I literally just learned something that will simplify my current project. And it randomly just started playing. Being able to extract the controllers just made my day a lot easier. Thanks for this video.
@@TheKeyframeAcademy please make more videos about start animation like the process of drawing - in illustrator or direct on AE? And the next very first steps :)
Thank you so much for show the parent restraint I am to start working on a series of videos for a client and I used to hide the parented layer and replace it with an unparented layer.
The only downside of this is the lag, which really slows down your previews even on a fast computer. It's still worth it just for the organization, but it's a thing to consider.
really great tips! LOL your many interjections remind me of an SNL sketch or something. "if you are still TOTALLY LOST and have no idea WTF IS HAPPENING, you'll hopefully understand by the end!"
Great video! A lot of these tips are why I Stan this plug-in. I wonder if using Hold keyframes on the Weight would alleviate the issue at 5:39, it certainly helps similar issue with the connector. Bonus tip: A step can be reduced at 7:47 by holding CTRL with the Child layer selected, it will auto-parent the new controller.
@@TheKeyframeAcademy Hi, Duduf here ;) I've just stumbled upon the video, which is great! There may be two reasons for the issue: - either it's because of the performance optimizations the constraint has to do; in this case, the workaround is to raise the "motion blur precision" value in the effect; that forces Duik to compute subframe interpolation - or it's because at the time the weight is turned to 100%, the current frame is ignored. In this case, moving the weight keyframes a frame earlier should fix the issue Let me know if any of these worked!
That's such a good video, as always! 😁 2:59 Never explored that parent constraint feature and although it seams it can be really useful, I feel like I won't use it because of that 5:52 "bug". I knew about the power of connectors, but seeing the real world applications you showed it just opens my mind for new possibilities. Thank you so much for the knowledge John! 👍
@@TheKeyframeAcademy would it work to use DUIK to do the grunt work with the parenting constraint, then you could potentially switch to baked KF (maybe using something like 'easy bake)' - enabling a fix for wonky glitchy frames? It's not ideal, but could still be a quicker way to get the results needed than just doing it all by hand?
5:57 One thing that might fix this (not tested) is to double or quadruple ur frame rate, place a frame where the glitch was after correcting the assets position and then revert back to the lower frame rate. This Key frame will not be visible but should still exist and might fix the problem.
great job man! is it possible to do a tutorial with the palm fingers opening? also I was wondering if there's the possibility of doing 3d rotation with duik
Fully packed tutorial! Is there a reason why I had to use 200% weight to have my object (in my case a coffe mug) fully attached to the hand? At 100% it wasn't enough for it.
Great stuff and tutorial sir! Unfortunately I didnt't manage to get the bicep to grow when dragging the IK Hand Controller as shown at 12:28. For me it seems you didn't explain how to parent the hand IK controller to the rotation of the forarm. I mean you explained how to drive the bicep's bending via the rotation of the forarm but it the end you used the IK Hand Controller (which of course is a lovely result!) I would be more than happy to get help here! Maybe I just missunderstood something here. Thank you!
The rotation of the forearm is driven by the IK controller. So you don't parent the Controller to the rotation of the forearm. You don't parent the IK controller to anything. You link keyframes of the bicep line that draws on to the rotation of the forearm, which will rotate as you drag the controller around (if you rigged the arm correctly)
Thank you for sharing this with us :) I have a question, the extraction options are available with Rubberhose? When I do it I have an error @keyframeAcademy
Man I always get pulled back and forth on character tools. I've been using Deekay Tools for a while now and then I watch another one of you videos and start thinking "Dam should I switch back to Duik?"
I mean, I think DUIK gets a bad rap because it's got a steepest learning curve. I personally use it for character rigging about 50% of the time, but I gotta have it installed because of all these other tools it comes with.
@@TheKeyframeAcademy yeah I think I'm going to give it another look just for the other tools. I mean Hell I even paid/donated for it last year so I should at least TRY to use it
Hello thanks for video. I have one question, how I can stop walk cycle? Bcs. when I make key frame with e.g. walk speed 3,5 and in next key frame put down walk speed to 0 Km my character makes steps on the spot.
aww so sad, i cant jump without structures. I either select from below to the top, or the way you said. tip to arm, and the control appears inversed, the limb moves strange and i CANT Seem to make it work as intended. the anchors are ok
I didn't want to bother you, but I have a question. In the duik bassel I made the rig and the walk cicle, everything perfect, but after finishing the walkcicle, the animation continues and I would like to animate the arms because they grab an object and I'm not able to. If you can help me I would be so grateful.
