I love myself a casual AI race, mulitplayer is like Call of Duty, you have to be ready for 'people', people with bad connection and also bad tempers. Divebombing doesn't happen in AI races and if you, just like me, get enough enjoyment from AI, I would recommend AMS 2. AMS 2 really has strong AI that fight for positions. Gran Turismo is a good second for me because you have Sophy AI. You basically teach it your race crafts and it tries to tackle your style depending on your difficulty level
Both. Online racing is more demanding mentally obviously, so not always in the mood for it. AI racing is a good way to just chill and practice your racecraft without the competing aspect.
Raceroom adaptive AI, you have to run 3 races in a class for the adaptive AI to be correct. So you will run a couple races with it way off before it locks in to the correct difficulty.
Gran Turismo having by far the best AI, but that you can only race against in a very limited and specific capacity is the most Gran Turismo thing ever.
You can also have custom ai files in Ams2, very usefeul if youre doing a formula season. Makes each car on the grid drive differently and better simulate the drivers you wouldve been going against
I race against Sophy all the time, its great way to find out how fast are my builds. Sophy is not very competitive in BoP races, but it is very capable in 500 - 700 PP road car races. If I win against Sophy in a road car (without BoP) I know I will dominate online lobbies with that tune.
@@disast1ckup I wouldn’t say OP, just hard. Sometimes I need to run the race 5 times to win it, I guess Sophy can be on a same level as A/S rated player in online lobby (I am balancing between A and A+).
@@vvs6433 I mean op as in the cars the ai chooses are sometimes a bit mismatched. I’ll show up in an E-type & am racing against Lambos. But the challenge pushes you to be better I guess 😅
And sometimes it just steers right into you and crash you out or making insane braking just in front of you so you smack up into ai. And kunos "fantastic" SA system there you take the penalty for everyone's fault makes this even better 😅😅
@@snippidippi I find most AI in most games will brake check you for no reason in random turns. 🤣 I hit them hard and wonder why are they going so slow in that corner? Sometimes if there are two AI cars in front of me in a line, the front one will cause the second one to brake unreasonably hard unpredictably.
AI in LMU actually has 3 settings - skill, aggression and spread. So you can actually set what's the percentage difference between the best and the worst AI driver. Good video for the introverts among us though 👍🏻
I don't understand the "spread" setting. I set it to minimize the spread, but the lap times in practice are still spread out extremely widely. I'm assuming the computer drivers will reflect their practice times in a race (which I have never done).
Best AI - definitely AMS2, that is my go to sim offline. Online ACC but it has horrible AI very track depending, sometimes AI is raceble at best but there is no fun in this. Heard iracing AI is good but I don't consider iracing a sim worth sinking into as it doesn't simulate tires properly at all.
I've been racing against Sophy on a daily basis since the release of Sophy 2.0, and I've made some interesting observations. To truly get the best experience and challenge, it's essential to use stock road cars straight from the showroom floor. This is where Sophy really shines, making the races much more engaging and competitive, especially when aiming for the Clean Race Bonus. I highly recommend trying out a stock Porsche 911 Carrera RS Club Sport (993) '95 at Tsukuba. The racing experience is excellent if you maintain clean driving. However, be mindful of the race etiquette rules. If you break them, Sophy will respond in kind, which adds an extra layer of realism and challenge to the race. Happy racing!
I guess I am just a lucky PC owner. I have not had an issue getting any of these titles to work properly, excluding GT7 which I do not own. The hate towards LMU kind of shocks me, I find this to be a very good title and I think the AI in this game is quite good. I imagine that if LMU gets the opportunity to be a finished product, it will be a must have piece of software. At the age of 75, people do not need a senior simmer like myself driving in on-line races with my turn signal on through out a race, so I race off-line vs. the AI exclusively. I would like to see all games put more emphasis towards a real active AI, but that is just the rantings of an old man. Your articles was a fair look at the different titles, I just wish you had not come head on into configuration issues, that most likely shaped your opinions.
i find the hate towards LMU very justified as i did own that title (refunded now ) and i found it terrible. Laggy menus poor performance and then the game deciding to switch my FFB to inverted which then made my wheel nearly rip my hand off. Also adding DLC to a unfinished games aswell so yeh LMU kinda does suck lol
I almost only race against AI because when I have time to go onto the simulator I want to choose a track and car combo. Have all the sims (for PC) and think all have their pros/cons with graphics, ffb, immersion, etc. So for me there is no one is better, it really depends on what I am going for on a specific day. Speaking only AI as this video is about that 😅 I find Iracing to be the best and the O.G AC to be the worst in terms of racing the AI. But do agree with you on the points you mention Thank you for this great video 🎉
I would find it interesting to compare side-by-side footage to actual online races as comparison, but as a fun April Fools' video or maybe just an interesting video on its own would be to compare different sims' online racing the same way we would compare AI. I find it interesting how harshly some people judge AI for what is often a MUCH cleaner race than anything I experience racing online in something like iRacing or an ACC public lobby. I find racing against AI to be a great, low pressure way to become familiar with a track layout, too (just adapting break point references later). It's always helpful to have another car to follow.
I love iRacing AI and how much you can customize, but do agree with you about iRacing having a difficult setup. I guess it's trade off for how much you can do with iRacing AI, but they definitely need to come up with a better UI layout for it.
I'm generally happy with AMS2's AI although they sometimes move under braking erratically. Like once I was pushed off in T4 in Interlagos. It also kinda has the 1 slow corner-1 fast corner problem on most tracks but it's not too bad. On the other hand, I like that they seem to drive realistically.
Ams2 has the best feel for me when it comes to close racing with AI. LMU is a lot of fun for that, too, but unfortunately, there's not as much content as ams2 has yet.
@@Wyn3e skill issues ?? When AI tries to pass me at immpossible and not logic places because of their unreal physics while driving ie. Sauber c9 flat out at "Bunreville" or racing Indy at Indianapolis when u cannot correct your race line... its jus reckless AI driving.. not sklii issues.
