8088 Domination: Video capture from an IBM PC 5160

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  • Опубліковано 31 січ 2025

КОМЕНТАРІ • 450

  • @shihonage
    @shihonage 10 років тому +487

    In the age of abstraction, we're starting to forget the art of optimization. This video is a reminder.

    • @HolyKhaaaaan
      @HolyKhaaaaan 7 років тому +62

      When average is all we strive for, perfection of a thing seems like a waste of time and effort when it can be made easier, faster, and cheaper.
      But when we desire the average, we can't wow ourselves. That this machine can do this is amazing. The man who put it together has great talents as well.

    • @Brokenrocktail
      @Brokenrocktail 6 років тому +11

      Amen.

    • @jakesbase5657
      @jakesbase5657 5 років тому +4

      Amen

    • @CreeperOnYourHouse
      @CreeperOnYourHouse 4 роки тому +31

      Imagine what we could do with modern hardware and sufficient optimization

    • @RicardoAmaralAndrade
      @RicardoAmaralAndrade 4 роки тому +16

      this is the reason I doesn't like "frameworks" and libraries... they hide codes that not always are good and optimzed, they "only" work...

  • @allentyree4457
    @allentyree4457 10 років тому +217

    I got rick rolled by an 8088

    • @goeuldi
      @goeuldi 7 років тому +5

      then you know you came to the right place ;)

    • @rimbosity
      @rimbosity 6 років тому +5

      i ain't even mad

    • @fygarOnTheRun
      @fygarOnTheRun 4 роки тому +5

      a machine from the 80s delivering a douchebag from the 80s, just perfect :D

    • @ilfelicity2li258
      @ilfelicity2li258 2 роки тому

      This is worst thing of 8088

    • @AntoineWG
      @AntoineWG 5 місяців тому

      I'm not even mad. I'm impressed, actually.

  • @ananzeevy
    @ananzeevy 10 років тому +238

    IBM would have paid BIG MONEY for that back in 1981...

    • @bluebull399
      @bluebull399 5 років тому +37

      It's awesome to see but in 1981 there would have been no market for it. No medium to store the captured video, no reason to play captured video on an IBM PC. Doesn't mean I don't respect demo coders for making hardware do the impossible.

    • @alexanderbohlen5923
      @alexanderbohlen5923 5 років тому +10

      this demo works only w/ sb so it could not be released in 81'

    • @michaellyga4726
      @michaellyga4726 4 роки тому +41

      I mean if you show this to big blue in '81 they'd be getting rickrolled 6 years before the song came out.

    • @Kalvinjj
      @Kalvinjj 3 роки тому +9

      @@bluebull399 I still think they would have paid some big money just for the bragging rights when showing off their PCs. I mean just look at this and imagine it happening in the early 80s instead on a household PC, I would have wet my pants for sure and they would love this on a showroom.

    • @Badspot
      @Badspot 2 роки тому

      IBM didn't care about audio visual performance at all. They made a system with no hardware sprites, no sound, no scrolling, and the ugliest colors known to man. They deliberately made the system bad for games so it would be taken "seriously" and bought by business customers for $5000.

  • @dosnostalgic
    @dosnostalgic 10 років тому +108

    Oh, man. Didn't expect Bad Apple!

    • @plg6128
      @plg6128 5 років тому +2

      yea me ever

    • @sinuspi1
      @sinuspi1 3 місяці тому

      Nor Rick...

  • @RinoaL
    @RinoaL 9 років тому +135

    if i was window shopping at a computer store back in 1984 and they had an XT running this demo i would probably shell out the thousands of dollars to get it right there on the spot.

    • @AiOinc1
      @AiOinc1 8 років тому +7

      Get the time machine!

    • @MyPathogen
      @MyPathogen 7 років тому +24

      Even better you could copy the Rick Astley song which was yet to be released and make millions

    • @nasanierulastname2997
      @nasanierulastname2997 Місяць тому

      I’d get it for the fact that it’s also showcasing some Touhou content around 17 years before the release of Highly Responsive to Prayers.

  • @jeank1d
    @jeank1d 8 років тому +138

    just goes to show what computers are actually capable of if you put enough dedication into it

    • @MyPathogen
      @MyPathogen 7 років тому +18

      And have 30+ years to unlock all its secrets!

    • @Nicholas_Steel
      @Nicholas_Steel 2 роки тому +8

      And have considerably more storage capacity. For example, a big reason early NES video games had simplistic graphics was because you only had 48KB for everything on the game cartridge, as the years rolled by that capacity increased to over 500KB and the visuals improved immensely (this was also helped with advanced Memory Mapper chips getting added to cartridges).

    • @rafa_br34
      @rafa_br34 2 роки тому +5

      Yep, computers are wonderful machines, they do anything that you ask that is within their limits. I just hope big enterprises like Microsoft and Apple don't start messing things up by adding 101 limitations and hardware requirements as they are already starting to do with the new x64, TPM, and some other requirements for Windows 11. Well, at least the Linux kernel will be always there when we eventually need it.

