Played in an emulator, spent a whole afternoon there, died, cried. I only played Beginnings once and will never play it again because of Duncan's Factory and Mt. Itoi. The latter traumatized me more, though 😂
I ended up getting to the end of it before I got Lloyd, because it was a blind first time play through. I had no idea how to get him. You have to keep Lloyd ALIVE through the ENTIRE dungeon to progress. I went through the whole thing without him. Then again with him. Granted, it was the Clyde mandolin easy ring patch/translation, so it wasn’t too hard, just really annoying and confusing.
The way you described it as everything looking the same makes me think of the temple dungeons from Rhapsody A Musical Adventure, which look like the dungeon rooms in the first Zelda game if they replaced the puzzles and on-screen enemies with random encounters and you had no map. Depending on your point of view they could be considered worse because: A, they're one of two dungeon templates that feature all of them except Wonder Woods (which you still end up revisiting quite a few times, especially in the early game) and the ghost ship. B: Rhapsody was a PSX RPG, not a Famicom original To give you an example of how boring and repetitive they are, I started looking up online maps after I got lost in Ninetail Tower, which is *nine floors long* (to rub salt in the wound, it turns out that I did make it to the top floor but I didn't talk to the locals enough to trigger the event flag, even though they were already talking about what I had to do). The final dungeon is so similar to previous ones that the online map makes sure to notice that it has two areas with an outside view!
Mother 1 definitley needs a remake a la Zero Mission. It's great and revolutionary for the time with a great story and chatacters, but definitley shows its age.
I completely agree. I would love to see a remake in the style of those clay models in that twitter post a while back or something like the MOTHER 3 tribute.
When I stumbled into this fine little dungeon, I was lost within the first 5 minutes. That's why, every single time I went into there, I used the Onyx Hook to go back to Magicant.
Top 5 worst moments in the Mother Series 5 Not getting the Sword Of Kings 4 Mother 3 ending 3 Duncan’s Factory 2 Mount Itoi 1 Teddy getting boomed by a robot
@@abraham3673 Valid. Claus's death just felt forced to me tbh, and everything about Porky after his reveal and monologue (the best part of the game imo) felt like it was in an absolute rush compared to the rest of the game
I got Duncan's factory confused with Sweet's factory, so I went through the factory solo once, luckily found a rocket there, got lloyd, had to attempt Duncan's factory like 20 more times because I had no H2O pendants and tons of bombings until I finally found the rocket.
I played this game earlier this year. I heard about the nightmare that is this factory, so I had a labeled map next to me the whole time I was doing this dungeon. I feel zero shame for using that map. I consider it basically mandatory. I honestly love this game, but there are parts that seem to purposefully waste your time. xD
I remember that when I first played it, I didn’t properly got out of Duncan’s Factory but used the onyx hook, instead. So I went back to Magicant and then out to Merrysville. I preferred going all that way instead of staying a second longer on that hell of Duncan’s Factory 💀
I suprisingly went through Duncan's factory without using a map and died only once. But it was mostly because I grinded a lot before going through it. I personally felt more annoying the haunted house at Spookymane and I had to use a map for that one.
Thank you for continuing the series, I like earthbound beginnings but with a tile based movement, it gets pretty easy to just lose your mind trying to move, I'm glad the other games were pixel based! Keep up the great work, your channel will grow!
