*Believe or Not* this is a concept SpaceX should've applied on Starship, eliminating *double* RISK, adjacent allies at Beast stage canister. Falcon Heavy could've also ssto partial wing & jet engine to stratosphere, then full classic boost out exo, & stage landed mars.
@@EntropianVFX No? because then the set of all sets that doesn't contain themselves, would contain itself, which would in turn contain itself, therfore making it contain a set that contains itself?
@@EntropianVFX But there is no such set as the set of all sets that do not contain themselves? Source: very reliable internet guy I know nothing about "In standard Zermelo-Fraenkel Set Theory, there is no "set of all sets (that don't contain themselves)", so whether it contains itself is moot. In NBG Set Theory the class of all sets that don't contain themselves does not contain itself, rather unsurprisingly, as it is not a set."
All it takes is the Newton interia law of property foundation, the *first infastructer* vessel *must manage* a *gyroscopitic* engine/device, since a *Molecular Polarity Chamber* isn't invented (/presented) yet ( as artificial gravity🤫).
Before i watched this video i was quite in bad mood, the cinematics, the music choice and the mission cheered me up quite a lot. Brilliant coverage and execution of the mission, so many little details in the ships and crafts!!! i'd love to learn some stats about the launch vehicles and transfer ship as well as transfer times
Glad to hear it, and thank you! I designed the launch vehicle to handle around 200ish tons with some margin and the transfer time to Uranus was a bit over a year.
@@EntropianVFX what are the engines on the launch vehicle? Also is the engine a fusion reaction engine or uses fusion to generate power for the engine?
Incredibly detailed and well thought out, and a cinematic masterpiece. I feel like I just got to watch a full length movie for free, and not a single word was spoken.
All it takes is the inertia Newton law of property foundation, the *first infastructer* vessel *must manage* a *gyroscopitic* engine/device, since a *Molecular Polarity Chamber* isn't invented yet ( as artificial gravity).
Thank you! I really love the Civ BE soundtrack, especially songs like Immortal, The Seeding, Tidehunter, and Destroyer. Destroyer and Immortal have got to be some of the best songs in the whole soundtrack.
This is a great job, in the future I would like to see more such missions, especially towards Neptune because there are almost none on UA-cam, by the way, Vyssion's music is really cool.
Very beautiful video, animations, music (especially towards the end, starting at 10:20), and very beautiful spaceship when all has been put together! Reminds me of many SciFi movies like The Last Days on Mars (rover), 2001: A Space Odissey and Red Planet (centrifuge) or Alien Covenant (the sheer length of the composition).
Beautiful visual as always. That was a neat way to land most of the base modules at once. Also PARALLAX! ground scatters make the place more interesting.
absolutely impressive! your videos are a pleasure to watch (more atmosphere as some hollywood movies ;-)) and have been a great inspiration for my own missions in RSS.
Súper awesome design. I love ksp but I’m kind of a noob so all my creations are simple 😂. It’s really awesome to see people coming up with these crazy designs though. When that ring folded out on your space station I was like “holy shit this thing is awesome” hell yeah bro keep up this awesome stuff
A Jovian gravity assist would have been unnecessary and time-consuming - the spacecraft had more than enough delta-V to reach Uranus quicker than with a gravity assist.
Beautifull craft and mission , love the base design and setup especially. I'm certainly borrowing some ideas for a future playtrough, perhaps in ksp2. Also kudo's on getting parallax2 to work on RSS, I tried for a few weeks but the results were....janky, I hope someone gets it to work better and releases an "official" RSS config for it.
Thank you! Yeah, getting Parallax to work with RSS has been pretty annoying - RSS's usage of cbNameLater with Kopernicus messes up a lot of stuff with Earth, though I've heard that people have solved that problem. Hopefully we get working configs soon!
Please upload video on visiting other stars iam impressed with previous alpha centuries video so please again visit same or do something good I am waiting for next video,do it logically best of luck
Nice!! I was wondering if parallax could work with RSS. I have it running and it actually shows less load on gpu! Definitely will have to see how big a headache it is to get working on RSS now. Keep on with the videos they make you want to play KSP more lol.
Good evening, master, in relation to things in space, we have to find a solution for the balloon to keep the oxygen and then people go inside, in relation to travelers, in relation to a lot of things to put
I build a station around Uranus in RSS (Kerbal sized tho) a few years ago. Also had a mining base/rover base on that moon near it. This brings back memories. Awesome vid, thanks.