  • @WMSJacob
    @WMSJacob 2 роки тому +57

    The audio is so beyond rich.
    The graphics are insane.
    Absolutely incredible work.

    • @gereniccc4487
      @gereniccc4487 Рік тому

      i dont think the audio is from the ibm tho

    • @WMSJacob
      @WMSJacob Рік тому +12

      @@gereniccc4487 It absolutely is! Creative Soundblaster II

  • @bryonmiller4326
    @bryonmiller4326 10 років тому +138

    WTF?! As a child of the 80s that was very proud of his Amiga because of the graphic and sound capabilities.... This is INSANE!!!! This runs on vintage IBM PC hardware from circa '81?! The High Res portion of this demo is comparable to Amiga's Spaceballs demo. If you made this in the 80s, it would have shut us all up. Amiga, Atari ST, Mac. But I'm sure it would take ten million dollars worth of ram in those days. Excellent job.

    • @Korstre
      @Korstre 10 років тому +23

      -The IBM 5150, to my knowledge, can only handle up to 256KB of RAM, whereas the 5160 can handle 640KB.- This demo is super-optimized.
      _EDIT:_ Misinformation from Wikipedia, the 5150 _can_ handle 640KB of RAM.

    • @JimLeonard
      @JimLeonard  8 років тому +39

      Probably my favorite comment ;)

    • @AiOinc1
      @AiOinc1 5 років тому +15

      640K was an absolute ton of RAM, but if you had an XT and an expansion board or two you could get 640K pretty easily, and if you ordered it with CGA and a 10MB disk, you'd have been golden to run this. The Soundblaster didn't exist until later, though Im willing to bed that the video alone would have won several awards!

    • @Gantradies
      @Gantradies 5 років тому +12

      @@AiOinc1 but making the file woulda taken years, sadly XD

    • @Mylittleretrocomputerworld
      @Mylittleretrocomputerworld 5 років тому +8

      dont worry, the pc reached the amiga media capabilities ca in 1990 with the 486 + vga + sb. the sound blaster released just in 89.

  • @punpcklbw
    @punpcklbw 3 роки тому +51

    It's crazy how these composite artifacts, dithering and scanlines actually add to the style. Imagine playing games like this back in the 80s when such machines were state of the art.

    • @DocBlasto
      @DocBlasto 8 місяців тому +2

      I can't. I grew up gaming on an 8088, and this demo would have melted my little brain.

    • @AntoineWG
      @AntoineWG 7 місяців тому

      I just watched it on a CRT and it didn't look any better on my LCD, but I was also watching it at 720p. I suspect it looks much more impressive at 200p on a monitor with much slower phosphors. I kinda miss those days, when drawing a circle on my Commodore 128 was impressive.

  • @Nedemai
    @Nedemai 8 років тому +66

    I never thought I would see bad apple on an 8088 machine running CGA. Amazing!

  • @robbie6805
    @robbie6805 4 роки тому +24

    Dang, I got rickrolled twice: once with Rick, and again with Bad Apple. An amazing 8088 demo, and by and large a worthy successor to Corruption.

  • @jaykay18
    @jaykay18 10 років тому +142

    Fantastic through and through. Wouldn't expect anything less from you!
    640x200 mode looked _really_ sharp. Excellent job! It's amazing how much power that "dinky" CPU (by today's standards) actually has, when fed proper code. If programmers today could only do that! Imagine, instead of a couple gig for a program we'd be looking at a few hundred meg. Seems programming this way is really a lost art.

    • @Purkkaviritys
      @Purkkaviritys 10 років тому +15

      There is an OS called KolibriOS, that does what you talk about since its been written with FASM assembly language.

    • @ashleywhiteman2684
      @ashleywhiteman2684 9 років тому +4

      jaykay18 made me think 640*200 mode on te Atari ST has been woefully overlooked

    • @jaykay18
      @jaykay18 9 років тому

      Ashley Whiteman That very well may be. I personally never had experience with the Atari machines.

    • @realgroovy24
      @realgroovy24 9 років тому +24

      jaykay18 Even with a lets say 120MHz CPu we could be geting all our work done, but nope the damn programmers of today make the software so damn bloated same with webpages.

    • @jaykay18
      @jaykay18 9 років тому +10

      Sony Trinitron That's right. There's a reason you used to be able to buy a computer years ago and have it last 15 years. Now you buy one and it craps out before the warranty is even up, but it's already obsolete anyway.

  • @DocBlasto
    @DocBlasto 8 місяців тому +1

    As someone who got his start gaming on an 8088, This is sick as hell. I said "wow" when the breakdancing guy popped onscreen, and the B&W silhouette demo is astonishing. This is to say nothing of the audio quality, which I couldn't have imagined was possible with 1981 tech.

