Tlaxcala: "But we're already paying tribute! Why are you attacking us AGAIN?!" Pravus: "BLOOD FOR THE BLOOD GODS!!" In seriousness, we need more of these antiquity city-builders! Remember, you can learn more about Tlatoani here! play.paradoxarc.com/pravus
If it works like Zeus did, the "14" you saw were the stone you needed to place down the foundations, while 500 is the total you have to provide to complete the work
My thoughts on the measurements: Paradox tries to include historical terms and concepts as much as possible. And some kind of number compression was probably required on those scales. The top UI speaks of "loads" of Stone, but doesn't explain what that is. The Aztec were almost Roman in scale, so they measured in pretty high numbers and with a high degree of measurement standartisation. Some number compression for the top bar was probably required. I found mentions of something called a "quauhchiquihuitl", which was apparently a box. Like a cart version of the standart shipping container? Aztecs used a base 20 system, likely related to their callendar. Smallest units were dots. 1-19 was just 1-19 dots. 20 dots are a flag (20) 20 flags are a feather/tree looking thing (400) 20 feathers are a incense bag (8000)
Being Mexican its really cool seeing all the historical names of locations and buildings, really cool and you can tell they did their research on the ancient pre-hispanic cultures particularly from the post-classical period
I wonder if there is an end-game crisis where strange invaders with armour and magic wands appear alongside your enemies and even if you defeat them, you'll have to contend with the unknown disease brought by them that's sweeping across the city...
Deity pronunciations: Quetzalcoatl: *Ket-zuhl-co-ah-tul* Xipe Totec: *Zhi-pay Toe-tech* Tezcatlipoca: *Tez-cot-lee-poe-cuh* Huitzilopochtli: *Hweet-zee-low-poke-tlee* Mictecacihuatl: *Meek-tay-cah-si-wah-tul* You actually got Tlaloc right first try, ehehe. The hard part with all of these is that to pronounce them COMPLETELY accurately you have to say all those syllables together relatively fast and breathlessly.
Not *exactly*. The X is always an "sh" and h is always silent. It's never a "tul", it's just "tl" (like in Tlaloc) So it's "Shipe Totec" and "Witzilopochtli"
If possible, for games with smaller text and/or details, I'd love a 1440p option. Sadly, it's easy to imagine Paradox releasing a statement in six months saying this game underperformed and they're therefore forced to pull the plug on continued development.
Two city builders which have human sacrifices as one of their major themes in such a short amount of time? Must be something in the water that both games also use as a major theme.
This game doesn’t look that good I prefer The Whims of the Gods and I have already play tested it, TWOTG is much better and will be ready on Steam Early Access soon. Besides I don’t really care for Paradox Games anymore… not after canceling Life By You. Lead us on and then cancel everything at the last minute. They can do it to any game of theirs even this one.
Utopia is something inherently impossible, though I guess that for the time Mesoamerica could get pretty nice (not only good healthcare and the best food in the world, but no nasty stuff like smallpox and malaria yet...)
@@ahmicqui9396 I feel you’re not familiar with how pervasive human sacrifice was. Literally every single day there was a sacrifice. That’s impactful. Hell they build their society on invading their neighbours to gain more sacrifices.
@purpledevilr7463 Postclassic Mesoamerica is my main field of study, so no worries about that haha >everyday sacrifices Well, more like once a month. The sacrifices were generally tied to the calendar, not just done at random. >conquest driven by and for sacrifice Ehh, not exactly. The main drive for conquest was tribute (of goods, not people/sacrifices) and while there was some emphasis on taking prisoners for sacrifice, they still were mostly pragmatic. Focus on duels and capturing assured that the elite soldiers were the best of the best. I recommend Ross Hassig's "Aztec Warfare" as a starter book if you ever wanna delve deeper into the subject.
Tlaxcala: "But we're already paying tribute! Why are you attacking us AGAIN?!"
Pravus: "BLOOD FOR THE BLOOD GODS!!"
In seriousness, we need more of these antiquity city-builders! Remember, you can learn more about Tlatoani here! play.paradoxarc.com/pravus
If it works like Zeus did, the "14" you saw were the stone you needed to place down the foundations, while 500 is the total you have to provide to complete the work
i think this game was a demo on another site. Seems like they got greenlit by Steam.
They made an Aztec Pharaoh-game?! I need it.
I was just thinking that myself LOL
My thoughts on the measurements:
Paradox tries to include historical terms and concepts as much as possible. And some kind of number compression was probably required on those scales.