I know Forza gets a lot of heat but since the many updates the AI has gotten a lot better and with the inclusion of endurance races the racing actually is miles better than when the game initially came out
I enjoy the AI in ACC very much. Especially how the lapped cars get out of the way, they know and respect rules while also race each other. It's a realistic, lively feeling going against them. You left out Forza Motorsport though, love to hear your opinion. 🤣
The problem I’ve had with LMU is when you’re passing say a GTE car in a hyper car the AI will defend like you’re passing them for a place. Even on straights when there’s no reason for them to move over as you’re lapping them to defend
yeah, ams2 ai is really hit or miss depending on the track, on suzuka they basically always take to the grass on turn 1 when you're side by side and they take your position since they still have grip on grass (lol ai physics), when it works it's pretty good but the usual ai shenanigens are fairly common in this game still.
Yay single player getting some love in mainstream sim racing videos! Thank you! I don't have the consoles, so GT7 I've never tested but always heard good things about Sophy, sucks to hear it's in limited content/modes/etc. LMU doesn't count for similar reasons in my books, because you currently can't do more than a single race weekend (same issue in rFactor 2). AMS2 has been my go to for single player experience, mostly because how it's fairly easy to build your own custom championships (AC has this too, but never liked their AI or the overall feel). On the side note... I'm a big dirt oval fan, so if/when iRacing adds AI to their dirt oval content I'll renew my iRacing subscription and happily go between AI racing and when I have time/focus/energy do some online there too. Because for dirt oval fans, we have basically zero other modern sim options on PC (and they don't seem to be interested to release World of Outlaws on PC)
I have not used all of the titles listed but I have raced all of the SimBin titles before Race Room took them over (GTR, GTR2, Race07, & GTL). I also have AC & ACC, pCars 1 & 2, rFactor 1 & 2, and AMS 1. The best overall experience that I have had though is iRacing. Be it racing online, AI, or Time Trials (which I do most of the time). The AI is VERY hard to get right but it will also go down to my level of racing which is towards the back (Division 8 or 9), this will at least give me a more positive result instead of trying not to be dead last.
Modded Assetto Corsa has improved AI (not acc) as of a couple of patches ago. You have to adjust a lot of things, but only once. In some classes they’re quite slow and drive kind of funny. But in other classes they are very good (gt3 for example)
Too bad that RF2 wasn't in the test. I had loads of fun with it on Riverside International Raceway in sports cars from the 60s with semi-aggressive AI at 100%. To me, the AI behaved almost human like.
rF2 is awesome if you set the mistake factor up! it's in the player.json file in your folder, they make mistakes like real players if you change this setting!
Yeah GT7's Sophie ai is really good. For me though iRacing takes the cake on this one. I've made my own career mode with it. The amount of customization and randomness through a 10 race season, like not the same driver winning each race, mistakes, and liveries on trading paints makes it so good imo
AI has always been a pain. As you noted even in the same sim different classes can vary a lot at the same track. But at least even the worst AI is more consistent than what you get racing online against other people! 😃
iRacing’s AI is pretty weird. I actually was just doing some AI GT3 racing at Bathurst. Turns 4-9, they’re so slow. They’re pretty good through the esses but they always rocket out of Forrest’s Elbow. The AI seems to always brake early. Sometimes they’re slow on the straights, sometimes they’re weirdly fast. If you’re behind them at Eau Rouge, they’re slow, but if you’re in front of them, they’ll hang on to you no problem. If you make a pass on the AI the completely back off. They may catch up and fight with you later but they always fall back on the pass. It’s pretty difficult for me to get a consistent AI race out of iRacing.
It's tough to say really. From my experience AMS2 and Raceroom are the standouts. I have not played iracing or GT7 single player races so cannot comment on those. ACC AI are quite passive and easy to navigate. The most fun and challenge I've had are for sure AMS2 and Raceroom.
Non-racing AI criticism: On ACC the AI can't even line up in the last section formation without the AI cars crashing before the start (20+ cars). Load up Laguna Seca, Indianapolis, etc. and it sometimes takes 5 times just to start the race.
rF2 because of the mistake factor. You can set them to have insane amounts of mistakes big and small in the race config files, or have none at all like most games. If you set to 10.0, it's like 5 crashes per lap whereas 0.0 is none!
Feel like Sophy in Gt7 is a demo version of it. They probably will release a fuller version of it later in the games lifespan or in Gt8. where you can customize it or use it to do a few stints in a long race.
I believe AMS2 probably has the best AI. However, it does have its issues. My biggest complaint is braking behavior at AI 105+. While leading, AI will brake too early on most turns. This allows you to outbrake them for the easy pass. However, when behind, AI will simply not brake on some tracks and constantly hit you from behind. Braking zones into both chicanes on the Mulsanne Straight is probably the best example of this. And then there is the AI taking Eau Rouge flat with 110L in the wet but then driving like my grandma from Les Combes through Stavelot. Given all of that, AMS2 is by far my go to sim for single player experience. If the tire model update is all that and throw in LFM, it might be my go to for everything.
If you do GT7, you have to do Forza Motorsports too. I'd like to know which of these two has the worse AI. I don't have a PS so I haven't played GT7, but FM's AI is pretty bad compared to the hardcore sims you rated.
Agree, Sophy AI is (currently) the best racing AI on the market. The only thing, however, is Sophy has become very aggressive, recently. It's divebombing and pit maneuvering me a lot more than when it released. I wonder if it's drawing from online data like the Drivatars supposedly did in the Forza, series? Regardless, the dynamic nature of Sophy's racecraft cannot be beat. I, like everybody else, hope it expands to more races and careers in future updates, and is the default AI in GT8, of course.
