Hope you all enjoy this side series! I'm hoping this will be a good way for me to teach any and every suggestion that I get as I work on the main series
I would love to see a tutorial on how to use data tables with for each loops. I am getting only the first element, but 5 times!! It is proper annoying... everywhere i check, people are getting an iteration of the contents of their data table! Not me...
Dude this is great. It's not just here's how to do XYZ system, but Here's how a node is used, go use it to make your own systems. I love what you're doing here.
Love to hear it! I’ve been a little behind on uploading but I’ll be back to it very soon :) I’m currently in school and it’s been midterm time for the past week and it’s still going on haha
How would you get a Random within Range Row name. For example, say you had 40 rows and you wanted to get a row from within 1-10, how would you do this?
I underatajd this video was forever ago. But my project wont build wiyh data tables. When i build a project, any data from the data tables are not being used.
I have never used data tables before but they seem enticing. Are there any advantages to using data tables over just storing a struct with the data right inside of the actor blueprints?
The example in this video was very basic Data Tables allow you to create lists of structs with different settings (for example, you could store all items within an inventory system in a data table) and then pull the item info as needed. I currently use data tables for most of my systems, because they also allow you to quickly change the value of the variables within a struct very easily and then those values are changed across any and all blueprints that reference them
@@FortunaInteractive Ngl, I have this exact problem now where I made a very basic prototype, made some progress, and now I've realised I'm probably going to have to go back and add a bunch of data tables because working with structs directly inside each actor is becoming messy 😅 Better late than never, though, right? XD
@@AlexTLOUI just wish Data Tables were instance editable instead of needing to update the Struct, then we the table. I was looking into integrating an SQL database instead, but that's a bit beyond me at the moment 😅
@@robertbeniko66 wait, but there is a node to do that, you need to put the row name in and then you can update the struct of the row, so it's pretty good
I have a question! Is this possible to put the table of attributes in the gameplay? Maybe as widgets? My idea is to bulid the level with database of mesh models, and thanks to table of content manipulate it.. For example hide all models from one type or show only models show only those models that meet certain characteristics?
Yes, this is 100% possible! I’ve been busy lately with school, but if you join my discord, I’d be glad to walk you through how to do that when I have time :)
Great video, but I've never heard anyone say "MISH-ellaneous" before. It's usually pronounced "MIS-ellaneous" with a silent c, or some people pronounce it "MISK-ellaneous", but never "MISH" :)
Yeah haha I realized that shortly after making the thumbnail I changed the title of the series after I made this video and just decided to keep it. This video is meant to act as an intro to the future data table related videos anyway
Hope you all enjoy this side series!
I'm hoping this will be a good way for me to teach any and every suggestion that I get as I work on the main series
I would love to see a tutorial on how to use data tables with for each loops.
I am getting only the first element, but 5 times!! It is proper annoying...
everywhere i check, people are getting an iteration of the contents of their data table!
Not me...
Dude this is great. It's not just here's how to do XYZ system, but Here's how a node is used, go use it to make your own systems. I love what you're doing here.
Short and simple tutorial, man. Thanks for making it.
I love that you explained how the nodes work !!
Great tutorial keep'em coming !
Another great tutorial!
Really good and simple explanation thanks man!
Thank you!
New subscriber, thanks for these tutorials!!!!
Love to hear it!
I’ve been a little behind on uploading but I’ll be back to it very soon :)
I’m currently in school and it’s been midterm time for the past week and it’s still going on haha
How would you get a Random within Range Row name. For example, say you had 40 rows and you wanted to get a row from within 1-10, how would you do this?
thanks
I underatajd this video was forever ago.
But my project wont build wiyh data tables.
When i build a project, any data from the data tables are not being used.
I have never used data tables before but they seem enticing. Are there any advantages to using data tables over just storing a struct with the data right inside of the actor blueprints?
The example in this video was very basic
Data Tables allow you to create lists of structs with different settings (for example, you could store all items within an inventory system in a data table) and then pull the item info as needed.
I currently use data tables for most of my systems, because they also allow you to quickly change the value of the variables within a struct very easily and then those values are changed across any and all blueprints that reference them
@@FortunaInteractive Ngl, I have this exact problem now where I made a very basic prototype, made some progress, and now I've realised I'm probably going to have to go back and add a bunch of data tables because working with structs directly inside each actor is becoming messy 😅 Better late than never, though, right? XD
@@robertbeniko66 it means we are learning haha, here the same thing
@@AlexTLOUI just wish Data Tables were instance editable instead of needing to update the Struct, then we the table.
I was looking into integrating an SQL database instead, but that's a bit beyond me at the moment 😅
@@robertbeniko66 wait, but there is a node to do that, you need to put the row name in and then you can update the struct of the row, so it's pretty good
I have a question! Is this possible to put the table of attributes in the gameplay? Maybe as widgets? My idea is to bulid the level with database of mesh models, and thanks to table of content manipulate it.. For example hide all models from one type or show only models show only those models that meet certain characteristics?
Yes, this is 100% possible!
I’ve been busy lately with school, but if you join my discord, I’d be glad to walk you through how to do that when I have time :)
Wow! That would be fantastic! I will join today :D @@FortunaInteractive
@@anaboliczyakrobata1909 sounds great!
As I said, I’ve been busy with school, but I will try my best to help you out when I have time :)
Great video, but I've never heard anyone say "MISH-ellaneous" before. It's usually pronounced "MIS-ellaneous" with a silent c, or some people pronounce it "MISK-ellaneous", but never "MISH" :)
I’ve never in my life thought about how I pronounced that word until now haha
agh i appreciate the tutorial but dont suggest using background music in the future 🙉
"Beyond the Basics" -> "(Basics!)" :) Funny contradicting titles.
Yeah haha I realized that shortly after making the thumbnail
I changed the title of the series after I made this video and just decided to keep it. This video is meant to act as an intro to the future data table related videos anyway