Thanks! I didn't know those tips. Q: Is there a solution when changing the color in Adobe Illustrator of a limb (arm) of a character rigged with Duik using Pins? It happens when the limb is rigged in Duik looking like a rubber hose limb (with Pins).... In the shoulders there are weird glitch
@@TheKeyframeAcademy I have a character in Adobe Illustrator that was rigged with Duik using Puppet Pins to make it look like the limps of a cartoon. But, then the client wanted to change the color and size of the sleeve, and after making those changes in the same layer in Adobe Illustrator..... in After Effects the limps of the character have weird artifacts just where I use the Puppet Pins (specially in the shoulders). Is there a way to fix it?
you could do this sure, but then if you need to make any adjustments to the animation you've got to make those adjustments to both layers so that they always meet where you split the layers. You're just creating more work for yourself.
Structure layers slow down AE so much that I still think that it's probably easier to UNrig everything, make changes, and re rig everything up. Just my opinion though. 😀
5:52 I haven't tested it and its only a theory but.. it might be because of a shape layer. For me shape layers tend to act funky when used in a character rigs or in other DUIK magic. So suggestion would be to pre-compose it first (for a learner audience Shortcut is a Ctrl + Shift + C).
I got an question: I got two rigged characters but i have to get them in one after effects file. Now do i want to paste one of the characters to an new composition but when i paste one in it gives an error. Is there an way to get both rigged characters in one composition?
@@hadouch18toplay34 Don't paste your character into a new comp, just nest your composition with the character in it in your new comp, and then extract the controllers.
That Duik Extract is so useful!
It really is!
I literally just learned something that will simplify my current project. And it randomly just started playing. Being able to extract the controllers just made my day a lot easier. Thanks for this video.
Glad I could help!
holy crap the bicep control rig is so so smart!
I don’t think in the history of ever has anything saved me as much time as this! Thanks for making this!
Extracting the controllers blew my mind! Thanks for the tips, great video!
Glad I could help!
Woahhhhh! Awesome stuff, Do More Duik tutorials PLEEEESEEEEE, Like theres just so much on the duik panel that no one has ever talked about. Thanks
More to come!
You my friend just saved my life. Thank you
Glad to hear it!
Excellent video. Love all your Duik, Limber, Rubberhose, and Joysticks n Sliders tutorials.
Many thanks!
@@TheKeyframeAcademy please make more videos about start animation like the process of drawing - in illustrator or direct on AE? And the next very first steps :)
Thank you so much for show the parent restraint I am to start working on a series of videos for a client and I used to hide the parented layer and replace it with an unparented layer.
Duuuuude! This is THE bomb! Thankyou thankyou!
thanks u so much. i didn't know that duik can extract controller and use them precomped. it's gonna save me so much time ! god bless you
Glad I could help!
The only downside of this is the lag, which really slows down your previews even on a fast computer. It's still worth it just for the organization, but it's a thing to consider.
Another top-notch video
This whole video blew my mind! THANK YOU!
Cheers! Glad you learned some new things!
brooo. Thanks so much..... You just helped reduce my workflow by many folds
Great to hear!
very good and concise explanation👏
really great tips! LOL your many interjections remind me of an SNL sketch or something. "if you are still TOTALLY LOST and have no idea WTF IS HAPPENING, you'll hopefully understand by the end!"
So smart techniques
Great video! A lot of these tips are why I Stan this plug-in.
I wonder if using Hold keyframes on the Weight would alleviate the issue at 5:39, it certainly helps similar issue with the connector.
Bonus tip: A step can be reduced at 7:47 by holding CTRL with the Child layer selected, it will auto-parent the new controller.
Tried the hold keyframe, doesn't seem to address the issue at all. I've reached out to DUDUF directly to see if they are aware of the issue or not.
@@TheKeyframeAcademy Hi, Duduf here ;)
I've just stumbled upon the video, which is great!
There may be two reasons for the issue:
- either it's because of the performance optimizations the constraint has to do; in this case, the workaround is to raise the "motion blur precision" value in the effect; that forces Duik to compute subframe interpolation
- or it's because at the time the weight is turned to 100%, the current frame is ignored. In this case, moving the weight keyframes a frame earlier should fix the issue
Let me know if any of these worked!