  • @3gdosrsfs
    @3gdosrsfs 8 років тому +9

    LOL! Jim Managed to Rick Roll us in his presentation. Well done btw Jim.

  • @ardvar2585
    @ardvar2585 7 років тому +32

    The Japanese animation part was super impressive, looked as good as something you'd see on todays screens

  • @squirlmy
    @squirlmy 4 роки тому +7

    see 8088 MPH by Hornet + CRTC + DESiRE, (which was presented in 2015, I believe) The intro explains a little why this is so difficult for an 8088 with CGA in comparison to a Commodore64. There's also a lecture "8088 Corruption explained" which goes into some of the technical details of some of the techniques.

  • @ProjectPhysX
    @ProjectPhysX 3 роки тому +6

    At 2:05 there is quite some artifacting with only changing pixels that are significantly different from frame to frame. But resolution is amazing considering the hardware limitations.
    This is such an impressive software. I'm quite blown away.
    PS: 2:17 haha!

  • @James1095
    @James1095 7 років тому +17

    That is amazing! I think few people under the age of about 30-35 will really grasp just how mind blowing this is. I grew up with a PC/XT in the house and those things were SLOW! I mean really, REALLY slow, and CGA graphics looked terrible. The cheapest slowest smartphones you can get now are orders of magnitude more powerful than a PC/XT.

  • @techgeeknzl
    @techgeeknzl 4 роки тому +10

    I still love this video every time I watch it. What impossible thing are you going to do on your PC next?

  • @ideegeniali
    @ideegeniali 3 роки тому +7

    This was my first exposure to bad apple

  • @tharsis
    @tharsis 10 років тому +20

    Stop making Bad Apple even more impressive than it already is!
    Amazing work, though, I'm extremely impressed

  • @thealgorithm
    @thealgorithm 10 років тому +5

    I like this :-) Regardless of the filesize of the demo, its nice that you have managed to give this device graphic capability in software :-)

  • @host47
    @host47 10 років тому +24

    This is pretty neat. I see some people are under the wrong impression from this video. They think that this 4.7Hz computer is generating the scenes they are seeing. This is not the case, it is playing a pre-rendered video that has been converted to play on the computer. It is playing an animation frame by frame like an older cartoon, it is not computer generating the cartoon like a pixar movie.

    • @bryonmiller4326
      @bryonmiller4326 10 років тому +12

      Yes not impressive by any means by today's standards. However, if you grew up during that timeframe and were even remotely interested in computers, this is Awesome. These are the OLD SCHOOL PCs that IBM first released when they got into the micro computer field. Think big ugly heavy dinosaur machines with green text only screens.

    • @mmille10
      @mmille10 10 років тому +1

      Good point. So the question becomes what technology was used to digitize it? I've seen a few demos by "MrAtari" that do the same thing on a 1.8 Mhz Atari 8-bit computer. It seems from reading the descriptions that he used an Atari 8-bit to digitize the video and audio, record it, and play it back. That's still impressive considering that the machines were so slow back then that one would think it difficult for a computer to keep up with the signal coming from a live video source while digitizing it. Though it's possible to keep a low sample size and rate and still have it look decent for the time.

    • @JimLeonard
      @JimLeonard  10 років тому +13

      Mark Miller Digitization on older, slower computers was single frames only, not moving video. My old ComputerEyes took roughly 10 seconds to produce an image of a still frame provided by a vcr on "pause".

    • @mmille10
      @mmille10 10 років тому

      Jim Leonard Thanks for the detail. Was digitizing the audio more straightforward?
      So, I see the challenge you addressed with this demo was getting a satisfying frame rate for the playback animation with the graphics technology of the time. Having run some applications in text mode on DOS and in unaccelerated VGA graphics (in Windows) that scroll text, I can appreciate the accomplishment. :)

    • @JimLeonard
      @JimLeonard  10 років тому +6

      Thanks! Yes, digitizing audio was much more straightforward and there were many devices for many home computers if the time that could do so. Some even had that capability built in, such as the Tandy TL series.

  • @TM871
    @TM871 8 років тому +17

    Just imagine what today's computers could do... oh my god...

    • @otesunki
      @otesunki 5 років тому +1

      Exactly.

    • @techgeeknzl
      @techgeeknzl 4 роки тому +7

      They already do real-time ray tracing at 4K while still having time to compute game physics and (possibly) encode the whole thing to H.264, encrypt it, and beam it wirelessly to a server halfway around the world. What more could they possibly do?

    • @genericrandom64
      @genericrandom64 4 роки тому +2

      a modern computer could probably render this video in real time several times over

  • @MarekMachava
    @MarekMachava 10 років тому +4

    I couldn't believe my own eyes! :D
    Excellent work. You put so much effort into this that you turned impossible in possible :D
    Once again, great work!

