Surprisingly a controversial change, which is why there is 2 versions. Imo feels a lot better without randomly entering slope climb in the middle of a route 😂
@@NSD150 because parkour is intrinsically about how to manoeuvre across obstacles. Slopes are an obstacle that exists in real life. You find a way around it or incorporate it into your movement, as with any other obstacle. If it ruins your flow, that's something you can master to minimise. As for whether you like it slope climbing or not, subjective innit. But it exists in a parkour game cause it's a normal part of parkour.
@@tristanstebbens1358 you can run up 90% of the slopes found in game if you were to traverse them in real life. Most slope climbsin-game are incredibly unnecessary
Rope gravity is still a bit weird imo, if you tap space you kind of just go down, but it feels fantastic if you hold it. The game wasn't designed for that kind of rope jump, but it feels better than the original I think 😁
It’s cool that certain slopes make you climb, I like the realism of the idea. You should not have your momentum ruined by it though so it would be incredible if you made it so the slope climb only occurs once you slow down for example.
@@TaydenDev I feel that, took me years before I got a PC. I think AC mirage actually did exactly that with ejects as it wasn’t a feature until a modder adjusted the values and they added it in a update. Hopefully techland takes a page, but this mod is just awesome man great stuff!
I really think the tower raids, DLC2, and nightmare mode should be prioritized, people are already satisfied with the current parkour system and look forward to new, replayable, and fun content. Just cause these are focused right now doesn't mean they wont keep tweaking parkour, plus, they know what the majority of the community wants.
Simple mod support would be fantastic, I'd doubt they'll ever support fully custom content that add assets, but this mod only modifies 5 text files that come to 36kb total, and are programmed to load in automatically and non destructively. It would be incredibly easy and would provide a lot of fun opportunities for the console modding scene.
This is one of the few mods I can actually say directly improves on the game’s mechanics and isnt just “huh duh e3 2019”. Also, the editing is phenomenal 👍
This mod looks awesome dude, great job. It would be nice if techland worked more on the fluidity and responsiveness of the parkour themselves but either way I can tell you put a lot of thought and time into this. These are the types of mods that make modding communities thrive 🙌
Gigachad! I wanted to create some badass first person attacks for this clunky game but I have no knowledge about implementation. ( I used to do some UDK stuff :-) but I see you are men with Vision and Knowledge. -Awesome bro. You are so much better then whole Techland team. As a polish lad I'm ashamed of such clunky game . Respect and I hope we could see some other stuff from you in the future. Subsky
@@KingSlayer_44 thank you man that's very nice The game certainly has its pitfalls, my gripe is mostly in the map design and story, I honestly thing the mechanics are okay, but I wish by default it was more human than superhuman
great mod trailer my guy, you can help reduce grainyness in fast moving games like DL2 or any FPS game by recording at a high bitrate, 1080p requires like 18,000 bitrate to start really dropping the grains, tell all your video editing friends pls
This looks amazing and I think it's sweet as hell that you took the time to make this. The Parkour looks a lot slower now though but I run at higher FOV so I could just be seeing this wrong. Does this parkour mod generally feel faster, as fast as, or slower than base games parkour?