I got SO LOST in this dungeon that I had to restart my playthrough (I didn't realize back then that I could just death warp) I spent hours trying to find the right room. When I restarted, I went on the wiki, copied the map, drew a path in my drawing program, and printed it out just so I could extremely slowly follow the line I drew... lmao f this dungeon
Yep I'm in this dungeon I'm at the last room...and Lloyd fucking dies...so yea I'm just grinding until I get heal 3 so I can bring him back to life, I love and hate this game with a burning passion
I was intrigued by Earthbound Zero after hearing about the untested Mt. Itoi, the "impossible" early game, and the infamous Duncan's factory. Perhaps it was a mircale, but I beat Duncan's Factory on the first try without a guide/map, within fifteen minutes. All I really thought about was "going up." (The bottle rocket factory was a training ground for this.) The downside is that I unintentionally missed out on most of the items. Pretty much after grinding the Magicant items and a boomerang for Lloyd, he's much more useful a party member than I expected, so not even the enemies posed much of a challenge without being overleveled. Launch the rocket, and Onyx Hook your way out. (Wouldn't want to get lost for real 😂) Earthbound Zero isn't a hard game if the first RPG's you were exposed to were the old and tedious kind. Just don't look for secrets/hidden items (there isn't any reward for exploration in Earthbound Zero) and you'll do just fine.
Thank you so much for your support! That means a lot to me. While it is a shame that EarthBound is small, it's an incredible community and I chose to make EarthBound content for that reason. Hopefully, someday MOTHER will be right up there with the big boys, like FF, DQ, and Persona. And if it never is, that's okay too. No matter the size, I'll forever love this community and as long as I'm making content I'll never stop making MOTHER content. Sorry for the paragraph haha. TL;DR MOTHER is cool
Когда я проходил эти подземелья я руками рисовал карту. К счастью я пошел нужным путем почти сразу и карта была нарисована далеко не вся. Суть в том что ты идёшь в одну сторону, до тупика, потом поднимаешься на ближайшей лестнице, если там тупик, то спускаешься, возвращаешься назад и поднимаешься по ближайшей лестнице опять и так пока не найдешь нужный путь. Долго, но работает.
In my case, Duncan's Factory wasn't too complicated, I spent a lot of time there and I fought a lot of enemies but I eventually found the rocket. Lloyd was dead so I had to do the whole thing again.
The worst dungeon I've played in an RPG is the Cave of Rhone in Dragon Quest 2. Literally by the 3rd floor you have to guess the right path or its just a never ending loop, as well as having TONS of tiles on the floor you can fall through and they reset when you crawl back up as well as having really annoying enemies. Anywho, awesome video dude, its impressive how you made the video so entertaining with the editing, keep it up!
I suspect if the NES release had happened and they put out the guide they were planning to include, it would have been a lot easier to navigate that place
On my first try I just walked randomly and li'l bomb just exploded Lloyd right at the last corridor. On my second and third tries I already knew that I should keep heading north (up).
I agreed with this! Seriously what were Nintendo themselves thinking of creating this particular dungeon in Mother 1 aka. Earthbound Zero/Beginnings!!!
I clicked on this immediately when I saw this vile dungeon again. Not many people talk about this game so it's good knowing I'm not alone in thinking this place is the worst.
I remenber when loyd launched the rocket my original plan was go to the exit but a few battles later loyd was beated so i say "fuck it, i'm going to go magican"
I got through the entire area and got like 90% of the items. Then i realized I needed Lloyd later and would have to go through it again. I finally caved and used a map after that
Just played and beat the game for the first time ever this year. Three crucial things: repel rings, bread crumbs, and grinding each character insane amounts in magicant… without that, both (I think there was 2?) of the factory maps would have been a nightmare.
Wouldn’t say this is the “worst dungeon in any RPG” but yeah it’s still pretty bad. I’d argue Phantasy Star 2 has much worse dungeons, plus the crystal tower in Final Fantasy 3 is also a contender. In terms of experience, I did use a guide my first couple times playing this dungeon, although the last two times I’ve played through this dungeon I just said “screw it” and just went with it without a guide. Was that dumb? Yes. Did I get a lot of experience? Yes. Was it a waste of time? Definitely.
Yeah, I've heard horror stories about Phantasy Star 2 dungeons. Apparently I need to play more retro rpgs haha. I'm impressed you had the patience to do this without a map!
Teleporter mazes are terrible and no one has ever actually enjoyed them. I wish someone went into the past to tell game developers this because GOD, those PSII dungeons
“Should I do it for the content? Probably. Am I going to? No!” The way you said “no” made me laugh 😂 I hated Duncan’s Factory with my heart and soul, man it was so bad!