  • @chuckanderson8144
    @chuckanderson8144 8 років тому +39

    Someday, Second Reality on a Babbage Engine.

    • @mikakorhonen5715
      @mikakorhonen5715 8 років тому +2

      That would be like that boy on the backseat of the car after dentist.

    • @michaellyga4726
      @michaellyga4726 8 років тому +5

      don't worry, I'm working on it. Give me 15 minutes, a 5.25" floppy disk filled with hentai and a bobby pin.

    • @gwenynorisu6883
      @gwenynorisu6883 6 років тому +1

      Sound generated by carefully timing the rotation of the main drive spindle...

  • @ShlomiFish
    @ShlomiFish 10 років тому +4

    I didn't watch the whole thing, but it seems incredibly impressive. Great job - a wonderful hack!

  • @XICO2KX
    @XICO2KX 10 років тому +2

    Looking forward for the surely interesting technical explanation! ;)

  • @DanielLopez-up6os
    @DanielLopez-up6os 4 роки тому +1

    I wouldve payed thousands to have had this on my 8088 :) Awesome job man!

  • @supersmashdragon
    @supersmashdragon 6 років тому +2

    It's amazing to think this is just the work of great coding and could feasibly be done on something as primitive as a gameboy colour.

  • @Wasmachineman
    @Wasmachineman 4 роки тому +4

    Fucking amazing considering this runs on a IBM PC with a 8088!

  • @moth.monster
    @moth.monster 9 років тому +18

    Bad Apple on an 8088? I can't even get it on my viola!

  • @Xonatron
    @Xonatron 9 років тому +4

    This is amazing. Simply amazing work!

  • @Okazu84
    @Okazu84 Рік тому +1

    Childhood dream come true, discovering it a bit late, even thoough I heard about it for a while (familiar with the Pouet crowd, but more on the CPC side of it ;) ). Sir you made history for those who can appreciate it, I can't even believe what I can see. I always wondered as an 9-year old kid in 1993 whether a genius could actually put together the right "magical" pieces of code in extraordinarily nimble algorithms to finally make my Amstrad CPC 6128 (powered by 3.5Mhz Z80 CPU) able to somehow output video, even in the worst conditions and borderline unintelligible movement and a garbled image, in very low-res, low-fps modes, but I was wrong. Jim does it in high-res, high-fps , clear-cut contours and completely comprehensible scenes. I wonder if the almost as capable Z80 can pull a similar feat ?

    • @JimLeonard
      @JimLeonard  Рік тому +1

      The Z80 likely can, given that it usually has much less video memory to change than CGA (16KB).
      Thanks for the kind words :-)

  • @BrendanRobert
    @BrendanRobert 10 років тому +6

    Way to go, Trixter! Your work inspired some of the video compression tricks I used in Apple Game Server ]I[. I've actually gotten some pretty decent framerates on the good ol' Apple // but haven't had the time to publish results. (too many things going on.) :-) -BLuRry

  • @allenmonroeiii
    @allenmonroeiii 10 років тому +6

    This is crazy, insane, wizardry. You are literally doing something impossible.

  • @Wa59
    @Wa59 10 років тому

    How can this even be possible? Truly awesome.

  • @brotalnia
    @brotalnia 9 років тому +3

    That's pretty cool. And it even runs on Windows 98 but without colors.

  • @froggynotacon
    @froggynotacon 10 років тому +2

    As always, absolutely amazing!

  • @danielteixeira6717
    @danielteixeira6717 6 років тому

    I used these machines back in the day and also the amstrad 1512 (with the nec v20 if i'm not mistaken). Never really saw a CGA on composite mode in person though.
    Anyway my mind was completely blown away!
    Absolutely fantastic! :)

  • @johnrickard8512
    @johnrickard8512 Рік тому

    I this demo definitively proves that the IBM PC was indeed the FIRST piece of hardware that could legitimately lay claim to the term 16-bit.

  • @kingcrimson234
    @kingcrimson234 10 років тому +7

    Holy SHIT!! My mouth is agape...

  • @Le-Samourai
    @Le-Samourai 10 років тому +3

    I can't believe I got rickrolled in 2014. This is more clever than my mysterious youtube links in svn commit messages =)

  • @thundergrape4128
    @thundergrape4128 3 роки тому +3

    I think you might have inadvertently turned bad apple into an actual demoscene meme...

  • @Polaventris
    @Polaventris 10 років тому +3

    Brilliant!

  • @Vampier
    @Vampier 10 років тому +7

    very impressive! It's still amazing how much people can push old hard ware to do what it was never designed for --- or was it? ;)

  • @terrencechan566
    @terrencechan566 10 років тому

    This is bloody awesome. And hey, Bad Apple!! Great taste ;)

  • @tomijovanoski18
    @tomijovanoski18 10 років тому +1

    Wow.. Just WOW! ..and btw, Tron looks like best fit for this sorcery =)

  • @Pikatube9
    @Pikatube9 4 роки тому

    Seriously underrated achievement

  • @RinoaL
    @RinoaL 10 років тому

    this is really awesome!