When you can play against Sophy, its PEAK AI But PS4 still waiting for it for some reason nobody understands, since the SOPHY files are also inside the ps4 version
The first question is Is it really AI? Eg a learning model. If say iRacing had real AI it has a massive amount of user data to learn from. Sadly when we say AI its more accurately computer controlled. Maybe with AI models becoming more accessible we may get real AI. Am I wrong in assuming its not real machine learning AI?
Unless explicitly stated AI in video games aren't a product machine learning. The term AI has been used in video games before deep learning algorithms were a thing, so it's not like video game companies are intentionally misleading their audiences by using the term.
Original AC with CM and mods like for example RSS has a good AI I think, but my favourite is still AMS2 even though puddles don't exist for the AI. But why isn't Forza Motorsport, a love letter to motorsport, and its wonderful AI that learns from millions and millions of racers that play and will play it around the world, on this list? If F1 24 is on this list it could very well have been.
Yep, F1 24 ai is awesome, with the cars never running out of ERS and constantly using it, and getting beaten by Haas in a straight line speed. They are also basically stuck to the racing line, so if you dare to go for an inside overtake going into a corner, they will just turn into you. Mhm.
I found acc ai to be really good except the starts, I have to intentionally not overtake first view corners otherwise I will make up like 12 positions. Don't know if they are consistent because I'm not.
I think iRacings AI is the best. I regulary use it to train for races and i sometimes forget its AI im racing. The difficulty band is amazing if you dont know what pace you have at a particular circuit
@Overtake_gg.....Great video but I was wondering what your opinion is when comparing f1'23 to F1'24, which do you think is better and prefer to play !?!?
Hi Emree This is much appreciated. I'm trying to become a better (safer, more consistent, faster) driver and pretty much only race the AI. I race with them set in the mid to low 90s and find them tough to beat. Mostly due to me making one bad mistake and then I go to last and start to work my way up. I'm enjoying it, and not ruining anyone's race. I noticed some AI improvement down loads on Overtake for ACC. Most of them say something like, improved lanes for this or that circuit. Any chance you could review some of those? Are they really helpful?
The best AI for me is whit no doubt Raceroom, because the realistic behavior, and GT sophy is fast but it can´t overtake in certain circumstances and is really predictive.
Grid Legends is for the most part hated for being arcade like but I love the AI in the game, your lines man will even say you have upset them stay out of their way for a bit, the AI blocks you coming through and trully trys to win against you, the game might have been buggy day one but I bought it on sale and have been playing every day for 3 weeks with out a single bug or crash... get over the acade style (that I love anyway) and its a great game with hours of fun - Xbox X.
Gotta say I'm actually surprised there was no clear winner here, mostly as there's often huge bunfights as to which games AI is better (no surprises there tbh). So it's actually refreshing and surprising to see someone who does play them all (or most of them at least) say outright they're all pretty much the same. I only race AMS2 out of them all so can't comment on the other games. In fact the only other games I've played recently are FH5 (with it's rubberbanding AI) and Forza Motorsport with it's utterly incompetent AI. So bad I actually posted 2 vids of FM AI at max settings and AMS2 AI after someone in the forza forums suggested the FM AI was one of the best out there... When I linked the vid they immediately suggested "Yeah but it learns from the player and will improve over time..." That's NOT what we were lead to believe by Chris Esaki himself during their FM7/FM23 AI direct comparison who stated in no uncertain terms... "Forza's new AI is self trained and has completed 1000's and can use multiple racing lines at each track.." or at least that was the gist of the blurb he spouted, whilst showing it to be 13 seconds faster in a single lap at maple valley compared to FM7's unbeatable AI. You tell me does THIS look self trained??? ua-cam.com/video/3NlpCnDgIMk/v-deo.htmlsi=g-Zx7aSnKj3-KL_8 Even the highest difficulty AI couldn't even match real world GT3 laptimes in the GTE class, in fact the 2018 GT3 24 hours of spa fastest race lap was a 2:19.464. Plus only a handful of the AI cars in that race cars could beat the entire field of these GTE "max AI" drivers.... VS AMS2 AI at 100% and max aggression, and they'll go upto 120% ua-cam.com/video/aAkI8jhMgos/v-deo.htmlsi=t6cRt9527ey8bHrb Only the 3 slowest AI drivers were slower than the fastest 3 GT3 laptimes set in 2018... Back on topic though... I have tried raceroom but that was over a decade ago so would hardly be relevant comparing to the one game I'm playing just now. Regarding AMS2 though? I agree with the vast majority of your points, they're pretty good in most respects apart from their habit of braking far far too early, almost as if they're using the racing line braking zones which to me seem set for a wet race and the racing line doesn't change for a dry track. There is now a facility to create custom AI files with 15 parameters (17 including name and nationality) that can be adjusted with ranges from 0.001 to 1.000. Aside from nationality and name these are the adjustable options. Race skill Qualifying skill Aggression Defending Stamina Consistency Start reactions Wet skill Tyre management Fuel management Blue flag conceding Weather tyre changes Avoidance of mistakes Avoidance of forced mistakes Vehicle reliability As with iRacing there's options to just download other peoples custom AI files, from your own channels website no less lol. Not many to be had right now but that'll change over time. Sadly there's no in game method of adjusting all this like you showed the short sped up footage of the iRacing AI parameters. Creating your own custom AI file in AMS2 instead involves editing an XML file outside the game and a lot of testing if you want real world racing performances and laptimes when say, trying to recreate ultra accurate laptimes for the Shumacher or Senna F1 eras for example. I've heard GT7 fans raving about Sophy and I'm quite shocked at how limited it's use is. Though it does sound like what all games really SHOULD have from the outset..
It heavily depends on the car though. Pretty much any older car that requires a lot of weight balancing and more “hands-on” driving like the Group A touring cars is horrible with AI even on max strength.
