consistent on every platform tho. never experience close to this at all
Frontiers was amazing and then we have this. Oh well, the only *real* possitive of this entire mess of a game is that it finally revived RadicalSoda...once again.
0:36 from now on this will be the sound i hear when thinking of the shocked Pikachu meme
It was obviously rushed, most likely in an attempt to compete with Mario wonder
Imagine Sega caring about their Sonic teams for once lol. That'll be the day!
Sonic frontiers
I'm honestly surprised that he didn't make a bigger deal about the fact that classic Sonic was rendered in 3d given that in a prior Video he said "I never want to see classic Sonic rendered in 3d ever again"
Honestly Trip's "story" made me appreciate the emerald powers more, but the final boss for it is so infuriating between the wait and the OHKOs
Water is such a weird one though, mostly because I managed to glitch it into working *out* of the water a couple of times, not to mention I realised the controls for the cyber jellyfish were the same
I'll definitely be using that transformation glitch to cheese the final boss though, I still haven't finished it and don't feel like putting any more hours into it
You know, someone on twitter tried to say the bugs in Spider-man 2 was worse then the bugs in this game.....
The worst bug i had in SM2 was a crash and some models not loading (cube glitch) but compared to this game, in the words of radicalsoda it take the cake and shits on it
It's rushed and buggy, but i enjoyed my time with it well enough. It shouldn't have been full price though.
7:11 i believe this noise was used in sonic generations specifically on the title screen when you press start
Soda, you've expressed the unforgivable..... an opinion (GASPPPP)
Your punishment is eternal comments of Sonic stans at your throat god help your soul
fr though, bruh it's his opinion yall need to calm tf down.
"first time the emeralds have changed a character quite so drastically" but my good sir, the funny water boi chaos
I think it is a good base for a Sonic series like New Super Mario Bros or Donkey Kong Country Returns. Sonic Team/Sega tend to jump from idea to idea without really allowing time for polish and improvement. If they take the time to make a sequel to this, it could be great. As it stands, it's a fun game. I had a good time with it.
It’s more like the New Super Mario Bros series tbh. The more basic art style and 4 player multiplayer make that comparison bigger
@@sahaprocks7751I think the visuals of this SMOKE NSMB, but I would more so agree because I feel exactly the same about this as I do NSMB:
It's not AMAZING or really equal to stuff like Mania or the GBA/DS games, but it's still solid enough and fun enough that I can't be like "NEVER TOUCH IT!" or say it's shit. The only real issue is the price tag and lack of polish technically, but those are more of a Sega thing than anything else.
@@warbossgegguz679 yeah. It’s not a bad game but 60?
It’s my theory that Tee Lopes was too busy with TMNT and it’s DLC to 100% work on the games soundtrack, so they had to bring Jun in to help pick up the slack
I was super unsure about this game for awhile but I am super glad a passionate Sonic fan like you informed me of your issues with it. Thank you for all you suffer through, Rad.
Played through this game seven times, I know for a fact that calling this game "a hot mess" is factually untrue. I'm not a "Sonic apologist", I don't have to be, it's just untrue. It's not perfect, obviously, nothing is - but claiming it's "a hot mess" is just absolutely crazy.
@@AniGaAG It does seem weirldy bugged though
@@Jdudec367 Had two bugs in seven playthroughs. One crash, and one time the camera was stuck elsewhere on the hub. That's it. Playing since release day.
@AniGaAG it's definitely a hot mess, not just glitches. It's just so painfully average at best and terrible at worst
@@NeroV1L3 Not really. Nah at best it's pretty good and fun.
7:12 I think that's used a few times in Sonic colors like when you press start. It's probably used in a few other places too
Played this game on release and didn't have a single issue with it, the amount of glitches showcased here really surprised me! That said, I don't get the hate for the soundtrack, even the Jun tracks. I love the genesis soundfont's character, and I think it's very "classic sonic" personally
the press factory hub glitch happened to my friend and i in our play through. we were laughing so hard at it. i actually loved this game though.
The fact that Sega launched this game almost at the same time as Super Mario Wonder is comedy gold.
I just like that Speed Jungle is just what happened to Chemical Plant after it was abandoned.
Could you make a video describing how you would want a 3-D sonic game to be? With the story level design, etc.
You guys remember when Mario vs. Sonic was a serious competition? Now Mario's doing backflips while Sonic's in the hospital.