The issue with earthbound zero's encounter rate is that it's similar to the one final fantasy has. However, in final fantasy the encounter rate makes sense because you move over a small map depicting a continent. In Earthbound zero the entire world is the size of multiple final fantasy continents, which leads to you getting jumped constantly.
Unpopular opinion:Duncan factory is actually quite decent especially with all the items. The cave before Mt. Itoi is much worse since it's more confusing to me and the ultimate equipments don't matter when you have Ana's PSI and Lloyd 's items
I went into this game blind no guides or maps a few years ago. I had to make a map lol for Duncan's Factory . It was like playing NES Metroid as a kid again. Maybe not that bad.
I don't know how, but i can easily localize myself in the map, just walking through it. But, sure... I has problems to finding myself, but just retorn a bit and i remember where am i. But, that's definitely the worst dungeon i've played.
i did duncans factory without the map, actually i rushed through the factory when i learned the layout and then came back with ana to level here, those fire balls are great for draining pp
Actually walked through this maze without the map for several times and even found the big rockets a couple of times, but couldn't advance in the story because I didn't have Lloyd ◇.◇
I may have HATED Duncan's Factory, but I REALLY hated the Haunted Mansion. I've been trying to beat this game since the NES rom back in the year 2000, and it was largely due to the encounter rate and dungeons like THIS. I finally managed to beat it in 2021 on my 3DS, and despite Mother 2 being my favorite game of all time, I will never replay Mother 1.
I went through this place without a map. It took a long time, but it beat it. I think the wandering and retries did me a favor because it shot me up quite a few levels, saving my butt at Mt Itoi.
I was playing with the easy ring and I was at a veeeeery high level And Lloyd wasn't so weak, and I suffered a lot, I got to the end... But on the way back, it seemed like divine punishment, Bro It was so desperate that I don't know how I survived because I was so desperate to get out that I was going down the stairs without stopping trying to find the exit, And when I left my immediate reaction was to save with save state because I wasn't going to walk to the city and quit the game. (Oh my English is not that good if you couldn't understand something I'm sorry)
Sorry if this is really off-topic, but I've never understood how OOT's Water Temple got such a bad reputation. It's a bit more complex than the other dungeons in the game, but to me, that always made it more fun.
Played this game recently for the first time. Because the overworld was so confusing I was like why is the little sweets factory both to the north and South of thanksgiving? I went to this place with a map of the other factory... I managed to get a bottle rocket still though
I never feel this dungeon that bad, not even hard because when you get Lloid you can just get the best defensive equipment in magicant, so you basically never die and you are going to be in a good level
i agree i hated that area a lot. i wonder if earthbound beginnings could work as a small number RPG like bug fables this is super nitpicky; would it be possible to adjust the contrast of the gameplay so that the black border isnt actually this weird dark grey?
I’ve been eyeing Bug Fables for a while! I’ll let you know what I think when I play it. I’ve thought about adjusting the contrast (not nitpicky by the way- it bothers me too). Probably won’t be fixed in the next episode as it’s almost done, but I’ll see what I can do for the one after that. Thanks for the advice.
So bad the remake completely redesigned every dungeon to look comprehensible. Even the original spaceship was bigger inside than it looked and made Resident Evil look quaint.
I really, REALLY do not agree with this assessment whatsoever. I get that for some it's harder to keep track of where you've been after a battle, but in this instance if you simply systematically explore the dungeon one section at a time, like say...the bottom, then a floor up, explore all of that, then go up another floor and repeat; it really isn't that big of a deal. I'd say using a map makes it HARDER to explore cause you're trying to correlate where you've already been to a big map that makes everything look the same, so instead of relying on your vision and memory, it gets dulled due to your reliance on a map. I also don't agree with the other dungeons people have mentioned here, like from Phantasy Star II in particular. Again; if you rely on maps too much you're not going to really know what you're doing, and also there's the fact nearly every dungeon follows a consistent logic with it's dungeons, where every floor logically has the same layout in places like towers and such. I apologize if I came off as dismissive with this; but I just don't agree, especially after having played something like Heracles No Eikou, which gives you an appreciation for the design of MOTHER in spite of it being done by self admitted amateurs.