"Gold, Jerry!". .. Thank you man. Happy 2022!
Same to you!
Extract Controllers blew my mind 🤯
Ha me too.
That's such a good video, as always! 😁
2:59 Never explored that parent constraint feature and although it seams it can be really useful, I feel like I won't use it because of that 5:52 "bug".
I knew about the power of connectors, but seeing the real world applications you showed it just opens my mind for new possibilities.
Thank you so much for the knowledge John! 👍
I know! It's such a bummer about the buggy parent constraint. I included it in hopes that someone might provide an answer as to why it does that.
@@TheKeyframeAcademy would it work to use DUIK to do the grunt work with the parenting constraint, then you could potentially switch to baked KF (maybe using something like 'easy bake)' - enabling a fix for wonky glitchy frames? It's not ideal, but could still be a quicker way to get the results needed than just doing it all by hand?
Not sure, but that is something I'll have to try.
5:57 One thing that might fix this (not tested) is to double or quadruple ur frame rate, place a frame where the glitch was after correcting the assets position and then revert back to the lower frame rate. This Key frame will not be visible but should still exist and might fix the problem.
Amazing tips! Someone knows if is possible to change just the controller icons for another in a easy way?
Okay mind blown twice in this video
thank you for the tips !!
great job man! is it possible to do a tutorial with the palm fingers opening? also I was wondering if there's the possibility of doing 3d rotation with duik
Fully packed tutorial! Is there a reason why I had to use 200% weight to have my object (in my case a coffe mug) fully attached to the hand? At 100% it wasn't enough for it.
If anyone bumping into the same issue, using hold keyframes solved the issue for me.
You are my hero. I've used so much from your tutorials in the last 3 weeks!
Wow, thanks!
very very useful video! thank you so much for sharing!
This tutorial is very useful thanks a lot.
Can u plz makes vid about that position connector?
wow.. just WOW
Awesome man, i have been using duik for a long time .. but didnt know all of this .. thanks
Happy to help!
This video is lit. So many useful tips, god bless you man
Glad it was helpful!
@@TheKeyframeAcademy for some reason parent constrain in my project don't work at all. Could you possibly know the reason?
@@TheKeyframeAcademy sorry for disturbing. I found the reason. You need to create a keyframe for script to start working. Thanks again for you video!
Wowww amazing 👏👏👏
Great stuff and tutorial sir! Unfortunately I didnt't manage to get the bicep to grow when dragging the IK Hand Controller as shown at 12:28. For me it seems you didn't explain how to parent the hand IK controller to the rotation of the forarm. I mean you explained how to drive the bicep's bending via the rotation of the forarm but it the end you used the IK Hand Controller (which of course is a lovely result!)
I would be more than happy to get help here! Maybe I just missunderstood something here. Thank you!
The rotation of the forearm is driven by the IK controller. So you don't parent the Controller to the rotation of the forearm. You don't parent the IK controller to anything. You link keyframes of the bicep line that draws on to the rotation of the forearm, which will rotate as you drag the controller around (if you rigged the arm correctly)
Awesome!
I learn and enjoy a lot from your videos!
This was great! Thanks man.
No problem!
you are such an amazing man
Could you please make a tutorial with Duik bassel on foreshortening?
So helpful! Thankyou.
wow !! so relevant tutos
Да, спасибо огромное, очень круто, причём всё видео очень интересное 👍
Thanks a lot!
Hey, nice tips! Any chance to make a video with all the features of DUIK, I mean all. It will be nice. Thanks again for sharing.
Noted!
Man ur life saver thankss for this awesome video
Any time!
This is really helpful !!!
Glad you think so!
Excellent, thank you for the video, only Please explain all parts of DUIK
Noted
oh my - fantastic tips!
Glad you like them!
Learned a lot
Interesting. great job
Thank you for sharing this with us :)
I have a question, the extraction options are available with Rubberhose? When I do it I have an error @keyframeAcademy
Hey thanks somuch, can you share the project in this tutorial.Because I still not really understand the way you did.
super useful ! very clear ! thank you !
Glad it was helpful!
Man I always get pulled back and forth on character tools. I've been using Deekay Tools for a while now and then I watch another one of you videos and start thinking "Dam should I switch back to Duik?"