While I like LMU a lot, I think the AI is horrible. It completely ignores where you are, Hypercars are ridiculously slow in corners, at the same time they would just crash you regardless of what "lane" you are in next to them . I think wheel-to-wheel racing is the most fun in ACC, so much that I would enjoy not even overtaking, just sticking behind 2 cars and see them battle out. In Automobilista 2, there is this weird "train effect" when 2 cars move almost as if they were stuck together. Not in the cool "slipstream way", but literally just running the exact same truck without the smallest deviation. It is a very immersion breaking sight. In iRacing the same level is very inconsistent. I get smoked on Sebring by the same AI I can beat by +1 lap on Watkins Glen.
There is an option and key binding to hand over the car to the AI in rF2 and also LMU I believe. Not sure how good this would work for a full stint though! -Michel
Imo f1 has always had the best ai, the ai defend properly although some previous entries have had slightly better balance and closer to a player. this year is weaker than previous versions of the f1 ai with my favourite being 2019. Acc also has decent ai imo
I find the AI in iRacing to be horrific, they just try and divebomb you on pretty much most corners, they have no track awareness at all, ... oh wait, no, that's Multiplayer...
Kinda nailed it in the wrap-up, they’re all massively flawed and learning to race the AI is a skill nearly completely isolated from learning to race other players. The magic moments within that still feel more like coincidences to me than reliable wins, but equally we all know you get the same with pubbies 🤷♂️
F1 22 and AMS2 has by far the best AI. They actually "race" against you properly by both going for defensive and aggressive moves in places where it makes sense - and what is just as important is that they are capable of regularly making fairly realistic mistakes and don't just drive perfectly lap after lap after lap like in ACC for example.
Obviously not GT7. But let's watch the video, may be there is worse 😅 [Edit] agree with you... Sophy is barely a demo very limited in terms of gameplay options. But it is weird, on some events AI is extremely dumb, and on others it can be decent. In the end the most fun I have in GT7 is to race against friends in a lobby.
I been playing single player racing games for a long time. Best AI I've raced against...Project Cars 1, Project Cars 2 followed by ACC. I am a huge F1 fan, but the codies games are bad.
Sophy só estava rápida na prévia, agora não é tão difícil de vencer, no GT8 deve melhorar, mas quando teremos GT8, Playstation 5 mal consegue rodar o GT7.
@@OverTake_gg Its not the best, not the worst but is a game that is heavily played and set out a benchmark for others to grow from. I thought it would be there, especially with how much you can mod for AI if you want.
Sophi is like on an entirely different level but you can't really do much with it. It's a shame. Maybe hints of what's to come.. nobody has any idea what polyphony is doing because they sure as hell are not paying attention to the online racing. Nobody at polyphony cares or is even paying attention to Gran Turismo 7. Who knows what they are doing.
Do you prefer to race against the AI or other players in multiplayer modes?
I love myself a casual AI race, mulitplayer is like Call of Duty, you have to be ready for 'people', people with bad connection and also bad tempers. Divebombing doesn't happen in AI races and if you, just like me, get enough enjoyment from AI, I would recommend AMS 2. AMS 2 really has strong AI that fight for positions. Gran Turismo is a good second for me because you have Sophy AI. You basically teach it your race crafts and it tries to tackle your style depending on your difficulty level
Coop! Do a Co-op List! 1. AMS2 2... um... we'll see what LMU does for this. 3. Rent a server?
Both. Online racing is more demanding mentally obviously, so not always in the mood for it. AI racing is a good way to just chill and practice your racecraft without the competing aspect.
im 40+ casual gamer and dot'n have time for online so good AI is very important for me.
AI. I have so little time to race that I need to be able to race what I want when I want.
Raceroom adaptive AI, you have to run 3 races in a class for the adaptive AI to be correct. So you will run a couple races with it way off before it locks in to the correct difficulty.
ACC’s AI is awesome if you like getting pit maneuvered on constantly.
You got me in the first half
and its also amazing to not have any competition because they just don't battle you at all
Sometimes, I'm more scared to overtake ai than a human at public. Acc has ai that has no programming knowing you're there
@@snippidippi I've noticed that. You have to take a corner looking at your mirror to make sure they don't just slam into you
also frustratingly you don’t gain much SA from racing the ai, but lose a bunch if they crash into you.
I've never enjoyed racing against AI as much as in Grand Prix 4. Unpredictability, fighting side-by-side. Out-braking. They were doing everything.
Gran Turismo having by far the best AI, but that you can only race against in a very limited and specific capacity is the most Gran Turismo thing ever.
Similar to how GT7 weather physics are awesome but also only available on a few tracks 💀
It's still work in process, so I kinda understand that. But the worst thing is that the normal AI sucks.
Agreed, Sophy has various levels of difficulty, and even elite drivers have trouble beating it.
Nope... in GT the ai are running on rails...
😂😂😂 this Bots are so bullshit😂😂😂
Emily is such a great presenter. Speaks naturally, intelligent and knowledgeable. Such a breath of fresh air for UA-cam content.
You can also have custom ai files in Ams2, very usefeul if youre doing a formula season. Makes each car on the grid drive differently and better simulate the drivers you wouldve been going against
Suck that it don't work in multiplayer, the a.i files that is.
I race against Sophy all the time, its great way to find out how fast are my builds. Sophy is not very competitive in BoP races, but it is very capable in 500 - 700 PP road car races. If I win against Sophy in a road car (without BoP) I know I will dominate online lobbies with that tune.
All the time? How do you race against Sophy in cars, races and tracks where it's not available?
@@dazonyt8094 "All the time" can also mean often.
I also use sophy to test setups.. even tho some of the ai matchups can be OP
@@disast1ckup I wouldn’t say OP, just hard. Sometimes I need to run the race 5 times to win it, I guess Sophy can be on a same level as A/S rated player in online lobby (I am balancing between A and A+).