  • @mariobrito427
    @mariobrito427 10 років тому

    This is just incredible! Great work!

  • @LambdaCalculus379
    @LambdaCalculus379 6 років тому

    Brilliant! Beyond brilliant! Bad Apple looks great in CGA!

  • @ChandlerUSMC
    @ChandlerUSMC 10 років тому +3

    Well done sir. Well. Done.

  • @brainwrong
    @brainwrong 10 років тому

    This is just incredible

  • @silentplummet
    @silentplummet 9 років тому

    Astonishing.

  • @dannyboy42223
    @dannyboy42223 7 років тому

    Simply incredible

  • @catfishkempster
    @catfishkempster 10 років тому

    This is stunning

  • @John_Smith_Dumfugg
    @John_Smith_Dumfugg 3 роки тому +1

    That was the most hype bad apple I've ever seen

  • @ChristopherDrum
    @ChristopherDrum 7 років тому +4

    Time to get this tech into a Dragon's Lair port!

    • @JimLeonard
      @JimLeonard  7 років тому +14

      It was briefly pursued, actually. Conversion quality was not high enough for me, but it's not off the table. Better methods may exist in the future.

    • @ChristopherDrum
      @ChristopherDrum 7 років тому +2

      I'm kind of surprised, as I thought the bright, cel-shading artwork would convert nicely. But, I defer to the expert!

  • @Request_2_PANic
    @Request_2_PANic 6 років тому +1

    Even with the occasional issues with the limited refresh rate of the system during Bad Apple, it still looks good.

    • @JimLeonard
      @JimLeonard  6 років тому +1

      Thanks. Just one more MHz and full updates would have been possible, but the system is hobbled by slow memory bandwidth.

  • @solarstrike33
    @solarstrike33 3 роки тому +2

    A very weird and late comment, but what’s the music that plays on the first segment?

    • @JimLeonard
      @JimLeonard  3 роки тому +4

      It's goa trance by Space Cat circa 2003. Exact name escapes me at the moment, sorry! This video, it's actually a mix of two different mixes of the same song.

    • @solarstrike33
      @solarstrike33 3 роки тому

      @@JimLeonard Thanks for the reply anyway!

    • @Wasmachineman
      @Wasmachineman 2 роки тому +1

      @@JimLeonard Power Up, Oforia Remix

  • @ICHa-be9wf
    @ICHa-be9wf 11 місяців тому

    so great

  • @devjoolz
    @devjoolz 10 років тому +1

    Wow. Just wow...

  • @Novous
    @Novous 8 років тому

    You are my hero.

  • @SuperAlexPetrov
    @SuperAlexPetrov 5 років тому +1

    OST is Space Cat - Power Up

    • @JimLeonard
      @JimLeonard  5 років тому

      Slighted remixed by me, but yes (the edits are in the middle portion with the text).

  • @SyphistPrime
    @SyphistPrime 4 роки тому

    Jesus, this is coming from an 8088 and a SB? What kind of black magic goes into this?

    • @JimLeonard
      @JimLeonard  4 роки тому

      There should be a link to a series of articles that describe how it was created in the video's description

  • @kassie2k4
    @kassie2k4 10 років тому +2

    Fantastic! Nice to see a famous MMD video too! Maybe do a demo showing a Miku video too? :)

  • @SCB666
    @SCB666 10 років тому +3

    It's a good attempt sir, but I was disappointed it wasn't in stereo! ;)

    • @JimLeonard
      @JimLeonard  10 років тому +2

      Had to stay compatible with older Sound Blasters!

  • @oscwav
    @oscwav 4 роки тому

    The black and white animated one looks good.

  • @gwenynorisu6883
    @gwenynorisu6883 6 років тому +1

    _Damn._
    I mean, I was impressed by Corruption, and by the 2600 version of Bad Apple... but the latter was a cheat because it used a special 16MB bankswitching flashcart, and, well, this is pure code on authentic original hardware, and just on another level entirely.
    *How?!*

    • @JimLeonard
      @JimLeonard  6 років тому +4

      Thanks for the kind words :-) Here's the tech details: trixter.oldskool.org/2014/06/19/8088-domination-post-mortem-part-1/
      Short answer: I wrote an animation compiler.

    • @gwenynorisu6883
      @gwenynorisu6883 6 років тому +1

      ...weird, those hummingbirds seem familiar, I feel like I've read that first page already sometime recently but it didn't really sink in.
      But the second one is where the meat of the trick is hidden, and, well, that's a pretty smart solution that I don't think I'd have ever have got round to developing myself. Very neat lateral leap :)
      And in terms of the way more important changes are prioritised and little ones are left neglected as they hopefully won't be noticed until a larger change sweeps them up, I think what you've essentially done there is something akin to the MP3 CBR encoder/decoder "bit bucket", or an MPEG quantiser matrix. Both also things that are used as a way to determine what to keep and what to ditch in encoders that have to fit a whole bunch of delta changes to rendered data into a very small data budget. Just without the benefit of discrete cosine transformation wavelet encoding of the visual and audible frequency data and having to instead bruteforce raw pixels onto the screen. Or in other words, if the motion picture experts group think that kind of technique is a good approach for their video and audio codecs...