Ngl I would really like to see a far future mission to ganymede because I anticipate it becoming a mining outpost for things done in the Jupiter system.
were those the large new shepard landing legs on the second stages of those rockets, were they meant to be recoverable? also how many hours did this take
Yep, those are NS landing legs from KRE and the second stages are designed for reusability. It took around 100 hours maybe, nowhere near how much it took for my other videos for sure.
Now I've been questioning myself on how didi you make the 3rd model of the mothership. Did you change the .cfg file fo the station parts or smth? They don't really fit in 3.75 m truss. Also, how is electricity produced on the mothership? And of course how could I forget: this was amazing, from the design of the ship to the cinematic.
Im no expert, but, would it be easier if everything were launched from the moon? Bring the factories to the moon, the raw materials brought in from asteroids, assemble everything in the moon. Bcoz the moon has less gravity,you can launch heavier objects w/o using so much rocket fuel.
how did u make you'r fairings like that by making the bottom part where it attaches to the second stage connect it perfectly beacuse my procedural fairing only has 1.5m
The best KSP builder I have ever watched! May I ask a few quick questions? What mods/setting did you use to make everything go in a certain path? Such as the boosters, or line ups with the cargo/items to connect, I am intrigued to find out. Also, I know I am a pain, but may I know the engines and fuel tanks you used to make all of what I call cargo go into orbit? I am a new player and so as a start I want to learn what are the best engines/fuel tanks to use in order to orbit cargo such as yours. If you can answer even just 1 of these questions that would be so awesome! Keep up the AMAZING content!
Not a pain at all! I'm glad to get questions like this. The booster flyback and landing was done with the mod "Booster Guidance" alongside Mechjeb and SmartParts to initialize the initial boostback autonomously. I also used a combination of manual control and Mechjeb for docking (Mechjeb's docking guidance is notoriously inefficient). I used Near Future Launch Vehicles for the majority of the launch vehicle (engine mount, fuel tanks, engines, etc.) The engines were methalox - which is not the most efficient fuel but it's very dense, so a given fuel tank mass can contain a much larger fuel mass than, say, hydrolox. However, this stuff about fuel types and such really only applies to Realism Overhaul and not stock KSP. When I first started playing (2012), I just kept trying out different things until I found what worked xD, I just recommend taking a look at other stockish players' craft and try to integrate their principles into your own, while learning from them of course. Thank you!
@@EntropianVFX Sorry for the 5 - 6 hour delayed message, I am pretty good at noticing when people respond. Anyway, so according to your comment, the mod was "Booster Guidance", so your going to hate me, but I don't know how to get mods. I need these 3 mods, "Booster Guidance", "Eve", and and the third one allows you to see how much fuel you need to get to orbit, or how much fuel you need to get to Mars/Duna. I believe in one of your videos to perhaps Saturn, not quite sure, all I know is that in one of your videos I saw you using that mod along with other professional KSP players. Since I am new to this game, measuring the amount of velocity, weight, fuel, etc. I need to reach the moon, or planets is hard. So if you could please try to figure out what the third mod is. If you could get all 3 you would be a life saver. Eve is the second one I mentioned, I think you also use it allows you to have everything look 5x more realistic, not required, the other 2 are definitely going to be a big few for future ideas. I tend to want to make challenges for myself in future such as going to Mars, Mar's 2 moons "Phobos" and "Deimos", and then back to Earth safely all in 1 flight. I also want to make space stations that will contain a certain number of rocket's which are also rocket parts in which can connect to make 1 big rocket to then go to other space stations to just keep making refuels, bigger rockets while not in the hanger, etc. So yeah, I am new to the game, young in age, but I am still fascinated for future ideas/creations. If you could do me 1 thing, it would be SO HELPFUL, can you link the 3 mods that I mentioned, or at least the "Booster Guidance" and the 3rd one I talked about for a while? You would be a life changer if so, most youtubers ignore or give me the opposite information in which I asked for, hopefully you will be the first. Thank you again for even taking time to responding to my comment, highly unexpected. Keep up your amazing content! 1 BEST KSP PLAYER EVER! P.S, I think that in some situations, you're smarter than Nasa and/or Space X employees.