@@vvs6433 I mean op as in the cars the ai chooses are sometimes a bit mismatched. I’ll show up in an E-type & am racing against Lambos. But the challenge pushes you to be better I guess 😅
once you pass a car on ACC it just gives up and backs off out of sight. terrible A.I
And sometimes it just steers right into you and crash you out or making insane braking just in front of you so you smack up into ai. And kunos "fantastic" SA system there you take the penalty for everyone's fault makes this even better 😅😅
@@snippidippi I find most AI in most games will brake check you for no reason in random turns. 🤣 I hit them hard and wonder why are they going so slow in that corner? Sometimes if there are two AI cars in front of me in a line, the front one will cause the second one to brake unreasonably hard unpredictably.
AI in LMU actually has 3 settings - skill, aggression and spread. So you can actually set what's the percentage difference between the best and the worst AI driver.
Good video for the introverts among us though 👍🏻
I don't understand the "spread" setting. I set it to minimize the spread, but the lap times in practice are still spread out extremely widely. I'm assuming the computer drivers will reflect their practice times in a race (which I have never done).
In rf2 spread is called limiter
Best AI - definitely AMS2, that is my go to sim offline. Online ACC but it has horrible AI very track depending, sometimes AI is raceble at best but there is no fun in this. Heard iracing AI is good but I don't consider iracing a sim worth sinking into as it doesn't simulate tires properly at all.
I've been racing against Sophy on a daily basis since the release of Sophy 2.0, and I've made some interesting observations. To truly get the best experience and challenge, it's essential to use stock road cars straight from the showroom floor. This is where Sophy really shines, making the races much more engaging and competitive, especially when aiming for the Clean Race Bonus.
I highly recommend trying out a stock Porsche 911 Carrera RS Club Sport (993) '95 at Tsukuba. The racing experience is excellent if you maintain clean driving. However, be mindful of the race etiquette rules. If you break them, Sophy will respond in kind, which adds an extra layer of realism and challenge to the race.
Happy racing!
I cant wait to try Sophy one day
I guess I am just a lucky PC owner. I have not had an issue getting any of these titles to work properly, excluding GT7 which I do not own. The hate towards LMU kind of shocks me, I find this to be a very good title and I think the AI in this game is quite good. I imagine that if LMU gets the opportunity to be a finished product, it will be a must have piece of software. At the age of 75, people do not need a senior simmer like myself driving in on-line races with my turn signal on through out a race, so I race off-line vs. the AI exclusively. I would like to see all games put more emphasis towards a real active AI, but that is just the rantings of an old man. Your articles was a fair look at the different titles, I just wish you had not come head on into configuration issues, that most likely shaped your opinions.
75 and racing, this is so cool. Have you tried Automobilista 2? The AI is good.
@@PITAH1 I use AMB2 all the time. Lots of fun and the day/night and weather is as good as any other title I have seen.
@@joemendel3873 you are awesome man. I am 40 and I will probably do the same as you. I will use my sim rig for many many years.
i find the hate towards LMU very justified as i did own that title (refunded now ) and i found it terrible. Laggy menus poor performance and then the game deciding to switch my FFB to inverted which then made my wheel nearly rip my hand off. Also adding DLC to a unfinished games aswell so yeh LMU kinda does suck lol
I almost only race against AI because when I have time to go onto the simulator I want to choose a track and car combo. Have all the sims (for PC) and think all have their pros/cons with graphics, ffb, immersion, etc. So for me there is no one is better, it really depends on what I am going for on a specific day.
Speaking only AI as this video is about that 😅
I find Iracing to be the best and the O.G AC to be the worst in terms of racing the AI.
But do agree with you on the points you mention
Thank you for this great video 🎉
I would find it interesting to compare side-by-side footage to actual online races as comparison, but as a fun April Fools' video or maybe just an interesting video on its own would be to compare different sims' online racing the same way we would compare AI. I find it interesting how harshly some people judge AI for what is often a MUCH cleaner race than anything I experience racing online in something like iRacing or an ACC public lobby.
I find racing against AI to be a great, low pressure way to become familiar with a track layout, too (just adapting break point references later). It's always helpful to have another car to follow.
I love iRacing AI and how much you can customize, but do agree with you about iRacing having a difficult setup. I guess it's trade off for how much you can do with iRacing AI, but they definitely need to come up with a better UI layout for it.
I'm generally happy with AMS2's AI although they sometimes move under braking erratically. Like once I was pushed off in T4 in Interlagos. It also kinda has the 1 slow corner-1 fast corner problem on most tracks but it's not too bad. On the other hand, I like that they seem to drive realistically.
Ams2 has the best feel for me when it comes to close racing with AI. LMU is a lot of fun for that, too, but unfortunately, there's not as much content as ams2 has yet.
agree
AMS 2 ? U mean AI crashing into u all the time when trying to overtake you in impossible places and u even can't avoid it when you know its coming...
@@sebq998 sounds like a hard skill issue
@@Wyn3e skill issues ?? When AI tries to pass me at immpossible and not logic places because of their unreal physics while driving ie. Sauber c9 flat out at "Bunreville" or racing Indy at Indianapolis when u cannot correct your race line... its jus reckless AI driving.. not sklii issues.
@@sebq998 seeing how everyone is loving AMS2 AI including myself... it's a 100% skill issue
I found your channel today and subscribed to it today 👍
Oh wow...Le Mans Ultimate is broken....what a shock...
I like the emoji gameplay feature in GT7 to give you feedback on the AI's attitude.
I know Forza gets a lot of heat but since the many updates the AI has gotten a lot better and with the inclusion of endurance races the racing actually is miles better than when the game initially came out
iracing ai is really good
Which is surprising considering the nature of their service! -Michel
Yeah, shame you've got to pay a subscription to use it
@@Stfguacthat's a positive about it. Keeps the kids away.
@@SlowPokeRacing33 What does that have to do with racing against AI?
@@greatscot04 wut
I enjoy the AI in ACC very much. Especially how the lapped cars get out of the way, they know and respect rules while also race each other. It's a realistic, lively feeling going against them.