It definitely FEELS faster, you will immediately notice the difference. I just want it point out that, in my experience it's not SPEED=FUN, which I imagine it is a matter of perspective, I created this mod because I felt the most fun I was having was when I had to find creative ways to solve a route, and I was getting super creative. This mod is designed to encourage that, and give the player as much control and reactivity as possible, so that that can tackle parkour like a run puzzle, instead of flying over it with a far jump 🙏
I also want to add that it is actually pretty hard to manage the speed, I'm sure you'd be able to cross the map faster with old parkour, however is that really a good thing? Another thing to note is that my mod basically removes the stamina cost from your base sprint, so you don't get puffed out after a 30 second run, so this could affect the "Speed" as well if you consider it in the calculation 😊
I did not, but I mean that's an interesting suggestion. To be honest, it's the same approach I have with the rope pull, I actually never use the paraglider and I leave my grappling hook unupgraded, I find it more fun, but I suppose it's a philosophy issue... If people are WANTING to use it, are they okay with its exploitive nature? Maybe I'll look at rebalancing the paraglider, but it could be a very difficult thing to make "fair" and still work with the game
This is something an animation pack has to be made for, as my mod only changes the references to the animations and not the animations themselves, but that also means any animation replacer mods will be compatible with my mod, thought I can't guarantee they will look good :)
This mod is really good, the only problems i've had with this are: Immense lethal fall distance (can roll up to 5-6 stories with the first roll skill before dying) Rope and zipline delay (delay between latch-on and go although rare and only happened around 5 times) Can turn with camera (Mouse) with kinda defies physics, basically the dying light 1 thing where u can turn in mid-air with your mouse (don't know if this is bug or intentional) i give it a 8.5/10
I didn't change any zip line values, so that's weird Fall distance is being look at, for sure Camera control was intentional, the goal isn't realism, it's fun
oh something the game devs shouldve added in the base game on consoles and pc would've made the parkour system so much better. I think techland needs to hire you.
honeslty the responsive double jump needs to be a thing in the main game. i love the double jump but i think its wayyy to slow and allways kills the flow.
@Exhalted1 cans anims will work fine, but are a bit out of date. The problem is likely you're using his data.pak, either replacing mine or alongside it Follow the instructions on the mod page for installing the animations, but don't use his .pak, only use mine
@@TaydenDev That's what I did I used your datapack and his rpack, but the issue is can's player_anims_pc.rpack breaks the combat animations like melee swing however the parkour works fine
Definitely up to an animation mod pack for that one, those are compatible with my mod seperately so take your pick from the nexus, I however don't have any knowledge in replacing animation rpacks, only swapping their references :)
Techland improved the Far Jump so why can't they do the same with Double Jump? Do they actually think that it's in a good state? Makes me wonder if they playtest/QC their own game...
Hmm, I don't actually know. Give it a go, it might work. It depends on how the game treats new code in the files I've modified, if it doesn't compile then parkour won't work, but by all means try. If not, it would be a tedious porting task
Sure ill try it , but im not really sure if it'll work cuz since i play in an older version nun of the mods past that version works but idk maybe itll work. 1.9.0 is a really weird version to modify because everytime i add a mod it glitches the whole game and when i add a mod for older versions (for e.g: 1.7.2) it sometimes works sometimes it doesn't and when i add a mod that was for the latest version like 1.15 or something it says that i modified it but nothing changes but i understand that because i added a data in files so it detects anyway, Ill try it and keep u updated
Noooo. I havent played this game since launch but decided to hop back in yesterday with this mod and it was amazing......Nightmare 1.16 came out today and the mod is broken now tho. If I start a new game theres just a blackscreen with a download icon that flashes in the top right corner (yes I have steam in offline) and if I try to start a previous save, I just keep getting stuck in the respawn screen.
I haven't updated the mod or even tested it with the new update, I will likely have to merge the files with the new parameters added by nightmare update
My 1 issue so far is the delay with the grapple. Without the mod i can use the grapple the moment i jump. But with the mod there is like a 1.5 second delay which i do not like. It seems any mod that changes movement has this issue
This is a strange issue that I haven't actually noticed myself, I have changed the jump loop animation to its heavy variant for slightly faster loop times, but I have no idea why the grapple is being delayed. I'll look into this further
@@TaydenDev yup i have confirmed and tested. with your mod there is at least close to a 1 second delay before i can use the grapple when i jump. and without the mod i can use the grapple instantly right when i jump
Idk bro but this mod sure does remove the slope climb animation but also removes other things, like i jump higher and wallrun further in original game without mod
Not really a fan of the core adjustment which seems to be distance and speed, you jump as far as you do In the first game now, whereas In the actual game you jump really far, but I do like everything else like the No delay jump which I know is impossible in the base game unless they remove the higher jumó by holding the bumper
Of course man! Obviously under techlands limitations (so as open source as possible), I just don't think you can own a modification that doesn't create or add brand new content. It's only changing existing files, so by all means make changes as you wish. Have a look on the mod page permissions for clarification 💪
Sorry bro 😅 I know it's tough. One day, I'm sure there will be limited mod support for mods like these. The whole mod is 36kb total, I'm sure they can spare that...