@@IGL_AlexanderI recommend using CKAN to download and install mods. It automates the installation and makes the process much smoother. The third mod you speak of is likely Kerbal Engineer Redux (KER). It gives delta-V readouts along with much more. Booster Guidance, EVE, and KER are all available in CKAN - you can go to the forum thread for installation instructions and such: forum.kerbalspaceprogram.com/index.php?/topic/197082-ckan-the-comprehensive-kerbal-archive-network-v1310-ikaros/ Thank you for the praise - I appreciate it but I’m really not the best KSP player around, many other players have my skillset and then some. I’m just a random guy who makes KSP cinematics xD, I have nowhere near the expertise and knowledge that NASA, SpaceX, and in general astronautical-related workers have! (though I do hope to work at JPL once I finish uni)
@@EntropianVFX everything about your comments are a chef's kiss but I still don't quite understand how to get the 3 mods. I see the link, just when I click it's like I went from a field of planes to Mount Everest. If you could possibly help me know how to actually get the mods, or lead me with steps? I know it may take time but just know I really appreciate you either way.
The orbit station is feasable. All it takes is the Newton inertia law of property foundation, the *first infastructer* vessel *must manage* a *gyroscopitic* engine/device, since a *Molecular Polarity Chamber* isn't invented yet ( as artificial gravity🤫).
Amazing ship, just a question. - How did you attach all those base parts to that metal structure, and how did you detach them all at once? - Also I'm quite new to building orbital assemblies, how are you manually controlling each part in orbit, does each section have a probe core? Thanks.
So, SO cool man! Love this. Always fascinated by the possibility of colonising moons of various planets in the solar system. 😃😄 Maybe one day in hundreds of years time.
Incredible spacecraft, cinematics and mission! How'd you do the transfer from Earth to Uranus? Was the engine efficient enough for a continuous burn or just really long injection/insertion burns? I have yet to find any guides or software for doing fast transfers with super-low-power engines, but the engines in FFT are practically built for it.
Thank you! The engine was more than efficient enough for the mission, but its thrust was high enough that a continuous burn would not have made sense; you're spot on with long injection/escape burns, they were a few weeks long for each one I think. I used PersistentThrustNavigator (bugfixed and improved SolarSailNavigator) to plan out burns.
How did the capsule re-enter the atmosphere? did the entire ship deorbit or did the capsule use RCS to lower its periapsis into the atmosphere? would be a shame to waste such a gorgeus spacecraft
What a great video Entropian! I arrived too late at this one... A question? wich version of Persistent Thrust are you using? is an outdated mod but i want to try it. Thx and keep up this great stuff 💙🪐
Thanks! I used the latest version of PT, but beware - it's insanely buggy and difficult to use. I highly recommend trying to avoid using it if you can.
*Believe or Not* this is a concept SpaceX should've applied on Starship, eliminating *double* RISK, adjacent allies at Beast stage canister. Falcon Heavy could've also ssto partial wing & jet engine to stratosphere, then full classic boost out exo, & stage landed mars.
xD wth
Better check for botting lol:
Does the set of all sets that don't contain themselves contain itself?
@@EntropianVFX No? because then the set of all sets that doesn't contain themselves, would contain itself, which would in turn contain itself, therfore making it contain a set that contains itself?
@@EntropianVFX But there is no such set as the set of all sets that do not contain themselves?
Source: very reliable internet guy I know nothing about "In standard Zermelo-Fraenkel Set Theory, there is no "set of all sets (that don't contain themselves)", so whether it contains itself is moot.
In NBG Set Theory the class of all sets that don't contain themselves does not contain itself, rather unsurprisingly, as it is not a set."
@@bcrides1639 I've never done set theory, all I know is that it's supposed to be a paradoxical question, which I used as a joke xD
@@EntropianVFX moronic bots are immune to paradoxes remember
Time to steal the design, lets gooo
xD
Lesgo
Poor KSP designers won't know where tf their pattern is being used for, some so call place called.
The *Real World* 👀.
Haaa Mei to
That’s how an absolute KSP God plays the game! This is just mind blowing 🤯
All it takes is the Newton interia law of property foundation, the *first infastructer* vessel *must manage* a *gyroscopitic* engine/device, since a *Molecular Polarity Chamber* isn't invented (/presented) yet ( as artificial gravity🤫).