You left out Forza Motorsport though, love to hear your opinion. 🤣
The problem I’ve had with LMU is when you’re passing say a GTE car in a hyper car the AI will defend like you’re passing them for a place. Even on straights when there’s no reason for them to move over as you’re lapping them to defend
AMS 2 AI is very dependent on the track but when it all clicks it's really good. In multi class raced it does not really work though.
yeah, ams2 ai is really hit or miss depending on the track, on suzuka they basically always take to the grass on turn 1 when you're side by side and they take your position since they still have grip on grass (lol ai physics), when it works it's pretty good but the usual ai shenanigens are fairly common in this game still.
Yay single player getting some love in mainstream sim racing videos! Thank you!
I don't have the consoles, so GT7 I've never tested but always heard good things about Sophy, sucks to hear it's in limited content/modes/etc. LMU doesn't count for similar reasons in my books, because you currently can't do more than a single race weekend (same issue in rFactor 2). AMS2 has been my go to for single player experience, mostly because how it's fairly easy to build your own custom championships (AC has this too, but never liked their AI or the overall feel).
On the side note... I'm a big dirt oval fan, so if/when iRacing adds AI to their dirt oval content I'll renew my iRacing subscription and happily go between AI racing and when I have time/focus/energy do some online there too. Because for dirt oval fans, we have basically zero other modern sim options on PC (and they don't seem to be interested to release World of Outlaws on PC)
Nice comparison.
I have not used all of the titles listed but I have raced all of the SimBin titles before Race Room took them over (GTR, GTR2, Race07, & GTL). I also have AC & ACC, pCars 1 & 2, rFactor 1 & 2, and AMS 1. The best overall experience that I have had though is iRacing. Be it racing online, AI, or Time Trials (which I do most of the time). The AI is VERY hard to get right but it will also go down to my level of racing which is towards the back (Division 8 or 9), this will at least give me a more positive result instead of trying not to be dead last.
Modded Assetto Corsa has improved AI (not acc) as of a couple of patches ago. You have to adjust a lot of things, but only once. In some classes they’re quite slow and drive kind of funny. But in other classes they are very good (gt3 for example)
Too bad that RF2 wasn't in the test. I had loads of fun with it on Riverside International Raceway in sports cars from the 60s with semi-aggressive AI at 100%. To me, the AI behaved almost human like.
Yeah I remember having a lot of fun with RF2 AI, sometimes they would occasionally make mistakes too.
I've always had great experiences with both RF1 and RF2's AI. As long as you set the skill level high enough its a good challenge.
rF2 is awesome if you set the mistake factor up! it's in the player.json file in your folder, they make mistakes like real players if you change this setting!
In the few hours I've played Rfactor 2 I've enjoyed the AI experience. Shame the game is optimised about as well as a Lada
Yeah GT7's Sophie ai is really good.
For me though iRacing takes the cake on this one. I've made my own career mode with it. The amount of customization and randomness through a 10 race season, like not the same driver winning each race, mistakes, and liveries on trading paints makes it so good imo
AI has always been a pain. As you noted even in the same sim different classes can vary a lot at the same track. But at least even the worst AI is more consistent than what you get racing online against other people! 😃
iRacing’s AI is pretty weird. I actually was just doing some AI GT3 racing at Bathurst. Turns 4-9, they’re so slow. They’re pretty good through the esses but they always rocket out of Forrest’s Elbow. The AI seems to always brake early. Sometimes they’re slow on the straights, sometimes they’re weirdly fast. If you’re behind them at Eau Rouge, they’re slow, but if you’re in front of them, they’ll hang on to you no problem. If you make a pass on the AI the completely back off. They may catch up and fight with you later but they always fall back on the pass. It’s pretty difficult for me to get a consistent AI race out of iRacing.
It's tough to say really. From my experience AMS2 and Raceroom are the standouts. I have not played iracing or GT7 single player races so cannot comment on those.
ACC AI are quite passive and easy to navigate. The most fun and challenge I've had are for sure AMS2 and Raceroom.
Non-racing AI criticism: On ACC the AI can't even line up in the last section formation without the AI cars crashing before the start (20+ cars). Load up Laguna Seca, Indianapolis, etc. and it sometimes takes 5 times just to start the race.
rF2 because of the mistake factor. You can set them to have insane amounts of mistakes big and small in the race config files, or have none at all like most games. If you set to 10.0, it's like 5 crashes per lap whereas 0.0 is none!
Feel like Sophy in Gt7 is a demo version of it.
They probably will release a fuller version of it later in the games lifespan or in Gt8. where you can customize it or use it to do a few stints in a long race.
thank you Emily, you are the best!
on your F1 adaptability footage: to be fair, that was magnussen...
I believe AMS2 probably has the best AI. However, it does have its issues.
My biggest complaint is braking behavior at AI 105+. While leading, AI will brake too early on most turns. This allows you to outbrake them for the easy pass. However, when behind, AI will simply not brake on some tracks and constantly hit you from behind. Braking zones into both chicanes on the Mulsanne Straight is probably the best example of this.
And then there is the AI taking Eau Rouge flat with 110L in the wet but then driving like my grandma from Les Combes through Stavelot.
Given all of that, AMS2 is by far my go to sim for single player experience. If the tire model update is all that and throw in LFM, it might be my go to for everything.
If you do GT7, you have to do Forza Motorsports too. I'd like to know which of these two has the worse AI. I don't have a PS so I haven't played GT7, but FM's AI is pretty bad compared to the hardcore sims you rated.
Circuit Superstars has amazing AI. Some of the best I’ve ever raced against.
Agree, Sophy AI is (currently) the best racing AI on the market. The only thing, however, is Sophy has become very aggressive, recently. It's divebombing and pit maneuvering me a lot more than when it released. I wonder if it's drawing from online data like the Drivatars supposedly did in the Forza, series? Regardless, the dynamic nature of Sophy's racecraft cannot be beat. I, like everybody else, hope it expands to more races and careers in future updates, and is the default AI in GT8, of course.
Overtake just ain't the same as RaceDepartment.
The problem I have with iRacing is standing starts. I can always pass half the field. And I'm confused as to what setups they use.