Not dismissive at all! Your explanation does make quite a bit of sense- you might be right in saying that using a map makes things harder (although with my pathetic sense of direction I highly doubt that would be the case for me specifically). Thank you for shifting my view a little bit!
duncans factory is not the worst ever. if you played digital devil monogatari on the nes to completion you will know, i know, marsh knows. barely anyone knows lol. hell there is a dungeon that is on fire in DDS that you take damage every single step for quite some time before you can even find the cape to protect you.
When I got to this factory, I attempted going through this without a map (along with everything prior to this) but after finding out that Lloyd needs to be alive in the party in order to launch the rocket, and spending way too much time figuring out how to exit the factory, I just said “screw it” and pulled out a map for the rest of the game.
Duncan’s Factory is very long and tedious but I got through it just fine because the enemies were not that hard to deal with for the most part unless they killed Lloyd. It usually takes me anywhere from like 20-30 minutes depending on the encounter rate though so that’s annoying. Aside from keeping Lloyd alive it’s just boring and tedious with all the random encounters you find.
I agreed with this! Seriously what were Nintendo themselves thinking of creating this particular dungeon in Mother 1 aka. Earthbound Zero/Beginnings!!!
Heya!
What were your experiences with Duncan's Factory? I'd love to hear your thoughts down below.
I just tried to avoid walking and it was pretty fine
Played in an emulator, spent a whole afternoon there, died, cried. I only played Beginnings once and will never play it again because of Duncan's Factory and Mt. Itoi. The latter traumatized me more, though 😂
I ended up getting to the end of it before I got Lloyd, because it was a blind first time play through. I had no idea how to get him.
You have to keep Lloyd ALIVE through the ENTIRE dungeon to progress. I went through the whole thing without him. Then again with him. Granted, it was the Clyde mandolin easy ring patch/translation, so it wasn’t too hard, just really annoying and confusing.
The way you described it as everything looking the same makes me think of the temple dungeons from Rhapsody A Musical Adventure, which look like the dungeon rooms in the first Zelda game if they replaced the puzzles and on-screen enemies with random encounters and you had no map. Depending on your point of view they could be considered worse because:
A, they're one of two dungeon templates that feature all of them except Wonder Woods (which you still end up revisiting quite a few times, especially in the early game) and the ghost ship.
B: Rhapsody was a PSX RPG, not a Famicom original
To give you an example of how boring and repetitive they are, I started looking up online maps after I got lost in Ninetail Tower, which is *nine floors long* (to rub salt in the wound, it turns out that I did make it to the top floor but I didn't talk to the locals enough to trigger the event flag, even though they were already talking about what I had to do). The final dungeon is so similar to previous ones that the online map makes sure to notice that it has two areas with an outside view!
That seems awful haha. I’ll definitely have to look into it.
“Dungeon templates” is one of the scariest things I’ve ever heard.
Mother 1 definitley needs a remake a la Zero Mission. It's great and revolutionary for the time with a great story and chatacters, but definitley shows its age.
I completely agree.
I would love to see a remake in the style of those clay models in that twitter post a while back or something like the MOTHER 3 tribute.
Mother 2 _is_ the Mother 1 remake. It's a perfect example of the "Can I copy your homework" meme
while it's not offical, there's a game called Mother Encore being worked on, it looks pretty neat
@@maximuspint2655 It looks so cool! I love the puzzle elements they're implementing. I can't wait to see how it turns out!
@@maliziosoeperverso1697 Not really. Not the same locations, characters, and story not a remake.
When I stumbled into this fine little dungeon, I was lost within the first 5 minutes. That's why, every single time I went into there, I used the Onyx Hook to go back to Magicant.