It is mindblowing😊
Before i watched this video i was quite in bad mood, the cinematics, the music choice and the mission cheered me up quite a lot.
Brilliant coverage and execution of the mission, so many little details in the ships and crafts!!!
i'd love to learn some stats about the launch vehicles and transfer ship as well as transfer times
Glad to hear it, and thank you! I designed the launch vehicle to handle around 200ish tons with some margin and the transfer time to Uranus was a bit over a year.
@@EntropianVFX what are the engines on the launch vehicle? Also is the engine a fusion reaction engine or uses fusion to generate power for the engine?
@@linecraftman3907 They're methalox engines, and the mothership uses a z-pinch fusion engine that uses reaction products for thrust
@@EntropianVFXthat’s one hell of a brachistochrone trajectory for a year of travel time.
Incredibly detailed and well thought out, and a cinematic masterpiece. I feel like I just got to watch a full length movie for free, and not a single word was spoken.
Thank you!
All it takes is the inertia Newton law of property foundation, the *first infastructer* vessel *must manage* a *gyroscopitic* engine/device, since a *Molecular Polarity Chamber* isn't invented yet ( as artificial gravity).
10:07 this shot of kerbals lovingly gazing into uranus looks wonderfull
Uranus is truly the best thing to gaze at
From someone whose Kerbels always screamed inside as their pitiful craft blew up or crashed I salute you.
Despite the jokes, Uranus is my favorite planet. I personally think it’s beauty is underrated. Awesome video!
I popped a big grin when I saw you used "Immortal" from Civilization Beyond Earth for the rocket launch. Incredibly uplifting.
Thank you! I really love the Civ BE soundtrack, especially songs like Immortal, The Seeding, Tidehunter, and Destroyer. Destroyer and Immortal have got to be some of the best songs in the whole soundtrack.
In my opinion, building ships in ksp is like art. And whenever I build ships stuff like this and even a lot of your videos are a great inspiration.
I was like “it would be so cool if this turned out to be a Oberon base!” 5min later and I’m through the roof! Well done!
Pretty awesome. I wish there were time stamps for each phase of the mission so I can get an idea of how long the whole thing is.
Nice build, but that Oberon texture is SO BAD!!!
Not your fault. Someone really needs to update that awfulness, though.
Awesome video! As always, the visuals are amazing, and the music choice is just as great! :D
Thank you!
its a game, not a animation
@@TotallyNoAim when did I say it was an animation '-'
This is a great job, in the future I would like to see more such missions, especially towards Neptune because there are almost none on UA-cam, by the way, Vyssion's music is really cool.
Ah, stellaris music is so perfect!
Yeah, video is also good:)
Thank you! Stellaris music is awesome
Very beautiful video, animations, music (especially towards the end, starting at 10:20), and very beautiful spaceship when all has been put together! Reminds me of many SciFi movies like The Last Days on Mars (rover), 2001: A Space Odissey and Red Planet (centrifuge) or Alien Covenant (the sheer length of the composition).
The quality of the graphics and the work involved is outstanding. It is almost movie level quality.
That is one palatial surface base right there. And a fascinating mission to watch---bravo!
Beautiful visual as always. That was a neat way to land most of the base modules at once. Also PARALLAX! ground scatters make the place more interesting.
Thanks! Heh, yeah I didn't want to deal with the hassle of several part landings, so I decided to wrap it all up in one shot xD
You should do this again but with kerbalism
Man and I cant even get to orbit in RSS/RO, regardless amazing video I just can't stop watching it.
The text on the thumbnail is off by 3 orders of magnitude
Thank you so much for pointing that out, I have no idea how I messed that up xD, it's fixed now
Great work. Cant imagine what you will be able to do when ksp2 comes out! Keep up with the great vids!
Wow, man...I can't breeze...It's so cool! You have to be with the team of Elon Musk!
absolutely impressive! your videos are a pleasure to watch (more atmosphere as some hollywood movies ;-)) and have been a great inspiration for my own missions in RSS.
Can you do a man mission to Pluto? Including all of its moons!
A mission to Uranus ? Some say it's a pain in the ass...
sO maNy mODS, PraCtiCAlLY not KSp aNyMORE, SToP chEATInG with mODs!!!!111!!11!1
How does your PC not explode?