When you can play against Sophy, its PEAK AI
But PS4 still waiting for it for some reason nobody understands, since the SOPHY files are also inside the ps4 version
The first question is Is it really AI? Eg a learning model. If say iRacing had real AI it has a massive amount of user data to learn from. Sadly when we say AI its more accurately computer controlled. Maybe with AI models becoming more accessible we may get real AI. Am I wrong in assuming its not real machine learning AI?
Unless explicitly stated AI in video games aren't a product machine learning. The term AI has been used in video games before deep learning algorithms were a thing, so it's not like video game companies are intentionally misleading their audiences by using the term.
'AI' in video games has a different meaning, long before modern LLM's, which aren't real AI either.
bad ai isn’t limited to racing sims or games, because getting the DCS World AI to do what you want them to do can be a real chore sometimes
Original AC with CM and mods like for example RSS has a good AI I think, but my favourite is still AMS2 even though puddles don't exist for the AI. But why isn't Forza Motorsport, a love letter to motorsport, and its wonderful AI that learns from millions and millions of racers that play and will play it around the world, on this list? If F1 24 is on this list it could very well have been.
emily always has the best video ideas 🔥🔥
i always tell myself ill run some ai races in iracing to prepare but i never do, i just jump into the online races
Looking forward to see how AC Evo Ai work myself. Hopefully better than a lot of LFM drivers do.
Yep, F1 24 ai is awesome, with the cars never running out of ERS and constantly using it, and getting beaten by Haas in a straight line speed. They are also basically stuck to the racing line, so if you dare to go for an inside overtake going into a corner, they will just turn into you. Mhm.
I found acc ai to be really good except the starts, I have to intentionally not overtake first view corners otherwise I will make up like 12 positions. Don't know if they are consistent because I'm not.
I think iRacings AI is the best. I regulary use it to train for races and i sometimes forget its AI im racing. The difficulty band is amazing if you dont know what pace you have at a particular circuit
@Overtake_gg.....Great video but I was wondering what your opinion is when comparing f1'23 to F1'24, which do you think is better and prefer to play !?!?
Hi Emree
This is much appreciated.
I'm trying to become a better (safer, more consistent, faster) driver and pretty much only race the AI. I race with them set in the mid to low 90s and find them tough to beat. Mostly due to me making one bad mistake and then I go to last and start to work my way up. I'm enjoying it, and not ruining anyone's race.
I noticed some AI improvement down loads on Overtake for ACC. Most of them say something like, improved lanes for this or that circuit.
Any chance you could review some of those? Are they really helpful?
If I had to play F1 24 my eye would also twitch like 1:16, ahahah, but interesting video, for me R3E AI is the go to for some offline racing!
The best AI for me is whit no doubt Raceroom, because the realistic behavior, and GT sophy is fast but it can´t overtake in certain circumstances and is really predictive.
Grid Legends is for the most part hated for being arcade like but I love the AI in the game, your lines man will even say you have upset them stay out of their way for a bit, the AI blocks you coming through and trully trys to win against you, the game might have been buggy day one but I bought it on sale and have been playing every day for 3 weeks with out a single bug or crash... get over the acade style (that I love anyway) and its a great game with hours of fun - Xbox X.
AMS2 is my choice for serious racing, but for a relaxing time i use F1 24.
For me Iracing has the best AI. The way the fight in my experience is they will fight you hard, realistically, but fairly
AI in iRacing does use DRS and ERS in multiple cars.
Great channel
Hi! Love the video! What's the tracks on 12.47 minute (open Wheel cars)
Gotta say I'm actually surprised there was no clear winner here, mostly as there's often huge bunfights as to which games AI is better (no surprises there tbh).
So it's actually refreshing and surprising to see someone who does play them all (or most of them at least) say outright they're all pretty much the same.
I only race AMS2 out of them all so can't comment on the other games. In fact the only other games I've played recently are FH5 (with it's rubberbanding AI) and Forza Motorsport with it's utterly incompetent AI.
So bad I actually posted 2 vids of FM AI at max settings and AMS2 AI after someone in the forza forums suggested the FM AI was one of the best out there...
When I linked the vid they immediately suggested "Yeah but it learns from the player and will improve over time..."
That's NOT what we were lead to believe by Chris Esaki himself during their FM7/FM23 AI direct comparison who stated in no uncertain terms...
"Forza's new AI is self trained and has completed 1000's and can use multiple racing lines at each track.." or at least that was the gist of the blurb he spouted, whilst showing it to be 13 seconds faster in a single lap at maple valley compared to FM7's unbeatable AI.
You tell me does THIS look self trained???
ua-cam.com/video/3NlpCnDgIMk/v-deo.htmlsi=g-Zx7aSnKj3-KL_8
Even the highest difficulty AI couldn't even match real world GT3 laptimes in the GTE class, in fact the 2018 GT3 24 hours of spa fastest race lap was a 2:19.464. Plus only a handful of the AI cars in that race cars could beat the entire field of these GTE "max AI" drivers....
VS AMS2 AI at 100% and max aggression, and they'll go upto 120%
ua-cam.com/video/aAkI8jhMgos/v-deo.htmlsi=t6cRt9527ey8bHrb
Only the 3 slowest AI drivers were slower than the fastest 3 GT3 laptimes set in 2018...
Back on topic though...
I have tried raceroom but that was over a decade ago so would hardly be relevant comparing to the one game I'm playing just now.
Regarding AMS2 though? I agree with the vast majority of your points, they're pretty good in most respects apart from their habit of braking far far too early, almost as if they're using the racing line braking zones which to me seem set for a wet race and the racing line doesn't change for a dry track.
There is now a facility to create custom AI files with 15 parameters (17 including name and nationality) that can be adjusted with ranges from 0.001 to 1.000.
Aside from nationality and name these are the adjustable options.