Top 5 worst moments in the Mother Series
5 Not getting the Sword Of Kings
4 Mother 3 ending
3 Duncan’s Factory
2 Mount Itoi
1 Teddy getting boomed by a robot
Mother 3 spoilers:
I love how the entire world ending is better than Teddy being injured
6. Giygas fight
1. Mother 3 not in the west
Ending ruined the game for me, almost the series
the ending of mother 3 is good smh
@@abraham3673 Valid. Claus's death just felt forced to me tbh, and everything about Porky after his reveal and monologue (the best part of the game imo) felt like it was in an absolute rush compared to the rest of the game
I got Duncan's factory confused with Sweet's factory, so I went through the factory solo once, luckily found a rocket there, got lloyd, had to attempt Duncan's factory like 20 more times because I had no H2O pendants and tons of bombings until I finally found the rocket.
It's not impossible! My first time playing this game I went into this area without a map!
It took me a month.
I played this game earlier this year. I heard about the nightmare that is this factory, so I had a labeled map next to me the whole time I was doing this dungeon.
I feel zero shame for using that map. I consider it basically mandatory. I honestly love this game, but there are parts that seem to purposefully waste your time. xD
I remember that when I first played it, I didn’t properly got out of Duncan’s Factory but used the onyx hook, instead. So I went back to Magicant and then out to Merrysville. I preferred going all that way instead of staying a second longer on that hell of Duncan’s Factory 💀
That probably would have been smarter to be honest, I respect and condone your decision
I suprisingly went through Duncan's factory without using a map and died only once. But it was mostly because I grinded a lot before going through it. I personally felt more annoying the haunted house at Spookymane and I had to use a map for that one.
FRICK that guy named Duncan who built that factory.
Thank you for continuing the series, I like earthbound beginnings but with a tile based movement, it gets pretty easy to just lose your mind trying to move, I'm glad the other games were pixel based!
Keep up the great work, your channel will grow!
Ah, I wasn't aware of tile-based movement but that explains a lot!
Thank you for kind words!
Ah so that’s why ninten moves faster diagonally
I got SO LOST in this dungeon that I had to restart my playthrough (I didn't realize back then that I could just death warp) I spent hours trying to find the right room.
When I restarted, I went on the wiki, copied the map, drew a path in my drawing program, and printed it out just so I could extremely slowly follow the line I drew... lmao f this dungeon
Yep I'm in this dungeon I'm at the last room...and Lloyd fucking dies...so yea I'm just grinding until I get heal 3 so I can bring him back to life, I love and hate this game with a burning passion
I literally drew a map in paint and was still a pain in the ass with the easy ring
I was intrigued by Earthbound Zero after hearing about the untested Mt. Itoi, the "impossible" early game, and the infamous Duncan's factory.
Perhaps it was a mircale, but I beat Duncan's Factory on the first try without a guide/map, within fifteen minutes. All I really thought about was "going up." (The bottle rocket factory was a training ground for this.) The downside is that I unintentionally missed out on most of the items.
Pretty much after grinding the Magicant items and a boomerang for Lloyd, he's much more useful a party member than I expected, so not even the enemies posed much of a challenge without being overleveled.
Launch the rocket, and Onyx Hook your way out. (Wouldn't want to get lost for real 😂)
Earthbound Zero isn't a hard game if the first RPG's you were exposed to were the old and tedious kind. Just don't look for secrets/hidden items (there isn't any reward for exploration in Earthbound Zero) and you'll do just fine.
THE FACTORY IS BEFORE YOU GET ANA ?! I get her before the factory
When you go to the unknown lab for the first time: *war flashbacks*
6:22 you should've used the onyx hook
Naw what your editing is so good and you made earthbound beginnings gameplay actually watchable, shame that earthbound isnt much of a popular series
Thank you so much for your support! That means a lot to me.
While it is a shame that EarthBound is small, it's an incredible community and I chose to make EarthBound content for that reason. Hopefully, someday MOTHER will be right up there with the big boys, like FF, DQ, and Persona.
