I just tried "god of war" in my first game, it was a incredible powerfull gug ! Brawlgrurl When enter battle.. Gain a random amount of attack within 2-8 and health within 3-10 for each gug on the battlefield. And i don't know why but all my gugs gains that too. So for a 3 grid map each gug gains beetween 6-24 attack and 9-30 health each.
That's busted lol Pretty sure it's because the ai is probably responsible for creating the mechanics as well, which is probably why a lot of the features don't seem to work correctly. That's my guess, could be completely wrong though.
just tried and used the prompt on summoner another infinite potential , later on another gub vampiric powers . since i just experimented a lot on the amnotic pool i donbt remenber iff there was a last one but basically i found a darming loophole . some of my enemies summoned walls with 1 health . so i didnt attack those and inserted infinite potenthial on the battle multiple times ( multiply the stats of said fub my the number of rounds whenever he entered battle ) ( logically most of my upgrades went to it ) ( at a time i had 8k of the money thing as in the last round it harvested 4k ) vampiric gave me one that healed half of the damage done ( should have used another prompt but this was fun . ) , summoner was the one i used to purchase time , different from you it gave me 3 minions that didnt do damage whenever he entered the battle . ) . just remembered the last one " one hit kill" a slime that could kill anything it damaged despite its health . the downside was its poor health . 8 --> so it remained on the pool streghtening
oh really? I've only done one run of magicraft so I would be able to recognize that. But I definitely know the feeling of hearing something you know somewhere different.
The immortal gug doesn't work as described. It simply dies without triggering its effect. Was the first transcend I tried when playing it a few days ago. Sometimes things just don't work. That said stats DO carry over when transcending. The new gug gives just a modifier to the current stats.
Ya, I tried doing a second run and a lot of the modifiers I was getting simply don't work. This was something I was worried about. It's easy enough to have an ai spit out a description. It's another thing entirely for the game to have all of these modifiers actually do what they are described to do. I don't know exactly how the system works, but I imagine there might be incredible difficult for it to work perfectly.
Try supreme immortal and you’ll get a truly immortal gug that doubles its health every round reaching billions of hp. Then try supreme damage buffer I think and you’ll get another broken fig that permanently gives thousands of damage to any ally each time it’s played.
just tried it out, literally put in "unblockable" got: bypass all opposing blocks and continue the attack. Another example - "aoeheal": heal all friendly gugs for 3 health so yes, you can get very literal
Playing the demo for myself right now. The theory is really cool, but in practice, the AI is showing some familiar limitations. Basically. It LIES. It might say a gug's trait is one thing, but it actually does something completely different or nothing at all.
Yup, I came to the same conclusion at the end of my run. I tried to do a second run and pretty much everything I made didn't work correctly. If they can get it to work I think this will be amazing. But as it stands now, ai can create the words the make a gug look good, the problem is that the ai also has to make the functionality work, and unfortunately that I significantly harder to do properly.
I know I'm not creative enough to come up with shit for a game like this lol... I probably would've came up with something dumb like Murica too just because it's funny...
Shartblarg might be one of the best randomized names
I just tried "god of war" in my first game, it was a incredible powerfull gug !
Brawlgrurl
When enter battle..
Gain a random amount of attack within 2-8 and health within 3-10 for each gug on the battlefield.
And i don't know why but all my gugs gains that too. So for a 3 grid map each gug gains beetween 6-24 attack and 9-30 health each.
That's busted lol Pretty sure it's because the ai is probably responsible for creating the mechanics as well, which is probably why a lot of the features don't seem to work correctly. That's my guess, could be completely wrong though.
If you use oona's grace it just gives you really funny affect descriptions
just tried and used the prompt on summoner another infinite potential , later on another gub vampiric powers . since i just experimented a lot on the amnotic pool i donbt remenber iff there was a last one but basically i found a darming loophole . some of my enemies summoned walls with 1 health . so i didnt attack those and inserted infinite potenthial on the battle multiple times ( multiply the stats of said fub my the number of rounds whenever he entered battle ) ( logically most of my upgrades went to it ) ( at a time i had 8k of the money thing as in the last round it harvested 4k ) vampiric gave me one that healed half of the damage done ( should have used another prompt but this was fun . ) , summoner was the one i used to purchase time , different from you it gave me 3 minions that didnt do damage whenever he entered the battle . ) . just remembered the last one " one hit kill" a slime that could kill anything it damaged despite its health . the downside was its poor health . 8 --> so it remained on the pool streghtening
It's very weird to hear Magicraft music in this game. Especially since it's for "shops" in both games.
oh really? I've only done one run of magicraft so I would be able to recognize that. But I definitely know the feeling of hearing something you know somewhere different.
The immortal gug doesn't work as described. It simply dies without triggering its effect. Was the first transcend I tried when playing it a few days ago. Sometimes things just don't work.
That said stats DO carry over when transcending. The new gug gives just a modifier to the current stats.
Ya, I tried doing a second run and a lot of the modifiers I was getting simply don't work. This was something I was worried about. It's easy enough to have an ai spit out a description. It's another thing entirely for the game to have all of these modifiers actually do what they are described to do. I don't know exactly how the system works, but I imagine there might be incredible difficult for it to work perfectly.
Try supreme immortal and you’ll get a truly immortal gug that doubles its health every round reaching billions of hp. Then try supreme damage buffer I think and you’ll get another broken fig that permanently gives thousands of damage to any ally each time it’s played.
This game was something I meant to download. Did you try any magic keywords like unblockable? I just wanna know if it works lol
just tried it out, literally put in "unblockable" got: bypass all opposing blocks and continue the attack.
Another example - "aoeheal": heal all friendly gugs for 3 health
so yes, you can get very literal
@ that’s pretty dope. You could get some pretty outrageous things, I was surprised by the truck one you got lol
You can do pack runs where you open a pack of cards and do the names from them
@@A-Saturnalia i tried ulimited potential : and whenever it entered the btle its stats multiplied. so by the end of the run its damage was 4k
Playing the demo for myself right now. The theory is really cool, but in practice, the AI is showing some familiar limitations. Basically. It LIES. It might say a gug's trait is one thing, but it actually does something completely different or nothing at all.
Yup, I came to the same conclusion at the end of my run. I tried to do a second run and pretty much everything I made didn't work correctly. If they can get it to work I think this will be amazing. But as it stands now, ai can create the words the make a gug look good, the problem is that the ai also has to make the functionality work, and unfortunately that I significantly harder to do properly.
I know I'm not creative enough to come up with shit for a game like this lol... I probably would've came up with something dumb like Murica too just because it's funny...
i saw something about this. i hate ai