I want to see a rematch, but what if you replace the "can't attack me in the first 5 minutes" rule with "you can't build static defense in allied bases"? I think that the second team, despite being the fastest at winning against you, wasted too much stuff on containing you instead of defending themselves. In the third match you weren't contained, could bully your neighbour and top left zerg in the early game, but everyone else protected themselves well enough that they could muster their 2nd tier armies to outpressure you by the end. Another interesting idea would be if you started with extra resources somehow, though I do not know how to mod that.
It is definitely fun to watch, but they should be more balanced. They can simply sac 2-3 players who spawned near your base and get resource transfers from them, and the rest will attack with abnormally high unit numbers. Maybe the solution is the rule they all should be in the game to win, meaning they have to help each other to defend and rebuild after retreat.
Honestly, this has been a really great way to bring the bronze players in the community together and it inspired people who used to only watch to pick up the game and play again. At its peak there were 36 people in the in-game channel ready to play. Many of us were in a voice call cheering each other on each game, and afterwards we played a 6v6 and a 3v3 as a little after party. Some of us were previous players who haven't played in years. Some of us had only played against AI, campaign, or arcade, with this being our first serious attempt to play competitively. And some of us were parents cheering their kids on. We all celebrated each other's accomplishments, I can't tell you how crazy everyone went every time a nydus got up in time, lol And I'm just really glad that this challenge made all of that possible.
That sounds really cool. Goes to show how teamwork is crazy strong as a meta-strategy. The whole is greater than the sum of its parts. I hesitate to suggest a possible limitation based on that, just bc it's such a wholesome & fun aspect of the challenge for the community... but maybe a "Rule of Last Resort" could be restricting the ability of the players to communicate during the game. If nothing else, I mean, if _that_ ended up being the rule that did the trick over everything else like "no tier 3 ships", "no rush 5", etc. then I feel like the series as a whole would still have a pretty damn wholesome message about the power of working together haha. :)
True point. However, it will take him several minutes to get back, basically, to his starting situation. If you take him out for 7 minutes, he's not a factor during the main part of the match.
@@sorsocksfake Not the main part, but it gives them time to come back for the final push. At some point, no matter how well you play, you will just get swamped with 4X-5X your maximum supply. And then it is just game over. Also spines/cannons/bunkers in the mineral line pretty much stops his early aggression in his tracks. If he can't take down at least some of the players within the first few minutes, then they'll come right back with a vengeance with the death ball.
As someone who was in this challenge, let me say 1v10 was underselling this challenge... It was more like a 1v15! We were all huddled in a vc, meaning we could coordinate much better than most team ladder games without vc. I spawned in the back of the map so i just mined and shared my resources with those who had their workers shot down, something I wouldnt be able to do without vc cause i was completely oblivious to who was getting attacked until someone said "noo uthermal killed all my workers!". To make it even harder, there was always someone streaming so non combatants could also help with callouts. By game three we had the knowledge of two games behind us and everyone was expecting mass reapers. Someone was talking about Dark's zerg and thats when I suggested nydus worms, so sorry Marc! It was a really fun event, and everybody was laughing when we realized the diamond player's kid was the one spawning next to Marc. Everybody who joined the lobby was praying they werent the color closest to him too haha Thanks for hosting, it was super fun and did look like you were about to break through at some points! That hero nuke at the end was wild!
It really was awesome to watch and I love that you guys all coordinated AND were stream sniping (?). If another one came out today I'd drop what I'm doing and watch is now.
Start with a gold or a very experienced bronze lol and keep that one guy for all matches to try and rally the troops and give them ideas about how to counter
27:33 "These players are ultra-passive"... you told them they couldn't attack for 5 minutes, and they've seen you reaper rush 2x times already, seems like a logical conclusion would be to build some defense.
I think a lot of the differences between games (27:18) can be attributed to rules changes. Banning capital ships leads to more quick rushes instead of high-tech plays. Banning quick rushes leads to turtle plays.
I'm Skulgren in the last game, the green terran that dropped both tanks and unseiged when I shouldn't have. I know it wasn't the goal, but hearing a bit about what I could have done better and focus on was super great! Thanks for the great game, and helping me feel extra included in a great community! (and thanks for the free micro coaching ;D )
As a participant vc on discord grew as challenge went on; also someone always streamed. Game 1: 3-4 players Game 2 : 6-8 players and people from game one giving tips Game 3: 6 players approx plus people from games previous
that's bc not everyone realized there was a vc happening as they were being in SC2 (probably with only 1 monitor) and once they finished their games, they looked at what they missed :)
Super fun games! I loved the one moment early on when the zealot was trying to break down the rocks locking that player in the base, when you killed it from behind. Total horror movie moment!