  • @00Pottus00
    @00Pottus00 10 років тому

    This is really good and I think a lesson learned is even having computers is a huge advancement. We are really spoiled these days with how fast computers have become but this proves that you need the lowest computers to do the most amazing things with them.

    • @realgroovy24
      @realgroovy24 9 років тому +3

      It makes you think that programmers these days are lazy and cannot code for sh*t

    • @blazebuscus9894
      @blazebuscus9894 8 років тому +1

      That is the case.

    • @JimLeonard
      @JimLeonard  8 років тому +3

      I think it's that today's programmers don't optimize for speed, or size, only flexibility -- which is actually what modern systems programming needs these days. Hardware advances take care of the speed and size issues.

  • @Pootie_Tang
    @Pootie_Tang 10 місяців тому +1

    Sooo, it has been 9 years since, where's 4k full color 60 fps with 7.1 sound on 8088?

    • @JimLeonard
      @JimLeonard  6 місяців тому +1

      Almost ready. Need to solve a few quantum equations first.

    • @Pootie_Tang
      @Pootie_Tang 6 місяців тому

      @@JimLeonard We believe in you! I'm sure it'll be sooner then controlled effective nuclear fusion!

  • @feldhamer
    @feldhamer 10 років тому +1

    Awesome Jim :)

  • @turion64
    @turion64 7 років тому +1

    For those who want to know what is the music, it's : Space Cat - Power Up (ua-cam.com/video/e5Ptg5Mb2MQ/v-deo.html)
    Pour ceux qui veulent savoir quelle est la musique, c'est : Space Cat - Power Up (ua-cam.com/video/e5Ptg5Mb2MQ/v-deo.html)

    • @JimLeonard
      @JimLeonard  7 років тому

      Correct, although I mixed together two different remixes of the song for the final soundtrack.

  • @hene193
    @hene193 10 років тому

    Omg so cool. Good job!

  • @420kbps5
    @420kbps5 6 років тому

    Bravo. BRAVO!

  • @marcofloriano
    @marcofloriano 10 років тому

    that´s freaking amazing !!!!!!

  • @Patashu
    @Patashu 10 років тому

    Great job!

  • @Sauceyjames
    @Sauceyjames 3 роки тому +1

    7 years later I got Rick rolled....

  • @BrunoFonsecaPT
    @BrunoFonsecaPT 5 років тому

    Just for my education, this is running a video of bad apple, not the demo itself right? Still, mighty impressive what has been achieved here with such limited resources.

    • @Roxor128
      @Roxor128 5 років тому

      I think it would be reasonable to say that this is as close as you can get to a purely technical demo. It's basically a video-player that plays back a video file in a format designed specifically for the limitations of early PC hardware. So, yes, it is running a video of Bad Apple, just in a unique file format.

  • @kanrapheeratchakij804
    @kanrapheeratchakij804 2 роки тому

    This is better resolution than my backup phone’s screen

  • @BlackEpyon
    @BlackEpyon 4 роки тому

    Just have to say, I tried this on my Tandy 1000 RSX (a 386), and it plays beautifully. Tried it as well on my Tandy 1000 HX (an XT), but it was showing artifacts looking like static for about 3/4 of the frames, but that might just be a quirk of the Tandy video. Not sure. I've got another XT-class machine with a CGA/EGA card, and a SoundBLASTER 2.0 Pro that I'll be trying this out on once my XT-IDE card kit arrives.

    • @JimLeonard
      @JimLeonard  4 роки тому

      Static might mean the file was corrupted when you copied it over, one way to check for this is to copy over the zip file and unzip it on the target hardware, that way the CRC check can ensure if the zip file is intact or not.

    • @BlackEpyon
      @BlackEpyon 4 роки тому

      ​@@JimLeonard I copied it straight from my main rig to the CF card I'm using in that machine, but I could always try again... Or try a different CF card, these ones are fairly cheap cards, it could be failing. Need to clear stuff off my bench.
      The Tandy 1000 HX was never intended to support a hard drive, so I'm using a CF card off an XT-IDE rev.4 based controller I designed for the machine's rather annoying stacking bus header, but I don't think that should make a difference, since CF cards read a lot faster than traditional hard drives, especially MFM drives. Playing off my 1000 RSX, it's on an actual IDE hard drive.
      I'll be able to do a better comparison once my other XT-IDE card arrives, and I can put it in my other XT machine.

