Dev Update - Realistic Audio
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- Опубліковано 4 вер 2024
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I create guides and infographics to help players of all skill levels enjoy Hunt Showdown More.
Tips: ko-fi.com/huntlab
Oooh this will make sneaking even better
Hunt Showdown already had the best sound of any shooter I've played, it's awesome they're finding ways to improve it even more!
happy to see this update, In some vr games you can use the sound to legit dodge the bullet of a sniper, total BS
Here that will not work for any sniper
for some perspective: even normal ammo on the officer carbine is faster
This is assuming they use real life sound speed (343m/s)
It's literally revolutionary they're the first game ever to get this accomplished the bullshit work it must have took to code this I'm proud as shit of this game getting me in love with it just over the sound for the second time
They are not in fact the first game to do this.
PubG has it since forever and it sucks
I assumed Arma did it but who actually plays that and pubg doesn't do it you don't hear sound travel, escape from tarkov might but that cheater hell doesn't work half the time doubt the audio ever does what it should
That's so cool🎉
Awesome
i love how they are trying to make their game more realistic especially when considering guns
👾
that will just be confusing like in PubG.
But I'm used to bad decisions by devs
The game i love will no longer exist all for the people who can’t keep up
I’m personally not a fan. Worried about the implication of being killed before ever hearing a shot. ‘Realism theater’ is neat but when it impacts gameplay it becomes a problem.
Looks kinda cool but not pleased with the “ultra realism” trend
I dunno. Sound change or no, people will always get the drop on you from time to time. Plus, using spitzer as an example, if you were going to die to a Sptizer headshot, hearing it comming doesnt really help you..
No matter how much hunt changes, as of right now, there will ALWAYS be Cains waiting silently in a bush with a romero.
I wouldnt worry too much before you expirence it for yourself.
How exactly does this impact gameplay? Even if you would be able to hear the shot instantly, let’s say for instance they shot you in the head and it took you down it would not matter whether you heard the shot immediately or not you still be down, but I do get what you mean if what you mean is if they where to miss you, you would not hear it until a few seconds later and by that time they have probably already loaded another shot.
@@kadenwalker6621 Brother you answered your own question