And if it never is, that's okay too. No matter the size, I'll forever love this community and as long as I'm making content I'll never stop making MOTHER content.
Sorry for the paragraph haha.
TL;DR MOTHER is cool
@@Nillerz I agree. MOTHER forever!
@@deadpocke Amen.
earthbound??? whats that doood???? never heard of it in my life bloke
@@juiceoverflow Idk man never heard it before
Although this was truly hell, it gave some really good items like the second Franklin badge
Когда я проходил эти подземелья я руками рисовал карту. К счастью я пошел нужным путем почти сразу и карта была нарисована далеко не вся. Суть в том что ты идёшь в одну сторону, до тупика, потом поднимаешься на ближайшей лестнице, если там тупик, то спускаешься, возвращаешься назад и поднимаешься по ближайшей лестнице опять и так пока не найдешь нужный путь. Долго, но работает.
The worst dungeon in *any* RPG ever?
Have you played Phantasy Star 2?
In my case, Duncan's Factory wasn't too complicated, I spent a lot of time there and I fought a lot of enemies but I eventually found the rocket.
Lloyd was dead so I had to do the whole thing again.
The worst dungeon I've played in an RPG is the Cave of Rhone in Dragon Quest 2. Literally by the 3rd floor you have to guess the right path or its just a never ending loop, as well as having TONS of tiles on the floor you can fall through and they reset when you crawl back up as well as having really annoying enemies. Anywho, awesome video dude, its impressive how you made the video so entertaining with the editing, keep it up!
Oh man, that sounds awful! I'll have to give that one a shot when I have the chance.
Thank you for your kind words!
I suspect if the NES release had happened and they put out the guide they were planning to include, it would have been a lot easier to navigate that place
On my first try I just walked randomly and li'l bomb just exploded Lloyd right at the last corridor. On my second and third tries I already knew that I should keep heading north (up).
Lore of The WORST RPG DUNGEON momentum 100
Why did you need to say this???
I agreed with this! Seriously what were Nintendo themselves thinking of creating this particular dungeon in Mother 1 aka. Earthbound Zero/Beginnings!!!
I used a map for this area too.
Without a map, you have to draw one in your head.
I clicked on this immediately when I saw this vile dungeon again. Not many people talk about this game so it's good knowing I'm not alone in thinking this place is the worst.
I remenber when loyd launched the rocket my original plan was go to the exit but a few battles later loyd was beated so i say "fuck it, i'm going to go magican"
I got through the entire area and got like 90% of the items. Then i realized I needed Lloyd later and would have to go through it again. I finally caved and used a map after that
Just played and beat the game for the first time ever this year. Three crucial things: repel rings, bread crumbs, and grinding each character insane amounts in magicant… without that, both (I think there was 2?) of the factory maps would have been a nightmare.
Wouldn’t say this is the “worst dungeon in any RPG” but yeah it’s still pretty bad. I’d argue Phantasy Star 2 has much worse dungeons, plus the crystal tower in Final Fantasy 3 is also a contender. In terms of experience, I did use a guide my first couple times playing this dungeon, although the last two times I’ve played through this dungeon I just said “screw it” and just went with it without a guide. Was that dumb? Yes. Did I get a lot of experience? Yes. Was it a waste of time? Definitely.
Yeah, I've heard horror stories about Phantasy Star 2 dungeons. Apparently I need to play more retro rpgs haha.
I'm impressed you had the patience to do this without a map!
Teleporter mazes are terrible and no one has ever actually enjoyed them. I wish someone went into the past to tell game developers this because GOD, those PSII dungeons
Those PS2 dungeons are places where people work for a living. It's not supposed to be some fever dream of mazes with stairs leading nowhere.
“Should I do it for the content? Probably. Am I going to? No!” The way you said “no” made me laugh 😂
I hated Duncan’s Factory with my heart and soul, man it was so bad!