    • @JimLeonard
      @JimLeonard  4 роки тому

      @@BlackEpyon Feel free to email me to continue this, as YT comments aren't great. But my initial thought is that if you're sure the file is good, then another reason for "static" is that it can't meet the bandwidth requirements. Play the file outside of the batch file, just xdcplay.exe filename and it will tell you what the peak bandwidth needed is. If it can't sustain 110KB/s then it might not play properly.

  • @mystftg
    @mystftg 10 років тому +5

    This is just unbelievable, especially after corruption, which already blew me away. Really, REALLY impressive, congratulations :)
    Too bad my 8088 only has VGA output (and HGC but no monitor), I'd love to give this a shot. Does it work with an NEC V20 or would I have to swap the original intel 8088 back in?

    • @JimLeonard
      @JimLeonard  10 років тому +2

      Thanks! It will work with VGA and an NEC V20, but you will see only a B&W image on your VGA monitor.

    • @DxDeksor
      @DxDeksor 7 років тому

      It'll work with any PC, but yeah you'll only get color with CGA in composite

  • @Patchuchan
    @Patchuchan 10 років тому +6

    Someone should do Bad Apple on an actual Apple II maybe a IIc+ or IIgs.

    • @JimLeonard
      @JimLeonard  10 років тому +1

      IIgs would be a good idea; there are homebrew hard drive projects for it, and audio hardware is built-in. Even a simple lores conversion would look good if it were at the full 30fps.

    • @BrendanRobert
      @BrendanRobert 10 років тому +4

      Grab the Apple Game Server ]I[ source from sourceforge -- it has the ability to calculate a stream of frame data based on differences per frame (including page flipping) and it can handle all the modes. My plan was to use that code to generate a stream and fill up a slinky ram card (aka ramfactor or apple ram expansion) with the stream since you can read it cheaply by peeking the same byte over and over. The original design was to optimize the stream of graphics data sent over a serial port but it lends itself really well to this kind of application as well. I won't say that Apple Game Server ]I[ has *everything* you need but it has a good 75% of what you need once you hook up a decoder and run the frame data through. Should be very possible with JavaFX 8 but I have too many things going on to do it myself.

    • @BrendanRobert
      @BrendanRobert 10 років тому +1

      Jim Leonard If you did this on the //gs with fill-mode it would be crazy fast.

    • @Patchuchan
      @Patchuchan 10 років тому

      Jim Leonard
      The end result should be similar to this example done on the COCO3.
      watch?v=42jBBrqn70w

    • @JimLeonard
      @JimLeonard  10 років тому +3

      Patchuchan I missed this demo at cocofest (it's 30 minutes from my house!) but it looks like he came up with a lot of the stuff I did, but 3 years before me. Cool! I still think my delta sorting and code generation are innovate ;-) but I'm very glad to see this on the coco3.

  • @laurdy
    @laurdy Рік тому

    Some of the artifacting reminds me of interlacing, i'm guessing lines get skipped when decode time runs out which makes me wonder if it's possible to use interlacing in two dimensions like the old analog MUSE HDTV system did.

    • @JimLeonard
      @JimLeonard  Рік тому +1

      The CGA video ram is actually interlaced, so that's exactly what you're seeing.

  • @netdemon1
    @netdemon1 10 років тому

    Awesome !!!!!!!!!!!!

  • @thewhitefalcon8539
    @thewhitefalcon8539 9 років тому

    Is there a version of this with simulated composite artifacting?
    (Or is this that version, and do the colours really look that bad?)
    Also: bug at 4:48, the screen is all black when it should be all white.

    • @JimLeonard
      @JimLeonard  9 років тому

      Alex C No version with simulated artifacting because the images weren't converted taking that into account. However, since you can use any conversion method you want with XDC you could certainly give it a try yourself.
      re: bug, that was an encoder bug that has been fixed in the latest version, see x86dc.wordpress.com for more info.

  • @sparky4insano
    @sparky4insano 10 років тому +2

    HOLY SHIT

  • @jinli4079
    @jinli4079 5 років тому

    这种视频效果感觉很魔幻,反而充满想象力

  • @XICO2KX
    @XICO2KX 10 років тому

    Really awesome! By the way, are you using a standard codec (XviD, MPEG4, etc) for the input video file and then a really magically tweaked decoder, or is the file in your own special encoded format?

    • @CaptainSouthbird
      @CaptainSouthbird 10 років тому

      From what I read from the scene.org link, he actually wrote some magic that turns the video itself into CPU opcodes. So literally the video itself is an executable. This spares precious cycles that would be wasted on things like loops, jumps, and calculations needed to support a more "typical" generic codec.

    • @JimLeonard
      @JimLeonard  10 років тому +1

      XICO2KX: Special format that isn't even data at all, it's code. See the description for a link to a write-up on how it was done.