Even bronze players can build most basic static defense early on. Like a couple bunkers/photons/spines would shut early reapers pretty hard with them losing one of two players max. And after that they can flood with basically any unit imaginable. With no chance of retaliation as most units would be needed defending. I can not imagine the amount of rules needed to counter that.
29:30 One guy in the vc went. What if u do swarmhosts. He was like bet. Then we said MASS NYDUS AND HE DID AND IT WAS HILARIOUS TO WATCH JAJAJA. Man I loved this challenge
I don't think it is reasonable to beat 10 players alone, without ridiculous restrictions. Getting a teammate, and playing 2 vs 10 could be interesting.
One idea for a challenge you might like: Boss mode challenge. (players: 7 or more VS uthermal+one minion(bronze-gold rank) You must defend a much lower mmr player(your minion) from 7+ other players. You cannot attack the enemy players' bases until your minion dies. Your bases cannot be attacked by the enemy players until your minion dies. Your minion must attempt to obey your strategies.
A full support terran will be a nightmare. Focus on getting and sharing resources. Surround his base with sensors, turrets, and tanks. Random group of marines or vikings to defend your team.
The mob outside his door at 11:05. The nuke in his base. It's surprisingly fun watching Marc get tortured by bronze players 😅 I would definitely like to see a rematch. Idea for rule: all opponents must play the same race?
I think you should drop it to 8 players, rather than adding a lot more rules. 10 players is just too many. It doesn't even matter how few units they all build, it's an insane amount of units when you multiply by 10. On top of that, even if you kill, let's say 4 players, you're still on 6v1. There's just not enough time to kill enough players to win. The rest of the players you aren't attacking, no matter how bad their macro is, will amass an unstoppable army. But if it was 8 players, you kill 4, and then it's a 4v1. Obviously still hard, but maybe possible to survive to late game. And if late game becomes a problem, you could consider modifying the map to increase your own supply. You've also got to remember, your fans will be watching these games, and even if they are only bronze league players, they will learn some things from watching. I think the battle will actually be uphill from here, despite the fact that you are obviously learning too.
Give yourself a gold base to start, or give them a supply cap Great video as always, I've been playing starcraft since 1998 and I'm too old to be competitive anymore but I still love your content.
that was soooo entertaining to watch. Marc is such an awesome person to let him be destroyed by bronze players. I would love to see a lot of these kind of games. Different number of opponents, rules, levels. So much fun. pls more of this!!
I think against the reapers in game 2 if you had a bunker by your mineral line with 4 marines in it you might have honestly be okay. It probably would have dealt with them all without any micro needed on your part. Essentially embrace the low APM bronze strats to counter the bronzes 😂
Would a better strategy be to turtle your base from the start instead of sending out harassment reapers? The 10x bronze still have unlimited resources with the harassment, maybe it'll be more efficient to bunker up and wait for them to run out of resources if you survive long enough. Love the content regardless.
Is it possible for you to play something like a chess simul? Like, play two 1v1s against different opponents at the same time? Say, two computers or vms, a copy of sc2 on each, and either two keyboards, two mice, and a swivel chair; or some other way of switching input between the two (powertoys, kvm switch, vm tools, or whatever)?
I can't believe you surrendered so early in the last game, I had 2 ghost (finally with cloak) in a medivac near your base with 1-1 nuke, would have been fun to see! Either way thanks for the chance to participate. Would love a remath too.
Next time make a sensor tower! There's no situation where it's more useful than when multiple attacks are coming from different angles, and it's guaranteed
I played my last StarCraft match like 5 years ago, but still constantly watching uthermals matches and challenges because his strategy mindset and kindness is true inspiration where you can really learn a lot for yourself. Love your content and your humanity. Thank you for this Maybe I would participate in a future challenge where is looking for old veterans of broodwar ✌️😁
Make a rematch with a map made for it. Every subsequent match from now on will have your neighbor building a bunker in their mineral line. Also be vs 10 players; but make it so the map limits the possibility for more than 1 base for them. Balance it that way. Not through arbitrary rules.
it's interesting he says "ok we've killed this player" when they still have a nexus/CC and can still just rebuild workers given the team mates can feed minerals, imo a player is not "dead" until they cannot possibly make more workers
Man, your content is so much fun and always gives me good vibes which is so desperately needed when most (social) media is all out negativity and crises.
This video is the embodiment of the concept of action economy. Even with the huge disparity in experience and skill, there's just too much stuff to deal with at once.
man, that was sooo entertaining to watch! I know you but i think it's the first time I've watched one of your videos. Keep and advance the series, please!