The top UI speaks of "loads" of Stone, but doesn't explain what that is.
The Aztec were almost Roman in scale, so they measured in pretty high numbers and with a high degree of measurement standartisation. Some number compression for the top bar was probably required.
I found mentions of something called a "quauhchiquihuitl", which was apparently a box. Like a cart version of the standart shipping container?
Aztecs used a base 20 system, likely related to their callendar.
Smallest units were dots. 1-19 was just 1-19 dots.
20 dots are a flag (20)
20 flags are a feather/tree looking thing (400)
20 feathers are a incense bag (8000)
Being Mexican its really cool seeing all the historical names of locations and buildings, really cool and you can tell they did their research on the ancient pre-hispanic cultures particularly from the post-classical period
Ket-zuhl-co-ah-tul. Just for your future reference. Keep up the amazing work.
I wonder if there is an end-game crisis where strange invaders with armour and magic wands appear alongside your enemies and even if you defeat them, you'll have to contend with the unknown disease brought by them that's sweeping across the city...
Not magic wands, fire trumpets... (yes, that's actually what the Nāhua called Spanish guns)
„All has to be symmetrical“
Finally the true autism city builder experience (I am autistic and can relate)
Deity pronunciations:
Quetzalcoatl: *Ket-zuhl-co-ah-tul*
Xipe Totec: *Zhi-pay Toe-tech*
Tezcatlipoca: *Tez-cot-lee-poe-cuh*
Huitzilopochtli: *Hweet-zee-low-poke-tlee*
Mictecacihuatl: *Meek-tay-cah-si-wah-tul*
You actually got Tlaloc right first try, ehehe. The hard part with all of these is that to pronounce them COMPLETELY accurately you have to say all those syllables together relatively fast and breathlessly.
Not *exactly*. The X is always an "sh" and h is always silent.
It's never a "tul", it's just "tl" (like in Tlaloc)
So it's "Shipe Totec" and "Witzilopochtli"
You almost nailed the pronounciation of Tlāloc and Xīpe Totēc!
Honey wake up, new city builder dropped
How far into the game before human sacrifice by the removal of hearts while the person is still alive happens?
I wouldn't mind if Pravus made a small series of this
If I had a nickel for every time Pravus played an Aztec themed game, I’d have two nickels. Which isn’t a lot but it’s weird it happened twice.
If possible, for games with smaller text and/or details, I'd love a 1440p option.
Sadly, it's easy to imagine Paradox releasing a statement in six months saying this game underperformed and they're therefore forced to pull the plug on continued development.
Two city builders which have human sacrifices as one of their major themes in such a short amount of time? Must be something in the water that both games also use as a major theme.
Praise Pravus
So, Caesar 3 for Aztecs?
Truly glorious
what is happening we just had the roman one called citadelum and now this
i can't play that many games in 24h 😢
I know I'm going to butcher pronouncing that title.
Hellow
This game doesn’t look that good I prefer The Whims of the Gods and I have already play tested it, TWOTG is much better and will be ready on Steam Early Access soon. Besides I don’t really care for Paradox Games anymore… not after canceling Life By You. Lead us on and then cancel everything at the last minute. They can do it to any game of theirs even this one.
Aztec. Utopia.
The math ain’t mathing.
Utopia is something inherently impossible, though I guess that for the time Mesoamerica could get pretty nice (not only good healthcare and the best food in the world, but no nasty stuff like smallpox and malaria yet...)
@@ahmicqui9396 more than ‘Aztec’ in my mind involved human sacrifice.
@purpledevilr7463 I mean, it really wouldn't affect the average citizen in any way...
@@ahmicqui9396 I feel you’re not familiar with how pervasive human sacrifice was.
Literally every single day there was a sacrifice. That’s impactful. Hell they build their society on invading their neighbours to gain more sacrifices.
@purpledevilr7463 Postclassic Mesoamerica is my main field of study, so no worries about that haha
>everyday sacrifices
Well, more like once a month. The sacrifices were generally tied to the calendar, not just done at random.
>conquest driven by and for sacrifice
Ehh, not exactly. The main drive for conquest was tribute (of goods, not people/sacrifices) and while there was some emphasis on taking prisoners for sacrifice, they still were mostly pragmatic. Focus on duels and capturing assured that the elite soldiers were the best of the best.
I recommend Ross Hassig's "Aztec Warfare" as a starter book if you ever wanna delve deeper into the subject.