by the way, it seems to me that this parkour looks too ragged, especially jumping off walls. Of all the mods, I didn't really like this one, parkour looks smoother in the original Dying Light and I like it. Still, a cool video and a great mod, thanks!
probably one of the best parkour mods but theres a problem.. its kinda slow and it makes less fun but yeah the variations of animations are really good
The mod won't be for everyone, if you like the default superman parkour hyper fast style, I'd probably grab a different mod. My mod was balanced to be technically slower but practically more responsive, definitely not a power trip
i dont like how you lose the sense of speed that you get without this mod, slower isnt always better, and this is a video game after all, too much realism can be bad ya know. there are good additions sure, but every thing "rebalanced" just looks worse.
This looks amazing! I thought it was an official techland update! Bro, I'd download this just for the quality edit! @techlandgames Hire this guy already
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bro the editing made me think this was techland announcing peoples mods they like
If only Techland officialy hired you and added this into the vanilla game. Great job.
The editing alone has hooked me on this project, bravo
Removed slope climb makes this 10/10
Idek why Techland EVER made this a thing, it just ruins my flow
Surprisingly a controversial change, which is why there is 2 versions. Imo feels a lot better without randomly entering slope climb in the middle of a route 😂
@@NSD150 because parkour is intrinsically about how to manoeuvre across obstacles. Slopes are an obstacle that exists in real life. You find a way around it or incorporate it into your movement, as with any other obstacle. If it ruins your flow, that's something you can master to minimise.
As for whether you like it slope climbing or not, subjective innit. But it exists in a parkour game cause it's a normal part of parkour.
@@tristanstebbens1358 you can run up 90% of the slopes found in game if you were to traverse them in real life. Most slope climbsin-game are incredibly unnecessary
I will not play DL2 without this mod.
this looks crazy man! looking forward to this, subbed
now THIS looks fun
the enemy vault and letting go of the rope gravity is awesome, will try it !
Rope gravity is still a bit weird imo, if you tap space you kind of just go down, but it feels fantastic if you hold it. The game wasn't designed for that kind of rope jump, but it feels better than the original I think 😁
It’s cool that certain slopes make you climb, I like the realism of the idea. You should not have your momentum ruined by it though so it would be incredible if you made it so the slope climb only occurs once you slow down for example.
bro this rebalanced wallruns is exactly what I needed, this mod is gonna be fire😭❤🔥
Man this looks sick, love the more "grounded" wall-run jump; also enemy jump, very clean.
Wallrun far jump is something no one asked about but actually needed one 😂great job but still regular far jump looks goofy as in parkour we have now
Oh yeah, the gravity in this one feels much like the first. Really loving it
Honestly a lot better than dying light 2s “superhero” parkour
ithink i might re-download the game just to play with this mode these feel like a game changer
This is such a fantastic compliment haha thank you
Techland please hire this man. He knows what the people wants!
Techland could take my mod and Impliment it without my permission, as long as console players get to enjoy it too tbh
@@TaydenDev I feel that, took me years before I got a PC. I think AC mirage actually did exactly that with ejects as it wasn’t a feature until a modder adjusted the values and they added it in a update. Hopefully techland takes a page, but this mod is just awesome man great stuff!