If only one of them took lead and said all send a worker to proxy units near your base, 18 zlots lings and marines at 2 to three minutes, or all air and attack at 5 minutes, would be easy for them. Or a couple cannon rushes and pylon blocking your wall to buy them all time.
Suggestions for next challenge: - 2 pros vs 10 bronze - The pros get a double height ramp base for easier defense - No capital ships/swarm host (BC, Carrier, Mothership, Brood Lord, Swarm Host) - No worker rush
If you rematch, here's the answer: same rules as before (no cap ships; no rush 5 min), + one global "Marc-forcefield" -- once per match you can /all chat "Marc forcefield" and all opponents must pull any unsieged units a half-screen away from any of your buildings. The forcefield can last for longer and longer each match. E.g. match 1 - 1 min forcefield; match 2 - 2 min forcefield. match 3 - 3 min forcefield. this allows you to 1). macro to respond to new unit comps (build 2 ghost academies for example if a zerg surprises you with a dozen lurkers) 2). extend match lengths so that you'll have 16 or 20 min matches instead of 8 or 12 min matches and 3). have a clear vision for the "new rules" with each match (instead of coming up with off-the-cuff rules each match, this is simple....."no cap ships" "no rush 5 min" "global forcefield 1min +1min / match loss". Theoeretically, you'd win 100/100 times with a 20 min forcefield (You can attack them and htey can't attack you...they just sort of die), and you'd lose 99/100 matches with a 1min forcefield........somewhere inbetween is the sweetspot, my guess is a "4-min forcefield" will be the magic number for excellent matches and a 50% win rate.
That nuke was so funny. Came out of nowhere and i bet they were cheering at that landing. Haha I loved this challenge and want to see more. The bronze players are so wholesome in the comments
That was fun, and good job all around! Your direct neighbor, ironically, may be the biggest factor. If he plays normal, that's a free kill. But if he pulls off a good defense as happened in that last game, or if he purely does some annoying blocks or the like, he could delay you so much that your game may be lost afterwards?
That was fun! Instead of a rematch with new limitations I'd like to see a rematch with no limitations but less players. Reduce the number of players each time you lose so we can see how many Bronze Players it takes to beat a Grandmaster.
I've never played Starcraft before. But I love watching Uthermal. This man may make me pick up the game just so that I can be a bronze league player and face him in this challenge 😂
That was very fun to watch haha. I feel that the reaper rush is definitely not the way to go though because economic damage is pretty useless when they can all send minerals to that guy.
lets be real if you scouted that Marc was next to you as a terran the guy shoulda just left 😆fly your base and just get the hell out hahaha bong cloud away..... Edit: Also I had another thought. What if they all scouted to see whos next to Marc, and then ALL feed just a bit to the unnfortunate player who's his neighbor and then that player just build a hellish amount of static defence immediately 😆knowwing that Marc will try and kill you first
I think that you just rush building bunkers ASAP (or cannons/spine crawlers if it were a protoss or zerg), and don't bother trying to get gas, even cutting workers to build barracks faster is fine if you have to. Just be as much of a nuisance as possible. I mean, you're still going to die.. but the thing is, if he's not attacking you, he's attacking someone else instead, so just flying away doesn't really change very much from a team perspective - flying away is almost like being 2 players down instead of 1 player down because one player has crippled themselves and the reapers will still go to someone else's base and kill that player too.
I for one, want a rematch but with changes. And here's what i think needs to change: 1. Make it a 2v10 or 2v12, as i noticed even though you can do pretty well early on, once all the surviving players get an attacking force together you always got ended because theres too much thing you need to pay attention to between your reapers out in the map needing constant micro and the nyduses/drops in your mineral lines also needing attention, you just cant be at two places at the same time while your opposition can absolutely be at 10 different places at the same time if allowed to, i want to see the odds evened out and the result can go either way 2. Alternatively make it a 10/12 player FFA but theres no rank restriction on the participants so there can be any numbers of bronze to gm players but they dont come at you all at once as they need to fight each other too, give the bronze players a handicap such as no attacking the bronze players until the 5 mins mark or something and let the chaos ensues
marc madness 2.0 should be a map where Uthermal's position is much more defensible - designed to give an edge over other base positions so it becomes like a siege and gives him a fighting chance in the early-mid game
I just thought "Why is this the hardest challenge ever, when there is Grandmasters instead of Bronze Players?" Then I reminded myself, that I have seen uThermal beat more Grandmasters than Bronze Players on UA-cam still... 😁
I feel like forcing them to not attack for the first 5 minutes actually helped them lol. Forced them to play more defensively and tech instead of going for easily defend-able attacks with small waves of units early that self-crippled their economies.