    • @XICO2KX
      @XICO2KX 10 років тому +1

      Jim Leonard Thanks for the link. I've already read it. Technically awesome in every way!
      Just on last curiosity... What's the size of the final executable for this video?

    • @JimLeonard
      @JimLeonard  10 років тому +1

      The player is roughly a 22k .exe, uncompressed. I could probably shave that down a bit as there is some dead code in there, but there's no need, really.

  • @oskar20086
    @oskar20086 5 років тому

    I am Big fan of the Demoscene for me is Amazing talent of Sir's Hackers,

  • @summer20105707
    @summer20105707 10 років тому +3

    Alright I just got rick rolled on an 8088

    • @summer20105707
      @summer20105707 9 років тому +1

      Just imagine how much better the games would have been back then if programmers could utilize these graphics and video modes.

  • @bikegl
    @bikegl 10 років тому

    Tried the demo on a PC emulator running on iOS, no color output so far, but the sound is fantastic, with the emulated CPU set to running at 1MIPS.

    • @JimLeonard
      @JimLeonard  10 років тому

      You can go lower than 1MIPs and it should still run. Original 8088 is somewhere around 0.2 MIPs in practice :-)

    • @bikegl
      @bikegl 10 років тому

      Jim Leonard
      Just made a test run at 0.2MIPS, as smooth as the video shows. Now I really want to test the colored version. Is the 16 color mode compatible with VGA?

    • @JimLeonard
      @JimLeonard  10 років тому

      Chaoji Li Unfortunately no; it relies on the CGA composite color signal. Some emulators support that though; if you run DOSBox 0.74 and set mode=cga you should see color. When I was developing it I used cycles=fixed 312.

  • @bummer6
    @bummer6 10 років тому

    Bad apple actually got a pretty cool effect!

  • @AnonymousFreakYT
    @AnonymousFreakYT 7 років тому +2

    This video's kind of fuzzy, could you reupload it in 4K/60fps? :-P

  • @LynnXternal
    @LynnXternal 2 роки тому +1

    As a veteren scener and master of this technology, could you share some advice for aspiring students in school right now who are interested in developing these kinds of skills?

    • @JimLeonard
      @JimLeonard  2 роки тому +2

      Oh gosh, I'm not sure where to start. Some of these skills were built up over several years of working with the same technology. Additionally, I'm not sure my skills translate to anything new. I think the best way to start these days, for modern platforms, would be to play around with either cables or notch, as they were built for this kind of thing, or trying to do some sample projects in unity. In terms of core skills, I would take high school math at least through trigonometry. Root42 yt channel has some introductory demo effects in assembler if you really want to play with older platforms. Hope that helps?

    • @LynnXternal
      @LynnXternal 2 роки тому

      ​@@JimLeonard Thank you so much for replying! I'm trying to get better at 68k assembler and currently learning RISC-V assembler, haha...
      Hopefully someday when I'm a bit more experienced I can do something cool =)

    • @JimLeonard
      @JimLeonard  2 роки тому +2

      @@LynnXternal For learning 68000 assembler, there is a very rich history of Atari ST and Amiga programming tutorials, however finding all of them might require some digging as many (most?) were included in diskmags and fanzines. There are very mature Amiga and Atari ST emulators out there, so that makes learning much easier. The best thing you can do is just to poke around -- don't start with something complicated, instead start with (I'm serious) trying to put a single pixel on the screen. Curiosity will take it from there. :-)

  • @RetroMarkyRM
    @RetroMarkyRM 6 років тому

    genuis :)

  • @noanime5762
    @noanime5762 3 роки тому +2

    Song at the start?

  • @minignoux4566
    @minignoux4566 10 місяців тому

    reminder, this is the low end model of the first x86 chip, you literally cannot go lower than that in term of PC performance

    • @JimLeonard
      @JimLeonard  6 місяців тому +1

      Actually... there are two slower PCs. One was a clone that runs at 3.58 MHz, and then there's the PCjr which has an extra wait state in the first 128K RAM, so code running in the first 128K of a PCjr runs at half the speed of an IBM PC.

  • @Mylittleretrocomputerworld
    @Mylittleretrocomputerworld 5 років тому

    amazing for an xt, but dont forget, the sb released just in 89, the sbp2 in 92.

    • @JimLeonard
      @JimLeonard  5 років тому

      Not really possible, since GUS DMA transfers are 16-bit only which requires a 286 or later system.

    • @Mylittleretrocomputerworld
      @Mylittleretrocomputerworld 5 років тому

      Jim Leonard yeah i forgot the 8 bit bus, i fixed it earlier :) but the meaning is same, it was not available.

    • @JimLeonard
      @JimLeonard  5 років тому +3

      @@Mylittleretrocomputerworld Output through the speaker is possible, but it would have buffered more, had a lower framerate, and been lower-quality audio. But I did test it eons ago.
      The xdv player can work without a sound card or hard disk, if that's more impressive. Website has some examples to download.