Kinda suck that Techland won't be able to update the parkour since they are extremely focus on Raid Tower/Nightmare mode and DLC2 aka new Frontiers
I really think the tower raids, DLC2, and nightmare mode should be prioritized, people are already satisfied with the current parkour system and look forward to new, replayable, and fun content. Just cause these are focused right now doesn't mean they wont keep tweaking parkour, plus, they know what the majority of the community wants.
Simple mod support would be fantastic, I'd doubt they'll ever support fully custom content that add assets, but this mod only modifies 5 text files that come to 36kb total, and are programmed to load in automatically and non destructively. It would be incredibly easy and would provide a lot of fun opportunities for the console modding scene.
@@TaydenDev I am so hyped for the mod support for console
This is one of the few mods I can actually say directly improves on the game’s mechanics and isnt just “huh duh e3 2019”. Also, the editing is phenomenal 👍
amazing trailer and mod, youre gonna do big things friend
Basically "Dying Light 2: Catalyst" (Mirrors Edge reference). SIGN ME TF UP! As soon as Techland gives consoles mod support, that is.
If I could bring this stuff to consoles, I totally would man
This mod looks awesome dude, great job. It would be nice if techland worked more on the fluidity and responsiveness of the parkour themselves but either way I can tell you put a lot of thought and time into this. These are the types of mods that make modding communities thrive 🙌
@@shrimpsauce thanks man I appreciate that, I certainly put too much time in hahaha
Gigachad! I wanted to create some badass first person attacks for this clunky game but I have no knowledge about implementation. ( I used to do some UDK stuff :-) but I see you are men with Vision and Knowledge. -Awesome bro. You are so much better then whole Techland team. As a polish lad I'm ashamed of such clunky game . Respect and I hope we could see some other stuff from you in the future. Subsky
@@KingSlayer_44 thank you man that's very nice
The game certainly has its pitfalls, my gripe is mostly in the map design and story, I honestly thing the mechanics are okay, but I wish by default it was more human than superhuman
holy fucking shit the way you overhauled the parkour is actually amazing
too bad i play dl2 on the console so I can't really try this mod out :(
I like this enemy vault, I hope they put that in the game itself soon
THANK YOU 👍👍👍👍👍👍👍👍👍👍👍👍
great mod trailer my guy, you can help reduce grainyness in fast moving games like DL2 or any FPS game by recording at a high bitrate, 1080p requires like 18,000 bitrate to start really dropping the grains, tell all your video editing friends pls
Really good mod brother !
This looks amazing and I think it's sweet as hell that you took the time to make this. The Parkour looks a lot slower now though but I run at higher FOV so I could just be seeing this wrong. Does this parkour mod generally feel faster, as fast as, or slower than base games parkour?
It definitely FEELS faster, you will immediately notice the difference.
I just want it point out that, in my experience it's not SPEED=FUN, which I imagine it is a matter of perspective, I created this mod because I felt the most fun I was having was when I had to find creative ways to solve a route, and I was getting super creative.
This mod is designed to encourage that, and give the player as much control and reactivity as possible, so that that can tackle parkour like a run puzzle, instead of flying over it with a far jump 🙏
I also want to add that it is actually pretty hard to manage the speed, I'm sure you'd be able to cross the map faster with old parkour, however is that really a good thing?
Another thing to note is that my mod basically removes the stamina cost from your base sprint, so you don't get puffed out after a 30 second run, so this could affect the "Speed" as well if you consider it in the calculation 😊
@@TaydenDev That's all very good points! I'm gonna try this out for sure!
Did you do any changes to the paraglider? I feel like the paraglider makes all parkour obsolete
I did not, but I mean that's an interesting suggestion.
To be honest, it's the same approach I have with the rope pull, I actually never use the paraglider and I leave my grappling hook unupgraded, I find it more fun, but I suppose it's a philosophy issue...
If people are WANTING to use it, are they okay with its exploitive nature?
Maybe I'll look at rebalancing the paraglider, but it could be a very difficult thing to make "fair" and still work with the game
nice stuff :)
Edicion 10/10
could you include the older version of the roll animation as an option?