your 2v2 and teams stuff is pretty cool! How about Marc + 1 team mate vs 10 bronze. Your team mate starts at bronze and climbs in rank with each loss. So naturally your silver team mate is me, then it climbs up to Serral, I'm sure he'd join for the challenge. or maybe Scarlet
"There's no way he had that many minerals... Or did he just macro like an absolute freaking god?" That was me. The bank and supply were real, but failing to trade out and spend it is not really God-tier macro. 😂
I would love to participate sometime, I have gotten up to plat 3 before but generally hang around in gold 1. One of my life goals is to get destroyed by uthermal in sc2 xD Me and my buddy play all the time and are always talking about the latest uthermal video lol. Thank you for getting me back into star craft, and fighting against the boring meta
I think the hardest limitation here for you is a player spawning next to you. It takes too much time and effort to kill them, not to mention you lose some of the resources as well. If you can spawn alone and just wall off immidiately, you might be able to have a chance.
I would consider SC2 multiplayer if I can join such sillyness :D I am surprised how quiet the chat was. May be set a rule of only chat comms or join their voip/discord room so we can also enjoy on the players panic, screams, chaos and may even discussions of bronzers' tactics
Should there be a rematch? 👀
yes!
8 or 9 vs uthermal
yes
I want to see a rematch, but what if you replace the "can't attack me in the first 5 minutes" rule with "you can't build static defense in allied bases"? I think that the second team, despite being the fastest at winning against you, wasted too much stuff on containing you instead of defending themselves. In the third match you weren't contained, could bully your neighbour and top left zerg in the early game, but everyone else protected themselves well enough that they could muster their 2nd tier armies to outpressure you by the end. Another interesting idea would be if you started with extra resources somehow, though I do not know how to mod that.
It is definitely fun to watch, but they should be more balanced. They can simply sac 2-3 players who spawned near your base and get resource transfers from them, and the rest will attack with abnormally high unit numbers.
Maybe the solution is the rule they all should be in the game to win, meaning they have to help each other to defend and rebuild after retreat.
wOOOO! I killed one of Utheremy's marines in game one!! YEAH!!!
Legend.
Absolute mood
You'll tell your grandkids about this day
You should go pro with that amazing feat.🫡🔥
Great job dude
Honestly, this has been a really great way to bring the bronze players in the community together and it inspired people who used to only watch to pick up the game and play again. At its peak there were 36 people in the in-game channel ready to play.
Many of us were in a voice call cheering each other on each game, and afterwards we played a 6v6 and a 3v3 as a little after party.
Some of us were previous players who haven't played in years. Some of us had only played against AI, campaign, or arcade, with this being our first serious attempt to play competitively. And some of us were parents cheering their kids on. We all celebrated each other's accomplishments, I can't tell you how crazy everyone went every time a nydus got up in time, lol
And I'm just really glad that this challenge made all of that possible.
Thats actually so wholesome and I can totally imagine cheering for the nydus worms :)
That's awesome!
guess ill try hanging next time
Incredibly awesome guys, you all rock!
That sounds really cool. Goes to show how teamwork is crazy strong as a meta-strategy. The whole is greater than the sum of its parts.
I hesitate to suggest a possible limitation based on that, just bc it's such a wholesome & fun aspect of the challenge for the community... but maybe a "Rule of Last Resort" could be restricting the ability of the players to communicate during the game. If nothing else, I mean, if _that_ ended up being the rule that did the trick over everything else like "no tier 3 ships", "no rush 5", etc. then I feel like the series as a whole would still have a pretty damn wholesome message about the power of working together haha. :)
Does he really think killing all workers kills a bronze player???
As if they wouldn't already have 800 minerals at this point.
of course it does mr bronze propaganda
LMAO SO TRUE HAHAHA, most balsa leaguers have 5000 spare minerals, one broken down depot, and a full queue of marines on a reactor with zero supply
Just fixes my supply block really haha
True point. However, it will take him several minutes to get back, basically, to his starting situation. If you take him out for 7 minutes, he's not a factor during the main part of the match.
@@sorsocksfake Not the main part, but it gives them time to come back for the final push. At some point, no matter how well you play, you will just get swamped with 4X-5X your maximum supply. And then it is just game over.
Also spines/cannons/bunkers in the mineral line pretty much stops his early aggression in his tracks. If he can't take down at least some of the players within the first few minutes, then they'll come right back with a vengeance with the death ball.
As someone who was in this challenge, let me say 1v10 was underselling this challenge... It was more like a 1v15!