Jeff irl
I think this channel is probably gonna blow up very soon
That’s what I’m thinking too. I literally just found it a few minutes ago, and I love it already!
The issue with earthbound zero's encounter rate is that it's similar to the one final fantasy has. However, in final fantasy the encounter rate makes sense because you move over a small map depicting a continent. In Earthbound zero the entire world is the size of multiple final fantasy continents, which leads to you getting jumped constantly.
Unpopular opinion:Duncan factory is actually quite decent especially with all the items.
The cave before Mt. Itoi is much worse since it's more confusing to me and the ultimate equipments don't matter when you have Ana's PSI and Lloyd 's items
I went into this game blind no guides or maps a few years ago. I had to make a map lol for Duncan's Factory . It was like playing NES Metroid as a kid again. Maybe not that bad.
I don't know how, but i can easily localize myself in the map, just walking through it. But, sure... I has problems to finding myself, but just retorn a bit and i remember where am i.
But, that's definitely the worst dungeon i've played.
i did duncans factory without the map, actually i rushed through the factory when i learned the layout and then came back with ana to level here, those fire balls are great for draining pp
Actually walked through this maze without the map for several times and even found the big rockets a couple of times, but couldn't advance in the story because I didn't have Lloyd ◇.◇
2:05 Student loans and knee joint pains are super effective against Robot I see
I may have HATED Duncan's Factory, but I REALLY hated the Haunted Mansion.
I've been trying to beat this game since the NES rom back in the year 2000, and it was largely due to the encounter rate and dungeons like THIS.
I finally managed to beat it in 2021 on my 3DS, and despite Mother 2 being my favorite game of all time, I will never replay Mother 1.
Me too, I hated both and especially Mt itoi when you have to pass through every encounter
I went through this place without a map. It took a long time, but it beat it. I think the wandering and retries did me a favor because it shot me up quite a few levels, saving my butt at Mt Itoi.
I was playing with the easy ring and I was at a veeeeery high level And Lloyd wasn't so weak, and I suffered a lot, I got to the end... But on the way back, it seemed like divine punishment, Bro It was so desperate that I don't know how I survived because I was so desperate to get out that I was going down the stairs without stopping trying to find the exit, And when I left my immediate reaction was to save with save state because I wasn't going to walk to the city and quit the game. (Oh my English is not that good if you couldn't understand something I'm sorry)
The best way to do this:
Use a Online map, and mark everything you were
Sorry but that Duck Tales music is fucking glorious
Sorry if this is really off-topic, but I've never understood how OOT's Water Temple got such a bad reputation. It's a bit more complex than the other dungeons in the game, but to me, that always made it more fun.
The time for Makuhita Sweets IS NOW!
when i did my first play through of this game, i went into this dungeon blind and i spent like 2 hours to finish this part of the game
I actually did this area without the map and I hated it.
+ without bread crumbs
Still not as bad as the dungeons in Phantasy Star II. All of them
You were pretty under leveled challenging this terrible dungeon lol gg bro
Played this game recently for the first time. Because the overworld was so confusing I was like why is the little sweets factory both to the north and South of thanksgiving? I went to this place with a map of the other factory... I managed to get a bottle rocket still though
I don't think anyone would mind you using the map because NO ONE. Is doing that entire thing without a map.
just like you I used a guide and was still confused
Yo use the bread crumbs to escape mouse your way out so u dont have to backtrack out of this hell hole.
As they say. "Just go up"
One word: Bread Crumbs
“The worst dungeon in any RPG”
Clearly you haven’t played Phantasy Star 2
I never feel this dungeon that bad, not even hard because when you get Lloid you can just get the best defensive equipment in magicant, so you basically never die and you are going to be in a good level
Haunted House is worse due to all the enemies that can one-shot you.