Very enjoyable. Keep it up.
Im blown away by the production quality, makes me realize I still have lots of room for improvement :O
Ksp 3 unmodded be like
Netflix is, of course, cool. But have you seen the video from Entropian?
Súper awesome design. I love ksp but I’m kind of a noob so all my creations are simple 😂. It’s really awesome to see people coming up with these crazy designs though. When that ring folded out on your space station I was like “holy shit this thing is awesome” hell yeah bro keep up this awesome stuff
FYI, the ring is a single part, so you could use it yourself if you had the mod.
Why no Jupiter gravity assist?
A Jovian gravity assist would have been unnecessary and time-consuming - the spacecraft had more than enough delta-V to reach Uranus quicker than with a gravity assist.
@@EntropianVFX unrealistic but ok
@@thetfsguy3033 With fusion engines and their ISPs in the 100000-500000 range it is not unrealistic at all.
Beautifull craft and mission , love the base design and setup especially. I'm certainly borrowing some ideas for a future playtrough, perhaps in ksp2.
Also kudo's on getting parallax2 to work on RSS, I tried for a few weeks but the results were....janky, I hope someone gets it to work better and releases an "official" RSS config for it.
Thank you! Yeah, getting Parallax to work with RSS has been pretty annoying - RSS's usage of cbNameLater with Kopernicus messes up a lot of stuff with Earth, though I've heard that people have solved that problem. Hopefully we get working configs soon!
got this on my recommended, never seen anything from this guy, but nice
Incredible! Do you have plans for missions to other planets in the system?
maybe...
@@EntropianVFXperhaps if you could somehow get another solar system mod to work with what ever mods u usin perhaps?
bro nasa needs you man you trippin💀💀💀
Awesome mission!
That a lander why i think is little cute 💀
Please upload video on visiting other stars iam impressed with previous alpha centuries video so please again visit same or do something good I am waiting for next video,do it logically best of luck
Nice!! I was wondering if parallax could work with RSS. I have it running and it actually shows less load on gpu! Definitely will have to see how big a headache it is to get working on RSS now. Keep on with the videos they make you want to play KSP more lol.
Good evening, master, in relation to things in space, we have to find a solution for the balloon to keep the oxygen and then people go inside, in relation to travelers, in relation to a lot of things to put
I really hope RSS becomes a DLC for KSP2. Load times and learning RO in KSP1 keeps me away.
Awesome video bro, it would be Nice if you tell me about the time skip mode. 👏
Pd: don’t worry i saw The Description!
I build a station around Uranus in RSS (Kerbal sized tho) a few years ago. Also had a mining base/rover base on that moon near it.
This brings back memories. Awesome vid, thanks.
1:45
Hello there.
Well, damn. That gantry-lander thing isn't something I could have come up with. Smart.
I thought that was a Falcon Heavy at the start of the video
Nope, it’s a Super Heavy Heavy
I really like this video great job man honestly
Thank you!
Ngl I would really like to see a far future mission to ganymede because I anticipate it becoming a mining outpost for things done in the Jupiter system.
were those the large new shepard landing legs on the second stages of those rockets, were they meant to be recoverable? also how many hours did this take
Yep, those are NS landing legs from KRE and the second stages are designed for reusability. It took around 100 hours maybe, nowhere near how much it took for my other videos for sure.
I love these, just discovered the channel, amazing editing on top of KSP Awesomeness
Yup this is the stuff
Uranus lmao
Beautifully done video
Now I've been questioning myself on how didi you make the 3rd model of the mothership. Did you change the .cfg file fo the station parts or smth? They don't really fit in 3.75 m truss. Also, how is electricity produced on the mothership? And of course how could I forget: this was amazing, from the design of the ship to the cinematic.
Ok
IM peccable
Im no expert, but, would it be easier if everything were launched from the moon? Bring the factories to the moon, the raw materials brought in from asteroids, assemble everything in the moon. Bcoz the moon has less gravity,you can launch heavier objects w/o using so much rocket fuel.
WOOOOOOW
dont know why anyone is talking about how beautiful earth looks
how did u make you'r fairings like that by making the bottom part where it attaches to the second stage connect it perfectly beacuse my procedural fairing only has 1.5m
This is a preview of what KSP2 will be like vanilla once they finish it.