I mean, I think DUIK gets a bad rap because it's got a steepest learning curve. I personally use it for character rigging about 50% of the time, but I gotta have it installed because of all these other tools it comes with.
@@TheKeyframeAcademy yeah I think I'm going to give it another look just for the other tools. I mean Hell I even paid/donated for it last year so I should at least TRY to use it
Great tips, thanks!
You bet!
Pro. Gracias.
very cool💥
This is amazing, thanks men...
Glad you like it! Make sure to check out my newest video for more DUIK secrets
Thanks a lot it's very useful tutorial
Glad it was helpful!
This one was super awsome and usefull thank you so much👌🏻😍
My pleasure 😊
It's so useful 🙏
Glad to hear that
Awesome
Awesome!
Thanks!
your a fucking legend!!! extract controllers are sick
thanks
life.saver.
🔥🔥🔥🔥
hello M.R I i hope that you gonna teach us how to animate fingure and thank very much
What could be the cause of an artwork from illustrator cracking up when rigged with duik. Specifically using the puppet pin and starch techniques.
Hello thanks for video. I have one question, how I can stop walk cycle? Bcs. when I make key frame with e.g. walk speed 3,5 and in next key frame put down walk speed to 0 Km my character makes steps on the spot.
How did you add the reflection effect of the crystal ball?
how do i make a double elbow, or multiple elbows arm?
Like an industrial robotic arm!
aww so sad, i cant jump without structures. I either select from below to the top, or the way you said. tip to arm, and the control appears inversed, the limb moves strange and i CANT Seem to make it work as intended. the anchors are ok
Are you using Duik Angela
That's cool
you're cool
thanks alot that's amazing
Glad you like it!
I didn't want to bother you, but I have a question. In the duik bassel I made the rig and the walk cicle, everything perfect, but after finishing the walkcicle, the animation continues and I would like to animate the arms because they grab an object and I'm not able to. If you can help me I would be so grateful.
Thanks! I didn't know those tips.
Q: Is there a solution when changing the color in Adobe Illustrator of a limb (arm) of a character rigged with Duik using Pins? It happens when the limb is rigged in Duik looking like a rubber hose limb (with Pins).... In the shoulders there are weird glitch
I'm not really sure I understand what you are describing.
@@TheKeyframeAcademy I have a character in Adobe Illustrator that was rigged with Duik using Puppet Pins to make it look like the limps of a cartoon.
But, then the client wanted to change the color and size of the sleeve, and after making those changes in the same layer in Adobe Illustrator..... in After Effects the limps of the character have weird artifacts just where I use the Puppet Pins (specially in the shoulders).
Is there a way to fix it?
Just split the ball layer in midle air and just use one parenting for each part.
you could do this sure, but then if you need to make any adjustments to the animation you've got to make those adjustments to both layers so that they always meet where you split the layers. You're just creating more work for yourself.
Anyone problems with the new Duik Angela? (I even updated my AE) I cant find the older Duik Bassel 2 anymore.
skipping the structure layer can be trouble IF you need to edit any limp AFTER you have rigged it...
Structure layers slow down AE so much that I still think that it's probably easier to UNrig everything, make changes, and re rig everything up. Just my opinion though. 😀
what editor do you use?
Adobe Premiere
Can you create full body rig for me in one character? I am small you-tuber so i don’t pay high amount 20-30 i will pay for it
what is this drawing style called?
How to animate the hands lol?
Можно больше по персонажке?
5:52 I haven't tested it and its only a theory but.. it might be because of a shape layer. For me shape layers tend to act funky when used in a character rigs or in other DUIK magic. So suggestion would be to pre-compose it first (for a learner audience Shortcut is a Ctrl + Shift + C).
Interesting, I'll have to play with that.
I got an question: I got two rigged characters but i have to get them in one after effects file. Now do i want to paste one of the characters to an new composition but when i paste one in it gives an error. Is there an way to get both rigged characters in one composition?
are you using duik?
@@TheKeyframeAcademy yes
@@hadouch18toplay34 Don't paste your character into a new comp, just nest your composition with the character in it in your new comp, and then extract the controllers.
@@TheKeyframeAcademy Alright thanks for the help ^^
Первый
parent constrain not working
Extract Controller is REALLY mind blowing to me! I though it just useless tool because of its lame name
haha try it out, can be super helpful.
you watch joe rogan podcast and is such a red flag,
this guy didn't get the joke