The competition was never in Sonics favor if you look at sales figures TBH. Sonic got popular in the US, not so much in Japan, but nowhere near as popular as mario in either.
@@warbossgegguz679Nah, Mario is more popular!
It's like the bare minimum of a video game
Hmm just like most Sonic games…
the best thing this game did was bring RadicalSoda back to Sonic content
Legit I barely even *used* the emerald powers outside of when they were prompted, besides the avatar and bullet abilities (and sometimes the slow ability). They just felt *really* situational for the most part (funny how the only two that are really useful are the first two you get in the game).
Also, it's a serious pet peeve of mine that SEGA's been trying to erase the existence of super forms from any character that isn't a male hedgehog (freaking *"super-powers"* are you kidding me?!). Like, i can live with other characters only having a lighter hue (honestly Super Amy's lighter pink actually looks kinda neat imo), but *why* are they just NOT allowed to have super forms, *period?*
YEAH I KNOW RIGHT, EVERYONE'S BEEN SAYING YHST IT'S REALLY GOOD AND IVE NEVER UNDERSTOOD WHAT THAT WAS ALL ABOUT
I did not encounter any of these bugs. I don't know if they were patched post-release or if the switch version didn't have them to start with. The bosses were still annoying, and not in a fun way.
8:50 The big idea from what i can remember, is that super forms got retconned so that only male hedgehogs can use them or something stupid like that, atleast canonically.
ok nvm just got to trips super form idk what the fuck sega is smokin
I don't remember the last time I really regretted buying a game at full price.
At least the UA-cam ads for the game were only 5 seconds long.
I played through the whole normal story mode as mainly Tails or Amy and the only major thing that I had a problem with was the bosses. I honestly don't know if it's a good thing you can't BS your way to victory like most of Sonic 2's bosses or bad that some of them overstay their welcome. Maybe a bit of both.
Anyway, I don't think I encountered any gamebreaking glitches in my playthrough. I did play the Steam version and I have no idea how it stacks up to the other versions in terms of polish. Still better than Sonic Advance 2. Nothing can be more bullshit than that game.
Knuckles levitating was canon as of Sonic Boom.
I like Sonic Superstars, aside from visually the parts of the soundtrack credited to Jun Senoue and the final boss the game is exactly what I wanted out of a new classic sonic game. I see where people come from with their complaints but the game has just been fun for me. Now if only it wasn't $60 because the game doesn't have $60 worth of content. Also, how the heck do other people find more bugs in these games than I do
Yep! Biggest flaw BY FAR is just that this shouldn't be $60. Mania was $20 ffs.
That said, I like the visuals personally. Idk maybe it's just the Sonic the Fighters fan in me but i like seeing the retro designs in 3d and NOT weird and desaturated like in forces.
I love well done animated sprite work, but I don't think this game fails to capture the visual style of the Classics (at least personally).
it’s kind of weird how Superstars says “knuckles has super powers” which once again leads people down the road that everyone but Sonic’s super forms have been retconned away from canon. but Frontiers has Knuckles mention his super form, on Ares island…so obviously it does exist, but superstars (which only came out a year later) once again refuses to say super form when referring to knuckles and other characters…it’s so weird.
Yes. It’s amazing they haven’t changed their policy on that in 30 years.
The opinions I’ve seen on this game seem conflicting, people love it and hate it
It’s a fucking turd, but it’s a 2D sonic game so 35 year old virgins eat it up and hail it as a return to form.
It's Alright. If you're looking for Mania 2, no. If you're looking for a decent 2D sonic, it's fine. Sort of like the Advance games imo. Like 7/10. above average, but not "amazing". Also WAY over priced.
Didn't have the same amount of gliches when I played it on Ryujinx but idk. I think rob played the PS5 version so maybe avoid that one?
I didn't get the game and thinks it looks bad since launch date and had a feeling there was a catch. I don't think it's that good to be worth a 7 or more from just looking at the game since Rob already showed a lot of the same issues that I saw from other people even me strongly agreeing when he talked about the level themes.
@@nerodoesart5886 "I love going on message boards and complaining about games I've never played"
I like how more than half of this comment section seems to be people that just assumed it was going to be trash and came here for confirmation bias. I'm not saying it's high art, it's not Mania 2 or even Advance 4/Rush 3 and I also emulated it, but the amount of people openly admitting they didn't play it before proceeding to say it's bad is honestly comical.