We were all huddled in a vc, meaning we could coordinate much better than most team ladder games without vc. I spawned in the back of the map so i just mined and shared my resources with those who had their workers shot down, something I wouldnt be able to do without vc cause i was completely oblivious to who was getting attacked until someone said "noo uthermal killed all my workers!".
To make it even harder, there was always someone streaming so non combatants could also help with callouts. By game three we had the knowledge of two games behind us and everyone was expecting mass reapers. Someone was talking about Dark's zerg and thats when I suggested nydus worms, so sorry Marc!
It was a really fun event, and everybody was laughing when we realized the diamond player's kid was the one spawning next to Marc. Everybody who joined the lobby was praying they werent the color closest to him too haha
Thanks for hosting, it was super fun and did look like you were about to break through at some points! That hero nuke at the end was wild!
You guys did great, was awesome to watch!
It really was awesome to watch and I love that you guys all coordinated AND were stream sniping (?). If another one came out today I'd drop what I'm doing and watch is now.
Not really sniping since it wasn't Marc's stream. Just letting players from past matches see what we saw.
@ gotcha. Thanks for clarifying.
26:46 I was in vc. We all said hi to the kid. It was wholesome
new video idea. play vs 1 bronze if you win add 1 more. Continue until you don't win anymore
This sounds really fun
Love this idea but he should start out vs 4 though.
@jackcolby-z1h If he does start with 1 or 2 he should bong cloud or do a ridiculous cheese
Should start at 4 or so. There really is no point watching a match won before it started.
Start with a gold or a very experienced bronze lol and keep that one guy for all matches to try and rally the troops and give them ideas about how to counter
27:33 "These players are ultra-passive"... you told them they couldn't attack for 5 minutes, and they've seen you reaper rush 2x times already, seems like a logical conclusion would be to build some defense.
I laughed
Who could have thunk that prohibiting aggression results in passivity.
I think a lot of the differences between games (27:18) can be attributed to rules changes. Banning capital ships leads to more quick rushes instead of high-tech plays. Banning quick rushes leads to turtle plays.
“This guy went for Tempest”. That was me!!!! 😂😂😂😂😊😊😊
And yes we were in VC together :)
Based 😎
your Micro was good. u made him add a new rule. LOL (Salute)
good job man
what rank are you for real?
You don't seem bronze.
I'm Skulgren in the last game, the green terran that dropped both tanks and unseiged when I shouldn't have. I know it wasn't the goal, but hearing a bit about what I could have done better and focus on was super great! Thanks for the great game, and helping me feel extra included in a great community! (and thanks for the free micro coaching ;D )
uThermal 1v10, but the bronze players don't have shared vision. They have to communicate 😂
that is a good one
@@LichKingg23 it is indeed
even better, make it FFA so they have to manually avoid attacking one another
@@devonjames9883 this good but it is too much, if they are 20 it is ok, I am mean they never do micro so it is too op
Would take them longer to find him
you really deserved that nuke for tourtering a nine year old :P (was routing for the BLHs!)
You're such an innovative content creator. Been watching your stuff for a few years and I always love it!
As a participant vc on discord grew as challenge went on; also someone always streamed.
Game 1: 3-4 players
Game 2 : 6-8 players and people from game one giving tips
Game 3: 6 players approx plus people from games previous
that's bc not everyone realized there was a vc happening as they were being in SC2 (probably with only 1 monitor) and once they finished their games, they looked at what they missed :)
Super fun games! I loved the one moment early on when the zealot was trying to break down the rocks locking that player in the base, when you killed it from behind. Total horror movie moment!
Even bronze players can build most basic static defense early on. Like a couple bunkers/photons/spines would shut early reapers pretty hard with them losing one of two players max. And after that they can flood with basically any unit imaginable. With no chance of retaliation as most units would be needed defending. I can not imagine the amount of rules needed to counter that.
Part of that is also the map. A map made around 10 FFA is going to play differently in a 1v9
29:30 One guy in the vc went. What if u do swarmhosts. He was like bet. Then we said MASS NYDUS AND HE DID AND IT WAS HILARIOUS TO WATCH JAJAJA. Man I loved this challenge
It was great
Is this what they mean by "The Swarm"?
This is the first time i rooted for other than thermy.
Nah I wanted thermal to do it. he should of skipped the harass and went straight MACRO. if I was picked I might have been a team killer.
@@haptalktv9322 Cringe
I don't think it is reasonable to beat 10 players alone, without ridiculous restrictions.
Getting a teammate, and playing 2 vs 10 could be interesting.
10 PF rush would be funny
18:35 LOOK GARY THERE I AM. What? My probes? A small price to pay for fame...
B.L.H. .....Assemble!
(Bronze League Heroes)
*Avengers theme plays*
One idea for a challenge you might like:
Boss mode challenge.