The best KSP builder I have ever watched! May I ask a few quick questions? What mods/setting did you use to make everything go in a certain path? Such as the boosters, or line ups with the cargo/items to connect, I am intrigued to find out. Also, I know I am a pain, but may I know the engines and fuel tanks you used to make all of what I call cargo go into orbit? I am a new player and so as a start I want to learn what are the best engines/fuel tanks to use in order to orbit cargo such as yours. If you can answer even just 1 of these questions that would be so awesome! Keep up the AMAZING content!
Not a pain at all! I'm glad to get questions like this. The booster flyback and landing was done with the mod "Booster Guidance" alongside Mechjeb and SmartParts to initialize the initial boostback autonomously. I also used a combination of manual control and Mechjeb for docking (Mechjeb's docking guidance is notoriously inefficient). I used Near Future Launch Vehicles for the majority of the launch vehicle (engine mount, fuel tanks, engines, etc.) The engines were methalox - which is not the most efficient fuel but it's very dense, so a given fuel tank mass can contain a much larger fuel mass than, say, hydrolox. However, this stuff about fuel types and such really only applies to Realism Overhaul and not stock KSP. When I first started playing (2012), I just kept trying out different things until I found what worked xD, I just recommend taking a look at other stockish players' craft and try to integrate their principles into your own, while learning from them of course. Thank you!
@@EntropianVFX Sorry for the 5 - 6 hour delayed message, I am pretty good at noticing when people respond. Anyway, so according to your comment, the mod was "Booster Guidance", so your going to hate me, but I don't know how to get mods. I need these 3 mods, "Booster Guidance", "Eve", and and the third one allows you to see how much fuel you need to get to orbit, or how much fuel you need to get to Mars/Duna. I believe in one of your videos to perhaps Saturn, not quite sure, all I know is that in one of your videos I saw you using that mod along with other professional KSP players. Since I am new to this game, measuring the amount of velocity, weight, fuel, etc. I need to reach the moon, or planets is hard. So if you could please try to figure out what the third mod is. If you could get all 3 you would be a life saver. Eve is the second one I mentioned, I think you also use it allows you to have everything look 5x more realistic, not required, the other 2 are definitely going to be a big few for future ideas. I tend to want to make challenges for myself in future such as going to Mars, Mar's 2 moons "Phobos" and "Deimos", and then back to Earth safely all in 1 flight. I also want to make space stations that will contain a certain number of rocket's which are also rocket parts in which can connect to make 1 big rocket to then go to other space stations to just keep making refuels, bigger rockets while not in the hanger, etc. So yeah, I am new to the game, young in age, but I am still fascinated for future ideas/creations. If you could do me 1 thing, it would be SO HELPFUL, can you link the 3 mods that I mentioned, or at least the "Booster Guidance" and the 3rd one I talked about for a while? You would be a life changer if so, most youtubers ignore or give me the opposite information in which I asked for, hopefully you will be the first. Thank you again for even taking time to responding to my comment, highly unexpected. Keep up your amazing content! 1 BEST KSP PLAYER EVER!
P.S, I think that in some situations, you're smarter than Nasa and/or Space X employees.
@@IGL_AlexanderI recommend using CKAN to download and install mods. It automates the installation and makes the process much smoother. The third mod you speak of is likely Kerbal Engineer Redux (KER). It gives delta-V readouts along with much more. Booster Guidance, EVE, and KER are all available in CKAN - you can go to the forum thread for installation instructions and such: forum.kerbalspaceprogram.com/index.php?/topic/197082-ckan-the-comprehensive-kerbal-archive-network-v1310-ikaros/
Thank you for the praise - I appreciate it but I’m really not the best KSP player around, many other players have my skillset and then some. I’m just a random guy who makes KSP cinematics xD, I have nowhere near the expertise and knowledge that NASA, SpaceX, and in general astronautical-related workers have! (though I do hope to work at JPL once I finish uni)
@@EntropianVFX everything about your comments are a chef's kiss but I still don't quite understand how to get the 3 mods. I see the link, just when I click it's like I went from a field of planes to Mount Everest. If you could possibly help me know how to actually get the mods, or lead me with steps? I know it may take time but just know I really appreciate you either way.