This is something an animation pack has to be made for, as my mod only changes the references to the animations and not the animations themselves, but that also means any animation replacer mods will be compatible with my mod, thought I can't guarantee they will look good :)
If I wasnt 46 hours in into my Xbox run I would 100% rebuy the game and play it on my PC for the removal of sloped parkour alone
This mod is really good, the only problems i've had with this are:
Immense lethal fall distance (can roll up to 5-6 stories with the first roll skill before dying)
Rope and zipline delay (delay between latch-on and go although rare and only happened around 5 times)
Can turn with camera (Mouse) with kinda defies physics, basically the dying light 1 thing where u can turn in mid-air with your mouse (don't know if this is bug or intentional)
i give it a 8.5/10
I didn't change any zip line values, so that's weird
Fall distance is being look at, for sure
Camera control was intentional, the goal isn't realism, it's fun
i figure out the ziplines, it was a data pack although i don't remember what mod it was
your works fine with ziplines so dw@@TaydenDev
Hey really nice video im just curious how do you do the effects at 0:12-0:17?
I need the disabled slope climbing
oh something the game devs shouldve added in the base game on consoles and pc would've made the parkour system so much better. I think techland needs to hire you.
now Aiden could feel like true super human
*slaps credit card on table*
The mod is free, but you pay me plenty by having fun with it!
This is brilliant!
Aayooo that edit bruh
Best parkour mod ive ever seen he really cooked
cool
honeslty the responsive double jump needs to be a thing in the main game. i love the double jump but i think its wayyy to slow and allways kills the flow.
Same with me, and the slope climbing, it's horrendous.
Just tried this, it feels so good and responsive like dying light 1!! The only issue is can's e3 anims aren't working with this :(
@Exhalted1 cans anims will work fine, but are a bit out of date.
The problem is likely you're using his data.pak, either replacing mine or alongside it
Follow the instructions on the mod page for installing the animations, but don't use his .pak, only use mine
@-Tayden I used your data pack, the problem is the can's rc_player_anims.pak, that one breaks the melee swings but parkour works fine
@@TaydenDev That's what I did I used your datapack and his rpack, but the issue is can's player_anims_pc.rpack breaks the combat animations like melee swing however the parkour works fine
@Exhalted1 I see. I believe people have made fixes, but don't quote me, maybe join the modding discord and have a look
bro please tell me how you removed the delay between running and a horizontal wallrun😭
yoo would you try adding cool vaults in it to? or would it be alot of work to do?
Definitely up to an animation mod pack for that one, those are compatible with my mod seperately so take your pick from the nexus, I however don't have any knowledge in replacing animation rpacks, only swapping their references :)
@@TaydenDevoh okay
Techland improved the Far Jump so why can't they do the same with Double Jump? Do they actually think that it's in a good state? Makes me wonder if they playtest/QC their own game...
Looks sick
Bravo
Is it possible to add this mod and make it work for older versions like 1.9.0?
Hmm, I don't actually know. Give it a go, it might work. It depends on how the game treats new code in the files I've modified, if it doesn't compile then parkour won't work, but by all means try. If not, it would be a tedious porting task
Sure ill try it , but im not really sure if it'll work cuz since i play in an older version nun of the mods past that version works but idk maybe itll work.
1.9.0 is a really weird version to modify because everytime i add a mod it glitches the whole game and when i add a mod for older versions (for e.g: 1.7.2) it sometimes works sometimes it doesn't and when i add a mod that was for the latest version like 1.15 or something it says that i modified it but nothing changes but i understand that because i added a data in files so it detects anyway,
Ill try it and keep u updated
Noooo. I havent played this game since launch but decided to hop back in yesterday with this mod and it was amazing......Nightmare 1.16 came out today and the mod is broken now tho. If I start a new game theres just a blackscreen with a download icon that flashes in the top right corner (yes I have steam in offline) and if I try to start a previous save, I just keep getting stuck in the respawn screen.
