It's almost the same as Unreal's retargeter, except it let's you swap selected animations without creating copies, so it means that all your montages and references will work the same after retarget. (this is very useful if you are trying to convert the whole project to a new UE5 or UEFN skeleton or use UEFN animations natively without running them through their live retargeter (which is costly) and make them look good on your character) also Unreal's retargeter doesn't let you select and retarget only those selected items (you have to manually select them from their asset browser, which is very inconvenient.
This asset is great, it saved me a lot of time but I am having some issues on some meshes the spine bones and head are not translated correctly and have a rotation which makes the character looks weired. please what is your contact details so I can send you screenshot and help me with this issue ?
Check out our other great tools www.fab.com/sellers/Attaku
just bought it and works great for ue4 to ue5 manny! amazing asset and extremely easy to use, thanks for making this!!
You are very welcome! Thank you for your feedback!👍
Just waiting for payday!
Dang I need all three plug-ins!!! These are amazing and a great time saver!
Keep up the good work.
Thank you for such a heartwarming feedback 🤗
If this really works as promised then we have a game changer here. Will give this a go soon
Thank you! Let us know what you think after you do👍 We'd love to hear your feedback!
@@AttakuStudio it would have been cool if it copied over the sockets and virtual bones
@@AnimeZone247 Good point, we'll look more into it
Interesting tool, it helps when retarget Daz Studio Genesis 8, 8.1 and 9 models for UEFN ?.
It's almost the same as Unreal's retargeter, except it let's you swap selected animations without creating copies, so it means that all your montages and references will work the same after retarget. (this is very useful if you are trying to convert the whole project to a new UE5 or UEFN skeleton or use UEFN animations natively without running them through their live retargeter (which is costly) and make them look good on your character) also Unreal's retargeter doesn't let you select and retarget only those selected items (you have to manually select them from their asset browser, which is very inconvenient.
used it but I don't see the editing tools for the weights, how did you get those?
You have to enable Skeleton editing tools in plugins in UE5 to see those
This asset is great, it saved me a lot of time but I am having some issues on some meshes the spine bones and head are not translated correctly and have a rotation which makes the character looks weired. please what is your contact details so I can send you screenshot and help me with this issue ?
Please join our discord discord.gg/9T7FjR5wNB so we can handle this issue