4:00 slider controller 6:00 rotating controller for loops 7:40 expose transform, distance between layers measure to make other layer to appear 10:43 Layer list controller for lipsync 12:00 randomnize 14:00 texture image controller 16:00 audio controller 21:00 fixing connector of the elbow >>>>>Super pro, fixed stretch 22:49 pick control 23:53 stretch control 26:00 LIST Connection 28:00 shape of the mouth with slider, preview just, paid course 33:00 arm and controller to fix movement, go to 21:00
Hi dear friend, i have a problem with the LIST option. When i create a list (in POSITION ) al animation on the previus slider is deactivated. i hope you can help me.
I think that in the later versions DUIK just moves you to the relevant screen/tab without having to click 'next' so you are moved to connecting properties automatically. Maybe someone can please confirm
Thanks for the tutorial, But from what I understood the 2D controller is the same as in duik bassel .. I still can't use it like using JnS where I can connect (Position) to both X,Y .. am I getting this correctly ?
You can; use the "list" on the child property (and pins if it's a shape) There's also the new Key Morph feature which may help (there's another tut for that)
Hello! Can you do the modification of a Shape with the IK lenght in a Foot? Because the angela gives me the option, but then when a i animate the leg it doesnt change! Thank you!! Great tutorials!!!
I think this is because the IK effect on the controller is not the actual effect where the IK is computed. The actual IK is on a null added by the autorig, and that's what you'd need to pick with the connector, although Duik should detect that for you (and that's something we'll add in the next version if possible!)
@@rxlab I found the null that you said it's created when you make the leg rig, and Duik recognizes the connector because it shows the IK option but it has the same problem, it creates the expression in the keys but then when i move the foot connector it just doesnt do anything. But thanks for responding!!
4:00 slider controller
6:00 rotating controller for loops
7:40 expose transform, distance between layers measure to make other layer to appear
10:43 Layer list controller for lipsync
12:00 randomnize
14:00 texture image controller
16:00 audio controller
21:00 fixing connector of the elbow >>>>>Super pro, fixed stretch
22:49 pick control
23:53 stretch control
26:00 LIST Connection
28:00 shape of the mouth with slider, preview just, paid course
33:00 arm and controller to fix movement, go to 21:00
The connector is so powerful! Thank you for showcasing this tool and all the improvements you've made.
The layers list is really a game changer
Such a powerful tool, thanks for sharing 🙏
Great stuff, thanks Duduff !
Thank you so much for the great tool!
But how keyframe slider !? It only shows in the composition but how the slider animation
Hi dear friend, i have a problem with the LIST option. When i create a list (in POSITION ) al animation on the previus slider is deactivated. i hope you can help me.
Nice Video
There is no next button it just say back on connector when i create angle, can somebody help me thanks!
I'm having the same issue, so if you find the solution please let me know!
I think that in the later versions DUIK just moves you to the relevant screen/tab without having to click 'next' so you are moved to connecting properties automatically. Maybe someone can please confirm
Thank you for this!
Does anyone know where I download the robot vector?
11:40 effector
Thanks for the tutorial, But from what I understood the 2D controller is the same as in duik bassel .. I still can't use it like using JnS where I can connect (Position) to both X,Y .. am I getting this correctly ?
You can; use the "list" on the child property (and pins if it's a shape)
There's also the new Key Morph feature which may help (there's another tut for that)
Hello! Can you do the modification of a Shape with the IK lenght in a Foot? Because the angela gives me the option, but then when a i animate the leg it doesnt change! Thank you!! Great tutorials!!!
I think this is because the IK effect on the controller is not the actual effect where the IK is computed. The actual IK is on a null added by the autorig, and that's what you'd need to pick with the connector, although Duik should detect that for you (and that's something we'll add in the next version if possible!)
@@rxlab I found the null that you said it's created when you make the leg rig, and Duik recognizes the connector because it shows the IK option but it has the same problem, it creates the expression in the keys but then when i move the foot connector it just doesnt do anything. But thanks for responding!!
The layers list is really a game changer