(players: 7 or more VS uthermal+one minion(bronze-gold rank)
You must defend a much lower mmr player(your minion) from 7+ other players.
You cannot attack the enemy players' bases until your minion dies.
Your bases cannot be attacked by the enemy players until your minion dies.
Your minion must attempt to obey your strategies.
A full support terran will be a nightmare. Focus on getting and sharing resources. Surround his base with sensors, turrets, and tanks. Random group of marines or vikings to defend your team.
just cattlebruiser cloud lmao.. 3/3/3
Guys its not just normal bronze players , its bronze watching uthermal. So this is 9 players with crazy builds xD
Haha 9 fairly poor players, but with a great sense of strategy from watching thermy
@@mdowdican yeah swarmhost nidus opening, totally coincidence lol
30:40 OMG MAASSIVE NUKE HIT LMAO
What if 2 pro players vs 10 bronze?
That'd be too easy. uThermal + 1 bronze player versus 9 bronze, however, I think would be good!
11:47 Protoss want to go down the ramp while zero want up yikes :D
The mob outside his door at 11:05. The nuke in his base. It's surprisingly fun watching Marc get tortured by bronze players 😅
I would definitely like to see a rematch. Idea for rule: all opponents must play the same race?
If we do this again, I'd be down for us to be forced to go all random, that would actually be hilarious LOL
@@scrapbotcommander you might end up with 300 marine medivac army or something crazy haha
I think you should drop it to 8 players, rather than adding a lot more rules. 10 players is just too many. It doesn't even matter how few units they all build, it's an insane amount of units when you multiply by 10. On top of that, even if you kill, let's say 4 players, you're still on 6v1. There's just not enough time to kill enough players to win. The rest of the players you aren't attacking, no matter how bad their macro is, will amass an unstoppable army. But if it was 8 players, you kill 4, and then it's a 4v1. Obviously still hard, but maybe possible to survive to late game. And if late game becomes a problem, you could consider modifying the map to increase your own supply.
You've also got to remember, your fans will be watching these games, and even if they are only bronze league players, they will learn some things from watching. I think the battle will actually be uphill from here, despite the fact that you are obviously learning too.
Give yourself a gold base to start, or give them a supply cap
Great video as always, I've been playing starcraft since 1998 and I'm too old to be competitive anymore but I still love your content.
that was soooo entertaining to watch. Marc is such an awesome person to let him be destroyed by bronze players. I would love to see a lot of these kind of games. Different number of opponents, rules, levels. So much fun. pls more of this!!
get Harstem to be your teamate against 9
I think 2v12 is already good enough for the GMs no? Basically makes it a 1v6 in a sense.
Sounds sweet
Too ez i think, however, 2 pros in archon vs 10.. now we're talking
Thanks for the video :)
Loved the mention of the 11 Mutalisks that could have been me !
We need this but all of the Bronze players MUST play Zerg. Let's get a last holdout scenario going!
I think against the reapers in game 2 if you had a bunker by your mineral line with 4 marines in it you might have honestly be okay. It probably would have dealt with them all without any micro needed on your part.
Essentially embrace the low APM bronze strats to counter the bronzes 😂
My people!
Would a better strategy be to turtle your base from the start instead of sending out harassment reapers? The 10x bronze still have unlimited resources with the harassment, maybe it'll be more efficient to bunker up and wait for them to run out of resources if you survive long enough. Love the content regardless.
6:46 any terran at this stage, with an orbital and a few workers, can roar back, they are not out if you wipe the mineral line.. :)
Nice work bronze folks!
11:50 reminds me of the movie 300:
Those behind cry, 'Forward!' Those in front cry, 'Back'!
Is it possible for you to play something like a chess simul? Like, play two 1v1s against different opponents at the same time? Say, two computers or vms, a copy of sc2 on each, and either two keyboards, two mice, and a swivel chair; or some other way of switching input between the two (powertoys, kvm switch, vm tools, or whatever)?
I can't believe you surrendered so early in the last game, I had 2 ghost (finally with cloak) in a medivac near your base with 1-1 nuke, would have been fun to see!
Either way thanks for the chance to participate.
Would love a remath too.
Next time make a sensor tower! There's no situation where it's more useful than when multiple attacks are coming from different angles, and it's guaranteed
Thank you a congrats for the challenge! I've participated in the first game and had a lot of fun. Waiting for playing again against you! ADIOUS.
this was a banger. Definitely want to see this challenge with either zerg/protoss as your race
I played my last StarCraft match like 5 years ago, but still constantly watching uthermals matches and challenges because his strategy mindset and kindness is true inspiration where you can really learn a lot for yourself.