I keep spamming for the command screen to avoid enemies
This is way easier on the switch with the rewind feature
I thought Mt. Itoi and the Yucca Desert were not that hard. Duncan’s Factory was the hardest part of the game
You're level 20 at Duncan's Factory. the weakest I've ever beaten Beginnings at was 28.
i agree i hated that area a lot. i wonder if earthbound beginnings could work as a small number RPG like bug fables
this is super nitpicky; would it be possible to adjust the contrast of the gameplay so that the black border isnt actually this weird dark grey?
I’ve been eyeing Bug Fables for a while! I’ll let you know what I think when I play it.
I’ve thought about adjusting the contrast (not nitpicky by the way- it bothers me too). Probably won’t be fixed in the next episode as it’s almost done, but I’ll see what I can do for the one after that.
Thanks for the advice.
Two words, bread crumbs
Phantasy Star 2 also has some really bad dungeons.
Man, I just need to play this game already. I've gotten so many comments about it and I'm super curious haha.
@@Nillerz I think you should try it. Every dungeon in the game is a complete dumpster fire.
So bad the remake completely redesigned every dungeon to look comprehensible. Even the original spaceship was bigger inside than it looked and made Resident Evil look quaint.
Cave to Rhone in Dragon Quest 2 is way worse :D
Worse than Mt. Itoi?
I really, REALLY do not agree with this assessment whatsoever. I get that for some it's harder to keep track of where you've been after a battle, but in this instance if you simply systematically explore the dungeon one section at a time, like say...the bottom, then a floor up, explore all of that, then go up another floor and repeat; it really isn't that big of a deal. I'd say using a map makes it HARDER to explore cause you're trying to correlate where you've already been to a big map that makes everything look the same, so instead of relying on your vision and memory, it gets dulled due to your reliance on a map.
I also don't agree with the other dungeons people have mentioned here, like from Phantasy Star II in particular. Again; if you rely on maps too much you're not going to really know what you're doing, and also there's the fact nearly every dungeon follows a consistent logic with it's dungeons, where every floor logically has the same layout in places like towers and such.
I apologize if I came off as dismissive with this; but I just don't agree, especially after having played something like Heracles No Eikou, which gives you an appreciation for the design of MOTHER in spite of it being done by self admitted amateurs.
Not dismissive at all! Your explanation does make quite a bit of sense- you might be right in saying that using a map makes things harder (although with my pathetic sense of direction I highly doubt that would be the case for me specifically).
Thank you for shifting my view a little bit!
@@Nillerz No problem, man. Thanks for being chill in spite of me being an essay spewing sort.
that map, the reason i quit playing mother 1
duncan's factory is pretty bad, but it's not as bad as Cave to Rendarak from Dragon Quest 2.
It's been awhile, but I don't remember it being that bad. 😅
duncans factory is not the worst ever. if you played digital devil monogatari on the nes to completion you will know, i know, marsh knows. barely anyone knows lol. hell there is a dungeon that is on fire in DDS that you take damage every single step for quite some time before you can even find the cape to protect you.
When I got to this factory, I attempted going through this without a map (along with everything prior to this) but after finding out that Lloyd needs to be alive in the party in order to launch the rocket, and spending way too much time figuring out how to exit the factory, I just said “screw it” and pulled out a map for the rest of the game.
Don't forget that Duncan is building a strip club next to the elementary school(yes, this is real)
Duncan’s Factory is very long and tedious but I got through it just fine because the enemies were not that hard to deal with for the most part unless they killed Lloyd. It usually takes me anywhere from like 20-30 minutes depending on the encounter rate though so that’s annoying. Aside from keeping Lloyd alive it’s just boring and tedious with all the random encounters you find.
Oh yeh the duncan factory i was2 time there. 2x to much
yall I dont get the hate for this dungeon it felt really straightforward to me lol
*patched
FR I HATE IT
yo
he doesn't stop, the madman
It’s not that hard…all you have to do is keep going up.
Some rooms being empty is just a staple of dungeon design.
Lmao
I agreed with this! Seriously what were Nintendo themselves thinking of creating this particular dungeon in Mother 1 aka. Earthbound Zero/Beginnings!!!