im not even gonna make anything with this knowledge, but i clicked because it was 38 seconds long, no unneccesary intro, no wasting our time, just straight to the point thank you for having a great tutorial you definitely deserve a like
If you already have your game opened, it’s heavily more efficient time wise than finding it on the site, importing it, going to toolbox, then selecting it. You don’t have to leave studio and just insert part add. It cuts the time down by atleast 1/4th for me
Yes 🙂 I’ll add it to my list, kind of confused on how you’re losing quality tho unless you’re just not using the texture maps and only using a color map
im not even gonna make anything with this knowledge, but i clicked because it was 38 seconds long, no unneccesary intro, no wasting our time, just straight to the point thank you for having a great tutorial you definitely deserve a like
Drop a subscribe now come on 😭 help me out
One question Kevin, have you already created an accessory and posted it in the store, I just wanted to know, can you tell me?
I have made accessories for people to put in stores, but me myself, I’m not in the UGC program
I always just use the import button in the home tab, are there any pros about using mesh parts instead of this?
If you already have your game opened, it’s heavily more efficient time wise than finding it on the site, importing it, going to toolbox, then selecting it. You don’t have to leave studio and just insert part add. It cuts the time down by atleast 1/4th for me
can u do one showcasing how to import textures into studio without losing quality
Yes 🙂 I’ll add it to my list, kind of confused on how you’re losing quality tho unless you’re just not using the texture maps and only using a color map
great tutorial
Thank you 🙂
it me