The orbit station is feasable. All it takes is the Newton inertia law of property foundation, the *first infastructer* vessel *must manage* a *gyroscopitic* engine/device, since a *Molecular Polarity Chamber* isn't invented yet ( as artificial gravity🤫).
Didnt need the crew capsule to take it on the voyage. Didnt use it till the return to LEO to get back home. Unnecessary weight. Cool video though.👍🏻
Definitely unnecessary weight, though the margins on the craft were more than large enough to accommodate it for extra living space, storage, etc.
Any chance of a Neptune-Triton mission? There is no KSP cinematic video on a mission to Neptune. (Actually, there's almost nothing for this planet)
I may or may not have one possibly lined up for early next year...
Must have a powerful custom pc build to handle the FPS
Half of this video was filmed on a laptop xD, I finally moved to a real PC around when I was filming base operations
@@EntropianVFX 7:56 I like your robot base lifter thing that transports the stuff around
Amazing ship, just a question.
- How did you attach all those base parts to that metal structure, and how did you detach them all at once?
- Also I'm quite new to building orbital assemblies, how are you manually controlling each part in orbit, does each section have a probe core?
Thanks.
1. action groups
2. yes
After only 450+ hours of ksp playing I finally did my first docking with 2 different launch 😭😂
After 60 hours I figured out how to make a working ssto 😢
at this point it's not even ksp anymore...
I have no words to describe how beautiful it is and how many hour you spent on this beautiful video
So, SO cool man! Love this. Always fascinated by the possibility of colonising moons of various planets in the solar system. 😃😄 Maybe one day in hundreds of years time.
Glad you enjoyed it!
Incredible spacecraft, cinematics and mission! How'd you do the transfer from Earth to Uranus? Was the engine efficient enough for a continuous burn or just really long injection/insertion burns? I have yet to find any guides or software for doing fast transfers with super-low-power engines, but the engines in FFT are practically built for it.
Thank you! The engine was more than efficient enough for the mission, but its thrust was high enough that a continuous burn would not have made sense; you're spot on with long injection/escape burns, they were a few weeks long for each one I think. I used PersistentThrustNavigator (bugfixed and improved SolarSailNavigator) to plan out burns.
great vid, why oberon?
Thank you! I decided on Oberon because it orbits at a higher altitude, further away from a lot of the radiation trapped closer to Uranus.
Damn the Music has that perfect Star Trek First Contact Vibe. Love it.
Why? You can’t land. You would be merely studying it with instruments that can be automated.
Video was pretty cool, liked how you used the music and the cuts
I wish we could do stuff like this for real. Amazing work though!
Great video!
Also subscribed
i saw you at 999 subs so me get you 1k
Great Work!!!
How did the capsule re-enter the atmosphere? did the entire ship deorbit or did the capsule use RCS to lower its periapsis into the atmosphere? would be a shame to waste such a gorgeus spacecraft
The capsule used RCS to deorbit - it certainly would be a shame to deorbit the main vehicle xD
Wow this is cool! How did you get the boosters to land itself in ksp? Is there an AI mod that helps with that?
Thank you! I used Booster Guidance with SmartParts and Mechjeb to land the boosters.
I hope NASA is taking notes here
What a great video Entropian! I arrived too late at this one...
A question? wich version of Persistent Thrust are you using? is an outdated mod but i want to try it.
Thx and keep up this great stuff 💙🪐
Thanks! I used the latest version of PT, but beware - it's insanely buggy and difficult to use. I highly recommend trying to avoid using it if you can.
what mod did you use for radiators
not as a joke, uranus is my fav planet
The mod you used to create colonies has support for rss life support (kerbalism) ? Like to create a self sufficient base
It would be interesting to see a far future rockets from ULA, Blue origin, or Rocketlab. the same starships start getting kinda old
ESA would be cool as well
Welp, at least i got a duna orbit.
NASA thinks how to launch a human to Mars, KSP gamers:
It always keeps amazing me how Uranus is such a gaping planet😮
Why dont you want to upload your parallax 2.0 configs just curious
They're janky and buggy and I don't want to deal with the inevitable bug support that will ensue if I release them
how do you get the grown at KSC to look like that? Is it a custom parallax config
That's RSSCanaveral I think
Goo Neptune and Triton 💙
looks like a space rocket train
this on ksp 2 would be insane
this is absolutely stunning!!!