Another amazing tutorial! One thing I couldn't do was zoom in on the mouse position (not the center of the screen by adjusting the FOV). Could you make a video explaining how to do this? Thanks
Thank you! I don't plan to make more videos about Cinemachine right now, but this may help you - discussions.unity.com/t/zoom-in-on-mouse-position-mouse-moving-mid-zoom-solved/622613
Another awesome video tutorial. Are you planning on doing something later on for Cinemachine 3.1 with Spline Dolly cam or whatever it's called and some of the other features of Cinemachine 3.1? Another thing that I think it's great in Unity but I haven't been able to find a way to do it is having Cameras stacks where different cameras have different Volume settings. For example I would like to know how to maybe put one one camera the terrain and trees and details with a little distance blur, but I don't want that blur effect applied to the Skybox. These are just things that I haven't seen other people do, maybe it's not easy to do. But yah whatever videos you do I like your style. Thanks again and take care!
Thanks I am glad you like the tutorials! Yes I might make a tutorial about the changes in Cinemachine 3.0. To apply different post-processing to different layers, you could use multiple cameras where each camera renders a specific layer (skybox, environment...) and applies different post-processing effects.
Amazing tutorials but, please keep them going. Maybe watch other videos to see how other people say Cinemachine. And yah English is not my first language either. Thanks again for the amazing tutorials.
When I go t Graphics in the "Scriptable render pipeline setting" I can not find nothhing juste (None (Render pipeline asset)" ... I need to fist create somethig? I thinkg my project is the 2D URP...
Hi, you can right click in the project -> create -> rendering -> URP (or other) asset. I don't think it is necessary for Cinemachine to work, but surely you can create it.
Bro your videos are better than paid tutorials really enjoy and learn from your videos.
Thanks, I love to hear that!
Amazing tutorial, it helped me so much! Thank you
I love to hear that!
Another amazing tutorial!
One thing I couldn't do was zoom in on the mouse position (not the center of the screen by adjusting the FOV). Could you make a video explaining how to do this?
Thanks
Thank you! I don't plan to make more videos about Cinemachine right now, but this may help you - discussions.unity.com/t/zoom-in-on-mouse-position-mouse-moving-mid-zoom-solved/622613
Thank you bro
Another awesome video tutorial.
Are you planning on doing something later on for Cinemachine 3.1 with Spline Dolly cam or whatever it's called and some of the other features of Cinemachine 3.1?
Another thing that I think it's great in Unity but I haven't been able to find a way to do it is having Cameras stacks where different cameras have different Volume settings. For example I would like to know how to maybe put one one camera the terrain and trees and details with a little distance blur, but I don't want that blur effect applied to the Skybox. These are just things that I haven't seen other people do, maybe it's not easy to do. But yah whatever videos you do I like your style. Thanks again and take care!
Thanks I am glad you like the tutorials! Yes I might make a tutorial about the changes in Cinemachine 3.0. To apply different post-processing to different layers, you could use multiple cameras where each camera renders a specific layer (skybox, environment...) and applies different post-processing effects.
Amazing tutorials but, please keep them going. Maybe watch other videos to see how other people say Cinemachine. And yah English is not my first language either. Thanks again for the amazing tutorials.
Thanks! I am glad you like them. I noticed they pronounce it differently. I will try to remember that.
Can yu help on damaging environment like we can mine wood with axe and pickaxe both but axe will deal more damage
This was something I wanted to do long time ago, but now I have many videos in advance planned, so maybe some time in the future.
@@freedomcoding keep it up brother
When I go t Graphics in the "Scriptable render pipeline setting" I can not find nothhing juste (None (Render pipeline asset)" ... I need to fist create somethig? I thinkg my project is the 2D URP...
Hi, you can right click in the project -> create -> rendering -> URP (or other) asset. I don't think it is necessary for Cinemachine to work, but surely you can create it.
@@freedomcoding Ok thanks! I
Bro how to export the as mp4 file
I am not sure if you can do that directly in Unity. You would need some plugin or simply record your screen with OBS.