Love your content and your humanity. Thank you for this
Maybe I would participate in a future challenge where is looking for old veterans of broodwar ✌️😁
Make a rematch with a map made for it. Every subsequent match from now on will have your neighbor building a bunker in their mineral line. Also be vs 10 players; but make it so the map limits the possibility for more than 1 base for them. Balance it that way. Not through arbitrary rules.
it's interesting he says "ok we've killed this player" when they still have a nexus/CC and can still just rebuild workers given the team mates can feed minerals, imo a player is not "dead" until they cannot possibly make more workers
No additional rules, just repeat - looks amazing!
Man, your content is so much fun and always gives me good vibes which is so desperately needed when most (social) media is all out negativity and crises.
Yaaaaay! another community challenge! I'm so keen! Loved the 1v4 silver and the outlast challenge!
Sending out some love, these are awesome man! I enjoy the challenge matches.
Rematch!!!!!! Keep adding rules!
Super entertaining. been loving your content lately!
so hype for the rematch! maybe start yourself off with gold minerals and rich vespene
This video is the embodiment of the concept of action economy. Even with the huge disparity in experience and skill, there's just too much stuff to deal with at once.
man, that was sooo entertaining to watch! I know you but i think it's the first time I've watched one of your videos. Keep and advance the series, please!
If only one of them took lead and said all send a worker to proxy units near your base, 18 zlots lings and marines at 2 to three minutes, or all air and attack at 5 minutes, would be easy for them. Or a couple cannon rushes and pylon blocking your wall to buy them all time.
Me: "Are these really bronze?"
2:58 * builds supply depot right next to Marc's base *
lol
Suggestions for next challenge:
- 2 pros vs 10 bronze
- The pros get a double height ramp base for easier defense
- No capital ships/swarm host (BC, Carrier, Mothership, Brood Lord, Swarm Host)
- No worker rush
If you rematch, here's the answer: same rules as before (no cap ships; no rush 5 min), + one global "Marc-forcefield" -- once per match you can /all chat "Marc forcefield" and all opponents must pull any unsieged units a half-screen away from any of your buildings. The forcefield can last for longer and longer each match. E.g. match 1 - 1 min forcefield; match 2 - 2 min forcefield. match 3 - 3 min forcefield. this allows you to 1). macro to respond to new unit comps (build 2 ghost academies for example if a zerg surprises you with a dozen lurkers) 2). extend match lengths so that you'll have 16 or 20 min matches instead of 8 or 12 min matches and 3). have a clear vision for the "new rules" with each match (instead of coming up with off-the-cuff rules each match, this is simple....."no cap ships" "no rush 5 min" "global forcefield 1min +1min / match loss". Theoeretically, you'd win 100/100 times with a 20 min forcefield (You can attack them and htey can't attack you...they just sort of die), and you'd lose 99/100 matches with a 1min forcefield........somewhere inbetween is the sweetspot, my guess is a "4-min forcefield" will be the magic number for excellent matches and a 50% win rate.
That nuke was so funny. Came out of nowhere and i bet they were cheering at that landing. Haha I loved this challenge and want to see more. The bronze players are so wholesome in the comments
uThermals preferred playstyle: "This is fine. Everything is fine." everything burning
Rematch, please! Maybe increasing the no-attack-time step by step after each loss is enough, together with the no-capital ships.
They need to have one guy make a ring of sensor towers around your bases, and another with mutas to kill anything except a full army move out
19:27 “we’re doing a lot of economic damage.. passively” while wiping out yet another entire mineral line with mass reapers
That was fun, and good job all around!
Your direct neighbor, ironically, may be the biggest factor. If he plays normal, that's a free kill. But if he pulls off a good defense as happened in that last game, or if he purely does some annoying blocks or the like, he could delay you so much that your game may be lost afterwards?
That was fun! Instead of a rematch with new limitations I'd like to see a rematch with no limitations but less players. Reduce the number of players each time you lose so we can see how many Bronze Players it takes to beat a Grandmaster.
I've never played Starcraft before. But I love watching Uthermal. This man may make me pick up the game just so that I can be a bronze league player and face him in this challenge 😂
The limitations are an ugly fix. Play a series starting at 1v10 and drop a player every time you lose. Get other pros to try as well.
hard agree
Make limitations applicable to everyone. Like no static defense for everybody.