Race skill
Qualifying skill
Aggression
Defending
Stamina
Consistency
Start reactions
Wet skill
Tyre management
Fuel management
Blue flag conceding
Weather tyre changes
Avoidance of mistakes
Avoidance of forced mistakes
Vehicle reliability
As with iRacing there's options to just download other peoples custom AI files, from your own channels website no less lol. Not many to be had right now but that'll change over time.
Sadly there's no in game method of adjusting all this like you showed the short sped up footage of the iRacing AI parameters.
Creating your own custom AI file in AMS2 instead involves editing an XML file outside the game and a lot of testing if you want real world racing performances and laptimes when say, trying to recreate ultra accurate laptimes for the Shumacher or Senna F1 eras for example.
I've heard GT7 fans raving about Sophy and I'm quite shocked at how limited it's use is.
Though it does sound like what all games really SHOULD have from the outset..
You have to block the road with your car to see how they react, if you do that your whole mindset about their ai will change.
ac can be decent. it depends on the car and track though. it does all of the right stuff if not too aggressive on 100
In Assetto Corsa, the AI can be alien fast, even beating world records during races.
It heavily depends on the car though. Pretty much any older car that requires a lot of weight balancing and more “hands-on” driving like the Group A touring cars is horrible with AI even on max strength.
While I like LMU a lot, I think the AI is horrible. It completely ignores where you are, Hypercars are ridiculously slow in corners, at the same time they would just crash you regardless of what "lane" you are in next to them .
I think wheel-to-wheel racing is the most fun in ACC, so much that I would enjoy not even overtaking, just sticking behind 2 cars and see them battle out.
In Automobilista 2, there is this weird "train effect" when 2 cars move almost as if they were stuck together. Not in the cool "slipstream way", but literally just running the exact same truck without the smallest deviation. It is a very immersion breaking sight.
In iRacing the same level is very inconsistent. I get smoked on Sebring by the same AI I can beat by +1 lap on Watkins Glen.
iRacing setup is easy, you just click all the buttons to see what they do and then do magic with it
This was disappointing in that you didn't really rank them at the end. More of an 'it's up to you'.
All I race is AI, asseto and them i dont understand how you play properly.
Automobilista2, also. But i use race life addon
Do any of the sims have the option to do endurance races with AI doing some stints for you?
There is an option and key binding to hand over the car to the AI in rF2 and also LMU I believe. Not sure how good this would work for a full stint though! -Michel
AMS2 you can use the In Car Menu, under pit strategy and select to swap driver at the pit stop
The potential of AI in iracing is the highest. They must have the most data to build AI behaviour from.
sophy 1.0 - especially 1v1 - was incredible but the new 2.0 is way less competitive
Imo f1 has always had the best ai, the ai defend properly although some previous entries have had slightly better balance and closer to a player. this year is weaker than previous versions of the f1 ai with my favourite being 2019. Acc also has decent ai imo
Love Automobolista!
Bravo! I personally prefer Automobilista 2 above all the rest! And still, the 1.6 update has to come! So...
I find the AI in iRacing to be horrific, they just try and divebomb you on pretty much most corners, they have no track awareness at all, ... oh wait, no, that's Multiplayer...
Kinda nailed it in the wrap-up, they’re all massively flawed and learning to race the AI is a skill nearly completely isolated from learning to race other players. The magic moments within that still feel more like coincidences to me than reliable wins, but equally we all know you get the same with pubbies 🤷♂️
F1 22 and AMS2 has by far the best AI. They actually "race" against you properly by both going for defensive and aggressive moves in places where it makes sense - and what is just as important is that they are capable of regularly making fairly realistic mistakes and don't just drive perfectly lap after lap after lap like in ACC for example.
Does R Factor 2 offer AI?
I remember Race 07 AI being incredible. These days, I'd say iRacing wins for me.
For me LMU and AMS 2 are the best AI to race against
Obviously not GT7. But let's watch the video, may be there is worse 😅
[Edit] agree with you... Sophy is barely a demo very limited in terms of gameplay options. But it is weird, on some events AI is extremely dumb, and on others it can be decent. In the end the most fun I have in GT7 is to race against friends in a lobby.
Well good old ac, if you set up the AI correctly can still be a lot of fun for a 10y old game.
na, impossible to make the ac ai hard
Since I raced online with others, I never raced with AI again.
Ai im on console so we have sophy ai and f1s ai which are probably the best on ps5. F1 still has weird issues. Like running wel on slicks in wet😅😅
What abour rFactor2???
For me, it´s iRacing. I prefer AI, because you can restart the race whenever you want. 😀
Simbin's old games like GTR2 eat these for breakfast if we're comparing AI.
I been playing single player racing games for a long time. Best AI I've raced against...Project Cars 1, Project Cars 2 followed by ACC. I am a huge F1 fan, but the codies games are bad.
Sophy só estava rápida na prévia, agora não é tão difícil de vencer, no GT8 deve melhorar, mas quando teremos GT8, Playstation 5 mal consegue rodar o GT7.
RF2?
They realy just skiped normal ac ai how 😓
Do you think AC has a remarkable AI? -Michel
@@OverTake_gg Its not the best, not the worst but is a game that is heavily played and set out a benchmark for others to grow from. I thought it would be there, especially with how much you can mod for AI if you want.
Because the standard AC AI is absolutely braindead. This is why there are so many custom AI mods.
"AI" in original AC actually stands for "Artificial Idiots".
@@larryhaines7109 with mods its realy doable
The one sim where the AI is probably the most important is the one sim where it sucks the most😂
Sophi is like on an entirely different level but you can't really do much with it. It's a shame. Maybe hints of what's to come.. nobody has any idea what polyphony is doing because they sure as hell are not paying attention to the online racing. Nobody at polyphony cares or is even paying attention to Gran Turismo 7. Who knows what they are doing.
And now, just for laughs, let's score Forza Motorsport 2023 - the title with by far the worst AI I've ever seen!
I was playing moto gp 2020 today because of the sale, but the ai is pretty bad, they rear end me all the time