@@warbossgegguz679 Yeah, of course. I didn't get it since I didn't think it was worth getting and I watched some people that I actually trust playing the games and I didn't buy it. It's common sense and honestly it's the best way for me to know if the game is good.
I barely even complain about any game that I never played. This was the first. I don't have to play the game to tell if it's bad or not... I just know. I thought frontiers wasn't going to be good, I then saw a lot of praise and bought it out of curiosity then I hated it and even the fandom more for giving it a pass and blocking any critique from anyone without them on there knees and saying "don't get me wrong the game is still good, but..." excuse. I saw Superstars thought it didn't look good and it feel into my predictions, concerns, what I possibly thought was going to happen then it HAPPENED. So, of course I didn't buy and I'm going to buy something that I believe is a bad game.
I listened to many people's impressions and from my own observation to give myself a full thought about it. I then noticed that it fell into line of my concerns about it then I didn't buy it, it's simple.
7:11 it's the metal sonic boss fight in generations when he does his spin attack
am i the only one who hasn't encountered that many glitches in the game? heck i ran into two or 3 of them , and none of them killed or softlocked me. also i have to say this because i know for a fact it's wrong , to use the emerald powers , all you have to do is flick the right stick in the direction of the power u want , just flick and let go, at least that's how i did it. otherwise great video as usual radical soda
I haven't run into a single glitch, he's playing it up for the video lol
Edit: Just remembered one, and it was a music glitch that happened when you went into a boss fight as super-it played the stage music instead of the super music. No other ones happened to me, though.
@@Kujaguy no i actually watched his stream , he ran into most of those glitches if not all . also what? how did that happen? cuz usually they take you out of your super form when enter a boss arena
@@fredtheboss7653 Yeah, if you get taken out of super while entering a boss arena, you lose your super form. But the regular zone music plays instead of the boss music. It's happened with every boss I've tried. IDK how RadicalSoda kept finding all these bugs, I'd have to be a bug tester to try and find HALF the stuff he's run into, lol.
@@Kujaguy i know right? the guy's a bug magnet . your bug never happened to me before, i had a similar bug where the music stooped playing after i got hit while i had a power active but then i activated another power and it fixed it
@@fredtheboss7653 Every copy of Sonic Superstars is personalized 🤣
Funfact they turned cyber station zone and the jungle level into 3d sonic frontiers like levels so that's pretty cool
Trip's dragon form looks like something from Spyro.
First Boom adds a bandicoot and now Superstars adds a dragon, hmmm
3:44 wow, I actually didn’t know that! I never touched the robot customization AT ALL, so for me it was just a generic robot in that fight lol
if for you this game is already expensive for it's content, imagine here on brazil were the game costs 289 reais ("real or reais" in plural is the money from here)
WHAT THE FUUUUUUUUUUUUUUUCK NEARLY 300 DOLLARS FOR THIS?
@@antonn.mp4 Well, when I say 289, it's 289 reais (the money from here isn't valorized like It was before for some reason, and now SEGA made the prices of the games on Brazilian Steam go with 3 times the original price, EVEN SONIC ADVENTURE DX now it's more expensive than It was before
@@retrodeveloper9156 that’s insanity bro
@@antonn.mp4 and that is Why here alot of people Pirates Pc games or downloads pirated games, Because the prices are high as hell
My condolences man, that's screwed up pricing there, whether a game is good or not
Even As somone who really does love this game and has put many hours into replaying it this video was still a super fun watch and I absolutely agree on the bosses dear god the bosses
Where's my superstars revie- oh here it is
@islandman7694 You don't know how far down i scrolled
7:12 it's from sonic generations. iirc, it's a sound effect that plays when you start to load into a stage. the loading screen for stages is what i mean.
Sonic and bad sound mixing is a story as old as....
2001...
Maybe even 1998...
Unrelated to the video (only about to start as of writing this comment) but it's kinda crazy thinking how long I've actually been watching your channel for
I was here back when people were mistaking your old avatar as a girl, before you ended up making Poppy, and I've been watching (almost) every video you've made since then
I was still in my early highschool years when I started watching you and this year I'll be graduating, wouldn't be surprised if I'm still watching you when I'm in uni lmao
Thanks for the great videos over these past years, they're always a treat to watch ❤🦐
When we needed him the most he came back!
In Sonic Adventure/SADX, Chaos would drastically change form whenever it absorbed Chaos Emeralds
Meaning, Trip's the second one to have a different appearance in her super form