I haven't updated the mod or even tested it with the new update, I will likely have to merge the files with the new parameters added by nightmare update
After playing this mod, I can't go back to the normal parkour. Will you be updating it soon?
Unfortunately they're too focused on adding bounties to tweak the parkour
My 1 issue so far is the delay with the grapple. Without the mod i can use the grapple the moment i jump. But with the mod there is like a 1.5 second delay which i do not like.
It seems any mod that changes movement has this issue
This is a strange issue that I haven't actually noticed myself, I have changed the jump loop animation to its heavy variant for slightly faster loop times, but I have no idea why the grapple is being delayed. I'll look into this further
@@TaydenDev if you are able to find a fix that would be great, but if not then it's fine as ill get used to it, but it is annoying sometimes
@@TaydenDev yup i have confirmed and tested. with your mod there is at least close to a 1 second delay before i can use the grapple when i jump.
and without the mod i can use the grapple instantly right when i jump
I'll do some testing soon, it's pretty strange, and you say most parkour mods have this issue?
@@TaydenDev yeah, ive tested other ones that also have a changed jump animation, and they also seem to have the grapple hook delay as well
Can we play this with friends?
@@medalliondnb yep! Some of the animations like far jump don't sync well, but honestly, I think that's default DL
Both players need mod installed obvi
Bro when techland adds mod support to consoles pls port this😮
I promise you I will
Idk bro but this mod sure does remove the slope climb animation but also removes other things, like i jump higher and wallrun further in original game without mod
Not really a fan of the core adjustment which seems to be distance and speed, you jump as far as you do In the first game now, whereas In the actual game you jump really far, but I do like everything else like the No delay jump which I know is impossible in the base game unless they remove the higher jumó by holding the bumper
Fair enough man, mod is open source so feel free to increase player speed and stuff yourself, or just copy changes you like to your own version
@@TaydenDev Oh i Didn’t know it was open source, shit
Of course man! Obviously under techlands limitations (so as open source as possible), I just don't think you can own a modification that doesn't create or add brand new content. It's only changing existing files, so by all means make changes as you wish.
Have a look on the mod page permissions for clarification 💪
@@TaydenDev I checked it out, def gonna try it after work, thanks
I hope you can make the hook same as dying light 1 haha
I am absolutely not doing this lmao that would completely destroy the parkour
Only on pc right?
Correct, unfortunately. There's no way that I know of to port this out to console
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Bro this mod is amazing it make the parkour actually good and smooth am sad am on xbox
Sorry bro 😅 I know it's tough. One day, I'm sure there will be limited mod support for mods like these. The whole mod is 36kb total, I'm sure they can spare that...
@@TaydenDev I hope so thanks for your amazing work!
It’s perfect
by the way, it seems to me that this parkour looks too ragged, especially jumping off walls. Of all the mods, I didn't really like this one, parkour looks smoother in the original Dying Light and I like it. Still, a cool video and a great mod, thanks!
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0:49 - this parkour move is tic tac. Wall run is a vertical move.
1:15 - all these “wall runs” except the last one are tic tacs.
You are correct 👏
and then in dying light 1 tic tac is wall run for some reason lol
🤓
i would get new mouse or gamepad to smooth out the camera shaking that you are making xd
probably one of the best parkour mods but theres a problem..
its kinda slow and it makes less fun but yeah the variations of animations are really good
The mod won't be for everyone, if you like the default superman parkour hyper fast style, I'd probably grab a different mod. My mod was balanced to be technically slower but practically more responsive, definitely not a power trip
i dont like how you lose the sense of speed that you get without this mod, slower isnt always better, and this is a video game after all, too much realism can be bad ya know. there are good additions sure, but every thing "rebalanced" just looks worse.
Skill issue
Honestly, it looks worse than stock.
This looks amazing! I thought it was an official techland update! Bro, I'd download this just for the quality edit!
@techlandgames Hire this guy already