Love the way you involve the community
That was very fun to watch haha. I feel that the reaper rush is definitely not the way to go though because economic damage is pretty useless when they can all send minerals to that guy.
love this kind of content uthermal! also beyond all reason is awesome thanks for the recommendation
Not watching that much SC2 lately. But when I do and I stumble upon one of your video's I know it's gonna be fun.
lets be real if you scouted that Marc was next to you as a terran the guy shoulda just left 😆fly your base and just get the hell out hahaha bong cloud away..... Edit: Also I had another thought. What if they all scouted to see whos next to Marc, and then ALL feed just a bit to the unnfortunate player who's his neighbor and then that player just build a hellish amount of static defence immediately 😆knowwing that Marc will try and kill you first
I think that you just rush building bunkers ASAP (or cannons/spine crawlers if it were a protoss or zerg), and don't bother trying to get gas, even cutting workers to build barracks faster is fine if you have to. Just be as much of a nuisance as possible. I mean, you're still going to die.. but the thing is, if he's not attacking you, he's attacking someone else instead, so just flying away doesn't really change very much from a team perspective - flying away is almost like being 2 players down instead of 1 player down because one player has crippled themselves and the reapers will still go to someone else's base and kill that player too.
or make a really fast ebay and PF :D
I for one, want a rematch but with changes.
And here's what i think needs to change:
1. Make it a 2v10 or 2v12, as i noticed even though you can do pretty well early on, once all the surviving players get an attacking force together you always got ended because theres too much thing you need to pay attention to between your reapers out in the map needing constant micro and the nyduses/drops in your mineral lines also needing attention, you just cant be at two places at the same time while your opposition can absolutely be at 10 different places at the same time if allowed to, i want to see the odds evened out and the result can go either way
2. Alternatively make it a 10/12 player FFA but theres no rank restriction on the participants so there can be any numbers of bronze to gm players but they dont come at you all at once as they need to fight each other too, give the bronze players a handicap such as no attacking the bronze players until the 5 mins mark or something and let the chaos ensues
Rematch with additional rules (and maybe 2 less opponents??) Cheers Marc!
lmao, these challenges are getting crazier and crazier
marc madness 2.0 should be a map where Uthermal's position is much more defensible - designed to give an edge over other base positions so it becomes like a siege and gives him a fighting chance in the early-mid game
I just thought "Why is this the hardest challenge ever, when there is Grandmasters instead of Bronze Players?" Then I reminded myself, that I have seen uThermal beat more Grandmasters than Bronze Players on UA-cam still... 😁
I feel like forcing them to not attack for the first 5 minutes actually helped them lol. Forced them to play more defensively and tech instead of going for easily defend-able attacks with small waves of units early that self-crippled their economies.
Everytime he encounters a unit: “this wont do the trick against reapers”… hmm, balance.
30:57 That guy is going to tell his grandkids about how he landed a nuke on uThermal's mineral line
Wake up UA-cam. There's only 5 bronze players still active, and one of them is me
this would be a lot harder if the bronze players discuss for a few minutes for a strategy before match (reaper/lings/cannon rush)
As one of the bronze players, we were all definitely huddling in a VC discussing... It was more like a 1v15!
@ didn’t know that! That was cool!
your 2v2 and teams stuff is pretty cool!
How about Marc + 1 team mate vs 10 bronze. Your team mate starts at bronze and climbs in rank with each loss. So naturally your silver team mate is me, then it climbs up to Serral, I'm sure he'd join for the challenge. or maybe Scarlet
Awesome content, love it. REMATCH maybe vs 8 with the same rules!
I haven't played this game since 2012. I still love watching uthermal content lol.
we need more Marks, one video a day isn't enough
"There's no way he had that many minerals... Or did he just macro like an absolute freaking god?"
That was me. The bank and supply were real, but failing to trade out and spend it is not really God-tier macro. 😂
9:15 narrator: _he in fact had a better economy than all of them _*_combined_* hehahahah
As a bronze player myself you have to remember that even if you kill our workers, we still have a ton of resources that sometimes we forget we have XD
I would love to participate sometime, I have gotten up to plat 3 before but generally hang around in gold 1. One of my life goals is to get destroyed by uthermal in sc2 xD
Me and my buddy play all the time and are always talking about the latest uthermal video lol.
Thank you for getting me back into star craft, and fighting against the boring meta
officially subbed this is fing awesome
I think the hardest limitation here for you is a player spawning next to you. It takes too much time and effort to kill them, not to mention you lose some of the resources as well.
If you can spawn alone and just wall off immidiately, you might be able to have a chance.
I would consider SC2 multiplayer if I can join such sillyness :D I am surprised how quiet the chat was.
May be set a rule of only chat comms or join their voip/discord room so we can also enjoy on the players panic, screams, chaos and may even discussions of bronzers' tactics
One good limitation could be that opponents aren't allowed to send minerals. That way they are truly out of the game when workers get killed.